The Acolyte's War: Postnoctis

[Free Action RP]
Noticing that @Sky High's looking more than a little rough, Torix calls out to him.
Torix - Hey, are you doing alright? That really looked like it hurt...
Torix - I've got healing stuff, though! Just let me know if you need any.

Sky High?: ...Oh. I didn't even notice.
Sky High?: ...Some healing items would be good, thank you.
 
Act 3: Episode 2: Battle Post 11
Sky High? prepares PESTILENCE and WAR and stabs the Rust Giclops's eye... eyes? out. No way will it recover from that, but just in case, he also uses his staff to coldly disconnect the eyes' nerves from the brain.
~~~
CP: 15/35
Inventory:
1530 Build Grist
135 Malachite
80 Copper
60 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]

Your currently buried in the ground from the Rust Giclops's attack, although you should be back on your feet next turn- although I wouldn't exactly call your situation "fighting shape."

Near the planet...

A ship recently jumped out of Hyperspace, slowly stopping short near the planet's atmosphere. Inside, a half-alien, half-human makes the ship go into orbit around the planet. He looks at his pink puffball companion, who looks at him and nods. "So, This is universe G-1051, right?"

Kirby just nods as he looks at the planet's info on a holographic screen. "Yes indeed sir. This is where the players are currently located. They seem to be facing off against some monsters down there."

"Who's the big evil one this time?"

"An entity is known as the Acolyte."

Kirby pulls up a screen showing what the acolyte looks like. "He currently has 36 HP, and has godmodding powers."

"Then we shall go help these players then. Hey Bill! Wake up!"

Somewhere in the storage room of the ship, Bill was sleeping on the floor, resting from the last adventure. Shadrix enters the cargo room and seems him sleeping. "Dude, wake up! we have arrived!"

Bill's eyes flicker on as his hud and core activate. One by one, the 7 A.I's awakened.

D.E.T.E.R.M.I.N.A.T.I.O.N: "Oh good! I was wondering when we will arrive!"
P.A.T.I.E.N.C.E: "I told you we would make it sooner or later."
B.R.A.V.E.R.Y: "I can't wait to see what kind of adventure awaits us!"
I.N.T.E.G.R.I.T.Y: "As long as we stick together, we should make It through!"
P.E.R.S.E.V.E.R.A.N.C.E: "We should also make sure to learn about this place as much as we can."
K.I.N.D.N.E.S.S: "Yeah, so we can see if there are new friends for us to meet!"
J.U.S.T.I.C.E: "If there any bad people, we will bring them to justice!"

Once all the A.I awakens, Bill yawns as he stands. "So, who's the big threat this time?"

"I will put all the info you need into your databanks now. Maria, transfer data to Bill's databanks."

"Affirmative, sir."

Bill and the A.I's soon see all the info displayed about this universe and what has happened so far. "So, the Acolyte is the one we have to kill?"

"You are damn right. Help the players in any way you can, and I will keep watch of your progress here."

"Like the usual."

"Let's do this!"

Bill phases through the ship, and rockets down to the players. he activates his hover boots just before he hits the ground, and makes a superhero landing. He waves hi to the players, and faces the enemies while making a battle pose.

ACTION 1-2: Charge 2 CP

A fantastic entrance! Welcome to the game!
Your PC has been added in!

Torix blinks at the flashy entrance, seeing Bill Nye touch down after his entry. It's odd, almost like he's known that thing somewhere else... either way, though. Perhaps once the Giclops is down, he should ask about the odd sense of deja vu he gets... but for now, a quick introduction seems to be in order.

Torix - Uh... hey there! I assume you're here to help us, based off...
Torix - Well, at least the battle pose isn't aimed towards us.
Torix - I'm Torix, and... well, I suppose I'll let everyone else introduce themselves, even if they aren't overly vocal. Paradox.
Torix - Anyways - taking down that Giclops is the biggest goal right now. Let's focus on that first!


[Action 1, Sword of Flaming Wind]
Calculating his options yet again, Torix realizes an effective plan of attack here, again using the wind to his advantage. A small cyclone surrounds the Rust Imp before... wait, hold up. It dissipates as a better method of attack is recognized and began to act upon. Instead, the cyclone of warm winds expands to encompass and circle around the Giclops before the mage visibly strains attempting to pick it up. Eventually, the thing's lifted off the ground about... maybe three inches, with Torix still struggling to lift it further... sighing, he abandons that strategy as well, but the winds stay in place.

Instead, the mage decides to recycle a strategy from the Lightning Lure attack he did not too long ago, but take it even further. He begins spinning the winds through the sword into a massive force, relying on some invisible tether on range to keep the Giclops spinning. Eventually, the attack allows centrifugal force to take effect, and the Giclops begins to lift into the air further until Torix manages to get a good few feet in between the ground and the Giclops...

At which point the thing is released, sent flying off. Narrowly missing the Rust Imp as it's flung off the platform, the Giclops then proceeds to be slammed into a platform wall, knocking the wind out of it... and even beyond that, there appears to be a rather large pile of painful-looking wreckage below it. As the winds begin to bend and force the Giclops down into the crevice, it realizes the predicament it's in as it falls and lands directly on it all.

[Action 2,
Magmatic Staff]
And the pit of pain is only exemplified as magma bubbles up to the surface and further exemplifies the pit of pain. The scrap metal both embedded and not begins to overheat and turn into a liquid, and the Giclops finds itself being almost encased within the magma as well... long story short, the thing isn't gonna survive this easily, or at least not without a bunch of damage.

Even as the magma cools, the Giclops finds itself encased in the hardened stone due to an inability to actually exit the area of magma and metal when it was still stone. It's pretty stuck there until it finds some way to get out of it, and I don't think SBURB's Programming for the underlings is quite that complex.

[Free Action RP]

Noticing that Sky High's looking more than a little rough, Torix calls out to him.
Torix - Hey, are you doing alright? That really looked like it hurt...
Torix - I've got healing stuff, though! Just let me know if you need any.


Entity Orders -
Floating Turrets - KO that one standing Rust Imp, and then the rest fire on the Giclops.


Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 22/35
Grist -

[LVL 0] Build Grist - 1,854 []
[LVL 1] Malachite, Rust - 210 []
[LVL 2] Copper - 100
[LVL 3] Lead - 90

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 3/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to target and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's lightning effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

An excellent duo of attacks! Your first attack with the Sword of Flaming Wind deals 15 damage to the Rust Giclops. No Downwind applied, though.

Your attack with the Magmatic Staff also deals 10 damage to the Rust Giclops!

Also, your Length of Demonic Chain is currently ready to use, although I'd expect you to save it for an application for which it'd be more useful.

The Hovering Turrets will follow your commands!

+3 to your current Charge Gauge.

Charge Gauge 1: 0/35.

Build Grist [Lv. 0]: 2448
Malachite [Lv. 1]: 220
Rust [Lv. 1]: 140
Copper [Lv. 2]: 180
Lead [Lv. 3]: 150

-----

I return, after a thousand years of slumber a couple months of procrastination!

----

The Master Alchemist will grant Regen to the damaged Hovering Turret, Sky High, Alastair1, The Paradoxical Dragon, Lyra Xandine, and Luke Ingram. Then it will attack the Rust Giclops.

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Action 1: I craft Staff Template ++ Enchanting For Dummies ++ Essence of Creation ++ Minecraft Redstone.

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Action 2: I craft Pistol Template ++ Jar of Ambient Light ++ Jar of Fire Essence ++ Fulmigold Ore.

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Action 3 + Cursed Void Sword: I channel the sword's void powers to stab the Rust Giclops with the absence of a sword. Since there's no sword, the Giclops is uninjured. But it still thinks it's been stabbed, and starts checking itself for injuries in confusion. While it's distracted, I take the time to stab it for real.

Welcome back!

There are only two actions every round, so I'll count the second and third.

Pistol Template ++ Jar of Ambient Light ++ Jar of Fire Essence ++ Fulmigold Ore == Fulmigold Laser Burner [Lvl.3]

Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)

You craft the Fulmigold Laser Burner, an opulent-looking laser pistol! If you want me to change up its stats, just let me know.
This sets you back 160 Build Grist, 40 Tier 1 Grist, and 30 Tier 3 Grist.

You deal 11 damage to the Rust Giclops with the Cursed Void Sword! No Cursed applied, however.

The Master Alchemist will also do as you say.

+3 to your current Charge Gauge.

Post-Player Battle:

This is for last turn and will get updated tomorrow night.

Ninjatwist_ slashes at the Rust Giclops with his Shortsaber, dealing 16 damage with a critical hit! Bladed weapon nerfs considered.

Luke keeps hammering down on the Rust Giclops with the Fire Demon Mace, dealing 8 damage to it!
Lyra continues to shoot at the Rust Giclops, dealing 10 damage!
One of the Hovering Turrets finish off the Rust Imp, dealing 6 lethal damage.
The other three Hovering Turrets attack the Rust Giclops, dealing 12 damage!

The Master Alchemist deals 8 damage to the Rust Giclops and allows multiple allies to regenerate!

The Rust Giclops smashes Torix with a basic attack, dealing 11 damage! Torix becomes Evasive in response!

Sky High unearths himself!
The Rust Giclops suffers from a devastating damage-over-time combo, slowness, and weakness! At least the fire gets extinguished.
