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JOEbob |
Posted: Jan 28 2020, 09:53 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[1x]I call up Bog Buddy A and ask them to trick the Bog Monsters into coming over where the Ambulatory Moss can eat them. Empowering them with Charisma by giving them a few pieces of shiny bog-foliage as clothing, they are especially-able to do this. This also renames them into Bog Businessman because I'm trying to maintain a BB-acronyme and businessman do convincing.
[1x] Walking over to another Bog Buddy- Bog Buddy B specifically- I teach them Plantomancy, with an extra focus on the subset, Bogomancy, granting them magical control over their own body as well as the ability to empower other Plants and Bog Beings, making them into a Bogomancer Buddy! They're like a Bog-being specific Cleric! [1x] Turning to the final Bog Buddy- C- I grant them a racial evolution into an Amoeba-like subspecies of Bog Buddy, known as Bog Blobbies- the name is purely figurative, of course, They look entirely normal for a Bog Buddy- which can subdivide themselves into a horde to increase their action effect once their health is high enough (10/subdivided blobby at least), also duplicating individual upgrades like HP snowballing or attack. There may be some amount of lossyness in the division. Entity Orders: Bog Businessman does as listed above! Bogomancer Buddy heals/buffs the Ambulatory Moss with its knowledge of Plantomancy! Bog Blobby splits if 10 HP is sufficient for its subdivision into 2 5-health Blobbies or else works on the base. |
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SirNatureWriter |
Posted: Jan 29 2020, 01:48 PM
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Regular ![]() ![]() ![]() Age: 21 Location: N/A Status: N/A ![]() |
Action 1: I begin a fiery incantation. (+1 CP)
Action 2: My eyes begin to glow red (+1 CP) Action 3: From my torch jump two sparks, which grow into Fire Fledglings as they hit the ground. While they may seem weak currently, with time and experience they will soon enough become full-fledged Phoenixes. (-2 CP) The Fire Fledglings look curiously around their surroundings, learning more about the world. If they get attacked, they will retaliate, but for now they seem content exploring. -------------------- I feel like I know what I'm doing the exact half of the time I don't need to.
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Splashcat |
Posted: Jan 30 2020, 10:37 PM
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![]() Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Action 1 + Entity Orders: Me and the Dog Mobster skate over to the Left Bog, catching some unreal air in the process, and do a sicknasty kickflip on the head of a MosREEEto.
Action 2: I cast Silence on a MosREEEto, turning it into simply a Mosto. What's a mosto? I don't even know, but it's probably weaker. Action 3: I patch memory leaks in the bog, debugging it of MosREEEtos. |
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King_Fuffy |
Posted: Jan 31 2020, 04:10 PM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
... :O Okay, this... happens. The Bog Blobby divides into 2 5HP Bog Blobbies at the cost of its PACK SYNERGY ability.
All right. I'm making an assumption that it's 2 CP for both fledglings, but you could easily retroactively make it 2CP per fledgling next round.
Unfortunately, you get stuck in some sort of poorly modeled tree or some shit. You had to reset, but thankfully you appeared in the air above a mosREEEto, so it's all good. 3 damage! You turn a MosREEEto into a Mosto, making it a heck of a lot quieter. It now has less total health. You try to debug, but you unfortunately do not have access to admin commands! EoTB: [Anti Nolucferus] The Bog Businessman sets off to go convince some bog monsters to join the moss! The Bogomancer Buddy buffs the Moss by 3! JOE's entities snowball! The Bog Blobby divides into Bog Blobby A and Bog Blobby B! The Fire Fledglings explore the world! The Dog Mobster moves to the Left Bog! [Pro Nolucferu Forces] MosREEEtos A and B attack the Dog Mobster! MosREEEto A heals back to full! It appears they are vampiric creatures that heal when they attack you! The single Mosto weeps at the loss of its REEE. The Bog Monsters team up and deal 8 damage to SirNatureWriter! The MosREEEtos in the Right Bog attack lope! He's now on 2 HP! The other MosREEEto dies! The status effects take hold! The MosREEEtos immediately fall back to 3 HP! WhoWhatWhere -------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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JOEbob |
Posted: Jan 31 2020, 04:54 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[1x] As I decide what to do next, I offhandly give the Bogomancer a book on Bogomancy, granting it increased knowledge of its own powers! The book is also made of a highly nutritious, mana-rich, wood, so the Bogomancer can eat it when it's done.
