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 Project Thymium (v.1.5) (Complete), thyme was yummed
pionoplayer
 Posted: Jul 25 2019, 03:23 PM
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Weaver of Fates
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Echoss's hologram gives a small bow to Omo. "Of course, it is my pleasure Miss Omorika."

One of Echoss's minigolems hangs one of those pine scented air fresheners in the room he just finished clearing out. Functionally this does nothing but whatever. I'm done down there for now.

As for with Chloe. "Of course Miss Elem. I must admit it is nice to have a moment to just talk idly with a friend myself. I think I shall come along on more of these in the future as well if that's not too much trouble."

In the house. Pionobot nods to Mari. "See you later then."


In the Rosen Observatory, Echoss walks around the room, his expression dark. He turns to Bass, "So what was the purpose of this place? I'm assuming there's a reason to the brutal wildlife dissection. While this cult you used to belong to is more than fine with indescriminate slaughter this almost looks like... a lab of sorts. Or collection room for a lab, I suppose."

After Bass's response he walks over to the wall with the instructions. "Ah, and these would be our way out."
Echoss recovers a sheet of paper from the inventory, and upon discovering that we apparently have no writing utensils, sighs. He focuses for a second, and a tiny portal opens up, dropping a bundle of somewhat futuristic looking pens into his hands. He pockets most of them, but uses the last on to scrawl down 'EYE MAW WINGS EYE EYE WINGS EYE EYE MAW WINGS EYE SCALE: Royal Gardens' onto it, and put the slip of paper into the inventory as a Key Item if that's okay. Elsewhere a butterfly presumably asks Venia to write down the directions for the now-emptied storage room.
Having done that he looks back over at Nana and the assorted others in the room. "Those of you who wish to leave right now, climb down into the projection box and use this code sequence I've written, and then climb back out. It should lead you back to the Royal Gardens, and thus not through a nest of angry spiders."

Once assorted others have taken their leave, Echoss himself explodes into a swarm of butterflies which swarm and then zoom their way back out through the spider cave too quick for the spiders to realize that their cave has been invaded by butterflies. Back in the observatory a singular minigolem is left behind to explore the observatory while Echoss prepares for the upcoming battle.

A number of extra butterflies collect into Echoss's swarm as he reforms his body outside the entrance to the spider cave to make up for those left behind to make the golem. He staggers for a moment as he reforms, and then leans against the wall.
"You're used to this... You've dealt with this before why is it hard now. I need to try and... No. There's not time for it now..." He shakes himself, before carefully opening up a portal that drops a large canteen into his hands. He opens it up to reveal the container to be full of dark liquid with flecks of black and red in it, and takes a few swigs. He shivers and makes a face, before looking up at the sky.
"...I should probably get at least one thing done now, while I can. Everything's pretty quiet right now and that likely won't last."

Echoss Calls A Meeting

Finally having recollected himself, Echoss opens up his palms to release a small cluster of butterflies. Everyone should be prepping for the Ambush soon, this might be the last time everyone would be in one place and able to talk at the same time before whatever events led to the conclusion of today's adventuring.
His butterflies scatter out into the sky around the Old Pass and each one moves towards a specific member of the crew. Each one is asked in a quick conversation to meet with Echoss in the open space out behind the main gate of Omnite. Some others catch these conversations and ask to come along, to which Echoss agrees. Soon, a small crowd has gathered, with Echoss waiting for them a short distance from the sap tree.
ECHOSS: Hello all of you, apologies for asking you all over on such short notice and thank you for accepting.
TOAST: No problem.
MARRON: I guess it’s fine...
VENIA: Its quite alright. Anything for the team.
IAWA: It’s not an issue for me.
BOSHI: (‘s fine. Wasn’t doing much anyway.)
OMORIKA: It is not an issue. It’s nice to see you again.
NEZIRA: No problem. I needed some downtime anyway.

Echoss nods to them and smiles softly.
IRONGUTTA: Wot’s this for anyhow?
ECHOSS: It's to answer a question, specifically one posed to me by Miss Omorika and Miss Needleworker last night after the siege, though I assume a few more will be relevant as I elaborate.
ECHOSS: Specifically, last night I let loose that I've had my eye on Sussui for a while. I had not intended to share it quite so soon, as I have not known all of you for very long, but I have done so now and figured I might as well explain myself.
ECHOSS: As most of you know, when I first arrived and as I have done my introductions, I introduce myself as "The Collector". This isn't my 'official' title so to speak, but it is the most frequent thing that my own work and actions lead me towards doing fully of my own volition. Specifically, collecting for… well, this:

Echoss pulls out a small holographic projector device and flicks it on. Blue light shimmers and extends up into the air displaying a rather large image that towers a couple of feet above everyone's heads but Irongutta's. 4 Spheres that seem to have some kind of deeply intricate design of lights and shallow etchings, surrounded by 3 more that are shattered and have massive pieces of them floating out away from them though those are less the focus of the hologram.
ECHOSS: the Echo Collective. My home.
MARRON: ...The what now?
MARRON: Pretty sure planets don’t do that. The exploding thing.

IAWA: What happened to them…
IRONGUTTA: Zog, musta taken some big dakka to pull that off.
ECHOSS: You would be correct on that count Miss Needleworker, these aren't planets.
ECHOSS: These are Dyson Spheres.
ECHOSS: We don't know what shattered them, or who suspended them hollowed out and destroyed in the Void. They were found, some were repaired and restored. And now people, including me, live in them.

OMORIKA: Ah, a Dyson Sphere? I believe the Tabletopians did have plans to construct one, from what I know…
OMORIKA: Certainly an ambitious project… but it’s incredible to think that somebody would have a multitude of them.

VENIA: Uhh-huh… Wait, no. Bleugh. You’d think I’d be used to the tech level by now… Keep forgetting stuff like this can actually be super-crazy for its time.
BOSHI: (You’d be surprised how many there are outside of our local solar systems… seen quite a few. Never approached them.)
IAWA: Do you know who made these? I don’t have much knowledge on the concept of Dyson spheres, but from what I do know, they must require a lot of materials and energy to create.
VENIA: Dyson Spheres are constructs that surround, and gain energy from, a star.
VENIA: Some are made specifically to harvest them, but others can double as living spaces-like these.
VENIA: It’s also a very good sign that whoever made them would be pretty extreme on the tech level. For the time, I mean.

ECHOSS: They do, Master Brutishace, and we don't. It required finding and then completely breaking down a number of planets and planetoids just to enact repairs on the ones that were still mostly intact. The exact details of their construction is a topic for another day but suffice it to say that these are a bit more… conventionally unreasonable than your average Starlight harvesting apparatus.
ECHOSS: For now I think it's enough to just state that the Collective exists. I could answer a question or two if you all would like me to before I speak on why and how, exactly, I wound up on Sussui. And why I had intentions to visit before the Thymefield manifested.

TOAST: So... you said you lived in one of these things, right? Or, 'live'? I dunno if you still live there or anything...
TOAST: But, uh, what's that like?

Echoss strokes his chin, thinking for a moment.
ECHOSS: Well… That's a difficult question to answer. They're big places. Living on a planet can vary wildly from area to area, even moreso in the Collective.
ECHOSS: My experience has been overall quite pleasant, however. There are many opportunities for people, and as far as my knowledge goes most folks are friendly. I expect it would be a bit of an adjustment for you, but I suppose if you were intending to visit to see what it's like for yourself I could help you with that once we're done here on Sussui.

Toast's eyes shoot up excitedly for a moment, and the conversation flows onward.
IRONGUTTA: Is wot Venia said true though? About them Dyson things usin’ the power of a whole star fer wotever purpose? I’z ‘eard of rich Orks usin’ big space roks as a ship, but never a sun!
Echoss chuckles, not quite nervously but it's not all humor to it either.
ECHOSS: Well, for ordinary Dyson Spheres yes, but they can't generally be flown around the way you would a spaceship.
ECHOSS: ...this happens to be part of the 'not ordinary Dyson Spheres'. The ones the Echo Collective is housed in likely wouldn't be able to get by on the power of a star alone. Currently in use for three of the four are special "Stasized Oblivion Reactors".
ECHOSS: The last isn't public information to my knowledge, so I can't really tell you that.

IRONGUTTA: Hmph, was hopin’ I could get my ‘ands on some blueprints or somethin’.
MARRON: Like you’d be able to build it.

Before Irongutta could protest any further, things seemed to continue.
ECHOSS: As for my reason for being here… Well, I suppose again I should start with the context, before moving into more immediate events.
ECHOSS: The Echo Collective has a… drive for new things so to speak. There are many outbound and inbound trading connections and cultural exchanges. When we first located Sussui as a potential contact, we weren't aware of the… temporal disjoint.
ECHOSS: As I've told a few others, Sussui is… "in the past" so to speak from the perspective of the Echo Collective. Or perhaps jumped some indeterminate but vast amount of time through twists in the Void. Here, the Second Godmodding War was only a few years ago. For me and my home… Ancient, ancient history.
ECHOSS: So when our first liaison got shot at by both the primary intelligent races on the planet we opted to just to do passive information skimming until we had the knowledge required to assemble a proper greeting plan that wouldn't offend the people here.
ECHOSS: We saw some unusual energy readings, but that's often par for the course. Most worlds to catch the Collective's interest have something to distinguish them from others.
ECHOSS: We didn't realize that perhaps a more… active interest should be taken until a specific name cropped up in the records we picked up off the airwaves. "Irecreeper". Heinous crimes against his own people or not… That is an unusual name. One worth looking into.
ECHOSS: I was notified and asked to do research from that point on.
ECHOSS: I had roughly three days to read up on Chairian culture, history, and politics before the Thymefield went up and corrupted our entire database on Sussui. From that point onwards we had a bit better of an understanding of what was going on, the Collective is well out of range of the Butterfly's destructive influence… I hope at least. But this isn't a cataclysm to be taken lightly at any time, and even before I knew of the apocalyptic implications it was still worth investigating.
ECHOSS: I hope that helps clear up my reasonings for being here.

IAWA: Hmm, interesting… I wonder how strong the Collective is, especially with its control of these Dyson spheres.
OMORIKA: Fascinating...
OMORIKA: ...Ah, if you don’t mind divulging for me: just how big is the Echo Collective’s… shall we say, “information network”?
OMORIKA: How many worlds are you following? It’s… incredible.

ECHOSS: The Collective as a whole is… powerful. It is hard to give a good approximation on that, as there really aren't many comparable forces. Everything else is either far below us or many orders of magnitude above us.
ECHOSS: And to you Miss Omorika… also difficult to say. The 'network' stretches out between many universes and even connects into locations that themselves have networks they willingly share with ours. I don't think I could give a comprehensive answer even if I tried.

