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 DTG: Chaos (v.1.0) (Complete), The show is over.
ConsumerOfAll
 Posted: Aug 11 2018, 07:43 PM
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GLORIOUS LEADER
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oh spoop it's a ghostpage.

In not shitposty news, I'm waiting for the endgame so I can punch Chaos / The Dreamer's / <0> / some other fucker as the final boss. I don't really feel like going through the like five other battles for ultra preparation.

Originally posted on 2017-01-08 21:01:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Sparked
 Posted: Aug 11 2018, 07:43 PM
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Chlorin asks Glitch Temmie for some leather as well as a bit of Cinder Fruit and takes 1 Eggnog from the Buffet.

He then goes to craft new rounds for his Revolver.

Craftpost
First, Chlorin takes 3 Iron Ingots. He puts the ingots in a V Pattern, creating a bucket due to Minecraft Logic. He then takes 4 snowballs and pushes them into the bucket. He warms the bucket over a fire after that, melting the snow. Chlorin then puts the newly created water bucket into a freezer.

1 minute rolls by. Chlorin takes the fully frozen water bucket out of the freezer.

Next, Chlorin simply takes out a Lava Bucket, 5 Hallowed Bark, and 1 Incendiary Bit.

Chlorin then takes a 3 Cinder Logs. He takes an Axe from the starter Inventory and carefully cuts the edges off the logs, giving him at least 5 pieces of Cinder Bark. He takes 5 of the bark pieces and puts the rest in the inventory.

After that, Chlorin simply takes 1 Titanium Ingot and searches up "Titanium Bullets." A platform extends, and Chlorin places the Titanium Ingot on it. The Iron Ingot is magically transformed into a bunch of iron balls, which Chlorin separates into two groups.

Finally, Chlorin presses a button signed "Alchemy." a large circle appears with multiple pillars on the edges and one in the center. He walks up to the center pillar and puts a group of the bullets on that pillar. The bullets begin to float. Chlorin walks to the other pillars and places: 1 Lava Bucket, 5 Cinder Bark on individual Pillars, and 1 Incendiary Bit.

The Crafting Station suddenly says in the average female robot voice: Not enough MP. Please give 5 MP. A pad with the shape of a hand appears.

Umm, ok, I guess. I thought this would have some kind of mana supply, but apparently not. Chlorin puts his hand on the pad within the lines and his hand briefly turns blue, then gray, then back to the normal yellow.

Piece by piece, the outer items float inwards to the bullets. A flash of light bursts out from the altar, and the total result is a bunch of flaming bullets.

Next, Chlorin places 5 Hallowed Bark on one of the rather short pillars and the Ice Bucket on the opposite side. In the middle, he places the second group of bullets in the central area.
7 MP needed to complete infusion.
Really.

Chlorin throws a Mage Robe at the pad, and the robe turns into a lame white bath robe.

Once again, bits of the Ice Bucket and the Hallowed Bark begin to infuse with the bullets. Another flash of light bursts out, and a grayish-blue ball with yellow streaks. Chlorin puts these bullets into 2 different small boxes so that he doesn't mix them up.

Spent: 5 Hallowed Bark, 3 Iron Ingots, 1 Lava Bucket, 1 Mage Robe, 3 Cinder Logs, 1 Incendiary Bit, 5 MP, 4 Snowballs, 1 Titanium Ingot

Result:

Titanium Revolver gets its weapon skill upgraded (Sight Switch), which is now simply called Modify.
Modify can modify a part to get the following buffs:

Sights:

Iron Sights: +1 DMG
x2 Scope: +1 Range
Scouter Scope: +1 Crit Chance
Red Dot Sight: +10% Accuracy

Bullets:

Flaming Rounds: 50% chance to inflict Burn for 1 round.
Regular Rounds: +5% Accuracy
Frozen Hallow Rounds: 25% Chance to inflict Frostbite (I will describe it later) OR Depressed. Cannot inflict both.

You can only have 1 type of part per part.

New Debuffs:
Frostbite: -1 Move

Chlorin then jumps to the Zone 3 Bonus Foe rush or whatever it's called.

Originally posted on 2017-01-09 02:01:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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crystalcat
 Posted: Aug 11 2018, 07:43 PM
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I Aten't Dead
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Siria asks Glitch Temmie for the Inks of the Undernight, also known as seven vials containing the essences of apocyan, gant, irrigo, violant, viric, peligin, and cosmogone, and grabs some Eggnog from the table. She then hands the Inks over to whichever player ends up making the Inkscalibur.

Originally posted on 2017-01-09 02:35:00

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Thymium planning sheet: https://docs.google.com/spreadsheets/d/1xSq...dit?usp=sharing
Avatar by TwinBuilder.
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Eris
 Posted: Aug 11 2018, 07:43 PM
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Ah shoot, I better upgrade my armor before the party ends. I'll be back in a few minutes.

Toast strolls through a couple of gates/portals/whatever/???/profit, to The Clearing, before starting upgrades. She considers doing her own armor first, but since the result for that is uncertain, she makes an upgrade for some mage robes first. Or an engineer's vest, as it would be.

She grabs a few pieces of leather, and sows them together with some Silkweed-made string, to make a sort of belt. A few hinges, buckles and latches are added, expending 6 Iron Ingots in the process. Next, she creates a few tools for sentry design and maintenance. A hammer, a pile of screws and a number of screwdrivers. Additionally, she puts a few pieces of scrap, for the savvy engineer to help keep his sentries in tip-top shape. Toast places each of these into various pockets, creating a utility belt. Ideally, this would increase the DMG of Teag's sentries by 1.

...Now for the larger upgrade.

Used:
1 Mythril Ingot, 5 Incendiary Bits. 50 Cinder Logs, 10 Hallowed Bars, 1 Phoenix Down, 1 Fallen Angel.

Crafting
First of all, she places down the workbench, and begins work. She chucks down 20 Cinder Logs, since she'll need the ash from them for what she has in mind. Placing her mechanical arm over one, she forces an immense amount of energy into the log, overloading its maximum heat capacity, and turning it to ash. Flaming ash, yes. But that's exactly what she wanted. Toast repeats this with the other logs, leaving her with a large pile of ash, which she places in a conveniently located urn.

