Destroy the Godmodder: 0rigins

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==Turn 1==
Level 5! [Hollow Suit 1 unlocked!]
Ante Matter: 132,000/150,000.

[FIRST HOLLOW SUIT UNLOCKED: ANTE UP!]

Here's the lowdown on Hollow Suits. They're abilities that, like all other Ante Matter abilities, consume a specified amount of Ante Matter, essentially devouring my progress towards the next level and in return do amazing things. Hollow Suits, specifically, grant minicrits or crits. (Of note is that damage done or directly enhanced by Ante Matter abilities does not count towards Ante Matter gains.)

Ante Up is the first of my Hollow Suits, and can grant a minicrit to anything in return for consuming 5,000 Ante Matter.

Ante Up: Grants a minicrit to anything. Consumes 5,000 Ante Matter.

==Alchemies/Charges==
Abyss: 6/50. (+1 from DarkSide, +2 from GM, +1 from supercool.)
Light: 7/50. (+2 from GM, +1 from supercool.)
Project Take Over The World: 5/5. (+1 from EXOS, +2 from GM, +1 from supercool.)
+3 to alphazoid.

((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 7/9 (Level 17)

Hazel Rod && Amethyst Flame == Rod of Alchameth 7/9 (Level 17)

((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 7/10 (Level 19)

==Action/RP==

[ACTION FOCUSED.]

Crystal aims the Hive's twin Metalstorms at Peace Walker and activates Overload, the cannons sparking and spitting an absolute torrent of ammo straight at him. Deduct 2 ammo from each Metalstorm. Focused attack bonus plus Overload bonus plus 2 attacks == 20,000*2*2*2 == 160,000 damage total, before creativity. These dual attacks/attack cannot miss due to the DEX Bonus of the Hive.

Now, for the actual creative bit here. That last bit was just mechanics.

Crystal pulls out an alchemy that is truly a blast from the past, the Magic Missile Minigun! (Level 2.) As the rain of bullets screams towards Peace Walker, he grabs the Minigun with telekinesis, hoists it over the head of his Mech, and unleashes a rain of roboteching magic missiles, each one homing onto a single bullet from the Metalstorms, striking it, and merging into it. All at once, the bullets gain the properties of magic missiles, and all change course in an instant and converge on Peace Walker, hammering him from all sides. Sparks and pieces of metal fly.

Crystal also bends the Take Over The World charge to whatever Piono wishes to use it for, tossing it into a metaphorical communal pool. This expends it to use on whatever Piono wishes.

==Entities==
Zerisek must cool down.
My Drones all target Peace Walker.
 
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I continue to channel Project Take Over the World, and support crystal's action as I try to get back into the swing of things and figure out what's going on in general.
----
Project Take Over the World: 5/5 (ready for use!!!)
 
My computer fried or something like that, I won't be able to post for a week or so until I buy a new one or get it fixed. :/ (posting from a friends computer)
/null
 
Hmph. Looks like a while before my post gets in, with all the placeholders.

I swear, and by swear I mean stay with it until a dire situation comes up, my allegiance to... Drum rolls please...

THE GODSLAYERS!

Yes, I am now a member of the team that wants every living soul dead. How wonderful.

Tell me if I'm doing something wrong, alright?

~~~~~
ATTACKS
~~~~~
Looks like I'm gonna have to fight off Tazz.

ME: Tazz, why isn't my mech in the motherGORILLA update?!

Then, realizing that I was too late and this is not Tazz's fault, my embarrassment meter climbs up to new heights. Sh!t.

Looks like I'll need a PLAN B to deal with him.
Let me see if I have... his number.
I grab my phone and dial in: 666-666-666...

ME: Umm... Is this...
???: Hello! You called Tridentium Ltd., the only Trident shop in Hell!
ME: Is this Satan?
SATAN: Oh. It's you. The hell do you need this time?
ME: Uhhh... I'm sort of battling... against...
SATAN: A hot air balloon with a beak? An entire planet made of pancakes?
ME: No, it's not as weird as usual. Still very weird, though.
SATAN: Look, kiddo, I don't have magmuch time.
ME: Just this one time, please!
SATAN: Fine! I have this epic trident, I'm sure you're gonna lava it...

BRIMSTRIDENT obtained!

I rotate my BRIMSTRIDENT around and smack Tazz repeatedly. Hell yes!
~~~~~
CHARGES AND ALCHEMY
~~~~~

I alchemize my BRIMSTRIDENT && BRIMSTRIDENT, to obtain the 2xBRIMSTRIDENT, with a BRIMSTRIDENT on each side.

I begin by giving +3 to Piono.
Next, I...

---
CHARGE ONE
---
I start by pulling a piece of parchment out of my inventory.
I read the inscription on the parchment.

"Use this. You're gonna need it."

Huh. What is it?

"Read this out loud. Thank me later."

Hmph. Weird.
I flip the parchment.

"GUT LUK
~ PIANU"

God damn it, Piono!

3/??? [+2 from Crazee Pi]
|||
---
CHARGE TWO
---
I stow away the inscription. I'll need it sometime later. For now, there are other things to be done.
I walk up to a bunch of dismembered parts. Hmm... Parts of a machine, methinks?
I take the part that appears to be its head. I take a part that looks like it belonged in the lower half of the body. I hold up the head in a Shakesperian manner, and cry:
"WHAT HAVE THEY DONE TO YOU?!"

1/???
|
---
CHARGE THREE
---
I'm re-modeling this one, cause it was really stupid last time around.

I take some of the parts of the weird machine, and begin building something.
CARBON PROTO-HYDRON DE-MOBILIZATION SYSTEM - 10%

Basically, just a bunch of fancy words mashed together.

1/10
||||||||||
---
Got a +2 from @Crazee Pi. Thanks, mate. I'll make sure to give +2 to you next round.