VENIA: … So, hrm. Just kind of like me, huh? Trying to integrate a unique culture into a greater collective… Even if it's like millions of times more peaceful than what I’ve got to do.
ECHOSS: Perhaps not integrate. I suspect the Chairians and Tabletopians would be… averse such a proposition. Especially if both were engaged simultaneously. For now "saving the universe" is enough.
MARRON: Then again, it might be a front, and he actually wants to make pudding out of our brains or something.
MARRON: You can’t really know with higher alien powers.

IRONGUTTA: Hah! I’d like to see ‘im try that one on me, Marron!

Echoss turns to look at Marron, he looks… tired suddenly.
ECHOSS: Am I really still so suspect Miss Needleworker? I suppose I cannot prove my intentions so easily...
MARRON: Hey, I seriously doubt they’re actually that peaceful.
VENIA: If you think he’s suspect then I should be wearing a neon sign that says ‘secretly a bad guy!’ I’m the one who’s being backed by ‘the evil empire from the future,’ willing or not.
VENIA: I mean… It is kinda odd that you’re not talking too much about the Echo Collective itself, or why it sounds like its named after you, but.
VENIA: Echoss, I totally trust you to do the right thing and have everyone’s best intentions at heart.

MARRON: I-I mean, I should probably trust him, too...
IRONGUTTA: ‘Less he sticks a knife in our back -- so to speak -- we ain’t got much reason to not trust ‘im. We can’t afford that kinda thing, else we’ll all be fragged to zog before we knew wot hit us.
IAWA: Echoss has kept my trust as well.
BOSHI: (Kinda hard for me to not trust him, honestly. Especially after all he’s done for Sophia and all.)
BOSHI: (...Though I do have to ask, I noticed one of your butterflies glitching out earlier. Didn’t seem normal. Care to enlighten me?)

Echoss seems relieved at the vote of confidence from the others, but then slightly worried at Boshi's comment.
ECHOSS: I… thank you, all of you. I will do my best to earn that trust.
ECHOSS: To answer the last few questions however… Boshi, I'm not sure why unless it was before I returned to the house last night. The glitching normally only happens when I'm trying to directly command the butterflies through an unstable mental connection… I suppose I've had a bit of trouble today but…

BOSHI: (Yyyyyeah, unfortunately it was only a few minutes ago. When we last spoke.)
ECHOSS: I… hm. Thank you. I'll have to see if I can track down the trouble.
ECHOSS: As for Miss Praefortis, the reason I'm not talking about the Echo Collective itself is because we have an Ambush to set up. If I try and answer everything about it right now we might overshoot our timeframe. I can answer why it is named similarly to me however, I am named after the same person the Collective is. Her name was Echo Ravenstar, though I don't think that's a name any of you would recognize.

VENIA: … Yeah, don’t recognize it.
BOSHI: (Yeah me neither.)
IRONGUTTA: Never ‘eard of ‘em.

Echoss nods.
ECHOSS: I thought not. They aren't well known outside of the Echo Collective except for… ah, well that's a discussion for later probably. Are there any final questions? We should probably prepare to set up for the ambush soon.
OMORIKA: Indeed.
OMORIKA: In fact, I’d say we’ve been falling behind on preparations for the ambush.
OMORIKA: I however, can’t help but wonder what your coalition intends to do with us… but I do believe that it will be beneficial for us.

ECHOSS: The plan is to, once the Butterfly is dealt with, establish some kind of diplomatic and maybe economic treaty. Standard practice is to not go over the heads of those we wish to cooperate with unless some kind of major threat presents itself and I will do everything in my power to make sure that those guidelines of respect are not breached.
IAWA: I have none, but I really should get ready.
IRONGUTTA: Aye, I gotta set up a trap fer that caravan. They’ll never see it comin’, hah!
ECHOSS: Then it is time to prepare.


Echoss watches as the others file away to their own work, and sighs, leaning against the sap tree.
ECHOSS: Hah... That went better than expected..."
He pulls out the canteen from earlier and takes another couple of swigs before recapping it and filing it away in his coat. No time to stop, there's too much to do.


Overworld Actions:
Echoss's minigolems acquire the tile stack and the directing butterfly nods. "It seems you can. I suppose it goes without going, but stay safe."

Echoss assembles a pair of mounted machine guns. Assembling the machine guns is actually pretty easy, as we have lots of assorted gun parts and weapons from the Chairians to scavenge for whatever we don't. A bit of taking those and welding with a couple of titanium ingots is all that's need to assemble two of the large positional guns. The only problem now is bullets, which also turns out to be easy. Echoss takes the gunpowder in the inventory and a number of iron ingots, and uses it all to assemble a massive pile of bullets, specially made for the machine guns.
The machine guns are positioned in hidden, easily placed positions in the two guard towers behind the defensive positions.

Machine guns: May be stood on by other units, and posseess no ZoC due to being inanimate. Any unit that takes their turn while on the same tile as the Machine Gun may instead choose to use the machine gun as if they were mounted on it. The Machine Gun obviously can't take actions on its own, and can only be used once per round.
Machine Gun use substats and actions:
CRT: -2 of the wielder
HIT: +5 of the wielder
DGE: 0. Does not defend the wielder as you are only considered to have mounted it while you are using it.
CNT: N/A. Can't take actions on its own.
CAV: ???. I don't think inanimate objects have CAV but whatever would be appropriate
Machine Guns have no SHP, and HP as decided by Ire.
Additionally, instead of MP, the Machine Guns have bullet belts. Each one starts with 5, and no more can be obtained within the battle.
No Basic Attack, all spells use up 1 bullet belt. Loading the gun is included in the action for stat reaasons.
Focus Fire: Range 3-(lots) laser. (3-3)x8 Piercing damage. Considers cover to be a wall, all DGE boosting tiles stack the more tiles of it Focus Fire passes through. (so if there's two forest tiles between the gun and the target, the target will get the DGE boost from both even if not standing in either)
Spread Fire: Choose a Range: 4-5, 5-6, 6-7, 8. Cone. (3-3)x3 Piercing damage.
Suppressing Fire: Range 3-(lots) Splash1. (3-3)x3 Piercing damage. All enemies in the area whether hit by this or not are inflicted with Slow1, Blind4 and Ensnared4 for one round. Splash2 takes (3-3) Piercing damage and automatically receive Blind2 and Ensnared2.
PASSIVE: Rapid Fire: Your attacks can have their damage reduced to 0 by AC.

At request from Specta/Summa, Echoss sits down to upgrade the Cardboard Amulet into the Rage Aura Amulet. (Special effect: Hit Me!, gives a stack of Smacked every time you're hit by an attack. Each stack of Smacked increases your DMG by 5%. Lose 1 stack of Smacked at regen.)
He nabs the Cardboard Amulet, a little bit of Amphi Aura Extract, an Effect Egg, some Mental Clusters, and some Platnium and Silver. Around the cardboard core of the amulet he forges a proper-looking center of Platinum with a pretty silver chain (it has little silver beads that look like angry faces, neat!) that loops up and around. The Effect Egg, currently the one that makes you ride a bike, is taken over and modified. Using the Mental Clusters he changes it to more of a mental state changer than an actual state changer. Specifically it makes you really angry. And then he powers it up with the couple of amphi aura extracts. The volatility of these translating into making the wearer more volatile and thus more likely to be able to hit things harder.
Video game logic is 100% valid physics don't @ me.


NPC Assignments:
The figure who is definitely not Echoss and angrily points to themselves while looking at the camera to define that they are not echoss and do not wish to be identified as Echoss sighs, and then slaps a sticky tag over the name floating above their head that labels them as "N.R." further questions as to what N.R. stands for go unanswered but at least they have a name now.
As for with Nia's flower thing, the figure sighs and tells Nia that they can have the hydrahead flowers on one condition. That once the current upgrades are up she redo the flowers upgrade, and also do another upgrade at half price at the same time. Would that be an acceptable deal?

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Once upon a time there was a story...
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hungry visitor
 Posted: Jul 25 2019, 03:27 PM
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Player
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Letsid awakes.

Sleeping was good.
What about eating...
She kills some squirrels with a stick and makes a camp fire.
Edible?
Probably soon.

Also +3 RES
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Adria
 Posted: Jul 25 2019, 05:09 PM
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Avid A Hat in Time fan
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Boshi +1s his MP. Weird how things play out, huh?

---THE INFO CENTER---

Auth and Echoss appear to have come to aid him, with one of them going after the Breaker. So he heads in, and enters the room to the right. Not much else to say, really.

---ow---

MU rubs her freshly-applied wound. She could have swore she pushed the tree down the hill, but too late for that, I suppose.

And the Chime got its wish to be noticed.
Unfortunately, it was noticed by the wrong person at the wrong time. "You what mate!?"

Furious, she leaps up to one of the Chime's metal bars, and severs whatever's attached to it with a healthy application of pickaxe to the string; accurate enough to hit the rope, sharp enough to snap it. With her newfound weapon, she beats the Chime over the head-analogue with the bar. Again. And again. And again. She even mixes in a few pickaxe strikes in between.

And then she sets her pickaxe (Razorwind Reaver) to explode, and shoves it right into the Chime's face. Unsurprisingly, it explodes on the both of them. And Mustache Girl, being as light as she is, gets flung very far in the opposite direction. However far that would be is unknown, but it seems like she doesn't come away from it totally unscathed...

---Chillin'---

Sophia inevitably gets bored of her dancing, and stops. She plops back down on the couch, and pulls out what appears to be an instruction booklet on how to put together...

...a roomba? It looks like a very cute roomba. Might catch the eye of someone, who knows.

Meanwhile, Bow Kid decides to go out on an adventure! She heads downstairs to fill up a canteen up with Apple Juice, picks up her umbrella from the tent, and was almost ready to do her final preparations to head out into the wild once again. Though it appears something else caught her eye...

...namely, the window being destroyed with Chaos just standing there innocently(????), and the fact that there's... what sounds like the noises of a little girl cuddling a pillow outside for some reason.

...I mean, she shoots a confused look at Chaos, but really not much more. She was more interested in the goings on outside. She leans out of the window to get a better look...

Lo and behold, there's a little girl cuddling a pillow-looking creature on the far side of the roof. She sorta hops down onto the roof, creating a faint, but still very audible, sound upon landing on the shingles.

...Perhaps loud enough for Maria to hear as Bow Kid stands and looks quizzically at the girl and her big ball of fluff.

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"...I will aid them. No matter the cost to myself."
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FlamingFlapjacks
 Posted: Jul 25 2019, 06:15 PM
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Carleah22? No way.
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Hex takes 2 Skillpoints out of MP, 4 out of AGI, and then shoves those and the free skillpoints he has into MOV, and a s c e n d s.

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Just a guy who likes DTG.
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Sparked
 Posted: Jul 25 2019, 07:49 PM
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Wandering Goddess
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Crya switches out Hailstorm for Glacial Monolith. She then places 1 point in HP and the other 2 points into DEF.

