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 Project Thymium (v.1.5) (Complete), thyme was yummed
Splashcat
 Posted: Jun 1 2022, 08:39 PM
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This post is for the above dop:

Kalis moves to S8, casts Focus Energy as a bonus action, and activates Improbable Incantation! First they cast Twin Photons, targeting Sephirah1 and Carrion3. (34-12=22 Special MP remaining.) Then they cast Terraform, altering 7 tiles within Range 1-7. P10, O11, N11, M11, L10, Q15 and K15 all become basic tiles. (22-15=7 Special MP remaining.) Finally, they cast Frighten on Carrion4, causing it to back up into a pit.
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teag2
 Posted: Jun 7 2022, 07:00 PM
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After avoiding a very powerful incoming attack from Destroyer 2 through pure skill, Teag waits until after everyone else to perform his action. He flies to Y21 and yeets a Disposable Rocket Launcher shot at the Queen's Fruit if it's still alive, otherwise he just chugs a Genericola. If either of the Carrion are somehow still alive, he Skeletal Tosses one into the abyss at R14. Otherwise, he self casts Fury.

--------------------
It was inevitable.
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Adria
 Posted: Jun 7 2022, 07:08 PM
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In The Final

Adria blankly stares at WARE. She still has no flipping idea what they're talking about.

Although, it seems she's given up on the attempt at understanding for now, re-focusing on the fight at hand.

ACTUAL ACTION

Adria waits for Chloe's Healblock to be removed by Nidra. Once it is removed, Adria uses Full Attention To Praise! into Nanomend Duct Tape on Aoki, then tosses a Lively Concoction to Chloe. She then Accelerates Chloe's Mending, spending 2 Chronodust and healing her for another 20.

Regardless, she backs up to (W20) and shoots Seraph3 in the face. This deals her Basic Attack in damage as well as unloading a +135% damage, +9 Buff Level Expel which removes all of its buffs.

The Exosuit Greatblade Smashes to the Right, catching Carrion6&7 in it.



The Waiting Room

From her spot on the side of the tree, Shelly glances at Vulcan, who's meditating nearby. Something about her seems to strike her. But, at the very least, Shelly's polite enough to not disturb her, going back to her own, presumably dark, thoughts.

In the back of her mind, though, is where the heck her old partner, EN, was...

Meanwhile, Hannah yeets a Whirlpool Cluster at the inevitable fire Lato causes, glaring at her, horribly unamused. The cluster bursts into cool, refreshing water, dousing the flames. She facepalms shortly after, groaning.

HANNAH: Can you like, not? 90% of this place and some of the people here are made of wood.
HANNAH: ...Not like us other... I guess "biologicals(?)" are much happier around a raging housefire.


She turns back to the station, trying to come up with new concoctions to brew up. All the while, she wonders where the heck the Reflector and co. were... and also how the heck she's gonna approach Venia when the time comes to apologize.

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"...I will aid them. No matter the cost to myself."
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JOEbob
 Posted: Jun 7 2022, 08:09 PM
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[BATTLE- TENTATIVE]
Mirror-JOE uses 1 Fruit on Main-JOE to teleport Main-JOE to V4, who moves-via-vortex to W22, and activates Reality Lens - Endless Farming to place a Crop Sign at T18, then Swift-Casts Terraform to put a Power Well on S19, and turn O21 and P20 into Farmland. Main-JOE then can't-meditate-because-of-too-much-movement so Main-JOE just kills Carrion6 via Basic Attack, and smashes Carrion7 in the face with a Simple Healing Potion to down it as well. (this heals Main-JOE for 20-20 HP, 20-20 MP, and gives him 2 GP.) Main-JOE then spends 3 GP on the Blockmelon Skill for the boost to AC and SHP.

After the Fire-elemental attacks on the Queens Fruit resolve, Mirror-JOE eats fruit himself to V4, Vortexing to X22, Swift-casting Terraform to make Queens Fruit be on Shallow Water, [TILES TO BE DETERMINED 2 available excesses turn R25 and some abyss into farmland]. Mirror-JOE then bonks Destroyer 2 with a thrown Warpmelon to warp it to Y22, and uses Godblossom to take control of it! Mirror-JOE also cherry energies Vine4 once, just in case, and then has a nice sip from the Ainifni as his item action!


