The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
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Passive Ideas:
-He Always Does: Doubles your chance to respawn during a battle. -Slow Start: Upon reaching Day 6, gain +5 to all stats.
-Duelist: Gain +8 to each stat while in duels, increased chance to duel. Extra stats vanish when not fighting.
-Loving It: Lose 2 INT every day, but gain 2 in STR every day. -Meatshield: Upon dropping below 50% HP, there is a 50% chance for your entities to take hits for you, lowering your Entities stat instead of HP.
If I'm taking an ability, it'd be Plain Charming / Slow Start.
Ikea would probably take Bloodlust / Duelist.
I'd probably take Armored. I'd also probably give SBaHJ some dueling passive wherein he lowers the alchemies of people he damages, but that's probably too hard to code.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
I finished coding in all the passives I originally gave in 30 minutes. However, I have to leave a little early, so I won't be able to put them into play. Let me clarify, armored does not reduce the damage you take from duels, only events. I should probably also change my suggestion to the ultimate mashup's total failure to be more severe. As in, everyone dies.
-He Always Does:[/b] Doubles your chance to respawn during a battle. Might be rather difficult based on how I made the respawn work.
-Slow Start:[/b] Upon reaching Day 6, gain +5 to all stats. Shouldn't be too bad.
-Duelist:[/b] Gain +8 to each stat while in duels, increased chance to duel. Extra stats vanish when not fighting. I think I can do that.
-Loving It:[/b] Lose 2 INT every day, but gain 2 in STR every day. Easy
-Meatshield:[/b] Upon dropping below 50% HP, there is a 50% chance for your entities to take hits for you, lowering your Entities. Also easy. It would be funny if you dropped down to low hp, had your entities take damage for you, and that dropped your entities stat below 0 so they deal damage to you but that gets blocked by your entities and so on and so on.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
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...I spent a class writing HG events because I was bored. HAVE FUN.
STANDARD:
(Player1) was pestered by bats, driving (him/her1) insane! {-7i}
(Player1) consumed a whole canned chicken. {3s -3i 25h}
(Player1) was caught in a freak rainstorm! {-2s -2d -3i}
(Player1) found a Buster Sword, and trained to wield it! {8s 12a}
(Player1) studied the Dark Arts. {8i 4e 4a}
(Player1) gave a small portion of blood to the Blood God! {-5i -25h}
(Player1) saw (c)haos standing in the woods, searching for someone...{-5i}
(Player1) stole a few weapons from (Player2)’s camp. {4d 8a}/{-8a}
(Player1) and (Player2) preformed a J0INT-SUMM0N. {15e}/{15e}
(Player1) managed to trick (Player2) and (Player3) into fighting! {5i}/{-3s -3d -20h}/{-3s -3d -20h}
(Player1), (Player2) and (Player3) pooled their resources to survive. {4i 4e 4a}/{4i 4e 4a}/{4i 4e 4a}
LETHAL:
(Player1) failed to shoot the Titan’s weakpoint! {70d}
(Player1) managed to pro-snipe the Titan’s weakpoint, killing it instantly!
(Player1) made a terrible FnaF fangame, and was killed. {60i}
(Player1) made an excellent FnaF fangame!
(Player1) failed to protect the Elevator Cable, and fell to (his/her1) death. {60s 60d}
(Player1) defended the Elevator Cable!
(By the request of my friend, have an event by him.)
(Player1) found a strange man called Not-Mary, and was stabbed to death. {60d 70i}
(Player1) found a strange man called Not-Mary, and counter-shanked him! IN THE FACE.
(Player1)’s entities rebelled, betraying their creator and killing (him/her1)! {70e}
(Player1) had enough skill with entities to stop them from going rouge!
MASHUP:
2 (Player1) attempted to cast a spell to drain (Player2)’s life force! {60i}/{10i}
+= The spell worked, and (Player2) lost plenty of blood! {40h}/{-40h}
- = The spell backfired, and (Player1) ended up losing his own blood! {-40h}/{40h}
4 (Player1) discussed plans to hunt monsters with (Player2). {60i}/{60i}
-- (Player1) came up with an unbearably stupid plan, and (Player2) agreed to it! They both received injuries… {-12i -30h}/{-12i -30h}
+- (Player1)’s plan was sound, and (Player2) went along with it! They then looted some sick gear! {8i 5a}/{5a}
-+ (Player2)’s plan was sound, and (Player1) went along with it! They then looted some sick gear! {5a}/{8i 5a}
++ (Player1) and (Player2) made an awesome, yet simple plan, and ended up getting tons of weapons and items! {10i 10a}/{10i / 10a}
(There's three different ruins, each with super-powerful gifts; make these rare events.)
