I don't know if I'm doing this properly but I already messaged Tazz and I've seen other people announcing they would be willing to GM on here so I felt I should too, I know I'm new here but I would be willing to GM as I tend to have a lot of free-time during the summer. Also on a random note, I'm glad Tazz isn't undoing the Golden Aster decision as, regardless of my personal feelings, to take it back after it was announced would be atrociously unfair to Jyanpu.
Of course, Tazz could have become Tazz-rah Winfrey to solve the problem:
"You get a Golden Aster! YOU get a Golden Aster! EVERYBODY GETS A GOLDEN ASTER!"
(But of course that would have resulted in horrible consequences.
Since you seem to be accepting anyone, I, some random person who randomly just joined and is probably completely insane for doing this, would gladly take the role of GM for an intermission.
I'd rather not do it permanently right now as I haven't yet read DTG2 and the rest of DTG0.
What if I could help Tazz with the summer stuff so that he could continue to update?
That's impossible for a variety of reasons, most strikingly this is HOMEWORK and you don't know where I live, and I have no intention of informing you nor accepting your aid.
If you come to my house I will refuse your help anyways. This really can't be helped. Thanks for the offer, but no thanks.
Another thing: I may be able to cook up a program that automatically does the EOTB (or at least a skeleton of an EOTB), which should help out whoever ends up becoming the GM as well as solving the problem with the entity spam (namely, it giving the GM a headache, with an EOTB program it gives me a headache instead accounting for all the different types of abilities).
I doubt you could actually pull this off, honestly, aside from a basic alignment-name-HP-generic charge thing, and I'm not sure how much it WOULD help, but it would be pretty cool if you could do that and really make it a timesaver.
I do have good news: We may be lucky enough to suffer a false alarm and this will genuinely just be a temporary hiatus, but I'll have to check VERY THOUROUGHLY. We may luck out and I can continue GMing the game, picking up where we left off. I THINK I've found something that may work out, but I'm not saying we're through the woods just yet.
We may still do an intermission/post cut either way, though, depends on if this turns out like the last time I had to take an extended time out.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
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Location:
why
Minecraft:
User_Zero
Xbox:
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Member Details
Dear lord, the main thread is flooding with Nullposts again.
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Ladies and Gentlemen, Good news! I have managed to finally partially update the previous round! This is very little but it does mean one thing: DTG0 is NOT going to die. Not yet.
A complete update of that will be imminent on the weekend, followed by what will hopefully, for once, finally be a steady update schedule. The crisis is over, though I am keeping tabs on who volunteered for GM duty for canidates for the Reboot's GM later down the line.
Thank you all for your immense patience. I'm not just letting this whole thing die.
Well then. I think that everybody got themselves negatively harmed this time but me.
And to everybody in general... please avoid any phone calls you get from 1-985-655-2500 next week. Or the week after that. If you do, I'm not going to take responsibility for your lack of gender, appearance, memories, abilities, feelings, weapons, or any combination of those.
This week is totally fine, though, but they may be very mad.
Can a player be hostile? Or do they have to be one GS, PZ, or AZ?
Thanks for the helping me understand the game.
Rollback Post to RevisionRollBack
Reluctantly crouched at the starting line,
Engines pumping and thumping in time.
The green light flashes, the flags go up.
Churning and burning, they yearn for the cup.
They deftly maneuver and muscle for rank,
Fuel burning fast on an empty tank.
Reckless and wild, they pour through the turns.
Their prowess is potent and secretly stearn.
So, here's my pitch for the intermission game. Opinion among the vets seems to be that this could/should be a standalone game if it doesn't make it as an intermission, so I'll leave it here for other Forge-readers to rate.
Destroy the Goddess
Your eyes trace a spastic parabola from the ceiling to the trees directly in front of you, your fists clenching at air where sheets were just before you drifted off. Standing in front and over you is a woman, her necktie fluttering distractingly in the breeze, drawing your eyes to the hypnotic houndstooth pattern of her suit vest, her jacket folded neatly over her crossed arm.
“Ah, you’re awake. Perfect. I shall be your host, and we shall play a little game, for the sake of your entertainment and my continued sanity.”