Next, she actually brings out what she's upgrading: Fallen Angel. The armor is flipped over to the back, where the emblem of Pit Lord sits. Toast carefully wedges the Pit Lord out, and places it adjacent to the armor. As she does so, the demon/angel wings flanking the chainmail recede.

If I want this to work at all, I'm going to have to fix you up, aren't I?

She creates a new mold to hold the Pit Lord from of 5 Hallowed Bars, and places it inside. Next, she steals Lightform from Oriko, and uses the Shard form to send a beam of light through it. Or something. I'm not entirely sure how that weapon works. Anyhow, she then sends a Prayer in the direction of the Pit Lord. Finally, she holds her right hand up to the sky, letting a flat plane of crystal expand outwards, absorbing the light like a solar panel. In a sudden movement, she collapses the panel and sends a concentrated ray of light through the Pit Lord. The collective strength of these actions causes the Pit Lord to be cleansed of it's inherent impurities, yet still retain it's useful properties. To visualise this change, the sigil begins to fade, bleaching itself to a dull white and light blue.

Next, Toast takes the Phoenix Down, placing it gently over the now-cleansed Pit Lord. She applies a bit of pressure, then a bit more, gradually forcing the Phoenix Down into the trinket. As she does so, the blue segments return to an orangey-shade of red, gently pulsing not unlike a heartbeat, or lava. Similarly, the dull white brightens to a clean white. The mold she used earlier is practically unusable now, due to effectively taking on the corruption of the Pit Lord. However, she still has the slot where she had the emblem before, and decides to reuse that. Toast switches the Gravcore slot to the back of the armor, unfusing the Pit Lord slot in the process. She lines the inside of the slot with molten Mythril, and the ash she made earlier, before placing Pit Lord in, then fusing the whole thing to the front with 5 more Hallowed Bars, where the gravcore slot was. Really, switching their places is because I think it looks cool this way, in my head.

Afterwards, Toast grabs 30 more Cinder Logs, and begins carving them into shapes. Specifically, armor. She creates a sort of wooden armor, similar to a breastplate in certain respects, although with more placed on the shoulders. I can't eloquently describe this process more than I have, so I'll just continue. Toast then carves deep grooves into the armor in intricate patterns, revealing the orange veins of the log. Inside a few of the shoulder grooves, she places a number of Incendiary Bits, and in the remainder, she places the remainder of the ash. The colors contrast quite beautifully. She places this over Fallen Angel.

Now for some magic stuff! Masith Loren Linis Umos-Toris Loren!

The two pieces of armor link, forcing the Pit Lord emblem to the front. Although, from the most recent transformation it's changed quite a bit, becoming assymetrical, curving to one side, and the white has become significantly more red. It looks kind of archaic, like a knight's emblem or something.

Masith-Yone Ulen O'oh! Masith-Yone Amon Cartum!

A shroud of flames begins to form, as firey wings begin to expand from her shoulderblades.

Masith Noln-Fen Cartum!

From the firey emblem on her chest, a bird made entirely of flames soars out. It flies above, and as the noise of the flames reach an ear-deafening climax...

Shren!

A roar drowns out her voice, as the blaze reaches an ultimatum. Then they stop. The flames die, Toast lies facedown in the epicentre. She stands up, and instead of Fallen Angel, the cinderwood armor, or anything in between, she's wearing something quite different. Two massive wings- much larger than Pit Lord's, and certainly more phoenix-y- flank her, wreathed in a soft flame. The chainmail seemed to gain a featherlike quality, the chain links being replaced with orange-red plates, which shimmered gently. In a word, it would probably best resemble some sort of scalemail, except much thinner, fitting tightly to Toast. In addition to the armor, lava-y veins seem to scale halfway up her neck, glowing softly.

Result:
Radiance. +2 AC. Upon using your special move, gain Autorevive, which will revive you with (6) HP. Lasts until proc'd. The first time you die normally in a fight, place (x) HP Ashes where you died. If the Ashes are hit with (y) or more Fire Damage, or survive for two turns, revive with half HP. Grants resistance to Light, Fire and Dark, but a weakness to Air. Flight. +1 AGI.

Toast walks back to the party, a little light-headed. Since her hoodie was kind of burnt to a crisp, she just re-enters with Radiance equipped. To get through the door, she kind of needs to fold the wings back behind her as she steps through, and dim their blaze. Toast then hands teag his new belt for his vest, and sits by Marron.

I'm back. I'm on fire and I have wings now. The fire isn't really hard to control, so Ette should be fine if I'm paying attention. The real problem... is that I'm not actually sure if I can take this thing off without hurting myself. At least its comfortable, even if I had to ditch my cool hoodie for it.
...
So, uh, anyway, I think a fight's going to be starting soon. Want to join in?


~~

Alt pauses the game, and turns to Auth, slinging one arm over the coach in doing so.

Maybe we should play something else? Come on, what game are you best at?

Originally posted on 2017-01-09 04:06:00
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JOEbob
 Posted: Aug 11 2018, 07:43 PM
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I ask glitch temmie for celestial essence OR celestial ore OR just anything magicy with a space theme, assume its inclusion with the bellow recipes if successful.
Idea A)
wand of skys (base)
like500million attack notices
2 durasteel
1 titanite shard
2 hollowed logs
2 cinder logs
__________________________________
can inflict burn or freeze to enemy on attack, if those exist as statuses and they probably do,
increases base damage of wand by somewere between 2 and 7

the deciding factor is essentially 'does anyone else think i should not use the titanite shard'
Idea B)

wand of skys (base)
like500million attack notices
2 durasteel
2 hollowed logs
2 cinder logs
__________________________
same as the other but no attack bonuses, just the burn and freeze thing

Originally posted on 2017-01-09 05:31:00
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engie
 Posted: Aug 11 2018, 07:43 PM
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The Operative proceeds to open his eyes stare up at the sky, frowning a little. Any intimidation he could have pulled off is ruined by him still having cat ears.

