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 Lyrascape Simulator, LAST UPDATED: 6/18/17 (if i remember to update this)
PitTheAngel
 Posted: Aug 11 2018, 07:34 PM
Quote

<br>[color=#005199]Disciple of Polybia<br>[/color]
Group: Members
Posts: 1209
Joined: 11-August 18
Age: N/A
Location: Slipping through the cracks of a dark eternity
Status: N/A



The Document:

https://docs.google.com/spreadsheets/d/1k1P...MP0o/edit#gid=0

Official Discussion Area:

https://discord.gg/ChFHbBG

Please direct all actions to this thread.


Originally posted on 2016-11-25 18:14:00

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"I am a totally innocent maid that is corrupting everything around me."
PMEmail
^
PitTheAngel
 Posted: Aug 11 2018, 07:34 PM
Quote

<br>[color=#005199]Disciple of Polybia<br>[/color]
Group: Members
Posts: 1209
Joined: 11-August 18
Age: N/A
Location: Slipping through the cracks of a dark eternity
Status: N/A



Listen. I know that all of us here are either confused or on really shaky ground with Lyra, and I understand that.
But trying to understand her is another thing entirely.
And at this rate, it looks like only one obvious solution can work at this rate.
Psychological Lookup.
Be glad you've been doing something else to help you out in that for a while now, because otherwise it'd be very hard.


[big][big][big]L Y R A S C A P E S I M U L A T O R[/big][/big][/big]

Official Opening Music:

[flash=480,360]https://www.youtube.com/watch?v=lyTNwmeNpg4[/flash]

At any rate, everything you need has been sealed in an easy-to-read google document that will be taped both here and in the first post.

https://docs.google.com/spreadsheets/d/1k1P...MP0o/edit#gid=0

Good luck, players. You probably need it.


Originally posted on 2016-11-25 18:19:00

--------------------
"I am a totally innocent maid that is corrupting everything around me."
PMEmail
^
Eris
 Posted: Aug 11 2018, 07:34 PM
Quote

[/color]/b]
Group: Members
Posts: 2013
Joined: 11-August 18
Age: N/A
Location: Bullet Hell
Status: N/A



Oh my.

[placeboulder]
HP: 20 = +4 (2 Level Points)
MP: 10
STRH: 2 = 1 + 1 (Overdriver)
AGIL: 3 = 1 + 1 (Overdriver) + 1 (3 Level Points)
INTE: 4 = 1 + 3 (9 Level Points)
LUCK: 3 = 1 + 2 (6 Level Points)
SPEC: 1
AC: -1 = 0 -1 (Overdriver)

Weapon: Yumi - (7-8) ATK, 4 RANGE, 0 RETR.
WEAPON SKILL: Stare Down. Target an enemy at a valid range. If you can attack them next turn and you do, +2 Damage and +8% additional Accuracy.

Hat: Head Scanner
Add 7% Accuracy to your weapon, +4% Dodge Chance, and +3% Crit Chance to you.

Armor: Overdriver
Increase your STRH and AGIL by 1... and decrease your AC by 1.

Trinket: Magic Lens
Grants an additional 6% Accuracy and 4% Critical Hit Rate.

Skill 1: Weapon Tune (Cosmos)
Skill 2: Wallclip

SPECIAL - Deadeye
SP Needed: 300
Fills By: Dealing Damage, Killing Enemies (x5), Critical Hits (x12)
Channel for up to 3 turns, and faces a direction (her LoS becomes a cone shape). Each turn, she can either move 2, or change her facing direction.
In addition, enemies in her LoS get a stack of HIGH NOON after she moves.
After she cancels the channel or it otherwise ends, she deals (9) damage to ALL enemies within her LoS for each stack of HIGH NOON.
MODS: Shrug.

Originally posted on 2016-11-25 18:48:00
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Irecreeper
 Posted: Aug 11 2018, 07:34 PM
Quote

Source of the Problem
Group: Members
Posts: 2329
Joined: 11-August 18
Age: 23
Location: N/A
Status: N/A



I feel obliged to join this. Maybe it's because I made Chaos. But whatever; let's go!

