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 Project Thymium (v.1.5) (Complete), thyme was yummed
JOEbob
 Posted: Aug 11 2018, 08:53 PM
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I create another illusory trap, at K7. by doing this, the secret that illusoryjoe 2 is in fact, illussory, gets let out... but now they don't know whether K7 JOE or L7 JOE is real! illussoryJOE 1 goes to G10, the new illusory JOE moves to H8, IllusoryJOE 2 runs to K11, and normal JOE doesn't move... but Does research clone on the crystaline claw, raising the total JOE count all the way to 5. this is so many JOEs. surely at least one of them will do something useful!

Gaia crystals get harvested and replanted. also, more dirt gets shoveled, now to 55AT, covering the claw marks and making it harder to open the door, which is fine because the golem can do everything anyway.


Since apparently we can be in both battles at once, I spawn into the turntables at 11B, move to 11D, research the more-gp-per-turn one, and cast illussory trap, creating an illussory trap at D10.

Originally posted on 2018-06-06 12:43:00
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Sp33d0n
 Posted: Aug 11 2018, 08:53 PM
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Omoquest:

Behemoth: Move to F7, punch TRifle2's lights out.
Treant: Uproot to D4, attack the Pyro.

Thymium:

Auth moves to I14 and casts Black Shield on Ette.
In the fight with Droplet, Auth uses his Weapon Skill on Daskter, applying a stupidly high amount of Regen to him.

Originally posted on 2018-06-06 15:04:00

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They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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NOTHINGTOSEEHEREMOVEALONG
 Posted: Aug 11 2018, 08:53 PM
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Hall of Sages:
The Man moves over to F8, generically attacks Droplet, and retreats to H10.

The Turntables:
The Man moves to J11, hits Juggler 1, and retreats to L10.

Originally posted on 2018-06-07 06:29:00

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you look at your forums and sigh
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DCCCV
 Posted: Aug 11 2018, 08:53 PM
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At the Hall of Sages, Simeon moves down to G11, uses Charge, and attacks Droplet with every one of the beatmaps.



At the Turntables, Simeon Phase Switches with Juggler1, moves to G9, and uses Charge again.
STATUS
Nothing much around him, so he just applies buffs to himself.
ATTACK
He stabs Cor Lucem into Juggler1, or if they are down, Subwoofer1
UNIQUE
He LASERS Northeast into Juggler2 and Subwoofer2
MOBILIZE
He moves to G10, and
ATTACK
Attacks Juggler1, or if they are down, Juggler2.

Originally posted on 2018-06-07 07:06:00

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Featherfall
 Posted: Aug 11 2018, 08:53 PM
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"Hey Auth.
...just want to know. Do you like me? As a friend, of course."

----
Terry uses Whirling Blades. Two shivs of hard-light manifest in his hands. Then he dances with them.
G11 - H10 - I9 - J8 - K9
He then retreats to L11.

Originally posted on 2018-06-07 08:31:00

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This signature is a 3/3 green Elk creature with no abilities.
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Sparked
 Posted: Aug 11 2018, 08:53 PM
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Destiny moves to L16, attacks Subwoofer3, and retreats to N16.

Originally posted on 2018-06-07 15:14:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Adria
 Posted: Aug 11 2018, 08:53 PM
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His work done, a portal appears right in front of Boshi, leading him back to Hat Kid in the present (past?). He walks through it.

TODO: change my trait after battle it's real annoying
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Before Destiny moves, Boshi moves to (J16), and plays a song;
-STATUS: Buff goes to Destiny
-ATTACK: Fire SouthEast
-UNIQUE: Fire at the Subwoofer; should end up at (H14)
-MOBILIZE: Move to (I15)
-ATTACK: Fire SouthEast

Originally posted on 2018-06-07 16:32:00

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"...I will aid them. No matter the cost to myself."
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Ninjatwist_
 Posted: Aug 11 2018, 08:53 PM
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Hall of Sages Battle:

Brutishace braces his head, trying to get over his headache.

He stands still and blasts the second Harmonizer's corpse with his slayer pistol- he's pained too much to do anytime else and heals himself via Soul Siphon.

With the pressure on his cranium somewhat reduced, Brutishace moves to Simeon's side at G8.