Still giving a +3 this round to @pionoplayer like I planned, but I'm giving you (Crazee) a +2 next round.
 
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AND WITH THAT, WE ARE DONE WITH THAT ABNORMALLY LONG UPDATE. HURRAH. HURRAH. NOW, ENJOY YOUR NICE SLOW PAINFUL DEATHS THAT YOU HAVE PERSONALLY REQUESTED. NEXT TIME, WHEN SOME GUY EXPLICITLY SAYS HE IS A LATE-GAME GATEKEEPER BOSS, PERHAPS ONE SHOULD CONSIDER THE CONSEQUENCES OF THROWING HIGHLY PAINFUL POWER-ENHANCING SUBSTANCES RIGHT DOWN HIS THROAT? OR, RATHER, PERHAPS YOU SHOULD HAVE CONSIDERED THAT OVER BLINDLY TRUSTING PSYCHO WALUIGI? DOENS'T MATTER NOW, WHAT DOES MATTER IS THAT I WILL TURN YOU IDIOTS TO ASH FOR THAT!!!

OH, FORGOT TO MENTION!!! USE SCANS OR SEARCHES VIA DESCENDANCY POWERS OR THE QUADRUPED BONUS TO FIGURE OUT WHAT FLUMPTY AND PEACE WALKER ARE ACTUALLY CAPABLE OF. NOT ME AND ROXXANNE AND BUILD. DON'T DO THAT TO US. YOU DON'T NEED TO KNOW WHAT WE HAVE. YOU NEED TO KNOW WHAT THEY HAVE, THOUGH.
 
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"...So. UserZero. That's what ya did to ol' operative Walker, then, huh? Interesting... We should totally chat some time! Ya probably don't know me yet, like, at all. Or maybe you do. I don't know. Timeloops are weird, which is kind of why I had Walker go into this particular iteration instead of personally showing up... Although, hey, if ya happen to fancy the idea, maybe I could show up on the battlefield some time, do some random-:red: crap for ya, then vanish again. Heh, I wonder if ol' :red: will recognize me... and, yeah, I just called him that. Pretty sure that's the short form of Richard. Always wanted to call him that name back at the other place, but I couldn't because arbitrary reasons. So. Yeah. Sucked. Anyway, to business. I'm kinda bored, sitting on my :red: over here, so hit me up with a message or two if ya wanna talk about stuff."
"Probably sincerely unless somebody exposed me to weed and I got stoned without realizing it, in which case half-sincerely, that one big grey Descendant. Dunno if ya know which one. Eh. You heard this, I'm reckoning, so... yeah. My voice should be at least SOMEWHAT familiar to somebody or something, I hope. In case ya dunno, well, abbreviation of the 6th class of TF2. AKA Engie. Cause, ya know, bored with doing this gimmicky dance-around-my-identity thing already."

"Also, what the hell, I thought maintenance had been done on this guy... This'll just take approximately 3.14159etc seconds. Maybe. I don't actually use any data to make these calculations, I just say random numbers. Also, don't be too surprised if he's in an inactive state if he happens to be destroyed. That kind of happens. Ya might have to wake him up somehow... Not sure how it works for animatronics. You'll think of something, I'm sure."

A gray spark suddenly appears on the battlefield, twitching faintly, before teleporting over to PEACE Walker. And then... suddenly, the mech shudders. And then, it twitches. And then, it stands up straight and looks about for a bit... before hunching over again. It seems to be irritated by the attacks directed to it... contemplating something quietly to itself... then, it activates. Firstly, it wanders over to the Terror Husk, stares down at it, then raises a big hand and makes a growling noise. The Terror Husk immediately understands. The two sort-of fistbump. PEACE Walker's Hyper Jackhammer proceeds to ignite on fire. It doesn't seem to be hurt by the fire.

>PEACE Walker: Look awesome.

PEACE Walker looks awesome with that beautiful flaming jackhammer. Well, for a given definition of beautiful, seeing as it's on fire, and clearly being primed to kill someone.

>PEACE Walker: Start wrecking things.

PEACE Walker proceeds to turn around and raise the burning Hyper Jackhammer, then ACTIVATES IT, both as a form of defense against attacks via flaming intimidation and also to utilize the sheer power as a powerful weapon against the first target - It has clearly identified Throne II as a primary target due to BOSS status, as it drives the Hyper Jackhammer into Throne II's body, a number of rapid-fire Pile Bunkers all going off at once and unleashing a storm of powerful, brutal attacks upon the unfortunate machinery, using up an action to specifically start annihilating one target and act as a weapons test. Then, it roars again, and decides to go after a GS entity too, turning and staring at the collection of beings in the way. There are two things without mechs on the GS part of the battlefield that it can identify, one of which is beneath interest due to being disco-related. The other thing, Frankenstein's Pokemon, is then picked up and focused on by a wicked array of sharp cutting edges tearing into it, rending flesh and crushing bone at the same time, the sheer power of annihilation being directed at it to rip apart the body of the unfortunate creation, the comparative firepower between a BOSS-class Mech entity and a regular entity soon becoming apparent as the behemoth that is PEACE Walker soon reduces the Frankenstein's Pokemon to shreds, and even fires a Pile Bunker off into what remains just to make absolutely sure it died. And then proceeds to fire the same Pile Bunker again.

Translation: Hyper Jackhammer being used to attack Throne II, regular attack and Pile Bunker 1 being fired off twice at Frankenstein's Pokemon.
 
Action 2/2

Flight of the Concheror: 2/10

I +Assist @TwinBuilder .

Well, I guess I'd better heed the Godmodder's advice... Although for now, the Godmodder Slayers faction is targeting your biggest opponent on the field at this point.

Besides, the guys who turned over to GS are my buddies, regardless of alignment.

