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 Project Thymium (v.1.5) (Complete), thyme was yummed
insert_generic_username
 Posted: Mar 25 2020, 12:26 PM
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Why do people make usernames like this anyways...
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Move to J4
Move torch from I4 to K5
Murder Javlyn1
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NumberSoup
 Posted: Mar 25 2020, 12:39 PM
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Administrator
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Nidra:
Move to N10.
Power Nap Crya.
Double basic attack Javlyn2.
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JOEbob
 Posted: Mar 25 2020, 01:26 PM
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Ancestor
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You keep saying the farm being destroyed is destiny. And, I guess that's probably a justified stance. You are the QM, after all. But if I don't even Try to fight it, what's the point?
...that said, yeah... putting acid in the soil? not the smartest of calls. I was kind of assuming the Acid would be far enough down after all the digging(disolving) that when new soil was added it would stop mattering. I can work with this, though!
I plant a Deathcap mushroom on the Poisonous Soil! As an incredibly toxic plant, it should have no trouble growing on this mildly acidic soil! In fact, it might even grow faster?

Anyway, I head over to the Infusion Alter for some more...
CRAFTING ATTEMPT, START:
Crafting! See, this shovel is great, very easy to use, wonderful really. but I didn't want to taint the soil, really. So I was thinking... What if the broom purify things? Then it'll be a better broom- The essential function of a broom is to clean things, so purifying things will help- And I can mine stuff out with the shovel, then clean the remains with the broom! Flawless! Of course, one problem with this plan is that the Broom is. um. alive. I kind of assumed the Barkfins were already dead? But, for obvious reasons, I can't kill the barkfins now; that would taint the broom with perditio, mortuus, and possibly even malum Essentia. Also, it would probably be pretty cruel. Now, there's basically a few questions here. One, where to get the Purus- Purity- essentia, and two, how to make the broom no longer alive so I can infuse it, without being evil. Sadly, I don't know how to solve the second problem. Luckily, animal infusion is actually possible! Sadly, that means I'll need to do two infusions. Luckily, if I turn the entire broom into a unified creature flesh, I'll only need to do one! Sadly- eh, whatever. This is basically what thyme matter was made for! ... I assume.
taking a bit of Thyme matter-notenoughforittoformaseeker- I dip it in a paintbrush (which is actually a bit of silkweed.)- Er, I mean, dip a paintbrush in It, and start drawing on the Broom. hopefully, the thyme matter starts melding into the sap. After some painting, I reach an exposed bit of barkfin and concentrate paint (thyme matter) on that area. Then I move on to the others! when I reach the edge, I realize I don't remember what the end of the broom was made of. And the gears aren't alive. But that's no problem! Feathers aren't technically alive after they're grown, I think, but animal infusion works on Chickens! So all I need to do is make it sort of part of the broom-animal! I do this by painting them over with more Thyme matter , dripping some at the connection points, and stabbing the thyme matter until it partially forms into muscles at the gears that might theoretically turn them. Then I stab that thyme matter again,to get it back to being unformed, and slather it far enough to keep it from reforming. And, since the broom end is still probably organic, i just connect some more Thyme matter to it, and wait for the goo to figure it out. Once I think I can generously claim it might be one animal, I place it on the alter.
Now, how to get Purus essentia... Well, in minecraft, you can get it from refined iron, diamonds, silverwood, and quartz. Crucially, diamonds and silverwood are tier 4. That's too expensive. Also, someone might actually want to use those. So, instead, I take some completely ordinary iron, and note another crucial detail: Refined Iron is just normal iron that you set on fire for a while. You don't even do anything special. So, I grab... 16 pieces of iron, then set them on fire- you know, in a furnace, with normal wood, 1 plank/iron- before extracting its Essentia in a cauldron (I've definitely made temporary ones for crafting before, so I use one of those) and putting it in a couple of vials (which exist in various items for storage and, if those items have ever reduced in quantity, would have unused leftovers). Then, I start a simple ritual. Since I'm infusing an item with an aspect, but not doing anything specific or fancy, I just shut off the ritual as soon as I run out of essentia, with no ill effects a more complicated ritual might cause.
...It occurs to me that this entire thing was probably horrific for the barkfins and partially insane. But, since I didn't think of that initially, and there's no conflicts between my stated purpose and insanity essence (dirt isn't sentient!), it's probably fine!
<CRAFT SUMMARY: Give the Bizarre Broom purifying capabilities. which is to say, make it a better broom.>

If I can do so after this craft, I sweep more of the detritus on the non-functional tiles aside, purifying other parts with the brooms purifying abilities, hoping to free up another tile.
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Adria
 Posted: Mar 25 2020, 03:14 PM
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Avid A Hat in Time fan
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A moment of silence. Dorothy emerges from the water, soaked, wringing out her clothing as she sits back on the nearby wall behind the airship, away from the others. Contemplating, it seems like. She looks around, unsure of herself. The sap, the ship, the cannon, the water... thinking to herself... what did she really do in this battle? Not as much as her allies, that's for sure... they could have easily taken the chest's contents after the battle, and anyone could have took her place in destroying the stone statue.

