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 DTG: Chaos (v.1.0) (Complete), The show is over.
PitTheAngel
 Posted: Aug 11 2018, 06:52 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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QUOTE (The_Topazian @ (time=1460173225))
Is it too late to join at 106 pages? http://b3.ifrm.com/static/emo/18.png
((of course not! just go read the character creation page and make the most broken min-maxed player possible!

accurate thought train of a good deal of chaos players))


Originally posted on 2016-04-09 04:47:00

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Battlefury
 Posted: Aug 11 2018, 06:52 PM
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QUOTE (The_Topazian @ (time=1460173225))
Is it too late to join at 106 pages? http://b3.ifrm.com/static/emo/18.png
I joined at like, page 80. In the middle of a foe rush.
If i can do that, 100 pages is just fine.

Don't forget to minmax to hell and back http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

Originally posted on 2016-04-09 04:48:00

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Irecreeper
 Posted: Aug 11 2018, 06:52 PM
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Nope! Never too late to join! Also, counted Cobalt's post this turn! Yey.

Originally posted on 2016-04-09 04:50:00

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insert_generic_username
 Posted: Aug 11 2018, 06:52 PM
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Why do people make usernames like this anyways...
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I use a beam on Crystal 2.
0/10/10
25/50/70
0/30/45(Doable within one attack from Siria and Darkside each)
0/40/60(1 attack from Willow and all Wilsons foxfiring twice)
0/25/35(Focus Talist's nearby summons on it and nothing else)(That is to say, tem archer, w clone 3 using foxfire, and glitch spider)

Someone please murder toast.

Originally posted on 2016-04-09 05:10:00
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Adria
 Posted: Aug 11 2018, 06:52 PM
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@Topazian Never too late, amigo! Just create the character of your dreams!

Anyway, we just need to kill at LEAST 4 more crystals and then aC's dead. For the 10-damage crystal, get someone with low damage to bop it, then throw splinters at it until you got it.
Or even better, make salted splinters. I think, last I checked, they dealt 10 damage exactly. Make some of those and throw them at it.

NOBODY TOUCH CRYSTAL 3! Because I Trueform Crystal 3, immediately bringing it into kill range. Thank god for 2x augment.

Rin kinda just... stands there. Oh, and she medicates me.

1: 0/10/10
2: 25/50/70
3: 36/30/45 Ded.
4: 0/40/60
5: 0/25/35

Originally posted on 2016-04-09 05:15:00

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The_Topazian
 Posted: Aug 11 2018, 06:52 PM
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Yay for really speedy characters that die in one hit.

Ventrus: That one really fast character who spams arrows.

HP: 16
MP: 10
STR: 1
AGI: 10 + 5% dodge from Cloak +5% dodge from Amulet (+1 from Cloak of Concealment,+1 from Cowl)
INT: 1
SPC: 1
AC: 0

Weapon: Shadow Staff

Helmet: Cowl
Armor: Cloak of Concealment
Accessory: Ghost Amulet
Abilities:
Counter because more dodge
Blade Rush
Taunt, because Counter.
SPECIAL ATTACK:

Wind Fury:
SP Needed: 200
Fill Method: Attacks Dodged(x3), Damage Taken
Effects: Ventrus gains unlimited movementfor the turn. Every time he goes within one space of an enemy, they get pushed back 2 spaces. If a foe hits anything while being pushed back, they take (8-10) damage.

I spawn at E5, and whack Crystal 5 with my Shadow Staff.

Yey for 55-70% dodge chances, depending if Counter is up.

Originally posted on 2016-04-09 05:24:00
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Irecreeper
 Posted: Aug 11 2018, 06:52 PM
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Dop's done.

@Topaz: The current battle is very cooperation based; the players must hit the crystals to increase their damage values. You need to bring the damage up to a certain level, but not too far beyond that; otherwise, the crystals explode. And that's great fun for me, but not you. Cooperate with the others to do this better.

Originally posted on 2016-04-09 05:25:00

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PitTheAngel
 Posted: Aug 11 2018, 06:52 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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We've almost got this. All we need to do is to get through these last crystals and we can all take a break.

MOVE: G11
WASTE SPECIAL ON NUMBERS
RETREAT: I9

also change guardian to blade rush because even more movement


Topaz, you can't use Blade Rush. That's a melee skill, and longbows are ranged weapons.
Either way, interesting approach with the Fragile Speedster. I'd recommend focusing more on increasing HP and STR for your first few skillpoint gains so you're not incredibly fragile.


The battle's about to end, so there's not a whole lot you can really do right now.

Originally posted on 2016-04-09 05:25:00

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insert_generic_username
 Posted: Aug 11 2018, 06:52 PM
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Why do people make usernames like this anyways...
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Pricey, attack Crystal 1.

