The Meaning of Life, the Universe, and Everything.
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Your name has been entered an infinite number of times into the Reaping. You're not supposed to have the brackets, but that's my fault for not saying to remove them. Although, I should warn you, the two forms of damage resistance you picked do not stack. However, there still is utility in having both. When you're damaged, it will pick whichever stat is higher at the time and use that for your damage resistance if you have both passives.
Do you want your combo to be AOE? Because that will only hit one enemy right now.
...
...
...
I also think bloodmage is kinda useless because you're rarely at the hp cap (its 200 by default), but it gives quite a lot of stat boosts if you do actually make it up there.
Anyway, welcome to our super secret fight club. We don't have a treehouse yet, but we're working on it. First rule of fight club is that you don't t- *Gets punched*
I'm thinking about trying to make "teams" for more game wide events. I got to thinking about it after this game's focus on Helix and Dome. So there could be a passive...
59 - Dome's Champion: Whenever you score a kill, gives 1 point to team Dome. Doesn't count as a passive in terms of passive limits.
Might be kinda tricky to code though. I could make the "X praised Dome/Helix" events give the player that passive. I could also work on more concrete relationships between players. The combos kinda do that, but I was thinking of tracking ships and alliances.
Golden Freddy summons a powerful door from Freddy Fazbear's Pizzeria and empowers it with the dark arts of [REDACTED], which Tazz quickly grabs and slams into (enemy) with his mastery over Doors, breaking several limbs.
So I basically slapped wounding onto that one and a bit of extra dialouge.
As for other combobs...Well, there are a few other teamups that I could see happening.
Zetta,Split,The Red Death,i,s,
Zetta springs a trap on (enemy), unlucky sucker, trapping them in a bubble of Oblivion Majjyks and immobilizing them. This allows Split to summon a Red Sun Flare to burn the enemy away with all the subtly of a sledgehammer to the face of your grandmother.
Build,Split,Spiral Nemesis,s,s
The duo, forced to work together, decide to make the most of their abilities and create a devastating Spiral Sun, which immediately detonates and sends (enemy) hurling into the upper reaches of the dome, where they are then electrocuted.
Tazz,Ire,Impromptu Caucus,d,e
Ire and Tazz quickly summon every Entity they can, and then jointly produce tommyguns from hammerspace and weigh in on the matter. The matter being (enemy)'s life and how it could quickly end thanks to tommygun ammunition applied directly to the body.
Doc Scratch,Shattered Bill Cipher,Spoiler Warning,i,s,d
Doc Scratch proceeds to use his omniscience to tell (enemy) several things that no-one other than omniscient entities were meant to know, with Bill providing illustration via Orchid Fires. The results cause (enemy)'s brain to near-literally explode.
Project Binary,Shattered Bill Cipher,Descent,s,s,b
Bill scratches the Hexahedron and causes the Glitch to reappear, and Binary promptly merges with it to become Glitch Binary. Binary proceeds to tap into the simulation's code and give him and Bill buffs for the ensuring fight before Talist's debugger destroys the Glitch.
...Change Binary's name to Project Binary, because...
The Employer {45s 20d 50i 30e 5a} 1 12
Binary Prime {80s 10d 50i 10e 10a} 12 24 211 1
Yes. The Employer and Binary Prime are here. Due to recent reveals, both are incredibly intelligent. The Employer's capable of getting people to do his will so his entity score is up, wihle Binary Prime is pure, raw power at the expense of everything except his brainpower. Neither are very caring about others, and Binary Prime is ridiculously strong; a fragment of HIM created the Employer. I'm just gonna say he's unlucky to balance that.
And with that;
The Employer,Binary Prime,Whole,i,s,b
The part returns to the whole it came from, as the Employer and Binary Prime merge into a singular being and explode into power, buffing themselves before splitting back into two.
Binary Prime and Project Binary unleash a powerful stream of pure code into a foe, causing him to massively glitch out, having his stats go haywire, and usually in the down direction.
Project Binary,The Employer,B1NARY 1S,s,i,d
Project Binary and the Employer generate a legion of Propaguns to fire propaganda directly into the mind of the enemy and their entities, causing him to fight far less effectively. B1NARY 1S.
Yep, that's a lot of teamwork.
Also...These two are rearrangements of the Godmodder's stats, FYI.
Alpha {70s 20d 30i 20e 20a} 24 1 11 206
Similar to his cousin, but Alpha comes off as the stronger Split pre-Soul, and also definitely more competent. However, his disadvantage of not actually being existent harms him as he actually hasn't got alchemies aside from his version of the Godarm and his attitude doesn't win many allies over to him, or not as much as Omega.
The Godmodder,Alpha,First and Last,s,s
The two Godmodders bring their Godarms together in an unprecedentedly amazing fistbump of pure Godmodding power, creating a devastating shockwave of reality warping powers that causes (enemy) to turn into TNT and explode!
Godmodder Soul is dead-let us now assume the OP scale decided to kick in and take away his invulnerability. His madness and general state doesn't allow for anything else other than the pure power of the Mark.
And I'll probably add the Red Dragon into the Mix as well. I created the stats based from what I know of the red dragon from DTG2 under the 150 total limit.
RED DRAGON{50s 25d 40i 20e 15a} 208 8 29 54 (Name Could be in regular words if you want. You can also tweak the stats a bit if my stats don't seem fitting to it.)
And 3 combo attacks:
PARANOiA,Redstone Block,Who Divides by THAT number?,i,a,d
PARANOiA Questions (enemy) about an extremely long equation involving dividing by zero, when Redstone Block quickly whacks (enemy) with ender pearls exclaiming, "WHO DIVIDES BY THAT NUMBER?" This leaves (enemy) confused physically and mentally, Debuffing momentary.