>[NAME-TO-BE-FILLED] (Will fill once the setting is 100% established.)
Stat Distribution:
HP: 16 (+4 via 2 LVLPoints) = 20
MP: 10 (+3 via 3 LVLPoints) (+1 from Mana Circlet) (+3 from Wizard Robes) (+1 from INTE) = 18
STRH: 1 = 1
AGIL: 1 (+3 via 9 LVLPoints) = 4
INTE: 1 (+1 via 3 LVLPoints) (+1 from Mana Circlet) (+1 from Wizard Robes) = 4
LUCK: 1 (+1 via 3 LVLPoints) (+1 from Blessed RNG) = 3
SPEC: 1 (+1 from Blessed RNG) = 2

Equipment:
Weapon: Cursed Tome ((8-9) Damage, 3 Range, 0 Retreat)

Hat: Mana Circlet (+1 MMP, +1 INTE)
Armor: Wizard Robes (+3 MMP, +1 INTE)
Offhand: Blessed RNG (+1 LUCK, +1 SPEC)
Trinket: ---
Trinket: ---

Spells:
Tuned (Element: Light)
Hex

Special:
Tomehammer
Drop your weapon's range to 1, but double it's damage for three turns.
Applies Curse to hit foes for three turns during this time.
SP Cost: 150
Fill Requirements: Dealing Damage, Inflicting Debuffs (x5), Inflicting Buffs (x10)
Mods: -5 SP per 2 SPC, +1 Bonus Damage per 2 STRH -or- 2 SPEC, +1 Duration (optional) at 5 SPEC, +1 Range at 9 SPEC.
BASIC TACTICS:
I'll mainly be inflicting Tuned on allies, before cursing foes with my Weapon Skill so they can deal massive damage. Hex will most likely be reserved for bosses.

Originally posted on 2016-11-25 19:19:00

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Battlefury
 Posted: Aug 11 2018, 07:34 PM
Quote

Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
Age: N/A
Location: New Winchester
Status: N/A



charactercominglater
CHARACTER: The Entropic

POINTS:20
POINT USAGE LOG:
HP 3
MP:8
INT:9
6
BASE STATS:
HP: 22 (3+ POINTS)
MP: 18 (8+ POINTS)
STRH: 1
AGIL: 1
INTE: 6 (2+ Items, 3+ Points)
LUCK: 1
SPEC: 1

SPELLS:
Hex
Flashstep
Special:
Cursed Gaze
Fills by: Damage, Debuffing Enemies (x15), Killing Hexed Enemies, (x20), Flashstep (x5)
SP Needed: ????
Deal (25-25) damage to a single target and inflict Cursed or Glitched on them for six turns. Alternately, inflict Cursed or Glitched on three targets. Range 5.




WEAPON: Cursed Tome
HAT:Mana Circlet
ARMOR: Wizard Robes
TRINKET: Dust Canisters





Originally posted on 2016-11-25 19:51:00

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he he
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Jondanger23
 Posted: Aug 11 2018, 07:34 PM
Quote

some guy
Group: Members
Posts: 879
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



I join in the game!

Name: Generic Tankmage
HP: 16 + 4 (-2 levelpoints) + 4 (plating) = 24
MP: 10 + 6 (-6 levelpoints) + 1 (int bonus) + 3 (staff) + 1 (circlet) + 5 (vial) = 27
STRH: 1 + 2 (-6 levelpoints) = 3
AGIL: 1 = 1
INTE: 1 + 2 (-6 levelpoints) + 1 (circlet) = 4
LUCK: 1 = 1
SPEC: 1 = 1
AC: 0 + 1 (plating) = 1
Weapon: Mana Staff
Hat: Mana Circlet
Armor: Titanium Plating
Offhand: N/A
Trinket 1: Backup Mana Vial
Trinket 2: N/A

Skill 1: Heal
Skill 2: Retile
Skill 3: Groundslam

Special:
Manacannon:
Summon a Manacannon within Range 2.
Manacannon stats: 20 health, fires a (8-8) damage mana bolt that inflicts Manafall for two turns at one entity within Range 3 every turn. 0 move.
SP Needed: 100
Fill Requirements: Using MP (x3), taking damage, HP restored to allies (x5)
Mods:+3 Manacannon health per 2 SPEC and 2 STRH, +1 Manafall duration per 3 SPEC and 2 INTE, +1 Manacannon per 5 SPEC and INTE.

