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 DTG: Chaos (v.1.0) (Complete), The show is over.
engie
 Posted: Aug 11 2018, 07:15 PM
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Zetta just got a ranged instakill from a 200 charge special attack

Welp okay then

If he ever manages to assimilate UNLIMITED then everyone is fuqd

Anyway, onto the actual move. The Operative proceeds to Counter, and move absolutely nowhere.

I think we should probably take out the Shard Sentry 2 so that M6 becomes a relative-safezone.

Originally posted on 2016-07-27 23:23:00

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Eris
 Posted: Aug 11 2018, 07:15 PM
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I agree with Tazz on the stolen special thing.

Originally posted on 2016-07-27 23:31:00
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Irecreeper
 Posted: Aug 11 2018, 07:16 PM
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Adjusted the move in question. It should be better now.
...AND updated the Strife! Yaaaay!

Originally posted on 2016-07-28 00:15:00

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Featherfall
 Posted: Aug 11 2018, 07:16 PM
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I REALLY NEED A BETTER QUIRK. THIS \o/NE IS JUST ANN\o/YING T\o/ TYPE.

-one quirk edit later-

+ha+'s be++er.

I move +o O5, and shoo+ +he D+ Ex+rac+or.

Ze++a will no+ be gi++ing gud +oday.

Originally posted on 2016-07-28 10:04:00

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crystalcat
 Posted: Aug 11 2018, 07:16 PM
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Siria snipes Shard Golem 2, or 1 if 2 is dead, as it probably is.

She also joins DTE, and I immediately burn something I had saved up, as well as +2'ing DarkSide.

Siria decides to give the Encryption a lesson on guns. She grabs the Encryptmodder and opens up a massive portal, shoving them through it. The Encryptmodder falls down, and down, until it lands in front of a massive bullet sunk into the ground -- the Gungeon. The Encryptmodder is suddenly irresistibly drawn towards the Gungeon, and finds a gun in its hands as it, entirely out of its control, walks up a set of stairs and quickly falls down into the depths, entering the Gungeon.

The Encryptmodder picks itself up after a long fall and looks around, finding itself in the Keep of the Lead Lord, the first level of the Gungeon. It sees a door nearby and walks through, and, immediately, the door seals itself off and living bullets begin firing bullets at it fron guns. The Encryptmodder hopelessly dodges for a second, before it realizes it too has a gun and fires back, dispatching the Bullet Kin handily. The enemies vanquished, it loots the room and continues on. The next room is slightly more difficult, featuring a Red Shotgun Kin and Gun Nut, causing the Encryptmodder to take half a heart of damage before dispatching it. They notice a small crack in the wall before moving on.

The Encryptmodder continues through the Gungeon until it comes to the boss fight, the Bullet King. Not knowing about the dodge roll due to not having gone through the tutorial, it quickly takes several hits of damage. With each one, a crack in the wall of the boss room intensifies, quickly opening up enough to show visions of void and stars. The Encryptmodder takes its last hit of damage, and the crack begins to spread across the floor and ceiling, intensifying until the entirety of the room is covered in cracks that show glimpses of an infinite void just outside the room. Siria appears in the room, wielding a Black Hole Gun. She fires, and the pieces of the room, along with the Encryptmodder, are sucked into the embrace of a massive gravity gradient. All too quickly, the black hole peters out, leaving the Encryptmodder floating in the middle of a an infinite blackness, along with the few shattered pieces of the room it was in.