She sits in silence, thinking to herself... was this fighting really for her?



Now that he's got a good look at the area around him, Boshi could finally take in the beauty of the lake... if it weren't for the Jotun and Shardnado in the way.

The Shardnado was the more pressing threat, so Boshi mounts a Serenade Launcher onto the boat, before launching a shot from it, aiming for the direct center of the Shardnado. Then, strafing around the water, he steers the ship with one hand while holding the Amphii Wall Trophy in the other, firing lasers at the Shuria that fall off. Or the Shardnado itself.



"shhh not so-"
The fluttering of wings. Hannah sighs.
"tsk, so much for stealth... i'll explain later."

Hannah dashes out of the nest, a red streak flying by as an arrow from the Whispering Bow flies to hit the Harpy. Hannah books it out of the nest, taking Pionobot's and the Engie drone's items as she scurries up the chain, to the upper island to set up for a rain of arrows down on her pursuers.

She sets the whispering bow to the side for now as she briefly tends to herself. "S-sorry about that... you were in a harpy nest and I had to get outta there."
"...So yeah, I was kinda just down here exploring. Not lost or anything, I came down willingly!"
"Especially since... well... the rest of the group wasn't doing any exploring down here at the time..."

"Oh, I'm Hannah, by the way."

--------------------
"...I will aid them. No matter the cost to myself."
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Daskter
 Posted: Mar 26 2020, 01:18 AM
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The Exhibitions:

I simply start throw a series of twin Spires at the Exhibition while moving away.
The spires break the Exhibition into many pieces has it cleanly ignores the armor that the Exhibition had.
The vulnerable Exhibition into rubble.

The Chapel

Upon being revived Daskter immediately retaliates against the Onlooker.

Daskter, The Conscript Leader, and the Conscript moving up (O8) all open fires on the Onlooker.

Conscript retreats back to its previous position.
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Sparked
 Posted: Mar 26 2020, 04:38 PM
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Wandering Goddess
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Crya goes on revive duty, moving to K9 using a Pick-Me-Up to revive Dakster and then using Curaga, centered on Dakster.

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Sp33d0n
 Posted: Mar 26 2020, 05:55 PM
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The Eternal Author
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Auth nods, thinking about how Droplet told him where to find some more Godblossom Extract.

AUTH: Alright. Thanks, Droplet. It's much appreciated.
AUTH: Although... please stop bothering Yume? It's pretty clear she doesn't want to wake up right now. Just give her some time... her use will be evident in time, she's fairly strong even while asleep.
AUTH: We had to fight her, I should know.


Auth smiles, and if Droplet leaves Yume alone for a minute, Auth whispers to her...

AUTH: (I'm sorry about her, she means well, but...)
AUTH: (I don't think there's a better place for you right now.)


Auth waves goodbye, and flits down to the Boozy Barracks, pinching his nose over the smell of alcohol. He takes the list from the Barracks, and returns to Omo and Nana.

AUTH: I've got something. Droplet told me where I could find some more, through the Projection Boxes. I'm letting you know, if either of you want to go on an "adventure" with me.

Auth proceeds to follow the second path in the Projection List from the Barracks, EMWEEWMEMEWS.

----

Auth flits down to I9, and revives Nettle on H9.

AUTH: Hey, Nettle. That must've sucked, yeah? You alright now?

--------------------
They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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Eris
 Posted: Mar 27 2020, 02:35 AM
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[/color]/b]
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Nettle grimaces as her body returns to the battle.

NETTLE: I'm fine. Thanks.

She's probably more thankful than she lets on. For her actual action, she meditates and chugs a Stardew Potion.
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Fairy
 Posted: Mar 27 2020, 10:31 AM
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Following instructions, Laranei moves second, going to G6 and shooting the door at F8 twice! Then, she uses the Distress Beacon to summon Venia to where the door once was - F8. Then, she retreats her way to G7.
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Bomber57
 Posted: Mar 27 2020, 02:20 PM
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The Devious CEO of Hellco.
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Battle: The Chapel

Irongutta moves on over to O9, gaining the usual benefits of Unstoppable Force! However, in the midst of his movement, he uses a bonus action to pick up the Torch at K10 and put it back down at P10. This fully reveals the Wildcard he had his eyes on.

"There ya are, ya bugger!"

With no hesitation, Irongutta cuts down the Diamond Wildcard with a basic attack. He ends his turn by targeting Javlyn2 with Zzap! from his Turbo Magezappa Lens.
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pionoplayer
 Posted: Mar 27 2020, 04:43 PM
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Weaver of Fates
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Specta has given permission for her post to be handled by someone else, so I'm doing that now.

According to tazz's action list: Summa moves to I11, uses their trinket to switch Enchant:Ice to Enchant:Electric, and then brings their sword down on AP Turret2, finishing it with another Elec Knife.