"Shaddap chaos it's a romance thing you probably wouldn't understand"

Then, he turns his attention to the sleeping Chloe. He could probably do something for her while she's out... Of course, that'd have to not involve her or anything she's wearing, since that's kinda unethical. And, besides, she might not want a Mana Circlet specifically to be upgraded. But, hey, her weapon isn't part of her, so...

The Operative sighs, cuddles her a little closer, then decides to do his best to avoid waking her up. That involves carefully retrieving Lightform from her, then sending off a few of those wires of his over to some distance away. He concentrates, managing to get that building he built to cover up the creation of the robotic cat to arrive from the place it was at earlier, setting it up in the snow some distance away, then reaching out a little more with the wiring, covering up the sight and sound of what happens next with the soundproof metal walls of the facility.

With the facility reconstructed to help prevent an accidental awakening, he sighs, closes his eyes, and begins to concentrate.

Inside the facility, the wires move about a little, gripping Lightform carefully, making sure not to risk dropping the weapon in case it turns out to be weirdly fragile. Then, the other ingredient is needed. They know exactly what they need, and so they reach on inside the inventory, soon pulling out one of the few Origin Blaze Rods that remain in there. Ow. Ow. Ow. It burns. Even the fire resistance from the Farenheit Amulet doesn't help too much, given that those are only thin wires. Better get it contained quickly. Thus, a few metal plates from the walls close in and surround the Origin Blaze Rod. It could probably be used in that form, but that would be highly inefficient, and also very dangerous. Thus, it needs to be broken down into a slightly more suitable form. The bottom plate trembles, starting to get close to melting from the heat, but manages to endure long enough to set up the machinery required. Then, it slides away, dropping the Origin Blaze Rod into a grinder below.

Flashes of heat and fire erupt from the top of the grinder as the Origin Blaze Rod is pulled in, strong metal "rolling pins" with a number of bumps on them spinning quickly to grind away at the surface of the Origin Blaze Rod, having to be swapped out for new "rolling pins" in only matters of seconds from the sheer heat being produced from the process. Gradually, eventually, after almost losing one of the vital components of machinery, the end result is produced, and summarily boxed in with metal plates again.

2x Origin Blaze Powder.

One of the Origin Blaze Powder "instances" is boxed up even further, then the metal plates around it seal in place and send it off to the inventory for later use. It appears to have been made into a metal container for safety reasons, breakable only by extreme physical power or by The Operative. The other instance of Origin Blaze Powder will instead be used right now, immediately, for the best purpose The Operative can find for it at the moment. Thus, the top of the box around this instance is removed, exposing the powder to the air inside the facility of stealthy crafting, the wires near it drawing back a little for their own safety. Just because it has been ground down to a safer, more usable form doesn't mean it isn't still very dangerous to work with. They soon decide to solve the obvious issue of getting near the powder the only way they know how, and that is by reaching over, grabbing Lightform, and introducing it to the Origin Blaze Powder, instead of introducing the Origin Blaze Powder to the Lightform.

The facility proceeds to make the faint noise of an explosion, albeit one that is so heavily muted that probably only one guy can hear it.

Inside the facility, things have kind of changed. The wires have obviously been burnt to a crisp, still hovering in place in a moment of surprise, slowly recovering with the help of natural regeneration inside the mindscape. A few moments pass. Once the wires have recovered from their injuries, they wiggle about to make sure they can still move, then are the first things to behold the glory of what was just made. They're "staring" at what appears to be Lightform, albeit changed by the influence of the Origin Blaze Powder, surrounded by an aura of flames instead of just light, burning bright like the glory of a freshly-made star in the sky, floating in the air because IDK that's what items do. Of course, wires do not have visual processors, so the effect is kind of wasted on them, but they can still feel what they're beholding via the aura of flame around it. Then, they realize that now, they have to take the thing and put it back into Chloe's weapon slot.

Let's just say that several brave wire lives had to be sacrificed to bring the new Sunmade back into Chloe's possession and leave it at that, hmm? Because I do not feel like writing a long-ass adventure about a bunch of machine body parts on a quest to hand someone a weapon. But, yeah, once they've gotten it back to Chloe, she might feel like waking up soon, and if she does... well... Sunmade probably feels a little different to Lightform.

Originally posted on 2017-01-09 15:15:00

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"Their story has concluded for now. Currently, you follow mine."
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Pricey12345
 Posted: Aug 11 2018, 07:43 PM
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I ask Glitch Temmie for some free stuff before the end of christmas then go to the christmas party house and take a turkey or a candy cane.

Originally posted on 2017-01-09 22:09:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 07:43 PM
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Alright. So, first, Roxxanne duplicates the Merciless Flesh (or Origin Flesh, depends on which she can) with another Temshop Coupon, then just gives Glitch Temmie the Triangular Pendant for the 2 Temshop Coupons. Roxxanne then takes the Bait for Emerald Man.

-MEDAL OF TRUE HEROISM UPGRADE-

Roxxanne checks out the Medal of True Heroism. There's just a bit of room for a little bit more potential. It won't take very long, though. Roxxanne pulls out a single Potion of Regen (the basic item) and 2 Watermelon Seeds. You'd think you're about to get bombarded with a super longpost, but no. Roxxanne crunches up the two seeds, takes the crunched up seeds and puts them into the Potion of Regen, and then shakes it vigorously. Satisfied with this, Roxxanne proceeds to hold the Medal of True Heroism above the Potion of Regen. She then flares up with infinite burning fighting spirit! The Potion turns to vapor, wafting up to the Medal of True Heroism; the sheer magical properties of the Medal attracts the restorative qualities, albeit heavily diminished.

So, basically, it's still the Medal of True Heroism, it just gives the holder +1 HP regen now. It's absolutely capped, and easy crafting is on, so this wouldn't be a major headache.

-EXPENDED: 1 Melon Seed, 1 Potion of Regen. I'm not sure if this will work, but it's only +1 HP Regeneration and crafting is easier for this period, so it shouldn't take the world.


-HEAVENLY DRILL KNUCKLES-

Roxxanne turns to her new Durasteel Knuckles. They were already masterfully crafted. It would be hard to find improvement by just sticking on more metal, or improvement enough. Of course, that's where those tiny drills that Glitch Temmie gave her come in.