The OP scale tips slightly against the Anti-Acolyte side, permanently applying Healblock to the Master Alchemist!

Total Grist gains for this round are:
+30 Build Grist
+15 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.

Itinerary:
-Defeat as many monsters as you can, but stay safe!
-Give out orders to the turrets so that they can focus their fire! They won't be very accurate if their fire is uncoordinated!
-Keep the turrets alive! They'll be able to help deal heavy damage to enemies you might otherwise struggle with!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 19/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 3/3)
Torix [AA] HP: 10/25. Charge Gauge Spent: 0/35. (0 in reserve) Evasion (25% chance to dodge attacks, 1/1)
Alastair1 [AA] HP: 17/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 3/3)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 7/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 3/3), Buried (Misses attacks, cannot evade attacks, 0/1)
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
610/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
100/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective1)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Instant-Digestion Meal Replacement [Lvl.2] (2/3 Uses) (Consumable, restore 6 HP to the target and apply Regeneration (2 HP gain per turn) for two turns, can self-target)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)

Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Sky High?:
DARKNESS [Lvl.2] (Bladed weapon, Base Damage: +1, +5% crit chance, 25% chance to inflict Scared (40% chance for attacks to miss), 2/5 chance to upgrade that to Terrified (Misses attacks), both for one turn)
POISON [Lvl.1] (Bladed weapon, 25% chance to inflict Poisoned (1 damage taken per turn) for four turns)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 25% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 100% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 40% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Luke Ingram [AA] Health Vial: 94%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 3/3)
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 90%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 3/3)
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 96/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x3).
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)
Hovering Turret HP: 22/30. Regeneration (1 HP restored per turn, 3/3)

Master Alchemist [AA - Splashcat] HP: 27/92. Next potion: Regeneration! Potion targets: 6! Healblock (Cannot be healed)
Max HP: 92/92
Base Damage: 8
Speed Value: 3

Can apply the following status effects every turn. Can apply more potions the longer it's on the field, to a maximum of six targets.
Poisoned (1 damage taken per turn) for 3 turns
Dazed (40% miss chance) for 3 turns
Slowed (-1 Speed Value) for 3 turns
Weakened (-1 Base Damage) for 3 turns
Regeneration (1 HP restored per turn) for 3 turns (targets allies, can't self target)
Fragile (Take 20% more damage from direct attacks) for 3 turns
[/SPOILER]

Rust Imp (Group B) [SB] HP: 0/10. / BD: 2. / SV: 2. Grist Tierage. (x1)

Rust Giclops [SB] HP: 24/240. / BD: 12. / SV: 1. Grist Tierage. Ground Smash: II. Burning (5 damage over time, 0/3), Slowed (-1 Speed Value, 2/3), Poisoned (1 damage taken per turn, 1/3), Weakened (-1 Base Damage, 2/3)

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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Charge Gauge 1: 0/35.

Build Grist [Lv. 0]: 2448
Malachite [Lv. 1]: 220
Rust [Lv. 1]: 140
Copper [Lv. 2]: 180
Lead [Lv. 3]: 150

-----

I return, after a thousand years of slumber a couple months of procrastination! (This post is for the above dop.)

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The Master Alchemist will grant Regen to the damaged Hovering Turret, Sky High, Alastair1, The Paradoxical Dragon, Lyra Xandine, and Luke Ingram. Then it will attack the Rust Giclops.

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Action 1: I craft Staff Template ++ Enchanting For Dummies ++ Essence of Creation ++ Minecraft Redstone.

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Action 2: I craft Pistol Template ++ Jar of Ambient Light ++ Jar of Fire Essence ++ Fulmigold Ore.

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Action 3 + Cursed Void Sword: I channel the sword's void powers to stab the Rust Giclops with the absence of a sword. Since there's no sword, the Giclops is uninjured. But it still thinks it's been stabbed, and starts checking itself for injuries in confusion. While it's distracted, I take the time to stab it for real.
 
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Torix blinks at the flashy entrance, seeing Bill Nye touch down after his entry. It's odd, almost like he's known that thing somewhere else... either way, though. Perhaps once the Giclops is down, he should ask about the odd sense of deja vu he gets... but for now, a quick introduction seems to be in order.

Torix - Uh... hey there! I assume you're here to help us, based off...
Torix - Well, at least the battle pose isn't aimed towards us.
Torix - I'm Torix, and... well, I suppose I'll let everyone else introduce themselves, even if they aren't overly vocal. Paradox.
Torix - Anyways - taking down that Giclops is the biggest goal right now. Let's focus on that first!

Bill Nye looks over at Torix and smiles.

You got it!

Suddenly, his eyes shift to yellow and green mixed together as they both take over Bill's body.

Let's do this!
Let's do this!

Action 1-2: I create a giant frying pan as I ride it to the Rust Giclops. I then summon 2 submachine guns and let it loose on the guy. As we get close, I jump off the frying pan, and the pan hits the guy and bounces high in the air. I take my two machine guns together and combine them into a giant laser gun, which I fire at the pan, reflecting it down at the Giclops. I land on the ground making the frying pan disappear as well as the laser gun.
 
Charge Gauge 1: 3/35.

Build Grist [Lv. 0]: 2318
Malachite [Lv. 1]: 220
Rust [Lv. 1]: 115
Copper [Lv. 2]: 180
Lead [Lv. 3]: 120

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Action 1: ...Right. Only two actions in a round. Alright, then, let's try this again: I craft Staff Template ++ Enchanting For Dummies ++ Essence of Creation ++ Minecraft Redstone.

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Action 2 + Fulmigold Laser Burner: I take aim at the Rust Giclops's singular eye, a natural weak point of one-eyed creatures and an equally natural one to exploit with a light-based weapon. The pistol releases a focused burst of searing energy directly into its pupil.

-----

The Master Alchemist will grant Regeneration to Torix, Alastair1, Sky High, Luke Ingram, Lyra Xandine, and Ninjatwist_. Then it will attack the Rust Giclops with a hydrochloric acid bath, an excellent de-rusting treatment.
 
[Action 1]
Torix, struck for over half of his remaining hit points, is sent flying as the player beyond momentarily loses control of the avatar from the sheer damage dealt. That was rough, and... well, hm. I suppose I should stop referring to myself as "the player", first off - it gets old quick and seems artificial if you ask me.

Anyways. I felt that - the force literally knocked me over in the VR set, and I'm just now picking myself back up. Torix himself looks pretty damaged as well, so... er, let's see here. Removing the goggles momentarily and picking up my trusty Player's Handbook, I'll go ahead and cast Healing Word on both Sky High and myself in-game.

Torix - Hey, let's maybe not die to this thing!

Words somehow imbued with some sort of divine energy, Torix's visible wounds patch up a bit, along with Sky High's damaged circuitry or whatever (he's a half-robot?) mending itself quickly and healing both of us from our currently low state of HP.

[Action 2,
Sword of Flaming Wind]
Alright. Torix has had enough of this thing, and it's been a huge problem for him and his teammates. Let's... let's get this guy further dead than he already is, I guess. I have a feeling that Splashcat and the new guy have killed him, though... but this is just some insurance.

Using the winds to tear off a metallic plate from the side of a platform, I bring it far above the current battlefield - where it begins to overheat. Using the flaming part of the sword, the metal is heated to a red, then orange, then ultimately yellow-hot glow before I use the winds to bend the now ultra-malleable metal into a spike of the material.

The next step is natural - let the thing fall, guide it a bit, and watch as it pierces directly into the Giclops' head before it ultimately disintegrates into the hoard of Rust it'll drop.


Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 22/35
Grist -

[LVL 0] Build Grist - 1,884 [+30]
[LVL 1] Malachite, Rust - 225 [+15]
[LVL 2] Copper - 100
[LVL 3] Lead - 90

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to target and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's lightning effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 0/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.
 
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Act 3: Episode 2: Battle Post 12
Bill Nye looks over at Torix and smiles.

You got it!

Suddenly, his eyes shift to yellow and green mixed together as they both take over Bill's body.

Let's do this!
Let's do this!

Action 1-2: I create a giant frying pan as I ride it to the Rust Giclops. I then summon 2 submachine guns and let it loose on the guy. As we get close, I jump off the frying pan, and the pan hits the guy and bounces high in the air. I take my two machine guns together and combine them into a giant laser gun, which I fire at the pan, reflecting it down at the Giclops. I land on the ground making the frying pan disappear as well as the laser gun.

An excellent attack! You deal 16 damage in total to the Rust Giclops!

+3 to your current Charge Gauge.

Charge Gauge 1: 3/35.

Build Grist [Lv. 0]: 2318
Malachite [Lv. 1]: 220
Rust [Lv. 1]: 115
Copper [Lv. 2]: 180
Lead [Lv. 3]: 120

-----