You scratch at your hair, shoving yourself away from the earth with the palm of your hand. How did you--
“Are you familiar with Calvinball, my friend? My research shows that this comic strip, ‘Calvin and Hobbes’ is a cultural touchstone for Americans, and has a not insignificant amount of rapport abroad.”
You nod slowly, still utterly confused.
“Good, good. Saves me some explaining. To put it shortly, this field you stand in is my realm, and I am its goddess. Well, one could say I am simply the Goddess of All Realms, but you’re not here to debate theology. The rules of Calvinball are simple: there are no rules, you may do whatever you please. The objective? Well, you make that objective as well, but if you wish to return to your home, you will seek to impress me. In previous games, this usually involves labyrinthine assassination attempts by the various players, though one particular instance involving a prisonful of inmates and Luciano Pavarotti went particularly well, and I let them go free after that one.”
She reaches into one immaculate cuff of her dress undershirt and draws an old-fashioned flintlock dueling pistol, handing it to you before popping out of existence, reappearing several dozen meters away. With a snap of her fingers, the field morphs into an antediluvian mess of abstract obstacles, like something you’d see from an old, low poly video game. Her voice echoes across the field.
“Let the game begin.”
Destroy the Goddess Rules
General:
To win, you must impress the Goddess. She is a goddess, though, and she has observed the goings on of many species throughout the universe through an interminable amount of heat deaths and will be notoriously hard to impress. Conversely, you could simply attempt to put a bullet in her head, though that may prove difficult as well.
The Goddess will allow you to injure her if your attack is significantly creative and spontaneous. Manage to surprise her in her omniscience and you will be rewarded.
The Goddess has granted you her powers of creation, if you can dream it, it can be made, summoned, or spawned, any sort of noun you can think of.
Follow the forum’s rules.
Try not to argue with the GM (Canon Whitecandle) if you can help it, I get pissy.
Don’t message me on the forums, I won’t notice the message until your question has ceased to be relevant. You can find me on the Destroy the Godmodder Discord or the DtG Forge thread.
Format
You get two actions per turn. Actions are loosely defined as:
An attack. This attack can be elaborate and involve as many actions/summons/etc as you please but your whole attack is encapsulated into one Action.
or
Summons. If you want to create something, just say you create it. The more you charge the summon by spending actions (one action per turn, up to fifteen actions) the more likely the summon will be successful, avoiding the Rule of Fizzle. Below are some format suggestions.
Or
Crafting. Got a bunch of useless nonsense, or mundane nonsense that doesn’t perform well? Burn an action and craft it together with the power of your GODLIKE FISTS. Like summons, you can also charge these to improve your chance of getting the results you want, though since crafting by its very nature takes additional actions charging/summoning component items to craft, you’re more likely to get what you want or a revision versus a Fizzle. The template for crafting products is the same as the type of thing they are. To prevent confusion, apply templates to ambiguous items in this order: Character, Object, Item. For example, a House of Guns is definitely not a character, but it could be an Object or Item, so use the Object template.. A Godzilla Mech could be a Character or an Object (vehicle) so use the Character template.
Additionally, you get one assist per turn that can be used to boost another player’s charge or attack. These assist are slightly better than charges, and count for more in determining an attack’s success. The more players feeding a single action the more robust the action gets. Note that you can only spend one action charging anything, so you cannot spen both your actions charging separate things.
Entity Templates in the spoiler.
Items (any object that can be worn or wielded by a character):
Name, Item Type (weapon, armor, shield, accessory, etc.)
+Effect X
Description of effect
Effect X
Description of effect
-Effect X
Description of effect
Example:
Longfall Boots, boots
+Shock Absorbent
Negates all fall damage.
+Cat’s Grace
You always land on your feet.
-Heels
You’re more easily tripped.
Objects (any thing that occupies a large amount of space and swears allegiance to no particular character):
Name, Object Type (Structure, Freestanding Wall, Vehicle, etc.)