Roxxanne, first, takes a single Durasteel Ingot. I bet you can't guess what she's about to do with it. That's right, melt it down with her infinite burning fighting spirit! Roxxanne figures that putting her whole force into it rather than just melting it makes it stronger, right? Time will tell. Either way, the now very molten metal falls into a simple mold, which forms around the Durasteel Knuckles. The form of the mold isn't terribly spectacular; it's mostly adding some more metal to the Knuckles, with the exception of about eight small indents in the metal. Roxxanne needs the metal to be somewhat more conductive than usual, so Roxxanne adds in a single unit of Redstone Dust to the mold, causing it to spark a bit. Roxxanne lets it cool while she fiddles with the drills.

Roxxanne needs a way to make the Drills activate when she needs them to. They normally won't work without a power source, either. Electricity is out for such a small item, so this leaves magic. With the Redstone as part of the metal, this isn't the hardest thing in the world. Roxxanne places tiny runes upon the backs of the drills. The etched runes will activate under exactly one condition; Roxxanne flaring up with infinite burning fighting spirit! Of course, what else? The drills will still be sharp pointy objects to get hurt on without needing to spin up, but if they are spinning, Roxxanne presumes that the damage from such a punch would be much more painful than usual. Thinking this may not be enough, Roxxanne searches through the collection of Video Games. Seeing as the DTGverse runs on All Stories Are True Somewhere, this means that the Video Games do have some level of power. Roxxanne manages to find a game of Mike Tyson's Punch Out for the NES. Roxxanne says a quick magical incantation and crunches the game, which somehow procreates a kind of slime. Roxxanne carefully drips eight drops of this slime onto the Drills, which infuses them with the powerful punching skills of the Punch Out Cast.

Once the metal has cooled, Roxxanne doesn't need to do too much more, other than take the now-bulkier knuckles and insert the eight Tiny drills into their frame. After a bit of fidgeting to make sure it works, Roxxanne proceeds to test out the new knuckles on a convenient target dummy made out of Armor Plating. Sure enough, the Dummy's torso is torn open within a single round of fisticuffs.


Expending: 8 Tiny Drills, 1 Durasteel Ingot, 1 Redstone Dust, 1 Video Game, an ambiguous number of Armor Platings
Heavenly Drill Knuckles Stop the unstoppable! Break the unbreakable! ROW ROW FIGHT THE POWAH!!
(5-5) Damage, 1 Range, 1 Retreat. (MELEE)
Weapon Skill: Heaven Breaker. Make an extra attack on an Enemy with a bonus of +(?) Damage. Also passively does not count as a weapon for the purposes of the Skeletron Prime Mask.


-ORIGIN BAIT-

(Note: For future reference, I'm going to call the Flesh I just duplicated just that, instead of the Merciless/Origin Flesh, as I'm not sure which I got. I also kind of assume that the Bait is either a literal meat jacket, or something that smells like meat.)

Roxxanne proceeds to take the cloned Merciless/Origin/whatever Flesh that she just cloned. I'm not sure which it is either. Roxxanne's goal is to just carve it into the Bait, enhancing it with extreme power and giving the wielder more to work with in regards to the horde of enemies most likely going to enjoy getting in the holder's range. Of course, there is a major, major problem. No matter how synergetic the two are, and no matter the fact that adding meat to the bait would only make it that much more tempting (or just not clash if it's already made of meat), the Flesh stinks. Literally. It came from a Zombie, and thus has a powerful stench; not enough to make it invalid as an item, but uuuuugh. It would deter from the Bait if left to do this. Grafting the Origin Flesh to the Bait would be easy; making it smell good enough to be attractive, and thus not nullify the Bait, would be the harder part.

Roxxanne proceeds to take four Medical Herbs and grind them to powder via the Omnidisclipinary Crafting Station. With the Medical Powder, Roxxanne proceeds to rub it into the Flesh while whispering some magical incantations. The medical powder helps to quell the stench, but the flesh itself seems... revitalized by the massage-like motion Roxxanne applies to it. Like the rotton nature of the meat is suddenly undone, leaving a much more appetizing and much more nice-smelling item. Not exactly fresh either way, or edible, and definitely still doesn't look it, but hey. She then proceeds to take out a Magic Marker out of the ethers of hammerspace, making Nethack Players green with envy, and marks a rune of infusement upon the Flesh.

Roxxanne then proceeds to get out the Temmie Sewing Kit, and to keep thing simple, and as a just-in-case, stitches the Flesh right into the Bait itself, creating a pocket in the Bait much like she did with the Crimson Serpent Robes to hold it. She stitches the pocket shut soon, leaving the only sign of the Flesh being there its distinctive blue glow. Roxxanne steps back and chants. "Infundere item de potentia in substantiam per circuitum; Esse iubeo, ut no-Yamata nominis Orochi iubet!"

Saying this, the Flesh visibly loses its glow. However, this becomes irrelevant, as the Bait itself suddenly takes upon itself the signature blue glow of the Origin Items. Roxxanne scent-tests it, and finds herself pleased, and of course the powerful presence of the Flesh itself is now omnipresent upon the material. Roxxanne cheerily presents it to Emerald_Mann, as well as a Potion of Burrito (+1 HP regen compared to the Potion of Regen). "Merry Christmas, colon three! I have a present for you, even though its really really late and actually January!"


EXPANDING: 1 Origin/Merciless Flesh, 1 Bait, 4 Medical Herbs.

Origin Bait The common ancestor of all baits.
Effect: Enemies at Range 2 or closer must attack you if possible. Bosses are not affected. +1 ZoC Range. +6 HP. +1 AC. +2 DMG.
(Note to Ire: In case of nerfs, remove the buffs from right to left.)

-BONUS ROUND 3 (At Shipping and Recieving)

Alright! I'm not sure which version of the boss we should do; we'll see based on popularity.

No fancy RP this time; Roxxanne just bursts it open in the mostly bare Shipping and Receiving.


Originally posted on 2017-01-10 01:22:00
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PitTheAngel
 Posted: Aug 11 2018, 07:43 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Because the Author needs it, Lyra takes a window and puts it in a sleeper hold. Somehow, this has the effect of adding Sleep to the window, so the Author can continue doing the craft.