Ever so slowly, gravity from somewhere begins to drag the Encryptmodder downward. The airless void around it offers no resistance, and it begins to fall faster and faster, quickly passing terminal velocity. As it falls, Siria appears near it once again, snaps her fingers, and the Encryptmodder is encased in a massive bullet. As the Encryptmodder continues to fall, the battlefield slowly comes into view below, hazy and faded, as though being seen through frosted glass. As the Encryptmodder continues to fall, Siria appears near the Encryptmodder for the last time, and opens up a replica of the portal she used to send the Encryptmodder to the Gungeon in the first place. The bullet-Encryptmodder passes through the portal, the infinite void disappearing and being replaced with the sky of the Mindscape, or wherever DTE is taking place. The Encryptmodder enters the world's atmosphere, and the bullet it's encased in quickly starts to heat up through friction, cooking the Encryptmodder inside. The bullet screams through the atmosphere in a flash and slams to the ground right in the middle of the massed Anti-Anti-Virus Software, kicking up a massive wave of dust and smoke. When the smoke clears, the Encryptmodder is staggering out of a massive pool of molten lead with burns all over its body.

Originally posted on 2016-07-28 17:03:00

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Pricey12345
 Posted: Aug 11 2018, 07:16 PM
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Move J4, Fireball the Zetta Tentacle 2 (GTFO) and run to I4 (because i dont want to be rekt)

and I *facepalm* in STRIFE

Originally posted on 2016-07-28 18:00:00
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Irecreeper
 Posted: Aug 11 2018, 07:16 PM
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=TURN ONE-HUNDRED AND FOURTY-ONE=
Toast slightly updates the Aetherian Jadesaw, fixing the light form. (Not to be confused with Lightform.) Darkside then swaps some skills around, and redistributes some stats. Piono suddenly rips out of existence, and promptly has the ability to copy the amount of skillpoints that Aaron has! For 5 Gold. I'd rather NOT totally defile Piono's character, in the off-chance he comes back.

DESTROY THE ENCRYPTION v0.2

Teag appears, and buries himself under a pile of 574 bits of useless matter. This doesn't do much, but it summons it!

Darkside then summons the Dark Phantom to the field; a creature that's good at evasion, but not much else. He then attempts to splinter and burn the Encryptmodder, but it proceeds to bash the flames away with a firewall! As the now-just-splintered virus approaches, it deals (0) damage, largely due to the Encryptmodder being made by Chaos, who has 100% Wood Resistance. It then kicks the Virus away into a recycling bin.

Redstone joins via axing an Anti Anti Virus to death, and dealing 200 to another.

Siria attempts to Gungeon the Encryptionmodder, but being a being that's quite literally attached to a video game, the Encryptionmodder is an expert at gaming! It flawlessly makes it through the rooms of the Gungeon, and when you try to black-hole it, it promptly pops a blank and shoots you in the face with the Pea Shooter, dealing (7-1) damage to you and ejecting you from the Gungeon. It then proceeds to leave the Gungeon through (SPOILERS), not taking any damage in the process.

EoTB:
All players regen!

As there's no summoning sickness in this game for whatever reason, the Dark Phantom swings at the Anti-Anti Virus Programs, killing the weakened one and dropping another!

The Anti-Anti Virus Programs decide that attacking the Dark Phantom is a bit of a hassle, and goes to destroy Teag's Pile of Useless Matter, and collectively slap him for (6-1) damage. The Encryptmodder then flings an AK-47 forward, which attracts 2 Veteran Bullet Kin! It then completely unloads it's Peashooter, dealing (6) damage to both Darkside and Redstone!

The Battlefield:

[AE-P] Darkside: HP: 40 / 45, 1 AC. (8 HP Regen) (50% Status Resist)
[AE-P] Teag: HP: 16 / 21.
[AE-P] Redstone: HP: 32 / 37. 1 AC. (1 HP Regen)
[AE-P] Siria: HP: 12 / 18. 1 AC. (Ignores Evasion)

[AE] Dark Phantom: HP: 7,500 / 7,500. ATK: 2,000. (50% Dodge)

[PE] Anti-Anti-Virus Software: HP: 1,000 / 1,000 (x7). ATK: 500 /unit.
[PE] Veteran Bullet Kin HP: 1,500 / 1,500 (x2). ATK: 1,000 /unit. (-25% Evasion on targets)

[EN] Encryptmodder. HP: 2 / 3. Full Shutdown: [100000]

-Charge Cap: 5 (entities tend to have 15,000 HP if fully churged, and 3k attack.)
-Charges per Player: 2
-Boosts per Player: 2
-Post Limit: 1
-PROTIP: Video-game based attacks have a low chance of working! This IS a video-game based entity! Entities also deal 1 player damage per 500 damage, and they tend to like attacking enemy players...

