I've been in the game for...Not very long at all, actually. But I haven't really damaged the Godmodder while I had the opportunity to. I want to get the first blow in before I wind up in possibly over a year of GMing. I've played my part at crucial times, of course, but a lot of the time I feel kind of like a second banana. It does befit the SBURB class in the canon (Bard being very well known for either being the downfall of the whole team or being literally the reason they won), and that's not to say I haven't had my days in the sun (I feel really good about the Healing Contract and blowing up the Disc). But I really worked for this kill. Talist may get it, but I really really really want it. And I really really really want the Godarm. Left Arm Prosthetic Obsession and all that.
...I have an idea. Excuse me while I ready a third actual post.
The Meaning of Life, the Universe, and Everything.
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Okay, now I can actually respond. Right now, our two attempts at the coup de grace are vaguely equal in length if you count my two posts as part of one action. Your's is still longer though. And if he dies from my speech, then sure, I'll be disappointed, but I'd prefer that to happen over me having to use the second post's stuff.
From my viewpoint, there are more reasons to not kill him. He can respawn, so killing him is actually pointless, I'd sacrifice myself to prevent people from kicking him more while he's down, I know that any game coming after DTG2 will still come regardless of whether he is "killed" (because lets be honest, he'll survive in classic movie villain style) or just surrenders, Alpha would still be around if he just respawns, and I really really really want peace to work at least once in this game.
UOSS? Was I around for that? Probably, but I just don't remember it. So, sorry about that. And I did summon Wilson before he got plot armor. The reason he got plot armor was because Twin didn't put him on the scoreboard and that was because I summoned him as an entity that couldn't actually deal damage and who's only ability was to make potions and ransom. If he had been a more standard, damaging entity, I doubt that would have happened because I wasn't all that attached to him back then. I liked him an above average amount, but not that much. The Book was a 15 post charge. So short it got finished in about two turns and was one of the first entities to be assisted in charging. Of course, back then everything was a first. The reason it actually dealt damage was because earlier, me and the Godmodder had signed a contract. It stated something along the lines of this: "If you do not have your entity target me (the Godmodder), then it will not suffer an unfair death." (although, this might have been for the AXIS... I'm not sure...). And then he discovered that due to how its HP worked, he and his entities just couldn't kill it. It had so much support that near the end of its life, it was something like the Armored Expansive Vampiric Hardened Radioactive Forceful Justified Double-Anti-Beam Book of Dragon Taming and Stoneform (each page added an adjective, but I think there were about 15 pages). And because the death counted as unfair, that contract kicked in and he took one damage. How ironic. It wasn't the instant kill that made it unfair, it was that he destroyed the pages out of order. Normally, the oldest were supposed to be removed first, but his entities attacks that turn destroyed the anti beam pages instead of the armored or expansive pages. Yes, I do still remember how most of my entities worked, even from DTG1. I put a lot of attention in making my entities, so I tend to remember them.
And finally, for the summon gems thing: What I'm defiantly going to do for Willow's sidequest is have an array of summon gems and give them out as rewards, like before. But, instead of an entity you can also shatter the gems into shards and each shard can be used to power an attack, like our current combat operandi. I would recommend that if you're going to do it for the whole party, then make them tracked individually. And, what about some kind of crafting system? 5 shards -> lesser gem. 5 lesser gems -> standard gem. 2 standard gems -> greater gem. 2 greater gems -> masterwork gem.
And one last thing, you're a first guardian now? ... ... ugh. Bloody Homestuck...
@Crystal: I didn't remove the strong force. My attack can be summed up like this: I impose order on the Red Dragon's scale and have it become strange matter, then some neutrinos. Both of those cause blasts, then I turn it into a primordial black hole. That causes a bubble in space, more space decays around the bubble and joins the bubble, causing more blasts, and inside the bubble all the fundamental laws of the universe have been rerolled. ... I was just giving an example of how the Godmodder might fail to exist, by maybe the strong force being a little too weak in this new reality. There are an infinite number of ways the Godmodder could dissolve in these new rules of the universe.
@Piono: I don't actually mind that much. I don't really care about damaging the Godmodder. I do care about entities though.
You know... maybe I'll try a third action against the Godmodder. One that a lot of people have actually wanted me to do. Maybe... maybe I'll reprogram the Hunger Games simulator for an attack against him... Doesn't that sound nice?
The Meaning of Life, the Universe, and Everything.
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Yes, not agreeing with you would be a missed steak
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1: At this point, this argument is more Tazz's in-character line of thinking. Tazz is a bit of a Knight Templar, if he was not perfectly aware that these people aren't his best shots at his now-apparent job he would want them dead. Eric and Wilson are the only two characters he legitimately agrees with most of the time. Otherwise he'd be at the necks of everyone except Engie, and Engie's the exception because there's no way Tazz could feasibly kill him without a ton of collateral (well, NOW there isn't).
2: Interesting piece of history. I was aware of Wilson being summoned beforehand, but what I meant was as an actual damage-dealing entity, not as the passive shopkeeper guy.
3: The plan I had was that the tokens had a value (or values, depends on if I want multiple different-valued tokens) that is equivalent to a charge of the same value (so a 10-value Token equals a 10-post charge). It could theoretically be used to boost another charge, so its not exclusively for Entities either.
4: The reasoning behind the Red Sun tidbit was to get some Word of Twin out AND try to sever the Homestuck a LOT more at the same time, but some elements are not going away, namely the 1st Guardian stuff in regards to the Update Terminals. The ONE exception to the rule that only an FG can use those things is a unique entity under Piono's control, and the only feasible reason why he's the exception is because he either invented it OR he's so strong that he can get away with it. Rather than try to retcon that, I decided to spin it in such a way that even if the entire Homestuck Universe was retconned, the Red/Green Sun stuff and 1st Guardianship would still be there, and make HS 99% irrelevant in that regard.
Hunger Games Attack: I think you already did that once, during Trial 5.
If Talist meant in the attack sense (IE what he did in Trial 5), he really did do that before. If Talist meant literally reprogramming the HG sim to dedicating the whole game to killing the Godmodder...Well, that would be interesting.
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My best guess is that the words in brackets are coded Vingere codes. If my theories are correct, those translate to solve the before sentence. Heh. Good luck with that.
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THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
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I'm going to start reprogramming the Simulator to be all about destroying the Godmodder. So two things:
one, if you want any tributes, please list them now. I'm going to be adding a ton of my own. Basically anyone and anything who is/was AG is eligible.
Two, I'm going to try and code in 2v1 battles and then eventually 2v2 battles. So then I got an idea to make them more interesting. Maybe the two teamed players can preform a combo attack. So, here's my idea for the formatting of that:
Yin and Yang look at eachother, then up at the sky. The moon has moved to perfectly cover the sun, leaving only a thin ring of fire burning away in the sky. Both Yin and Yang rush forward and strike with the powers of light and dark, both melded perfectly in this one sacred time.