Asking questions is not exactly the best use of your time.

-placeholder for Zone 3 Bonus fight-


Originally posted on 2017-01-10 03:28:00

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"I am a totally innocent maid that is corrupting everything around me."
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Sp33d0n
 Posted: Aug 11 2018, 07:43 PM
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Just a little longer, Alt... Auth calls, before returning to the Universal Crafting Station.

Let's do this. Can't be awfully difficult to make my signature weapon, right?

Auth sighs before requesting a sheet of Lead from Glitch Temmie. You know. The metal. It's poisonous? That. He also warps to Shipping and Receiving.

Hey, Roxxanne, you know those Inks that Siria gave you? I'm gonna need them, so I can try to make something.

Roxxanne probably gives them to Auth, or at least I hope so.

Auth also trades 5 Cinder Logs for 5 Oak Logs with Glitch Temmie.

CRAFTING:

The Inkscalibur

Used: 5 Iron Ingots, 1 HP, Blarksphere, Mindcrush, 1 Lesser Memory Orb, the Inkblot Prime, 12 Hallowed Bars, 1 Mythril Ingot, 30 Cinderwood Logs, 15 Torches, 2 Bottled Bottled Water, The Window, Sleep Suppression System, Inks of the Undernight, Lead Sheet, 1 Leather, 1 Diamond, 5 Oak Logs.

Stats:

8-10 Damage, 1 Range, 0 Retreat. (RANGED, MAGIC)

WEAPON SKILL: The Neathbow: Deal (9-11) Healing/Damage. Range 4. This weapon can be used to heal allies for the damage you'd normally deal, and applies a buff of choice when you do so. Basic attacks hit in a cone in-front of the user. Can't apply Augmented, as that'd be a bit too much. +10% Accuracy. Basic attacks and focused attacks can also apply seven different buffs, based on the colours of the Neath:

VIOLANT: HP Regeneration (6-7/turn)
COSMOGONE: Damage Increases by 3
VIRIC: Increase Move by 1
GANT: Increase Dodge Chance by 25%
APOCYAN: MP Regeneration (3-4/turn)
PELIGIN: Increase Critical Change by 4 (20%)
IRRIGO: Reduce Duration of all negative effects (on target/s) by 2 turns.

Where do I start here? Well, Auth moves back to the Universal Crafting Station. He then builds spires made of iron around the Station. He also forms a mold for a sword. Auth melts down 12 Hallowed Bars, pouring the mixture into the mold. Auth waits for the swords to cool, then pulls out Excalibur from Terraria. Auth lays the sword back in the mold, and melts the Mythril, pouring it over the blade. Auth adds Ink to it as well, turning the blade grey-black.

Conduit is almost ready...

Auth dismantles the Inkblot, cautiously adding the parts onto the sword he's just made. He inserts the diamond into the pommel, and then places it on the table. One would note, looking at the sword, that there are seven unfilled veins in the sword, going from the pommel out to the edges of the blade. Auth stretches, before drawing a penknife out of his sleeve.

Only a drop, I should probably (definitely) be fine.

Auth pours the Inks of the Undernight on the diamond, causing the veins to become seven different colours, and the diamond to change to the colours in the veins as well. Afterwards, stabs himself in the finger. A mere drop of blood falls onto the diamond in the base of the sword, but the red part of the diamond diamond glows, as do the spires and the vein, as it fills with red light, and goes through the vein on the leftmost side. Auth sighs, and rubs his hand. He pulls together 30 Cinderwood Logs and 15 Torches. He forms half an orb, a casing it looks like, before filling it with the torches, and it glows brightly. Auth finishes the orb, before it glows massively brightly, like a sun in his hand. Auth suspends the miniature sun over the Sword, before picking up the sword and piercing the sun with it. The sword absorbs the sun, as the second-left-most vein fills with bright orange light, and the orange part of the diamond lights up.

Auth stares into the vein, seeing himself and...

No, no, no... I know that's me... but that's NOT ME. I-I know that the colours are working though. That's not me, that's not me, that's not me, I'm not like that, that's not who I am, I'm afraid of that, that's not what I'm like, I don't get like that...

Auth appears to be welling up with terror and tears, as if he's seen something horrifying to him. Shaking slightly. Auth then stabilizes himself, wiping his eyes, and returns to work. He stares at the window, and carefully reforms it into a mirror. Auth then walks up to Lyra to ask for help.

Fair lady, may I request assistance of you? I am aware that you possess the capacity to put things to sleep, could you do that to this mirror? I believe using putting it to sleep may turn it into a Dream Mirror, which I can utilize in forging the blade I am crafting.

After Lyra puts the mirror into a sleeper hold, putting it to sleep, Auth shrugs.

Thank you, you have been a great deal of help to me!

Auth returns to the Universal Crafting Station (again) and places his blade on the Dream Mirror, and he can see the things from behind the mirror in the mirror, lightly glowing green. Auth presses down on the sword, and the mirror is absorbed by it, causing the third-left-most vein to light up in a bright green, and Auth to rock on his feet.

Half way there, almost. This isn't much to worry about from here... right.

Auth lifts his hand into the air, and focuses on containing Darkness in it. After correctly forming a Blarksphere, because you can use spells for Crafting, and one person can use any spell Out of Combat. Auth notices that Gant emanates from the Blarkspehere, due to that colour appearing when all other colours are eaten, and that the colour also appears around areas of great darkness, and where shadows collect. Auth cautiously lowers the sphere onto the diamond, and it absorbs the sphere, the centermost vein filling up with a tan colour, and the middle of the diamond glowing as well. Next, Auth takes one of the Lesser Memory Orbs. Auth doesn't have much to do to that, he just suspends the thing above the blade, similarly to the miniature sun he made for Cosmogone.

I sincerely hope this memory really is unimportant. I don't want to accidentally use something important.