5l1n65h07,TIE-Hivemind,Trench Run,e,d,a
5l1n65h07 Climbs into the cockpit of the TIE-Hivemind and fires its proton torpedoes at (enemy 1) and (enemy 2) repeatedly!
Red Dragon,The Godmodder,INCARNATE,s,s,a
Red Dragon calls upon the Eclipse while The Godmodder Summons The Incarnate to wipe the floor with (enemy 1) and (enemy 2). The Godmodder takes control of The Incarnate as it unleashes its superlasers and [REDACTED] at (enemy 1) and (enemy 2) before the Red Dragon's Eclipse crushes (enemy 1) and (enemy 2) flat!
Weather:
Glitch:"Suddenly, The area around you starts to glitch out!" All attacks have a (40-d or below) to miss their target.
Neurotoxin Online:"Uh Oh, it looks like GLaDOS must've gotten bored, because she activated the Neurotoxin Emitters!" Two Tributes picked at random will die from Neurotoxin after the day. activation rate is (35-d or below) and can only happen once per game. Cannot activate if less than 8 tributes remain.
(Assuming the X-d is dice roll, then I guess i'm doing the chance percentage right.)
The Meaning of Life, the Universe, and Everything.
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=COMBO=
Stan The Mime,Bleak,A Funny,d,s,w
Stan the Mime clings onto (enemy), leaving the Bleak free to attack! It lifts (enemy) up into the air, and spins a web of nightmares, revealing terrors of a funny War, a funny Wall, a funny Man, and a funny Mouth. The Funny Man, who resembles Twin, stares at (enemy), with hollow sunken eyes, and a wide outstretched mouth. (enemy) gasps in terror as Twin suddenly transforms into a mime, speaks one last word, and turns into dust. YOU'RE FUNNY. (enemy) merely stands still, horrified by The Bleak.
=PASSIVES=
59: Dome's Cultist: Allies the person to Dome's grand cult. Certain events (and kills) add +1 to a "dome" score: for every point in this score, this tribute gets +2 in all stats for duels and checks. Can be added by certain events. DOES NOT MIX with Passive 60.
60: Helixist: Allies to person to Helix's grand pantheon. Certain events add +2 to a "helix" score: for every point in this score, this tribute gets +2 in all stats for duels and checks. Can be added by certain events. DOES NOT MIX with Passive 59.
(EXTRA EFFECT FOR 59 + 60: When a Helix Player and a Dome Player are fighting, the team with the higher score gets +5 in all stats per point they have on the other team.)
61: Atheist: Cannot join one of the two cults. +15 to all stats when dueling someone in a Cult.
=WEATHER=
Chairstorm:"Ire must've done something; it's raining chairs!" You have a (80-d) to be struck by a chair for 10 damage after doing something.
Slime Rain:"Sime is falling from the sky!" Spawns a "King Slime" bonus tribute. (King Slime: 60s, 40d, 10i, 60e, 30a, 250 HP) This acts as a "boss battle" for the day; players have a high chance to duel it! King Slime dies at the end of the day.
Flux Rift:"Time speeds up around you..." Every player gets +1 action today AND gets doubled stat buffs + stat losses from events.
Make a save against HP for a random value between one and one hundred, every action. If it fails, you die. ((That is, on your action.))
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
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Alright then. Next game is getting more tributes, more combos, a TON more weather, and potentially ships. Let me go through everyone one by one.
@TT2000: This has been going on a while, just not recently.
@Engie: Ah, so you're with Arch Duke Amber?
@Tazz: Combo changed, combo added, combo added, combo added, combo added, combo added, I wish I had anti glitch debugger. Name changed. Both added, although Binary Prime sums to 160, but I usually allow that with certain, very plot relevant characters. 3 combos added. Alpha added. Same deal with him. I'll let him sum to 160. Combo added. And finally, Godmodder Soul added.
@5l1n65h07: Sheesh, your name is hard to type. Tributes added. Red Dragie's strength buffed by 10. I'm not entirely sure I can do glitch because the duel methods are in a different class. I might be able to though. Does neurotoxin kill two random players who fail the dex check, or just two random players? Or does it go through the alive list giving each player a 35% chance of death?
@Ire: combo added.
Passives considered.
What does 80-d mean? Does it mean you have an (80 - dex) percent chance? So someone with 80 dex or above is never hit?
I should be able to do the slime thing if I reuse some of the code I used during the HG sim attack. I can also make it so whoever kills it gets a prize.
I might have to tweak the flux thing a little, but I could probably do it.
@Engie: I figured someone would try that synergy. To complete the synergy though, take cannibalize as well because that can give you +50 hp in the middle of a fight. You might also want to consider parting wish and/or cursed blood because if you die in a 2v1 with those, both enemies are cursed. Although, as of right now, School Nerd has not made it into the passives list due to coding issues. Here's the passives list though:
@Netpatham: Um... I'm going to have to veto the raining potions weather. If those happen day 2 or 3, its going to murder everyone. Plus, the number of tributes is only going to grow, so that weather effect is going to grow more and more deadly. The other weather effects look fine. Eclipse might need to be buffed a little in fact. Although... Does the glare mean that everyone has a (100 - hp)% chance of instant death after every event? I might have to tweak those chances a little.
@Jondanger: Added
@TSFHISEPIC: Added. Battle hardened is really popular. However, I've nerfed the int penalty for killing down to -10, or -20 with bleeding heart. The problem was that in a quad duel, the kills counted for both players, meaning that killing two tributes would give a total of -80 int.
