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 Clown Hunter Generations, Emergent Storytelling WIP DTG Chaoslike
DCCCV
 Posted: May 21 2023, 01:31 AM
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Mysteriously Mysterious (Not Really)
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I have literally not set up any google sheet for this at all yet, but I wanted to just start this up right this instance before I delayed any further.

This game will be a "Riot Chaoslike" in which unit movement will be determined by everyone. The reason why is explained below in spoilers, but if you'd rather play this blind than be my guest:

Primary Mechanic Below
This is actually a roguelike in which your characters can permadie and then you have to use a replacement character the next run.


Your character has assembled with many others before the Ruins of Memory, the gateway into the Dark Carnival. The Dark Carnival is an organization of deadly Paradox-Powered Clowns who you have absolutely had up to here with. You have decided that you are going to kill all the Juggalos and topple their Holy Princes, no matter what it takes.

But first, the Enchanted Seal protecting the Ruins of Memory is only freed every 20 years. If you want to get into the Dark Carnival, you must first get past this Seal.

Begin.

CHARACTER CREATION:

Your character starts with 20 Base HP and 20 KP. You can allocate KP to any of the following stats:

MHP: Your Health Total. Increases HP by 2 for each KP.

Increasing all other stats takes 1 KP per point up to the current softcap of 10, after which it takes double KP to increase(ex: it takes 10 KP for 10 ATK, but 12 KP for 11 ATK.)
ATK: How much damage you deal. +1 Damage per ATK.
AVO: How dodgy you are.
HIT: How accurate you are.
DEF: How durable you are.
SPC: How powerful your Skills are. More on that later.

Accuracy is determined by rolling (Your HIT)/(Enemy AVO). If this number is over 100%, you instead roll CRIT, which is (Your Hit-Enemy AVO)/(Enemy AVO).

Now, Skills. For now, just make up any 3 skills. You may have noticed there's no MP. That's because Skills are now cooldown-based. Below are some example skills. Feel free to make up your own skills.

Ooof Ouch Owie I forgot Skills(Subject to rebalancing)
Manifest Weapon (Cooldown: 1)
Use either a Melee, Pike or Bow-type weapon instead this round, attacking and countering as that weapon.

God Mode (Cooldown: 2)
Replace your attack with (x) range 1-3 for this round. Scales with SPC.

Heal (Cooldown: 1)
Restores target HP. Scales with SPC.

Washi Ja (Cooldown: 2)
Your basic attack deals 150% damage this round, but cannot be used the next round. +10% damage per SPC.

Mediatate (Cooldown: 5)
Successfully Meditating lowers all skill cooldowns by 1. +1 Cooldown reduction per 3 SPC.

Guard (Cooldown: 2)
Doubles DEF for the round. +1 per additional SPC.

Sprint (Cooldown: 1)
Doubles MOV for the round. +1 per 4 SPC.

Luna: (Cooldown: 3)
Your Basic Attack ignores half DEF this round. +1 DEF ignored per SPC.

Countersnipe (4 CD)
If targeted by a reloader, automatically counter first regardless of range. +2 DMG per SPC.

Bloodmoon (7 CD)
Target DEF is halved for the round.

Chill Out (4 CD)
Lower cooldown of target skill on ally by 1. +1 Cooldown reduction per 6 SPC.

Camelot Snowflakes (7 CD)
Allies within range 1-2 gain Damage Cut 2 this round and next round. +1 damage cut per 4 SPC. (Damage Cut reduces incoming damage by its magnitude after other calculations. Damage Cut can reduce incoming attack damage to 0).

Ban Dying (CD: 8)
Target ally gains Guts status for 2 turns. If they would die, they don't, surviving at 1 HP and dispelling the status. +1 HP per 2 SPC.

All For One (CD: 6)
Target is basic attacked by you and all allies in Range 1 of you. Target can only counterattack you once. +1 Upper Range per 10 SPC.

Warp (3 CD)
Teleport to an opponent in range 1-2 prior to your basic attack. +1 Upper range per 3 SPC.

AXE POWER (0 CD)
Replaces your Basic Attack with a 1 range attack that deals X^2 damage, where X is how many times you've cast AXE POWER in a row.


Also, your weapon. Make any weapon, I'll rebalance it later. I just want fresh meat characters in this game ASAP. If you have any questions just ping or DM me on Discord.

Okay bye

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JOEbob
 Posted: May 21 2023, 05:54 AM
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[CharConcept1]
Pizzasmcpizzas employee
+10 SPC
+3 DEF
+3 (6) HP
+4 AVO

Skills:
Offer Sentient Pizza (Cooldown 1)
Target an entity. If they order a sentient pizza, summon a 'sentient pizza' allied(to you) entity. For each pizza already present, most characters are more reluctant to order more.