Auth doesn't need to lift the blade this time, as the orb is merely taken into the diamond in the blade, with a slight push from Auth. The third-right-most vein is filled with a brilliant blue, and the diamond glows with that same blue, Auth able to call things to mind. Auth next takes two bottles of bottled water. He knows that this is possibly the only colour that he might struggle with, due to not knowing of any seas in the Mindscape. However, Auth theorizes that the Bottled Bottled Water will be a valid substitute. Auth carelessly smashes two of the bottles of bottled water over the diamond, and the diamond glows with a deep purple, that same colour filling the second-most-right vein.

And for the grand finale...

Auth stares at the empty violet vein. Auth thinks up what he could use to fill it in, but he fails to think up an item. Auth sits down for a second, deeply thinking, before realising how to infuse the sword with Irrigo. Seeing as Mindcrush is forcing forgetfulness onto a person, which kills them, or something similar to that, Auth decides to chance it with Mindcrush. He focuses his mind, and uses Mindcrush on the blade, forcing the rightmost vein to fill, and the violet part of the diamond to glow vibrantly. If one were to stare at it, they'd become lightheaded. The entire diamond glows vibrantly, before subsiding, but remaining slightly lit. The veins remain filled.

Auth picks up the completed Inkscalibur, and looks satisfied. There's only just one problem. He can't carry it without a sheath or something, due to the memetic hazard that is the Neathbow. Auth decides to make the sheath that goes with the blade. This is why he asked Temmie for the sheet of lead. Auth heats it, and uses Inkscalibur to bend the metal into shape. After it's been bent into appropriate shape, Auth seals it so it looks nice. Auth then covers the lead sheath in leather. Auth picks up the Runic Pen Battlefury used when making his Robes. Auth takes the logs he traded, and carefully forges a simple wooden guard, designed to fit the sheath.

I'm certain this thing will do for writing Correspondence Sigils into the sheath.

Before writing, however, Auth takes the ruby from the Hallowed Blade Auth made as the catalyst for Inkscalibur, and embeds it into the wooden guard Auth literally just made so he doesn't damage the lead. Auth then finally picks up the pen, and pierces the leather with it, making a simple line. Auth continues as such, only using dots, lines and circles as marks he makes in the thing. He makes six distinct sigils, before deciding to stand away, gazing at his handiwork. The sheath is now glowing a vibrant crimson, glowing from the sigils, and they're on both sides.

Perfect. Thank god. This could have ended poorly if I had not performed as well as I did.

But for those of you who want an image...

Ta da: Inkscalibur!


CRAFTING: END!


Auth slides the blade into the sheath, before quickly returning to Alt.

I'm so sorry, Alt. There is a battle about to start, so I don't think I can hang around for long. I truly am sorry.

Auth simultaneously commands the specter Auth summoned, before it stands up, disappointed, and heads off towards the Shipping Cavern.

This is probably a horrendous idea, but I'm sending it off to see who Chaos thinks I'm infatuated with, and is in turn with me. Also, more importantly, to investigate that teleporter.

Auth sighs, and heads off to the Shipping and Receiving area, greeting Roxxanne. He appears to be somewhat shaken by something.

Roxxanne! I'm here, and ready for this!

Auth has a mix of fire and terror in his eyes. No, seriously, there might be something wrong.

+1 to AGI and STR.

Originally posted on 2017-01-10 06:15:00

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They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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Irecreeper
 Posted: Aug 11 2018, 07:43 PM
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<TURN TWO-HUNDRED AND FIVE>
...gonna fix my formatting. Seriously it's been super weird and augh

HealerX decides to select the first option for the Life Essence Railgun. His gun completes the upgrade, and lands safely in his arms. He then also asks Glitch Temmie for a cool gift. Glitch Temmie opts to respond to this by handing you the Shipbeam... a consumable item. He then dons the Manacannon Hat. It's stylish. Clone HealerX then checks who he's been shipped with (or his original version's ships, anyway). In a cruel twist of fate, HealerX, the shipmaster, has been shipped with everyone he's ever shipped. Truly, karma has struck in full force. Totally. Darkside then checks his ship status with others. He soon learns that he's been shipped with TOFS, Chloe, and Roxxanne. He also learns that he's been given a "negative ship" status with Marron, with a message saying "i know wha(t) you were gonna say" apparently tacked onto the "shipping line". He then goes to sleep near the Christmas Tree. TOFS snuggles up next to him, as he's still right next to the tree.

Battlefury then reattempts his crafting, and manages to succeed! He sadly kills the Angel of Edge in the process, but hey. Crafting. This expends 3 Hallowed Bars and 3 Cobalt. This adds Bleed to the flesh... but now it needs Mythril. Darn. And since everyone's obsessed with shipping, Jon investigates his ship-status. He's learns that he's been shipped with Chaos... and Glitch Temmie. Mabuz then adds Frost Armor to the Temmie Shop, then buys some True Mage Robes for himself. Temmie then gladly hands Mabuz some Souls of Sight upon request. Christmas spirit, after all. He then performs a ritual I guess, and upgrades the True Mage Robes into the Lich's Robes! This expends 5 Souls of Sight, 3 Souls of Fright, and 12 Hollowed Logs. The +2 MP Regen drops to +1, however.

Chlorin then receives a crate of 50(!) Leather from Temmie, and loots 1 Eggnog from the Buffet. He then uses 3 Iron Ingots, 4 Snowballs, a Lava Bucket, 5 Hollowed Bark, 1 Incendiary Bit, 1 Titanium Ingot, and 3 Cinder Logs to add the ability to switch Bullets to his revolver! Truly, he is the space cowboy. Siria then asks for the Inks of the Undernight, which is (somehow) handed over without a hassle. She then also loads up on Eggnog, and tosses the bottles over to the Author. Toast then quickly upgrade Teag's Mage Robes into an Engineer's Vest, expending 6 Silkweed and 6 Iron Ingots. (I mean it was a vest already but now it really is.) She then tosses 1 Mythril Ingot, 4 Incendiary Bits, 50 Cinder Logs, 4 Hallowed Bars, 1 Phoenix Down, and 1 Gold (to Glitch Temmie as you were missing some materials) into upgrading the Fallen Angel into Radiance! Toast also takes the time to mention that she may have a hard time getting out of her armor...

tc: Prooooobably should've done more forward thinking.
tc: Meh. It happens.
tc: Hey, I could always help you slip out of tha-
tc: ...