So, if Yin is tag teamed with Yang in the same battle, then they have a chance to do the Solar Eclipse combo attack. This functions like a normal attack, but its the sum of two tributes stats, so its far more likely to hit and deal serious damage. In this example, Yin always uses intelligence (i) for this attack and Yang always uses dexterity (d) for it. You can submit multiple if you'd like because I want to make a program to automatically deal with them. However, for the sake of brevity, please don't have the combo description any longer than a paragraph.
Edit- I'll also give updates on how my test runs went because some of them are pretty funny. So I ran a test run to determine is the program properly recognized the Godmodder as the boss and had everyone fight him rather than eachother. It did, and in the end the Godmodder fought himself and died in the longest duel to date.
The Godmodder VS. The Godmodder The Godmodder's intelligence overpowered The Godmodder's dexterity! (51.0 attack vs. 39.0 defense) The Godmodder dealt 11 damage! Current HP: The Godmodder has 67.0 HP and The Godmodder has 67.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (82.0 attack vs. 22.0 defense) The Godmodder dealt 89 damage! Current HP: The Godmodder has 66.0 HP and The Godmodder has 66.0 HP
The Godmodder's dexterity overpowered The Godmodder's intelligence! (56.0 attack vs. 6.0 defense) The Godmodder dealt 62 damage! Current HP: The Godmodder has 65.0 HP and The Godmodder has 65.0 HP
The Godmodder's entities blocked The Godmodder's intelligence! (40.0 attack vs. 59.0 defense)
Current HP: The Godmodder has 65.0 HP and The Godmodder has 65.0 HP
The Godmodder's alchemies blocked The Godmodder's intelligence! (33.0 attack vs. 50.0 defense)
Current HP: The Godmodder has 65.0 HP and The Godmodder has 65.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (84.0 attack vs. 28.0 defense) The Godmodder dealt 83 damage! Current HP: The Godmodder has 64.0 HP and The Godmodder has 64.0 HP
The Godmodder's strength blocked The Godmodder's alchemies! (88.0 attack vs. 96.0 defense)
Current HP: The Godmodder has 64.0 HP and The Godmodder has 64.0 HP
The Godmodder's strength blocked The Godmodder's dexterity! (65.0 attack vs. 97.0 defense)
Current HP: The Godmodder has 64.0 HP and The Godmodder has 64.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (79.0 attack vs. 43.0 defense) The Godmodder dealt 53 damage! Current HP: The Godmodder has 63.0 HP and The Godmodder has 63.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (50.0 attack vs. 95.0 defense)
Current HP: The Godmodder has 63.0 HP and The Godmodder has 63.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (97.0 attack vs. 72.0 defense) The Godmodder dealt 31 damage! Current HP: The Godmodder has 62.0 HP and The Godmodder has 62.0 HP
The Godmodder's alchemies overpowered The Godmodder's intelligence! (93.0 attack vs. 14.0 defense) The Godmodder dealt 118 damage! Current HP: The Godmodder has 61.0 HP and The Godmodder has 61.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (102.0 attack vs. 54.0 defense) The Godmodder dealt 71 damage! Current HP: The Godmodder has 60.0 HP and The Godmodder has 60.0 HP
The Godmodder's entities blocked The Godmodder's intelligence! (29.0 attack vs. 83.0 defense)
Current HP: The Godmodder has 60.0 HP and The Godmodder has 60.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (100.0 attack vs. 29.0 defense) The Godmodder dealt 88 damage! Current HP: The Godmodder has 59.0 HP and The Godmodder has 59.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (99.0 attack vs. 7.0 defense) The Godmodder dealt 137 damage! Current HP: The Godmodder has 58.0 HP and The Godmodder has 58.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (46.0 attack vs. 93.0 defense)
Current HP: The Godmodder has 58.0 HP and The Godmodder has 58.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (92.0 attack vs. 56.0 defense) The Godmodder dealt 53 damage! Current HP: The Godmodder has 57.0 HP and The Godmodder has 57.0 HP
The Godmodder's strength overpowered The Godmodder's alchemies! (105.0 attack vs. 65.0 defense) The Godmodder dealt 49 damage! Current HP: The Godmodder has 56.0 HP and The Godmodder has 56.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (38.0 attack vs. 98.0 defense)
Current HP: The Godmodder has 56.0 HP and The Godmodder has 56.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (83.0 attack vs. 46.0 defense) The Godmodder dealt 55 damage! Current HP: The Godmodder has 55.0 HP and The Godmodder has 55.0 HP
The Godmodder's alchemies overpowered The Godmodder's intelligence! (92.0 attack vs. 25.0 defense) The Godmodder dealt 100 damage! Current HP: The Godmodder has 54.0 HP and The Godmodder has 54.0 HP
The Godmodder's intelligence blocked The Godmodder's intelligence! (25.0 attack vs. 28.0 defense)
Current HP: The Godmodder has 54.0 HP and The Godmodder has 54.0 HP
The Godmodder's intelligence overpowered The Godmodder's intelligence! (53.0 attack vs. 18.0 defense) The Godmodder dealt 34 damage! Current HP: The Godmodder has 53.0 HP and The Godmodder has 53.0 HP
The Godmodder's strength blocked The Godmodder's entities! (81.0 attack vs. 98.0 defense)
Current HP: The Godmodder has 53.0 HP and The Godmodder has 53.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (92.0 attack vs. 6.0 defense) The Godmodder dealt 128 damage! Current HP: The Godmodder has 52.0 HP and The Godmodder has 52.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (68.0 attack vs. 77.0 defense)
Current HP: The Godmodder has 52.0 HP and The Godmodder has 52.0 HP
The Godmodder's intelligence overpowered The Godmodder's dexterity! (36.0 attack vs. 31.0 defense) The Godmodder dealt 4 damage! Current HP: The Godmodder has 51.0 HP and The Godmodder has 51.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (91.0 attack vs. 62.0 defense) The Godmodder dealt 43 damage! Current HP: The Godmodder has 50.0 HP and The Godmodder has 50.0 HP
The Godmodder's alchemies overpowered The Godmodder's entities! (67.0 attack vs. 58.0 defense) The Godmodder dealt 13 damage! Current HP: The Godmodder has 49.0 HP and The Godmodder has 49.0 HP
The Godmodder's alchemies blocked The Godmodder's intelligence! (36.0 attack vs. 44.0 defense)
Current HP: The Godmodder has 49.0 HP and The Godmodder has 49.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (82.0 attack vs. 44.0 defense) The Godmodder dealt 56 damage! Current HP: The Godmodder has 48.0 HP and The Godmodder has 48.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (84.0 attack vs. 59.0 defense) The Godmodder dealt 37 damage! Current HP: The Godmodder has 47.0 HP and The Godmodder has 47.0 HP
The Godmodder's dexterity overpowered The Godmodder's dexterity! (58.0 attack vs. 34.0 defense) The Godmodder dealt 29 damage! Current HP: The Godmodder has 46.0 HP and The Godmodder has 46.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (54.0 attack vs. 74.0 defense)