Hitpoints
+Effect X
Description of effect
Effect X
Description of effect
-Effect X
Description of effect
Example:
Waffle House at 3 AM, Structure
1000/1000 HP
+Modern Tavern for the Modern Hero
While a summoner occupies the Waffle House at 3 AM they can passively add one charge total to charging summons related to summoning new humanoid characters, e.g. all character summons made from the Waffle House at 3 AM will have at least one charge behind them and can have up to 16 charges versus the normal 15 maximum.
Occupiable Space
Attacks that hit the Waffle House at 3 AM hit players inside the Waffle House at 3 AM. This is signified by the character tag [occupying WH at 3 AM].
-Poor Food, Cramped, Noisy
Attacks made by character occupying the Waffle House at 3 AM lose a charge, reducing maximum charge count to 14.
Characters (people, animals, etc. Can be reasonably assumed they are generally on your side):
Name, Career (Plumber, Painter, Murderer, etc.), Faction
Hitpoints
+Skill X
Description of skill
Skill X
Description of skill
-Skill X
Description of skill
Equipment List
Attribute Tags (usually given by other entities when the character is interacted with by those entities, also usually given by passive skills in the character’s skillset or their allies’ skill sets, in the case of ‘auras’.)
Example:
Banksy, Artist and Miscreant
100/100
+Stealthy
He cannot be targeted by single target attacks or skills, and he cannot be the direct target of an AoE. He gains the [Stealthy] tag.
Tag
Once per turn, Banksy can tag another character, object, or sufficiently large item, if it has hit points or could feasibly be stolen. The tagged entity gains the [Tagged] tag and attacks against that character have a higher hit chance. Attempts to steal tagged items have a higher hit chance the turn immediately following tagging, then reduced chance afterwards.
-Elusive
Banksy may migrate and do favors for other players. The player controlling him will be notified when this occurs.
Equipment:
Knife
Allows the character to attack other characters and deal up to ten damage.
Attribute Tags: [Stealthy]
The name of the game in Destroy the Goddess is creative mechanics. While you may wish to change the rules of the game or add rules in, players don’t have to heed them. The easiest way to enforce your rules is to summon objects that make those rules relevant. If you summon it and it has effects or skills that affect anyone else… well, they work. Successful attacks against the Goddess in DtG will often involve a well-written attack action backed up with items and entities created in prior turns.
Some important things to note:
Turn Order. All turns resolve in order of: Player Actions, PvP Actions, Goddess Actions .A new turn starts when the GM posts the results of the previous turn and the Goddess has taken her turn.
The Rule of Fizzle. Keep creations and attacks reasonable, fun, and interesting. A ‘one inch death puncher’ that never misses and immediately kills anything it touches will not fly in-game, and you may waste an action attempting to summon it. If this happens you will receive the response:
[name] tries to summon [thing], but it fizzles!
The GM may see fit to tell you why this object didn’t work or she may not, no promises.
On a related note, you may summon an object but it may not turn out exactly as you wanted. In this case, the GM will copy your entity template and revise your entity, telling you exactly what it actually does.
In order to avoid the Rule of Fizzle, spend time charging your summons, and build weaknesses, flaws, and backdoors into your entities. Generally, the more you charge, the more powerful skills you can give your entity and the fewer flaws it will end up having.
Death. Oh yes, you can die, and you are very, very mortal. You start the game as a standard Two Legger with 100 Hit Points. If you die, you will burn both of your actions on the following turn popping back into existence. Death be a real trip, mon.
Regarding Attacks. When you attack, if you choose to write out your attack as a short narrative, you are encouraged to speak for the Goddess. Bear in mind your portrayal of the Goddess can affect the strength of your attack for better or for worse, so if you wish to play it safe you can merely ‘attempt’ all the actions involved in your attacks and the Goddess will remain oddly mute.
For Returning Players: summons and crafting and items will be more important than long narrative attack posts, and efficient victory can only be achieved with both.
Alignment: Generally, players will want one of two things, either to defeat the Goddess and go home, or to keep the Goddess safe for whatever reason. These factions are known as Anti-Goddess and Pro-Goddess. Currently, anyone who is neither of these things is classified as Neutral. While factions are much faster and looser in Destroy the Goddess than in previous DtG iterations, expect retaliation from disgruntled former allies and maybe even the Goddess herself for particularly poor sportsmanship. Additionally, some characters may join the game or spawned as Hostile, with the intent to kill, maim, and destroy. Hostile characters may not have to be aligned with other Hostiles, though, making more an attribute tag than an actual faction.