I perform a Healing Check on the Terror Witch, intending to overheal it to buff up the amount of damage it can take. Said Healing check gets boosted by my Medkit!

Uber (Shielder's Salvation): 1/10 [IIIIIIIIII]
Contrrol: 98/100
 
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Tentatively on the team against both god modders?
Charging 1/25 L.Armor [|||||||||||||||||||||||||]
Charging 1/25 Mystic crystal [|||||||||||||||||||||||||]
Charging 1/10 Blackmist [||||||||||] +1 because "EXOS"
I alchemize sword||wand && whole book about magic portals 1/?

also, i poke a random none-player entity with a stick, ((one that isnt on my side))
((clarification: any side that isn’t the GS. regardless of which entity it is.))
 
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((super fire orb)) AND zero point magic generator 2/11
Navitas Nox AND energy condenser 3/8
Arctoae AND energy condenser 2/8

32/50 for a space station
15/50 for elemental coalescence (+3 trickle)
5/5 for Project Take Over The World
+2 to revan's space station, +1 to tricklejest

Taking the 5 Project Take Over The World charges, 5x5=25
Project Take Over The World bears it's first fruits, a 25 post joint charge!

Project Take Over The World: 25 post charge expended
First Fruits
As small orbs of glowing light form around the heads of the four other Descendants, circle a few times, then fly over to the King of All Elements, who is still in the middle of smashing up Uzi's drone, and then mechsuit (but more on that later). The King suddenly pauses, as if held in a time lock, as the four orbs of light fly into the interior of The King. They suddenly unpause and dodge out of the way of an incoming attack as another glowing orb, bigger than the four previous ones, rises up into the air... Ohptkin gestures, and the orb zooms over to their hand.

They hold the orb up in the air, examining it against the glare of the burning sun far above, they seem a little annoyed by something, but shrug, and hover back down to the ground. Earth swirls up to meet their hand as they plant the orb into the ground.
They move back a bit as the ground sinks back down, and then begins to twist, swirl and swell as a massive, gnarled tree bursts from the earth far below, glowing with red lines up and down its trunk. As any theoretical onlookers watch, the branches of the tree unfurl and spread out, slowly blossoming with glimmering golden leaves, and soon the tree is a shining mass of golden light.

Ohptkin looks at it, then down at their arm which suddenly becomes plated in gleaming metal, the same as that which they used in the one failed attack during the Golden Aster Disaster. A few people realize that it is an alloy of some kind, although the only metal they can identify is Draconium... but that's not important.
What IS important is that the arm is suddenly holding a massive chainsaw.

As the tree blossoms forth, bringing out a massive array of glowing golden fruit, Ohptkin brings the chainsaw, roaring with the energies of oblivion and chaos, straight into the trunk of the tree. It goes down in less than a second, toppled to the monstrous weapon that Ohptkin dismisses without a second thought.
The tree falls over, withering almost immediately, leaves shrivelling and becoming a mottled blue before falling off, and fluttering away in the harsh wind of the battlefield before disintegrating into grey ash, indistinguishable from the rest of the dust stirred up by the great conflict.
Ohptkin doesn't care about the leaves though, instead, they move around the edges of the trunk, slowly taking the fruit, somewhat resembling apples but much more spherical, that upon the death of the tree began to fade from the gleaming golden to a dark and angry red.
They pick up each one of the fruits hanging over the precipice of the massive pillar of rock that the tree created when it first grew. Pulling each fruit from its withered stem. As each fruit is plucked, the main trunk gets sicklier and sicklier, visibly shrinking as if aging hundreds of years every second Ohptkin spends gathering.
Finally, the trunk snaps, Ohptkin pulls back the glowing fruit as the trunk turns to ash on the way down to the chasm below, leaving nothing but the numerous red fruit that Ohptkin didn't gather.

The fruits on and all let of large blasts of oblivion energy, burning holes straight through the bedrock, dropping the entire rock pillar and the stump of the tree atop it into the Void, never to be seen again.
The OP King throws their hands up in the air, the fruit flying up above them into a circle, spinning around for a little bit, before flying out towards all of the Descendants within the GS faction.

All GS players have their first action this round (even posts before this. Including mine... somehow) automatically crit.

...

Meanwhile, The King isn't done with Uzi, having done some dispatching of distracting drones, it's time to dethrone the diva. (with added alliterative appeal!)
Anyways, enough of that.
The King is still dancing around Uzi's counter-attacks. Perhaps being an ex-Terminae has some advantages? Whatever, the point is that Uzi is about to have a sword planted in her mech's chest in 3... 2... 1...
Uzi, of course, being a godmodder, even if one in a suit, dodges right out of the way of the sword.
That isn't there anyways, because The King is too busy body-slamming her into a wall of solid air with his shield. While she's stunned, she then gets the sword smashed into her suit in all sorts of different directions, with a final attack launched by a pair of stone dentures that decide to make a cameo from another game.
 
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Charging 2/25 L.Armor [|||||||||||||||||||||||||]
Charging 2/25 Mystic crystal [|||||||||||||||||||||||||]
Charging 3/10 Blackmist [||||||||||]

I alchemize sword || wand && book about magyk portals 2/?
+1 to Piono, +1 to Tricklejest, and +1 to Crusher48.
EDIT: i was given a +1 by trickle, which i use on Blackmist, so its 4/10
 
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==== ooc =====





Splinter Gun && (Crossbow Bolt && Crystal Plague) == Hellion 03/??


Hellion: A compact splinter gun constructed with a pale steel and hazel wood. When loaded with fully-operational turquoise crystal prisons, Hellion will fire shards of a contained foulness at your target. In the event that a shard touches another living entity, it will inflict upon it a sickness, of sorts, spreading it across the field of battle with every successful strike from either victim or wielder. Of course, a sizable enough minority of Crystal Plagues contain categorically threatening content which, if loaded into Hellion, will force the hand of the Interdimensional Police Department. They will ambush you before you pull the trigger, and occupy your time for a good few days.