Originally posted on 2016-11-25 20:21:00

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[small]small[/small] [big]big[/big]
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teag2
 Posted: Aug 11 2018, 07:34 PM
Quote

Forgetting to Post
Group: Members
Posts: 933
Joined: 11-August 18
Age: N/A
Location: california
Status: N/A



ALROIGHT TIME TO MAKE A CHARACTER.
21 SKILL POINTS HYPE
totally not copying ire's character form and editing it
>Name to be filled also!

Stat Distribution:
HP: 16 (+18 from 9 LP) (+2 from Knight's Helmet) (+4 from Titanium Plating) = 40
MP: 10
STRH: 1 (+2 from 6 LP) = 3
AGIL: 1 (+2 from 6 LP) = 3
INTE: 1
LUCK: 1
SPEC: 1

Equipment:
Weapon: Warlord Axe (12-14 ATK, 1 Range, -1 Retreat)

Hat: Knight's Helmet (+1 AC, +2 MHP)
Armor: Titanium Plating (+1 AC, +4 MHP)
Offhand: Health Potion (+2 HP Regen)
Trinket: ---
Trinket: ---

Spells:
Heal
Shield

Special:
Tankin' n' Tauntin'
Heals 10 HP, grants +4 AC, and causes any enemies with LoS to you to be unable to attack any allies within Range 1 of you. You may act after using this, but it does not fill while active. Lasts 2 turns, including the turn it was used.
SP Cost: 200? ish?
Fill Requirements: Dealing Damage, Restoring HP, Damage Blocked With AC (x4)
Mods: iirc in dtg chaos it says the GM does this so ima just leave it blank.

Originally posted on 2016-11-25 20:23:00

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It was inevitable.
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Sp33d0n
 Posted: Aug 11 2018, 07:34 PM
Quote

The Eternal Author
Group: Members
Posts: 736
Joined: 11-August 18
Age: N/A
Location: The Castle on the Back of a Space Dragon
Status: N/A



feeling less crap now

Because I'm fairly certain this'll sort of work...

Character Name: The Author

Stat Distribution:

HP: 16+2=18 (1 charge point)
MP: 10+1+1+5+1+3=21 (1 charge Point, 1 from Mana Circlet, 5 from Backup Mana Vial, 1 from INT, 3 from Mana Staff)
STRH: 1+1+1=3 (3 Charge Points, 1 from Overdriver)
AGIL: 1+2+1=4 (6 Charge Points, 1 from Overdriver)
INTE: 1+3+1=5 (9 Charge Points, 1 from Mana Circlet)
SPEC: 1
LUCK: 1
AC: -1 (-1 from Overdriver)

W: Mana Staff. Honestly, I can't find my notebook anywhere. What a pain in the neck.
H: Mana Circlet. Seems quite familiar for a Mindscape's Equipment List.
A: Overdriver. Because Strength and Agility need balancing too.
T: Backup Mana Vial. I'd put more into MP so I don't need this... but I will not. I don't feel like it.

Skills:

1: Heal.
2: Tune (Fire element).
3: Shield.
What remarks do you expect of me here? I haven't got any.

SPECIAL ATTACK:

Prophecy of Annihilation:

Fills by Dealing Damage, Healing (X2) Applying Buffs (X4)

Fires a line of 5 tiles that deals (7-10) to any enemy hit, and pushes them one tile to the left. The five tiles are replaced with new tiles that can't be passed over, labelled Abyss. Tiles within Range 1 of the Abyss Tiles (except the tile The Author is standing on) turn into Wildfire Tiles. Wildfire Tiles apply burning for (length of time on Wildfire Tile+2). The Abyss and Wildfire tiles vanish after 3 turns.

MODS:

-10 SP per 2 SPEC
+1 Damage per 2 SPEC
Wildfire Tiles don't hurt allies at 4 INTE + 4 SPEC.
Allies can pass over Abyss tiles at 8 SPEC.

SP Needed: 175

Ripped right from Chaos' Mindscape.