[1x] Noticing the Mosto, I take out my sword, bend it into a bow, and fire an arrow of holy light. Already partially purified by the removal of its loud and unpleasant REEEing, the Mosto has no chance to avoid being purified into a Spirk! [1x] That dealt with, I decide what to actually do (before realising I only have one action left and concluding all I can do is start it.), and use my own knowledge of Bogomancy to prepare a section inside my base for a temple to one of the Bog Gods, making it sacrosanct to Boggian beings. it's not that yet, but it starts to approach it. Entity Orders: Businessman continues towards the bog monsters! Bog Blobbies build up the base! Bogomancer learns Better Bogomancy from the Book, before eating it. |
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SirNatureWriter |
Posted: Feb 3 2020, 11:49 AM
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Regular ![]() ![]() ![]() Age: 21 Location: N/A Status: N/A ![]() |
[I guess for now each has 1 CP invested. I'll probably increase that later though]
Action 1: I retreat to the Bog Entrance. Actions 2&3: I cast Cauterize on myself, giving me a regeneration effect for a few turns, at the cost of 3 health at the time of casting. The Fire Fledglings follow me back to the bog entrance. -------------------- I feel like I know what I'm doing the exact half of the time I don't need to.
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Algot |
Posted: Feb 4 2020, 08:49 AM
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Newbie ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
How is this a beta?
I climb out of the bog, thus showing up. Then I punch Mosto so hard that it goes flying around bouncing of of trees and stuff for a realy long time and getting hurt a lot in the process. Aditionaly a new item gets added to the item pool, snowball gun, it is a gun that shoots snowballs. provides (some number) Power increase to any action involving it for each time it is used in a row (the first action is boosted by (some number), the next by((some number)*2) the next by ((some nomber)*3) and so on) |
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NumberSoup |
Posted: Feb 5 2020, 01:12 AM
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![]() Administrator ![]() ![]() ![]() Age: N/A Location: Here Status: N/A ![]() |
@icewallowcome The GM asked you to stop with the NSFW stuff.
Also, @lope certainly seems like the same person. But perhaps I'm wrong. Either way, one account per person please. EDIT: Yeah, no. I noticed the name. Bye bye. You can use your alt if you behave. |
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pionoplayer |
Posted: Feb 5 2020, 12:23 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
Additionally, I have taken the liberty of removing the offending posts.
-------------------- Once upon a time there was a story...
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King_Fuffy |
Posted: Feb 7 2020, 02:18 PM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
You give the Bogomancer the Book of Bogomancy! It now can cast specific Bogomancy spells, and the eating of the book will give it a small pool of 3 Mana from which to cast them! Mana will refill by 1 every round that the Bogomancer does not cast a spell. SPELLS: Bogweed Traps: Grow bog plants to grapple a creature for 2 rounds. Costs 2 mana. Boost of the Bog: Boost a bog-related creature that is of the same alignment as this creature by 6 points in a stat. Costs 3 mana. If you could keep track of the Bogomancer's spells that would be nice. The Mosto will be purified when it dies! You start creating the Church of the Bog Gods! When it is done, the creatures from the Bog that you have mind-controlled will gain 2 efficiency! Your entities will do that.
You sacrifice some of your health, plus two actions, to start healing yourself! You will gain +4 HP every round for... let's say 5 rounds.
