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 DTG: Chaos (v.1.0) (Complete), The show is over.
teag2
 Posted: Aug 11 2018, 06:42 PM
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Positioning is a little better now, so I figure I can move to where I can do better.
I run to G7 and Portal Rend Matt.
That's gonna hurt.
unless it misses, which considering my current luck, it probably will
Seriously though, it's like Matt is DESIGNED to be practically immune to everything but Portal Rend.
I also retreat to E6, to avoid further injury.
"Glitch Temmie, you're gonna have a bad tem."
+5 Reference Points.

Serious talk: If somebody wants Lance ded, then just augment me and he'll be ded.

Also, somebody should throw a fireball or something fire at Team EBF. They are weak to Fire while sapped.

Edit: I found the Shadow Staff, by my entry in the Characters tab.Yay. Too bad I'm not a mage <.>
Also, I just realized that I gain +1 Retreat with 4 AGI. Huh.

Originally posted on 2016-03-01 05:17:00

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Eris
 Posted: Aug 11 2018, 06:42 PM
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@teag next turn I will use Enchant: Lightning on you. If someone can use the augument parts than you'll be able to pop freddy or lance p easily.

UNLESS I get Red from Pit, then I'll go ape on these guys.

Spell idea: Dispel (6 MP)

Remove buffs or debuffs from a non-boss target.

Alternatively could be an addition to silence.

Originally posted on 2016-03-01 21:05:00
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Irecreeper
 Posted: Aug 11 2018, 06:42 PM
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No update today, folks. There's going to be lots of stress today, given that I need to study for an insignificant Physical Education test...
...which is cursed with the following:

-It is somehow worth 3% of my GPA. Not for the PE course, but my WHOLE GPA.
-We rushed through literally all the content.
-We never reviewed any of it in class.
-It's 999% memorization and fact regurgitation.

...Bluh.

Originally posted on 2016-03-01 21:24:00

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Link to Thymium Discord: Click Here!
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teag2
 Posted: Aug 11 2018, 06:42 PM
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DOP? FALLED BORT
...I've been watching too much TPP.

Originally posted on 2016-03-01 21:41:00

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Adria
 Posted: Aug 11 2018, 06:42 PM
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Avid A Hat in Time fan
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Welp, that was... interesting...
Lots of personal issue shenanigans went down. I don't really want to get into that stuff.
But anyway, I'm back from a slight break. Just going to assume that everything's going smoothly and all the balance drama is sorted. 'Cause that's what I hope, and what it looks like.
I'll be waiting before I do anything, though.
((Also for those wondering, I'm not returning to the Terraria session, at least for a while yet. The reasons are classified, so don't go asking, k?))
...
Anyway, I saw that summons have been changed slightly. I'll fix up my summon (Lin Rin) now:

HP: 13
MP: 15
DDG: 10%
MV: 3
SKILL: Medicate [8-10 HEAL, 3 RANGE, 3MP]
ATTACK TYPE: Hybrid [6-7 DMG, 2 RANGE, 1 RETREAT, +2 MHP]
WEAKNESSES: 25% on: EARTH. 100% on: AIR/WIND
RESISTANCE: 25% on: PSYCHIC

Wow that's actually a pretty good modification.
...
Fact regurgitation... bleh. Just... bleh.
Still not as bad as my luck, tho.


Originally posted on 2016-03-02 03:42:00

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Sparked
 Posted: Aug 11 2018, 06:42 PM
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We need to kill Natz quick, or she might snipe me to death. I had no idea that Redstone's insult would give her ANOTHER FLIPPING SKILL. AIMED A REDSTONE.
/null

Originally posted on 2016-03-02 05:07:00

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You are already dead.

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insert_generic_username
 Posted: Aug 11 2018, 06:42 PM
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Why do people make usernames like this anyways...
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I'm totally fine with your dying. I mean, you're the one who wanted to make jokes. And now you're the punchline!
/kek

Originally posted on 2016-03-02 07:37:00
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engie
 Posted: Aug 11 2018, 06:42 PM
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I just noticed that Taunt scales with STR. Should I swap one of my spells out for it?

Originally posted on 2016-03-02 10:29:00

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crystalcat
 Posted: Aug 11 2018, 06:42 PM
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Engie, you're a sniper right now. Unless you want to swap out for a similarly powerful axe/tank build, I recommend you keep your current build. Taunt isn't useful at range.