Turntables Battle:

The Simulacrum hears Simeon calling out to them. Perhaps he has a plan...

It uses Twin Photons on the second Juggler, cutting its health down to size.

The Simulacrum then flees to H14 to free up space in the safe zone for its teammates.



Originally posted on 2018-06-07 21:45:00

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PitTheAngel
 Posted: Aug 11 2018, 08:54 PM
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Continuing on the warpath, Keiko moves to I12, swerving around the Jester, before carving something into J12. A Patchwork Totem, created out of paper but strangely pulsating with weird void stuffs, pops out of it in a fashion not unsimilar to a pop-up book.

"If you don't want to die, I'd recommend staying around the pole. Don't worry, it hates the DJ more than it does you."

Keiko backflips to H12, another piece of cover appearing at H11.

Originally posted on 2018-06-08 00:24:00

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"I am a totally innocent maid that is corrupting everything around me."
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WyvernKid
 Posted: Aug 11 2018, 08:54 PM
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Wyvern seems relatively unphased for someone who’s just been hit with a Full Force Clown Punch™. He dashes over to Q15 and suddenly feels a wave adrenaline pumping through him, likely due to the magical green tiles. He then slashes at Jester5 with his newly acquired strength.

(Also, I’d like to do some RP stuff in post, if anyone would be interested in that.)

Originally posted on 2018-06-08 04:57:00
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NumberSoup
 Posted: Aug 11 2018, 08:54 PM
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Comet hits Jester1 with Aim Assist x3, then retreats to F12


Trait active.

Originally posted on 2018-06-08 06:28:00
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engie
 Posted: Aug 11 2018, 08:54 PM
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First things first. Uh... Stat changes and equipment changes and stuff. Yeah, this is going to be a pain to write up, so you know what, I'mma just do it all in a google document and paste it into this post right about...

Here: https://docs.google.com/spreadsheets/d/19UR...nUTo/edit#gid=0

Now, on with the show.

If allowed to enter the battlefield immediately after an equipment change and stat alterationy stuff thing has occurred, Calibri does so, spawning in at B12 and moving to E14. Why there? Cause... uh... where else is there to go, to be honest?

"Sup. I heard things were happening here."

If allowed to do stuff after spawning in, beyond just walking in on the scene, he drops an Illusory Trap off at E16, clearly anticipating Speaker 3 deciding to go left. If not, he... shrugs.


Meanwhile, in the Upstairs Detour area, EN shrugs.

"Fair 'nuff. Figured Omo was fairly well known an' all. Saw 'er name in th' scanner thingy we're carryin' 'round, mos'ly cause o' a message from 'er when one o' us decided it'd be a fun idea t' scan 'emselves. Not namin' any names 'ere."

Then, the world ending comes up as a topic. She chuckles quietly.

"Ah don't think ya'd 'ave t' worry 'bout th' end o' th' world fer much longer. Assumin' yer worryin', o' course. Me an' th' others are gonna go o'er an' kinda put a stop t' all o' tha'."

Beat.

"Ah'm already expectin' y' t' not put much faith in us, 'bout tha'... So, track record. Killed some ol' Naclestial fella out in th' outskirts. Killed th' Gallows, decapitated it, an' got proof..."

She pauses for a moment to take the Gallow Head out of the inventory, show it to Bass, then stuff it back into the inventory cause we still need that.

"...Got into a scuffle wit' some Iti lass named Reisz, admittedly didn't beat tha' one... Tha's 'bout when th' scannin' ourselves thin' 'appened, an' we got into a scrap wit' Acacia, kinda humiliated her in seconds, fought Neru an' drove 'er off... Then we got 'ere, an' fought a big-ass monolith called Calypse, beat it in a more... unconventional manner. An' now some o' us 're way back in th' front o' this 'ere library, dukin' it out wit' another Iti lass called Droplet. So ah'd say we're doin' damn fine fer ourselves, heh."

Another pause.

"An' now ah've said all o' tha', ah'm trustin' y' not t' run off t' any random cultists t' leak e'erythin'. If ya did that, ah'd be disappointed in ya. An' also gettin' ready t' kill ya fer th' deception, t' be blunt. So... yeah."