--------------------
Once upon a time there was a story...
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Irecreeper
 Posted: Mar 27 2020, 07:10 PM
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Source of the Problem
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<ROUND TWO-HUNDRED SIXTEEN>

First, a few quick things of stats...

Funny Name for Stats Spoiler
Verdana: +1 MHP.
Calibri: +1 SPC.
Venia: +2 RES. Incantation -> Manashock. Entropic key's range edited.

Was this spoiler really required? Eh, maybe not.



Calibri politely informs Chloe that she died. She gently nods, not saying much as Calibri helps explain her predicament. He then offers her a bottle of Waterdrank and a Celefruit. She takes both, and begins to slowly feast upon them, dainty bites littering the pink fruit's flesh.

CHLOE: T-Thank you...

After polishing off most of the water, she manages to sit up upon the bed, cross-legged. Looking down at herself, it seems she's only just become aware that she's still in her armor. Fortunately, thanks to Nezira's clever design, she's able to summon it out of existence. She clutches a pillow which sits on her lap, pressing her face into it.

CHLOE: If it's not t-too much to ask, c-could you g-get me a bit more food?
CHLOE: I-I think I could handle s-something more substantial...
CHLOE: Then, c-could you just... stay for a bit? It'd be nice.
CHLOE: The last thing I-I want to do right now i-is... w-well, anything...


She silently cries into her pillow, little pools forming on the fabric. While Calibri presumably goes off to get a burrito or something, EN and Taeda hug, and it's cute. The android then asks if she wants to go back to training, or anything like that. She shakes her head.

TAEDA: No thank you.
TAEDA: I'm... actually still a bit pooped.
TAEDA: Mages like myself typically don't get the most intensive physical training regimens.
TAEDA: I can actually barely run a mile, unless adrenaline kicks in like it did that night we first met, and r-ran away f-from that wave of Iti...


She laughs awkwardly to herself, the memory rushing through her mind. How her legs wanted to collapse and the like.

TAEDA: Maybe we could just talk, though?
TAEDA: I-I'd like to get to know you better, if that's fine!
TAEDA: Like... how are you related to your friends? Calibri and Verdana.
TAEDA: Are they your brohers? I think that's how it is.
TAEDA: You all seem really close...


Odds of Taeda misunderstanding EN's relationships: Not 0%.


After replacing some windows, Echoss's golems get to work! They extract the Alpha Portal Rune from the Farm, and throw it into the house. No infiltration for the Rebels! Then, returning from the Duneyrr, Echoss goes to meet with Chloe, asking if it's alright for him to stay for now. Chloe pulls her face out of her pillow for a moment.

CHLOE: H-Hm? Of course!
CHLOE: A-Actually, y-you're someone I-I wanted to see r-right now...
CHLOE: U-Um...


It takes Chloe a few moments to find the words.

CHLOE: I-I... w-well, maybe it's a silly q-question, but...
CHLOE: H-Have you f-faced death before?
CHLOE: I-I've always f-feared d-dying, a-and obviously I'm thankful t-that I'm alive, but...y-you know...
CHLOE: How d-do you...cope with it?


...The poor thing needs a therapist or something. Except therapy is expensive, so maybe just some kind words would do wonders for her.


Venia does some... shopping! 1,600 Credits are invested into 2 Catalysts of Stars, and 2 Catalysts of Heart. These are given to Taeda, Bass, and R-8733. She then retrieves the Crystal Energizer from Mari, and asks her to go and grab the Broadcasting Device. She then considers asking Chloe to go add more Tesla Turrets... but she's not in the mood for that. Desperate, she ends up asking Mari.

MARI: Huh? Sure.
MARI: Really, I'd suggest building a massive outer wall, and then funneling our enemies into a singular "killbox"... but that'd take too long.
MARI: Turrets it is.


Mari consumes 2 of the forms, building 2 new Tesla Turrets. After building them, she suddenly begins to go around to each individual turret, tinkering with them. Once she's done, she returns to Venia with a set of schematics, pointing out some... modifications?

MARI: Hey, so.
MARI: Turns out whoever designed those turrets really could've done a better job, but fortunately for them, I'm a genius.
MARI: Only took me a bit to figure out how to crank up their maximum range, while also improving accuracy, shielding, and damage output.

MARI: Also, I built two more of them.
MARI: If you want even more, hit me up, alright?


Then, as a final thing, she flicks 100 Credits to the Sleuth, asking for him to go and scan the Chairian Centuria.

>Codex Updated!

...Also, sensing an opportunity to sleuth some more problems, the Sleuth asks Chaos to put an upgrade into the Temmie Shop. Take a look, maybe?


JOE decides to continue his garden work. He decides to plant a Deathcap Mushroom in that poisoned bit of soil. This is... actually a good idea! It seems like it's going to flourish in that sort of environment. It'll grant +yield when harvested.