Originally posted on 2016-11-25 21:26:00

--------------------
They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
PMEmail
^
engie
 Posted: Aug 11 2018, 07:34 PM
Quote

Ancestor
Group: Members
Posts: 2220
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



Satsujin

HP: 21 (+1 from equip) (2 skillpoints)
MP: 10
STRH: 1
AGIL: 4 (9 skillpoints)
INTE: 1
SPEC: 1
LUCK: 6 (9 skillpoints) (+2 from equip)
AC: 0


Weapon: Blood Dagger
Hat: Head Scanner
Armor: Lucky Shirt
Offhand: Blessed RNG
Trinket: no

Spell 1: Flashstep
Spell 2: Parry

Special: Excitement of Slaughter
SP cap: 200
Effect: For every 10 points of SP in reserve, gain +1% Crit and Dodge chance. Consume all SP to heal 1 point of health per 10 SP consumed.
Fill: Dealing damage (x1), killing (+25), dodging an attack (=damage avoided), going more than 2 turns without damaging anything (-30 per turn)

Originally posted on 2016-11-25 23:17:00

--------------------
"Their story has concluded for now. Currently, you follow mine."
PMEmail
^
Hezetor
 Posted: Aug 11 2018, 07:34 PM
Quote

Signore Supremo
Group: Members
Posts: 203
Joined: 11-August 18
Age: N/A
Location: In the Court of the Crimson King
Status: N/A



Character Name: Hezetor

Stat Distribution:

HP: 16+4 (2 points) = 20
MP: 10+3+3+1+5+3 (3 points)+2 (from INT) = 27
STRH:1
AGIL: 1
INTE: 1+1+1 + 5 (15 points) = 8 [gain: +1 MP regen, 2 to max MP, +1 spell damage]
SPEC: 1
LUCK: 1
AC: ? (probably nothing)

Equip:

Weapon: Mana Staff (+3 max MP)
Head:Mana circlet (+1 INT, +1 max MP)
Armor: Wizard Robes (+1 INT, +3 max MP)
Offhand:
Trinkets: Backpu Mana Vial (+5 max MP)

Skills:

1: Retile.
2: Fog Field.
3: Space Hazard.


Introducing Fog Field:
Fog Field: 8 MP, Range 3, Use: All
Spawn a 3x3 area of fog tiles. Anything on these tiles have an additional 10% dodge chance against enemies outside or inside the fog, and an additional 10% dodge if they're trying to attack from a distance (regardless of positioning). Being in the fog also lowers your accuracy by 15%.
BONUSES: +5% accuracy drop per 3 INTE, +1 Range per 6 INTE, Inflict Slowed 1 on enemies inside at 9 INTE, inficts burning/poison at 12 INTE



SPECIAL ATTACK:

Golden Spiral: 130 SP. Attack an enemy in Range 2 for (13-15) Damage. If this scores a kill, apply a passive from that enemy derived by the GM for 3 turns. Gains SP points when: Using MP, doing damage, changing accuracy, taking damage.
MODS: -5 SP per 2 SPEC, +1 Damage per 2 SPEC or 2 STRH, +1 Duration per 5 SPEC, +1 Range at 8 SPEC


Originally posted on 2016-11-25 23:20:00

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...



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Featherfall
 Posted: Aug 11 2018, 07:34 PM
Quote

Ancestor
Group: Members
Posts: 1155
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



A green portal appears in the Lyrascape. A man with a black vest, dark green pants, black shoes, a white shirt, and a Healcomm insignia attached to the vest walks out of it.

"Dimitri Aerov of Healcomm Industries, at your service. Now to see what makes this girl tick."

Dimitri Aerov
HP: 20 (+4 from 2 skill points)
MP: 14 (+3 from 3 skill points, +1 from hat)
STRH: 3 (+1 from 3 skill points, +1 from armor)
AGIL: 3 (+1 from 3 skill points, +1 from armor)
INTE: 3 (+1 from 3 skill points, +1 from hat)
LUCK: 3 (+1 from 3 skill points, +1 from offhand)
SPEC: 3 (+1 from 3 skill points, +1 from offhand)
Weapon: Blood Dagger
Hat: Mana Circlet
Armor: Overdriver
Offhand: Blessed RNG
Trinket: ...nah.
Spell 1: Heal
Spell 2: Space Hazard
SPECIAL: Cavanagh's Duality
SP Needed: 166
Heal every ally within Range 3 for (6-6) HP, and Bless them for 2 turns, then damage every enemy within Range 3 for (6-6) damage, and Curse them for 2 turns.
Filled by: Dealing Damage, Healing Damage (x2), Using MP (x1/point)

Dimitri Aerov then immediately achieves the "legendary" 3-3-3-3-3 stat combob.