Action 1: ...Right. Only two actions in a round. Alright, then, let's try this again: I craft Staff Template ++ Enchanting For Dummies ++ Essence of Creation ++ Minecraft Redstone.

-----

Action 2 + Fulmigold Laser Burner: I take aim at the Rust Giclops's singular eye, a natural weak point of one-eyed creatures and an equally natural one to exploit with a light-based weapon. The pistol releases a focused burst of searing energy directly into its pupil.

-----

The Master Alchemist will grant Regeneration to Torix, Alastair1, Sky High, Luke Ingram, Lyra Xandine, and Ninjatwist_. Then it will attack the Rust Giclops with a hydrochloric acid bath, an excellent de-rusting treatment.

Staff Template ++ Enchanting For Dummies ++ Essence of Creation ++ Minecraft Redstone == Enchanted Redstone Staff [Lvl.3]

Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

You craft the Enchanted Redstone Staff! It's a pretty simple weapon with a situational upside. If you want to stat out anything you'd get in the future, I'd appreciate it. If you want different stats for this item, I'd be glad to implement them.

Your first shot with the Fulmigold Laser Burner goes wide, although the second shot deals 7 damage to the Rust Giclops- just enough for someone to finish it off!

The Master Alchemist will do as you say, although I probably forgot to re-roll for its status effect.

+3 to your current Charge Gauge.

[Action 1]
Torix, struck for over half of his remaining hit points, is sent flying as the player beyond momentarily loses control of the avatar from the sheer damage dealt. That was rough, and... well, hm. I suppose I should stop referring to myself as "the player", first off - it gets old quick and seems artificial if you ask me.

Anyways. I felt that - the force literally knocked me over in the VR set, and I'm just now picking myself back up. Torix himself looks pretty damaged as well, so... er, let's see here. Removing the goggles momentarily and picking up my trusty Player's Handbook, I'll go ahead and cast Healing Word on both Sky High and myself in-game.

Torix - Hey, let's maybe not die to this thing!

Words somehow imbued with some sort of divine energy, Torix's visible wounds patch up a bit, along with Sky High's damaged circuitry or whatever (he's a half-robot?) mending itself quickly and healing both of us from our currently low state of HP.

[Action 2,
Sword of Flaming Wind]
Alright. Torix has had enough of this thing, and it's been a huge problem for him and his teammates. Let's... let's get this guy further dead than he already is, I guess. I have a feeling that Splashcat and the new guy have killed him, though... but this is just some insurance.

Using the winds to tear off a metallic plate from the side of a platform, I bring it far above the current battlefield - where it begins to overheat. Using the flaming part of the sword, the metal is heated to a red, then orange, then ultimately yellow-hot glow before I use the winds to bend the now ultra-malleable metal into a spike of the material.

The next step is natural - let the thing fall, guide it a bit, and watch as it pierces directly into the Giclops' head before it ultimately disintegrates into the hoard of Rust it'll drop.


Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 22/35
Grist -

[LVL 0] Build Grist - 1,884 [+30]
[LVL 1] Malachite, Rust - 225 [+15]
[LVL 2] Copper - 100
[LVL 3] Lead - 90

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to target and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's lightning effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 0/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

You restore 2 HP to yourself since you were targeted last turn, but you restore 4 HP to Sky High!

Your attack finally finishes off the Rust Giclops for good, since it's on one hit point, pretty much any hit would have been enough to destroy it!

+3 to your current Charge Gauge.
+240 Build Grist acquired.
+120 Rust [Lvl.1] acquired.

Post-Player Battle:

Ninjatwist_, Luke and Lyra all holster their weapons and start to relax. It looks like that was the last monster to come here.

The Master Alchemist rolls for Weakened this turn, and has no targets to apply the status effect to.

Lyra takes notice of a portalable tile nearby which you could use to advance.

LYRA: Hmm, I dunno why I never explored there.
LYRA: It's probably to everyone's benefit, though.
LYRA: You'd probably hate being cooped up on this platform.
LYRA: I think we could probably get access to Mercury Summit there, too...
LYRA: There's a tough enemy up there Luke and I haven't been able to beat yet, but a group like us should do the trick.
LYRA: Beating it should make this area safer, and give us lots of Grist to be able to do what we need to.
LYRA: Cody's probably waiting for us on his planet, and we can organize a better strategy there.
LYRA: Now, let's see how to get this working...


Lyra activates some sort of app on her iRifle, allowing it to function as some sort of portal device. She promptly opens up an orange portal near her feet, and fires a blue portal on the platform in Scrap Valley.

LYRA: Alright, that should give you access to Scrap Valley.
LYRA: If you need my help setting up any further portals, just let me know and I'll be there in a flash.
LYRA: Luke, Ninja, some of the Hovering Turrets and I should be good to go if we encounter any more combat.


(Check out the map below if you need any further information!)

The Rust Giclops suffers from a devastating damage-over-time combo, slowness, and weakness! At least the fire gets extinguished.
The OP scale tips slightly against the Anti-Acolyte side, permanently applying Healblock to the Master Alchemist!

Several allies regenerate!
Torix's evasion boost wears off.

Total Grist gains for this round are:
+240 Build Grist
+120 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Area: Monster Hunting Platform.
Access To: Scrap Valley.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 2/3)
Torix [AA] HP: 12/25. Charge Gauge Spent: 0/35. (0 in reserve) Evasion (25% chance to dodge attacks, 0/1)
Alastair1 [AA] HP: 18/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 2/3)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 12/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 2/3),
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
610/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
100/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Instant-Digestion Meal Replacement [Lvl.2] (2/3 Uses) (Consumable, restore 6 HP to the target and apply Regeneration (2 HP gain per turn) for two turns, can self-target)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Sky High?:
DARKNESS [Lvl.2] (Bladed weapon, Base Damage: +1, +5% crit chance, 25% chance to inflict Scared (40% chance for attacks to miss), 2/5 chance to upgrade that to Terrified (Misses attacks), both for one turn)
POISON [Lvl.1] (Bladed weapon, 25% chance to inflict Poisoned (1 damage taken per turn) for four turns)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 25% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 100% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 40% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Luke Ingram [AA] Health Vial: 95%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 2/3)
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 91%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 2/3)
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 96/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x3).
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)
Hovering Turret HP: 22/30. Regeneration (1 HP restored per turn, 3/3)

Master Alchemist [AA - Splashcat] HP: 27/92. Next potion: Dazed! Potion targets: 6! Healblock (Cannot be healed)
Max HP: 92/92
Base Damage: 8
Speed Value: 3

Can apply the following status effects every turn. Can apply more potions the longer it's on the field, to a maximum of six targets.
Poisoned (1 damage taken per turn) for 3 turns
Dazed (40% miss chance) for 3 turns
Slowed (-1 Speed Value) for 3 turns
Weakened (-1 Base Damage) for 3 turns
Regeneration (1 HP restored per turn) for 3 turns (targets allies, can't self target)
Fragile (Take 20% more damage from direct attacks) for 3 turns
[/SPOILER]

Rust Giclops [SB] HP: 0/240. / BD: 12. / SV: 1. Grist Tierage. Ground Smash: II. Burning (5 damage over time, 0/3), Slowed (-1 Speed Value, 2/3), Poisoned (1 damage taken per turn, 1/3), Weakened (-1 Base Damage, 2/3)

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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Well, I reckon that's that.
That was kinda easy.
That's only because we entered when the fight was nearly over.
Guys, it doesn't matter how easy It was. what matters is that we won the fight!
Yeah!
Alright. Hey Shadrix? Can you place this map into my hud?
Already on it!
on Bill's hud, a map system get's displayed that shows the area of this place. 30% of it is visible.
Ah, ok.
I think we should go through the portal.
Agreed.

Action 1: I enter the portal to get to Scrap Valley
Action 2: Once I enter, I sneak my way through the enemies if there is some, and open the chest (if possible)
 
Charge Gauge 1: 6/35.

Build Grist [Lv. 0]: 2158
Malachite [Lv. 1]: 180
Rust [Lv. 1]: 115
Copper [Lv. 2]: 180
Lead [Lv. 3]: 90

-----

Taking the Master Alchemist with her, Splashcat heads out into Scrap Valley. They make their way over in the direction of the loot capsule, or if that's already taken and no fight started from taking it, in the direction of the entrance to Waste Hill.

-----

Action 1: Splashcat crafts Gunmetal Chestplate ++ Essence of Earth ++ Fulmigold Ore. (I don't have any specific abilities in mind, if you don't either then just a straight upgrade on what the Gunmetal Chestplate already does is good.)

-----

Action 2: Splashcat searches for crafting ingredients. Maybe some energy from the portals could be incorporated into crafting somehow? Or something looted or salvaged from the defeated Mooks.

-----

The Master Alchemist will apply Regeneration to Torix, Alastair1, Sky High, Luke Ingram, Lyra Xandine, and Ninjatwist_.
 
Sky High? hops through the portal and immediately runs across the steel platforms toward the loot crate.