Now, I need to offer some of my own ideas. We have a weather effect that benefits having high dex, so lets get some for the other stats.
Scorching Heat: Have a chance to lose stats after each event, with stronger tributes being less likely.
Dream Winds: After each event, get healed for intel/10 hp, rounded down.
Fresh Winds: Entities are extremely cheerful today. After each event, you have a (entities/200)% chance to gain a random positive passive for the rest of the game. As in, your entities found it for you or something.
Rusting Air: At the end of each event, you have a (alc/100)% chance to lose 10 points of alchemies, but gain 5 points of everything else.
Also, here is how I'm planning for ships to work...
Any tribute can be shipped with one other tribute. If you end up becoming the "hinge" of a love triangle, you become Bella Swan and DIE A HORRIBLE MESSY DEATH. Shipped tributes won't duel each other and can win together if they are the only two tributes remaining. No berries required. Shipped tributes have an increased chance of teaming in team duels and are stronger together as well as having an increased chance of appearing together in standard events. If two shipped tributes appear together in a standard event, they both gain intelligence (AKA: sanity), possibly based on how long the ship has lasted. If the ship is broken by one partner's death, the other partner takes a hit to intelligence but a boost to strength, again, possibly based on how long the ship has lasted.
Potential passive:
0 - In Canon Ship: You start shipped with someone of your choice. Only one of the two players needs this passive. Also, I'm listing this as passive 0 so that the random passive assigner thing doesn't hand it to anyone.
I think I can code this, although it might take me a while. But... hey, I said the same thing about quad duels, but turns out that was just copy pasting the tri duel method.
The Meaning of Life, the Universe, and Everything.
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@Talist: Yeah, (80-d) is exactly what you said. Given the high amount of DEX-based weather like you said, I'll try to come up with others...
(Could we get a list of current weather effects? Also, maybe the list of current fatal / nonfatal events.)
=MORE WEATHER=
Rage Virus:"A virus sweeps through the arena, causing everyone to become enraged..." HIGHLY increased chance for duels. Strength and Entities are more likely to be used instead of other stats for duels.
Thick Fog:"You'd be lucky to find anyone in this fog..." Duel chance drops massively. Intelligent tributes have an increased duel chance, and get +25 to their first roll in a duel, because ambush.
Static Charge: "The air feels electric, and your weapons glow with power..." Your alchemy score is multiplied by 1.5 for this turn.
Tempo and Pit suddenly start having an argument over something incredibly inconsequential, and it quickly spirals out of control, both sides conjuring pointlessly overpowered attacks to get the upper hand in an argument long forgotten. Unfortunately, (enemy) is caught in the middle of it, and gets horribly damaged by the crossfire.
The Meaning of Life, the Universe, and Everything.
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Er... if you want a list of current weather effects... uh... I don't use a text file for them... so here's the actual weather methods:
[/p]
[p] private void newWeather(fileprinter printer)
{
Random RNGesus = new Random();
printer.println("Let's see what Mother Nature has in store today...");
if (RNGesus.nextDouble() > 0.5)
{
int weatherRoll = RNGesus.nextInt(11);
if (weatherRoll == 0)
{
printer.println("Sheets of rain start pouring down! Everyone takes a 10 point dex penalty.");
weather = "rain";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", -10);
}
}
else if (weatherRoll == 1)
{
printer.println("It starts snowing lightly. Not too bad, but still cold. -4 to str, dex, and ent for the day.");
weather = "snow";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", -4);
alive.get(i).addToAny("str", -4);
alive.get(i).addToAny("ent", -4);
}
}
else if (weatherRoll == 2)
{
printer.println("CRASH! The first of many bolts of lightning strike the ground. All events give a chance to get struck. In addition, its raining.");
weather = "thunder rain";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", -10);
}
}
else if (weatherRoll == 3)
{
printer.println("Thunder snow! Lightning strikes! Holy smokes! Totally lit up the sky! This is a strike chance plus stat penalty. Joy.");
weather = "thundersnow";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", -4);
alive.get(i).addToAny("str", -4);
alive.get(i).addToAny("ent", -4);
}
}
else if (weatherRoll == 4)
{
printer.println("BONK! A vicious hailstorm starts! Any action taken today will be at the cost of some health.");
weather = "hail";
}
else if (weatherRoll == 5)
{
printer.println("The sky is falling! After every event today, tributes must make a dex check to dodge meteorites.");
weather = "meteor";
}
else if (weatherRoll == 6)
{
printer.println("The breeze is quite enjoyable and makes movement easier. +10 dex to all tributes.");
weather = "breeze";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", 10);
}
}
else if (weatherRoll == 7)
{
printer.println("The bright sun makes everyone smile and forget about the bloodbath... and become 5 points smarter...");
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("int", 5);
}
}
else if (weatherRoll == 8)
{
printer.println("Today's weather is brought to you by heaven! 10% off your first order!");
weather = "heaven";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("int", 10);
alive.get(i).addToAny("str", 10);
alive.get(i).addToAny("dex", 10);
alive.get(i).addToAny("alc", 10);
alive.get(i).addToAny("ent", 10);
}
}
else if (weatherRoll == 9)
{
printer.println("The Narrative decided, \"Screw you, have a freakin FIRE TORNADO!\". Some tributes will get nasty 3rd degree burns.");
weather = "firetornado";
}
else if (weatherRoll == 10)
{
printer.println("The end days are here... The Apocalypse has come. For today only, EVERY other harmful weather is in effect. Good luck mortals.");
weather = "rain thundersnow hail meteor firetornado cats&dogs";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("int", -10);
alive.get(i).addToAny("str", -10);
alive.get(i).addToAny("dex", -14);
alive.get(i).addToAny("alc", -10);
alive.get(i).addToAny("ent", -10);
}
}
else if (weatherRoll == 11)
{
printer.println("OH ITS A CAT-ASTROPHE! Who knew the DOG-ma of this idiom could manifest so? Its raining cats and dogs!");
weather = "cats&dogs";
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("int", -10);
}
}
}
else
{
printer.println("Today is clear and sunny. No weather effect.");
}
}[/p]
[p]
private void resetWeather(fileprinter printer) //this is to take back any stat boosts from weather.