Meanwhile! If the illusory traps can move through vortexes, one heads to E5, presenting the illusion of a high-health no-defensive-stats low-DGE player of some kind to lure the Pillager there into bopping it, and the other heads to K18(if ware triggering a trap wouldn't count as me killing Pastry), L18 (if it would count and illusory traps can stand on abysses), or L17 (otherwise).

[WORLD/CRAFT]
Well, now that that gardener is resurrected, I'll pass the time while they're resting with consumable crafting! There's a certain spread of effects which I found was... nowhere to be found!

[CRAFT 1]
That being items which provide increased Duration to existing status effects! Taking some Psychoid Leaves, one Psychoid Seed, two Serenea flowers, and some green sap, I head over to the Neru Plushie. Once there, I break open the seed with the Will of the Crops, then crush the leaves and flowers into a powder with a mortar and pestle from the apothecary tools, and mix the resulting dust into the Green Sap, mostly so it won't just blow away and can be stored better. The mix of Drugs, and sleep-attuned aura from the Neru Plushie, is something like a sedative or the opposite of adrenaline- it makes the body more relaxed and lower-energy. This slows the spread of poison as well as its danger, and does the same for various other effects, and the Psychoids are there to limit the degree to which this weakens the user.

The intended result, then, is an item which deactivates statuses for the round but gives them +1 duration.

[CRAFT 2]
But what if someone wants to have status and use it too? Well, that's where some wonderfully useful NaCl comes in. As the inventory screen clearly states, Salt makes you a better gamer. But the point isn't just to be a better gamer. It's to be a better gamer in such a way that you waste less energy, so the statuses don't tick down- like taking a half-dose of the above relaxant, but then operating so efficiently that it's like the buffs are full strength. In pursuit of that, I repeat the process of creating the previous craft, then get to modifications- I add some salt, and a good amount of water (hydration is important! i'm not just using saltwater because saltwater doesn't make you a better gamer), then mix in a single unit of Prisoners Honey. As a final touch, I incinerate some Omnite Postcards to infuse the concoction with the power of helix.

The result is a relaxant which also makes the imbiber more efficient, like something of a battle trance; the intended result is an item which lets the user meditate, gaining status duration if successful but not MP.


time magic maybe.
drug duplicator maybe.]
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NumberSoup
 Posted: Jun 8 2022, 06:03 PM
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Heart of the Sphere
Play Soft Chime (Perseverance)
Channel Magic (Status Pass) Heal Block from Chloe to Sephira3.
Restful Nap self.
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Dedomeni
 Posted: Jun 9 2022, 10:33 AM
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bang / bang / burn
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BATTLES - HEART OF THE BALL

Star flies to K21 and attacks Vines1 with fire damage, ignoring Stalking Vines due to being an Iti. With Opening Act, Empowered7 (from Maxim), Parasite, and six tiles of Stellar Wind, plus the Vine's fire weakness, this should outright kill it. They retreat to M24 and throw an Infinisyringe at Keane.

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DCCCV
 Posted: Jun 10 2022, 05:52 PM
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Zahlia moves to E9, attacks Carrion5, and then retreats back into the forest, at G9

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Daskter
 Posted: Jun 10 2022, 08:04 PM
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Not Veteran Rocketeer2 moves to (F21) and first strikes the Carrion 1 or the NMAKER

Veteran Rocketeer1 use a Simple Healing Potion on itself, then activate First Strike, move backwards, and Elemental Barrage Queen’s Fruit


Daskter is quick terraforming powerwell for kekchaos. .
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Eris
 Posted: Jun 12 2022, 03:50 AM
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Echoss' action:
- Teleport through the vortex to (N16). Cat teleports to (N15).
- Use Focused Shot on Queen's Fruit, loaded with an Orderlancer!
- Alter Reality empowered into enlightened
- Ainfini from last round activates, choosing 27 - Chocolate Milk! Everyone restores (13) HP.
- Activate RNG manifestation, then toss The Atrocity at Queen's Fruit, forcing it to roll a two.
- Scavenge a Spiteful Serum.