Magic 8-Ball && Eyepatch || (Magetear Droplet && Sign of Perthro == Primordial Ichor) && (Evocation Lens && Amethyst Flame) == Stasis Awakening 8/9 Level 17

Stasis Awakening: An eyepatch, of sorts, adorned with seven lenses made of glass fused with the purest magetear. This set of lenses permits for user to see beyond the facades and lies of the plane of men. From the lowest scum to the grandest synchophant, their lies and half-truths mean nothing. No finely-made facade or falsitude will fool the bearer of its arcane knowledge. From their husk comes the truth, like a phoenix from the ashes, and with it, the purest enlightenment.



Goddamnit.

The most annoying thing in the world is probably not being able to think of anything for an attack. I suppose now would probably be a good time to fix some of those issues.

I thusly summon forth an orb, composed of many things. Mostly nukes. But this orb has something special about it- You see, it can use pure uncreativity and the lack of ideas, exploiting their mere presence, turning them into great attacks, with many many paragraphs of fun. Beyond that, the orb is unremarkable.. When it is uncharged.

And thus, i charge it. Using my own uncreativity, the bane of my attacks, i drain it out of the air, sending forth the orb towards PEACE Walker, who is suddenly drowned in various poison gases. Said various poison gases are composed purely of uncreativity, which use their uncreative power to fire nukes at Peace Walker. This, of course, is before a mightly call echos thoughout the land, emited by the Orb.

Suddenly, a bunch of idiots arrive, and begin beating on PEACE walker, smashing his face in time and time again with signs reading "/ban PEACE_Walker". This is moments before someone convinces Saxton Hale PEACE Walker is a hippie. Saxton Hale runs unto the field, only to be informed the person who just told him PEACE Walker is a hippie is actually a hippie from the feature. As it turns out, said hippie is actually PEACE Walker, who easily shrugs off Saxton Hale's blows, before smashing him in the face.

Did i mention that somehow, Saxton Hale was actually PEACE walker? Anyway, Walker somehow punchs himself in the face, moments before a giant "HIPPIE" sign lands on his head. This results in Peace Walker getting Dogpiled by dozens of Saxton Hales, which are actually just really big clarinets. Peacewalker is then smashed in the face by Squidward, moments before a meme explodes PEACE walker's ability to be peaceful.

Inventory:
http://pastebin.com/WnYv5NKH

Entity Commands:
Throne 2's drones:


Genesis Dog: .
The Genesis Dog.

[N-DOG]
N Genesis Dog 45/45 0 Armor. 1 regen. Double action. Giving a 1+ grants a Stock, Machine Part or Bullet (functions same as bomb, requires a 2+ to be granted or for a gun alchemy with high level than 5, in which case, 1+ needed)

Shopkeeper dog with great buffs that gains power over time.

Obviously under my command.


Dog Power: 0/100. Used to summon entity's. Gain 1 per 10000 damage dealt. 1 dog power = 1,500 HP and 100 attack. Gain 4 per round.


Passives:


Marked Of Dog. Inflicts 1 stack of mark of dog per 20000 damage. 5 stacks turns the target into a dog on death, 10 deals massive damage. Does not decay while the lord of Dog is alive.


Extreme Annoyance: Inflicts weak annoying status effects, but chance to do so is much higher.


Shopkeeper. Can be 1+'ed, allowing the dog to take an action using Machine Parts, Stock, or Bullets/bombs to the 1'ers benefit.



Special:


Rapid Redoggening: Heal self, and add two regen. Adds one armor for that turn only. Healing power increased due to inability to target others. |||


Dogsong. Give attack up and defense up. Lasts two rounds after use. (minicrits, 2 armor) ||||


Doggening: Provides strong stat increases. (1+ armor, or 5+ hp and 10 healing, or crit chance increase choice) |||||


Second Dog: Give 4 entitys double action, and heal 10% HP, as well as clear debuffs. |||||||


Drain Of Dog: Gives two entitys two stacks of Drain of Dog (Entity deals reduced damage, 2+ added to Dog Power per turn, 2500 healing. Note that is all per stack.) |||||


Oh No, The Dogmanity: Stun 5 targets, gain 20 dog power, and 20 healing. Healing goes into overheal at a 2-1 rate. ||||||||||


Attacks:


Charge Up: 1+ targets charge.

Defense Up: 20% damage reduction for three attacks, or 2 armor for two attacks.


Attack up. Next attack for target minicrits.


Healing. Heal target.


Doghead: Deal light. damage to a target. Undodgeable.


Dogbeam: Wand. Fires a beam that does light damage to three targets. Also deals light damage.


Doggun: Fires a bullet that deals a massive amount of damage. Requires reload to be used prior to the attack.


Things Requiring Stock/Machine Parts

It has three actions for this only. It will only use one on it's own, and the other two actions are reserved for shopers.


Charge Pool: The Dog will use one 1+ from each plus, and use it to charge an ability. The rest will be given to random players, or converted into extra dog-only Stock


Stock: Starts with 1. Start

Machine part: Starts with 1.

Bullets/bombs: Starts with 0.

All immunitys are temp. or can be surpassed with a strong enough debuff.

Fast Clock. Immunity to slowing or time-based. effects granted to target. Requires a "stock"
27/50
1/25
1/40
3+ to consumer of all
 
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I snap my fingers, and suddenly KILL A3, the Genesis Dog, Tazz, and PEACE Walker are in a small box with an assortment of items laying about. Then the box suddenly blows up for some reason (probably George Bush). They then all find themselves in ridiculously small go-karts, on a ridiculously large track. They all drive around for exactly 3 days, when they all crash into each other at the same time. They then find themselves on a pirate ship. PEACE Walker, of course, being a huge mecha, falls off the ship and into the ocean. Meanwhile, KILL A3, Genesis Dog, and Tazz all have to fend off 38 bajillion pirate ships at once. Needless to say, the fail. Those three then find themselves in a rather large shipping container, hurtling through the air at 300 MPH. The cargo container then smashes into the Space Needle, impaling Genesis Dog on it. KILL A3 and Tazz jump out of the cargo container, and lead two separate lives, eventually resulting in a death by stairs and a death by a chunk of Element 113 respectively. All four then somehow respawn on the battlefield.