Current HP: The Godmodder has 46.0 HP and The Godmodder has 46.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (91.0 attack vs. 1.0 defense) The Godmodder dealt 134 damage! Current HP: The Godmodder has 45.0 HP and The Godmodder has 45.0 HP
The Godmodder's strength overpowered The Godmodder's intelligence! (102.0 attack vs. 8.0 defense) The Godmodder dealt 117 damage! Current HP: The Godmodder has 44.0 HP and The Godmodder has 44.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (109.0 attack vs. 59.0 defense) The Godmodder dealt 62 damage! Current HP: The Godmodder has 43.0 HP and The Godmodder has 43.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (54.0 attack vs. 78.0 defense)
Current HP: The Godmodder has 43.0 HP and The Godmodder has 43.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (40.0 attack vs. 87.0 defense)
Current HP: The Godmodder has 43.0 HP and The Godmodder has 43.0 HP
The Godmodder's entities overpowered The Godmodder's strength! (90.0 attack vs. 77.0 defense) The Godmodder dealt 19 damage! Current HP: The Godmodder has 42.0 HP and The Godmodder has 42.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (107.0 attack vs. 10.0 defense) The Godmodder dealt 145 damage! Current HP: The Godmodder has 41.0 HP and The Godmodder has 41.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (122.0 attack vs. 61.0 defense) The Godmodder dealt 76 damage! Current HP: The Godmodder has 40.0 HP and The Godmodder has 40.0 HP
The Godmodder's dexterity overpowered The Godmodder's entities! (72.0 attack vs. 64.0 defense) The Godmodder dealt 9 damage! Current HP: The Godmodder has 39.0 HP and The Godmodder has 39.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (56.0 attack vs. 79.0 defense)
Current HP: The Godmodder has 39.0 HP and The Godmodder has 39.0 HP
The Godmodder's alchemies blocked The Godmodder's dexterity! (48.0 attack vs. 63.0 defense)
Current HP: The Godmodder has 39.0 HP and The Godmodder has 39.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (117.0 attack vs. 24.0 defense) The Godmodder dealt 115 damage! Current HP: The Godmodder has 38.0 HP and The Godmodder has 38.0 HP
The Godmodder's entities overpowered The Godmodder's strength! (103.0 attack vs. 84.0 defense) The Godmodder dealt 28 damage! Current HP: The Godmodder has 37.0 HP and The Godmodder has 37.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (95.0 attack vs. 67.0 defense) The Godmodder dealt 41 damage! Current HP: The Godmodder has 36.0 HP and The Godmodder has 36.0 HP
The Godmodder's dexterity overpowered The Godmodder's alchemies! (71.0 attack vs. 46.0 defense) The Godmodder dealt 31 damage! Current HP: The Godmodder has 35.0 HP and The Godmodder has 35.0 HP
The Godmodder's intelligence overpowered The Godmodder's dexterity! (48.0 attack vs. 20.0 defense) The Godmodder dealt 27 damage! Current HP: The Godmodder has 34.0 HP and The Godmodder has 34.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (90.0 attack vs. 42.0 defense) The Godmodder dealt 71 damage! Current HP: The Godmodder has 33.0 HP and The Godmodder has 33.0 HP
The Godmodder's alchemies blocked The Godmodder's dexterity! (52.0 attack vs. 56.0 defense)
Current HP: The Godmodder has 33.0 HP and The Godmodder has 33.0 HP
The Godmodder's alchemies overpowered The Godmodder's entities! (92.0 attack vs. 70.0 defense) The Godmodder dealt 32 damage! Current HP: The Godmodder has 32.0 HP and The Godmodder has 32.0 HP
The Godmodder's dexterity overpowered The Godmodder's intelligence! (66.0 attack vs. 15.0 defense) The Godmodder dealt 63 damage! Current HP: The Godmodder has 31.0 HP and The Godmodder has 31.0 HP
The Godmodder's dexterity overpowered The Godmodder's entities! (69.0 attack vs. 60.0 defense) The Godmodder dealt 11 damage! Current HP: The Godmodder has 30.0 HP and The Godmodder has 30.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (101.0 attack vs. 40.0 defense) The Godmodder dealt 76 damage! Current HP: The Godmodder has 29.0 HP and The Godmodder has 29.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (100.0 attack vs. 95.0 defense) The Godmodder dealt 6 damage! Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (60.0 attack vs. 64.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's alchemies blocked The Godmodder's intelligence! (25.0 attack vs. 43.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (42.0 attack vs. 72.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's entities blocked The Godmodder's alchemies! (72.0 attack vs. 77.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (94.0 attack vs. 45.0 defense) The Godmodder dealt 61 damage! Current HP: The Godmodder has 27.0 HP and The Godmodder has 27.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (83.0 attack vs. 59.0 defense) The Godmodder dealt 35 damage! Current HP: The Godmodder has 26.0 HP and The Godmodder has 26.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (68.0 attack vs. 69.0 defense)
Current HP: The Godmodder has 26.0 HP and The Godmodder has 26.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (108.0 attack vs. 61.0 defense) The Godmodder dealt 58 damage! Current HP: The Godmodder has 25.0 HP and The Godmodder has 25.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (111.0 attack vs. 71.0 defense) The Godmodder dealt 49 damage! Current HP: The Godmodder has 24.0 HP and The Godmodder has 24.0 HP
The Godmodder's alchemies overpowered The Godmodder's strength! (90.0 attack vs. 84.0 defense) The Godmodder dealt 8 damage! Current HP: The Godmodder has 23.0 HP and The Godmodder has 23.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (97.0 attack vs. 68.0 defense) The Godmodder dealt 36 damage! Current HP: The Godmodder has 22.0 HP and The Godmodder has 22.0 HP
The Godmodder's dexterity overpowered The Godmodder's dexterity! (51.0 attack vs. 25.0 defense) The Godmodder dealt 32 damage! Current HP: The Godmodder has 21.0 HP and The Godmodder has 21.0 HP
The Godmodder's alchemies overpowered The Godmodder's intelligence! (68.0 attack vs. 11.0 defense) The Godmodder dealt 85 damage! Current HP: The Godmodder has 20.0 HP and The Godmodder has 20.0 HP
The Godmodder's intelligence overpowered The Godmodder's intelligence! (31.0 attack vs. 23.0 defense) The Godmodder dealt 7 damage! Current HP: The Godmodder has 19.0 HP and The Godmodder has 19.0 HP
The Godmodder's strength overpowered The Godmodder's intelligence! (119.0 attack vs. 15.0 defense) The Godmodder dealt 129 damage! Current HP: The Godmodder has 18.0 HP and The Godmodder has 18.0 HP