Originally posted on 2016-11-26 02:20:00

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This signature is a 3/3 green Elk creature with no abilities.
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Urus
 Posted: Aug 11 2018, 07:34 PM
Quote

Do I Dare Disturb the Universe?
Group: Members
Posts: 621
Joined: 11-August 18
Age: N/A
Location: Between 450 and 850
Status: N/A



Ozrozius

HP: 22=16+6(3 LVL)
MP: 19=10+2(2 LVL)+3(Mana Staff)+1(Mana Circlet)+3(Wizard Robes)
STRH: 1=1
AGIL: 2=1+1(3 LVL)
INTE: 5=1+2(6 LVL)+1(Mana Circlet)+1(Wizard Robes)
LUCK: 2=1+1(3 LVL)
SPEC: 2=1+1(3 LVL)
AC: 0

Weapon: Mana Staff
Hat: Mana Circlet
Armor: Wizard Robes
Offhand: N/A
Trinket 1: Regen Ruby
Trinket 2: N/A

Skill 1: Hex (DARK)
Skill 2: Elemental Bolt (DARK)
Skill 3: Shadow Stab (DARK)

Shadow Stab teleports the caster adjacent to an enemy in range and deals attack damage to the target, ignoring armor.
MP Cost: 8, Range: 3, Target: Enemy, Type: Dark
Bonus: +1 Range per 3 AGIL, Guaranteed Critical at 6 AGIL, Give 1 turn of Stunned at 6 SPEC

Special: Wrath of Dithmenos (DARK)
SP cost: 300
All enemies in Range 4 gain 1 turn of Blinded, and are Staggered. All enemies affected take attack damage, ignoring armor. Caster gains 1 turn of Aura (DARK).
Fill: Damaging enemies (x1), Killing enemies (+20), Damaging Fire/Light Enemies (x2.5), Killing Fire/Light Enemies (+50)
Mods: +1 Duration per 3 SPEC, Fire/Light enemies take triple damage and gain Manafall and Stunned.

Originally posted on 2016-11-26 02:58:00
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PitTheAngel
 Posted: Aug 11 2018, 07:34 PM
Quote

<br>[color=#005199]Disciple of Polybia<br>[/color]
Group: Members
Posts: 1209
Joined: 11-August 18
Age: N/A
Location: Slipping through the cracks of a dark eternity
Status: N/A



-SYSTEM NOTES-
  • All characters (10) have been added to the character page
  • Toast, Ire, and Teag's characters still require true names; Generic Tankmage's name is up for debate
  • Excitement of Slaughter, Cursed Gaze, and Deadeye require Mods
  • Fog Field and Shadow Stab were added to the list of discovered spells for completion's sake
  • Due to concerns about how powerful Shadow Stab could get quickly, but not get any stronger, it was nerfed

LYRASCAPE SIMULATOR: EPISODE 0
At first, there were ten. Ten adventurers called forth for a purpose that requires some attention.
Lyra requires understanding far closer then just an average couch psychology session.
And if something has already been established, it's that the... "Mindscape" holds immense power to carry such a power.
Thus, one option remains, and one that's already been clearly found out by Dimitri.
Enter the mindscape and search for anything that could pose use.
Of course, there was one slight problem with that...
The outer reaches of the mindscape.

As it turns out, you haven't exactly hit where you need to go.
There's defenses in the way you need to deal with first.
...And guards. Can't forget guards.

-PILOT BATTLE, COMMENCE!-
[color=#00BC00]Courage Turn Limit: 5 (Clear the battle in this amount of turns or fewer for all 10 Courage rating!)

Playing: Standard Battle (Taking the Stage)
[flash=480,360]https://www.youtube.com/watch?v=bwaqgk2gPAo[/flash]
NOTE: You can spawn and act on the same turn in this fight. Otherwise, this would start kind of dull.


Originally posted on 2016-11-26 21:26:00

--------------------
"I am a totally innocent maid that is corrupting everything around me."
PMEmail
^
Jondanger23
 Posted: Aug 11 2018, 07:34 PM
Quote

some guy
Group: Members
Posts: 879
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



The Generic Tankmage suddenly remembers his name.

Of course, to preserve the suspense, that'll be withheld for another =6= turns.