Originally posted on 2016-03-02 16:31:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:42 PM
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@Engie: What Crystalcat said. Taunt works at Range 2 at most, while the weakness of the rifle is that you can only shoot every other turn, which means you'll just get wailed on without any legitimate ability to retaliate against everything coming at you, and you will almost inevitably be surrounded so no retreat for you either. Extremely inefficient, at best. If you want to go Axe (same damage per hit, no retreat but no reload passive and kills instantly at under 50% HP, MUCH more useful in the situation above) or even Greatsword (less damage, but a Spinning slash skill that will work wonders given that everyone will probably be crowding around you), then that is totally fine, but as a Rifleman you're better served with what you have right now. If you're going that, it would require a completely different build.

@Redstone: Relax. It's 4-5 damage at most, and Natz has MUCH worse in her arsenal (and we've got Toast to use Shifting Sands on her, so we're in the process of obliterating her as we speak). Granted, you dying as a result ought to be hilarious enough to justify keeping her alive if she wasn't the one in the dress, therefore the one that Lord Victor Nefarian would politely ask to kill first (and she didn't have such nasty skills and such a nasty SP fill requirement). Well, unless she focuses fire on you, in which case, everyone wins! THE SPIDERS SHALL HAVE THEIR LATE, TANGENTIAL VENGEANCE! http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

@DarkSide: Why aren't you returning immediately? http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png Yeah seriously though, take your time, DTG is annoying to deal with at times, and I should know, and I won't really ask about it. Personal business.

Originally posted on 2016-03-02 17:01:00
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engie
 Posted: Aug 11 2018, 06:42 PM
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Nah, what I'm thinking is to exploit my massive strength value in order to gain about +7 AC so that, if I somehow get a copy of Temmie Armor, I'm basically immune to most ranged attacks. Possibly even Zetta's Table Leg.

Originally posted on 2016-03-02 19:21:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:42 PM
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@Engie: You're literally ignoring the other half of the special then, which is to attract enemies towards you. That, and you really don't have the mana to support that and an Augmented shot AND your summon-I'd say the summon goes if that's the case. NumberSoup already outdoes you in Armor as well, with a total AC of 9 with the spell, 11 at under half HP, and his build is explicitly a tank build-and I'd say that if anyone was getting the Temmie Armor it would most likely be him as he will benefit from it a LOT. Oh, and he has enough INT to use Thunderburst effectively, which at his INT is almost as long-reaching as your Grenade Rifle (Range 4) and has Splash 3 (you have Splash 1) with 12-13 damage with no splash reduction (contrast the 1/2 reduction for your attacks). If this extreme splash damage turns out to be impractical, he could switch it out for Iceblast (Less splash, but slightly more damage and less cost) or Firebomb (even more damage), and would still have Splash 2 with his current build.

I personally think the Grenade Rifle is actually pretty bad compared to the base Rifle as well. sure, Range 5 Splash 1, but the -1 DMG at base for its direct shot, and the 1/2 damage penalty for the splash, makes your original build (designed for single-target elimination) much weaker in my opinion-though it IS good for group-targeting. Then again, I also kind of think the Rifle and Grenade Rifle pales in comparison to the Ax in this case, as if you're going to have that much AC, you might as well exploit it by charging into the fray and whipping out what would be roughly a 18-19 damage murder weapon that also instant-kills mooks at 50% HP. Then again, this is mostly in relation to this particular build; for high-damage sniping you cannot beat the Rifle with a good Augment, but if you really want Tank, I really say you should be attempting to exploit your tankiness; after all, doesn't matter how much AC you have if everything on the field is deliberately waiting to hit you until the end (which is the entire point of Taunt, to make SURE that your tankiness gets put to work).

Also, found a few easter eggs: Namely, apperntly Glitch Temmie (the weapon) is hidden somewhere. Not sure where.

Originally posted on 2016-03-02 21:32:00
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Pricey12345
 Posted: Aug 11 2018, 06:42 PM
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Move E9, Guardian, End.

Originally posted on 2016-03-02 21:45:00
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engie
 Posted: Aug 11 2018, 06:42 PM
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If I take off the aura, which will give me +1 AC, then fix up my STR value back to max, casting Taunt will give me a total of 8 AC. Which would then become 11 AC if I had Temmie Armor, maybe even higher if I have an actual incentive to invest in intelligence - which I would have if it meant I could become near-damageproof at will. Combined with my current build, the +1 DMG of the Temmie Armor would also make it so that I can do 18 damage in a single shot, 27 if with a minicrit, 36 with a full crit. Those values would also result in 10 splash damage without crit, 14 splash with minicrit, or 19 splash with full crit - these are MINIMUM damage values, without factoring in Assassin's Judgement. For reference, if I shot a Zetta-size target who had no resistances, that's at least 60 damage in a single shot.