{
if (weather.contains("rain"))
{
printer.println("The rain clears up.");
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", 10);
}
}
if (weather.contains("breeze"))
{
printer.println("The breeze pitters out.");
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", -10);
}
}
if (weather.contains("snow"))
{
printer.println("What snow is left on the ground starts to melt.");
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("dex", 4);
alive.get(i).addToAny("str", 4);
alive.get(i).addToAny("ent", 4);
}
}
if (weather.contains("heaven"))
{
printer.println("Heaven takes back its weather.");
for (int i = 0; i < alive.size(); i++)
{
alive.get(i).addToAny("str", -10);
alive.get(i).addToAny("dex", -10);
alive.get(i).addToAny("alc", -10);
alive.get(i).addToAny("ent", -10);
}
}
weather = "clear";
}
private void weatherEffects(tribute A, fileprinter printer)
{
Random RNGesus = new Random();
if (weather.contains("snow"))
{
if (A.checkPassive(57)) //Elsa Mode
{
double[] boost = {2.0,2.0,2.0,2.0,2.0,5.0};
A.update(boost);
}
}
if (weather.contains("thunder"))
{
if (RNGesus.nextDouble() < 0.15)
{
if (A.checkPassive(58)) //WX-78
{
double[] boost = {13.0,15.0,13.0,5.0,5.0,-20};
A.update(boost);
printer.println(A.getName() + " was left thunderstruck, but funneled the electricity into themselves!");
}
else
{
double[] boost = {-8.0,-8.0,-8.0,-8.0,-8.0,10};
A.update(boost);
printer.println(A.getName() + " was left thunderstruck. Quite literally.");
}
}
}
if (weather.contains("hail"))
{
A.hurt(4);
}
if (weather.contains("meteor"))
{
if (A.getDex() + RNGesus.nextInt(40) < 40)
{
printer.println(A.getName() + " is tossed backwards by a nearby meteor impact.");
double[] boost = {0.0,0.0,0.0,0.0,0.0,20};
A.update(boost);
}
}
if (weather.contains("heaven"))
{
double[] boost = {0.0,0.0,0.0,0.0,0.0,-5};
A.update(boost);
}
if (weather.contains("firetornado") && RNGesus.nextDouble() < 0.1)
{
if (RNGesus.nextDouble() < 0.4)
{
printer.println(A.getName() + " was burnt by the outside of the fire tornado.");
double[] boost = {-10.0,-10.0,-5.0,-8.0,-8.0,15};
A.update(boost);
}
else
{
printer.println(A.getName() + " was trapped in the fire tornado's inferno and suffered major wounds!");
double[] boost = {-20.0,-20.0,-15.0,-15.0,-15.0,45};
A.update(boost);
}
}
}
So long story short, current (actually programmed in) weather effects are: none, rain, thunder, snow, thundersnow (my current system makes it very easy to combine weather effects), hail, meteor, breeze, bright sun, heaven, firetornado, end days, and cats&dogs.
Should I go over adding an event in the proper format? If so, which kind?
I could probably make rivals as well. I already have a system that searches out a specific tribute (the combo system) so I was going to base shipping off that. I could change it to finding enemies for rivals as well. The main problem might be the possibility of a tribute having more than 1 rival. To be honest, the Bella Swan thing was actually a cop out to give a reason why I shouldn't have to code in having an arraylist of ships rather than just a string with one name. Maybe if you become Bella Swan it sets EVERYONE as your rival.
The Meaning of Life, the Universe, and Everything.
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@Talist: It will just kill two random players. To prevent this weather from being OP, It will only happen once per game and can't activate if less than 8 tributes remain.
Oh, and just so everyone knows, because of DTG0's status as a prequel, all IUPC shenanigans are going to be based in tvtropes 2 (and the mspa session beyond a certain point, although to a lesser extent) so people wanting to get tangled up in my plotline/continue with a character in the IUPC actively might want to participate or at least check in from time to time.
Your name has been entered an infinite number of times into the Reaping. You're not supposed to have the brackets, but that's my fault for not saying to remove them. Although, I should warn you, the two forms of damage resistance you picked do not stack. However, there still is utility in having both. When you're damaged, it will pick whichever stat is higher at the time and use that for your damage resistance if you have both passives.
Do you want your combo to be AOE? Because that will only hit one enemy right now.
...
...
...
I also think bloodmage is kinda useless because you're rarely at the hp cap (its 200 by default), but it gives quite a lot of stat boosts if you do actually make it up there.
Anyway, welcome to our super secret fight club. We don't have a treehouse yet, but we're working on it. First rule of fight club is that you don't t- *Gets punched*
I'm thinking about trying to make "teams" for more game wide events. I got to thinking about it after this game's focus on Helix and Dome. So there could be a passive...
59 - Dome's Champion: Whenever you score a kill, gives 1 point to team Dome. Doesn't count as a passive in terms of passive limits.
Might be kinda tricky to code though. I could make the "X praised Dome/Helix" events give the player that passive. I could also work on more concrete relationships between players. The combos kinda do that, but I was thinking of tracking ships and alliances.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Okay, I;m cool with what I have. Every time I slack on my Forge-checking, something cool like this happens, and I kinda miss out...