He then spawns in at C15 in the Outer Reach and moves to C12, warping him to C6. He then holds his ground.

Originally posted on 2016-11-26 21:43:00

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[small]small[/small] [big]big[/big]
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Battlefury
 Posted: Aug 11 2018, 07:34 PM
Quote

Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
Age: N/A
Location: New Winchester
Status: N/A



i spawn at D15, I move to e14, hex Outer Defense Soldier 5.

Originally posted on 2016-11-26 21:59:00

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he he
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Irecreeper
 Posted: Aug 11 2018, 07:34 PM
Quote

Source of the Problem
Group: Members
Posts: 2329
Joined: 11-August 18
Age: 23
Location: N/A
Status: N/A



A figure steps into the field. She bows to you all, her arm flourishing out as she does. She's a moderately sized figure; not much taller than the average human, cloaked in a dark scarlet robe that veils her body. What's immediately noticeable about her is her complexion; she's made of wood. To be specific, spruce wood.

It seems to make up a good deal of her body; what little you can see of her arms, along with her head, is made up of the stuff. Stiff birch wood makes up her unnatural-looking messy hair. A pair of dusty steel-framed glasses adorns her head, veiling her light-brown eyes. All in all, it seems like she's a Chairian.

She turns to greet you all, her voice calm, polite, and friendly.

...

I mean, that's what it'd sound like if she really cared at all, and if it didn't sound like she's done the same greeting thousands of times.

Greetings. My name is Stella Omorika, and I'm pleased to be your acquaintance here today. Yay.

She then proceeds to pivot around on one leg, and buries her face into her tome. She mumbles to herself.

[small][small]Stupid job, didn't want to come here, but noooo, I needed to if I wanted to get that promotion, uuuugh.[/small][/small]
Stella has joined the game! She buffs Toast with Tuned(Light) in that place where the players stand before they enter the game. She then steps out onto (B14), spawning there.

Originally posted on 2016-11-26 22:11:00

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
PMEmail
^
Eris
 Posted: Aug 11 2018, 07:34 PM
Quote

[/color]/b]
Group: Members
Posts: 2013
Joined: 11-August 18
Age: N/A
Location: Bullet Hell
Status: N/A



I move 9 points from INTE into STRH.

My character calls herself Alias, and enters the fight. She spawns in at C14, moves to E14 and shoots an arrow at the guard in the centre.

Originally posted on 2016-11-26 22:14:00
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Sp33d0n
 Posted: Aug 11 2018, 07:34 PM
Quote

The Eternal Author
Group: Members
Posts: 736
Joined: 11-August 18
Age: N/A
Location: The Castle on the Back of a Space Dragon
Status: N/A



The Author spawns into the Battle on D15. He charges towards the Warp Pad labelled L-14. From there, he moves onto the Warp Pad labelled I-11, and runs right into a soldier.

Gah! Erm. Good sir! I do not intend to fight! I need to pass through here to-

Weapons Pointed at The Author

Ugh. You asked for this.

The Author clenches his left hand into a fist, and hits the Soldier under his jaw with the underside of his staff. The Author hits the soldier with further blasts of magic.

Sir, I predict that standing against us will end poorly for you. Do inform your friends.

Originally posted on 2016-11-26 22:21:00

--------------------
They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
PMEmail
^
engie
 Posted: Aug 11 2018, 07:34 PM
Quote

Ancestor
Group: Members
Posts: 2220
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



Satsujin appears at D15, then moves to N15 via the warp pad, staring at the soldiers that she almost ran right into. A moment passes.

"...Blood..."

She decides to play it safe to begin with by casting Parry on herself. The soldiers may or may not get the feeling that they are kind of in serious danger.

Originally posted on 2016-11-26 22:55:00

--------------------
"Their story has concluded for now. Currently, you follow mine."
PMEmail
^
Urus
 Posted: Aug 11 2018, 07:34 PM
Quote

Do I Dare Disturb the Universe?
Group: Members
Posts: 621
Joined: 11-August 18
Age: N/A
Location: Between 450 and 850
Status: N/A



Ozrozius spawns on C14. He moves to C6.

"A'jta dungau-vashau au."

He blasts Outer Defense Soldier 4 with his Mana Staff.

Originally posted on 2016-11-26 23:32:00
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