=BATTLE: THE NIGHTMARE, TURN THREE=
Out of nowhere, a missile flies into the area and slams into the Nightmare! While this doesn't actually deal much damage, it lights a fire big enough and concerning enough to disable Zetta temporarily! The MW Anti then receives a transmission, which Gladius patches through to the speakers.

h0i, fellow travellers.
As tribute for your mercy, as well as your patronage, we, the Temmies as a whole, have decided to aid you in your battle against the Nightmare!


Chaos expresses displeasure at the notion.

cc: damni(t) (t)emmie
cc: you may be helpful (t)o (t)he minds©ape, bu(t) enough is enough!
cc: i need (t)o murderla(t)e you now, even if i(t)'ll make me feel slightly guil(t)y...
cc: ...
cc: jk
cc: i won'(t) feel any(t)hing!
cc: jus(t) wa(t)©h; a ©rimson s©ale is gonna nail you any se©ond now...


A few seconds pass. Nothing happens.

cc: s(t)upid bu(t)(t)erfly
cc: why'd i revive i(t), anyway?
cc: ugh.
cc: anyway, if i know where you go(t) (t)ha(t) compu(t)er from, i should be able (t)o nail (t)wo- no, four nerds wi(t)h one volley...


Anyway, with Temmie now in the fight, things should be much easier! Missiles, which are fired every three turns, will disable Zetta, stopping him from damaging you! Nothing could possibly go wrong now!

Ahahahahahahahahahahaha.


Originally posted on 2016-07-29 02:10:00

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Eris
 Posted: Aug 11 2018, 07:16 PM
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Found the 'h0i' that is incoming:
h0i

Originally posted on 2016-07-29 02:25:00
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Featherfall
 Posted: Aug 11 2018, 07:16 PM
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I fire Healmore on my space.

I then ge+ an exorbi+an+ amoun+ of SP.

+hen I can gi+ gud.

Originally posted on 2016-07-29 14:18:00

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teag2
 Posted: Aug 11 2018, 07:16 PM
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Oh my god must protect weapon that actually affects Zetta
Teag teleports to C12 on the Temmie Workship, runs to F9, and meditates.

Originally posted on 2016-07-29 16:12:00

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Sparked
 Posted: Aug 11 2018, 07:16 PM
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Redstone moves over to N6 and and uses BULLET HELL south-east.

DTE

Redstone Shock 2/5
Electric Elemental 2/5

Redstone pulls out the Ear-Destroyer 3000 and plays the world's loudest meow to attack the Encryptmodder.



Originally posted on 2016-07-29 17:42:00

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NumberSoup
 Posted: Aug 11 2018, 07:16 PM
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I move to L4 and hit the extractor.

Originally posted on 2016-07-29 18:22:00
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insert_generic_username
 Posted: Aug 11 2018, 07:16 PM
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Why do people make usernames like this anyways...
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I'll just beam Crystal Cannon 8.

Originally posted on 2016-07-29 18:38:00
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crystalcat
 Posted: Aug 11 2018, 07:16 PM
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Siria fires off the charged Nanobot Launcher at E14, then Zillycharms herself and runs to D10, teleporting onto M20 on the Nightmare. Let's kill some cannons.

(Tazz, this is where you come in. Melody abuse to get double action should let me pretty handily kill both of the Crystal Cannons behind the Energy Wall. All you need to do is just cast Melody on me twice, beginning next turn, which should be easy considering MP regen.)