I'm glad you asked! This is simply a test game to accomplish two things: help me become a good Game Master, and to flesh out the mechanics for the eventual DTG: Curse of Nolucferu "probably canon but it probably won't matter a whole lot if it isn't" game. You punch the Mosto! It will bounce around and around, hitting anyone willy-nilly until it is stopped! You create the Snowball Gun! It boosts attacks by the number of times it has been used! EoTB: [Anti Nolucferu Entities] The Bogomancer learns Bog Spells from the Book of Bogomancy! It eats the book, but not before taking notes. The Bog Blobbies build up the base. The Bog Businessman treks over to the Left Bog and begins to give its PowerPoint presentation. The first words out of its mouth is "Would you like to hear about our lord and savior JOEbob?" Congratulations JOE, you've become a religious figure in the Bog already. [Pro Nolucferu Forces] The Mosto bounces around and around the Left Bog and hits MosREEEto B! 3 damage! The Mosto also takes 1 damage. The Left Bog MosREEEtos play sticks. The Bog Monsters are too interested in the Bog Businessman's presentation to attack. The Right Bog MosREEEtos don't know what to do. They attack lope, who drops to 0 HP! He can keep on fighting, but cannot be healed. If everyone reaches 0 HP, they must flee the mansion and start trekking the halls anew! Don't worry: your entities and items will be scattered throughout the mansion and you can retrieve them, if you find them; as well, you will keep your levels and CP, and you'll even get the chance to buy some upgrades at the nearby town! The Right Bog MosREEEtos heal 1 HP each, but then die of fire damage and are promptly purified into Spirks! WhoWhatWhere -------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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Splashcat |
Posted: Feb 7 2020, 04:28 PM
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![]() Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Entity Orders: The Dog Mobster encases a MosREEEto's six feet in concrete. It sleeps with the fishes now.
Action 1: I set a comically oversized mousetrap, and bait it with Bog Munster cheese, perfect for catching a Bog Monster. Action 2: Mosto? But mos to where? Mos to Bog Monster, of course! The Mosto bounces into a Bog Monster at high velocity, injuring them both. Action 3: I spray weed killer on a Bog Monster, withering it. |
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JOEbob |
Posted: Feb 8 2020, 08:31 AM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[1x] A bit of my power flows through my link to the spirks, empowering them. They quickly fly to the left bog and team up to Purify one of the MosREEEEtos, making it Also a Spirk. Once they are done, the now-trio of Spirks hovers around the businessman as bodyguards.
[1x]Anyway, moving on to the temple. Being dedicated to the bog gods, it is obviously no construct of concrete and metal and stone. No, any temple of the Bog Gods must be a living thing. I leave the base to enter the Bog Entrance, and start gathering the seeds of every plant I can find in the Bog. [1x] Once I have gathered the appropriate plants for a proper Temple of the Bog, I plant them in the Sacrosanct area and transplant in a few small saplings for the other plants to grow over, as a scaffolding, and include a few plants of my own. If the plants are good, then they shall survive and become part of the life and variety of the temple, and if they are not they shall die out. This is the beginnings of the Temple to the Bog Gods, though it is not yet complete. Entity Orders: Businessman, keep... preaching? Spirks, do the converty-thing above, then keep an eye on protecting the businessman but subtly. Bogomancer, if you have the range, use Boost of the Bog on the Businessman to boost his Persuasiveness stat, else use it on the Temple to boost how sacred it is (3 ->0 mana). Bog Blobbies may choose to work on the base, or to pray in the partially-complete temple. |
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SirNatureWriter |
Posted: Feb 11 2020, 11:18 AM
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Regular ![]() ![]() ![]() Age: 21 Location: N/A Status: N/A ![]() |
Action 1: Now that I'm not in imminent danger of going to zero, I begin to create a campfire at the center bog. Hopefully the fire will repel any mosREEEtos, or even regular mosquitos, who try to enter the area.
Action 2&3: Just some average everyday charging. +2 CP Entity orders: The fledglings wander around the area a bit, but otherwise do nothing of note. -------------------- I feel like I know what I'm doing the exact half of the time I don't need to.
