crystalcat
Terrarian
==Turn 1==
Level 5! [Hollow Suit 1 unlocked!]
Ante Matter: 132,000/150,000.
[FIRST HOLLOW SUIT UNLOCKED: ANTE UP!]
Here's the lowdown on Hollow Suits. They're abilities that, like all other Ante Matter abilities, consume a specified amount of Ante Matter, essentially devouring my progress towards the next level and in return do amazing things. Hollow Suits, specifically, grant minicrits or crits. (Of note is that damage done or directly enhanced by Ante Matter abilities does not count towards Ante Matter gains.)
Ante Up is the first of my Hollow Suits, and can grant a minicrit to anything in return for consuming 5,000 Ante Matter.
==Alchemies/Charges==
Abyss: 6/50. (+1 from DarkSide, +2 from GM, +1 from supercool.)
Light: 7/50. (+2 from GM, +1 from supercool.)
Project Take Over The World: 5/5. (+1 from EXOS, +2 from GM, +1 from supercool.)
+3 to alphazoid.
((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 7/9 (Level 17)
Hazel Rod && Amethyst Flame == Rod of Alchameth 7/9 (Level 17)
((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 7/10 (Level 19)
==Action/RP==
[ACTION FOCUSED.]
Crystal aims the Hive's twin Metalstorms at Peace Walker and activates Overload, the cannons sparking and spitting an absolute torrent of ammo straight at him. Deduct 2 ammo from each Metalstorm. Focused attack bonus plus Overload bonus plus 2 attacks == 20,000*2*2*2 == 160,000 damage total, before creativity. These dual attacks/attack cannot miss due to the DEX Bonus of the Hive.
Now, for the actual creative bit here. That last bit was just mechanics.
Crystal pulls out an alchemy that is truly a blast from the past, the Magic Missile Minigun! (Level 2.) As the rain of bullets screams towards Peace Walker, he grabs the Minigun with telekinesis, hoists it over the head of his Mech, and unleashes a rain of roboteching magic missiles, each one homing onto a single bullet from the Metalstorms, striking it, and merging into it. All at once, the bullets gain the properties of magic missiles, and all change course in an instant and converge on Peace Walker, hammering him from all sides. Sparks and pieces of metal fly.
Crystal also bends the Take Over The World charge to whatever Piono wishes to use it for, tossing it into a metaphorical communal pool. This expends it to use on whatever Piono wishes.
==Entities==
Zerisek must cool down.
My Drones all target Peace Walker.
Level 5! [Hollow Suit 1 unlocked!]
Ante Matter: 132,000/150,000.
[FIRST HOLLOW SUIT UNLOCKED: ANTE UP!]
Here's the lowdown on Hollow Suits. They're abilities that, like all other Ante Matter abilities, consume a specified amount of Ante Matter, essentially devouring my progress towards the next level and in return do amazing things. Hollow Suits, specifically, grant minicrits or crits. (Of note is that damage done or directly enhanced by Ante Matter abilities does not count towards Ante Matter gains.)
Ante Up is the first of my Hollow Suits, and can grant a minicrit to anything in return for consuming 5,000 Ante Matter.
Ante Up: Grants a minicrit to anything. Consumes 5,000 Ante Matter.
==Alchemies/Charges==
Abyss: 6/50. (+1 from DarkSide, +2 from GM, +1 from supercool.)
Light: 7/50. (+2 from GM, +1 from supercool.)
Project Take Over The World: 5/5. (+1 from EXOS, +2 from GM, +1 from supercool.)
+3 to alphazoid.
((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 7/9 (Level 17)
Hazel Rod && Amethyst Flame == Rod of Alchameth 7/9 (Level 17)
((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 7/10 (Level 19)
==Action/RP==
[ACTION FOCUSED.]
Crystal aims the Hive's twin Metalstorms at Peace Walker and activates Overload, the cannons sparking and spitting an absolute torrent of ammo straight at him. Deduct 2 ammo from each Metalstorm. Focused attack bonus plus Overload bonus plus 2 attacks == 20,000*2*2*2 == 160,000 damage total, before creativity. These dual attacks/attack cannot miss due to the DEX Bonus of the Hive.
Now, for the actual creative bit here. That last bit was just mechanics.
Crystal pulls out an alchemy that is truly a blast from the past, the Magic Missile Minigun! (Level 2.) As the rain of bullets screams towards Peace Walker, he grabs the Minigun with telekinesis, hoists it over the head of his Mech, and unleashes a rain of roboteching magic missiles, each one homing onto a single bullet from the Metalstorms, striking it, and merging into it. All at once, the bullets gain the properties of magic missiles, and all change course in an instant and converge on Peace Walker, hammering him from all sides. Sparks and pieces of metal fly.
Crystal also bends the Take Over The World charge to whatever Piono wishes to use it for, tossing it into a metaphorical communal pool. This expends it to use on whatever Piono wishes.
==Entities==
Zerisek must cool down.
My Drones all target Peace Walker.
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