~~~
CP: 15/35
Inventory:
1790 Build Grist
270 Malachite
80 Copper
60 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]
 
[Free Action]
With everybody else scouting ahead, I decided to have my avatar stay behind a bit and talk with Lyra - I have an idea.
Torix - "Hey, Lyra? I've got an idea that might make traversing this place a bit easier."
Torix - "What did you use to make the iRifle? Having a second set of portals could prove really, really useful."
Torix - "If anything, it'd be nice to just leave some paths open and such as we go."


[Action 1]
I decide that some better alchemy might be in place here, and decides to try and alchemize the following:

Chestplate Template ++ Tarnished Valve ++ Fulmigold Ore == ??? [LVL 3 Armor]
He also vaguely remembers something about being able to get another alchemy with one action, so here goes nothing...
Essence of Pain ++ Essence of Creation ++ Concentrated Windstorm == ??? [LVL 3 Consumable]

Ideas on what these are:
Armor Piece: Something to provide a small amount of pure damage resistance, perhaps subtracting some value from the overall attack.
Consumable: Essentially, a splash potion of harming and pain. The windstorm's just thrown in there for increased throwing distance.

If you don't, in fact, get two alchemies from one action, then the splash potion takes priority.

[Action 2]
Assuming this doesn't end up going into movement, I'll go ahead and charge up a little bit.

[Movement?]
With a quick salute, Torix jumps through the portal and enters into Scrap Valley. Having seen the loot box been got thrice over at this point, he'll go ahead and begin moving towards Waste Hill... though Scrap Valley Island does seem interesting to him. Perhaps there might be a portal-able surface over there?

Torix - "Hey, Lyra? Can you see any portals over on the island there? Might be neat to try and get on that, if just to explore!"
Torix - "If not, I'm sure we'll find a way there eventually, just curious."
Torix - "I am pretty sure you could use that surface down at the other end of Scrap Valley, though."



Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 25/35
Grist -

[LVL 0] Build Grist - 2,124 [+240]
[LVL 1] Malachite, Rust - 345 [+120]
[LVL 2] Copper - 100
[LVL 3] Lead - 90

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to target and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's lightning effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 0/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.
 
Act 3: Episode 2: Exploration Post 1
Important clarifications:
Manipulating/moving around on the map takes an action, although you can do everything you want to on the map with that one action.
Additionally, there's no limit to where you can move on the map, as long as you end up in a legal spot (i.e. not out of bounds or in an unexplored area).
Since there are some battles coming up, you can only be in one battle at a time, and multiple battles can occur simultaneously, so coordinate with your teammates if you end up needing help.

Well, I reckon that's that.
That was kinda easy.
That's only because we entered when the fight was nearly over.
Guys, it doesn't matter how easy It was. what matters is that we won the fight!
Yeah!
Alright. Hey Shadrix? Can you place this map into my hud?
Already on it!
on Bill's hud, a map system get's displayed that shows the area of this place. 30% of it is visible.
Ah, ok.
I think we should go through the portal.
Agreed.

Action 1: I enter the portal to get to Scrap Valley
Action 2: Once I enter, I sneak my way through the enemies if there is some, and open the chest (if possible)

You enter Scrap Valley! No enemies have spawned near the Loot Capsule, so the 100 Copper [Lvl.2] within is yours for the taking.

Your exploration of Scrap Valley has also exposed some neighboring regions of the map, namely Scrap Valley Island and Waste Hill!

Charge Gauge 1: 6/35.

Build Grist [Lv. 0]: 2158
Malachite [Lv. 1]: 180
Rust [Lv. 1]: 115
Copper [Lv. 2]: 180
Lead [Lv. 3]: 90

-----

Taking the Master Alchemist with her, Splashcat heads out into Scrap Valley. They make their way over in the direction of the loot capsule, or if that's already taken and no fight started from taking it, in the direction of the entrance to Waste Hill.