Cat waits until the end of the round, then checks if anyone in range can benefit from Hopeful Glow.
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engie
 Posted: Jun 12 2022, 09:29 AM
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House

Blacklight shrugs.

"It's certainly possible that every robotic entity in existence is in some way faking their emotional responses, but given the sheer number and variety, I doubt that."

He smirks faintly at the unintentional existential self-reference, then shakes off that expression and continues.

"Anyway, how much experience do you have with summoning magic or machine creation? Might as well seek more insight on perspectives."




"..."

Loading.



Zone 6 - The Eclipsed Citadel

Lato just sort of stands there and lets Marron do her thing. Then, her attention goes to the gardener again.

"That farmer is an unusual entity... Regardless, onto present matters. They appear to be asleep. If only the spherebreakers had access to a spell designed to dispel such condi- Null Somnum it is Null Somnum it has to be the name literally translates to it"

She breathlessly shuffles her spellset around mid-sentence, looks through a few guides to make sure she knows what she's doing, then throws a Null Somnum at the gardener.



Zone 4 - The Old Pass

Silence reigns for a while longer. Then, Calibri's body shakes.

"...Man. I am never doing that kind of disguise again."

He abruptly gets up, discarding a not-insignificant part of the outfit, though a few bits of it still cling to him on their own. It's a bit weird to look at, and the guy himself seems visibly uncomfortable, but short of carving the parts off with a blade there's not much he can do. So he doesn't bother for now. Instead, Calibri glances at Daikon, identity revealed.

"Don't mind the disguise. Had to do that for the sake of the timeline, and to avoid any chance of being mistaken for a traitor in the past. Now then..."

He turns his attention to the church.

"Seems like we're in the right time and place... Let's head in and go see her. Not sure if it's for the best to tell her what actually happened, but I'll try and come up with an excuse or something..."



Battle in the Sphere - Heart of the Sphere

Calibri acts after Venia has moved him, but... the first part before Chloe acts, the second part after.

"Alright, glad to be out of that corner. It's way too damp there."

First part: Use Forever Onward as a bonus action to self-apply Ordo, use Focus Energy as a bonus action to self-apply Lucky16 (2 buff levels from Ordo).

Then wait for Chloe to act.

Second part: Whack the Sephira3 in the... do these things even have faces? Eh, whatever. Just attack the bugger.

...There isn't really anywhere strictly "good" to retreat to, is there? Ah well. If that thing tries to attack me, I currently have more CNT than it has CAV.



Sphere Waiting Room

"Wait I didn't know this was a pillar-"

Verdana is the actual one violently glitched into a pillar. This is not a good position to be in, regardless of the presence or absence of heavies. He would probably appreciate some assistance with getting out.

Lato doesn't notice. She's more focused on the mess in the corner.

"Hm."

She promptly whips out a flamethrower and begins burning the thyme matter away instead.

--------------------
"Their story has concluded for now. Currently, you follow mine."
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Sp33d0n
 Posted: Jun 12 2022, 10:34 AM
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Auth flies through the Thyme Vortex behind Venia, and floats down to T23. He then proceeds to apply Kindness to Venia, and directs a blast of Energised upwards to Nidra, Aoki and the Rocketeer.

I also have my MP or HP recovery to disperse, so Aoki and Nidra get some extra MP.

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They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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The_Nonexistent_Tazz
 Posted: Jun 12 2022, 12:45 PM
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Battle: WELCOME TO THE JUNGLE

Venia moves to H6 (avoiding stepping in Vines) then teleports to V24 (which avoids activating the Vine effect), then moves to U24 with the rest of her movement. She activates Phantasmal Force not getting buffs due to Nullifier but nevertheless tapping Queen's Fruit for stacking damage. She then casts Material Transfer, using Conjuration to use it from S21. Perhaps unsurprisingly, Venia stabs the Sephirah and heals Chloe, presumably to full HP. This should also move 1 Sin from Venia to the Sephirah. Finally, Venia uses 1 of her Special shoves to move Chloe to S20.