Who Turned Out The Lights (Cooldown 5)
Target a Paradox-based effect, and reveal it to only seem paradoxical. Can have various effects, such as stunning nearby Clowns, negating or weakening the effect, or others.

Offer (Formerly-Sentient) Pizza (Cooldown 3)
Heal an entity in Item range for [HPamount] and give them a random buff.

Weapon: (I dunno)

[CharConcept2]
Cake guy
+8SPC
+4 DEF
+4 (8) HP
+4 AVO

SKILLS:
GREALT BAKIN SKIOL (COOLDOWN 1)
TAR;GET COPRSES IN RANGE. MAKE CAKES (FROM COPRSEZ). THEY GOE IN BATLE INVENTORY!. IF NMO CORPSE, MAKE 1 MUCH LAMER GENIERC CAKE.

CAKE AMROR (COOLDOWN 4)
EQUIP ARMOR TO SOMEONME, CONSUME CKAES FROM INVENTORY TOM AKE IT BETTER ARMOR.

CAKE ATTACK (COOLDOWN 3)
ONVERT A CKAE IN THE BATLE INVENTOYR DIRELCTY INTO HURTING FOR TARGET ENTITY! PLUYS A LITTLE BECAUESE OF THROWING VYER HARD.

WEAPON: AN OVEN (RANGE 1, DEALS OK CRUSHING DAMAGE)
WEAPON SKILL: ALWAYS BAIKE (IF A SECOND HIT IN FIRE DAMAGE WOULD. KILL THE TARGET, KILLTHEM AND CAST GREALT BAKIN SKIOL WIOTHIYT UISNG AN ACUTION.)

[CharConcept3]
MOTH PALADIN OF THE BBBA DEITY
+7 SPC
+2 DEF
+3(6) HP
+2 AVO
+4 ATK
+2 HIT

SKILLS:
BEING BURNED ALIVE (COOLDOWN 6)
SET ALL ENTITIES IN RANGE 1 ON FIRE. ENTITIES WHICH ARE ON FIRE DEAL FIRE DAMAGE TO NON-ON-FIRE ENTITIES IN RANGE 1 OF THEM, RESIST FIRE DAMAGE, AND HEAL SLOWLY OVER TIME. IF AN ENTITY WHO IS ON FIRE WOULD DIE, DISPEL THE FIRE, THEN HEAL THEM FOR 3 HP (IF THAT DOESN'T FIX IT THEY STILL DIE, UNLIKE GUTS STATUS)

EVERYTHING IS MOTHS (COOLDOWN 2+)
TARGET ANYTHING WHICH ISN'T AN ALLY OR ENEMY. IT IS REVEALED TO BE MOTHS AND ALL ITS PROPERTIES (HP, TILES COVERED, AVO BONUS, ETC) BECOME MOTH PROPERTIES (HPS WORTH OF MOTHS, NUMBER OF DISTINCTLY TRACKED MOTH SPACES, MOTH AVO). THE BIGGER THE THING IS, THE LONGER THE COOLDOWN. THIS COOLDOWN PERSISTS BETWEEN BATTLES, IF THAT'S A THING. MOTHS HAVE MINIMAL BUT NONZERO VALUES IN IMPORTANT STATS THEY DIDN'T COPY FROM THE TARGETED THINGS, LIKE BASE 1 ATTACK AND BASE 3 HP AND BASE 1 HIT. MOTHS WHICH ARE ON FIRE BENEFIT AT DOUBLED RATE.

PALADINRY (COOLDOWN 4)
TARGET ALLY RECEIVES THEIR CHOICE OF HEALING (LIKE HEAL), THE 'ON FIRE' BUFF (FROM THE BEING BURNED ALIVE SKILL), OR BEING RESURRECTED AS A MOTH WITH LOWER STATS AND LONGER COOLDOWNS.

WEAPON: FIRE SWORDSPEECH - IT'S A SWORD THAT DEALS FIRE DAMAGE. UM, I GUESS IT SHOULD PROBABLY GET BIGGER OR GET MORE SWORDS FROM TALKING, PROBABLY.
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engie
 Posted: May 21 2023, 12:20 PM
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No defined location

...There appears to be a Wither Skeleton sitting on a giant Spider for some reason. Both are very obviously as blocky as they come in their source material. Thankfully, the... Wither Jockey doesn't appear to be attacking anyone.

Yet.

Interesting side note, it appears the Wither Skeleton is wearing a Netherite helmet. Huh. Wonder where he got that from.


MHP: 40 (base + 10 KP)
ATK: +2 KP
AVO: 0 KP
HIT: +2 KP
DEF: +6 KP
SPC: 0 KP

Weapon: Scorched Iron Sword
A trophy from a past victorious battle. This iron sword has been through literal hellfire, yet holds together by a miracle.