-----

Action 1: Splashcat crafts Gunmetal Chestplate ++ Essence of Earth ++ Fulmigold Ore. (I don't have any specific abilities in mind, if you don't either then just a straight upgrade on what the Gunmetal Chestplate already does is good.)

-----

Action 2: Splashcat searches for crafting ingredients. Maybe some energy from the portals could be incorporated into crafting somehow? Or something looted or salvaged from the defeated Mooks.

-----

The Master Alchemist will apply Regeneration to Torix, Alastair1, Sky High, Luke Ingram, Lyra Xandine, and Ninjatwist_.

You move over to where the entrance to Waste Hill is and scout out the area ahead. The top of the hill is host to several enemies, although thankfully they haven't noticed you or the Master Alchemist.

Your search for an ingredient yields an Orange Warp Particles! The Level 3 ingredient has been added to the list.

Sky High? hops through the portal and immediately runs across the steel platforms toward the loot crate.

~~~
CP: 15/35
Inventory:
1790 Build Grist
270 Malachite
80 Copper
60 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]

Bill Nye has already extracted the loot from its Capsule, although thankfully the spoils are shared with the party.

[Free Action]
With everybody else scouting ahead, I decided to have my avatar stay behind a bit and talk with Lyra - I have an idea.
Torix - "Hey, Lyra? I've got an idea that might make traversing this place a bit easier."
Torix - "What did you use to make the iRifle? Having a second set of portals could prove really, really useful."
Torix - "If anything, it'd be nice to just leave some paths open and such as we go."


[Action 1]
I decide that some better alchemy might be in place here, and decides to try and alchemize the following:

Chestplate Template ++ Tarnished Valve ++ Fulmigold Ore == ??? [LVL 3 Armor]
He also vaguely remembers something about being able to get another alchemy with one action, so here goes nothing...
Essence of Pain ++ Essence of Creation ++ Concentrated Windstorm == ??? [LVL 3 Consumable]

Ideas on what these are:
Armor Piece: Something to provide a small amount of pure damage resistance, perhaps subtracting some value from the overall attack.
Consumable: Essentially, a splash potion of harming and pain. The windstorm's just thrown in there for increased throwing distance.

If you don't, in fact, get two alchemies from one action, then the splash potion takes priority.

[Action 2]
Assuming this doesn't end up going into movement, I'll go ahead and charge up a little bit.

[Movement?]
With a quick salute, Torix jumps through the portal and enters into Scrap Valley. Having seen the loot box been got thrice over at this point, he'll go ahead and begin moving towards Waste Hill... though Scrap Valley Island does seem interesting to him. Perhaps there might be a portal-able surface over there?

Torix - "Hey, Lyra? Can you see any portals over on the island there? Might be neat to try and get on that, if just to explore!"
Torix - "If not, I'm sure we'll find a way there eventually, just curious."
Torix - "I am pretty sure you could use that surface down at the other end of Scrap Valley, though."



Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 25/35
Grist -

[LVL 0] Build Grist - 2,124 [+240]
[LVL 1] Malachite, Rust - 345 [+120]
[LVL 2] Copper - 100
[LVL 3] Lead - 90

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to target and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's lightning effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 0/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

Your second action goes into manipulating the map, but your first should go through just fine, although with only one alchemy.

Essence of Pain ++ Essence of Creation ++ Concentrated Windstorm == Paingale Splash Potion

Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

You craft a set of Paingale Splash Potions! They brew up a storm of pain upon impact, sending anything hit reeling and applying a painful status effect to those it affects.

Lyra also gets to work making a portal over to Scrap Valley Island. She blasts the platform in front of her with her iRifle, then places another portal on another platform at the Island, allowing you to access it safely.

LYRA: There we go, new portal's done.
LYRA: It looks like there are some enemies over there that you'll have to get through to grab that Loot Capsule.
LYRA: They should be pretty easy to take care of, but just in case you need any help, Luke and I can back you up.

LYRA: This iRifle here is pretty futuristic tech, but the issue is that I can't maintain two sets of portals with it at the same time.
LYRA: Otherwise, it'd mess up anything trying to go through it when I made a new one, or strand anyone on the other side in a precarious spot.
LYRA: Although I think there's something I could use for keeping alternate sets of portals running if we need to keep old paths open.


Lyra shuffles around in her sylladex and... she finds just what you might need! She equips a set of Portal Projectors to keep old portals open if need be, just under a different color.

If you want to preserve an old path made (for instance, back to Scrap Valley Island), just ask Lyra and she'll fix the Portal Projectors to keep the portals active at the old portal system.

Post-Player Battle:

Ninjatwist_ whistles idly, eager for the next encounter.
Luke anxiously begins cleaning his gun.
Lyra is making sure the portal to Scrap Valley Island works properly by chucking a small piece of debris into it, which pops out on the other side.

The Master Alchemist rolls for Fragile this turn.

(Check out the map below if you need any further information!)

Several allies regenerate!

Total Grist gains for this round are:
+0 Build Grist
+0 Rust [Lvl.1]
+100 Copper [Lvl.2]
+0 Lead [Lvl.3]

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Area: Scrap Valley.
Access To: Scrap Valley Island, Waste Hill, Monster Hunting Platform.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 21/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 1/3)
Torix [AA] HP: 12/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 19/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 1/3)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 13/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 1/3),
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
610/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
100/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Instant-Digestion Meal Replacement [Lvl.2] (2/3 Uses) (Consumable, restore 6 HP to the target and apply Regeneration (2 HP gain per turn) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Sky High?:
DARKNESS [Lvl.2] (Bladed weapon, Base Damage: +1, +5% crit chance, 25% chance to inflict Scared (40% chance for attacks to miss), 2/5 chance to upgrade that to Terrified (Misses attacks), both for one turn)
POISON [Lvl.1] (Bladed weapon, 25% chance to inflict Poisoned (1 damage taken per turn) for four turns)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 25% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 100% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 40% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Luke Ingram [AA] Health Vial: 96%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 1/3)
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 92%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 1/3)
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 96/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x3).
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)
Hovering Turret HP: 22/30. Regeneration (1 HP restored per turn, 3/3)

Master Alchemist [AA - Splashcat] HP: 27/92. Next potion: Fragile! Potion targets: 6! Healblock (Cannot be healed)
Max HP: 92/92
Base Damage: 8
Speed Value: 3

Can apply the following status effects every turn. Can apply more potions the longer it's on the field, to a maximum of six targets.
Poisoned (1 damage taken per turn) for 3 turns
Dazed (40% miss chance) for 3 turns
Slowed (-1 Speed Value) for 3 turns
Weakened (-1 Base Damage) for 3 turns
Regeneration (1 HP restored per turn) for 3 turns (targets allies, can't self target)
Fragile (Take 20% more damage from direct attacks) for 3 turns

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Last edited:
Action 1: I hop through the portal leading to Scrap Valley Island and hide from enemies, waiting for other people to join me before attacking.

Action 2: + 1 CG
 
Action 1, Instant Digestion Meal Replacement -
As much as I'd enjoy trying to make another item at all this turn, I'm about to enter a fight and the HP needs at least some attention. Opening another of the potion vials for the Meal Replacements, Torix quickly chugs one down. Meanwhile, in reality, I take a quick lunch break and scarf down a PB&J - though it won't restore my health in the same way, it'll certainly satiate some hunger.

Action 2 -

Torix - "I'm gonna go investigate the Scrap Valley Island. Luke, would you mind coming with me?"
Torix - "I know the new person is already over there, but it might be nice to grab some extra backup."

Assuming Luke confirms, Torix gives a brief wave to everyone else before moving on.
Torix - "We'll catch up with the rest of you all over at Waste Hill once we're done. See you soon, guys!"
Jumping into the portal, Torix takes a step forward and allows Luke to join them on the platform - and then realizes that by doing so, he's accidentally pushed Bill Nye into the zone of combat of the area. Immediately, the screen goes into one of those classic RPG battle transitions...

Torix - "... Well, one way or another, it would've happened. Let's get this battle through!"
I ready myself for combat. Here goes nothing!

Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 25/35
Grist -

[LVL 0] Build Grist - 2,124 [-160]
[LVL 1] Malachite, Rust - 285 [-60]
[LVL 2] Copper - 200 [+100]
[LVL 3] Lead - 60 [-30]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 2/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds.
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.
 
Jumping into the portal, Torix takes a step forward and allows Luke to join them on the platform - and then realizes that by doing so, he's accidentally pushed Bill Nye into the zone of combat of the area. Immediately, the screen goes into one of those classic RPG battle transitions...

Torix - "... Well, one way or another, it would've happened. Let's get this battle through!"

[Free Action RP]
Gladly. we need the resources.
Yeah! let's punch the shit out of these enemies!
Let's just be careful...
 
Sky High? gathers two ingredients: Essence of Envy (lvl. 1) and Armor of Virtue (lvl. 3).