The Godmodder's entities overpowered The Godmodder's strength! (93.0 attack vs. 85.0 defense) The Godmodder dealt 11 damage! Current HP: The Godmodder has 17.0 HP and The Godmodder has 17.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (87.0 attack vs. 56.0 defense) The Godmodder dealt 46 damage! Current HP: The Godmodder has 16.0 HP and The Godmodder has 16.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (71.0 attack vs. 46.0 defense) The Godmodder dealt 37 damage! Current HP: The Godmodder has 15.0 HP and The Godmodder has 15.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (104.0 attack vs. 35.0 defense) The Godmodder dealt 85 damage! Current HP: The Godmodder has 14.0 HP and The Godmodder has 14.0 HP
The Godmodder's dexterity overpowered The Godmodder's intelligence! (73.0 attack vs. 4.0 defense) The Godmodder dealt 85 damage! Current HP: The Godmodder has 13.0 HP and The Godmodder has 13.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (109.0 attack vs. 80.0 defense) The Godmodder dealt 36 damage! Current HP: The Godmodder has 12.0 HP and The Godmodder has 12.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (66.0 attack vs. 25.0 defense) The Godmodder dealt 61 damage! Current HP: The Godmodder has 11.0 HP and The Godmodder has 11.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (87.0 attack vs. 71.0 defense) The Godmodder dealt 23 damage! Current HP: The Godmodder has 10.0 HP and The Godmodder has 10.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (99.0 attack vs. 64.0 defense) The Godmodder dealt 52 damage! Current HP: The Godmodder has 9.0 HP and The Godmodder has 9.0 HP
The Godmodder's dexterity blocked The Godmodder's intelligence! (29.0 attack vs. 48.0 defense)
Current HP: The Godmodder has 9.0 HP and The Godmodder has 9.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (106.0 attack vs. 70.0 defense) The Godmodder dealt 53 damage! Current HP: The Godmodder has 8.0 HP and The Godmodder has 8.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (100.0 attack vs. 88.0 defense) The Godmodder dealt 14 damage! Current HP: The Godmodder has 7.0 HP and The Godmodder has 7.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (88.0 attack vs. 43.0 defense) The Godmodder dealt 67 damage! Current HP: The Godmodder has 6.0 HP and The Godmodder has 6.0 HP
The Godmodder's entities blocked The Godmodder's intelligence! (39.0 attack vs. 60.0 defense)
Current HP: The Godmodder has 6.0 HP and The Godmodder has 6.0 HP
The Godmodder's strength overpowered The Godmodder's intelligence! (94.0 attack vs. 15.0 defense) The Godmodder dealt 98 damage! Current HP: The Godmodder has 5.0 HP and The Godmodder has 5.0 HP
The Godmodder's dexterity overpowered The Godmodder's alchemies! (74.0 attack vs. 43.0 defense) The Godmodder dealt 38 damage! Current HP: The Godmodder has 4.0 HP and The Godmodder has 4.0 HP
The Godmodder's dexterity blocked The Godmodder's intelligence! (35.0 attack vs. 47.0 defense)
Current HP: The Godmodder has 4.0 HP and The Godmodder has 4.0 HP
The Godmodder's alchemies overpowered The Godmodder's entities! (87.0 attack vs. 68.0 defense) The Godmodder dealt 28 damage! Current HP: The Godmodder has 3.0 HP and The Godmodder has 3.0 HP
The Godmodder's strength blocked The Godmodder's dexterity! (67.0 attack vs. 70.0 defense)
Current HP: The Godmodder has 3.0 HP and The Godmodder has 3.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (111.0 attack vs. 37.0 defense) The Godmodder dealt 92 damage! Current HP: The Godmodder has 2.0 HP and The Godmodder has 2.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (68.0 attack vs. 56.0 defense) The Godmodder dealt 17 damage! Current HP: The Godmodder has 1.0 HP and The Godmodder has 1.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (42.0 attack vs. 71.0 defense)
Current HP: The Godmodder has 1.0 HP and The Godmodder has 1.0 HP
The Godmodder's strength blocked The Godmodder's alchemies! (76.0 attack vs. 82.0 defense)
Current HP: The Godmodder has 1.0 HP and The Godmodder has 1.0 HP
The Godmodder's strength overpowered The Godmodder's alchemies! (120.0 attack vs. 49.0 defense) The Godmodder dealt 88 damage! Current HP: The Godmodder has 0.0 HP and The Godmodder has 0.0 HP
@serpent: A little bit more is going to happen before we get there, just so you know.
Anyways, tazz. I like your post. That was amazing, at first I thought it conflicted with my plans for the mspa session a bit, but I think I already have plans that coincide with what you've stated as canon.
Yes, the Author can access the terminals, but under the rules of 'first guardians only' I think that rule would be enacted only to ensure that the Narrative has at least somewhat direct control on the user of the terminal.
The Author is powerful enough that the Narrative can lock onto him directly at will.
The Author is physically being controlled by the Narrative at this point, as I've said before, or at least for the most part. He no longer has a whole lot of say in what he does.
I would have wanted to have an action to kill the godmodder, but then again all it would be would be me anhillating him with the Weath Ray anyways, no wall of text.
Hmmm. Can you please reset my tribute's names to normal text? I think I prefer it. Also, this:
Serpent,Astria,Mind Meld,s,i
Serpent and Astria nod at each other, and both of their God Tier clothes flicker on. A Mind symbol is formed in between them, and Serpent's Fraymotif (Serpentine Showdown) forms between them. The target's mind is, instead of healed, inflicted with terrible insanity and dark visions, dealing high mental damage.
Rollback Post to RevisionRollBack
Oh no
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I've been in the game for...Not very long at all, actually. But I haven't really damaged the Godmodder while I had the opportunity to. I want to get the first blow in before I wind up in possibly over a year of GMing. I've played my part at crucial times, of course, but a lot of the time I feel kind of like a second banana. It does befit the SBURB class in the canon (Bard being very well known for either being the downfall of the whole team or being literally the reason they won), and that's not to say I haven't had my days in the sun (I feel really good about the Healing Contract and blowing up the Disc). But I really worked for this kill. Talist may get it, but I really really really want it. And I really really really want the Godarm. Left Arm Prosthetic Obsession and all that.
...I have an idea. Excuse me while I ready a third actual post.
Piono, just to be clear, my RP happens like right before exit.
Oh no
I'm amazed that I've managed to harm the Godmodder but Piono didn't. I mean, given our relative Effort stats...
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Okay, now I can actually respond. Right now, our two attempts at the coup de grace are vaguely equal in length if you count my two posts as part of one action. Your's is still longer though. And if he dies from my speech, then sure, I'll be disappointed, but I'd prefer that to happen over me having to use the second post's stuff.