Check out my bad CTM map reviews here.
Can we have an Atheist team that hates Dome and Helix equally?
...
(I almost misspelt that as Atheist tram...)
GODDAMN IT
STUPID GENDERFLIP VIRUS
Tazz,Golden Freddy,Doorstopper,d,e,w
Golden Freddy summons a powerful door from Freddy Fazbear's Pizzeria and empowers it with the dark arts of [REDACTED], which Tazz quickly grabs and slams into (enemy) with his mastery over Doors, breaking several limbs.
So I basically slapped wounding onto that one and a bit of extra dialouge.
As for other combobs...Well, there are a few other teamups that I could see happening.
Zetta,Split,The Red Death,i,s,
Zetta springs a trap on (enemy), unlucky sucker, trapping them in a bubble of Oblivion Majjyks and immobilizing them. This allows Split to summon a Red Sun Flare to burn the enemy away with all the subtly of a sledgehammer to the face of your grandmother.
Build,Split,Spiral Nemesis,s,s
The duo, forced to work together, decide to make the most of their abilities and create a devastating Spiral Sun, which immediately detonates and sends (enemy) hurling into the upper reaches of the dome, where they are then electrocuted.
Tazz,Ire,Impromptu Caucus,d,e
Ire and Tazz quickly summon every Entity they can, and then jointly produce tommyguns from hammerspace and weigh in on the matter. The matter being (enemy)'s life and how it could quickly end thanks to tommygun ammunition applied directly to the body.
Doc Scratch,Shattered Bill Cipher,Spoiler Warning,i,s,d
Doc Scratch proceeds to use his omniscience to tell (enemy) several things that no-one other than omniscient entities were meant to know, with Bill providing illustration via Orchid Fires. The results cause (enemy)'s brain to near-literally explode.
Project Binary,Shattered Bill Cipher,Descent,s,s,b
Bill scratches the Hexahedron and causes the Glitch to reappear, and Binary promptly merges with it to become Glitch Binary. Binary proceeds to tap into the simulation's code and give him and Bill buffs for the ensuring fight before Talist's debugger destroys the Glitch.
...Change Binary's name to Project Binary, because...
The Employer {45s 20d 50i 30e 5a} 1 12
Binary Prime {80s 10d 50i 10e 10a} 12 24 211 1
Yes. The Employer and Binary Prime are here. Due to recent reveals, both are incredibly intelligent. The Employer's capable of getting people to do his will so his entity score is up, wihle Binary Prime is pure, raw power at the expense of everything except his brainpower. Neither are very caring about others, and Binary Prime is ridiculously strong; a fragment of HIM created the Employer. I'm just gonna say he's unlucky to balance that.
And with that;
The Employer,Binary Prime,Whole,i,s,b
The part returns to the whole it came from, as the Employer and Binary Prime merge into a singular being and explode into power, buffing themselves before splitting back into two.
Binary Prime,Project Binary,0011000000110001,s,s,w
Binary Prime and Project Binary unleash a powerful stream of pure code into a foe, causing him to massively glitch out, having his stats go haywire, and usually in the down direction.
Project Binary,The Employer,B1NARY 1S,s,i,d
Project Binary and the Employer generate a legion of Propaguns to fire propaganda directly into the mind of the enemy and their entities, causing him to fight far less effectively. B1NARY 1S.
Yep, that's a lot of teamwork.
Also...These two are rearrangements of the Godmodder's stats, FYI.
Alpha {70s 20d 30i 20e 20a} 24 1 11 206
Similar to his cousin, but Alpha comes off as the stronger Split pre-Soul, and also definitely more competent. However, his disadvantage of not actually being existent harms him as he actually hasn't got alchemies aside from his version of the Godarm and his attitude doesn't win many allies over to him, or not as much as Omega.
The Godmodder,Alpha,First and Last,s,s
The two Godmodders bring their Godarms together in an unprecedentedly amazing fistbump of pure Godmodding power, creating a devastating shockwave of reality warping powers that causes (enemy) to turn into TNT and explode!
And one more.
Godmodder Soul {100s 15d 15i 15e 15a} 29 17 11 207
Godmodder Soul is dead-let us now assume the OP scale decided to kick in and take away his invulnerability. His madness and general state doesn't allow for anything else other than the pure power of the Mark.
I would like to add 3 of my own characters to this hunger games thingy.
5l1n65h07 {30s 15d 40i 40e 25a} 55 52 | (color #d47d7d) < I don't know how to set this to rgb code, so bear with me.
PARANOiA {30s 25d 35i 30e 30a} 212 51 8 9 | (color #666600)
Redstone Block {40s 20d 30i 0e 60a} 204 1 54 16 | (color #990000)
And I'll probably add the Red Dragon into the Mix as well. I created the stats based from what I know of the red dragon from DTG2 under the 150 total limit.
RED DRAGON {50s 25d 40i 20e 15a} 208 8 29 54 (Name Could be in regular words if you want. You can also tweak the stats a bit if my stats don't seem fitting to it.)
And 3 combo attacks:
PARANOiA,Redstone Block,Who Divides by THAT number?,i,a,d
PARANOiA Questions (enemy) about an extremely long equation involving dividing by zero, when Redstone Block quickly whacks (enemy) with ender pearls exclaiming, "WHO DIVIDES BY THAT NUMBER?" This leaves (enemy) confused physically and mentally, Debuffing momentary.
5l1n65h07,TIE-Hivemind,Trench Run,e,d,a
5l1n65h07 Climbs into the cockpit of the TIE-Hivemind and fires its proton torpedoes at (enemy 1) and (enemy 2) repeatedly!