After Queen's Fruit has bitten the big one, Venia uses 4 of her special movement, then her trait, to move Calibri to S19.

Meanwhile, Xavier manages Sin. Xavier uses Eul's Scepter on the Ancient Yggcrawler, then moves into Abyssal Blade on the Vines for as much damage as possible. He retreats over the cover to I5, taking only one tile of Thorns damage. The Godhands teleport accordingly; Godhands 2, 1, 4 and 3 now occupy H7, I7, J7 and K7 respectively. They all in unison move to H9, I9, J9 and K9-all but Godhand2 taking 10 Thorns damage. Godhand1 restrain-attacks Godhand2, transferring a point of sin to the latter, and thus ensuring Godhand2 will die to Justitia while Godhand1 remains safe. Godhand2 performs the fabled Golden Gesticulation in the direction of Titled Scales, doing nothing other than gaining glory (to Xavier) in its (technically temporary) death. Godhands 3 and 4 will combo-attack the sixth Vines, with Godhand3 transferring a point of Sin to the Vines before they're mulched to a pulp by Godhand4. This means that Godhands 1 and 3 are now Slowed (but not Godhand4, who dealt the finishing blow and thus did not end his turn on the Vines), but this barely matters as they'll still teleport to Xavier.

When Justitia moves, this should mean that all four Godhands gain +1 Sin, putting Godhand2 at 5; this will force Tilted Scales to use Justitia on the 2nd Godhand, instantly destroying it. It will then attack north, hitting nobody other than the three Godhands, draining all its Sin and rending it utterly vulnerable.
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Bomber57
 Posted: Jun 12 2022, 05:29 PM
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Battle: Heart of the Sphere

Observing the turn order, Irongutta moves to V12 and pulls out the Rosen Destroyer to use Thump! at R18.

Afterwards, he chugs a Lively Concoction as a little pick-me-up.
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Urus
 Posted: Jun 12 2022, 07:29 PM
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Do I Dare Disturb the Universe?
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Remiel:
-Activate Special for 55SP (1 round). Mantle Teag, Destiny, Keklechaos1, and JOE. Gain 18 MP.
-Remove Teag's Doomed with Liberating. (25% chance for my mutation to get replaced with a random new one.)
-Cast Focus Energy on Keklechaos1.
-Basicattack Sephirah3 (from JOE's position).
-Missile4 attacks Vesperi1.

Destiny:
TODO.
-End of turn, donate all remaining MP above 20 to Remiel.
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King_Fuffy
 Posted: Jun 13 2022, 03:43 PM
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BATTLE - ENDGAME: HEART OF THE SPHERE:

Keane casts Focus Energy as a bonus action on himself (13 MP), uses Alter Reality to switch the resulting Lucky15 to Mending15, moves to O24 and commits the shooty on Carrion2.

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Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
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Irecreeper
 Posted: Jun 13 2022, 07:06 PM
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<ROUND 336>

Shelly glances over at Vulcan, the latter failing to notice the questioning gaze. What could possibly paint Vulcan as an odd figure? Probably the fact that at least 25% of her body is in some state of decay, or the fact that she’s whispering some kind of dark prayer.

VULCAN: …All three of the butterflies. They’re here.
VULCAN: But what could they be…?


Unease crosses the woman’s face. Nonetheless, she keeps meditating, chanting something ever so quietly to herself.


JOE does some crafting! He grabs 10 Psychoid Leaves, a Psychoid Seed, 2 Serenea Flowers, and some amount of Green Sap! This is gently rubbed against a lovely Neru Plushie, creating three units of “Detachment Draught”. A bit of a niche item, but maybe someone will find a use?

He also takes some salt, a lot of water, a unit of Prisoner’s Honey, and some Omnite Postcards to create three Transcendence Tonics. That’s uh. A rather scary concoction there. Marron, who’s in the area, gives it a whiff. It smells just like the ocean. Which is either a good thing or a bad thing, depending on where you’re coming from.