Crya then gets to crafting.
Enclosing Frost
Crya immediately takes the High Powered Cooler and requests for Glacier Clusters to be put up for sale in the Tem Shop before buying 4 of them. She takes 3 ingots of Platinum. Crya begins by taking the High Powered Cooler binding it with the 3 ingots of Platinum to create a ring that is about slightly larger than a hula hoop. She then implants the Glacier Clusters within the hollow points in the Hula Hoop. Then, Crya takes out 4 Joltwires to connect everything together, and then switches it on. The ring begins to rotate and spray out ice. She then turns it off, but it continues to hover around her.

ITEMS USED: High Powered Cooler, 4 Glacial Clusters from Tem Shop (+30 Credits from making it purchasable), 3 Platinum Ingots, 4 Joltwires

RESULT:
(T4) Enclosing Frost
"Stay close, I'm warm."
(+3 MHP) (+1 CNT) (Close to Me)

Close to Me: Within Range 2, deal (6-6) Ice damage to all enemies at the end of your turn.


Enclosing Frost replaces Igneon Plushie.

____________________

Meanwhile, Destiny decides to meet some new people.

Destiny and Echoss Talk
Destiny puts away her runecom and decides to check up on what the rest of the party is doing. She heads over to Zone 4 and decides to talk to Echoss.

DESTINY: Hello, who may you be? There are a lot of new people around here, haven’t had time to talk to all of em.

Echoss turns to look at Destiny and nods his head in greeting.

ECHOSS: I'm Echoss, the collector. I was here for some of yesterday's events, though I'm rather behind on the basic party assembly myself. Who might you be madam?

Destiny looks down to her dagger sheathes momentarily before looking back at Echoss.
DESTINY: Well, I have two answers. I am Destiny, one of the people sent here to stop the Chaos Butterfly from destroying the multiverse, and by extension, my universe.
DESTINY: In my home universe, I am Steyia, Goddess of Space and the Stars. I rule over my universe when I’m not out combatting threats to it, usually tending to space as a whole. Goddamn humans keep trying to create spatial rifts.


Echoss chuckles and nods.
ECHOSS: Well, then it seems we are allies in this endeavour if nothing else. It is a pleasure to make your acquaintance.

DESTINY: Pleased to make yours, there are some very colorful backgrounds I’m hearing about from Crya. So, when you’re not fighting for the sake of the multiverse, what do you go around doing?

ECHOSS: A lot, my personal work deals with… well, collecting as my title states. In my home realm I hold something of an administrative position though, helping deal with corruption and bureaucratic bloat and whatnot. Not the most exciting job, but it's useful to help get done.

DESTINY: Ah, politics. Politics is always a mess, you know? Before we put our foot down on all the backhanded schemes happening at every level. There was so much corruption running around in the Royal Council I swear that with my godly senses could almost see it. At least you don’t seem like one of those people with the way you describe your job.

Echoss shakes his head.
ECHOSS: No, my job is to stop that kind of thing from happening. Corruption builds up if you aren't vigilant, you can't let your guard down or you may miss something too important to afford letting pass.

DESTINY: Well, that’s good to hear. Though, the line between vigilance and paranoia can be very thin. I do trust that you know that line, however.

ECHOSS: It is not an easy line to avoid at times, I will admit. I do the best I can however.

DESTINY: Of course, nothing can be perfect. But outside of the government, how is the status of your world, or realm? We’ve largely stopped directly influencing humans, as the Demon War just happened and the results from that were… frightening to say the least.

ECHOSS: I have a reasonably high status. It's a large space though, not easy to quantify it so to speak.

DESTINY: Hmm, I see then. Any major happenings, then?

ECHOSS: Recently the threat of widescale universal annihilation has been most prominent, but for the Collective itself… nothing major. Minor political and economic treaties but nothing for the past while.

DESTINY: Well I guess complete annihilation would be a pretty big thing.
DESTINY: So, exactly how large is your… federation? You called it the Collective, so how large is the Collective? Making sure nothing goes horribly wrong on a planet is tough work, I can’t imagine managing an entire galaxy of sapient species.


ECHOSS: Not a galaxy, but equivalent population. I believe at the last census roughly two and a half years it was… 235 quintillion, 964 quadrillion, 51 trillion, 796...
Echoss abruptly realizes how dumb the number he's currently rattling off is to rattle off and stops himself halfway in.
ECHOSS: Sorry, sorry. I have a bit of a thing for numbers.

DESTINY: You remind me of Scalta. But that’s definitely an enormously large amount of people to manage. It sounds like the Collective has been around for some time as well. It’s wondrous how you’ve managed to govern over such a large space for so long.

ECHOSS: Not me. There's a lot of work from many different people that goes into it. But yes, it is quite the feat. I don't think I know of any other group able to keep a stable populace of that size for such an extended period of time that didn't have immediate plot fiat backing from within their own universe.

DESTINY: Hrm. I’m not sure what else I want to ask. I guess I could dump some information about my realm, if you wanted. We have magic, so if you’re interested you can hear all about that.

Echoss nods.
ECHOSS: If you would like to, I would not be averse to some information about your own world. It's always nice to learn something about someone else's home.

DESTINY: Information’s always fun. Alright, since I mentioned magic, and there’s only so much that can be said in a single day about a civilization, I shall detail magic and its impact.
DESTINY: So in our world, I shall call Autech, after the dominant civilization who worship me and the other gods, we created something called Mana. Mana is a magical “fuel” of sorts that resides within the blood. Humans have evolved to have varying amounts of Mana in their bodies, deciding how great their magical abilities can be. Mana, after a special ritual to “activate” magic powers in your body, can be used to create and manipulate. You can shoot a fireball out of your palms, make stalagmites come out of the ground and so on.
DESTINY: Magic and Mana have come to be primary elements in society. Magic is used for almost anything, from anesthesia, crop irrigation, combat, you name it, Magic can probably be applied to it. Unfortunately, only 30% of the population has elevated levels of Mana in their body, so these conveniences are locked to those with these abilities. Even fewer magically inclined are able to master their abilities, only 10% of all known magicians can be considered advanced magicians.
DESTINY: This does mean that normal technology has evolved with the highly advanced magical innovations, because there’s only so much Mana to go around. However, what is done with Magic is truly incredible.
DESTINY: We are what you would consider an ancient civilization, stuck on a single planet in what is normally the age of farming kingdoms and a fractured world, but our world looks like it’s far beyond that. Golems, life-saving constructions, weapons of mass destruction. All have been created by the miracle of Magic.
DESTINY: Maybe I could convince Scalta to let you access our Great Library. I’m sure that she has written articles that go into far better detail into topics about our world then I can tell you.


Echoss nods thoughtfully, tapping his chin.
ECHOSS: That would be interesting. Perhaps we could talk about an information exchange of some kind. Something to give you and your fellows access to research and knowledge that might be useful in maintaining your world in exchange for whatever you have for us.

DESTINY: Hrm, well a information exchange could be interesting, but at the same time I do worry about what my people could do. When technology advances, it is often tried in war, and considering that you’re a galactic federation, and my realm is nothing but a single planet…
DESTINY: They have already created something with the strength of a hydrogen bomb. This is why we have stopped directly involving ourselves with the advancement of civilization. If the power of magic is pushed further and further, I fear that my people may destroy themselves, either in a terrible accident or intentionally.


Echoss hums softly.
ECHOSS: Again, not galactic, merely similar in population… But that is a good point. I was admittedly think of more in terms of social sciences and things to help you and your people understand the natural workings of civilization further, and prevent catastrophes where you can. Though I suppose there lies its own danger in that space as well should just the wrong or right kind of mind come into possession of that knowledge.

DESTINY: Sorry about the misconception, but social sciences…
DESTINY: Democracy was a consideration for introduction at one point, but considering how as of now and back then there is, or was only the Emperor and his powerful Council the idea that every single person could have a say in the government was considered too radical for the time to be accepted with open arms by the Emperor and his council. We decided that we would simply instead support democracy when the time came. However, to have it introduced by a foreign people may be more acceptable, because then it’s not forced upon them but instead taken as consideration.


Echoss nods.
ECHOSS: It's a difficult thing to sort out. I suppose here on a Butterfly-threatened planet isn't the place to work out the details however. If we stay in touch I can help with arranging some sort of agreement once this whole mess with the Sphere is sorted out. Would that be alright?

DESTINY: Hmm. Fortunately I have several spare runecoms.
Destiny pulls out a circular tablet with several symbols on it.
DESTINY: I’m not sure if technological communications can function within here and it seems whatever is broken here is permanently broken. These runecoms seem to be more hardy against whatever curse this place has on advanced things. Take one.
Destiny hands the tablet to Echoss.
DESTINY: To use it, there is a slide built into the runecom. You can slide it left and right like a scale weight to get on a certain channel. The main channel is channel 1, channels 2 and 3 are human communications so please don’t use those. They’re usually used for trades and council discussions so I don’t think either Merchants or Council Members would appreciate any pranks that you pull on them.

Echoss chuckles.
ECHOSS: Understood, and thank you. I've gotten a few items to work through the thymefield, but the extent is quite limited and I'm already cheating a bit more than I probably should to do it, this is appreciated.

DESTINY: I don’t think there’s much more to say, really. If you ever want to talk more I’m always open, hearing something that isn’t just someone talking up to me is very nice. I heard that you’re preparing for an ambush, so I believe you should set that up.

ECHOSS: Indeed. And thank you for the conversation as well Destiny. It is nice to take a break to get to know others.

Destiny bids farewell and decides to walk away from the scene, knowing it will get dangerous soon.

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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The_Nonexistent_Tazz
 Posted: Jul 25 2019, 08:12 PM
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Ancestor
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Posts: 1405
Joined: 11-August 18
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Status: N/A



Mariaaaaa

Maria eagerly takes the 'cat food.' "Ah! Thank you mister Chaos!"

Maria sets it before the Spiralfloof in what could be argued to be a tame attempt Also more petting. "I love you! I looooove you! Here is some tasty foods for you, mister Cushion. I love you. So fluffy. I looooove you! I can't wait to show everyone ever my new fluffy friend."

...It probably comes to Bow Kid's attention that (a) a Window is missing and (b) the fluffiest thing in the world is just over there. And it does. Maria is jolted to a bit of attention by Bow Kid's appearance. "Ahhh! Oh, hi, uh. I'unno your name. Look at my friend! This is my new friend, Cushion! He is a big fluffy and I love him. Fluffy fluffy fluffy."

Maria goes back to petting and cuddling and feeding Cushion, totally enamored.



Last words with Nia

"My clothes are kind of... Life-proofed. Its far more complicated than it looks. AS for what's happening, well-basically a bit of the spell is being transformed into a healing spell, and the rest is nulled. That's a really basic explamation but the actual one is long and complicated..."