She realizes what she just said, and begins to blush awkwardly. She lets out a soft snicker before she resumes her speech.

tc: ...I'm gonna stop myself there.
tc: That'd sound... creepy, to say the least.
tc: I'd be glad to help you out if a fight happens. Just call Ette and I over when it starts!


JOE is then handed a sack of Celestial Essence (100 units of it, apparently), and then massively flubs his crafting attempt. Seriously? An increase of damage from 2 to 7? With that little materials AND effort? Seriously. The Operative then tells Chaos to shaddap because of romance things he wouldn't understand. To his surprise, no response comes. He then takes Lightform from Chloe, and then uses an Origin Blaze Rod, upgrading Lightform into Sunmade-

...it seems to be virtually the same. There's a slot for a chunk of mythril now, whaaaaaat. It seems like that for now, it's gotten a damage boost. Simply stating "I add a mythril" would complete Sunmade's transformation. Moments after the wires drop off Sunmade, Chloe begins to stir, groggily sitting up. She seems to not notice that her Lightform was upgraded; must be a result of her condition. She lets out a loud yawn; it looks like she could drop again at any time. Maybe somebody should go and say hello.

Pricey then asks Temmie for FREE STUFF. Temmie hands you a FREE STUFF. He then takes a Candy Cane as not enough people are attempting to loot a turkey. Roxxanne then clones the Merciless Flesh via usage of a Temshop Coupon, then performs THREE upgrades. Truly, Roxxanne is just a reserve of infinite energy and Chaos should kidnap her for usage in an experimental generator. Anyway, all three crafts succeed, expending a grand total of 1 Melon Seed, 1 Potion(s) of Regen, 8 Tiny Drills, 1 Durasteel Ingot, 1 Redstone Dust, 1 Video Game, 54 Metal Platings (not really; you made a dummy, dummy), the copied Merciless Flesh, 1 Bait, and 4 Medical Herbs. A few notes; some cosmetic, some... not so cosmetic:

-The Durasteel Knuckles were actually really hard to work with; clearly, Marron's area of expertise isn't metalwork.
-Weapon skill changed. We discussed this, so...
-The Origin Bait lost some of its buffs. Namely, the DMG, and 3 MHP.

Emerald then equips the Origin Bait, and the Potion of Burritos. The Author then perform quite the craft, expending 5 Iron Ingots, a Blarksphere, a Mindcrush, 1 Lesser Memory Orb, 12 Hallowed Bars (the rest of that 1 Gold spent earlier goes to Hallowed Bar Funds), 1 Mythril Ingot, 30 Cinderwood Logs, 15 Torches, 2 Bottled Bottled Waters, that window that Lyra did a sleeper hold on, the Sleep Suppression System, the Inks of the Undernight, a Lead Sheet, 1 Leather, 1 Diamond, 5 Oak Logs, and Inkblot Prime. Naturally, it's a roaring success, and the Inkscalibur is created! The Author obtains +500 CP to his crafting skill. He then +1's his AGI and STR. As a final note, he looks at the shipping chart. He is completely unsurprised that Chaos believes that Roxxor should be a canon ship. Other ships of note are with Marron, Darkside, Toast, Chloe, and Ette.

...Suddenly, Chaos's present opens. A drone flies out, with a tape recorder stuck to it. It flies towards the Christmas Party House,

cc: sup, nerds
cc: okay, i have some news
cc: firs(t); (t)he an(t)i-flir(t) sa(t)eli(t)e is ba©k on
cc: second: (t)his (t)ape is loaded with loadsaflir(t)ing
cc: ahem.


A temmie hears this message, and tells everyone to get the hell out of the party house. A storm of tems bursts out through the various windows of the house. TOFS, Marron, Ette, and Mari also GTGO, and head down a zone, to The Ascent.

cc: third: sup ©lo. did i(t) hur(t) when you fell from heaven? i say (t)ha(t) ©uz u looking migh(t)y fine and we should-

There's a loud shock from the heavens as the Anti-Flirt Satelite fires! The bolt streaks down from above like lightning, and slams into the Chaos Drone!

...it doesn't deal much damage, given that the bolt itself is like one centimeter in diameter. An antenna rises out from the pure titanite rod, and begins broadcasting a signal. Somewhere above the Mindscape, some engines on the Anti-Flirt Satellite roar to life. The satellite begins to move towards the source of the signal, setting its engines to full power. As the last of the temmies vacate the place, the satellite touches down, exploding in a massive fireball.

(9999999) Fire Damage to the Christmas Party House, and Chloe!

...given that the latter is 100% resistant to fire, this deals (1) damage to her and is kinda a mere inconvenience that only blows out her ears and sends her tumbling a short distance. Given that the house is made of wood, it doesn't fare nearly as well. What was once a mastercraft house is now a literal massive hole in the ground, piercing straight through Nightmare Mountain's island.

tc: Wow.
tc: If that explosion wasn't directed at my general area, i'd say it was gorgeous.
tc: Kinda like a firework of certain death.
tc: ...
tc: Hey, shouldn't Chaos be saying something snarky around this point...?


Chaos fails to speak. There is, however, the sound of his amplified clapping. Roxxanne decides to explore the fallout, and finds Chloe alive, and somewhat battered. She then decides to complete her objective, and slams the Bonus Round Orb on the ground...

A portal rips open in-front of Roxxanne, a plane of fog obscuring what lies beyond. She opts to not walk through just yet, so that she can pick her spawning location and such. Meanwhile, awkwardly, on the other side of the portal, Ornstein and Smough stand there in Anor Londo, waiting for somebody to come though. The awkwardness is palpable.


[big]You're accosted by- well, I mean, by using the orb you're accosting them, but that's not the point-[/big]




user posted image




<BATTLE: BONUS ROUND ZONE THREE, TURN ZERO>
Both Ornstein and Smough have massive amounts of HP... and even more massive damage. Coordination will be needed to properly position the two of them so that they don't benefit from that sweet, sweet, +5 DMG buff. Anyway, buffs are absolutely essential for surviving this battle. So are resurrects.

...