Blacklight asks Sakura a quick question. Perhaps every robotic entity is simply faking emotion… but does she have any experience with summoning magic or machinery creation?

SAKURA: Yeah, a bit.
SAKURA: I’m a sage like Omorika. Kind of a gorilla sage, but a sage nonetheless.
SAKURA: Why would that matter, though? The things we create are just like… mind puppets. They’re just like, extensions of our own will.
SAKURA: So like, I can create one to do my chores for me, but I’m still commanding it in the end. It sucks.
SAKURA: I don’t see why machines would be any different. We’re just… teaching them gorilla to do.
SAKURA: Maybe it’s a bit less mentally straining. Maybe.


Meanwhile, down in the basement of the Citadel, Lato decides to cast Null Somnum on the sleeping gardener. Though… is this the best idea? Marron shakes her head.

MARRON: Hey, you sure you wanna do that?
MARRON: If they’re sleeping, it’s probably because they’re really exhausted, you know?
MARRON: Like, they’ve been dead for… a few days?
MARRON: They’re probably more out of energy than someone who’s just instantly snapped back into existence after dying. Like… y’know, Chloe. Or Aoki.
MARRON: Not an expert on souls or anything, but… there’s probably a reason a Chairian’s soul departs after a week, right?


Of course, it’s ultimately Lato’s decision. To do, or not do? also, I’m going to run out of color codes if we keep introducing more and more minor characters so keep that in mind

Then, over in the Old Pass, Calibri dispels his putrid disguise. It splashes around him in a pile of Thyme Matter. With a wave of the hand, Daikon rewinds Calibri’s disguise back into the inventory, refunding the zero materials used to craft it. At least he’s squeaky clean now, assuming he’s taken a shower in the past week or so.

Calibri then proposes that they head inside, and meet up with Droplet. Daikon shoves open the door to the cathedral, and without a moment’s hesitation, jumps down a floor to where Droplet is. She’s just about finished shaking off her injuries, and is totally not ready for a brand new case of horrible mental injury. She stares slack-jawed at Daikon, just as… uh, dishevelled as the day she lost him. Kinda sus, really.

DROPLET: WHAT THE gorilla!?
DROPLET: H-How… y-you’re…
DROPLET: …I-I don’t… what?


She stands in place, legs trembling. She takes one step forward, before sliding her foot back hesitantly. It’s an impossibility. All of it. Probably should explain him, right?

Meanwhile, Lato’s alternate instance decides it’d be a great idea to light the Thyme Matter in the corner on FIRE. In the wooden sphere. In an enclosed space. Hannah is forced to yeet a Whirlpool Cluster at the inevitable, highly predictable technically forest fire that has occurred. The Sphere’s walls consider squashing Lato for a moment, but leave her be.

whew


<HEART OF THE SPHERE, ROUND 4>
The Queen's Fruit has been eliminated, but the Tilted Scale remains! Take them out as soon as you can; with how much Sin is in the air, it'll be difficult to stop it from casting Ceaseless Judgement every round! Also try to deal with some of the superbuffed foes- you've witnessed first hand just how hard they can hit, with with Nia and Taeda KO'd. Best of luck!

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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FlamingFlapjacks
 Posted: Jun 13 2022, 07:18 PM
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Carleah22? No way.
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Post for above dop.

KEKLECHAOS1+2: Clone themselves.

KEKLECHAOS2: Synchronoise??

AFTER QF PRIMED BY KALIS KEKLECHAOS1: Wormhole Edge to S20.

CHLOE: Give Keklechaos a Temmie Powder Cake.

KEKLECHAOS1: Explode on QF.

AOKI: Refresh Keklechaos1's action with a Songtress Record.

KEKLECHAOS: Explode again.

OMO: Distress Beacon.

AFTER KALIS HAS REPRIMED QF ACACIA: Spawn on V9. Burn all but 1 HP with weapon. Grand Devastation Siege Spire QF. Weapon treats Fire weakness as Earth Weakness.