She blinks a bit when Nia suggests she wants to be a Transcendent. "... Uh. I'm not going to object to that-it comes with a lot of perks, from what I can gather. But like... Are you absolutely sure on that? That's like, a no-takebacks kind of thing. I still need to do a lot of research but I don't think there's an undo button on that. Also-still need to do a lot of research before I try it on anyone at all. I'd rather not kill the best person ever because of a simple math error or something." Venia says.

She just nods at Nia's suggestion to stun the thing and takes a quick note. "... Not sure if we have the tools for that but its definitely gonna make things faster if we succeed on that."

With all discussion cleared up, Venia turns to leave for now, but not before blowing Nia a kiss.

"Bye for now, Nia!"




The horrible place

A few minutes into the future from Venia's perspective, Venia does things involving spiders.

"... OK, creepy cult is creepy, yep! Yep! Bass, what do you know about this place? And who's 'Magnolia?'"

Venia also funnels out Ga'aunt and Boxican (somehow) and asks them what's going on as well. "Ga'aunt, Boxican, do either of you have any recollection of this area? What its used for, what it could be used for? Oh, uh, do any of you know a Magnolia?"

After both of these, Venia motions everyone to stay back as she chucks a unit of cobblestone at the slit on the eastern side of the room, inquisitively watching for results.




Skillpoints

Venia +2's her SKI, granting her access to Focused2 on her trait and a decent boost to both accuracy and counterattacking. Yay!


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Ninjatwist_
 Posted: Jul 25 2019, 11:41 PM
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Guardian's Acolyte
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Brutishace heads back out after his meeting with Echoss to prepare for the next task he's given.

He places one of his skill points into MP and another into AGI while putting the remaining pair into SKI.

--------------------
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Daskter
 Posted: Jul 26 2019, 08:02 PM
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Airship
Has I looks over the airship noting all the subsystems, I noticed a critical flaw in the airship.

There's not designated cargo space, and a ventilation system built. Basic Science 101 told me that a confined space can become extremely toxic due to the oxygen lowering from steel rusting.

After all steel aka the iron in the steal reacts with oxygen, creating less oxygen.

A simple ventilation system is created with iron ingots, fans forged by iron, their connected by wire scraps to the power grid inside the ship.

Fresh air from an outside source will be able to enter the insider of the ship.


A designated cargo space is built into the front of the ship, a giant titanium door that also acts as a ramp for any cargo to be loaded and unloaded.

+3SHP
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Talist
 Posted: Jul 26 2019, 10:25 PM
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Guy with all the Talking Animals
Group: Members
Posts: 567
Joined: 11-August 18
Age: 39
Location: TalCo HQ
Status: N/A



Okay... Time to make this post. I've got quite a bit to do. Let's start with crafting.

Crafting Post - Wilson:
Wilson will be making this. Because, you know, he's at the house.
Crafting

Upgrading the Book Pauldrons (T3) -> Tetraphobia (T4)

While this originally started as a joke (I wanted to upgrade the Book Pauldrons, and realized bumping up a few numbers would set it to have a lot of fours), I did some research on it. Tetraphobia, the fear of the number 4, is a real thing, particularly in Asian cultures. In many languages, the word for 4 is pronounced similarly to the word for death. It's like the fear of 13, but much, much more prevalent. Anyway...

Wilson scans through the inventory, eyes eventually landing on the Book Pauldrons, and a funny thought crossed his mind. It was so very close to having the perfect amount of stats. It could be improved. And everyone knows that, with alchemy, it's way more important to stick to a theme than to actually make sense.

Task in paw, Wilson prowls around the inventory, searching for something that could push the stats in just the right direction. Eventually, he finds the DeathCap Mushrooms, the perfect tier 4 item to represent... well, death. Holding them in tongs, he takes four of them (because of course) and places them into a mortar and pestle. He then takes four sets of Goneblossom, petals with fleeting life, and adds them into the mixture. Stepping far, far, back, Wilson covers his mouth and grinds the mixture from afar, sending clouds of toxic spores into the air. Once it has died down, Wilson dilutes the mixture of deathly particles with water, creating a dyed mixture.

Next, he collects four Greatwood Logs and four Blobs of Red Sap. Plating the Book Pauldrons with cut Greatwood Planks, reinforcing its magical resistance, he uses three of the sap blobs as a form of glue to attach them, two on each side. Finally, he adds the last blob of sap into the dyed mixture, thickening it into a form of ink. Then, just because I want to use my own collected materials, Wilson grinds one piece of iron pyrite into the ink mixture, making it into a viscous, magnetic mixture.

Holding a paw out, he sparks lightning between his claws, levitating the ink. Slowly, like a serpent, the ink flows out in a steam, Wilson spiraling it around himself. After pausing to focus as the ink spins around him, he pushes out, wielding the ink like a whip to and striking symbols into the Greatwood planks, each representing the concept of four in a different way or language.

Finally, with a sigh,Wilson stops levitating the ink, making it splatter down around him.

"... I'll have to clean this up later."

Materials used:
Goneblossom x4 (tier 1)
Red Sap Blob x4 (tier 2)
Greatwood Log x4 (tier 3)
Deathcap Mushroom x4 (tier 4)
Iron Pyrite x1 (tier 2)

Result:
Tetraphobia (T4 Armor)
Can very specifically only be used to unlock your fourth spell slot. Not your fifth!
+4 MMP
+4 INT
+4 DEF
-4 STR
(4th spell slot)
Resists: Magical (40%), Magical (40%),
Weak to: Air (40%)

And because of all that poison used, I'm going to set at least one of the magical resistances to poison.



Thina upgrades will have to wait until I make my other crafting post.

RP - Wilson - RE: Ire

On hearing Ette 'squee', Wilson climbs back up to his feet, looks at Ette silently for a moment, then drops back to the ground, laughing with short little barking noises.

"Hah, I always end up like this, with people saying I'm cute. ... Not that I dislike that."

Wilson then spins over, ears folding against the ground. Then, he jumps up to his feet and gives a little bow/curtsy.

"If you want me to show off, then I can do that."

Though, his ears fall down a little on hearing the offer of a 'treat'.

"Well... I do find that... rather demeaning. I don't want to do something solely for food. ... That's... a story for another time. But anyway..."

He bows again, triggering a little flurry of electric sparks around him.

"Wilson, kitsune, envoy of Inari and slash or fourth dimensional foxxo, at your service. ... At least, that's what I would say. I wandered away from Inari about... two years ago? I don't really know if she still knows or cares about where I am. But again, that's a story for another day. ...."

He pauses, thinking to himself.

"... I have a lot of backstory to get through. But a lot of it really isn't that relevant. "

"I've done enough talking though. What about you? Who's your sister? Is she around?"

TBA: RP with Thina

--------------------
Played.
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Fairy
 Posted: Jul 27 2019, 06:16 AM
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Player
Group: Banned
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Joined: 18-February 19
Age: 24
Location: Trapped in a Cookie Factory
Status: N/A



After the battle in the town’s armory, Laranei decides to explore a bit more. After all, the battle was over, and it wasn’t like she had any important business to tend to. So, heading south, she comes across a bunch of market stalls, and decides it might be worth looking around for any items or money that may be left behind. The deity thoroughly checks each store, taking anything even slightly of interest; inedible beverages, weapon scraps than be melted down into raw materials, wire scraps or circuit boards, or… well, the postcards don't interest her very much. Not that this stops her from taking them anyway, they could serve as fuel for a fire or something to scribble notes on if needed. Most importantly though, she's looking for money... or anything that looks like it could be money, given how she has no idea what this place’s currency is supposed to look like.

After visiting the last stall, however, Laranei spots something that seems a lot more interesting than any postcards or scraps. Some sort of yellow flower… It appears to have some kind of golden halo floating above it, easily attracting the deity’s attention. Not because it’s a halo, mind you, but because it’s shiny and looks valuable. With a grin, she heads over, and… surprisingly gently picks half of the flowers, and not yanking them out like one would expect. As there are five flowers, however, she seems stuck on whether to take two or three…

Deciding more is better than less, she opts to take three. She briefly stops to think about where to store them, before getting an idea. Checking through the items she just looted, she searches for something stored in a bottle. With a small grin, she dumps it’s contents on the ground some distance away from the flowers, melts some snow to make water to rinse the bottle and then doing the same thing to fill it with water, then carefully puts the flowers in the bottle. If, however, she finds no bottles, she simply uses a Waterdrank, making sure to drink some of the water herself first.

After this, Laranei decides to explore the area a bit more. Heading back north and through the gate, she arrives in the canyon where, if random chatter she overheard earlier on is to be believed, some kind of caravan carrying some kind of glyph that the ‘spherebreakers’ were after was going to pass through soon. Laranei doesn’t really know much else, nor does she have any idea why these glyph things were important, but a fight is a fight. She wanders around in the canyon for a bit, kicking at some snow as she looks around, taking note of the people that are seemingly preparing for an ambush or something, including the girl she’d fought alongside of earlier, the one whose creature she had decided to borrow for a bit. Making a mental note to chat with her later on, Laranei first decides to bother someone closer by about something.

Taking the keychain she’d gotten earlier in her hand, she approaches the nearest person, in this case Nia, and begins talking.

Laranei: Hey, do you know where I could, like… make this thing better?

Laranei holds up the keychain to show it to Nia as she speaks.

Laranei: You know… enhance it or something.
Laranei: Or better yet, someone who could do it for me?


With a smile, Laranei waits for a response, before realizing she forgot something.

Laranei: Oh, right. My name’s Laranei.
Laranei: I don’t talk to people often, my bad.


Still smiling, Laranei waits for a response, hoping she’d approached someone who would be able to help her.
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Eris
 Posted: Jul 27 2019, 03:01 PM
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[/color]/b]
Group: Members
Posts: 2013
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Age: N/A
Location: Bullet Hell
Status: N/A



Toast, exhausted after her battle, decides to just sit around a bit and eat something. While she does that, she notices Summa and Marron interacting over yonder, and feels an entirely new feeling that she doesn't think she has felt before. She calls the feeling 'masin', since naming things is the first step to dealing with them.

~

Eventually, Marron finishes up her conversation, and Toast comes over and gives her a hug from behind, being sure to give some slight warning before she does so.
"Hey, cutie. New friend?"
She takes a seat on the puppeteer's right and leans on her shoulder for a short while. Eventually, though, she moves back and her tone changes.
"So, uh, I was thinking. It might be nice to get away from the battling for a while? I mean, given all these people arriving, I think we can afford to like, take a little break. Plus, uhhh..."
Her face goes red and she looks down at the ground.
"...I wanna... spend some more time with you. And, um, not fighting or duelling... more like, er, what we did after that. Maybe... you could try and teach me how to cook, even?"

~~

Later, Toast heads back through the portal a couple of times, eventually ending up back at the Crystillery.
"Wow, I honestly wasn't expecting anything out of this... I kinda just did it cause I was tired. But uh, if I'm not gonna be fighting much for a bit, maybe I can sorta, keep going with this. Doesn't really matter if I exert myself here."