And by popular request, the Goddess’s starting stat block:
The Goddess, Gentlewoman and Omnipotent Duelist
10/10 HP
+Omnipotent
You hit her because she chooses to be struck.
Honorable
She delights in sport and games, and hates cheaters and poor sports. This may not have a mechanical disadvantage, but it certainly is an exploitable character flaw. You’ll need all the help you can get.
Equipment:
Dueling Derringer, Weapon (Ranged)
Confers the Duelist skill on the wielder. Cannot be stolen. Holds two bullets. Deals 100 damage per bullet. Can be reloaded at the end of the action it is fired.
+Duelist
The wielder can only be hit by narrative attack actions made by players. All attacks deal only a single HP of damage to her, regardless of how many hits an attack may land. Forces the wielder’s HP to 10.
+Penetrating
Ignores armor reduction and cannot be countered with attributes or passives outside extenuating circumstances.
Snazzy Suit, Armor?
Grants her the [Classy] tag. Gets all the men. And ladies.
So, here's my pitch for the intermission game. Opinion among the vets seems to be that this could/should be a standalone game if it doesn't make it as an intermission, so I'll leave it here for other Forge-readers to rate.
And that’s it! Thoughts?
By vets, she means me and consumer.
As i said on the documents google chat, this is good enough that i already want to play it as is. Plenty of ideas.
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Do not allow too much powerful or complex mechanical effect on items or it will end up the same way as DTG:A(which is a game that is stagnating because people do spend half their time thinking to itemspam and spend the other half of the time by stacking entities)
Or simply limit the number of items someone can easily access (like defining the inventory and equipped stuff and people can directly use stuff equipped(but can not equip more than X) and have to use actions to get stuff in the inventory) or even limit the total number of items people can have.
Or watch the game end up as a spamfest that will end after the end of the universe because of its slowness.(perfectly doable)
Do not allow too much powerful or complex mechanical effect on items or it will end up the same way as DTG:A(which is a game that is stagnating because people do spend half their time thinking to itemspam and spend the other half of the time by stacking entities)
Or simply limit the number of items someone can easily access (like defining the inventory and equipped stuff and people can directly use stuff equipped(but can not equip more than X) and have to use actions to get stuff in the inventory) or even limit the total number of items people can have.
Or watch the game end up as a spamfest that will end after the end of the universe because of its slowness.(perfectly doable)
It's implied there are debuffs added with items, which most people probably wouldn't want to have more then two or three of. Plus, charging is a lot slower because only one increments per turn, and you have two max.
And entities are the big forefront focus of DTG: I'm sure of it 75% or more charges will be focused on putting one out, which will be a pretty self-sustaining battle on their own side.
Plus, it's important to note that items actively help a player by giving them an advantage; using that sword you spent time on making will probably give you a little higher an edge on attacking them without it, making the game go faster with them in hand.
And when items are not lost on death, you don't need to flood your inventory with a lot of things; just a few important objects should do to set yourself up.
So, here's my pitch for the intermission game. Opinion among the vets seems to be that this could/should be a standalone game if it doesn't make it as an intermission, so I'll leave it here for other Forge-readers to rate.
And that’s it! Thoughts?
Please say you did not just rip off Nocturna. Which is very unlikely, because there seems to already be a google document for it.
Rollback Post to RevisionRollBack
Vermiculus Regis surrexit de tenebrae ad suo soliu
Of course, Tazz could have become Tazz-rah Winfrey to solve the problem:
"You get a Golden Aster! YOU get a Golden Aster! EVERYBODY GETS A GOLDEN ASTER!"
(But of course that would have resulted in horrible consequences.
Check out my bad CTM map reviews here.
You could've done better on that pun.
Oprah Tazzfrey.
(still got it)
He could also have given the golden ASTER to nobody thus making everybody jealous of the empty set.
Tazz could have created so much more salt.
Since you seem to be accepting anyone, I, some random person who randomly just joined and is probably completely insane for doing this, would gladly take the role of GM for an intermission.