Anyway, JOE decides to upgrade the Bizarre Broom, using 3 (0) Silkweed, 8 (0) Thyme Matter, 17 (7) Iron, 1 Uniform Log (0), and... 1 Shimmering Cluster, because you gotta consume at least something shiny. This gives the Broom purifying properties. He then sweeps at one of the tiles with putrid soil, and cleans it up! +1 Farmland get!


Boshi engages in naval combat! He mounts a hand-held grenade launcher onto the boat, which then promptly lobs a shot at the Shardnado! 3 Shuria are flung from the tornado from the grenade's blast, and are promptly shredded to bits by Amphii Wall Trophy laser fire. The storm retaliates, firing a bullet hell of blades at the Corvette! Due to having a decent AC class, the boat takes minimal damage... but there's still some small cuts in the hull. Plus, you might need to re-do the paint. How bothersome.

Then, within the Everground, Mustache Girl grabs the bow, and bolts. She turns to fire an arrow at the passing Harpy... but finds no bowstring. Or arrows for that matter. As she frets about how to defend herself, the eye on the front of the bow then releases a lighting-fast pulsar of green light, piercing the Harpy through the wing. It spirals into the ground.

???: Ooh.
???: Right where I wanted it.
???: See it's wing?


...The very flesh that makes up the flesh of the Amphii's wing begins to bubble and burst with poison, slowly melting away. The Harpy shrieks, waking up many more Iti in the area, who spring to attention! The mature laughter of an older woman

???: Hahahaha!
???: How delightful! Absolutely delightful!
???: I don't know what I just shot, but they make the most delightful sounds as I corrode their very-


...Mustache Girl really begins to bolt as the Harpies begin to shriek and divebomb her. She manages to roll her way out of the den, and desperately scrambles up the chain. Fortunately for her, the bow is capable of firing on its own, taking down two approaching Harpy with more poisoned arrows. Once Mustache Girl reaches the top of the chain and vomits up (8) HP worth of material, she's able to take position on the island, and prepare for more attackers. Still, it looks like she has a moment of reprieve. She chats with her new weapon...

???: Thank you for the rescue, small person.
???: It feels wonderful to finally shoot at something after so long.
???: Though, I can't help but feel disappointed that it was not Master who found me...


Hannah then introduces herself. I guess I should probably start calling her Hannah, too.

???: I am Yew.
YEW: At least, I believe that's my name.
YEW: For at least the time being, I shall allow my awesome power to be yours to command.
YEW: Now, shall we slaughter those creatures down there? Nobody will grieve their loss, I'm sure.


Their single eye watches shadows flicker out of the cavern below, hungrily waiting for prey.


Daskter continues to battle some Exhibitions! He backs off, firing off many volleys of Twin Spires at the Exhibition! While the Exhibition does fire many beams at Daskter, it's dismantled too quickly to really be much of a threat. Especially since it's alone. He also breaks the corpses of the Exhibitions into rubble, obtaining 20 Fluxblood and 50 Red Rock. With that out of the way, Daskter likely does a victory dance. I mean, I don't know for sure. Only Daskter knows if Daskter can dance.


Auth asks for Droplet to stop bothering Yume. She sighs, and nods.

DROPLET: Ugh, fine.
DROPLET: It's not like she'll wake up even if I punt her a couple hundred more times.
DROPLET: Look at you, simping for the small Iti girl...


Auth then tries to whisper something to Yume. She doesn't respond, still content with sleeping.

DROPLET: What, did you think you'd be able to do anything for her?
DROPLET: She's a sleepy gorilla, and I don't think whispering would help.
DROPLET: Especially if singing or screaming won't do it. I tried.


Droplet continues to be huffy, even as Auth flies away. He passes back by Omo and Nana, stating to the two of them that he could find some Godblossom Extract through the Projection Boxes.

NANA: O-Oh, I'll come with you!
NANA: I'm n-not doing much else...

OMORIKA: I would love you join you, but there's business I must attend to.
OMORIKA: I believe I am being asked to... board a Rebellion vessel?
OMORIKA: I'm not sure why we are, but I agreed to it.
OMORIKA: Best of luck to you, sir Author.


Auth runs off with Nana to the nearest projection box, then walk in a dizzying pattern: EMWEEWMEMEWS. They stumble out of a box, the scent of roasted meat filling their noses.

NANA: Ooh! That smells good!
EXECUTIONER: AH, FRESH MEAT!
NANA: W-Wait, w-what!?


...It seems they've ended up in a gladiatorial pit, and an Executioner wants to give them the honors of getting cut to bits. This is clearly the most romantic of dates Auth could've went on.


<THE CHAPEL, ROUND SIX>
I feel like the Harlequin is going to die. Just a hunch, which I totally don't have from writing this retroactively.

[b][<DUNEYRR HOLD, ROUND THREE>/b]
I forgot to do this, but it's going strangely well because one of you has the ability to walk into a room and kill three people without actually taking an action. Kinda annoying, but okay. Also, enemy airship. Deal with that, maybe?