She decides to normalise the aura signature a little. Although it hadn't occurred to her last night, having an amalgamation of completely different crystals all in one place can't possibly be stable- even with her own aura holding it together. However, with her aura already infused into the construct, Toast can manipulate this with relative ease.

She takes a single piece of Phase Matter and begins channelling her aura from the construct, through the matter, then back into the construct. She does a bit of magical work as this happens.
"Umos e Shill Teth. Leri Rass... Tamnun Umos Umos Voros."
Multicoloured light exits the crystal, leaving it grey, then bends outwards and passes through the phase matter. The phase matter seems to absorb the colour, before it heads back through into the crystal. By the time she's done, the abberation of colours and shapes that was the construct has become grey, but still "bright" somehow. A blank canvas, of sorts.

The exertion seems to tire Toast out a bit, and she makes her way to meet back up with Marron, wherever she might be now.
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Talist
 Posted: Jul 28 2019, 04:39 PM
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Guy with all the Talking Animals
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Joined: 11-August 18
Age: 39
Location: TalCo HQ
Status: N/A



RP - Thina / Investigation

Dashing into the Rosen Observation Post, Thina's heavy quietly slows, until she rises back up to her normal, non battle ready stance. But then, there's the smell, the smell of decay and mutilation, of blood and ichor, making her suddenly gag and cough. She slinks away to a corner of the room, watching the others. It seemed like they hadn't really noticed her, which she supposed may be for the best.

Treading quietly, she moves further into the room, slowly raising herself up until she can see the top of the operating tables, and when she does, she recoils and gags again. Her experience with biology was generally less... squishy than this. Mustering her courage, she takes a deep breath, then immediately gagged again at the smell of death.

"Urgh..."

Shaking her head, she climbs up to set her front paws upon the operating table, looking over the dead spider, trying to figure out what these cultists were trying to do or find out. What body parts are missing? Obviously the eyes. Are there any parts that look like they have particularly clean or careful cuts? How deep are the gouges in the eyes? Does it look like they were trying to cut out the eyes themselves, or just get past the eyes to the optic nerves or something?

After a bit of investigation, she takes a syringe of the dead spider's 'blood' (spiders don't have blood, but they have "hemolymph" which acts like it). She doesn't have the tools right now, but she plans on investigating this to see if it has been tainted with something, which might give an insight as to how the cult got a hold of these spiders in the first place.

Eventually, once all that is done, she follows the others out of the Observatory (because I don't really know what this box is), and comes across Echoss' meeting midway through. Ducking behind a nearby rock, she watches, wide eyed, all this showcasing of various kinds of technology and magic. There were also some... interesting concepts being talked about there, ones that she didn't know how to feel about.

--------------------
Played.
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WyvernKid
 Posted: Jul 28 2019, 05:35 PM
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Heading through the Spider Roost, Wyvern finds himself in a strange room. The Rosen Observation Outpost. Wyvern's eyes are immediately drawn to the mangled spiders on the tables, which he gazes at with a slight curious look. However, it's the strange smelling crate that wins over his curiousity. Wyvern gingerly approaches the crate, before prying it open and taking a look inside.
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Franciacorta
 Posted: Jul 29 2019, 02:31 PM
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Witch of Strife
Group: Members
Posts: 75
Joined: 11-August 18
Age: N/A
Location: Palais des Estivaux
Status: N/A



Changes:
  • +1 SPC
  • +2 STR
  • -Phial Burst removed
  • +Fluxblade restored
  • +Bio Unlocked:
"Everyone knows the story of Chara. Chara ████████, the exile who went to a mountain to die. Chara Dreemurr, the child who brought hope to a desolate underworld. Cʜᴀʀᴀ, the apprentice Witch of Hope, diplomat of the Corte Francia and ward of the Witch of Strife. But their many names aren't all that important. What is important, and what nobody knows, is just how much trust they deserve.

The House:

* This is concerning.
* The curtains still haven't been pulled back. What could be slowing our actors down?
* Please remain patient.


D31 Roll:
26 (They/Them)

The Old Pass:

At some unidentified point in the future, Chara travels to the Old Pass. They wander around a bit, until they find a secluded flat area. They then set down a mat they brought with them, revealing several items that were rolled into it. You know what that means. It's time for another crafting session.

CRAFTING: Poison Dart Traps

Materials:
  • Splinter Spider Venom (x8)
  • Skyroot Logs (x6)
  • Deathcap Mushroom (x5)
  • Splinter Spitter Glands (x4)
  • Widow's Venom (x3)
  • Silver Ingots (x3)
  • Platinum Ingots (x1)
  • Rosetainted Metal (x1)
  • Assorted Gun Parts (x5)




Let's start off with the toxin for the arrows, mostly because it's the simplest out of all the parts that must be made.

First, all the already liquid ingredients are poured into a large pot. Those are obviously the Splinter Spider and Widow venom. Stir the two until you cannot see a clear difference between the two, even though I'm fairly sure those are the starting conditions.

Next, realise that a simple pot won't do. Instead, pour the mixture into the miniature cauldron that was brought alongside the mat. Grab a skyroot log and lodge it under the cauldron, that should hopefully be enough. Fiddle with your knives and some stones for five minutes before giving up and just singing at the log to start burning, which it does. Put the lid on, we don't want the delicious toxins evaporating into the air.

Second, the deathcaps are diced with a regular knife, because the Shanks are both very wonky and could accidentally curse them. They are then thrown into a mortar alongside the Splinter Spitter glands and violently, very violently, beaten again and again with a rock.

A lot of emphasis is put on the sheer violence, as not only are several stones used and broken, but at least three mortars are as well. And this is all for a reason: the under-dwellers of the Sick Land, those damned bird things or such, have developed a certain type of magic on their own through shebjer violence. These rituals usually result in machinery that shouldn't even work, yet it does for the sole reason of just being a result of such rituals.

After the two have been beaten to fine paste, it is scraped into the cauldron and periodically stirred while it all cooks together. Not enough to boil, but enough to make the whole mixture uniform. After the thing looks done, which means it probably is done, it is served in a bowl and left to cool. While that is being done, we move onto creating the darts.

Beginning with their stick body thing, we grab a hatchet and split the remaining skyroot logs until we get long rectangular sticks. Our faux-OCD mode then engages and we cheat by using magic to turn them into actual cylinders.

Next, for the deadly metal parts, we take the metal ingots- silver, platinum and the weird cult metal- and yeet them into the cauldron previously used for the toxin. We then realise there is no chance in Heaven or Hell that they can be melted with the temperature provided by a flimsy wood log, so we once again use song magic at them.

In case any of you wish to try this at home, it is best if your song sounds vaguely like either Norwegian death metal or Eastern Orthodox hymns.

Once it all melts together, pour the resulting, as-of-yet nameless alloy into your prepared ACME Co. Ltd. arrowhead molds and leave it to cool. In the meantime, we move onto the last stage: construction of the actual dart-launching traps.

To do so, we look at our collection of gun parts. First, we locate the… muzzle?...



gorilla this.

Apparently, we just throw a rock at the pile while swearing profusely, repeating the Sicklander ritual sequence of beating the gorilla out of the desired object into dust, except this time it is sung into the necessary shape.

And now we just stick the dart handles into the metal tips, dip them in the toxin and enchant them to fly all aerodynamically and stuff.

Easy to understand!

(Sick and) Tired of this whole process, Chara finally collapses to the ground to rest for a little. The things they do for the kleptomaniac cavalry. This would probably even warrant a trial in the Hague in normal cases. They think everyone should be grateful they didn't just EXEC_NULLASCENSION/. everything.

But there's no point in complaining. Instead, they jump back onto their feet and prance from one side of the canyon to the other, setting the traps up in slightly elevated positions and covering them up with local foliage.




When that is done, Chara gathers up a considerable amount of energy and transports to the Rosen Observatory Outpost, right next to their Splinter that fought in the previous room.

No words are exchanged between them. In fact, the main Chara does not even seem to notice their counterpart. The alternate soul just sighs with a hint of boredom and walks into them, reintegrating into the fun-sized abomination.

Awkwardly coughing a little, the once again whole Chara walks up to Nana and discreetly places a paper bag on the operation table next to her. They aren't sure if Chairians can even vomit, but still, better safe than sorry.

Unlike any other sane person, they do want to look inside the crate. And maybe loot whatever lies there.

Oh dear. That group mentality really is like an unavoidable disease, isn't it.

--------------------
Many times have we been forgotten.

Many times have we been taken for granted.

Many times have we been abandoned.

Many times have we been broken.

Many times have we been blamed.

Many times have we been bound.

Many times have we been cast out.



No more. No more, we beg.
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Irecreeper
 Posted: Jul 29 2019, 04:01 PM
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Source of the Problem
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Posts: 2329
Joined: 11-August 18
Age: 23
Location: N/A
Status: N/A



<ROUND ONE-HUNDRED SIXTY-FIVE>
The game opts to handle stat distributions first! There's not too many, but I can assure you this number will multiply by a lot once the battle actualy drops.

Statstick Arena: Electric Boogaloo
Letsid: +3 RES. oh no
Boshi: +1 MMP.
Hex: +1 MOV, -2 MMP, -4 AGI. It is quite possible that you have a problem.
Crya: +1 MHP, +2 DEF. Hailstorm -> Glacial Monolith! Then, a High Powered Cooler, 4 Glacial Clusters (only 60 credits, you can already purchase them), 3 Platinum Ingots, and 4 Joltwire taped together to create the Enclosing Frost! It is unclear as to whether it deals damage in Range 1-2 or not.
Venia: +2 SKI.
Brutishace: +1 MMP, +1 AGI, +2 SKI.
Daskter: +3 RES. The stat itself isn't called SHP- I mean I guess it's basically just "shp the stat" but still.
Wilson: Tetraphobia made with 4 Goneblossoms, 4 Red Sap Blobs, 4 Greatwood Logs, 4 Deathcap Mushrooms, and a single piece of Iron Pyrite. It's not equipped just yet. What do you mean this isn't a stating?
Chara: +2 STR, +1 SPC. Fluxblade equipped, even though you never really unequipped it.
Author: +1 SKI.

Chloe: +3 INT.
Marron: +3 AGI.
Ette: +3 MMP.
Omorika: +1 MHP, +1 MMP, +1 SKI.
Nia: +1 AGI, +2 RES.
Mari: +1 AGI, +1 SKI, +1 DEF.


Anyway, on with the show!


The GM prepares for the long haul, and lets Auth chat with everyone. While considering defensive fortifications, Auth suggests some sort of air capture device. Omo nods.

OMORIKA: I was thinking of something along the lines of that, yes.
OMORIKA: I'm unsure of how I would design such a device, however.
OMORIKA: Perhaps a manual device that launches wooden projectiles into the air, which are then manipulated into a wide net?
OMORIKA: Of course, there are likely more elegant solutions, but I am not as technologically gifted as Cypress.