Sides, it'd really help in those battles that I seem to get into a lot where I'm the only guy fighting.

...

Calculation I just wanna do real bad.

(36 + 19 + 19 + 19) X 4 (Assassin's Judgement) / 4 (Zetta's 75% resistance) = 93

Originally posted on 2016-03-02 22:01:00

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Eris
 Posted: Aug 11 2018, 06:42 PM
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@Engie Yeah but... The Temmie armor is for people that will ACTUALLY be dealing and (more importantly) taking damage consistently. Like me or Numbers. The 1+ DMG would actually be a waste since you can only use it once every two turns, despite being AoE. My basic attack has a better AoE (more likely to hit more people, since seriously, no 9 enemies are ever going to be compressed in a 3x3) and can attack every turn, thus the DMG is better spent. Since I need to be at 2 range or less to take advantage of it, the AC + HP Regen lets me be an Off-tank that does tons of damage.

As cool as that sounds engie, every part of this armor is generally better on someone like me. DMG bonuses are amazing, AC lets me survive to pump it out. I personally think that it should go to either Numbers or I.

Originally posted on 2016-03-02 22:11:00
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Sparked
 Posted: Aug 11 2018, 06:42 PM
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I realized how much of a shit I made Redstone be. http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

Originally posted on 2016-03-02 22:33:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:42 PM
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@Engie: What Toast said. You're not getting Temmie Armor for your build until you commit to Axes or another close-range weapon and a legitimate tank build rather than pure damage, as while that is monstrous damage, for all the minmaxing, you're wasting the AC because you, as a sniper, should ideally never get hit anyways, and casually stand far away from the action to avoid taking said blows because you want to acutally make your range matter. If you ARE getting hit then you're screwed because you'd be behind/far away from everyone else, thereby meaning there's not gonna be anyone else to go to other than you, negating your range and possibly making your own splash rather harmful if you can't get Taunt up (considerably at that; even with Temmie Armor that's a blow of 6-7, which given your low HP is very concerning). Oh, and guess who'll rush you first? Naturally the big beefy entities who won't die in one hit to anything, even your rifle. If you get in close to make use of Taunt/Temmie Armor, again, every-other-turn attack, which minimizes the benefits of splash, and you'd be really wasting the ability of the Rifle, as most melee weapons can hit just as hard over the course of two turns as a Rifle can in two (counting turn to reload), making its primary benefit not its stupidly high damage but its stupidly high damage coupled with stupidly high range-and Siria's Longbow build has realized that the Longbow, in this regard, is superior due to above-average DPS and an Extra range. And all of that is discounting any enemy with ignore AC effects, who will ruin your tanking life. NumberSoup, DarkSide and even Toast have the benefit of more HP than the bare minimum. In other words; no matter what, your choice of weapon will make the set clash and be non-optimal, ignoring either the AC of the Temmie armor or the Range of the rifle, and for that matter, the DMG either way. The only exception would be an entity that attacks at Range 5, and an entity that attacks that far will likely require you to move forward to hit it, putting you in range of its buddies. indeed, I must say that, if we had 5 more Temmie Armors than we do right now, you would be dead last to get it, even behind the mages and Siria (who is also a long-range attacker) by the virtue of them basically having double the benefit of the +DMG compared to you.

Yeah, no. You're not getting Temmie Armor, and given your position it would be sub-optimal to get Taunt over Summon.

/null.

Originally posted on 2016-03-03 00:39:00
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engie
 Posted: Aug 11 2018, 06:42 PM
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Response pending. It's not going to be pretty.

Originally posted on 2016-03-03 01:11:00

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Talist
 Posted: Aug 11 2018, 06:42 PM
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Okay, because Engie can't move and Siria moved, Wilson instead goes to B3 and illusions up. Well, he does that if that would let him summon at least 3 illusions.

Also, Wilson should obviously get the next Temmie armor because he'd look cute in the Temmie armor and Temmie ears. Either that, or he already looks very creepy right now for having his actual ears plus a set of fake ears. ... Thinking about it, it's probably the second option. But yes, we should definitely prioritize aesthetics in a mostly text based game.

Also, why can I wear the Tophat over my actual ears, but not over the Temmie fake ears?

Also, I'd prefer if people weren't so... ... forceful in this argument... It's making me a little uneasy...

Originally posted on 2016-03-03 01:47:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:42 PM
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Can we also just step back and realize that we're not getting Temmie armor again in a long time? The votes have 5 for more general equipment buy uses. It's possible we're not getting Temmie armor until the endgame if we do decide to buy Thyme/Cane beforehand. And that's considering we could NEVER get it.

Originally posted on 2016-03-03 02:12:00
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