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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pionoplayer
 Posted: Mar 27 2020, 09:24 PM
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Weaver of Fates
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In the house, Echoss's golems craft an auto-turret out of the mounted machine guns for the basement.
They take the two mounted machine guns, and using roughly 10 plasteel ingots mount both of them onto the same base. Using wires, circuit boards, and 3 of the central processing units, they make a rough AI that will, for conveniences sake, only open fire on non-Spherebreakers.
Then, the cloud cannon and 3 more plasteel ingots are expended along with 2 squal clusters to make a gale blaster attachment to the turret, allowing it to blow back anyone who tries to get through it.
Next, the echoss golems take the wheelbarrow for a joyride. They return with gunpowder, using up one of Chloe's gathering forms without bothering her since Echoss has some experience on the gathering job and Chloe needs her rest.
Finally, a chunk of the gained gunpowder, as well as 10 titanium ingots are expended to make a large amount of ammo and funnel it into the autoturret, thus removing the autoturret's need for the ammo abstraction that the mounted machine guns had. Or at the very least topping off the supply and adding a bunch more.

The Autoturret is then set up down in the basement, facing the portal. If hostiles attempt to breach the portal, it will shoot them and also blast them back out with strong gusts of wind.


With Chloe...
Echoss is silent for a moment.
"I... Well, there's two ways to answer that question.
I've been confronted with my own mortality a few times. I... will not lie, the thought of dying is not a pleasant one. You, at least, should have somewhere for your soul to go when your time finally comes but...
That's aside the point.
I've never died myself, it's not an experience I particularly care to experience if I can avoid it either. I know many people who have though, and by most accounts it isn't a pleasant experience.
The methods of coping are various, people who have it happen to them frequently say it's something you can get used to, but that it's never pleasant.
For others... well, the responses vary. Some people, especially people who die particularly violently, need help getting past it. Getting dropped into that gap headfirst and then ripped back out of it can be traumatic. Sometimes people just carry on with their lives as if it never happened. Sometimes people let the experience eat away at them and are never properly the same again.
"
Echoss abruptly realizes he's rambling again.
"Sorry, that might not have been helpful.
For myself, I try to take it as a measure of what I should and shouldn't focus on. While... it isn't easy, I simply try to focus on other things. I could let myself be consumed by the fear and dread, or I can do my best to remind myself that in the meantime, I'm alive. I have people relying on me, and what I do now is more important than whatever happens to me after I'm dead.
"
Echoss pauses awkwardly again.
"I'm sorry if I'm not all that helpful I... I have not done this in a while."


In the Everground, Pionobot hooks up the cyclone regalia to his elemental energy processing unit. He begins building up power in his arm as the birdbrains start making their way out of the cave, letting Hannah kill the Aello and the last harpy coming out of the nest is obliterated by Engie.
Then comes the Amphi. Pionobot doesn't attack it right when it comes in range, instead waiting until it starts to make its way down the narrow tunnel out, lining up straight down it.
"Fire in the hole."
All of the charged energy is unleashed in a massive blade of wind that cleaves clean through the Amphi, all the way down.

--------------------
Once upon a time there was a story...
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Daskter
 Posted: Mar 28 2020, 08:26 PM
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The Chapel

My actions occurs after The Author moves, and before they do their actions. Which also happens after Nidra's actions+moves.
Action order List
Nidra move & action phase
Auth & Nettle move phase
Daskter move & action phase
Auth action phase & everybody else move & action phase

After drinking a Stardew Potion, Daskter moves to (L9), and he proceeds to casts Decaying Light west. Armorbreak3 for 2 rounds is applied to both Harlequins.
He retreats back to (M8).

The Conscript moves on to the Power Well, and they start shooting the Harlequin2.
They retreat to (K11)
Strategic Reserves is activated!

A Vanguard replaces the Conscript.
Settings:
Attack Slashing
Weak: 30% Psychic
Resist: 10% Dark
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NumberSoup
 Posted: Mar 28 2020, 08:56 PM
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Administrator
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Nidra:
Play Valor (Empowered).
Channel Magic (Status Pass) from Harlequin1 to Chloe.
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Eris
 Posted: Mar 28 2020, 08:59 PM
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[/color]/b]
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Nettle yeets a Stardew potion at Auth, moves to G9, and drags the torch to G10. She then holds the rest of her turn until the END of the round.

The order following this:
Auth MOVES
Daskter
Auth ACTS
...
The rest of the turn.

Auth moves to E13, consumes a Stardew Potion, and uses Liberation on Harlequin1.

Chloe moves to J10 and attacks Harlequin1, before retreating to L10 and using the Light Elemental Blaster on Harlequin2. Swap the attack to 2 if 1 is dead.

Persephone moves to L9 and uses Hidden Eye on Harlequin2, followed by Soldier Nia and a Light Elemental Blaster. Ever Onward goes onto Nia!

Nia moves to J10 and also uses Hidden Eye on Harlequin2- again followed by a Light Elemental Blaster, before retreating to I10. This has the bonus damage from targeting the same person as Persephone. Ever Onward goes onto Crya!