Auth also asks about trinkets or other things with significant meaning. Omo nods.

OMORIKA: Indeed. Rings are highly valued among our people.
OMORIKA: ...I was given a ring before.
OMORIKA: By Abies, a-actually.


She trails off, snapping back to attention when Auth asks if she could come with him.

OMORIKA: Certainly. Whatever you require.

The two head down to the south, and then Auth chats with the Chairian Magi outside of the information center, while Omo stands politely behind him. He offers her his help.

???: ...I guess more help wouldn't be the worst thing in the world.
???: (If they hadn't gotten the jump on me, though...)


Auth then casts Liberation on the Breaker, managing to obliterate it without nicking the Observer. The Observer flops to the ground, not triggering. It does seem mildly perturbed though, and stares at Auth for (0) damage.

???: Nice work.
???: I didn't even need to do anything, really...


With a wave of her hand, the Magi calls forth roots to lock down the Breaker's corpse. She's about to take a step inside, until she sees Stella with Auth.

???: M-Miss Omorika?
???: ...Wait, are these the outsiders you joined?

OMORIKA: Hm? I don't believe we've met, but yes.
OMORIKA: These are the Outsiders that I have opted to assist, for the good of our people.
OMORIKA: It is nice to meet you, miss...?

???: It's erm, Nettle.
NETTLE: I'm... ex-legion, of sorts.

OMORIKA: Ex-legion?
OMORIKA: Well, I can hardly blame you given the current state of affairs...


As Auth maybe prepares to raid the Information Center, Omo throws a block of wood into the room and creates a series of walls around the Observer. A safe way to neutralize it, is it not? Elsewhere in the world, Auth goes to meet with Lutea, and purchases an Eterna Remedy and a Tornadopetal Remedy. She happily pockets the money.

LUTEA: Oh, thank you for your business!
LUTEA: And for finding out what my concoction did! I-I kinda w-wish it wasn't painful t-to use, but as long as its helpful...?
LUTEA: Maybe there's an ingredient I could add to make it a little more controlled, but I don't know what...

LUTEA: Anyway, careful with the new remedy!
LUTEA: I'm not sure what that one does either, but be sure to tell me!


He then asks about Nana.

LUTEA: Hm? Alright.
LUTEA: She's my older sister, for one.
LUTEA: As her younger sister, I can say that she's... a bit on the ditzy side, and gets flustered really easily, but she'll definitely do her best!
LUTEA: Even when she got conscripted into the army, even though she wasn't really made for fighting at all, she found a way to help by volunteering to use that experimental dart gun of hers.
LUTEA: It's like... well, I don't know how it works, but it lets her help people on the field somehow!

LUTEA: If you're wondering about hobbies, she's a gardener like me, but even better!
LUTEA: Of course, she hasn't really been around to help much, but... I do what I can!
LUTEA: She'd know what I was doing wrong with these remedies I've been trying to make, and be able to suggest how to make them better.
LUTEA: She's also a pretty avid reader- but from what I know, she hasn't had much time to spend with a book ever since the Sphere showed up.
LUTEA: Even before she got recruited, she'd constantly be on watch for the "Seekers", as everyone called them...
LUTEA: Fortunately, Beluta's a Sage, and he was able to summon us a few turrets, which helped her a lot at night... until they started shooting, but they helped when nothing was around!

LUTEA: Oh, also: she's not really a big fan of noise.
LUTEA: Which is really unfortunate, as the battlefield's a noisy place... but she tells me she's starting to get used to it.
LUTEA: A-Anyway, does that cover things well enough for you?
LUTEA: I hope it helps!


Lutea bows towards the Author.


Kokichi / Chairkichi goes to chat with the Chairian Magi. Or I guess his name is "Amaranth", but we'll just call him Chairkichi.

NETTLE: It's nice to see another Charian here.
NETTLE: Are you with the... Spherebreakers?
NETTLE: Whatever the blue thing called them.
NETTLE: (jeez there's a lot of you)


Elsewhere on the map, Kokichi spreads mischief! He forces the pillows upstairs and downstairs to equip some spaghetti, and places some spaghetti on an empty podium. He then throws 3 Hotpoints at the Coffee Machine, replacing its supply of beans with something that'd probably incapacitate Omo if she drank it.

While he's doing that, Ziah accepts Ette's invitation to meet her sister. She nods, then takes Ziah's hand.

ETTE: (Okay! Let's go!)

One somewhat short walk later, the two arrive at Itisa Pond. Ette finally lets go of Ziah's hand now that she's done walking (or dragging, who knows) him.

ETTE: (Ta-daaaah! We're here!)
ETTE: (Sis is over there! Be nice!)


Marron, who's still kicking back after her victory, doesn't really have much to say to the mimic. She seems more confused than anything.

MARRON: Uh, hi?
MARRON: Did sis drag you all the way over here for some reason?

MARRON: Oh, right.
MARRON: Sup, sis.

ETTE: (Hi!)


To wrap up this post, Leaf attempts to call forth some spiders from the Spider's Roost. She whispers into the cave, attracting a seemingly chill Splinter Spider to herself... and a very angry Rotting Widow.

NIA: FYI, that spider totally wants your head.
NIA: ...Do you deal with this sort of thing often?
NIA: Or, to be more blunt; do we kill the thing?


Nia waits for Leaf's response, preparing a spell just in case the widow jumps at her...


Just when you thought the last two posts were long, the next post is even longer! Echoss very yes stuff to the max. He bids Omorika adieu, leaving behind an air freshener... which she seems to appreciate. Meanwhile, he asks Chloe if he could come along on future trips.

CHLOE: Of course!
CHLOE: It'll be fun, and maybe you can help me get stuff that I wouldn't be able to nab otherwise!


Meanwhile, at the Rosen Observatory, Echoss asks Bass what the purpose of this room was.

BASS: I'm not entirely sure.
BASS: I've worked in one of these, scraping off parts from spiders... but I'm still not sure what the room's for.
BASS: Back when I worked here, we made use of basically every part of the spider- legs, meat, eyes, silk glands- everything.
BASS: The spiders on the table? I'm not sure what's been going on with them.
BASS: It doesn't look like we're concerned with meat.


Echoss also takes time to record a Directional Slip, containing special directions for travelling around using the Rose Cult's Projection Boxes. Nana heeds Echoss's instructions for travel, and uses it to leave the area ASAP.

NANA: T-Thank you, sir Echoss!
NANA: I-I hope this works!


She pops back out in the Royal Gardens, and takes a seat next to the lake at the Garden Altar. This experience may have been a bit much for her. Once he leaves the cave, he holds a meeting; as in, the events of the "Echoss Calls a Meeting" spoiler. Once that's over, he opts to assemble some mounted machine guns! This takes 10 Assorted Gun Parts, 8 Assorted Chairian Weapons, 8 Titanium Ingots, 10 Gunpowder, and 5 Iron Ingots to assemble them. They're... not very sturdy as they could use more material really, but they'll still deal a decent amount of damage.

Also, Echoss goes to craft the Rage Aura Amulet, using a Cardboard Amulet, 2 Amphi Aura Extract, 1 Effect Egg, 3 Mental Clusters, 3 Platinum, and 4 Silver. Then, some shadowy figure chats with Nia, telling her she can keep the Hydrahead Flowers if she does some stuff. She declines.

NIA: No thanks!
NIA: If I'm gonna give these flowers to Venia, they're gonna be the sexiest flowers this world has ever seen!
NIA: Which means I'm gonna upgrade them two or three dozen more times.
NIA: I GOTTA.


...An interesting motivation. Back with Pionobot, he bids Mari farewell. The scientist nods, and hops downstairs to get back to work on researching, or whatever it is she does. Maybe she'll have a coffee. Maybe the coffee will kill her. Who knows.


The GM... embraces Letsid's nice and short post. She goes and hunts down a squirrel. I mean, there's nothing of the sort on Sussui, but she does find and maul a Sapsqueal! A delicious meaty (11) HP is yielded from the corpse. She's about halfway to full HP now. You'll probably be okay to join the upcoming Caravan Battle now!


Boshi kicks down a door. He finds himself in a room with a couple of Iti... and Nettle's stuff! Maybe! It might not be her stuff, though. Who knows? Anyway, Mustache Girl violently assaults the Chime that slammed her face earlier. While it is questionable as to whether it has strings to assault, she deals a solid (24) damage to it, launching it and herself backward! The Chime seems dazed, and is unable to land a proper shot on Mustache Girl due to distance / disorientation.

However, the Breaker in the room takes notice of Mustache Girl, and begins to close in! It seems like you'll have a small fight on your hands down here. Maybe calling in another miner to help would be ideal? Elsewhere, Bow Kid questions the existence of a gigantic fluffball monster. It stares at the newcomer as Maria continues cuddling the fuzzy boi.


Maria feeds a Spiralfloof. While the food is still questionable, the big fluffy seems to enjoy the meal! It rubs up against Maria, quite content with existence on this roof. It appears to be somewhat tame. Can Maria successfully take care of the gigantic fluffy? Truly, this will be a more engrossing tale than all of Thymium up to this point.

While Maria continues to pet Cushion, Venia confirms with Nia if she wants to become an ice transcendent.

NIA: Well, I guess it wouldn't hurt to hear the pros and cons of becoming one first.
NIA: But, if it'd make it safer for me to come with you on our galactic journey to beat up the Emperor or whatever the hell we plan to do... then I'd do it in a heartbeat~


Venia then bids farewell to Nia, blowing her a kiss. She catches the kiss, then returns with a kiss of her own.

NIA: See ya soon!

With that, Nia hops off to repair the timeline, and ride a spider. Venia then explores the Rosen Observation Outpost, asking Bass what he knows about this place. Except he's already kinda said that to Echoss, so she only ends up asking about Magnolia.

BASS: Magnolia? Well, nobody likes Magnolia.
BASS: ...At least, all sane people don't like Magnolia. She has a pretty decent following in the Rose.

BASS: Magnolia is a high priestess. While there's no real structure to the Rose, she's basically a torrent of mischief and murder. It's also thought that she actually does some pretty important stuff for the cult, but I don't know.
BASS: She's the type to ENJOY shoving people in objects. In fact, I think her weapon has a few people infused into it...
BASS: Magnolia is also remarkably un-scarred unlike most of our "higher ups", but I'm pretty sure she has a variety of mutations that she hides when they're not in use.
BASS: Fortunately, I don't think we'll be running into her unless we like, visit the headquarters of the Rose Cult.
BASS: Then again, I've probably just jinxed us. Sorry in advance.


She also asks Ga'aunt and Boxican what they think about the area.