A fair ways away from the Battlefield, a portal opens, and a stranger dressed in armor that makes them look suspiciously like Lil' Hunter (even though Lil' Hunter probably doesn't exist at this point in time), faceplants onto the ground, and whatever was in this person's inventory goes flying out, including two machineguns, a plasma knife, 90 cents in American currency, a gum wrapper, a USB with Linux on it, another USB labelled with "fungame", a map of an aircraft carrier, a laptop, a rifle that can turn into a guitar, exactly 1,999 cars (which land on Build), various drinks that would probably cause lethal shrinkage of the stomach, some ridiculously cheap knockoff Waluigi Thyme, and some Orchid Liquid which would definitely cause lethal shrinkage of the stomach.

This person is suddenly aware of a health bar, and not a very large one at that.

Fo'radg Quesker: 100/100 HP
Passive:
Who's this ******bag?

The Informant rail-rifles KILL S1 in the facial area it may or may not have.

I then rename my drone dude to "drone dude"

Cascade: 43/50

The Clathrate Gun: 15/50

Secret of the Gungeon: 15/50

Red Sun Rising: 7/8
 
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Adventurer Class. Put into a URL to preserve that rare resource known as Tazz sanity.

Class Tracking:

Attitude: MIND
Tokens: (9, 6, 6) (+5 from finishing the Mikoto charge)
Total Tokens (13, 10, 10)

Conviction x1


Unimportant RP Stuff:

While walking back to the battlefield, Mikoto hears a minute buzz on him and turns to glance over his shoulder at Inari and Gail.

“I got a call. The Fet wants me in battle.”

Inari stops and snaps to attention before realizing that there’s nobody around except them three.

”He never told me about this. What happened now?”

Before responding flatly, Mikoto makes a slight shrugging motion, as much as he could.

“Maype there’s an opportunity now. Inari? Please stay with Gail.”

Before even hearing her response, Mikoto walks past her to Gail.

“R’oul huîs squeyuk un leou. Piiezuk mi’aloukiu, cimimiu nier alzinr pialslé. Mialour r’oul huîs squeyiu un récesousé.”
(“Please stay by her. You can help me, like we talked about. But please stay safe.”)

Inari sighs and resigns herself.

”Fine. Come on, Gail. Let’s go.”

After nodding to Mikoto, Gail turns and follows Inari away from the battlefield. Watching them go, Mikoto backs away, towards the mecha madness.

Commands:
Zerisk: N/A

Mikoto:

https://docs.google.com/document/d/1h5tJ5Beb4tvl5H0WfiTTWmxQ_1hUAUWMyQWFJQCtm4I/edit?usp=sharing

@Tazz: Little thing... but +1 Narrative Favor for Gail ending the turn at 40,000 HP. Thanks Cyano.

Oh yeah...

Let me establish chain of command for Mikoto:
1) Me, obviously.
2) If I don’t post, either Hezetor or Toast can command him
3) If neither of them do anything either, just have Mikoto use Concentrate and do nothing else.
(I also noticed on the Discord that you (Tazz) said that Pricey would have second in command by default. Let me clarify, Pricey ended up not giving a charge to Mikoto. Because of the mechs, we decided to try and summon Mikoto NOW, and Pricey didn’t have a charge ready. So, that’s why Mikoto is a 150 post charge rather than a 200 post one.)


> Concentrate. Gain 4 Concentration and 15,000 normal HP.

Gail purchases the Subconscious Dark punch (7 N left) and also the first level of Glyph of Focus (2 N left).

Mikoto buys a new room composed of a Glass Pressure Plate (3-1 C), Nightmare Guardians (6-1 C) and the Watsonian modifier (4 - 1 C). In total this costs 10 C (he gets the discount for having few rooms).

Mikoto buys a new room composed of Vitals Targeting (3-1 C), Darkfire Surge (6-1 C), Duct Tape (2-1 C), and Subconscious Dark (5-1 C). In total this costs 12 C. (with the low room discount)

State at End of Turn:
Mikoto: 75,000/120,000 HP. 140,000/140,000 True HP. Concentration: 9/45. Rooms: Watsonian Glass Nightmare Guardians (24,000/24,000 HP)>Vitals Targeting Darkfire Surge with a Subconscious Dark duct taped to it (don't ask me how that works. 31,000/31,000 HP)>N/A>N/A>N/A. Fabric Strength: 3/7. M-MURDER: III Gail: 40,000/40,000 HP. Favor: 4 (5 if Gail doesn't get hit this turn). Wrath: 0

Gains 4 C and 2 N per turn


Current defenses: 55% for first attack, 51% for second, 47% for third, 43% for fourth onwards.
Sources: 3% (glass) + 8% (times however many attacks he's already taken. nightmare guardians) + 3% (Watsonian) + ----> + 21% * 1.3 (Subconscious Dark, 3 empty rooms. Boosted by Vitals Targeting) + 15% * 1.3 (Darkfire Lance. Target is guarianteed to have a debuff from the glass pressure plate. Boosted by Vitals Targeting)

(Note. A value of 55% means he only takes 55% normal damage from attacks against his True HP.)

Purchased thingies:
Subconscious Dark (part. It's one of the things I added during the turn delay)

Glyph of Focus (+1 C per turn, +5 maximum C)

(Tazz, I'm trying to make this as easy as possible for you. Is this format good, or do you want me to change anything?)