Originally posted on 2016-04-09 05:55:00
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Adria
 Posted: Aug 11 2018, 06:52 PM
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@Topazian Huh. I can see a character like that being extremely useful for the upcoming ship sections (You've basically got unrestricted movement, which is amazing combined with agility, meaning you could get to the ship's core in no time flat). Though I would change your weapon. See, Blade Rush, while it will make you move farther, needs a melee weapon to work. Al Longbow is, obviously, a ranged weapon. Choose a melee weapon. I'd say that either the Spear or Shadow Staff would suit your style well. Probably more so the Shadow Staff because you can choose an extra skill as well, and create shadow clones on dodge. Heck, get TemsFour (Sacrifice one AGI for clones that can swarm the enemy) or Shifting Sands (Switches places with someone for even more movement) as your other skill. Depends on what you're going for, really.

So here's the briefing for the current mission: It's almost over anyway. But if you want to help a little, if it's needed, attack Crystal 4 right next to you if the damage the crystal takes isn't 40 damage or more already. If that's good, attack Crystal 5 or 2 if they're not above 25 and 50 damage, respectively.

Crystal 3's already good, and you're not likely to get exactly 10 damage on crystal 1 (Unless you decide to make salted splinters with salt and splinters and then throw it at that crystal for exact damage).

We're doing this to kill the boss in the quickest way possible. If you can't do much, then just attack anarchistsCreation. Simple, no?

Originally posted on 2016-04-09 05:56:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:52 PM
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1: 0/10/10-Talist, I'm not sure how we'll deal with the rest, but I have specific orders for you regarding Crystal 1. Please make the Temmie Archer move up and fire on this Crystal with its basic attack. We'll use the Damage Calculator this turn so we can guarentee it hits the perfect 10 sweetspot. You can have one of your entities do it and then have Tem Archer fire on Crystal 1, which it can be in range in if it moves to D3 or such. NO-ONE ELSE, AND I MEAN NO-ONE ELSE, TOUCHES CRYSTAL 1.

If Talist doesn't post this turn, I make the Temmie Archer move to D3 and fire on Crystal 1 for a guarenteed 10 damage. But I'd rather not be that person.

2: 25/50/70
4: 0/40/60
5: 0/25/35

If we get 4 of these, barring AC getting very lucky, he's dead-if it's only 4 its possible for him to survive with up to 20 HP if we're really unlucky. 5 is a kill confirm-but let's not let the Perfect become the enemy of the good here, this is DTG after all.

In other news: I use the Damage Calculator, annihilate the abomination that is the Toaster-turned-T0x4AST with a well-placed Magical Anti-Glitch card and then slide over to J8, planting my butt firmly on the couch. Taht'll hopefully proc Thief's dagger so we get the 1 gold that would now be really appreciated.

A note: My use of the Damage Calculator causes all attacks to hit for their highest damage values. Use the HIGHEST damage value for all attacks here-on, NOT for the preceding.

@Topazian: This fight may be a bit complicated to join in on, to be honest. You may want to wait a bit. Also, Blade Rush requires a melee weapon, which the Longbow isn't. Getting a Melee weapon won't be too bad though; at that AGI you have +1 Retreat; on the right weapon that can be 3 or even 4 retreat, which means that after attacking (if you've moved) you can then make another move equivalent to that value, and 3 retreat is as much movement as most normal characters. With with the right weapon you can rush in, stab cleanly, and put good distance between you and the other guy. In and out, like a boxer. That's all up to you, though. You're also free to any weapon in our ever-cluttering inventory as long as no-one else has claimed it. I'll help you out, and we'll certainly prioritize you on the people to get items for. We can definitely make you feel much stronger than you feel you are now with a little help. Granted, if you're wondering why some of us have bigger stats than you by far, that's because Skillpoints are awarded based on battle participation, and some of us have been in quite a few. But don't worry too much about that.

Also, at your speed levels Blink is kind of redundant: You may prefer some of DarkSide's suggestions. I would too. I would be willing to spend money on a Pocket Scanner, in particular, to allow you the ability to nail every hit, so you may then exploit the Bloodstained Foil we have (which bleeds all enemies on hit but makes you bleed if you miss) so you get 100% bleed from every attack with no real downside and 100% accuracy on all targeted spells to boot. Or just Shadow Staff as he suggested. That's handy too.

Originally posted on 2016-04-09 06:08:00
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Eris
 Posted: Aug 11 2018, 06:52 PM
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Toast moves to G9, then fires WEST, dealing exactly 10 damage to Crystal 4. She then 'doesn't even' to H11 after everyone else has done their thing.

Crystal 1: technically 0, but really 10/10/10. TALIST SEE THIS.
Crystal 2: 25/50/70
Crystal 3: ??/30/45 idc but its dead.
Crystal 4: 10/40/60
Crystal 5: 0/25/35

Originally posted on 2016-04-09 08:38:00
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Pricey12345
 Posted: Aug 11 2018, 06:52 PM
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Go to C5, Deal 10 damage to Crystal 5 via my Rapier and go up to C4.