NIA, After Shallow Water gets placed: Drop that Glacier. Set Chibi to Chloe.

AOKI: Last Song QF.

AFTER STAR HAS ACTED MAXIM: Symbiote Taeda. Prescript fufilled.

HEXAGON: Move to L22. Resummon Mexagon on K22.

ETTE: Weapon Skill Carrion1 for a kill. Bonus Basic Attack Reisz. (Radiant Fluff) Safety Mexagon. (Radiant Fluff)

DREAM SYMPHONIA: Move to G22 Shoot Carrion2.

YUME: Summon.. something. Maybe another Symphonia, or a Reborn. run, run away from WARE to avoid being in range of a dispel

DROPLET: Inspiring Song Calypse. Refresh Hexagon.

HEXAGON: Foam Star.

AFTER IRONGUTTA CALYPSE: Calypse moves to (I21) and fires Apocalypse northwest. The laser turns northeast at (F18), then east at (K13).

REISZ: Summon a Hound. If that Carrion the Symphonia targeted didn’t die, shuffle a few tiles over and Basic Attack it as well.

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Just a guy who likes DTG.
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Splashcat
 Posted: Jun 13 2022, 09:29 PM
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(This post is for the dop above.)

Kalis moves to R10, then activates Mimesis Membrane to spawn Kalis2 at R11. Acting immediately before Keklechaos, Kalis1 casts Force Nail on Queen Fruit, inflicting Primed. Acting immediately before Acacia, Kalis2 does the same.
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Adria
 Posted: Jun 21 2022, 08:44 AM
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In The Final

Focus... Concentrate!

Adria flies the Exosuit to (X15), the Exosuit taking 10 damage in the process.

Adria casts Expel on Symphonia1...
18 DMG base
1.2x Crushing weakness
1.6x from Watching Over You
6 Buff Duration Removed = x1.9 Spell Mod
+2 from AC
+13 CRIT
+60% HIT

Total damage: 68, enough to kill it through shields. She then eats a Managlaze Yggapple for 12 MP and Energized8 and Enlightened4 for 3 rounds.

She then Hypercharges Irongutta for some immense buffs. Irongutta gains Mending32, Energized16, and Guardian10 for three rounds. Irongutta is also under half HP, so he gets healed for 32 HP thanks to Quick Fix!

Adria then Timely Displacements back to (W20).



Shelly, to the surprise of absolutely everyone, winces at Vulcan's mutterings. Is it something they said?

...Or was it something that wasn't said?

Both? Nobody but the woman herself knows.

Shelly quietly hums to herself, and absentmindedly speaks.

SHELLY: ...I don't know.
SHELLY: I doubt anyone else knows for certain, either.
SHELLY: ...However.
SHELLY: We won't need to worry.
SHELLY: ...Just a hunch, but... I believe we have an... "unfair advantage", so to speak.
SHELLY: That same advantage Sophia had against my daughter, once...
SHELLY: ...


...She looks downward and sighs, speaking no further for now.

Hopefully she's correct.

...

Hannah is the first to notice the arrival of the Reflector... and Reflector!Chloe. She perks up pretty much instantly.

HANNAH: Oh, hey! You guys made it!
HANNAH: I was getting a lil' worried, honestly...


The question of whether everyone's doing okay comes up. Hannah shrugs.

HANNAH: Well, stuff's going in and out of the inventory, and we haven't all been flattened by the Sphere yet, so...
HANNAH: I guess everything's going decently well?
HANNAH: Kinda sucks that I don't get in on the action either, but eh.


Hannah pauses for a moment.

HANNAH: ...'Reffy mentioned prep for something.
HANNAH: I... assume it's a secret.


She then gets to crafting!(?)

/working?