Mech action: Use Dragon's Breath and Plasma Blade on PEACE Walker. Drones, use 1 Freon Blaster and 1 Sound Cannon on PEACE Walker. The other two shoot their Freon Blaster and Sound Cannon at the Terror Husk.


Action:
ACTION FOCUSED CHECKBOX: [ ]

I use my action to investigate the trio of Thymians, augmented with some RP. (AKA: Tazz & co.). For my mech action, use first action to use the medkit on Mikoto for +5,000 Normal HP, and then activate the Heavy Shield.

More Important RP, that I was going to do earlier.

Mikoto notices Richard freaking out over the GSes and goes over to talk to him.

“Gojmodder. I am not sure why so many people hate you so. To me, you do seem powerful and... random, a certain risk, but you hafe not threatened so many like Zero. I will be honest, I do not trust you fery much. I hafe a distrust of gojmodders because of… past efents. But perhaps you will be different. There is always that hope. So, efen though I am middling on my stance now…”

He suddenly looks up, seemingly playing the motion for drama.

“Want to be friends? Or at least enemies of the same enemy? I'm willing to play nice if you are. I won’t attack your forces if your forces don’t attack me. Plus, I think a petter way to reduce the threat from the GS faction is to play nice.”

Still looking up at Richard, Mikoto sits down.

“I don’t actually know your name. So please tell me… Who are you? And I don’t mean just what is your name. Why are you here? What goal do you hafe? I’ll start. My first name is Mikoto. I’m here to try and stop User Zero. She has alreajy killed so many, and we cannot allow it to continue. So… what do you wish for?”

(I have to go right now, but the other RP I wanted to do was to just have Mikoto/Veteran ask Build "why are you fighting people?". So I'm investigating. I won't have enough time, so just have this...)

“Why are you fighting eferyone here? ... I somewhat understand the...”

He vaguely motions towards Tazz being Thyme crazy.

“that. As much as it is possiple to unjerstand insanity. But why do you follow? ”

Alchemy and charges:
Powermace lvl 4, Stormforged Axe lvl 2, Charged Hammer lvl 2, Ekog Clock lvl 3, Coghammer lvl 3, Duotine Gas Generator lvl 5, TrueSilver Champion lvl 5, Argent Lance lvl 2, Sword of Justice lvl 3, Armor of Light lvl 7, Glacier Shield lvl 7, World Tree Shield lvl 10, Black Hold Shield lvl 10, Glove of the Sun lvl 3, Coal lvl1 (YERS!), Glyph of Mana lvl 6, Glyph of Life lvl 8, Glyph of Growth lvl 4, Glyph of Decay lvl 7, Compassion lvl 20

(The Origuni (from Enter the Gungeon) || grey ink) || ((Paper with Proof for the Intermediate Value Theorem && Paper with Proof for the Mean Value Theorem && Paper with Proof for L'Hôpital's Rule) && (Barometer && Stopwatch && Anemometer (measures wind speed && Hand Fan)) = Limit Found 8/16
PowerMace && Stormforged Axe && Charged Hammer && Dr.Balanced's Boombot = The BoomHammer 13/13 DONE

(Ekog Clock (Level 3) && Duotine Gas Generator (Level 5)) || Bloodied Kitchen Knife = The Foul Blade (lvl 14 5/8)

Got +3, then +2 to everything from GM. +2 to Pricey, +1 to Toast.

Something: 22/50
MOAR CHARGES: 5/50
We never stop charging stuff. Ever: 3/50

If you want me to model or animate something, I'd love to hear it. I'm not necessarily good with Blender and AfterEffects, but I want excuses to practice.
 
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[The Death Sentence && Poisoned Dagger && Revlover && Coffin =(Level ?)1/?]
[Scythe && Occam's Razor && Schrodinger's Cat(Paper Copy) && Murphy's Law=(Level ?)4/?]
[Wine && Purified Water && Potion of Strength && Goblet =(Level ?)??? 3/?]

[ITEMS WITH CHARGES]
[The Rise 11/50 Hits 3 entities with attacks of alive entities. Heals 3 entities for the damage of 1 of the attacks OR heals one entity for the combined damage of all attacks ][divided by 2.]
[The Madness 10/50 Buffs 3 entities in same team. Gives buffed entities change to hit different entity to one selected that turn. Can't charge when entities are buffed.]
[The Fall 11/50 Uses attacks of 3 dead entities. Inflicts a 3 turn debuff 'Kamikaze' which causes an entity to inflict AoE damage on near by entities. Can't charge when enemies] [are debuffed.]
[Each has a 5 turn charge.]

[I test my new weapon, The Death Sentence on Zerisek, I also use The Big Screen on them. I then wave at Tazz, Build and Roxxanne, because when the GM gets involved, it]
[will always be fun. I then attack the Peace walker with Slashademia and The Marks-man. I then make a Waluigi out of glass and give it to the real Waluigi, just to see what] [happens, I also put a note saying to judge my craftsmanship.]

[Complete]
[Tarot Deck ~~~~ Loom =Scarf of Cards (in Richards possession)]
[Staple remover && Scissors && Three hole puncher && Sword = Slashademia (Level 7: 4/4 )]
[Pen && Highlighter && Pencil && Revolver = The Marks-Man (Level 7: 4/4)]
[Projector && Movie Real && 3D Glasses && Audio System=The Big Screen (Level 5)3/3 Complete]
[Guillotine && Executioner's Ax && Judge's Gavel && Jury's Votes=The Death Sentence(Level 13)7/7 +Complete+]

[DEX: 4+1=4]
[PWR: 2=2]
[SPD: 5+2=7]
[DUR: 2-1+1+1=3]
[REC: 4=4]
[STR: 2+1=3]


[AZ] Lucky Souls Light Model: 225,000/225,000 HP. + 15,000 Regen (REC Bonus). 2 EMP AC. 29% Evasion (SPD Bonus). 25% Dodge Ignorance (DEX Bonus). +6,000 Strength. Gator Tooth: [∞]. Metalstorm [IIIIIIIII].
Medium Drone 1: 20,000/20,000 HP. 15% Evasion. Autocannon [IIIII].
Medium Drone 2: 20,000/20,000 HP. 15% Evasion. Autocannon [IIIII].
Medium Drone 3: 20,000/20,000 HP. 15% Evasion. Autocannon [IIIII].
Medium Drone 4: 20,000/20,000 HP. 15% Evasion. Autocannon [IIIII].
 