Current Crystal Stats

Crystal 1: technically 0, but really 10/10/10. TALIST SEE THIS.
Crystal 2: 25/50/70
Crystal 3: 10/30/45
Crystal 4: 10/40/60
Crystal 5: 10/25/35

Originally posted on 2016-04-09 08:48:00
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engie
 Posted: Aug 11 2018, 06:52 PM
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I'mma move to J8, then shoot anarchist.

"REMEMBER WHAT I TOLD YOU TO DO AT THE START OF THE FIGHT? GO DO IT."

Crystal 1: Technically 0, but really 10/10/10 (TALIST SEE THIS)
Crystal 2: 25/50/70
Crystal 3: 31/30/45
Crystal 4: 10/40/60
Crystal 5: 10/25/35

Additionally, in-character me, once he realizes that he may have accidentally indirectly called Gladius mum, blushes intensely.

Originally posted on 2016-04-09 09:10:00

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NumberSoup
 Posted: Aug 11 2018, 06:52 PM
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I move to D5 and attack Crystal 5

Crystal 1: Technically 0, but really 10/10/10 (TALIST SEE THIS)
Crystal 2: 25/50/70
Crystal 3: 31/30/45
Crystal 4: 10/40/60
Crystal 5: 22/25/35


Originally posted on 2016-04-09 15:24:00
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The_Topazian
 Posted: Aug 11 2018, 06:52 PM
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Ah. Switching weapons. And possibly skills. Definately special editing though. /null. SO TORN BETWEEN GHOST AMULET AND RABBIT FOOT. Wellllll my character is re-accessorized now.

Originally posted on 2016-04-09 15:35:00
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Adria
 Posted: Aug 11 2018, 06:52 PM
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GUYS! I had a second minicrit Trueform on Crystal 3! It was dead after my turn!
I think Tazz removed Crystal 3 because it was dead already. Next time, look at your allies' posts for pete's sake!
(Also, Tazz, you should have left Crystal 3's stats there to avoid confusion)

Originally posted on 2016-04-09 16:45:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:52 PM
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A note: I will remove any Crystal that's just outright dead from the tally. Which means Crystal 3 is long dead from DarkSide's action-EDIT YOUR POSTS AND CHANGE TARGETS, before you make it explode, please! Also: I have activated the Damage Calculator, so all attacks for this turn will do their HIGHEST amount past my post up there-edit accordingly!

@Topazian: Our current objective is to get at least 4 crystals into having enough damage such that we get to at least the 2nd number without going over the 3rd. We have damage tallies below, and for this turn all attacks do the most damage they can possibly get, so add your highest possible damage in one attack to the tally for the crystal in question. It's also within your interests to not stand in any space that anarchistsCreation is in the same row or column as, as he has an attack that hits everything in that row/column.

The Crystal's current damage is the 1st value; the Crystal damage needed to get into kill range is the second; the crystal damage that is the overkill value, which is undesirable, is the 3rd. Ignore Crystal 1 (we already have a plan for that) and Crystal 3 (as it stands it's well-overkilled barring some edits and even with those edits its well killed), so try to hit Crystals 2, 4 or 5. Oh, and don't stand within range 1 of them; if the crystal survives, it can destory itself and Prime you, which can cause you to explode.

1: 0/10/10- @Talist, Temmie Archer this Crystal! NO-ONE ELSE TOUCH THIS CRYSTAL.

2: 25/50/70

3: 77/30/45: OK, people! DarkSide already hit this with a Trueform chair while Minicritting for well into the kill range-DON'T HIT IT ANY MORE! EDIT YOUR POSTS TO NOT ATTACK THIS CRYSTAL!

4: 10/40/60

5: 23/25/35 (Pricey miscounted here by 1 damage; I recommend someone use an unarmed strike, as that will do 4 damage and put it into kill range safely).

Originally posted on 2016-04-09 17:32:00
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The_Topazian
 Posted: Aug 11 2018, 06:52 PM
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I edited my post to include whacking Crystal 5. That *should* put it in defuse range. I think. /null

Originally posted on 2016-04-09 17:42:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:52 PM
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Alright, that's a 3rd Crystal down (effectively, after @DoctorsHateHer and @Engie edit their posts to not overkill a Crystal already in kill range and after Talist's Temmie Archer nails the 1st Crystal!)

1: 0/10/10- @Talist, Temmie Archer this Crystal! NO-ONE ELSE TOUCH THIS CRYSTAL.

2: 25/50/70

3: 77/30/45: OK, people! DarkSide already hit this with a Trueform chair while Minicritting for well into the kill range-DON'T HIT IT ANY MORE! EDIT YOUR POSTS TO NOT ATTACK THIS CRYSTAL!

4: 10/40/60

5: 29/25/35

Originally posted on 2016-04-09 17:49:00
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