Skills:
Spider Steed (3 CD)
The loyalty of a spider is not acquired easily. Yet some brave skeletons have managed to do it.
Summon a Spider and immediately mount it. The Spider has less health than you, but can move faster and climb walls. Cooldown only ticks down if you aren't riding a Spider.

Flaming Arrow (1 CD)
Utilizing the intense infernal energies of the Nether, Wither Skeletons that have somehow been equipped with bows may fire arrows engulfed in flames.
Deals light Piercing damage and ignites the target.

Wither Rosebud (4 CD)
For every life taken by a Wither, a new black flower blooms.
Perform a basic attack with enhanced damage, which applies the Withering DoT. If an enemy dies to this attack, or while they have the Withering status effect, their death spawns a Wither Rose on the tile they were standing on instead of a downed body. The Wither Rose deals moderate damage to any enemy entity that moves too close to it.

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"Their story has concluded for now. Currently, you follow mine."
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King_Fuffy
 Posted: May 22 2023, 09:23 AM
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Harbinger of the Crabpocalypse
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...A world-renowned scientist, well-known for her study of narrativistic metaphysics, strides up to the Seal of Memory. She pulls off her goggles, securing them on her head before giving a playful salute.

RUBY: Howdy!~

Ruby McZupp
+5 ATK
+5 HIT
+10 SPC

Weapon: Depth Charge
A weapon that launches "symbomblisms"- narratvely-empowered grenades. Whatever's caught in the blast retroactively gains deeper narrative meaning. Deals fairly light Bless damage, with Splash1.

Skills:

Event Horizon (6 CD)
The zero dawn approacheth.
Summon a miniscule Plot Hole, which lasts for 2 turns and drags enemies to within Range 1 of it, 1 space moved per turn. If all 8 spots within Range 1 of the Plot Hole are filled, the enemies are consumed. (SPC modifier: debuff remaining enemies if enemies are consumed?)

Peer Review (3 CD)
I don't wanna let you go in the feedbaaack...
Swap two enemies' positions. Deal light Electric damage to both of them and apply UnderReview for 2 turns. UnderReview debuffs skills.

String Theory (4 CD)
A horrible mistake she will make.
Lacerate one foe with strings for medium Slashing damage. Move them up to 2 spaces in one direction. (Spaces moved scales with SPC?)

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
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JOEbob
 Posted: Aug 6 2023, 05:48 AM
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[if we're expected to give orders, The Pizzasmcpizzas employee spawns in on like, J9, and offers a Sentient Pizza to the seal (because technically, the targeting for offering has no listed range). I think the pizza probability formula is also typo'd- RAW, the chance of a pizza being summoned per use is (10/2+5=10)/(0*2+10=10)%, which is 10/10%, which is 1%; I infer what's actually intended is for, like, 10/10 to mean 100%, 10/12 to mean 83%, 10/14 to mean 71%, etcetera; this being equivalent to the-same-formula-as-is-present-but-with-a-times-100-in-there.]
[Cake Guy spawns in 4 tiles away from the Pizzasmcpizzas Employee and gives Cake Armor to the MOTH PALADIN OF THE BBBA DEITY WHICH SPAWNS IN WITHIN RANGE FOR THAT AND GOES TO K14 AND FLAILS INEFFECTUALLY IN THE GENERAL DIRECTION OF THE SEAL WHICH IT CAN'T ACTUALLY HIT WITH ANYTHING.]


Oh, new Character concept:

Deid Mann
+10 KP in HP
+10 KP in SPC
no other stat investment.

Weapon: Kad Havre (Range 1, Weapon passive: when you miss an attack, spawn a Corpse in range 1 of the target square. If there's already a Corpse in range 1 of the target square, instead destroy the corpse and hit anyway.)

Skill: Nominative Determinism (5CD?) - 'Die', leaving a corpse. You may act from the location of the Corpse, and when it's destroyed, you reappear on a spawn tile. (if 'Dragging' is not already a thing, it applies to your corpse.)
Skill: Witness Testimony (? CD- only one at a time)- Target an enemy within line of sight. If it destroys a corpse or attacks an ally that is also within line of sight, it gains Main Suspect until you 'die'. Main Suspect reduces AVO and DEF, and if possible, MOV.
Skill: Victim Valedictorian (3 CD)- Gain the 'Attractive Victim' buff. taking 10 or more damage with 'Attractive Victim' 'kills' you, leaving a corpse like with Nominative Determinism. (If there's spare Skill Power, this buff also increases the effect of active instances of Main Suspect, or taunts someone with Main Suspect.)

[if orders are expected, Deid Man spawns in... somewhere farish from the others, and uses Witness Testimony on the Seal.]

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