Acting last, Nettle uses her remaining movement to move to J10, now empowered by the Power Well.
If at any point on her turn a foe falls into her Threshold, she uses her special to obliterate it.
Now she fires off a triple laser basic attack at Harle1, or Harle2 if 1 is dead. She then raises her hand, foliage ruffling from energy as she uses Forest Storm 14 times on the Harle1 (or Harle2 if Harle1 is dead/she kills it with Rampant Growth).

~~

"Well... I hope you do think of a cute nickname. It makes me feel special when you call me Toaster."

Asha leans over and kisses her girlfriend on the forehead.

"Come to think of it, I stilll need one for you... Maybe that's something for me to think about."

She stands up from the couch and stretches her arms up, taking interest in the way the muscles of her new arm flex.

"Y'know, I'm actually feeling kind of energized now! I really wanna like... punch something! Or... shoot something! Like a bad guy!"

She mocks shooting a pistol (complete with "pew" sounds) then hops on the spot with anticipation.
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The_Nonexistent_Tazz
 Posted: Mar 29 2020, 12:17 AM
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Battle: Duneyrr Hold

list of potential action plans, not final, please ignore

SUMMA 1: Use Ender Glyph, hold.
VENIA: Move to R9. Clockwork Bomb the door then bust it down with your basic attack (+1 Heart). Ping Linseed with Hat to scan him (+1 Heart.)
SUMMA 2: Move to R8, use Quickfire Phial on Linseed to reset your Enchant:Element to a more ideal type, and then use Special on Linseed.
VERDANA: Move to S6, use Combination Orb: Internet Hate Machine on the Chainknight.
LARANEI: Move to O4, take down the Eviscerator, spare a shot for the medic if the Eviscerator goes down in one shot. Use the last Elec-Knife on the Eviscerator as necessary.
HOSHI: Move to M11, and drag Omorika to M10. Use Warp Ring to move further east out of Vedfolnir range.
AUTOTURRET: Shoot Nanotech down.
OPREATIVE: Down the Nanotech if it isn't' already, attack the Medic if it is, drag the Nanotech corpse away from the Medic either way.
NINJA: Move to P11 and take down the Nanotech if it isn't already downed, set up Caltrops to stop incoming foes if they are downed. (Or down the Medic. That works too.) Retreat further away so you're out of Vedfolnir range.
MAPLE: Fly into medbay and kick something's ass. The Medic, Linseed, the Spotter, the Eviscerator if it's still up, something.
OMORIKA: Move to S13 (or R13 if we're so stupidly unlucky that the Nanotech is still conscious) and hack the Duneyrr controls. Set up the Confetti Sentry, because no-one expects that play. Or shank the Nanotechnician with an El-ite knife if it could down.


Venia waits for Summa to use the Ender Glyph, then as her action suggests, moves to R9. She plants a Clockwork bomb on the door right on its front, in a deliberate manner, and sets the fuse for a while.

"Linseed!" Venia shouts through the door. "I'm going to be short. Surrender, you're completely compromised!"

Venia backs off a wee bit as the bomb goes off-creating a small hole, barely worthwhile, in the door's construction, close to its hinges. Venia then takes the Incancescent key in both her hands, brings it over her head, and bears it down on the hinges of the door in an overhead swing, casually removing the door from its hinges. she then kicks it in, adrenaline and a bit of rage taking her as she reveals Linseed.

"MOVE IN, MOVE IN!"

Venia then tosses a scan-ping at Linseed via Hat, gaining a stack of Heart and revealing his scan data.




Basscaper

Venia takes a pause, breathes in, and tries to locate the presence that she felt earlier, clutching the Calm Mind Shard and the Bass Plushie close to her chest.

"I'm here to help you Bass. I am here to help you. Please let me help you. Please let me help you."




Ecnocnonomy

Hat shills three Triangle Coupons to get an aspect of hearts, blades and stars from Yung Venuz. Hat hands off the aspect of Hearts to Taeda, the aspect of stars to Bass, and the aspect of Blades to R-8733.

Hat also uses a slot in Chloe's Scavenging Service try to commission Mari (for some reason) for repairs to the laser turret, and asks the Sleuth to look for another Distress Beacon.




Rosen Catacombs

Mr. Krabs beholds the coffee statue, and declares it an abomination against reality. He lacks any sort of Purifying ability on-hand, so he nicks the Edge of Dawn from the inventory and starts charging up Dawn of Existence, Psychic-element. AS this isn't a battle, he then immediately fires it at the aberrant coffee statue, hopefully instantly annihilating it with a powerful telekinetic force.

He then uses its laser slashing feature to repetitively destroy the crumbs of the statue in similar fashion, or destroy the statue until it's less than crumbs if the laser didn't instantly destroy it. Point is, that coffee statue has got to go immediately. Look at what it's done to the cultist down there!




Notes

Balancing issues have arisen so Venia's special is getting tweaked. Again.