GA'AUNT: Truthfully, I don't know much about these rooms.
GA'AUNT: Far as I know, I never spent much time in them. Plenty of new recruits do grunt work in here, though.
GA'AUNT: They deliver the parts of whatever they catch around the base.
GA'AUNT: I know that if you looked hard enough, you'd probably find something similar like this for Sapsqueals and perhaps Mollusks.
GA'AUNT: I don't quite remember them being so... gruesome, though.


BOXICAN: BOX BOX BOX BOX AAAAAAAAAAAAAA
BOXICAN: THAT BOX OVER THERE
BOXICAN: SMELLS DE-LI-CIOUS
BOXICAN: ALSO, SEE THE FLOOR?
BOXICAN: THERE WERE TWO BOXES BEFORE, AND THE OTHER VANISHED ABOUT A MINUTE AGO
BOXICAN: BOX BOX IF WE GOT HERE FASTER. ONLY BOX. SAD.


It is unclear if Boxican can even smell things. While Boxican's busy ranting about boxes, Venia expends a piece of Cobblestone, tossing it at the slit at the eastern end of the room. Before the piece can even touch the ground, it rips open, revealing a stone maw! It munches and eviscerates the stone block, sucking its remains into a mysterious void.

BASS: Oh, right.
BASS: We had some interesting ideas of garbage disposal.
BASS: It's perfectly safe.
BASS: And by perfectly safe, I mean please don't touch it, you'll die.


Everyone's urge to touch the dangerous thing gets a modifier of 200%. Don't do it!


Daskter appears again! Today, he does some common sense; making the Airship actually usable! He adds some simple ventilation using 15 Iron Ingots (gotta get some ducts) and 20 Wire Scraps, then a cargo space with 10 Titanium. This adds a total of +20% Systems! This brings the Systems gauge to 110%: good work!


Wilson keeps on chatting with the puppet. As a quick note, she can't actually speak due to not having vocal chords or things like that. She does however, have a tablet to display words for her. Don't ask how a squee translated through the tablet. Anyway, Wilson does note that yes- doing tricks for treats is demeaning.

ETTE: (Eep! Sorry!)
ETTE: (Although, I'm willing to make you something tasty if you like.)
ETTE: (Not as a reward for doing a trick- just because you've probably come a long way, and you must be hungry!)
ETTE: (...Also, what do foxes eat? I dunno. I've never seen a fox.)


Wilson then properly displays his magical abilities. Ette seems to find it cute. Anyway, the fennec then asks about her sister.

ETTE: (She's here! Or like, on the planet.)
ETTE: (Her name is Marron, and she's my older sister.)
ETTE: (She's can be a bit mean at times, but she's... nice in her own way!)
ETTE: (I think she's coming back to the house soon, so you can meet her then.)
ETTE: (Ooh, maybe I should prepare her some batter- she'll probably want to make a fresh batch of cookies when she gets here...)


Do foxes eat cookies? Find out on the next episode of Project Thymium! If not, Ette's gonna... make something else, but also cookies. In another post, Thina investigates the Rosen Observation Outpost. She examines the cadavers of the spiders, taking a good look at where the eyes were, specifically. It certainly seems that yes- they were trying to carve out the eyes themselves, and not with much precision. As for the rest of the spider, it seems like the rest of the body is more mangled than anything else: it isn't carved up in a clean (or even slightly efficient) manner.

She then opts to take a syringe of the butchered spider's blood. Blood of a Mangled Spider obtained! She then hastily leaves the area through usage of a Projection Box, which eventually leads her to Echoss's position.


Laranei does some exploring. She loots some already looted stalls, really taking the dregs of what's left. 8 Expired Cider Bottles, 7 Assorted Chairian Weapons, and 30 Omnite Postcards obtained. She also finds 100 discarded Credits! She also takes 3 Halobloom from the small patch she finds down to the south.

Then, in a moment of foresight, she discards 1 of the Expired Cider Bottles, obtaining 1 Bottle! This is then used to store the Haloblooms within. She then presents her Dreadnought Keychain to Nia, asking if she can upgrade it.

NIA: Oh, hiya!
NIA: I'm Nia. It's nice to meet you, strange flame-y chick!

NIA: Anyway, if I'm being real with you, I'm a bit pooped right now, and can't help with your keychain...
NIA: You can ask me for help later.
NIA: Buuuuut, if you want something now, I know that Marron's free! She's that pink-haired cutie who's really tiny, and also 100% undistilled tsundere.
NIA: She's really good with these sorts of things! Ask her for an upgrade!



Speaking of 100% undistilled tsundere, Toast meets with Marron! She gives the seamstress a hug, which she melts into.

MARRON: Oh, hey!
MARRON: How are you doin'? I think we dealt with that Yume chick pretty tidily.

MARRON: Anyway, that there is Summa.
MARRON: She's like, a slime girl? Or a "Moly", or something? I dunno.
MARRON: She's... I-I mean, I guess we're friends...
MARRON: I-I'm not sure! Friendship is hard...


Toast sits down next to Marron. The two lean against one another, and the sorceress thinks about getting away from the battlefield or a moment. Marron nods.

MARRON: I'd like that! A lot!
MARRON: I wanna spend more time with you, too. Time without me getting beaten up by... things.
MARRON: God, this'll be like, the first proper break I've had in... weeks, really.


The sorceress mentions continuing what they did after the duel, or maybe finally learning how to cook.

MARRON: Y-Yeah! More of that!
MARRON: And if you really wanna learn how to cook... well, I've actually been thinking about how I could improve your skills in the kitchen...
MARRON: It involves magic. Just not like... the spell you used last time.

MARRON: So... w-when do we start?


Marron looks Toast in the eyes, smiling warmly as she waits for her response. Some time later, due to time mechanics, Toast tends to her "Crystal Golem" within the Ancient Ruins of Zone 1. She uses a single piece of Phase Matter to cycle her aura into the golem. The golem seems to twitch as she does this, and soon enough, a burst of rainbow-hued light leaves the crystal formation. It's not quite clear what this has done, but maybe you could check out the golem? It might end up being helpful later.


Wyvern investigates a box. While the musk from the crate within the Rosen Observation Outpost is almost too much to bare, he cracks it open anyway, sending a cloud of that same disgusting scent rolling through the room. It's almost entirely filled with spider eyes, each of them suspended within a glass container full of some murky liquid. Other points of interest are hunks of spider flesh, but it seems like whatever this crate was for, it was mostly about the eyes.

BASS: ...
BASS: Ew.



Chara does some crafting. They slap together 3 Splinter Spider Venom, 6 Skyroot Logs, 3 Deathcap Mushrooms, 3 Splinter Spitter Glands, 3 Widow's Venom, 3 Silver Ingots, 1 Platinum Ingot, 1 Rosetainted Metal, and 3 Assorted Gun Parts to create... let's say 3 Poison Dart Traps. You'll need to place them, though! Think about how you'd like to place them- all together for a lethal barrage, or all around this canyon to cover the whole caravan?

They also consider looting the newly revealed crate, but give that a turn to ruminate or something. Maybe you don't want to touch the mysterious crate full of eyes, or even loot it. Maybe you want to burn it, or even give it to the Rose. But in the meantime, they place a paper bag over one of the dead spiders. It... helps. A little.


And with that, this update is over! Odds are, I'll automatically spawn in the Caravan next round if there's no complaints about it, so this'll likely be your last round to prepare for the Caravan! Make traps, distribute skill points, upgrade gear- you'll be able to rip them apart! Probably!

Also, maybe ask R-8733 about placing some of those bombs of his. They might be able to seriously damage at least one third of the caravan! Or ask some of the other NPC's about traps they could lay to deal with the attackers. Maybe Mari owns a copy of the Anarchist's Cookbook- you never know!

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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pionoplayer
 Posted: Jul 29 2019, 08:33 PM
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Weaver of Fates
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Stat stuffs: I remove all 6 of my allocated points in INT, and shuffle them into AGI. I then put my 3 remaining points into HP.


As Mari goes down to the coffee pot one of Echoss's assorted positioned butterflies transforms into its holographic form. "Ah, Miss Elem I would recommend not drinking that. Kokichi was messing with the coffee pot just a short while ago. While I have not yet interacted with this version of him, past experience tells me that drinking whatever that is will result in something other than the intended caffeine jolt.
You probably shouldn't drink that, is what I'm trying to get at..
"

In the observatory, the directing butterfly Echoss left behind hums slightly, noting the "we" in Bass's statement.
"Hm, interesting. Worth an investigation. Do you know what the tools by the table are at least? I'm inclined to dismantle the foul things before we leave, I don't intend to leave the Cult any more tools for their work than I have to."

In the library, Echoss's minigolems acquire the tile stack and the directing butterfly nods to the Mechanic. "It seems you can. I suppose it goes without saying, but stay safe."


Back at the house Echoss smiles and nods. "I would be happy to assist Chloe." He suddenly perks up. "...and I think I have an idea for something I could do to help out. Give me just a moment."
Echoss himself (because I've lost track of where he was supposed to be and has nothing else going on that he needs to be there in person for.) heads down to talk to Mari, asking them for some help with building something. Specifically, a modified portal similar to the one Xavier made for us to rescue Nia.
There will be a mini RP conversation with Mari in a bit hopefully
The first thing that's need is a frame for the portal. Using his secret fire magic handwavium techniques, Echoss quickly moltens down a number of durasteel ingots and restructures the whole thing into a set of large rounded pieces that will be assembled with the other items inside it to make the portal. It's not as big as Xavier's portal, it'd likely take a bit of work to get any of the bigger party members through it even going through sideways, but it's big enough to be useful for the resource transfer work that's intended.
From there an assembly on the makeshift Thymium dampener is made. While it won't let anything egregious through the field, it does mean that (so long as its used responsibly) it will allow things to be taken through piecemeal. With help from Mari, research from scientists back in the Echo Collective, and a baseline, it can be assembled.
A bunch of Thyme Matter and Thyme Crystals are used as 'locational bases' to help identify the power of the thymefield more accurately in the machine's internal balancers and when combined with a small amount of phase matter is used to make... well, it's not quite a dampener, but encased in a small shell with its own bits of electronics it's almost ready to be one.
Echoss grabs the Bottled Bottled ERR
"I regret making this honestly, at least the issue was resolved... While I think The Operator for preventing a repeat of the crash, now that I have a potential use for this awful thing it would be best to remove it from the equation all together."
Using a bit of tampered magic and the foci assembled using the phase matter and thyme items, the Bottled Bottled ERR's power is jacked into and repurposed, so that instead of transforming things into bottles, it grants the portal the power to shift the "wavelength" of items passing through it so to speak. This prevents the thymefield from disabling a massive swath of area on the other side of its connection, and also means that items (mostly materials) can be passed through it without being Thymecursed unless they're something that REALLY sets off the field. (no importing WMDs guys.)
Having set that up, and with Mari's help to get the electronics soldered into the portal (with a small AI Core to help do the internal calculations needed to keep the portal from trying to trigger when it'll spike the thymefield, and just keep running in general) the final pieces are added. A Darkmatter Cluster and Phase Matter clump together used to act as a... "connective propellant" so that the Collective's 'jump station' can be accessed despite being outside of the universe, and a pane of Hardened Glass to make the panel for interfacing with and activating the portal.