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King_Fuffy |
Posted: Feb 14 2020, 02:11 PM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
You create and bait a Comically Oversized Mousetrap with Bog Munster cheese! It will draw and trap Bog Monsters! The Mosto will hit a Bog Monster this turn! You spray weed killer on a Bog Monster! It is too invested to notice! 3 damage!
You empower the Spirks! 2HP per Spirk! You gather assorted Bog Plants, and plant them in the Temple of the Bog Gods. Congratulations. You now have an entire quote box for the area surrounding your base. Your entities will do as you say.
You create the Campfire! It will keep burning as long as it has wood to feed the flames. It repels MosREEEtos, and creates the Cauterize effect if you stand near it long enough. A popup appears in front of you. [Congratulations! You have discovered a new resource! Wood: Used to keep fire burning for longer.] EoTB: [Anti-Nolucferu Entities] The Bog Businessman convinces the Bog Monsters to convert to... JOEbobism? I have no idea what is happening anymore. The Bogomancer doesn't have the range to cast Boost of the Bog on the Bog Businessman, so it casts it on the Temple. The Bog Blobbies build up the base. The Spirks guard the Bog Businessman, after converting a MosREEEto. They will counterattack if he is attacked. The Dog Mobster encases a MosREEEto's feet in concrete. It sleeps with the fishes. The Campfire consumes a Wood. [Pro-Nolucferu Forces] The Bog Monsters dive and swim over to the Bog Entrance, and cross over into the Right Courtyard. The Ambulatory Moss turns them into Bog Buddies A and B, because the old Bog Buddies were all individualized. The Mosto flies into the Rightside Courtyard with a shriek! As a general conclusion, I don't know what is happening anymore. STORYPOST INCOMING! Don't post! SUB-AREA 1: THE BOG NEARBY JOE'S BASE -------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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King_Fuffy |
Posted: Feb 14 2020, 04:44 PM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
Storypost: Drown But Not Out
Nolucferu sits on his throne, endless lines of Bog Monsters, MosREEtos and Nessophagi sprawling out in front of him. But suddenly, there is movement. A Bog Monster busts out of the trees and dashes toward the front of the line, shoving other denizens of the Bog out of its way. Nolucferu stops it. Nolucferu: Yo, chill. Why are you so zappy? Bog Monster: ...Zappy, sir? Nolucferu: Crazy. Why are you acting so crazy? Bog Monster: Oh. Well... BM: THE INTRUDERS HAVE DEFEATED THE STRIKE FORCE WE SENT AND LOOK TO BE CONSTRUCTING A BASE! AAAAAAH! There are panicked murmurs from the crowd. This is not good news. Nolucferu: Yo. Take a chill pill. Nolucferu stands up. Nolucferu: CITIZENS OF THE BOG! Nolucferu: As your rightful king, I have declared a FULL WAR STATE! Nolucferu: These interlopers won't get farther than where they are, I can guarantee that! The citizens cheer and begin to mobilize for war. But in a nearby thicket of trees, a Bog Monster wearing a hat overhears all this. It gulps. ???: You aren't as rightful of a king as you say you are. ~~~~~~~~~~~~~~~~~ It's time to prepare to deal with the full force of Nolucferu's army! I will be preparing a Google Doc for the game. The next 3 or so turns will be preparation turns for the first major wave of enemies! -------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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JOEbob |
Posted: Feb 14 2020, 06:38 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
(note: The businessman and the spirks are to return to base.)