Red Dragon,The Godmodder,INCARNATE,s,s,a
Red Dragon calls upon the Eclipse while The Godmodder Summons The Incarnate to wipe the floor with (enemy 1) and (enemy 2). The Godmodder takes control of The Incarnate as it unleashes its superlasers and [REDACTED] at (enemy 1) and (enemy 2) before the Red Dragon's Eclipse crushes (enemy 1) and (enemy 2) flat!
Weather:
Glitch: "Suddenly, The area around you starts to glitch out!" All attacks have a (40-d or below) to miss their target.
Neurotoxin Online: "Uh Oh, it looks like GLaDOS must've gotten bored, because she activated the Neurotoxin Emitters!" Two Tributes picked at random will die from Neurotoxin after the day. activation rate is (35-d or below) and can only happen once per game. Cannot activate if less than 8 tributes remain.
(Assuming the X-d is dice roll, then I guess i'm doing the chance percentage right.)
I'll be making my great escape now!
=COMBO=
Stan The Mime,Bleak,A Funny,d,s,w
Stan the Mime clings onto (enemy), leaving the Bleak free to attack! It lifts (enemy) up into the air, and spins a web of nightmares, revealing terrors of a funny War, a funny Wall, a funny Man, and a funny Mouth. The Funny Man, who resembles Twin, stares at (enemy), with hollow sunken eyes, and a wide outstretched mouth. (enemy) gasps in terror as Twin suddenly transforms into a mime, speaks one last word, and turns into dust. YOU'RE FUNNY. (enemy) merely stands still, horrified by The Bleak.
=PASSIVES=
59: Dome's Cultist: Allies the person to Dome's grand cult. Certain events (and kills) add +1 to a "dome" score: for every point in this score, this tribute gets +2 in all stats for duels and checks. Can be added by certain events. DOES NOT MIX with Passive 60.
60: Helixist: Allies to person to Helix's grand pantheon. Certain events add +2 to a "helix" score: for every point in this score, this tribute gets +2 in all stats for duels and checks. Can be added by certain events. DOES NOT MIX with Passive 59.
(EXTRA EFFECT FOR 59 + 60: When a Helix Player and a Dome Player are fighting, the team with the higher score gets +5 in all stats per point they have on the other team.)
61: Atheist: Cannot join one of the two cults. +15 to all stats when dueling someone in a Cult.
=WEATHER=
Chairstorm: "Ire must've done something; it's raining chairs!" You have a (80-d) to be struck by a chair for 10 damage after doing something.
Slime Rain: "Sime is falling from the sky!" Spawns a "King Slime" bonus tribute. (King Slime: 60s, 40d, 10i, 60e, 30a, 250 HP) This acts as a "boss battle" for the day; players have a high chance to duel it! King Slime dies at the end of the day.
Flux Rift: "Time speeds up around you..." Every player gets +1 action today AND gets doubled stat buffs + stat losses from events.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
The Duck {10s, 40d, 40i, 25e, 35a} (School Nerd, Back To The Wall, Duelist)
I appear to have lost the passives list.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Weather:
Raining Healing Potions.
After each event, +1 health to ALL tributes currently alive.
Raining Harming Potions.
After each event, -1 health to ALL tributes currently alive.
Glory Of Dome
+20 to all Dome worshippers, -20 to all Helix worshippers.
Glory of Helix
((Invert the above))
Eclipse
For every action, increase a counter x by one. After the turn ends, deal 4x/number of players alive to every player.
Glory Of Notch
Rez everybody.
Glare of BR/!/=/_##!#[email protected]!!=$#@#@[email protected]==##@@@#!=!#!##!##$#$$$!!!!####==/++
Make a save against HP for a random value between one and one hundred, every action. If it fails, you die. ((That is, on your action.))
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Those last three sound a little silly, Net. I like silly.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I have a tribute for the Hunger Games thing.
Jondanger23 (30s 40d 70i 0e 10a) 210 1 5 31
I have no ideas for a combo attack
It's High Noon
Another tribute
TSFHISEPIC {30s 20d 40i 30e 30a} 1 9
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Alright then. Next game is getting more tributes, more combos, a TON more weather, and potentially ships. Let me go through everyone one by one.
@TT2000: This has been going on a while, just not recently.
@Engie: Ah, so you're with Arch Duke Amber?
@Tazz: Combo changed, combo added, combo added, combo added, combo added, combo added, I wish I had anti glitch debugger. Name changed. Both added, although Binary Prime sums to 160, but I usually allow that with certain, very plot relevant characters. 3 combos added. Alpha added. Same deal with him. I'll let him sum to 160. Combo added. And finally, Godmodder Soul added.
@5l1n65h07: Sheesh, your name is hard to type. Tributes added. Red Dragie's strength buffed by 10. I'm not entirely sure I can do glitch because the duel methods are in a different class. I might be able to though. Does neurotoxin kill two random players who fail the dex check, or just two random players? Or does it go through the alive list giving each player a 35% chance of death?
@Ire: combo added.
Passives considered.
What does 80-d mean? Does it mean you have an (80 - dex) percent chance? So someone with 80 dex or above is never hit?
I should be able to do the slime thing if I reuse some of the code I used during the HG sim attack. I can also make it so whoever kills it gets a prize.
I might have to tweak the flux thing a little, but I could probably do it.