Originally posted on 2016-07-29 19:06:00

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Eris
 Posted: Aug 11 2018, 07:16 PM
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Toast uses Whir Up-er! The Jadesaw chamber inside the Jadesaw spins around, and switches the element to Light! The glass shards around the teeth light up with a creamy gold light. Since the teeth are spinning, it really just looks like one big strip of light spinning around the blade. Anyway, Toast's right arm also lights up with the same colour, since it's made of crystal. She then moves to E11.

Red Destroyer moves to D14, murders the sentry then "retreats" to F12.

Originally posted on 2016-07-29 19:09:00
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PitTheAngel
 Posted: Aug 11 2018, 07:16 PM
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Alright, time to get Lyra off the floor. Move to C11 so I can use my action to free Lyra from root.

No rule saying I can't go first, is there?


*sigh* Thanks for that. It's not entirely helpful, but thanks. Either way, I'll thwack the enemy right up top of me (yaaaawn, not bothering to check the name right now), apply Badly Poisoned if it doesn't die, and get back to I11.

Originally posted on 2016-07-29 19:38:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 07:16 PM
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I move to P17 and stab the other Crystal Cannon and stab it. Ultra Greed will standby.

@Turrets: One of you fire on the Shard Interceptor #2 and destroy it! Another one of you, fire on the 1st Shard Interceptor once and the Nightmare once, with crew damage going to the DT Extractor!

@Gladius: Move the ship up 1 square!

@Splinter Helicopter: Fire at the 2nd Shard Interceptor once and move downards!

@Redstone: YOU CAN MOVE THROUGH ALLIES.

@Glitch Crimera: Fire a Glitch Beam at the Nightmare! Every HP counts!

@Insert: Fireball that other Crystal Cannon so we can shut it offline ASAP!

Originally posted on 2016-07-30 04:04:00
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Adria
 Posted: Aug 11 2018, 07:16 PM
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Right then, so I move to (D4) and repair a hull breach (multiple if allowed)
Also, shouldn't I receive my overkill MP for brutally killing that shard golem?
And Rin should be not on the board at the moment.
===
DTE
"...
Fine. [b]gorilla
you then."[/b]
I just poke the anti-anti-virus software.

Superadmin (4/5) (+2 Crystal)
The Ultimate Poke (1/5)

+1 Crystal, +1 Teag

Originally posted on 2016-07-30 04:28:00

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Battlefury
 Posted: Aug 11 2018, 07:16 PM
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Move to u15, thunderburst at u13, "retreat" to v13

I then proceed to grab some titanium, and, melting it, shape it into three safety locks, - with a cost of 3 titanium ingots per safety lock base. I then proceed to melted some hallowed, and armor the safety locks in hallowed. This uses one ingot per lock. This Saftey Lock allows for certain items to be locked down, with usage being limited to Tazz, Crystal, and me, plus anyone who gains our permission to use it. Basically, an anti-idiot lock.

Next, i proceed to explode a Dog Block and our Dog Ingot's, reverting them to dog residue. I then apply a Safety Lock to the dog residue.


i then decide to buff up Glitch Tem a lot by selling them all the basic gear we haven't already sold them, giving it to tem for free if they don't have enough value.
I sell/give Glitch Tem the following weapons:
Rapier:
Longsword:
Spear:
Axe:
Longbow
Rifle
I sell/give glitch tem the following helmets:
Knight's Helmet:
Cowl:
Bone Cap:
Enchanted Hatstack:
I sell/give Glitch tem the following armor:
Mage Robes:
Metal Plating:
Cloak of Concealment:
Frenzy Aura:
Glass Armor.
I sell/give glitch tem the following accessorys:
Mana Orb: +6
Potions of Regen:
Finale Amulet: .
Rabbit's Foot:



Originally posted on 2016-07-30 07:23:00

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Pricey12345
 Posted: Aug 11 2018, 07:16 PM
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Nulled for Post movement.

Originally posted on 2016-07-30 07:44:00
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