From my viewpoint, there are more reasons to not kill him. He can respawn, so killing him is actually pointless, I'd sacrifice myself to prevent people from kicking him more while he's down, I know that any game coming after DTG2 will still come regardless of whether he is "killed" (because lets be honest, he'll survive in classic movie villain style) or just surrenders, Alpha would still be around if he just respawns, and I really really really want peace to work at least once in this game.
UOSS? Was I around for that? Probably, but I just don't remember it. So, sorry about that. And I did summon Wilson before he got plot armor. The reason he got plot armor was because Twin didn't put him on the scoreboard and that was because I summoned him as an entity that couldn't actually deal damage and who's only ability was to make potions and ransom. If he had been a more standard, damaging entity, I doubt that would have happened because I wasn't all that attached to him back then. I liked him an above average amount, but not that much. The Book was a 15 post charge. So short it got finished in about two turns and was one of the first entities to be assisted in charging. Of course, back then everything was a first. The reason it actually dealt damage was because earlier, me and the Godmodder had signed a contract. It stated something along the lines of this: "If you do not have your entity target me (the Godmodder), then it will not suffer an unfair death." (although, this might have been for the AXIS... I'm not sure...). And then he discovered that due to how its HP worked, he and his entities just couldn't kill it. It had so much support that near the end of its life, it was something like the Armored Expansive Vampiric Hardened Radioactive Forceful Justified Double-Anti-Beam Book of Dragon Taming and Stoneform (each page added an adjective, but I think there were about 15 pages). And because the death counted as unfair, that contract kicked in and he took one damage. How ironic. It wasn't the instant kill that made it unfair, it was that he destroyed the pages out of order. Normally, the oldest were supposed to be removed first, but his entities attacks that turn destroyed the anti beam pages instead of the armored or expansive pages. Yes, I do still remember how most of my entities worked, even from DTG1. I put a lot of attention in making my entities, so I tend to remember them.
And finally, for the summon gems thing: What I'm defiantly going to do for Willow's sidequest is have an array of summon gems and give them out as rewards, like before. But, instead of an entity you can also shatter the gems into shards and each shard can be used to power an attack, like our current combat operandi. I would recommend that if you're going to do it for the whole party, then make them tracked individually. And, what about some kind of crafting system? 5 shards -> lesser gem. 5 lesser gems -> standard gem. 2 standard gems -> greater gem. 2 greater gems -> masterwork gem.
And one last thing, you're a first guardian now? ... ... ugh. Bloody Homestuck...
@Crystal: I didn't remove the strong force. My attack can be summed up like this: I impose order on the Red Dragon's scale and have it become strange matter, then some neutrinos. Both of those cause blasts, then I turn it into a primordial black hole. That causes a bubble in space, more space decays around the bubble and joins the bubble, causing more blasts, and inside the bubble all the fundamental laws of the universe have been rerolled. ... I was just giving an example of how the Godmodder might fail to exist, by maybe the strong force being a little too weak in this new reality. There are an infinite number of ways the Godmodder could dissolve in these new rules of the universe.
@Piono: I don't actually mind that much. I don't really care about damaging the Godmodder. I do care about entities though.
You know... maybe I'll try a third action against the Godmodder. One that a lot of people have actually wanted me to do. Maybe... maybe I'll reprogram the Hunger Games simulator for an attack against him... Doesn't that sound nice?
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Who here agrees with me that Godmodder steak is undoubtedly the best steak?
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Yes, not agreeing with you would be a missed steak
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Darn it! Missed the Godmodders heart with a stake! Let me try again.
Come to kspcity! Transportation
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1: At this point, this argument is more Tazz's in-character line of thinking. Tazz is a bit of a Knight Templar, if he was not perfectly aware that these people aren't his best shots at his now-apparent job he would want them dead. Eric and Wilson are the only two characters he legitimately agrees with most of the time. Otherwise he'd be at the necks of everyone except Engie, and Engie's the exception because there's no way Tazz could feasibly kill him without a ton of collateral (well, NOW there isn't).
2: Interesting piece of history. I was aware of Wilson being summoned beforehand, but what I meant was as an actual damage-dealing entity, not as the passive shopkeeper guy.
3: The plan I had was that the tokens had a value (or values, depends on if I want multiple different-valued tokens) that is equivalent to a charge of the same value (so a 10-value Token equals a 10-post charge). It could theoretically be used to boost another charge, so its not exclusively for Entities either.
4: The reasoning behind the Red Sun tidbit was to get some Word of Twin out AND try to sever the Homestuck a LOT more at the same time, but some elements are not going away, namely the 1st Guardian stuff in regards to the Update Terminals. The ONE exception to the rule that only an FG can use those things is a unique entity under Piono's control, and the only feasible reason why he's the exception is because he either invented it OR he's so strong that he can get away with it. Rather than try to retcon that, I decided to spin it in such a way that even if the entire Homestuck Universe was retconned, the Red/Green Sun stuff and 1st Guardianship would still be there, and make HS 99% irrelevant in that regard.
Hunger Games Attack: I think you already did that once, during Trial 5.
I think Talist meant to reprogram the Simulator as a sort of Destroying the Godmodder Simulation.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
If Talist meant in the attack sense (IE what he did in Trial 5), he really did do that before. If Talist meant literally reprogramming the HG sim to dedicating the whole game to killing the Godmodder...Well, that would be interesting.
UTJ (TPRQE EPLTF) IDTGPF UPXWJMDL (SJDG EPLTF) IDTGDL XVTG XU FDY CPVEJGPX (EBPVT) UTJ (TPRQE EPLTF) IDTGEPF UPXWJMDL (SJDG EPLTF)Now.
...Welp.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
TJ (TPRQE EPLTF) IDTGPF UPXWJMDL (SJDG EPLTF) IDTGDL XVTG XU FDY CPVEJGPX (EBPVT) UTJ (TPRQE EPLTF) IDTGEPF UPXWJMDL (SJDG EPLTF)Soon.
nabbed from Twin's post. IT'S A SECRET.
CIPHERMEN, GO!!!
You're missing a U at the beginning of that code.
My best guess is that the words in brackets are coded Vingere codes. If my theories are correct, those translate to solve the before sentence. Heh. Good luck with that.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I'm going to start reprogramming the Simulator to be all about destroying the Godmodder. So two things:
one, if you want any tributes, please list them now. I'm going to be adding a ton of my own. Basically anyone and anything who is/was AG is eligible.
Two, I'm going to try and code in 2v1 battles and then eventually 2v2 battles. So then I got an idea to make them more interesting. Maybe the two teamed players can preform a combo attack. So, here's my idea for the formatting of that:
[Player1 Name],[Player2 Name],[Combo Name],[Player1 stat],[Player2 stat]
[combo description]
Here's my example.
Yin,Yang,Solar Eclipse,i,d
Yin and Yang look at eachother, then up at the sky. The moon has moved to perfectly cover the sun, leaving only a thin ring of fire burning away in the sky. Both Yin and Yang rush forward and strike with the powers of light and dark, both melded perfectly in this one sacred time.