I'd rather not do it permanently right now as I haven't yet read DTG2 and the rest of DTG0.
Alternatively, he could have dropped the Golden Aster into some eldritch machinery and caused it to be scattered across time and space...
GODDAMN IT
STUPID GENDERFLIP VIRUS
Read DTG2. It's cancerous/awesome and has an amazing payoff if you read through the labyrinthine story, sideplots, and epic attacks to the very End.
I am suprised at how short this was.
http://piratepad.net/ep/pad/view/ro.dPhA3GD2IUA/latest
That's impossible for a variety of reasons, most strikingly this is HOMEWORK and you don't know where I live, and I have no intention of informing you nor accepting your aid.
If you come to my house I will refuse your help anyways. This really can't be helped. Thanks for the offer, but no thanks.
I doubt you could actually pull this off, honestly, aside from a basic alignment-name-HP-generic charge thing, and I'm not sure how much it WOULD help, but it would be pretty cool if you could do that and really make it a timesaver.
I do have good news: We may be lucky enough to suffer a false alarm and this will genuinely just be a temporary hiatus, but I'll have to check VERY THOUROUGHLY. We may luck out and I can continue GMing the game, picking up where we left off. I THINK I've found something that may work out, but I'm not saying we're through the woods just yet.
We may still do an intermission/post cut either way, though, depends on if this turns out like the last time I had to take an extended time out.
I have a question about player avatars, can they be anything/one?
Mankind Redefined
Dear lord, the main thread is flooding with Nullposts again.
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
Ladies and Gentlemen, Good news! I have managed to finally partially update the previous round! This is very little but it does mean one thing: DTG0 is NOT going to die. Not yet.
A complete update of that will be imminent on the weekend, followed by what will hopefully, for once, finally be a steady update schedule. The crisis is over, though I am keeping tabs on who volunteered for GM duty for canidates for the Reboot's GM later down the line.
Thank you all for your immense patience. I'm not just letting this whole thing die.
Well then. I think that everybody got themselves negatively harmed this time but me.
And to everybody in general... please avoid any phone calls you get from 1-985-655-2500 next week. Or the week after that. If you do, I'm not going to take responsibility for your lack of gender, appearance, memories, abilities, feelings, weapons, or any combination of those.
This week is totally fine, though, but they may be very mad.
http://piratepad.net/ep/pad/view/ro.x457-zi0eEN/latest
Can a player be hostile? Or do they have to be one GS, PZ, or AZ?
Thanks for the helping me understand the game.
Engines pumping and thumping in time.
The green light flashes, the flags go up.
Churning and burning, they yearn for the cup.
They deftly maneuver and muscle for rank,
Fuel burning fast on an empty tank.
Reckless and wild, they pour through the turns.
Their prowess is potent and secretly stearn.
You could be N, which means you are unalligned to the other factions. So yeah, sorta.
Wow, interesting.
A day without light,
A night without breath.
A single star left,
To swallow the rest.
With each light snuffed by a single man's tome...
What will be left to lead HER back home?
So, here's my pitch for the intermission game. Opinion among the vets seems to be that this could/should be a standalone game if it doesn't make it as an intermission, so I'll leave it here for other Forge-readers to rate.
Destroy the Goddess
Your eyes trace a spastic parabola from the ceiling to the trees directly in front of you, your fists clenching at air where sheets were just before you drifted off. Standing in front and over you is a woman, her necktie fluttering distractingly in the breeze, drawing your eyes to the hypnotic houndstooth pattern of her suit vest, her jacket folded neatly over her crossed arm.
“Ah, you’re awake. Perfect. I shall be your host, and we shall play a little game, for the sake of your entertainment and my continued sanity.”
You scratch at your hair, shoving yourself away from the earth with the palm of your hand. How did you--
“Are you familiar with Calvinball, my friend? My research shows that this comic strip, ‘Calvin and Hobbes’ is a cultural touchstone for Americans, and has a not insignificant amount of rapport abroad.”
You nod slowly, still utterly confused.