Originally posted on 2018-06-08 16:19:00

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"Their story has concluded for now. Currently, you follow mine."
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CobaltShade
 Posted: Aug 11 2018, 08:54 PM
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Miki jumps to O14 and bops the Jester6 with her weapon. Meanwhile, the medkit heals Conscript 2.

Originally posted on 2018-06-08 16:26:00
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crystalcat
 Posted: Aug 11 2018, 08:54 PM
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In the Hall of Sages, Nezira moves down to I7, scans Droplet, and then hits her with another Force Nail.

Meanwhile, in the Turntables fight, she activates Transcendent Analysis! She looks back into the archives, replaying battles and spell uses, while finding no Analyzed enemies with copyable skills in the current battle... she settles on Comet's Discharge spell, and goes over every time she's used it until she finds herself able to perfectly replicate how Comet does it. Discharge copied from Comet!

Originally posted on 2018-06-08 17:30:00

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Thymium planning sheet: https://docs.google.com/spreadsheets/d/1xSq...dit?usp=sharing
Avatar by TwinBuilder.
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Urus
 Posted: Aug 11 2018, 08:54 PM
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[Turntables]

Zed moves to F17 and casts another Twin Jolts at Subwoofer3. (My trait will trigger again from the rails.)

Originally posted on 2018-06-08 17:34:00
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teag2
 Posted: Aug 11 2018, 08:54 PM
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Teag goes down to F14 and guards while loading another fire shot.

Originally posted on 2018-06-08 18:33:00

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It was inevitable.
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Bomber57
 Posted: Aug 11 2018, 08:54 PM
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Irongutta moves to K14 (avoiding the moved Juggler1's Zone of Control), activating Unstoppable Force and his Charging Vest! He then follows the current rhythm with the help of his Resonating Pike!

STATUS
Irongutta buffs both himself and Marron with Focused2 and Swift1 for two rounds!
ATTACK
Irongutta attacks Juggler1.
UNIQUE
Irongutta moves Jester2 to M13. He gains EnchantAir on his weapon for two rounds!
MOBILIZE
Irongutta then moves to M15.
ATTACK
Lastly, Irongutta attacks Jester2.

Originally posted on 2018-06-08 21:24:00
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Irecreeper
 Posted: Aug 11 2018, 08:54 PM
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<ROUND SIXTY-SEVEN>
Daskter goes first... again. Hm. Anyway, he places the semi-active Calypse ontop of the Fountain. It promptly hovers up slightly, and plants itself right next to the fountain instead of on-top of it. He then decides to set up some Incantation'd Sentries on the Airship! This contributes 20% TEMPORARY Weapons Progress! It's like having normal progress, but it can vanish! He then commands the Repair Drone to work on the hull a little, using up 10 Uniform Logs to add 5% Progress. To continue, he attempts to download files from the Cultist's computer! There is no Cultist computer, though; only a Chairian one that's been corrupted by the Cultists! He attempts to download the files onto a USB... and downloads 6 petabytes of Rickrolls. Oh come on. To finish this action spam, he plants a Super Illusion down within the Crater in Zone 1. Reality questions if this is actually an effective trap or not.

JOE then harvestplants the Gaia Crystals. There's a netgain of 6 crystals. Maybe you should start planting new kinds of Crystals? More dirt is then shoveled, dumped onto (AT55). What's gonna be done with all that dirt? Mysterious! Calibri and EN then respec themselves, while EN talks with Bass. She assumes that he's worrying about the end of the world.

BASS: I think it'd be weird if I didn't worry.
BASS: ...Are people not worrying? That'd be weird.


She then shows him the head of the Gallow. He's understandably surprised. He then notes for him to not go and leak the information to other cultists.

BASS: ...Hey, I-I wouldn't go and leak it to m-
BASS: ...those guys! W-Wouldn't have much to gain, anyway!
BASS: So... I'll just... stay here?
BASS: Yeah. That sounds good.


<OMOQUEST>
I'll knock this off... tomorrow?

<THE HALL OF SAGES: ROUND FOUR>
...Droplet died!