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50/50 Avatar Project (+1 me)

3/50 Random Objects Theory (+1 me)

2/50 Paradoxical Charge Of Confusion (+1 me)


+3 to Pionoplayer

Welp. Looks like the Gamemasters went rogue. The bad news: if the Gamemaster himself says that he is unbeatable, then he can make himself unbeatable. Also, the update causes my eyes to bleed. The good news: The Gamemaster now follows the OP Scale, and is now constrained by a set of rules.

More bad news: not only did Godslayer not do anything helpful, but it also gave the Gamemaster a way to break its entity stats again. This time, its a permanent impact.

I think we might actually gain an advantage by having him remain on the field. While he's fighting, the plot is less under his control, and more mutable. We could potentially use this to find an effect similar to the Cataclysm Shield to make sure any future summons won't be getting sabotaged.

I don't think that's possible.

The Foundation has a load of unlimited-strength SCP objects. With the rebuilt Foundation on the new Earth, it shouldn't take too long to find something that can prevent changes to the abilities of an entity on the field.

Alright, get those plans up and running soon.

For now, 23 have a crit-boost to utilize.

Right. I take control of the BattleCarrier Mk.2, and activate its plasma blade array. Across its entire body, 16 arms spring out and activate energy blades, easily ten feet long. However, these individual blades are ineffective by themselves, and are actually used to transfer power to the primary systems of the craft. Instead, a pair of larger arms pop out from the sides, with their length nearly the same as the hundred-foot-long BattleCarrier's body. The plasma on the arms compresses into several orbs, and then is ejected outwards. Then, the main arms activate, drawing the plasma into them and quickly extending outwards to a fifty-foot length.

The BattleCarrier dives to match elevation with its target, the Paladin (or Tazz if the Paladin is destroyed already). Its drones spread out and line up their guns against it, while the BattleCarrier prepares to attack. Its rear engines begin to heat up, while at the same time it begins to spin around in a barrel roll. As its spin builds up speed, the blades touch tips at the front of the craft. Once the spin reaches a sufficient speed of about a hundred RPM (to the point where a human pilot would have been pulped trying to operate this thing), the drones open fire, pelting the Paladin with a barrage of attacks and debuffs to help set it up for the primary impact.

After about 15 seconds of that bombardment, the BattleCarrier attacks. Its rear engines fire up, imparting an incredible amount of force to propel the BattleCarrier forward at incredible speed, covering the distance between it and the Paladin in about 15 seconds. While that is happening, the plasma emitter arms pump out a massive supply of plasma that travels towards the frontal blades. Some of this plasma compresses into the main blades and makes them glow white-hot, but the rest is collected in front of the spinning blades in a conical shape, which begins to spin up into a devastating plasma drill, with the trail end leading outwards into something like a re-entry burn. The BattleCarrier uses its maneuvering thrusters to adjust course and make sure the devastating attack impacts the Paladin, while the corona of plasma in front of the craft should be able to deflect away any attempted counter-attacks from the target.

On contact, the damage is catastrophic. The drill of plasma, combined with the incredible power contained in the blades themselves, hits like a meteor, coring the Paladin straight through its armor. Once the attack gets through the mech's armor and into its internal systems, the plasma containment systems in the arm switch to repulsion, spraying the plasma all throughout the Paladin's internal systems while simultaneously pushing the BattleCarrier backwards. A gaping hole can be seen in the Paladin, with plasma, steam, and melted mech parts flowing out of the wound like blood flows out of a fatal wound.

However, that was just the mech's first action.

The plasma emitter arms deploy another burst of plasma, again coalescing into the twin plasma blades. However, this time they are used in close combat. While the Paladin is still initiating damage control and accessing backup power systems, the BattleCarrier engages in another round of melee attacks. It gets in close, then reverses the direction of its rear gravity drive, launching the back end of the BattleCarrier into the Paladin's chest like a massive pendulum. The Paladin is knocked backwards, giving the BattleCarrier an opening. While it loops around back to horizontal, the BattleCarrier's arms continue to face the Paladin, and deliver a series of slashes aimed at disrupting any effort from the mech to counterattack.

But once it loops around, it fires its primary engine again, and slams into the staggered Paladin front-first. The Paladin is knocked to the ground, and the BattleCarrier stays on it, firing its engine at full blast to pin the Paladin to the ground (and potentially through it into bedrock, if the battle wasn't being fought at bedrock level already). While the Paladin is pinned, its sword arms lift above its main body, and drive themselves into the Paladin's head. Though they lack enough impact power to punch through the armor at first, here they make up for that with persistence. Slowly, but surely, they drill their way through the head, and they hopefully reach the cockpit. Meanwhile, the plasma emitter arms generate a temporary hardened shield around the craft to render it near-impervious to counter-attack until its main attack concludes.

Finally, after enough damage has been done to leave the Paladin a wreck, the BattleCarrier pulls away, fires up its engine, and jets back to the GS side.

(OOC: Plasma Blade, then Plasma Blade against Tazz's mech, buffed by Piono's critboost.)