[1x] Within the centre of the Bog God's temple, I sit in prayer to them. Noticing the arrival of the two new Bog Buddies, I gesture for them and the Bog Blobbies- and even the Bogomancer, who currently has no Mana- to join me in prayer. Truth be told, I'm not sure exactly how to pray to the Bog Gods, but I figure a combination of tending to the temple as a whole and thinking/saying praise to each of them is a good start. Eventually, the ad-libbed prayer reaches a fever pitch, and I take a special sappling out of one of my pockets. ...well, ok, it's not special at all. It's actually a completely ordinary Bog Tree's sapling. but I place it upon the altar (a loose mound of mixed Bog Plants with a highly nutritious chunk of smooth rock on top), and the prayer and faith of all the Bog Beings goes into it sapling, turning it into a far more Holy plant. the legends -already sparse due to the water damage caused to any writing by the Bog Beings- say that one grand tree is known as Racyls'Strom, and there might be another called Etzbotz. This sapling ends up being the reincarnation of one of those big bog trees of holiness, by infusion of faith. [1x] having obtained a holy sapling, I plant it upon the centre of the Temple, so it can grow up as a central portion of this microcosm of the Bog per the rules in the most convenient of the six possible translations of a tablet I couldn't actually read. [1x] whichever of the Bog Buddies is the most pious, I give them some of the scriptures of the Bog Gods (well, more accurately I randomised ink placement on a piece of Bog-paper, ran it through OCR and a neural net for religions, and gave them the result. But since the Bog Gods are definitely real, they would make sure that it gives a result that's entirely accurate to their own scriptures. obviously. I just don't have their scriptures so I have to rely on them being paying attention), teaching them the way to be a Bog Priest. Similar to a Bogomancer, Bog Priests are able to cause mystical effects; however Bog Priests do this mostly through their Faith in the Bog Gods, and aren't as good for war as they are for causing the virtues of the Bog to be enhanced. The traditional evolved form of a Bog Priest is a Bog Bishop, though some Bog Priests are known to share evolutionary paths with Bog Businessmen- becoming Bog Believer Bringers, colloquially known as Bog Proselytisers- when no higher-up religious positions are available. Entity Orders: Bogomancer, Buddy A, Buddy B, Blobby A, Blobby B- all of them pray to the Bog Gods as stated above. businessman and the spirks are to return to base, and if the mosto is still around, kill/convert it. |
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SirNatureWriter |
Posted: Feb 15 2020, 11:56 PM
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Regular ![]() ![]() ![]() Age: 21 Location: N/A Status: N/A ![]() |
Action 1: Neat! I search around the center bog for this newfound wood resource.
Action 2/3: I channel some of the energy from the campfire for my own use (+2CP), and use it to strengthen the Fire Fledglings (+1CP each). Entity Orders: The fire fledglings rejoice at their newfound power! -------------------- I feel like I know what I'm doing the exact half of the time I don't need to.
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Torix |
Posted: Feb 18 2020, 11:47 AM
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![]() Newbie ![]() ![]() ![]() Age: 22 Location: Spacebattles for the most part Status: N/A ![]() |
To start, there was the bog and the remainder of the world.
... And then, a very confused individual crashlanding into the bog headfirst. Looking around, he doesn't seem to really know what's going on. Doing a precursory check over himself., it appears that everything is in place to him, so that's good at least. Brushing some of the muck off of him, he realizes there are no foes around in the immediate area... so he prepares. Action 1 - The individual begins to introduce himself as a spellcaster. Pulling out a book with some sort of rune engraved on the front of it, he pages through it and eventually finds a few spells he seems interested enough in. Muttering what is assumed to be some arcane words and incantations, the book flashes before disappearing again, leaving him with... something. Action 2 - Immediately after the book disappears, the strange individual begins to isolate an area of water. Not speaking a word, he gets everyone and everything out of the bog before him. Some sort of arcane glyph structure begins to circle around his hands before a bolt of lightning streaks out, momentarily electrifying the swamp and verifying his power. He seems satisfied that this still works. Action 3 - Immediately after though, a small bar enters itself into existence before him. Reprimanding him for his actions, it flashes up a small bar as it glows blue... Mana: 2/5 He winces. That's a huge cut to the pool he had before, and spells still cost the same amount. With any luck, there will be some way to improve it, but... that's not good. Alas, balance must exist somehow... and this appears to be the form it's taken. --- Summary: Action 1 - Establish Spellbook/Spellcasting business. Action 2 - Relearn Lightning Bolt. Because it seems effective for the environment. Action 3 - Realize actions have consequences, in this case through a mana bar. Spellbook - Mana 2/5 Lightning Bolt - Costs 3 Mana. Multi-target, medium lightning damage. |
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King_Fuffy |
Posted: Feb 22 2020, 09:52 AM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
I. Uh. First things first: You create the Racyls'Strom! It boosts the Sacredicity of the Bog Temple up to 15! You plant it in the bog temple. You turn Bog Buddy B into a Bog Priest! It has 3 mana. tbh just DM me with 2 spells and we can work out the details. Your entities will do as you say.