@Engie: I figured someone would try that synergy. To complete the synergy though, take cannibalize as well because that can give you +50 hp in the middle of a fight. You might also want to consider parting wish and/or cursed blood because if you die in a 2v1 with those, both enemies are cursed. Although, as of right now, School Nerd has not made it into the passives list due to coding issues. Here's the passives list though:
https://www.dropbox.com/s/8z6m3f1di4wn56h/tribute.java?dl=0
@Netpatham: Um... I'm going to have to veto the raining potions weather. If those happen day 2 or 3, its going to murder everyone. Plus, the number of tributes is only going to grow, so that weather effect is going to grow more and more deadly. The other weather effects look fine. Eclipse might need to be buffed a little in fact. Although... Does the glare mean that everyone has a (100 - hp)% chance of instant death after every event? I might have to tweak those chances a little.
@Jondanger: Added
@TSFHISEPIC: Added. Battle hardened is really popular. However, I've nerfed the int penalty for killing down to -10, or -20 with bleeding heart. The problem was that in a quad duel, the kills counted for both players, meaning that killing two tributes would give a total of -80 int.
Now, I need to offer some of my own ideas. We have a weather effect that benefits having high dex, so lets get some for the other stats.
Scorching Heat: Have a chance to lose stats after each event, with stronger tributes being less likely.
Dream Winds: After each event, get healed for intel/10 hp, rounded down.
Fresh Winds: Entities are extremely cheerful today. After each event, you have a (entities/200)% chance to gain a random positive passive for the rest of the game. As in, your entities found it for you or something.
Rusting Air: At the end of each event, you have a (alc/100)% chance to lose 10 points of alchemies, but gain 5 points of everything else.
Also, here is how I'm planning for ships to work...
Any tribute can be shipped with one other tribute. If you end up becoming the "hinge" of a love triangle, you become Bella Swan and DIE A HORRIBLE MESSY DEATH. Shipped tributes won't duel each other and can win together if they are the only two tributes remaining. No berries required. Shipped tributes have an increased chance of teaming in team duels and are stronger together as well as having an increased chance of appearing together in standard events. If two shipped tributes appear together in a standard event, they both gain intelligence (AKA: sanity), possibly based on how long the ship has lasted. If the ship is broken by one partner's death, the other partner takes a hit to intelligence but a boost to strength, again, possibly based on how long the ship has lasted.
Potential passive:
0 - In Canon Ship: You start shipped with someone of your choice. Only one of the two players needs this passive. Also, I'm listing this as passive 0 so that the random passive assigner thing doesn't hand it to anyone.
I think I can code this, although it might take me a while. But... hey, I said the same thing about quad duels, but turns out that was just copy pasting the tri duel method.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
If somebody becomes Bella Swan, may I suggest suicide over divine intervention? Preferably via strategic-yield weapons.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Amp, I think the term you're looking for is "assisted suicide"
Anyways, I like the idea.
Would it be possible to have rivals added in if the shipping works?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
@Talist: Yeah, (80-d) is exactly what you said. Given the high amount of DEX-based weather like you said, I'll try to come up with others...
(Could we get a list of current weather effects? Also, maybe the list of current fatal / nonfatal events.)
=MORE WEATHER=
Rage Virus: "A virus sweeps through the arena, causing everyone to become enraged..." HIGHLY increased chance for duels. Strength and Entities are more likely to be used instead of other stats for duels.
Thick Fog: "You'd be lucky to find anyone in this fog..." Duel chance drops massively. Intelligent tributes have an increased duel chance, and get +25 to their first roll in a duel, because ambush.
Static Charge: "The air feels electric, and your weapons glow with power..." Your alchemy score is multiplied by 1.5 for this turn.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Alright time to make a combo because WHY NOT.
Tempo, Pit, Petty Conflict, a, s
Tempo and Pit suddenly start having an argument over something incredibly inconsequential, and it quickly spirals out of control, both sides conjuring pointlessly overpowered attacks to get the upper hand in an argument long forgotten. Unfortunately, (enemy) is caught in the middle of it, and gets horribly damaged by the crossfire.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
[/p] [p] private void newWeather(fileprinter printer) { Random RNGesus = new Random(); printer.println("Let's see what Mother Nature has in store today..."); if (RNGesus.nextDouble() > 0.5) { int weatherRoll = RNGesus.nextInt(11); if (weatherRoll == 0) { printer.println("Sheets of rain start pouring down! Everyone takes a 10 point dex penalty."); weather = "rain"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", -10); } } else if (weatherRoll == 1) { printer.println("It starts snowing lightly. Not too bad, but still cold. -4 to str, dex, and ent for the day."); weather = "snow"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", -4); alive.get(i).addToAny("str", -4); alive.get(i).addToAny("ent", -4); } } else if (weatherRoll == 2) { printer.println("CRASH! The first of many bolts of lightning strike the ground. All events give a chance to get struck. In addition, its raining."); weather = "thunder rain"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", -10); } } else if (weatherRoll == 3) { printer.println("Thunder snow! Lightning strikes! Holy smokes! Totally lit up the sky! This is a strike chance plus stat penalty. Joy."); weather = "thundersnow"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", -4); alive.get(i).addToAny("str", -4); alive.get(i).addToAny("ent", -4); } } else if (weatherRoll == 4) { printer.println("BONK! A vicious hailstorm starts! Any action taken today will be at the cost of some health."); weather = "hail"; } else if (weatherRoll == 5) { printer.println("The sky is falling! After every event today, tributes must make a dex check to dodge meteorites."); weather = "meteor"; } else if (weatherRoll == 6) { printer.println("The breeze is quite enjoyable and makes movement easier. +10 dex to all tributes."); weather = "breeze"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", 10); } } else if (weatherRoll == 7) { printer.println("The bright sun makes everyone smile and forget about the bloodbath... and become 5 points smarter..."); for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("int", 5); } } else if (weatherRoll == 8) { printer.println("Today's weather is brought to you by heaven! 