~~~
CP: 15/35
Inventory:
1790 Build Grist
270 Malachite
180 Copper
60 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]
 
Charge Gauge 1: 6/35.

Build Grist [Lv. 0]: 2158
Malachite [Lv. 1]: 180
Rust [Lv. 1]: 115
Copper [Lv. 2]: 280
Lead [Lv. 3]: 90

-----

Action 1: Whoops, didn't realize moving took an action. Let's try this again: Splashcat crafts Gunmetal Chestplate ++ Essence of Earth ++ Fulmigold Ore. (I don't have any specific abilities in mind, if you don't either then just a straight upgrade on what the Gunmetal Chestplate already does is good.)

-----

Action 2: Splashcat and the Master Alchemist jump into the portal to Scrap Valley Island and prepare for battle. (If the Alchemist can act after going through the portal, they throw their Fragile potions at the six highest health enemies.)
 
Act 3: Episode 2: Exploration Post 2
Action 1: I hop through the portal leading to Scrap Valley Island and hide from enemies, waiting for other people to join me before attacking.

Action 2: + 1 CG

You head to Scrap Valley Island, where there's an encounter waiting for you...

You also charge up your Charge Gauge by 3 points.

Action 1, Instant Digestion Meal Replacement -
As much as I'd enjoy trying to make another item at all this turn, I'm about to enter a fight and the HP needs at least some attention. Opening another of the potion vials for the Meal Replacements, Torix quickly chugs one down. Meanwhile, in reality, I take a quick lunch break and scarf down a PB&J - though it won't restore my health in the same way, it'll certainly satiate some hunger.

Action 2 -

Torix - "I'm gonna go investigate the Scrap Valley Island. Luke, would you mind coming with me?"
Torix - "I know the new person is already over there, but it might be nice to grab some extra backup."

Assuming Luke confirms, Torix gives a brief wave to everyone else before moving on.
Torix - "We'll catch up with the rest of you all over at Waste Hill once we're done. See you soon, guys!"
Jumping into the portal, Torix takes a step forward and allows Luke to join them on the platform - and then realizes that by doing so, he's accidentally pushed Bill Nye into the zone of combat of the area. Immediately, the screen goes into one of those classic RPG battle transitions...

Torix - "... Well, one way or another, it would've happened. Let's get this battle through!"
I ready myself for combat. Here goes nothing!

Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 25/35
Grist -

[LVL 0] Build Grist - 2,124 [-160]
[LVL 1] Malachite, Rust - 285 [-60]
[LVL 2] Copper - 200 [+100]
[LVL 3] Lead - 60 [-30]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 2/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds.
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

You down an Instant Digestion Meal Replacement, restoring 6 HP to yourself and allowing yourself to regenerate!

You also initiate the encounter at Scrap Valley Island, and summon Luke to join you!

LUKE: Oh, oh yeah, sure.
LUKE: I'll be right there in a bit.


Luke swiftly finishes cleaning his gun and warps over to your location at Scrap Valley Island, ready for the next encounter.

Sky High? gathers two ingredients: Essence of Envy (lvl. 1) and Armor of Virtue (lvl. 3).

~~~
CP: 15/35
Inventory:
1790 Build Grist
270 Malachite
180 Copper
60 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]

You craft the Essence of Envy just fine, but why are you getting armor as an ingredient? I feel like it'd be better to make an ingredient for the armor (just on the spot, Virtuous Metal Plates) and then craft up the armor as an equippable item, but if you want to go through with the first course of action, I'll let it go through.

Just clarified this, you also obtain some Virtuous Plates!

The Essence of Envy sets you back 10 Build Grist and 10 Lvl. 1 Grist, which you have.
The Virtuous Plates also cost you 30 Build Grist and 30 Lvl. 3 Grist.

Charge Gauge 1: 6/35.

Build Grist [Lv. 0]: 2158
Malachite [Lv. 1]: 180
Rust [Lv. 1]: 115
Copper [Lv. 2]: 280
Lead [Lv. 3]: 90

-----

Action 1: Whoops, didn't realize moving took an action. Let's try this again: Splashcat crafts Gunmetal Chestplate ++ Essence of Earth ++ Fulmigold Ore. (I don't have any specific abilities in mind, if you don't either then just a straight upgrade on what the Gunmetal Chestplate already does is good.)

-----

Action 2: Splashcat and the Master Alchemist jump into the portal to Scrap Valley Island and prepare for battle. (If the Alchemist can act after going through the portal, they throw their Fragile potions at the six highest health enemies.)

Gunmetal Chestplate ++ Essence of Earth ++ Fulmigold Ore == Fulmigold Terraplate [Lvl.3]

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)

You craft the Fulmigold Terraplate! It should help increase the accuracy when using your laser burner, as well as provide a nifty damage resistance.

Your crafting costs 160 Build Grist, 30 Lvl.3 Grist and 40 Lvl.1 Grist.

You join the fight at Scrap Valley Island! With everyone there, this should be a cakewalk.

Post-Player Battle:

On the Scrap Valley Island, two groups of three Copper Imps and two Copper Ogres are awaiting, guarding the loot capsule. Time to fight!
You can summon some of the Hovering Turrets to your location if you need additional help!
Lyra Xandine also joins you at Scrap Valley Island for this encounter!

LUKE: We're gonna clean their clocks!

Ninjatwist_ moves a bit closer to Scrap Hill, itching for a new fight.

The Master Alchemist rolls for Slowed this turn!

(Check out the map below if you need any further information!)

Several allies regenerate!

Total Grist gains for this round are:
+0 Build Grist
+0 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Scrap Valley, Scrap Valley Island.
Access To: Waste Hill, Monster Hunting Platform.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 0/3)
(Torix, in Scrap Valley Island)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 0/3)
(Splashcat, in Scrap Valley Island)
Sky High? [AA] HP: 14/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (1 HP restored per turn, 0/3),
(Bill Nye, in Scrap Valley Island)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
610/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
100/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Instant-Digestion Meal Replacement [Lvl.2] (1/3 Uses) (Consumable, restore 6 HP to the target and apply Regeneration (2 HP gain per turn) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Sky High?:
DARKNESS [Lvl.2] (Bladed weapon, Base Damage: +1, +5% crit chance, 25% chance to inflict Scared (40% chance for attacks to miss), 2/5 chance to upgrade that to Terrified (Misses attacks), both for one turn)
POISON [Lvl.1] (Bladed weapon, 25% chance to inflict Poisoned (1 damage taken per turn) for four turns)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 25% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 100% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 40% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

(Luke Ingram, in Scrap Valley Island)

(Lyra Xandine, in Scrap Valley Island)

Ninjatwist_ [AA] HP: 96/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x3).
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)
Hovering Turret HP: 22/30. Regeneration (1 HP restored per turn, 3/3)

(Master Alchemist, in Scrap Valley Island)

----

Combat: Scrap Valley Island

Torix [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (2 HP gain per turn, 1/2)
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)

Luke Ingram [AA] Health Vial: 97%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 0/3)
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 93%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 0/3)
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Master Alchemist [AA - Splashcat] HP: 27/92. Next potion: Fragile! Potion targets: 6! Healblock (Cannot regain health)
Max HP: 92/92
Base Damage: 8
Speed Value: 3

Can apply the following status effects every turn. Can apply more potions the longer it's on the field, to a maximum of six targets.
Poisoned (1 damage taken per turn) for 3 turns
Dazed (40% miss chance) for 3 turns
Slowed (-1 Speed Value) for 3 turns
Weakened (-1 Base Damage) for 3 turns
Regeneration (1 HP restored per turn) for 3 turns (targets allies, can't self target)
Fragile (Take 20% more damage from direct attacks) for 3 turns

Copper Imps (Group A) [SB] HP: 12/12. / BD: 2. / SV: 2. (x4)
Copper Imps (Group B) [SB] HP: 12/12. / BD: 2. / SV: 2. (x4)

Copper Ogres [SB] HP: 48/48. / BD: 9. / SV: 2. (x2)

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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Sky High? conjures up an Essence of Brainwash and an Essence of Madness, expending the Grist necessary to do so. (Both are level one ingredients.)