Entity Orders: The Avenger, its mech, and its troops fire everything they have at Tazz and his mech. Zerisek gains a point in I-dont-know, because we still haven't come up with a strategy yet.
 
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Alchemies
Warded Jar && Concentrated Avaritine = Essentia Singularity (Lv. 10,4/6)
(Iridium Ingot (Gregtech) && Enderium Ingot (Thermal Expansion) && Voidmetal Ingot (Thaumcraft 4) && Unstable Ingot (Extra Utilities) && Concentrated Avaritine) || Iron Wand Cap = Orichalcum Wand Cap (Lv. 15, 5/8)
Orichalcum Wand Cap: A wand cap crafted of a peculiar neon blue metal. Forged from the existential kiln of the corpse of an ichorium Wither, slain in the risk of rain, at the hand of an amethyst sorcerer. Upon application to a wand core, orichalcum wand caps bend and twist the fabric of spacetime, to create the most direct link to Nihil Parva itself upon the tips of the wand. Thusly, the most refined channeler of vis possible in creation itself serves its purpose.
(Adaminite Ingot (Thaumic Additions) && Manyullyn Ingot (Tinkers' Construct) && Dreadium Ingot (Abyssalcraft) && Ichorium Ingot (Thaumic Tinkerer) && Concentrated Avaritine) || Greatwood Wand Core = Cosmic Neutronium Wand Core (Lv. 15, 5/8)
Cosmic Neutronium Wand Core: A dull gray rod covered in artisanal ichor runes. Forged from the kiln of an amethyst mage-slain ichorium Wither, the cosmic neutronium wand core is filled with pure compacted magetear, serving as the finest and most boundless wand core that shall ever exist within this reality. For all intents and purposes, your wand is a node, when its core is forged of cosmic neutronium. Use it wisely.

Charges
Project M17-v3A(5/50)
Project M14-Todokete(19/50)
Project M16-v3B (6/50)
+3 to Generic.

Elements
4x O


Action (Element: Nitrogen, Z=7)

I eject from the CSC MX-20. Its action will be described in the Entity Action section.

Meanwhile, I temporarily ascend to a Higher God of YouTube Poop. Two random guys in the distance proceed to re-enact an ancient meme: "What does the scouter say about his power level?"

"IT'S OVER TWO TRILLION FORTY-SEVEN MILLION EIGHTY SIX THOUSAND ONE HUNDRED AND FIFTY and three quarters!"

The Ancient Joke Police collectively turn in their graves.

I proceed to summon ten thousand Shoop da Whoop faces, which proceed to fire their lazors at PEACE Walker. This meme is so old and unfunny, the Ancient Joke Police as a whole revive and proceed to begin to make their way to the battlefield.

My FACE transforms into that of Michael Rosen, who proceeds to teleport PEACE Walker to St Pancras Station, or a Minecraft recreation of it. PEACE Walker suffers the fate of Harrybo's GRAND DAD by falling over onto the path of an oncoming WTg Train. Just then, the train explodes with a WHAT THE gorilla explosion.

The Ancient Joke Police quicken their pace.

Just then, King Harkinian descends from the heavens and requests dinner. This dinner must consist of Original Billy Burgers made in a golden Big City Slider Station. King Harkinian is promptly annihilated by trillions of SkyDoesMinecraft fanboys from the era of SkyDoesMinecraft fanboys. This summons the Ancient Joke Police directly.

"THIS IS THE ANCIENT JOKE POLICE. WE HAVE DETECTED A BARRAGE OF ANCIENT JOKES IN YOUR AREA. PREPARE TO DIE."

PEACE Walker is sent to the Museum of Ancient Jokes, inside the NSA Jail exhibit, where Mutant Ninja Tacos and Horribly Deformed Midget Pig Monkeys with Automatic Firearms, led by Microsoft Shingen and Jokermingo0044, destroy him by dropping Cream Cheese Filled Filing Cabinets on him.

Entity Action
MX-220 'Gold' will attack PEACE Walker with its Autocannon.
MX-221 'Bacon' will also attack PEACE Walker with its Metro Special.

The CSC MX-20 itself will attack PEACE Walker with its Autocannon from above.

The Glitch Abomination will glitch out on PEACE Walker, using \"♦\" on him if it can.
 
Wasp Gun && Chain Gun && Proximity Mine Launcher && AC-130 Spectre==Mecha Wasp Spawner (1/???) (Level ???)
A mechanical bee hive covered in blinking dots and constructed of titanium. Spawns mechanical wasps. The wasps have razor-sharp wings that can shred through Kevlar. Their stingers are replaced with a Minigun that fires homing heat seeking proxmity mines that are effected by gravity. The mines explode violently and spawn hold three Mecha Wasps inside. The wasps are equipped with Turbo-Blaze Mach 7 Jet Engines that propel them at speeds 7 times the speed of sound.
___________________________________________________________________________
 
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Yes. I did.

A puddle of inky ... something bleeds into the ground a few blocks away from Notch, Nyarlathotep emerges from the abyssal pool, straightening out his aristocratic longcoat.

Have I done something wrong?

Charges
Heheheh 26/50 (+1 from Piono


A Smiling God 8/50

Overlord of the Emerged Lands 9/50


Assists

+1 to Piono and +2 to Hezetor

Alchemiter
Grimdarkimitter (Level 10 11/11)

The Eldritch Text to Eldritch Speech Device (2/3)
 
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ABE: 20/50 (all N)
+20: 24/50. Twice.

Awkward Whistling comes from nowhere. And if it was, well, there's far more things to look and listen to besides that.
 
Plan B 24/50
Plan F 2/50
+1 Piono, Helldiver, and Nyarly
Action: A giant frying pan falls on Peace Walker
Alchemies:
Notch Apple && Fruit of the Tree of Might = Golden Fruit of the Tree of Might 2/?? (Let me know If I alchemied wrong)
 
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