“Good, good. Saves me some explaining. To put it shortly, this field you stand in is my realm, and I am its goddess. Well, one could say I am simply the Goddess of All Realms, but you’re not here to debate theology. The rules of Calvinball are simple: there are no rules, you may do whatever you please. The objective? Well, you make that objective as well, but if you wish to return to your home, you will seek to impress me. In previous games, this usually involves labyrinthine assassination attempts by the various players, though one particular instance involving a prisonful of inmates and Luciano Pavarotti went particularly well, and I let them go free after that one.”
She reaches into one immaculate cuff of her dress undershirt and draws an old-fashioned flintlock dueling pistol, handing it to you before popping out of existence, reappearing several dozen meters away. With a snap of her fingers, the field morphs into an antediluvian mess of abstract obstacles, like something you’d see from an old, low poly video game. Her voice echoes across the field.
“Let the game begin.”
Destroy the Goddess Rules
General:
Format
You get two actions per turn. Actions are loosely defined as:
An attack. This attack can be elaborate and involve as many actions/summons/etc as you please but your whole attack is encapsulated into one Action.
or
Summons. If you want to create something, just say you create it. The more you charge the summon by spending actions (one action per turn, up to fifteen actions) the more likely the summon will be successful, avoiding the Rule of Fizzle. Below are some format suggestions.
Or
Crafting. Got a bunch of useless nonsense, or mundane nonsense that doesn’t perform well? Burn an action and craft it together with the power of your GODLIKE FISTS. Like summons, you can also charge these to improve your chance of getting the results you want, though since crafting by its very nature takes additional actions charging/summoning component items to craft, you’re more likely to get what you want or a revision versus a Fizzle. The template for crafting products is the same as the type of thing they are. To prevent confusion, apply templates to ambiguous items in this order: Character, Object, Item. For example, a House of Guns is definitely not a character, but it could be an Object or Item, so use the Object template.. A Godzilla Mech could be a Character or an Object (vehicle) so use the Character template.
Additionally, you get one assist per turn that can be used to boost another player’s charge or attack. These assist are slightly better than charges, and count for more in determining an attack’s success. The more players feeding a single action the more robust the action gets. Note that you can only spend one action charging anything, so you cannot spen both your actions charging separate things.
Entity Templates in the spoiler.
Items (any object that can be worn or wielded by a character):
Name, Item Type (weapon, armor, shield, accessory, etc.)
+Effect X
Description of effect
Effect X
Description of effect
-Effect X
Description of effect
Example:
Longfall Boots, boots
+Shock Absorbent
Negates all fall damage.
+Cat’s Grace
You always land on your feet.
-Heels
You’re more easily tripped.
Objects (any thing that occupies a large amount of space and swears allegiance to no particular character):
Name, Object Type (Structure, Freestanding Wall, Vehicle, etc.)
Hitpoints
+Effect X
Description of effect
Effect X
Description of effect
-Effect X
Description of effect
Example:
Waffle House at 3 AM, Structure
1000/1000 HP
+Modern Tavern for the Modern Hero
While a summoner occupies the Waffle House at 3 AM they can passively add one charge total to charging summons related to summoning new humanoid characters, e.g. all character summons made from the Waffle House at 3 AM will have at least one charge behind them and can have up to 16 charges versus the normal 15 maximum.
Occupiable Space
Attacks that hit the Waffle House at 3 AM hit players inside the Waffle House at 3 AM. This is signified by the character tag [occupying WH at 3 AM].
-Poor Food, Cramped, Noisy
Attacks made by character occupying the Waffle House at 3 AM lose a charge, reducing maximum charge count to 14.
Characters (people, animals, etc. Can be reasonably assumed they are generally on your side):
Name, Career (Plumber, Painter, Murderer, etc.), Faction
Hitpoints
+Skill X
Description of skill
Skill X
Description of skill
-Skill X
Description of skill
Equipment List
Attribute Tags (usually given by other entities when the character is interacted with by those entities, also usually given by passive skills in the character’s skillset or their allies’ skill sets, in the case of ‘auras’.)
Example:
Banksy, Artist and Miscreant
100/100
+Stealthy
He cannot be targeted by single target attacks or skills, and he cannot be the direct target of an AoE. He gains the [Stealthy] tag.