~~~
CP: 15/35
Inventory:
1730 Build Grist
240 Malachite
180 Copper
30 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]
 
Last edited:
Action 1, Length of Demonic Chain -
Finally, a group of 4! Seeming to sense the opportunity, the Demonic Chain lifted from Belial's person begins to glow a sinister red as I judge the situation, and deem the best way to describe it as cramped. No matter - I can use this thing anyway, but I'll have to be somewhat careful with the movements that I have here.

Unleashing the Length of Chain on the battlefield, I raise my hand straight upwards, seeming to provoke a reaction from the chain as it sinks downwards into the sheets of metal before launching upwards beneath the designated target of the first Copper Imp. Even past that, the chain keeps going and like some great worm, arches over the battlefield, and lands on the second of those Imps - immediately before again arching up again. Sapping the strength from the third as it coils around it, the Chain then proceeds to throw the third Imp at the fourth - all without hitting anything else. However, the chain doesn't immediately disappear, still coiled and piercing the remaining Imps...

Action 2,
Goldenspark Sword -
Because I have a test that I'd like to do. Most chains are made out of some sort of metal - and the other interesting thing is that metal is a well-known conductor of electricity most of the time. Though unsure of the precise material that the Demonic Chain is made out of, there's a high likelihood that it is indeed some sort of conductive metal... so, here's what I'll go ahead and do.

Dropping the chain on the ground, I draw the Goldenspark Sword and immediately slash at the chain - and weirdly enough, the thing doesn't even break. Instead, the chain's fading red energy glows brighter than before, seemingly overcharged before the magic of the chain amplifies the electricity and even channels it, causing the entire chain to set alight in bolts of bright red energy - and electrocuting all of those Imps. Priority on the attack should go to the two non-weakened Imps first before the weakened one, but if I can get all of them, that'd be great.


The chain withdraws into the same loop around my arm, the sword still drawn in a preparation for defense. I don't think we'll need the turrets here - let's get this battle finished, for the loot!

Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 25/35
Grist -

[LVL 0] Build Grist - 2,124
[LVL 1] Malachite, Rust - 285
[LVL 2] Copper - 200
[LVL 3] Lead - 60

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 0/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 2/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds.
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.
 
Charge Gauge 1: 6/35.

Build Grist [Lv. 0]: 1998
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 115
Copper [Lv. 2]: 280
Lead [Lv. 3]: 60

-----

Action 1 + Fulmigold Laser Burner: I laser burn a bullseye pattern into one of the Copper Ogres' chests, then shoot an arrow into the center of the bullseye.

-----

Action 2 + Enchanted Redstone Staff: I set up a loop of repeaters to make a pulser, which I connect to a sticky piston. Then I stick the other end to a Copper Ogre's arm. I switch on the circuit, then ask the ogre to stop hitting itself. Stop hitting yourself. No, seriously, why are you punching yourself in the face like that? Stop that right now!

-----

The Master Alchemist throws Fragile potions on both Ogres and whichever group of Imps is less injured. Then it will attack one of the Fragile Copper Imps.
 
Action 1: I look at Group A and start lifting them up. I then create a fridge and lock them up in temperature below -100 Degrees Fahrenheit. Once they have completely frozen over, I smash the fridge onto the ground, destroying it and a few imps inside.

Action 2: I take over his body as I look at Group B. I summon 2 Real Knives and walk stalkingly towards them.... my face deforming and glitching as I get closer... and closer......

soon.... the imps look to see the sky completely red... as I shift from nightmare face to nightmare face...

Then I charge, and they can see nothing but darkness.

..........

SLASH SLASH SLASH STAB

They can't see who their attacker is, but they are getting savagely stabbed and cut by more than 50 knives.

Then, they can see as the sky goes back to normal. I let out a very deep laugh.


....Really?

What? Can't I have one moment of insanity?
 