2 (Player1) found an ancient wooden ruin… {100i}
- (Player1) didn’t find anything. {0s}
+ (Player1) unlocked the temple’s secrets, and found Ikea’s prototype Table Leg! {40a}
2 (Player1) found an ancient glitched ruin… {100i}
- (Player1) didn’t find anything. {0s}
+ (Player1) unlocked the temple’s secrets, and harnessed the power of the Glitch! {15s 15d -20i 15e 15a 50h}
2 (Player1) found an ancient scratched ruin… {100i}
- (Player1) didn’t find anything. {0s}
+ (Player1) unlocked the temple’s secrets, and found out how balls cue, achieving enlightenment. {30i}
As per usual, I MAY have flipped the "h" value; just switch them from negative to positive if needed.
-Legbreaker: Reduces an enemy player's Dex by 1 point for every 5 HP of damage dealt to another player in a duel.. (Yes, this will do extra damage if the Player dips below 0 dex)
-Armbreaker: Reduces an enemy player's Str by 1 point for every 5 HP of damage dealt to another player in a duel.
-Disarmer: Reduces an enemy player's Alc by 1 point for every 5 HP of damage dealt to another player in a duel.
-Skullcracker: Reduces an enemy player's Int by 1 point for every 5 HP of damage dealt to another player in a duel.
-Silencer: Five bucks says you can't guess. Reduces an enemy player's Ent by 1 point for every 5 HP of damage dealt to another player in a duel.
-Bladder Infection: Does nothing, but you get to mock everyone if you win. (FAILURE gets this. All he has is a bladder infection).
-Psyche: Gain damage multiplier in accordance to your Intelligence Stat. Every 15 points in Int equals +0.5 damage multiplier. 30 is 1.0. Yes, low Int makes this harmful. This also heightens up the damage from events that damage other tributes involving this tribute, but it might only really work with Duels. Give this to Shattered Bill Cipher.
-Overwhelm: Gain damage multiplier in accordance to your Strength Stat, same as Psyche. The Bleak should have this.
-Momentum: Gain damage mutliplier in accordance with your Dex Stat, same as Psyche.
-Hardchorale: Gain damage multiplier in accordance to your Entity Stat, same as Psyche.
-Bigger Stick: Do I actually need to say it at this point?...Gain damage multiplier in accordance to your Alchemy stat, same as Psyche.
-Tactical: Gain Damage resistance in accordance to your Intelligence Stat. Could be coded similar to Psyche, except this stat LOWERS incoming damage from all sources. Scratch gets this if at all possible.
-Juggernaut: Gain damage resistance in accordance to your Strength Stat. Same as Tactical. Richard gets this if at all possible.
-Reflex: Gain Damage resistance in accordance to your Dex stat. Same as Tactical.
-Unite Synchronize: Gain Damage resistance in accordance to your Entity Stat. Same as Tactical.
-Unyielding Steel:...Gain Damage resistance in accordance to your Alchemy Stat, same as Tactical...Did I really have to say that? For various reasons, I say Piono should get this one.
-Big Comeback: +30 to all stats upon resurrection. In addition, if any stats were zero on death, make the bonus 45 to that specific stat instead. Altered comeback Message: "You all thought they were DEAD!!! But no, (Player1) is back for MORE CARNAGE!!!" Being that ressurection chances are so low, this balances out.
-Gamblingant: Whenever stats are raised or lowered (including HP), raise or lower them 10% more than what they were before. Want to take a gamble?
-Socialite: When gaining stats, add 5% more if multiple tributes are involved in the event.
-Loner: When gaining stats, add 5% more if you are the only tribute involved in the event.
-Eleventh Hour Superpower: After day 11, this player gains +15 to all stats immediately and heals by 25 HP.
-Lucky: More likely to take part in rarer stat-boosting events than others. Vriska should get this.
-The Commander: Whenver you are involved in events that raise Entity or Intelligence, get 10% more. Whenever you are involved in events that lower Strength, lower 10% more.