10% off your first order!"); weather = "heaven"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("int", 10); alive.get(i).addToAny("str", 10); alive.get(i).addToAny("dex", 10); alive.get(i).addToAny("alc", 10); alive.get(i).addToAny("ent", 10); } } else if (weatherRoll == 9) { printer.println("The Narrative decided, \"Screw you, have a freakin FIRE TORNADO!\". Some tributes will get nasty 3rd degree burns."); weather = "firetornado"; } else if (weatherRoll == 10) { printer.println("The end days are here... The Apocalypse has come. For today only, EVERY other harmful weather is in effect. Good luck mortals."); weather = "rain thundersnow hail meteor firetornado cats&dogs"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("int", -10); alive.get(i).addToAny("str", -10); alive.get(i).addToAny("dex", -14); alive.get(i).addToAny("alc", -10); alive.get(i).addToAny("ent", -10); } } else if (weatherRoll == 11) { printer.println("OH ITS A CAT-ASTROPHE! Who knew the DOG-ma of this idiom could manifest so? Its raining cats and dogs!"); weather = "cats&dogs"; for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("int", -10); } } } else { printer.println("Today is clear and sunny. No weather effect."); } }[/p] [p] private void resetWeather(fileprinter printer) //this is to take back any stat boosts from weather. { if (weather.contains("rain")) { printer.println("The rain clears up."); for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", 10); } } if (weather.contains("breeze")) { printer.println("The breeze pitters out."); for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", -10); } } if (weather.contains("snow")) { printer.println("What snow is left on the ground starts to melt."); for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("dex", 4); alive.get(i).addToAny("str", 4); alive.get(i).addToAny("ent", 4); } } if (weather.contains("heaven")) { printer.println("Heaven takes back its weather."); for (int i = 0; i < alive.size(); i++) { alive.get(i).addToAny("str", -10); alive.get(i).addToAny("dex", -10); alive.get(i).addToAny("alc", -10); alive.get(i).addToAny("ent", -10); } } weather = "clear"; } private void weatherEffects(tribute A, fileprinter printer) { Random RNGesus = new Random(); if (weather.contains("snow")) { if (A.checkPassive(57)) //Elsa Mode { double[] boost = {2.0,2.0,2.0,2.0,2.0,5.0}; A.update(boost); } } if (weather.contains("thunder")) { if (RNGesus.nextDouble() < 0.15) { if (A.checkPassive(58)) //WX-78 { double[] boost = {13.0,15.0,13.0,5.0,5.0,-20}; A.update(boost); printer.println(A.getName() + " was left thunderstruck, but funneled the electricity into themselves!"); } else { double[] boost = {-8.0,-8.0,-8.0,-8.0,-8.0,10}; A.update(boost); printer.println(A.getName() + " was left thunderstruck. Quite literally."); } } } if (weather.contains("hail")) { A.hurt(4); } if (weather.contains("meteor")) { if (A.getDex() + RNGesus.nextInt(40) < 40) { printer.println(A.getName() + " is tossed backwards by a nearby meteor impact."); double[] boost = {0.0,0.0,0.0,0.0,0.0,20}; A.update(boost); } } if (weather.contains("heaven")) { double[] boost = {0.0,0.0,0.0,0.0,0.0,-5}; A.update(boost); } if (weather.contains("firetornado") && RNGesus.nextDouble() < 0.1) { if (RNGesus.nextDouble() < 0.4) { printer.println(A.getName() + " was burnt by the outside of the fire tornado."); double[] boost = {-10.0,-10.0,-5.0,-8.0,-8.0,15}; A.update(boost); } else { printer.println(A.getName() + " was trapped in the fire tornado's inferno and suffered major wounds!"); double[] boost = {-20.0,-20.0,-15.0,-15.0,-15.0,45}; A.update(boost); } } }So long story short, current (actually programmed in) weather effects are: none, rain, thunder, snow, thundersnow (my current system makes it very easy to combine weather effects), hail, meteor, breeze, bright sun, heaven, firetornado, end days, and cats&dogs.
As for the list of events, let me update those on dropbox and give you the links...
Standard events: https://www.dropbox.com/s/fa6buywovqdpve0/standardevents.txt?dl=0
Mashup events: https://www.dropbox.com/s/0zigp81q46zrgc6/mashups.txt?dl=0
BB events: https://www.dropbox.com/s/h2zuupraowcc9vj/BBevents.txt?dl=0
Fatal events: https://www.dropbox.com/s/qvtsxjryula0mhw/fatalevents.txt?dl=0
Should I go over adding an event in the proper format? If so, which kind?
I could probably make rivals as well. I already have a system that searches out a specific tribute (the combo system) so I was going to base shipping off that. I could change it to finding enemies for rivals as well. The main problem might be the possibility of a tribute having more than 1 rival. To be honest, the Bella Swan thing was actually a cop out to give a reason why I shouldn't have to code in having an arraylist of ships rather than just a string with one name. Maybe if you become Bella Swan it sets EVERYONE as your rival.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
@Talist: It will just kill two random players. To prevent this weather from being OP, It will only happen once per game and can't activate if less than 8 tributes remain.
I'll be making my great escape now!
I believe that TVT2 has started, for anyone interested in that.
Ah, yes. Thank you tazz, I forgot to post that.
Oh, and just so everyone knows, because of DTG0's status as a prequel, all IUPC shenanigans are going to be based in tvtropes 2 (and the mspa session beyond a certain point, although to a lesser extent) so people wanting to get tangled up in my plotline/continue with a character in the IUPC actively might want to participate or at least check in from time to time.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.