...And came back, thanks to the presence of a second Eliti, named Daikon. To win this battle, you'll need to kill both Droplet and Daikon! This is likely going to be a HIGHLY PAINFUL task, thanks to Droplet's massive buffs to all allies DPS, her revised moveset, and... well, most obviously, the hordes of new Iti all around the map.

Have fun!

<THE TURNTABLES, ROUND THREE>
So, enjoying Thymebent mode? Anyway...

The damage of Headz is incredibly spread out, so wide-area healing moves like that of the Harp Harassers (held by Toast and Marron) and Curaga will be a huge boon when it comes to surviving here! And for those of you with Drone weapons, maybe pass the drones to allies if you think you'll be able to avoid most damage during the round! Anyway, be sure to sweep up the Bass Clowns this round- they'll pulverize you with wide-area splash otherwise!

Originally posted on 2018-06-09 01:10:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Daskter
 Posted: Aug 11 2018, 08:54 PM
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Daskter does not care about paradoxes... He simply ignores it.

The Airship
Using multiple ingots of Titatium Ingots, and parts of the Railfun has blueprints, their into a RailCannon. (Use a crafting charge from the RAILFUN)
Though the weapon is not yet complete,The RailCannon are installed into a turret, now making it a Twin Railcannon Turret, using mostly Iron Ingots, with a couple of titanium ingots has reinforcement in order to save material. Now for the installing/system part.
The turret is installed onto weapon, connected with wire scraps to the Control System. Using 2 circuit boards, I program some algorithm, so that the Fire control system actually knows how to aim the Rail cannons.

I start repairing the Hull too, just using basic wood is no good, there needs to be some reinforcements too... I use a couple of Iron ingots in order to provide the skeleton for the Airship, it's what will hold all the Hull together, acting like the Kneel for a ship.

The Hall of Sages
The Rebel Rifler moves to K4, and proceeds to unleash a hailstorm of bullets against the Bilespawn.
I move to M5 and snipe the Bilespawn, ha 0DGE no rolling required, it's dead!

The Turntables
I am sorry Conscript but your sacrifice is necessary...
Conscript stands on the Rails (S12) it sends a burst of electricity against the Subwoofer2, short circuiting some minors things, it ends its turn on the Rails... Killing itself.
With the sacrifice of the Conscript, the Rebel Rifler now deals (9x3) Damage while I do (22-25) Damage.

I move to H12 and spawn a Shield Trooper at I11, has a free action I also transfer my drone to the Rebel Rifler.

The Rebel Rifler moves to I12, and proceeds to gun down the Bass Clown for massive damage! It also heals itself due to the totem effects.

Shield Trooper 21INT
Spoiler Alert
12 MHP+5Points) x 1.2=27 HP
15 MMP
0 SHP
4 MOV
-
0 CRT
10 HIT
1 DGE+5Points=6 DGE
1 CNT
10 CAV
0 AC+6Point=3 AC
-
Cover. Has 120% MHP, -1 Skillslot, and is unable to dodge.
Acts as a "Cover" tile,
allowing allies to take shelter using it. Has a DGE Bonus equal to its DGE.
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Tesla. (12-13) Electric Damage. 1-3 Range, 1 Retreat.
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Resist: Physical, Dark+Psychic
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Heavenly Ray
Skeletal Toss




Originally posted on 2018-06-09 03:33:00
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DCCCV
 Posted: Aug 11 2018, 08:54 PM
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At The Hall of Sages, Simeon smiles, satisfied with his short work on Droplet. When he sees the Iti return from the dead, he reassumes a battle-ready stance.

After The Man moves, Simeon advances to F10, offhandedly swipes at Breaker2 with his Follow-Up attack, and then uses CHARGE, aiming all attacks at Screamer 1, but the LASER also hits Droplet, who's in the way.

...Oh, he smiles and blows a kiss back at Droplet also. With that done, he takes a step back to G9.



After Toast's actions, Simeon moves to J8, and strikes Bass Clown 1 with Follow-Up. Then, he uses CHARGE, stabbing Subwoofer1, running to J11, sharing the effects of his UNIQUE with the Behemoth, making them fast, moving to I9, striking Subwoofer 1 second time, and finally retreating to I10.

Originally posted on 2018-06-09 03:40:00

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