-The One-Man Army; Whenever you are involved in events that raise Strength or Dexterity, get 10% more. Whenever you are involved in events that lower Entities, lower 10% more.
-Glass Cannon: Deal 20% more damage than usual, but take 10% more damage than usual in exchange.
-Stone Wall: Take 20% less damage than usual, but deal 10% less damage than usual in exchange.
I also recommend Plain Charming for Eric, as though his entities are low, he's one of the closest we'll ever get to morally white and genuinely nice for a change. He won over Vriska, after all. He's got few allies that he can call upon reliably, but he's gonna get more.
.JPEGed: 20% dexterity gains, -10% alchemy gains, formats name with Comic Sans for the rest of the game. If that's a thing you can do, changing names with events. Also start SBaHJ with this if you can.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Alright, thanks for all the suggestions. I'll probably not be able to add them all. My plan is to try and add as many suggestions as possible in the first 30 minutes I have to access the code and then spend the rest of the time trying to get the first game with passives and mashup events to work. Its not going to work on the first try. If it did, that would defile some ancient law of programming or something. Also, at Crystal's request, now {25h} means heal 25 health.
And also, for the "joke character", thanks for your suggestion, but why add another tribute when we can just tweak the stats of a current one a little? Lets just say... I used to actually feel a little bad for Pricy...
A couple more passives I thought of: (I'm so not going to have time for all these...)
Gotta go fast! - Can participate in up to 3 events per day rather than 2. Could be terrible.
Underdog - Whenever one of your stats falls below 0, gain a little in other stats.
Lightning Draw - Much more likely to attack first in duels
Blood Mage - Whenever you try to heal but you're at your cap, gain other stats instead.
Lion's Might - Gain a +12 bonus to all strength checks for fatal events (not duels or mashup events)
Desperate Speed - Gain a +12 bonus to all dexterity checks for fatal events
There must be a way! - Gain a +8 bonus to all intelligence checks for fatal events
Spirit Link - Gain a +14 bonus to all entities checks for fatal events
Invention's Mother - Gain a +14 bonus to all alchemies checks for fatal events
And because we have so many passive ability suggestions, how about you start off with two? I've made the code in such a way that the passives should stack with each other. I just need to edit the tribute input parcing to have passives as well. Also, negative passives (if you pick one of these, you get to pick another positive passive.)
Bleeding Heart - Killing another tribute now inflicts double the intelligence penalty. (Guess who's going to have this?)
Frail - Whenever you gain strength from an event, gain 10% less.
Hands like rocks - Like frail, but for dex.
Wait, who? - int version of frail
Your face is wrong! - ent version of frail
Creatively dead - alc version of frail
Komodo Dragon Bite - Don't recover health at the start of each day
Sabotaged - Start the game with only 60 health
Disaster Prone - Whenever one of your stats falls below 0, take triple damage rather than double. (-10s = 30 damage, not 20)
Please suggest more negative passives... I have an idea for them all...
I wanna try my hand at... passivising? Is that the term?
Vegas - Randomly gains or loses +20 or -10 to every roll
Brawler - Uses strength more often than other checks in fights
Scrapper - Uses dexterity more often than other checks in fights
Tactician - Uses intelligence more often than other checks in fights
Leader - Uses entities more often than other checks in fights
Gadgeteer - Uses alchemies more often than other checks in fights
Dumb Luck - Randomly passes events depending on how low intelligence score is
Adaptive - Gains +4 to a stat every time an event is failed
Empath - May bond with another contestant. Events involving both contestants cause both of them to gain +20 in all stats for that event. The two contestants fight together. If the contestant the Empath is bonded with dies, the Empath dies.
Tazz will gain Eleventh Hour Superpower if that was taken.
I request Shattered Bill gets the Wait, Who trait due to his broken Omniscience, and simultaniously gain Battle Hardened because Bill doesn't care about people dying, as well as Blood Mage. I request Stan the Mime gets Your Face is Wrong! In exchange for Gotta Go Fast, The One-Man Army, and Momentum, and the Bleak will take the same disadvantage but get Overwhelm, Juggernaut, and The One-Man Army. (If 1 Negative = 1 Positive...). Richard will also get Juggernaut, as well as Komodo Dragon Bite, Stone Wall, and Unbreakable Spirit as well. Binary will take Blood Mage and Overwhelm. TwinSplitter will have Bloodlust, Battle Hardened, Your Face is Wrong, and Duelist. I'm not saying anything on TwinBuilder, because that's Twin's judgement.