So, if Yin is tag teamed with Yang in the same battle, then they have a chance to do the Solar Eclipse combo attack. This functions like a normal attack, but its the sum of two tributes stats, so its far more likely to hit and deal serious damage. In this example, Yin always uses intelligence (i) for this attack and Yang always uses dexterity (d) for it. You can submit multiple if you'd like because I want to make a program to automatically deal with them. However, for the sake of brevity, please don't have the combo description any longer than a paragraph.
Edit- I'll also give updates on how my test runs went because some of them are pretty funny. So I ran a test run to determine is the program properly recognized the Godmodder as the boss and had everyone fight him rather than eachother. It did, and in the end the Godmodder fought himself and died in the longest duel to date.
The Godmodder VS. The Godmodder
The Godmodder's intelligence overpowered The Godmodder's dexterity! (51.0 attack vs. 39.0 defense)
The Godmodder dealt 11 damage! Current HP: The Godmodder has 67.0 HP and The Godmodder has 67.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (82.0 attack vs. 22.0 defense)
The Godmodder dealt 89 damage! Current HP: The Godmodder has 66.0 HP and The Godmodder has 66.0 HP
The Godmodder's dexterity overpowered The Godmodder's intelligence! (56.0 attack vs. 6.0 defense)
The Godmodder dealt 62 damage! Current HP: The Godmodder has 65.0 HP and The Godmodder has 65.0 HP
The Godmodder's entities blocked The Godmodder's intelligence! (40.0 attack vs. 59.0 defense)
Current HP: The Godmodder has 65.0 HP and The Godmodder has 65.0 HP
The Godmodder's alchemies blocked The Godmodder's intelligence! (33.0 attack vs. 50.0 defense)
Current HP: The Godmodder has 65.0 HP and The Godmodder has 65.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (84.0 attack vs. 28.0 defense)
The Godmodder dealt 83 damage! Current HP: The Godmodder has 64.0 HP and The Godmodder has 64.0 HP
The Godmodder's strength blocked The Godmodder's alchemies! (88.0 attack vs. 96.0 defense)
Current HP: The Godmodder has 64.0 HP and The Godmodder has 64.0 HP
The Godmodder's strength blocked The Godmodder's dexterity! (65.0 attack vs. 97.0 defense)
Current HP: The Godmodder has 64.0 HP and The Godmodder has 64.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (79.0 attack vs. 43.0 defense)
The Godmodder dealt 53 damage! Current HP: The Godmodder has 63.0 HP and The Godmodder has 63.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (50.0 attack vs. 95.0 defense)
Current HP: The Godmodder has 63.0 HP and The Godmodder has 63.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (97.0 attack vs. 72.0 defense)
The Godmodder dealt 31 damage! Current HP: The Godmodder has 62.0 HP and The Godmodder has 62.0 HP
The Godmodder's alchemies overpowered The Godmodder's intelligence! (93.0 attack vs. 14.0 defense)
The Godmodder dealt 118 damage! Current HP: The Godmodder has 61.0 HP and The Godmodder has 61.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (102.0 attack vs. 54.0 defense)
The Godmodder dealt 71 damage! Current HP: The Godmodder has 60.0 HP and The Godmodder has 60.0 HP
The Godmodder's entities blocked The Godmodder's intelligence! (29.0 attack vs. 83.0 defense)
Current HP: The Godmodder has 60.0 HP and The Godmodder has 60.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (100.0 attack vs. 29.0 defense)
The Godmodder dealt 88 damage! Current HP: The Godmodder has 59.0 HP and The Godmodder has 59.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (99.0 attack vs. 7.0 defense)
The Godmodder dealt 137 damage! Current HP: The Godmodder has 58.0 HP and The Godmodder has 58.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (46.0 attack vs. 93.0 defense)
Current HP: The Godmodder has 58.0 HP and The Godmodder has 58.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (92.0 attack vs. 56.0 defense)
The Godmodder dealt 53 damage! Current HP: The Godmodder has 57.0 HP and The Godmodder has 57.0 HP
The Godmodder's strength overpowered The Godmodder's alchemies! (105.0 attack vs. 65.0 defense)
The Godmodder dealt 49 damage! Current HP: The Godmodder has 56.0 HP and The Godmodder has 56.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (38.0 attack vs. 98.0 defense)
Current HP: The Godmodder has 56.0 HP and The Godmodder has 56.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (83.0 attack vs. 46.0 defense)
The Godmodder dealt 55 damage! Current HP: The Godmodder has 55.0 HP and The Godmodder has 55.0 HP
The Godmodder's alchemies overpowered The Godmodder's intelligence! (92.0 attack vs. 25.0 defense)
The Godmodder dealt 100 damage! Current HP: The Godmodder has 54.0 HP and The Godmodder has 54.0 HP
The Godmodder's intelligence blocked The Godmodder's intelligence! (25.0 attack vs. 28.0 defense)
Current HP: The Godmodder has 54.0 HP and The Godmodder has 54.0 HP
The Godmodder's intelligence overpowered The Godmodder's intelligence! (53.0 attack vs. 18.0 defense)
The Godmodder dealt 34 damage! Current HP: The Godmodder has 53.0 HP and The Godmodder has 53.0 HP
The Godmodder's strength blocked The Godmodder's entities! (81.0 attack vs. 98.0 defense)
Current HP: The Godmodder has 53.0 HP and The Godmodder has 53.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (92.0 attack vs. 6.0 defense)
The Godmodder dealt 128 damage! Current HP: The Godmodder has 52.0 HP and The Godmodder has 52.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (68.0 attack vs. 77.0 defense)
Current HP: The Godmodder has 52.0 HP and The Godmodder has 52.0 HP
The Godmodder's intelligence overpowered The Godmodder's dexterity! (36.0 attack vs. 31.0 defense)
The Godmodder dealt 4 damage! Current HP: The Godmodder has 51.0 HP and The Godmodder has 51.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (91.0 attack vs. 62.0 defense)
The Godmodder dealt 43 damage! Current HP: The Godmodder has 50.0 HP and The Godmodder has 50.0 HP
The Godmodder's alchemies overpowered The Godmodder's entities! (67.0 attack vs. 58.0 defense)
The Godmodder dealt 13 damage! Current HP: The Godmodder has 49.0 HP and The Godmodder has 49.0 HP
The Godmodder's alchemies blocked The Godmodder's intelligence! (36.0 attack vs. 44.0 defense)
Current HP: The Godmodder has 49.0 HP and The Godmodder has 49.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (82.0 attack vs. 44.0 defense)
The Godmodder dealt 56 damage! Current HP: The Godmodder has 48.0 HP and The Godmodder has 48.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (84.0 attack vs. 59.0 defense)