-Both Unexisting Force and Affidavit Adjudication cost 20 more SP to use.
-Unexisting Force has its base damage reduced by 3.
-Affidavit Adjudication has the amount of HP and MP it can reduce at once reduced by 2, and it now scales at a 2/3rd rate with SPC instead of a normal rate. HOWEVER, its ability to manipulate SHP is unchanged and still scales normally.
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engie
 Posted: Mar 29 2020, 04:13 AM
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RP - house

Chloe being well enough to have food is at least a small relief for Calibri, who sighs quietly. Her request for something more is met with a nod.

"Sure thing. I'll just need a moment."

He stands up, then flickers before vanishing from view, reappearing in the kitchen. From there, he takes a bit of time to reheat a burrito, namely doing it by putting it on a plate then mounting the plate on a tripedal device and lighting a flame under it, then once it's been reheated to what's probably an acceptable level, he cools the plate off with a gust of air, then flickers out of the kitchen again. The next time he reappears somewhere, he's teleported back to Chloe with a warm burrito on a plate.

"Here."

He gently places the plate somewhere convenient, which would probably be in her lap if applicable, or just in front of her, or whatever. Then, if there's room on the bed, Calibri moves to sit beside Chloe, hesitating for a moment as he wonders if it's against human social conventions before reaching one arm around her back in an attempted supportive pseudohug. Beyond that, there isn't much more he feels like he can say or do.


RP - outside house

EN makes a noise of understanding when Tae decides to decline further training, apparently content with just talking, then she ends up making several sounds somewhere between "person trying to hold in laughter" and "a walrus stubbed its toe" when Taeda asks if she's related to Cal and Ver. Once she's eventually got control of her amusement, she shakes her head.

"Naw, naw, nothin' quite like tha'. Ah'm more... kinda meant t' be th' one mindin' 'em an' makin' sure they ain't havin' too much trouble wit' anythin'. We only found 'em real recent, after all, an' e'en if time travel an' th' resultin' distortion is factored in, they're prolly only a few months old at best. If ah remember right, they're related t' some fella me boss used t' like, 'til said fella buggered off somewhere an' unofficially retired..."

EN shrugs. She clearly has no idea what she's talking about when it comes to the sibling pair. Technically, trio, but EN doesn't know about the third sibling yet. What she does know about is herself, and so those nearby shall have to brace for a minor backstory dump.

"Me, meanwhile... Well, ah'm naw one o 'em. Dunno if ah tol' ya before, me name's EN-913. Guess it's time t' expand on tha' a little... Some o' th' others maybe mentioned bein' from Earth. Ah'm from an Earth too, sorta, but from an alternate timeline where it came under siege from a near-constant onslaught of eldritch beings. T' git more specific than tha', ah'm the 13th o' th' 900 series o' th' EN project. Hence me name..."


RP - everground

Engie senses that his SUPER L33T PHASE CLAN SKILLZ may be required soon, and pulls out a Railfun that has clearly been painted a shitty shade of weed green. Then, he scans an Aello for completionist reasons, before jumping off a cliff and spinning in the air, firing the Railfun a single time to get a SICK 360 NOSCOPE AIRBORNE HEADSHOT on a certain Harpy once it comes out of the nest area.

"Get speed weeded on."

He then realizes he's in the air.

"...Oh! I didn't think this through. At all. Oops."

He then lands down at AA155, then AA156 when his momentum breaks off the rocky outcrop thing and slams it onto the edge of the island. After that, Engie notices the convenient vein of Gravcore Ore next to him, immediately yanking the whole vein out of the terrain.

"This is mine now. Once I get back up to the surface, it will probably not be mine since I don't really use inventory items for anything, but still."

He proceeds to float upwards closer to safety with the gravcore ore in hand, even if that's not how the ore works.


Battle - dindu neyrrffin

The fusion takes a moment to read a list of instructions, then waits for its turn. Afterwards, it charges in, moving to S6.

"We're in position. Now, how does this thing work..."

They pull out the combination orb and stare at it for a moment, trying to understand how to use it... then they shrug and just clobber the Chainknight over the head with it, which promptly activates the combination orb and dumps Internet Hate Machine on the Chainknight. The fusion stares at the combination orb for a moment, then shrugs.

"We'll take it."

After that, they put it back in the inventory where it belongs, hopefully in one piece and not in several shattered pieces.

Dialogue format dump zone

"..."