You collect 2 Wood, and promptly place one unit on the fire. Then you boost your Fire Fledglings! Hurray.
You crash-land into the Left Bog, and promptly re-learn Lightning Bolt. ...I should add Mana rules to the OP. EoTB: [Anti-Nolucferu Entities] The Mosto gets attacked by the Ambulatory Moss and becomes a Helicopto Seed (Helicopto for short!) JOE's entities pray, move, and convert respectively. As JOE's entities pray, a Boggish light shines down upon them. And the Bog itself speaks to JOE. It communicates to him that it is dying due to a dark presence in the Bog, and asks for his help expelling the dark presence- also known as Nolucferu. Suddenly, the Bog Businessman understands that the new religion in the Bog is not JOEbobism. In fact, it's actually a revived version of an ancient Boggish religion that believed the Bog lived as a single organism made up of its ecosystem. The Bog blesses the Priest, Bogomancer, Businessman, Bog Blobbies and the remaining Buddy as the First Disciples of New Bogism. This is incredibly delirious biznasty. SUB-AREA 1: THE BOG NEARBY JOE'S BASE -------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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JOEbob |
Posted: Feb 22 2020, 11:12 AM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Bog Gods, I have heard your voice and accept your mission. However, I am not powerful enough as yet to decisively expunge Nolucferu, and I irrevocably worry that his presence, and the battle to expunge him, may yet harm the Bog further. For this reason, though I fully intend to remove him from your territory in time, I will first spend time to heal the Bog and stifle the spread of his darkness.
(Bogomancer buddy should be up to 1 mana due to no spellcasting last round, and reach 2 by this rounds end) [1x] The first step to healing the Bog is to return the Bog Gods to their fuller might. While I have already progressed towards this somewhat, more must be done. I spend some time using my own limited grasp of Bogomancy to improve the strength of the Bog God's temple, and sacrifice 3 health points to the Bog Gods themselves. May the devotion bring them might. [1x] Moving from the Temple into the Bog beyond, I put on three pairs of 3d glasses, allowing me to see the energy plane (which is the fifth dimension. each pair of glasses adds 1 dimension, so 3 gets me to 5. duh.). Searching out particularly Dark spots, I go to them and utter a quick prayer to the Bog Gods before stabbing down by fire statussword onto them, holy flames purifying the area and leaving behind rich, nutritious ash for the Bog to consume and regrow. It's like... if you have a sufficiently large amount of toxins, it's best to just excise it from the body and grow back, instead of letting it deal with the poison naturally. [1x] returning to the Temple area, I approach the final Bog Buddy and give them an advanced workout routine, allowing them to become a Bog Bruiser- a particularly combat-oriented Bog Being, with skills for combat and regeneration (not MHP generation, just the normal kind), with upgrades into Stalwart Swap Supporter (also known as 'Bog Paladin') and a variety of lesser subclasses. Entity Suggestions: Spirks A and B, come to the Base. Bog Priest, preform a Bog Baptism on Spirk A or B, whichever seems more eager. Bogomancer, regen mana I guess? Blobbys, either work on the base or pray to the Bog Gods. Spirk C and Bog Businessman, look for new beings to convert. (Minor mistake on the temple: Boost of the Bog is a boost of 6, not 3, so it should have been 6 sacredicity last round and 18 now, technically.) |
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