The Godmodder dealt 37 damage! Current HP: The Godmodder has 47.0 HP and The Godmodder has 47.0 HP
The Godmodder's dexterity overpowered The Godmodder's dexterity! (58.0 attack vs. 34.0 defense)
The Godmodder dealt 29 damage! Current HP: The Godmodder has 46.0 HP and The Godmodder has 46.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (54.0 attack vs. 74.0 defense)
Current HP: The Godmodder has 46.0 HP and The Godmodder has 46.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (91.0 attack vs. 1.0 defense)
The Godmodder dealt 134 damage! Current HP: The Godmodder has 45.0 HP and The Godmodder has 45.0 HP
The Godmodder's strength overpowered The Godmodder's intelligence! (102.0 attack vs. 8.0 defense)
The Godmodder dealt 117 damage! Current HP: The Godmodder has 44.0 HP and The Godmodder has 44.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (109.0 attack vs. 59.0 defense)
The Godmodder dealt 62 damage! Current HP: The Godmodder has 43.0 HP and The Godmodder has 43.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (54.0 attack vs. 78.0 defense)
Current HP: The Godmodder has 43.0 HP and The Godmodder has 43.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (40.0 attack vs. 87.0 defense)
Current HP: The Godmodder has 43.0 HP and The Godmodder has 43.0 HP
The Godmodder's entities overpowered The Godmodder's strength! (90.0 attack vs. 77.0 defense)
The Godmodder dealt 19 damage! Current HP: The Godmodder has 42.0 HP and The Godmodder has 42.0 HP
The Godmodder's entities overpowered The Godmodder's intelligence! (107.0 attack vs. 10.0 defense)
The Godmodder dealt 145 damage! Current HP: The Godmodder has 41.0 HP and The Godmodder has 41.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (122.0 attack vs. 61.0 defense)
The Godmodder dealt 76 damage! Current HP: The Godmodder has 40.0 HP and The Godmodder has 40.0 HP
The Godmodder's dexterity overpowered The Godmodder's entities! (72.0 attack vs. 64.0 defense)
The Godmodder dealt 9 damage! Current HP: The Godmodder has 39.0 HP and The Godmodder has 39.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (56.0 attack vs. 79.0 defense)
Current HP: The Godmodder has 39.0 HP and The Godmodder has 39.0 HP
The Godmodder's alchemies blocked The Godmodder's dexterity! (48.0 attack vs. 63.0 defense)
Current HP: The Godmodder has 39.0 HP and The Godmodder has 39.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (117.0 attack vs. 24.0 defense)
The Godmodder dealt 115 damage! Current HP: The Godmodder has 38.0 HP and The Godmodder has 38.0 HP
The Godmodder's entities overpowered The Godmodder's strength! (103.0 attack vs. 84.0 defense)
The Godmodder dealt 28 damage! Current HP: The Godmodder has 37.0 HP and The Godmodder has 37.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (95.0 attack vs. 67.0 defense)
The Godmodder dealt 41 damage! Current HP: The Godmodder has 36.0 HP and The Godmodder has 36.0 HP
The Godmodder's dexterity overpowered The Godmodder's alchemies! (71.0 attack vs. 46.0 defense)
The Godmodder dealt 31 damage! Current HP: The Godmodder has 35.0 HP and The Godmodder has 35.0 HP
The Godmodder's intelligence overpowered The Godmodder's dexterity! (48.0 attack vs. 20.0 defense)
The Godmodder dealt 27 damage! Current HP: The Godmodder has 34.0 HP and The Godmodder has 34.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (90.0 attack vs. 42.0 defense)
The Godmodder dealt 71 damage! Current HP: The Godmodder has 33.0 HP and The Godmodder has 33.0 HP
The Godmodder's alchemies blocked The Godmodder's dexterity! (52.0 attack vs. 56.0 defense)
Current HP: The Godmodder has 33.0 HP and The Godmodder has 33.0 HP
The Godmodder's alchemies overpowered The Godmodder's entities! (92.0 attack vs. 70.0 defense)
The Godmodder dealt 32 damage! Current HP: The Godmodder has 32.0 HP and The Godmodder has 32.0 HP
The Godmodder's dexterity overpowered The Godmodder's intelligence! (66.0 attack vs. 15.0 defense)
The Godmodder dealt 63 damage! Current HP: The Godmodder has 31.0 HP and The Godmodder has 31.0 HP
The Godmodder's dexterity overpowered The Godmodder's entities! (69.0 attack vs. 60.0 defense)
The Godmodder dealt 11 damage! Current HP: The Godmodder has 30.0 HP and The Godmodder has 30.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (101.0 attack vs. 40.0 defense)
The Godmodder dealt 76 damage! Current HP: The Godmodder has 29.0 HP and The Godmodder has 29.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (100.0 attack vs. 95.0 defense)
The Godmodder dealt 6 damage! Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (60.0 attack vs. 64.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's alchemies blocked The Godmodder's intelligence! (25.0 attack vs. 43.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (42.0 attack vs. 72.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's entities blocked The Godmodder's alchemies! (72.0 attack vs. 77.0 defense)
Current HP: The Godmodder has 28.0 HP and The Godmodder has 28.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (94.0 attack vs. 45.0 defense)
The Godmodder dealt 61 damage! Current HP: The Godmodder has 27.0 HP and The Godmodder has 27.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (83.0 attack vs. 59.0 defense)
The Godmodder dealt 35 damage! Current HP: The Godmodder has 26.0 HP and The Godmodder has 26.0 HP
The Godmodder's entities blocked The Godmodder's dexterity! (68.0 attack vs. 69.0 defense)
Current HP: The Godmodder has 26.0 HP and The Godmodder has 26.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (108.0 attack vs. 61.0 defense)
The Godmodder dealt 58 damage! Current HP: The Godmodder has 25.0 HP and The Godmodder has 25.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (111.0 attack vs. 71.0 defense)
The Godmodder dealt 49 damage! Current HP: The Godmodder has 24.0 HP and The Godmodder has 24.0 HP
The Godmodder's alchemies overpowered The Godmodder's strength! (90.0 attack vs. 84.0 defense)
The Godmodder dealt 8 damage! Current HP: The Godmodder has 23.0 HP and The Godmodder has 23.0 HP
The Godmodder's strength overpowered The Godmodder's entities! (97.0 attack vs. 68.0 defense)
The Godmodder dealt 36 damage! Current HP: The Godmodder has 22.0 HP and The Godmodder has 22.0 HP
The Godmodder's dexterity overpowered The Godmodder's dexterity! (51.0 attack vs. 25.0 defense)
The Godmodder dealt 32 damage! Current HP: The Godmodder has 21.0 HP and The Godmodder has 21.0 HP
The Godmodder's alchemies overpowered The Godmodder's intelligence! (68.0 attack vs. 11.0 defense)