--------------------
"Their story has concluded for now. Currently, you follow mine."
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JOEbob
 Posted: Mar 29 2020, 08:28 AM
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Ah, good, a new slot! I plant Yggherbs there.
Walking over to another one of the partially-clear tiles, I get sweeping. I experiment a bit with technique for doing so, as well; I try casting illusionary traps inside or near the shimmering crystal part to make it brighter, or try (and admittedly, probably fail) to cast Terraform while sweeping at the same time, to enhance the sweeping effectiveness. After a while of sweeping, my arms get sorta tired. So I move on from sweeping to...
CRAFT ATTEMPT (not a mundane tool made horribly wrong edition!) Start!
I look through the inventory and notice the Lumilures. Those look... perfect! I take one Lumilure out, not to use, but so I can improve it. Let's see, it's a small stand, and it uses a lumipod to create ghostly apparitions. Now why didn't I think of that? That suggests obvious improvements to my Manabloom-traps! I'll do those later. Anyway, the Lures are fairly durable, which is good, but they're missing some... oomf, I think the word is? They'll draw enemy fire but they can't dish out pain themselves! But there's no problem here. This is very solveable! First of all, I take the stand, and add a few more legs and struts to it with some Refined Wood, to make sure the final structure is up to the task of bearing the weight I'm going to be adding.
Then- thinking ahead to something I'll need later in the craft, and which I won't have time to make then- I take a few pieces of Greatwood, and carefully whittle and carve them into an appropriate mixture of runic glyphs, struts, and panels; Thereafter I take out a pot I'm pretty sure exists somewhere and put into it a healthy dose of Green Sap- about 12?- one Red Sap blob, one Blue sap blob, and 10 shredded fish chunks. I quickly get mashing, breaking the fish chunks into a mush and causing all the sap to mix together. Once I've got it all mixed in, I wait a bit for it to start to dry and become more rigid, but still be moldable, Then head back to the Lumilure I'm working on.
Attaching the runic glyph/strut/panel greatwood into the central stand (I drill small holes into the stand to attach them into), I use that to hold the Sap/barkfin mixture into the appropriate shape of a vague blob around the centre. Before it can fully harden, though, I take 4 Manabloom seeds, implanting them into key runeglyph sections. Their purpose here is the same as in the illusion sentrys: They will serve as a power source as they grow. After a bit more spellcasting to lock the effect in, I'm left with a result:
The Manablooms will grow in the rich and highly nutritious mixture of dead barkfin and various saps. Through being Manablooms, they will provide power to the Greatwood runes (the struts are to hold it in place, and the Panels are for spare carving space if necessary to patch things), which give more structure to the Lumipods illusions as well as giving them more power. Using the same principles as an Illusionary Trap, the power from the Manablooms will allow the Lumilure Illusions to deal Light damage to anything that attacks them, and the rigidity of the Runes will hopefully make the illusions less obviously fake.
In summary, I try to make a Lumilure which affects more enemies and deals damage to whoever targets them. Ingredients used: 1 Lumilure, 5ish Refined Wood, 4ish Greatwood, 12ish (2ish) green sap, 1 red sap, 1 blue sap, 10 fish chunks, 4 manabloom seeds.
CRAFT END.
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Eph
 Posted: Mar 29 2020, 09:37 AM
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Ziah nods softly at Ette's comment that there is something good about him crashing here, though not saying anything in response though, instead waiting for Ette to return. He sinks down in the couch slightly as she brings back Chloe, who comments on the absurdity of Ette's eagerness to bring him to their home, before noticing his injures and asking if he's okay. Ziah gives a small, hesitant nod.

ZIAH: I think I'm fine... just a bit dazed...
ZIAH: Yeah, Ette helped me out in the forest though, so I'm much better than I was before...
ZIAH: It's a bit of an awkward first impression for me to make, I'll admit.


He gives a soft, empty chuckle, but his voice is still noticeably shaky as his eyes dart around the unfamiliar interior of the house. It's all quite surreal for him, leaving him to wonder whether he's in a dream, or reality. Chloe asks what brings Ziah here as she begins to try and heal the boy's eye. Before he can answer, a strong stinging pain washes through his eye, causing him to grimace slightly. His injured eye begins to flitter open and shut, revealing a misty black sclera with a purple iris which glows faintly. After a few moments, both eyes shut tightly, and Ziah rushes a hand to the injured one, keeping it there for a few seconds until the pain fades. Once it's gone... it feels surprisingly better than before. Ziah is barely able to open the injured eye to more than a squint before it shuts however. Realizing this may have caused concern, he makes sure to quickly reassure the two.

ZIAH: I'm fine, I-I'm fine...
ZIAH: It only hurt for a moment, but it feels better than before.
ZIAH: Still can't open it fully, but a lot of the pain's gone away.


He pauses, before giving a soft sigh of relief, then looking up at Chloe.

ZIAH: Thanks for that...

Ziah takes a moment to backtrack to what Chloe had asked him. What brought him here.

ZIAH: Well, I'm not sure what the Sphere is, but I didn't come here on purpose.
ZIAH: I fled here for my life, I guess. Don't really want to say too much, if that's fine...


Something resonates within Ziah momentarily. A calling, of sorts. He's unsure why exactly, call it curiousity or a desire to help, but he's compelled to find out more about the issue Chloe had briefly mentioned, and see if he can play any part in helping.

ZIAH: So um... this Sphere thing.
ZIAH: I'd like to help you if possible, even like this...
ZIAH: Feels like the right thing to do I guess. Anything I could maybe do about it?

--------------------
"I wish he loved me half as much as he loved you."
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