--------------------
"...I will aid them. No matter the cost to myself."
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JOEbob
 Posted: Jun 21 2022, 10:33 AM
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Status: N/A



[BATTLE-tentative]
The Existing Illusory Traps Vortex to F8 and F6 respectively to divert Carrion4 and Pillager1 this round, and make space for some things! With the secondary all-in-range-1 damage from the trap, Pillager1 should die from its trap, and the Carrion has light weakness so of course.

first, Destroyer2 Vortexes to V4 and then uses Further Mutation (picking unknown organ. Trait priority is as follows:
Shopkeeper's Wrath(if it'd apply to the destroyer)>Hands of God>Entropic Accumulation(It'd be funny I think)>Trinus>Hanging Them High>Cinderclast's Focus>In Circles>Ever Onward>The White Death>Deep Pockets>Lost In Reflections>Symbiotic Growth>Inspiring Song>Nocturne's Terror>By Your Side>Shielding Swarm>Unstoppable Force>Stellar Wind>Watching Over You>Requiem of Raindrops>Uncertainty>Very Normal Farmer>Serendiptious Siphon>False Angel>Mirage>Star Empress's Fury>Cold shoulder>Trick Weaponry>Eternal Slumber>Hope Rides Eternal>The Fairy Flies>Defensive Cuddle>All Art>Hopeful Voice>Shell Stance>Battlefield Promotions>Shoulder Angel>Eternal Sonata>Remembrance of the Fallen>The Pack thirsts>Monolithic Wrath>Stalking Vines>Stilt Walker>Zombie>Detonation)

Then, Mirror-JOEbob(who I think should be at 2 Fruit right now, though I'm not totally sure)uses a warpmelon on Blossom3 to W20 or W21 and another one on Blossom1 to U22; spends his GP on resonant and 50 HP on Overgrowth, moves to V23, then swift-casts terraform (to put a Power Well on W22 and V23, Fortified at O21 and X16), uses a Warp Ring on Blossom1 to U or V 21, and stops for a second.

Normal-JOE proceeds to burn 40 HP on Overgrowth, then pull an Elemental Sniper out of inventory and snipe Tamura1 and Tamura3 with it, which should down without trouble. +20-20 HP and MP!

Normal-JOE then turns around and Taps the Farmland Blossoms with his basic attack(slashing damage), dealing 32 damage each, since they're on Farmland, and restoring 4 Consumable uses in the process. 2 Tamurae spawn from this, and JOE taps them as well, restoring 4 more consumable uses.

Normal-JOE then spends 2 GP on another level of Manabloom, then does his non-tap non-item action this round: cast Double Illusory Trap(W24, V23; 26-27*(1+0.2+0.2+0.4+0.1)*0.66=33-34 damage each) then retreat to V4 through the vortex.
Mirror-JOE then moves to U4(technically still in his move phase), and uses a Fruit on the Destroyer to teleport it into the farm again! Mirror-JOE then uses his proper Action and normal-casts double super Illusory Trap(S4 and T4) with 10 Buff Levels (for two 25-25 damage Illusory Traps, I believe.), and retreats to T5, then cherry energies the Yggcrawler with his 4 free cherry energies and most of his remaining MP, making sure to keep 17.

NormalJOE also spends 2 GP on a level of Goneblossom, and Crop Sign deactivates.





Dunno if this 'summary' is useful, but the intended effect of this is:

Blossoms 1+3 die, and their Tamuras die too.
Tamura1+3 die.
Elemental Sniper is used twice; Warp Ring is used once; 8 reusables are restored by the Crop Sign effect; 2 Blossoms and Tamuras of resources are gained.
MainJOE net change: full HP, -9 MP(this doesn't account for Protowell Seeker last round), Gain 1 level Manabloom and 1 level Goneblossom for 4 GP, gain 2 additional GP this round, near the farm and blocked-from-yggcrawler-by-traps-and-mirrorself

Mirror-JOE net change: 15 HP remaining, some MP remaining, hopefully about to die from Yggcrawler.

Yggcrawler takes some damage from cherry energies.

Destroyer in Farm, Further Mutation'd to gain a Trait.

New Illusory Traps: (25-25) on T4 and S4, (33-34) on W24 and V23

Fortified tiles for Bury The Light's targets.

Existing Traps move to intercept Carrion4 and Pillager1.