The Godmodder dealt 85 damage! Current HP: The Godmodder has 20.0 HP and The Godmodder has 20.0 HP
The Godmodder's intelligence overpowered The Godmodder's intelligence! (31.0 attack vs. 23.0 defense)
The Godmodder dealt 7 damage! Current HP: The Godmodder has 19.0 HP and The Godmodder has 19.0 HP
The Godmodder's strength overpowered The Godmodder's intelligence! (119.0 attack vs. 15.0 defense)
The Godmodder dealt 129 damage! Current HP: The Godmodder has 18.0 HP and The Godmodder has 18.0 HP
The Godmodder's entities overpowered The Godmodder's strength! (93.0 attack vs. 85.0 defense)
The Godmodder dealt 11 damage! Current HP: The Godmodder has 17.0 HP and The Godmodder has 17.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (87.0 attack vs. 56.0 defense)
The Godmodder dealt 46 damage! Current HP: The Godmodder has 16.0 HP and The Godmodder has 16.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (71.0 attack vs. 46.0 defense)
The Godmodder dealt 37 damage! Current HP: The Godmodder has 15.0 HP and The Godmodder has 15.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (104.0 attack vs. 35.0 defense)
The Godmodder dealt 85 damage! Current HP: The Godmodder has 14.0 HP and The Godmodder has 14.0 HP
The Godmodder's dexterity overpowered The Godmodder's intelligence! (73.0 attack vs. 4.0 defense)
The Godmodder dealt 85 damage! Current HP: The Godmodder has 13.0 HP and The Godmodder has 13.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (109.0 attack vs. 80.0 defense)
The Godmodder dealt 36 damage! Current HP: The Godmodder has 12.0 HP and The Godmodder has 12.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (66.0 attack vs. 25.0 defense)
The Godmodder dealt 61 damage! Current HP: The Godmodder has 11.0 HP and The Godmodder has 11.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (87.0 attack vs. 71.0 defense)
The Godmodder dealt 23 damage! Current HP: The Godmodder has 10.0 HP and The Godmodder has 10.0 HP
The Godmodder's entities overpowered The Godmodder's alchemies! (99.0 attack vs. 64.0 defense)
The Godmodder dealt 52 damage! Current HP: The Godmodder has 9.0 HP and The Godmodder has 9.0 HP
The Godmodder's dexterity blocked The Godmodder's intelligence! (29.0 attack vs. 48.0 defense)
Current HP: The Godmodder has 9.0 HP and The Godmodder has 9.0 HP
The Godmodder's entities overpowered The Godmodder's entities! (106.0 attack vs. 70.0 defense)
The Godmodder dealt 53 damage! Current HP: The Godmodder has 8.0 HP and The Godmodder has 8.0 HP
The Godmodder's strength overpowered The Godmodder's strength! (100.0 attack vs. 88.0 defense)
The Godmodder dealt 14 damage! Current HP: The Godmodder has 7.0 HP and The Godmodder has 7.0 HP
The Godmodder's alchemies overpowered The Godmodder's dexterity! (88.0 attack vs. 43.0 defense)
The Godmodder dealt 67 damage! Current HP: The Godmodder has 6.0 HP and The Godmodder has 6.0 HP
The Godmodder's entities blocked The Godmodder's intelligence! (39.0 attack vs. 60.0 defense)
Current HP: The Godmodder has 6.0 HP and The Godmodder has 6.0 HP
The Godmodder's strength overpowered The Godmodder's intelligence! (94.0 attack vs. 15.0 defense)
The Godmodder dealt 98 damage! Current HP: The Godmodder has 5.0 HP and The Godmodder has 5.0 HP
The Godmodder's dexterity overpowered The Godmodder's alchemies! (74.0 attack vs. 43.0 defense)
The Godmodder dealt 38 damage! Current HP: The Godmodder has 4.0 HP and The Godmodder has 4.0 HP
The Godmodder's dexterity blocked The Godmodder's intelligence! (35.0 attack vs. 47.0 defense)
Current HP: The Godmodder has 4.0 HP and The Godmodder has 4.0 HP
The Godmodder's alchemies overpowered The Godmodder's entities! (87.0 attack vs. 68.0 defense)
The Godmodder dealt 28 damage! Current HP: The Godmodder has 3.0 HP and The Godmodder has 3.0 HP
The Godmodder's strength blocked The Godmodder's dexterity! (67.0 attack vs. 70.0 defense)
Current HP: The Godmodder has 3.0 HP and The Godmodder has 3.0 HP
The Godmodder's strength overpowered The Godmodder's dexterity! (111.0 attack vs. 37.0 defense)
The Godmodder dealt 92 damage! Current HP: The Godmodder has 2.0 HP and The Godmodder has 2.0 HP
The Godmodder's alchemies overpowered The Godmodder's alchemies! (68.0 attack vs. 56.0 defense)
The Godmodder dealt 17 damage! Current HP: The Godmodder has 1.0 HP and The Godmodder has 1.0 HP
The Godmodder's strength blocked The Godmodder's intelligence! (42.0 attack vs. 71.0 defense)
Current HP: The Godmodder has 1.0 HP and The Godmodder has 1.0 HP
The Godmodder's strength blocked The Godmodder's alchemies! (76.0 attack vs. 82.0 defense)
Current HP: The Godmodder has 1.0 HP and The Godmodder has 1.0 HP
The Godmodder's strength overpowered The Godmodder's alchemies! (120.0 attack vs. 49.0 defense)
The Godmodder dealt 88 damage! Current HP: The Godmodder has 0.0 HP and The Godmodder has 0.0 HP
The Godmodder has killed The Godmodder!
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Someone noticed something in the Fredbear teaser, that no one noticed.
The source code says, at one point, link=#2093.
Does this mean the game takes place in 2093?!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
@serpent: A little bit more is going to happen before we get there, just so you know.
Anyways, tazz. I like your post. That was amazing, at first I thought it conflicted with my plans for the mspa session a bit, but I think I already have plans that coincide with what you've stated as canon.
Yes, the Author can access the terminals, but under the rules of 'first guardians only' I think that rule would be enacted only to ensure that the Narrative has at least somewhat direct control on the user of the terminal.
The Author is powerful enough that the Narrative can lock onto him directly at will.
The Author is physically being controlled by the Narrative at this point, as I've said before, or at least for the most part. He no longer has a whole lot of say in what he does.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I would have wanted to have an action to kill the godmodder, but then again all it would be would be me anhillating him with the Weath Ray anyways, no wall of text.
Hmmm. Can you please reset my tribute's names to normal text? I think I prefer it. Also, this:
Serpent,Astria,Mind Meld,s,i
Serpent and Astria nod at each other, and both of their God Tier clothes flicker on. A Mind symbol is formed in between them, and Serpent's Fraymotif (Serpentine Showdown) forms between them. The target's mind is, instead of healed, inflicted with terrible insanity and dark visions, dealing high mental damage.
Oh no