Resources expended: 1 favor owed to Mari. 20-30 thyme matter, 6 thyme crystals, 1 Darkmatter Cluster, 2 phase matter, 1 hardened glass, 20 durasteel ingots, lotsa circuit boards and wire scraps, 1 Small AI Core, Bottled Bottled ERR

Explamation: Echoss will now be helping Chloe with the resource collection more officially. This has one effect that I worked out with Ire, though I suppose the butterflies helping Chloe out might have some kind of effect normally as well. I dunno, the important part is the portal upgrade to her Scavenging Service.
Asked for effect: Basically, the assembled portal can be used to access Special Crafting Materials. You know how sometimes we get mats that don't ever show up again and are removed from the inventory upon running out? Now you can officially ask for those and be guaranteed to get ahold of some (so long as they can be appropriately tiered of course).
This does come with a downside (That Ire never confirmed on). Probably either requiring an extra turn of cooldown or getting you less resource.



Note to self: Remember to do Echoss steals a spider when you can. Not this round though

--------------------
Once upon a time there was a story...
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Sparked
 Posted: Jul 31 2019, 03:18 PM
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Wandering Goddess
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Crya decides to buy some shitTM, paying 400 Credits to Chaos for 64 Samples, and then going on to research Hound Rush and Mass Animation.

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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The_Nonexistent_Tazz
 Posted: Jul 31 2019, 09:18 PM
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Mariaaaaaa

Maria continues to shower love and affection onto Cushion the adorable. "You are the fluffiest everrrrrrrrr~"

After a while of this, though, Maria thinks of a question. "How'd you get on the roof? How'd you get on the roof? I didn't open any windows and you weren't in the house before, how'd you get on the roof? Oh, oh oh! You're like a giant kitty so you can jump real high, right? I wanna see you jump. Mister Chaos, can Cushion jump really big? How'd Cushion get up here?"




Maria sans second 'a,' AKA Mari

Venia, after her game of Q&A with Nia and Echoss's conversation (but due to time BS before she enters the spider's roost and all that follows), walks away with a spring in her step. And then she runs and runs, and leaps into the air! Her heart soars! She's over the moon! A date! A date! A date!!! A specified point in time on a calender! A romance moment! More time spent with the girl who had captured her heart!

... She's never had a date before.

Venia returns to Sussui (literally; he jump broke orbit) and lands shortly outside the house, remembering the other reason why she's here-Mari. Mari was a Transcendent, the thing which Venia aspired to be, and thus Venia must aspire to be like Mari in body, and exclusively that. Venia isn't sure if being like Mari in mind and soul on top of that is a good idea.

"Mariiiii!" Venia calls. "... If I sound kinda ridiculous I just got a date with Nia and I'm so happy I could explode, but also uh I kind of need to scan you for a bit like in great detail, I am so sorry that sounded so creepy but like I need to figure out what's happening with your transcendence so I can replicate it, also Nia's interested in it too and now I really can't mess up aaaaah~" Venia says, pulling out a scanner in case Mari's not already throwing up objections.

"How's your day been? How's Maria?"




EVERGROOOOUND

Venia's maid quits faffing about in the Eternal Garden and delves into the mineshaft, stopping roughly right at the Gate. The maid is inexplicably spotless as it procures an entire vaccum cleaner out of its uniform, points it at the bloodstains on the wall, and with a perfect application of cleaning, consumes all of reality via suction into a vaccum. Show's over folks. Go home.

... If you believed that for three seconds you are completely wrong.

Venia's maid vaccum's up the Flux-tainted Blood from the walls of the upper region of the everground, inexplicably remaining spotless as it maneuvers around, and occasionally opting to just hover in midair while sweeping the vaccum over the cavern walls. Eventually, somehow, the Fluxblood has been sufficiently collected. And its rather interesting that its blood and not sap.


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Ninjatwist_
 Posted: Aug 1 2019, 12:41 AM
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Guardian's Acolyte
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Hmm, so a battle is coming up soon? Brutishace would do his best to prepare.

Necrotic Arcana Pistol


Brutishace really should set to work on crafting his latest weapon. He decides to preserve his latest weapon- the Ruiner Pistol- for later, or perhaps to send back to his homeworld. He examines it to create a body for his new weapon, taking three units of Rosetainted Metal to construct a hardened frame. To act as the engine for the new pistol, he places a single Thunderous Regalia in the frame of the weapon, locking it in place. To finish the cold components of the weapon, Brutishace takes a couple pieces of Megabark and wraps them around the pistol, sturdying and decorating its frame.

Now for the more exotic components. Brutishace first takes three Yellow Sap Blobs and imbues their power into the Crystal, making any magical bolts it would fire more potent. However, this is a weapon, not a healing item. To remedy this issue, he drops two units of Widow's Venom onto the crystal, corrupting the yellow sap's energy to cause and channel death. Finally, he wraps the pistol's body in five units of Puresilk, strengthening its magical capabilities to make it a truly effective weapon, deadlier than the Ruiner Pistol that came before it. With that, the new weapon is complete, and Brutishace smiles at it confidently.

Brutishace has crafted the Necrotic Arcana Pistol! He equips it to his weapon slot, replacing its predecessor.

(T5 Weapon) Necrotic Arcana Pistol
Weird, you would expect death magic to be dark and evil, but this thing shoots pure white.
WEAPON SKILL: Blight Blast. Deal (6-7) Light damage with Splash 1 within weapon range, inflict Ensnared2 on all foes hit, and inflict Slow2 on any foe at the center. Both effects last for two rounds. This weapon skill scales with INT at a 1/4th rate, and this weapon passively scales with INT at a half-rate.
(12-13) Light
Range: 2-4
Retreat: 1
Counter: 3
Hit: 7
+2 INT, +1 SKI

Materials Used:
Rosetainted Metal (x3)
Widow's Venom (x2)
Thunderous Regalia (x1)
Puresilk (x5)
Yellow Sap Blob (x3)
Megabark (x2)



Torrent Claymore (Trap)


Brutishace should really create a trap to assist his teammates in the recent fight. Firstly, he takes two Plasteel Ingots and shapes them into a circular tube, almost like some sort of barrel, as it's capped at one end. However, it's too wide to act well for any sort of firearm, but that's not really the point. He takes one Tornadopetal and puts it at the back of the tube. He places three units of Amphi Aura Extract ahead of that, to further increase the power of a potential explosion. Finally, he places five Whirlpool Clusters in front of the Extract in the midsection of the barrel, and it should be finished. He just needs to put a little magic into the system, and... voila! This should be a good impromptu trap. If he wants to produce these later he'll have to install a regular magical component- he can't go enchanting every single one like this. However, the enchantment he has set up will launch a blast of water at any foes unfortunate enough to cross the sight of the barrel.

Brutishace has crafted a Torrent Claymore!

Torrent Claymore HP: 30 / 30 (2 AC) (Adjust as you see fit)
Can be triggered once, dealing heavy Water Damage in a mid-range Laser with some Armorpierce.

Materials Used:
Whirlpool Cluster (x5)
Amphi Aura Extract (x3)
Plasteel Ingots (x2)
Tornadopetal (x1)


Brutishace heads to The Passage to place his Torrent Claymore around where the Middle Caravan should show up and lies in wait for the ambush. ...He should have crafted a good tea to drink while he waited.

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Adria
 Posted: Aug 1 2019, 11:12 AM
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Boshi looks to his left and to his right. Two Shuria, huh? No big deal.

He moves to the southern Shuria and uses his tongue to yeet the Shuria into the northern Shuria, hoping to knock them both on top of each other. He then leaps up into the air, flutterjumps to the Shurias' (Shurii? Shuria?) location. He then proceeds to ground pound onto the both of them, aiming to brutally murder them both.

The Breaker probably notices his presence now. So Boshi leaps over the desk and bludgeons the Breaker to death with his golf club.

Now, Boshi would be forgiven for thinking there weren't supposed to be two bags of stuff, given mimics were a thing. Figuring the boarded-up entrance wouldn't need those boards once he's done, he rips one from the wall and lightly baps one of the bags. If it turns out to not be a mimic, he heads over to the other bag and does the same to test for Mimicry.

If one of the bags IS a Mimic, he slams the board into it. Hard. So hard that he breaks the board in half after it's used. He then continues on with the bludgeoning with his golf club if it's still somehow alive.

Once he's done, he grabs the non-mimic bag(s) and heads out to Nettle. He sets the bag(s) down. "(This/these bag(s) contain your stuff? [Mimic tried to pretend to be a bag.] ...Anyway, I must be off. There's gonna be a huge battle to the east, on the road. I'd recommend not going there if you don't want to get yourself killed.)"

"(...Even though Auth over there--)"
He nods his head towards Auth. "(--would be more than happy to get you back on your feet if you did end up dying.)"

"(Anyway, see ya.)"


And with that, Boshi walks over to the Old Pass, ready to strike at the Central Caravan from the trees at a moment's notice.

---bow---

Bow Kid shyly approaches Maria and the Spiralfloof, stopping to about where the Tesla Turret was. It seems she's not really used to human/not-really-human-but-still-kinda-human-looking contact. She proceeds to introduce herself, and answer Maria's question about "Cushion"; "U-Um... I'm Bow Kid! I'm a friend of Hat Kid's! ...Y-you've... probably met her? A-also, I think the fluffy flies. Y'know, like a bird! Or a balloon...? Idunno how they fly!"

"...Um, who are you?"


---hat---

Sophia meanwhile keeps studying the diagrams and things present in the booklet, flipping the page every now and again. She seems deep in thought, sitting there on the couch, reading the booklet. She doesn't seem to be paying much attention to anything else... not that she can, really, except for the noise surrounding her.

---stache---

Mu ended up getting a bit dazed herself. When she comes to, she notes... the sound of a vaccum? Someone else was down here. She decides to shout up to whoever was doing the vaccuming. "HEY YOU! UP THERE! CAN YOU COME DOWN AND HELP A GIRL OUT HERE!?"

After that bout of shouting, MU hauls out a Fell Beast Tail, and books it towards the Breaker. An unnatural strength becomes apparent as she lifts up the tail and runs.

MU goes in for an overhead swing on the Breaker, specifically aiming for the body in order to knock it off balance. She then performs an overhead swing, aiming for a killing blow to the head. After presumably crushing the Breaker's head, she does a backflip using the club and the Breaker's body as leverage, landing behind the Fountain and then booking it to behind the nearby tree, out of the Chime's field of view... for now.

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"...I will aid them. No matter the cost to myself."
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