ADDENDUM: due to the movements of a Tamura, one additional consumable-restore occurs and slightly more items should drop.

[CRAFTING1]
First, JOE takes some of the woods we have an infinite supply of and carefully whittles the logs into panels; which he attaches to one-another with hinges, with a limited range of motion, resulting in a meter-and-change box missing two sides which rolls up into what can be approximately called a cylinder. It's a portabarricade! Sure, it still weighs the same either way, but it's much smaller!

This item is intended to let people place down a somewhat flimsy (I did just use Uniform Wood. It's tier 1.) Cover Block, probably in range 1-3 maybe range 1-4 or 1-5 if it can stretch for it.
The paper barricade has come up enough strategically for this to seem worth preparing!




[CRAFTING2]
Next, JOE does the same thing, but with metal. Specifically, four units of Plasteel Ingots! the Fire mode of the Will Of The Crops is used to make a gold/iron alloy and fuse it to the large Plasteel sheets to form hinges, which he fiddles over for a while to get just right. However, this time the hinges are... rotated 90 degrees, I believe- which means that this structure folds up into the shape the the portabarricade unfolds into, and unfolds into a long rectangle.
What's this for? simple! wait, he forgot a step. JOE melts another unit of Iron to make a sort of spike shape and attaches it to the bottom of one of the edge rectangles, and attaches a bit more Iron to the other side to add more weight to the other edge rectangle. There, now, what's it for? Simple! Instead of making a flimsy cylinder barricade, this is a portable... trap thing? The use method is you swing it and jam the spike into the ground midswing, and the excess momentum on the far part causes it to fold itself up, creating thin walls around a tile! This can be done with the spike right next to you, or with the spike four spaces away (in the latter case, insufficient momentum from the awkward swing required for that can be made up for with a kick to the panels.). In principle you could use it as a portabarricade, but the more unique use case is that it folds up around an enemy or ally, blocking line of sight to/from them until it's destroyed.
(...Or opened. Nothing seems forthcoming for ways to make it stick closed.)
Here is a short animation, showing usage targeting Range 4, to illustrate the intention.
user posted image


To recap the mechanical intention: Place a special Cover tile on a tile in range 1 or range 4, including on an enemy; if on an enemy, that enemy is not in line of sight of anything and has line of sight to nothing. Or maybe it'd be more like a door? probably can be dismantled with an action in range 1 or some such.
consume'd 4 Plasteal+infinitesupply items.

[CRAFT 3]
He also remembers statusclears are considered a thing that matters. Well, that's simple, right? All he has to do is fill a bottle with Lifeblood, and grind a sanctified round into powder to mix into it. Purification in a bottle! Also heavy metals from the bullet but those take, like, at least a day to start killing you- we'll be fine!

Statusclear or something. This craft is because I heard other people thought it was important, not all that inspired. It consumes 1 sanctified round and reusables.

[CRAFT 4]
Since Chloe's form is clear, JOE asks her to harvest some Seer Crystals. or tier 1 crystals in general, if that fits in a harvest form, it's not like he needs more than one Seer crystal. He then thanks her politely and returns to work, kludging together a drone sensor out of wire scraps and some fluxblood, then retrieves a Book of Helixian Tradition from the inventory. With intense concentration, he ponders the intricacies of Helixian Tradition and what they imply about the universe. He ponders the meaning of holy powers and any conflicting theories about why. He ponders marriage traditions, since that's in the book. Can a robot marry a clown? what if the robot is controlled by twitch? these are all deep questions. None of them really matter, but they're deep. He knows so many things now. Which is why he can now concentrate intensely on the Seer Crystal and take a photo of it. see, this is what the fluxblood is for: It lets this photo of JOEs memory of his deep helix considerations convey an intense degree of Knowledgeability. He prints out a copy onto a sheet of paper which he slathers the back of with more fluxblood just in case, then assassinates the camera/sensor he used to take it because you can't trust fluxblood! Truly this plan has no holes.

[Consumes: ...Nothing nonrefundable, really. Intended item is a consumable which grants knowledgeable]



Note for next round: Elblight!
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