You'll be fine! Just don't lose over 75% of your party at once!

Originally posted on 2017-01-11 01:23:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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Battlefury
 Posted: Aug 11 2018, 07:43 PM
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Spawn at C12, move to c15

Originally posted on 2017-01-11 01:26:00

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he he
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teag2
 Posted: Aug 11 2018, 07:43 PM
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Teag is a bit pissed that the house exploded. As the consoles were within that house, and Teag was playing them. He'd just about beaten SMB3 when the explosion hit.
He's so mad that he opts to salvage the remains of the Anti-Flirt sattelite.

Originally posted on 2017-01-11 04:49:00

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It was inevitable.
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JOEbob
 Posted: Aug 11 2018, 07:43 PM
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it meant somewhere between 2 and 7, not a 2-7 increase- sorry for, wellllllll, not being so good at this
for future reference, if i say between 2 and 7, it means the increase could be 2, or it could be 3, or 4, or 5, or whatever. if i say 2-7, it means raises minimum by 2, raises max by 7.
also isn’t titanite supposed to be great or something? it says "
Titanite Shards: An extremely powerful metal, often found as balls of white flame on the ground", so I thought that would mean it was strong?
(sigh)
also, whats
https://docs.google.com/spreadsheets/d/1OXT...GGyU/edit#gid=0
and
https://docs.google.com/spreadsheets/d/18iU...2jas/edit#gid=0
?

Originally posted on 2017-01-11 11:33:00
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Sparked
 Posted: Aug 11 2018, 07:43 PM
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@JoeBOB You didn't craft it. You just used a ton of useless attack notices and basically no other materials to create that thing, and you didn't describe how you crafted it. It was an EasyCrafting turn, but it wasn't SuperDuperEasyCrafting turn.

Oh yeah, titanite is a definite No-No. If you go and do so anyways, you just MIGHT get Redstoned.

EDIT: Also, don't make a wall of text, please.


Originally posted on 2017-01-11 15:46:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Adria
 Posted: Aug 11 2018, 07:43 PM
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The Drone flies out of the present and delivers the message.
"NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, ALL OF MY NOPE!"
Dark bolts it into a conveniently placed rift in space, shielding him from the blast.
After the dust settles, he exits the rift, and snatches up the Titanite Chunk. He runs over to Chloe, who was caught right in the middle of the blast. Dark shows genuine concern for Chloe's health. He's a little frantic in his words, and likely stutters upon one or two of them.
"You alright? Are you able to hear me!? It's impressive that you facetanked that, but still, don't put yourself in so much danger next time! Just run out of the way when that happens again, alright? Or... y'know... just don't get involved. Nobody wants to see you killed."
He also notes the lava starting to fill he hole.
"...Hm, perhaps this could be a viable lava fishing spot, if we give it time to fill up. Don't ask me how that works, it just... does."
He then turns to the battle that the Bonus Orb created.
"Listen. I do not want you or anyone else going into this battle. The foes deal stupid damage and are hard to kill. SO just hang back for a bit, alright?"

And then he hauls ass to the battle, spawning in at (G5) (from one of the spawns) and summoning Lucifer at (G4).

Lucifer
HP: 19
MP: 4
Dodge: 50%
Move: 4
Basic Attack: (15-16), 1, 2 (MELEE)
Skill: Windforce (5-6 damage, range 2, 3 MP, knocks opponents back 1 space)
WEAK: Earth (25%), Air (100%). RESISTS: None

Originally posted on 2017-01-12 04:36:00

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"...I will aid them. No matter the cost to myself."
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Irecreeper
 Posted: Aug 11 2018, 07:43 PM
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Update completed. New boss encounter; don't die!
(well, darksouls is good at causing die. so, uh, good luck)

Originally posted on 2017-01-12 06:43:00

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Link to Thymium Discord: Click Here!
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insert_generic_username
 Posted: Aug 11 2018, 07:43 PM
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Why do people make usernames like this anyways...
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I run into the fight at H15 and Wide Ice Beam upwards. Wow. Just like Samus.

Originally posted on 2017-01-12 07:39:00
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Featherfall
 Posted: Aug 11 2018, 07:43 PM
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"Bow chicka wow wow."
Marron is gay for Toast/Alt confirmed.
----
HealerX points out that the Life Essence Railgun is not marked as Mythril yet. Top kek.
----
HealerX joins Bonus Round at F2, moves to F5, pings Ornstein, then retreats to D3.

Originally posted on 2017-01-12 08:51:00

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This signature is a 3/3 green Elk creature with no abilities.
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engie
 Posted: Aug 11 2018, 07:43 PM
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ghostpage

y u do dis


Anyway. Chloe just got caught in the AoE of a burning exploding anti-flirt satellite. Naturally, The Operative is both pissed, and also caught in the blast radius. As such, when she comes to, what she'll be able to fairly quickly see is the mindscape's angriest set of wires wrapped around a nearby tree, gradually reforming itself into The Operative himself. Then, once he's back together, he sighs...

And punches the tree he was launched into, sending it shooting off into that section of the mindscape where there's very heavy gravity.

With that, Operative has calmed down, and so heads on over to Chloe, crouching down to check on her.

"I'm here, Chloe. Are you feeling alright? You just took an entire satellite explosion to the face... I'm actually a little shocked that you survived that, but also oh so immensely relieved."

Cue tight hug, if Chloe's okay with being hugged at that moment. Once that's done, he pulls back a bit, thinking about something... Then, he blushes an electric shade of yellow, somehow.

"That reminds me. Two things. First, that was the Anti-Flirt Satellite that just blew up, and I doubt there's another one. Secondly... the mistletoe thing... I don't know if we sorted that out. I mean... that can be dealt with whenever you want it to be, of course..."


Suddenly, a fracture in the timeline occurs. Despite him having not entered yet, the Operative spawns at K15 in the battle against Ornstein and Smough... Technically I guess that means there's two of them? Oh, and the one in the battle has added +2 to Int, and has a Rabbit's Foot equipped. Timeline stuffs is complicated.

Originally posted on 2017-01-12 11:23:00

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"Their story has concluded for now. Currently, you follow mine."
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