Act 3: Episode 2: Battle Post 13
Sky High? conjures up an Essence of Brainwash and an Essence of Madness, expending the Grist necessary to do so. (Both are level one ingredients.)

~~~
CP: 15/35
Inventory:
1730 Build Grist
240 Malachite
180 Copper
30 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]

Yo do so, taking 20 Build Grist and 20 Lvl.1 Grist out of your pockets.

Action 1, Length of Demonic Chain -
Finally, a group of 4! Seeming to sense the opportunity, the Demonic Chain lifted from Belial's person begins to glow a sinister red as I judge the situation, and deem the best way to describe it as cramped. No matter - I can use this thing anyway, but I'll have to be somewhat careful with the movements that I have here.

Unleashing the Length of Chain on the battlefield, I raise my hand straight upwards, seeming to provoke a reaction from the chain as it sinks downwards into the sheets of metal before launching upwards beneath the designated target of the first Copper Imp. Even past that, the chain keeps going and like some great worm, arches over the battlefield, and lands on the second of those Imps - immediately before again arching up again. Sapping the strength from the third as it coils around it, the Chain then proceeds to throw the third Imp at the fourth - all without hitting anything else. However, the chain doesn't immediately disappear, still coiled and piercing the remaining Imps...

Action 2,
Goldenspark Sword -
Because I have a test that I'd like to do. Most chains are made out of some sort of metal - and the other interesting thing is that metal is a well-known conductor of electricity most of the time. Though unsure of the precise material that the Demonic Chain is made out of, there's a high likelihood that it is indeed some sort of conductive metal... so, here's what I'll go ahead and do.

Dropping the chain on the ground, I draw the Goldenspark Sword and immediately slash at the chain - and weirdly enough, the thing doesn't even break. Instead, the chain's fading red energy glows brighter than before, seemingly overcharged before the magic of the chain amplifies the electricity and even channels it, causing the entire chain to set alight in bolts of bright red energy - and electrocuting all of those Imps. Priority on the attack should go to the two non-weakened Imps first before the weakened one, but if I can get all of them, that'd be great.


The chain withdraws into the same loop around my arm, the sword still drawn in a preparation for defense. I don't think we'll need the turrets here - let's get this battle finished, for the loot!

Charge Gauges -
Charge Gauge: [:::::|:::::|:::::|:::::|:::::|:::::|:::::] 25/35
Grist -

[LVL 0] Build Grist - 2,124
[LVL 1] Malachite, Rust - 285
[LVL 2] Copper - 200
[LVL 3] Lead - 60

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 0/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
+3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
[LVL 2] Firebolt Sword - A sword composed of a strange copper-iron alloy. Controls both fire and electricity.
+2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning [1/4 Damage to a second foe, up to 3]

Armor -
[LVL 2] Sylphic Scarf - [:::] 2/3 - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds.
[LVL 2] Instant Digestion Meal Replacement - [2/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

Your Length of Demonic Chain rips through the Copper Imps in Group A, dealing 6 damage to three of them, weakening one of those, and dealing 12 lethal damage to another!

Your attack with the Goldenspark Sword deals! Unfortunately, the material that the Length of Demonic Chain's made out of isn't conductive enough to trigger either of the Chain Lightning procs. You still deal more than enough damage to instantly kill one of the Copper Imps, though!

+3 to your current Charge Gauge.

+20 Build Grist acquired.
+10
Copper [Lvl.2] acquired.

Charge Gauge 1: 6/35.

Build Grist [Lv. 0]: 1998
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 115
Copper [Lv. 2]: 280
Lead [Lv. 3]: 60

-----

Action 1 + Fulmigold Laser Burner: I laser burn a bullseye pattern into one of the Copper Ogres' chests, then shoot an arrow into the center of the bullseye.

-----

Action 2 + Enchanted Redstone Staff: I set up a loop of repeaters to make a pulser, which I connect to a sticky piston. Then I stick the other end to a Copper Ogre's arm. I switch on the circuit, then ask the ogre to stop hitting itself. Stop hitting yourself. No, seriously, why are you punching yourself in the face like that? Stop that right now!

-----

The Master Alchemist throws Fragile potions on both Ogres and whichever group of Imps is less injured. Then it will attack one of the Fragile Copper Imps.

Your attack with the Fulmigold Laser Burner deals 15 damage to one of the Copper Ogres!

Your attack with the Enchanted Redstone Staff deals 14 damage to the same Copper Ogre! You also manage to get a Stun off on it!

The Master Alchemist will follow your commands.

+3 to your current Charge Gauge.

Action 1: I look at Group A and start lifting them up. I then create a fridge and lock them up in temperature below -100 Degrees Fahrenheit. Once they have completely frozen over, I smash the fridge onto the ground, destroying it and a few imps inside.

Action 2: I take over his body as I look at Group B. I summon 2 Real Knives and walk stalkingly towards them.... my face deforming and glitching as I get closer... and closer......

soon.... the imps look to see the sky completely red... as I shift from nightmare face to nightmare face...

Then I charge, and they can see nothing but darkness.

..........

SLASH SLASH SLASH STAB

They can't see who their attacker is, but they are getting savagely stabbed and cut by more than 50 knives.

Then, they can see as the sky goes back to normal. I let out a very deep laugh.


....Really?

What? Can't I have one moment of insanity?

Your fridge attack deals 9 damage to Group A's Copper Imps, killing one of them and leaving the other on very critical health!

Your second attack deals a pretty devastating 11 damage to Group B's Copper Imps, halving one's health and dealing some more damage to another one!

+3 to your current Charge Gauge.

Post-Player Battle:

Ninjatwist_ looks up at Waste Hill and wonders what enemies are on it.

On Scrap Valley Island...

Luke Ingram hurls a fireball at the healthiest Copper Ogre, dealing 8 damage and inflicting Burning!
Lyra Xandine fires a shot at the healthiest Copper Ogre, dealing 10 damage to it!

The Master Alchemist Slows the Ogres and finishes off one of Group B's Copper Imps!
They also roll for Weakened for next turn's affliction!

The Copper Imp survivor from Group A claws at Bill Nye, dealing 2 points of damage!
Group B's Copper Imps pummel the Master Alchemist for 6 damage!

One of the Copper Ogres is stunned!
The other Copper Ogre, weakened by Burning, deals 4 damage to the Master Alchemist!

Torix regenerates!
The Copper Ogres are still Slowed!
The Copper Ogre regains focus!
The Copper Ogre is still Burning, but its damage will apply next turn!

(Check out the map below if you need any further information!)

Total Grist gains for this round are:
+30 Build Grist
+0 Rust [Lvl.1]
+15 Copper [Lvl.2]
+0 Lead [Lvl.3]

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Scrap Valley, Scrap Valley Island.
Access To: Waste Hill, Monster Hunting Platform.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
(Torix, in Scrap Valley Island)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
(Splashcat, in Scrap Valley Island)
Sky High? [AA] HP: 14/25. Charge Gauge Spent: 0/35. (0 in reserve)
(Bill Nye, in Scrap Valley Island)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
630/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
115/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Firebolt Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Instant-Digestion Meal Replacement [Lvl.2] (1/3 Uses) (Consumable, restore 6 HP to the target and apply Regeneration (2 HP gain per turn) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Alloy Sword [Lvl.1] (Bladed Weapon, Base Damage: +1, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Sky High?:
DARKNESS [Lvl.2] (Bladed weapon, Base Damage: +1, +5% crit chance, 25% chance to inflict Scared (40% chance for attacks to miss), 2/5 chance to upgrade that to Terrified (Misses attacks), both for one turn)
POISON [Lvl.1] (Bladed weapon, 25% chance to inflict Poisoned (1 damage taken per turn) for four turns)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 25% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 100% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 40% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

(Luke Ingram, in Scrap Valley Island)

(Lyra Xandine, in Scrap Valley Island)

Ninjatwist_ [AA] HP: 96/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits pierce melee armor)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (6 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x3).
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)
Hovering Turret HP: 22/30. Regeneration (1 HP restored per turn, 3/3)

(Master Alchemist, in Scrap Valley Island)

----

Combat: Scrap Valley Island

Torix [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve) Regeneration (2 HP gain per turn, 1/2)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)

Luke Ingram [AA] Health Vial: 97%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 93%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Master Alchemist [AA - Splashcat] HP: 17/92. Next potion: Weakened! Potion targets: 6! Healblock (Cannot regain health)
Max HP: 92/92
Base Damage: 8
Speed Value: 3

Can apply the following status effects every turn. Can apply more potions the longer it's on the field, to a maximum of six targets.
Poisoned (1 damage taken per turn) for 3 turns
Dazed (40% miss chance) for 3 turns
Slowed (-1 Speed Value) for 3 turns
Weakened (-1 Base Damage) for 3 turns
Regeneration (1 HP restored per turn) for 3 turns (targets allies, can't self target)
Fragile (Take 20% more damage from direct attacks) for 3 turns

Copper Imp (Group A) [SB] HP: 3/12. / BD: 2. / SV: 2. Weakness (-50% damage dealt, 2/2)
-Copper Imps HP: 0/12. (x3)

Copper Imps (Group B) [SB] HP: 12/12. / BD: 2. / SV: 2. (x2)
-Copper Imp HP: 6/12.
-Copper Imp HP: 0/12.

Copper Ogre [SB] HP: 30/48. / BD: 9. / SV: 2. Burning (50% melee damage penalty, 1 damage taken per turn, 2/2), Slowed (-1 Speed Value, 2/3)
-Copper Ogre HP: 19/48. Stunned (Misses attacks, 0/1), Slowed (-1 Speed Value, 2/3)

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Last edited:
Sky High? gathers two more Essences: Essence of Flame and Essence of Ice. (Both are also level one ingredients.)

~~~
CP: 15/35
Inventory:
1740 Build Grist
220 Malachite
195 Copper
30 Lead
PESTILENCE [Lvl. 3]
WAR [Lvl. 3]
 
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