Tag
Once per turn, Banksy can tag another character, object, or sufficiently large item, if it has hit points or could feasibly be stolen. The tagged entity gains the [Tagged] tag and attacks against that character have a higher hit chance. Attempts to steal tagged items have a higher hit chance the turn immediately following tagging, then reduced chance afterwards.
-Elusive
Banksy may migrate and do favors for other players. The player controlling him will be notified when this occurs.
Equipment:
Knife
Allows the character to attack other characters and deal up to ten damage.
Attribute Tags: [Stealthy]
The name of the game in Destroy the Goddess is creative mechanics. While you may wish to change the rules of the game or add rules in, players don’t have to heed them. The easiest way to enforce your rules is to summon objects that make those rules relevant. If you summon it and it has effects or skills that affect anyone else… well, they work. Successful attacks against the Goddess in DtG will often involve a well-written attack action backed up with items and entities created in prior turns.
Some important things to note:
The GM may see fit to tell you why this object didn’t work or she may not, no promises.
On a related note, you may summon an object but it may not turn out exactly as you wanted. In this case, the GM will copy your entity template and revise your entity, telling you exactly what it actually does.
In order to avoid the Rule of Fizzle, spend time charging your summons, and build weaknesses, flaws, and backdoors into your entities. Generally, the more you charge, the more powerful skills you can give your entity and the fewer flaws it will end up having.
And by popular request, the Goddess’s starting stat block:
The Goddess, Gentlewoman and Omnipotent Duelist
10/10 HP
+Omnipotent
You hit her because she chooses to be struck.
Honorable
She delights in sport and games, and hates cheaters and poor sports. This may not have a mechanical disadvantage, but it certainly is an exploitable character flaw. You’ll need all the help you can get.
Equipment:
Dueling Derringer, Weapon (Ranged)
Confers the Duelist skill on the wielder. Cannot be stolen. Holds two bullets. Deals 100 damage per bullet. Can be reloaded at the end of the action it is fired.
+Duelist
The wielder can only be hit by narrative attack actions made by players. All attacks deal only a single HP of damage to her, regardless of how many hits an attack may land. Forces the wielder’s HP to 10.
+Penetrating
Ignores armor reduction and cannot be countered with attributes or passives outside extenuating circumstances.
Snazzy Suit, Armor?
Grants her the [Classy] tag. Gets all the men. And ladies.
Attribute Tags: [Duelist] [Classy]
And that’s it! Thoughts?
DtG: Neutral, just wants to see that big tree in the middle.
Your flavour text lacks zest. Perhaps you should add some intelligence, hmm?~
By vets, she means me and consumer.
As i said on the documents google chat, this is good enough that i already want to play it as is. Plenty of ideas.
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
I suggest to rename it DTG:Item spam.
Do not allow too much powerful or complex mechanical effect on items or it will end up the same way as DTG:A(which is a game that is stagnating because people do spend half their time thinking to itemspam and spend the other half of the time by stacking entities)
Or simply limit the number of items someone can easily access (like defining the inventory and equipped stuff and people can directly use stuff equipped(but can not equip more than X) and have to use actions to get stuff in the inventory) or even limit the total number of items people can have.
Or watch the game end up as a spamfest that will end after the end of the universe because of its slowness.(perfectly doable)
It's implied there are debuffs added with items, which most people probably wouldn't want to have more then two or three of. Plus, charging is a lot slower because only one increments per turn, and you have two max.
And entities are the big forefront focus of DTG: I'm sure of it 75% or more charges will be focused on putting one out, which will be a pretty self-sustaining battle on their own side.
Plus, it's important to note that items actively help a player by giving them an advantage; using that sword you spent time on making will probably give you a little higher an edge on attacking them without it, making the game go faster with them in hand.
And when items are not lost on death, you don't need to flood your inventory with a lot of things; just a few important objects should do to set yourself up.
I think we're fine on this front.
Please say you did not just rip off Nocturna. Which is very unlikely, because there seems to already be a google document for it.
Vermiculus Regis surrexit de tenebrae ad suo soliu
I literally just announce that we're going on and we get an Intermission idea.
Canon, it sounds good, so I'd hold onto that for a legitimate intermission or some other game or such.