Also, DTG0 is Greenlit! For those unaware: I have been planning on making a prequal to DTG on another site. Now all that's left is to actually make the rules and prepare for the workload. I'll have the link up when it's ready.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
Castle Defense, Day 4!
Lots more events, and a few special ones.
An army of monsters has attacked
HP = Castle health, once it reaches 0 HP it's game over
MOR = Morale, once it reaches 20, people start fighting
STR = Strength, the amount of damage you do on attacks
MAG = Magic, get it to 100 to unleash a devistating attack
Horde, health starts at600, and if you succesfully deplete it's health you win
Preperation Round
[Cobalt Shade] walks into a wall (HP-3)(MOR+5) GREAT STARTING MOVE EVERYONE
[Cobalt Shade] put up a barricade.(HP+5)
[Serpent] took an arrow to the knee.(HP-5)
[Proof] made some armor.(HP+2)
[Pokefan] did important stuff.
[Gutza] did important stuff.
[Serpent] ate some cheese (MG+2) Magic cheese of course
[Serpent] stared off into space (MOR+2)
[Fseftr] made some armor.(HP+2)
[Cobalt Shade] focuses. (MG+5)
[Twin] taunted the approching army.(MOR+5)
[Gutza] drank some milk (HP+2)
[Erelye] ate some cheese (MG+2)
[IRE] is really annoying (MOR-6)
[Twin] made a bad tactical decision.(STR-4). Good Job [Twin])(MOR-3)
[Amperz4nd] typed on his keyboard (STR+4)
[Erelye] practiced thier swordsplay.(STR+5)
[IRE] put a barrier in the castle. (HP+5)(MG+1)
[Teh Epic Ninja] forgot thier sword.(STR-2)
[Talist] did unimportant stuff.
Castle HP: 158
Castle Morale: 43
Castle Strength: 53
Castle Magic: 20
Horde Health: 600
Battle Day
Defense Round
[Pokefan] went Trickster. (+5STR -2MAG)
[Amperz4nd] got on a jet with [Maniac]
But it ran out of fuel midair(HP-8) That's too bad
[Netpatham] really doesn't know what their doing.(MOR-2).
[Teh Epic Ninja] siphoned their soul away. (-5STR +5MAG)
The Horde demolished the gate (HP-12)
[NinjaV] went Grimdark. (+5STR -2MAG)
[Proof] Remembered his barrier was powerful, and absorbed it (HP-2)(MG+8)
[Teh Epic Ninja] forgot their sword.(STR-2)
[NinjaV] and [TT2000] started counting their kills,[NinjaV] won.(MAG+5)(MOR+3)
[TT2000] decided he hates Wilson(MOR-2)
[TT2000] really doesn't know what their doing.(MOR-2). You're hating on Wilson, remember
[Fseftr] and [Teh Epic Ninja] started counting their kills,[Fseftr] won.(MAG+5)(MOR+3)
[Fseftr] and [Netpatham] tried to start a hunger games match(MOR+2)(HP+3)(MAG-2)
[Fseftr] read a magic book (MAG +20)
[Maniac] focuses. (MG+15)
[Maniac] unleashed a magical attack on the horde
[Piano Player] and [Teh Epic Ninja] tried to start a hunger games match(MOR+2)(HP+3)(MAG-2)
[Pokefan] Attacked the Horde, and caused 56 damage
[Gutza], the cake is a lie (MOR-3)
[Engie] used life tap (HP-5)(MAG+20)
[Erelye] focuses. (MG+15)
[Maniac] caused a rock to fall off the castle, hitting the Horde(HP-2)(Horde-5)
[Engie] looked at the advancing army.(MOR-5)
[TT2000] used a spell to try and strengthen the castle. (MAG - 5)(STR+5)(HP+5)(MOR+5)
[Talist] went Trickster. (+5STR -2MAG)
[Talist] brought in Wilson. Freakin' everyone loves Wilson. +6 MOR +1 MAG Except TT2000
[Crystal] used a down taunt (STR+5)
[Netpatham] made a bad tactical decision.(STR-4). Good Job [Netpatham])(MOR-3)
[Insert Generic Username] used a down taunt (STR+5)
[Erelye] siphoned their soul away. (-5STR +5MAG)
[Maniac] Started crying. (MOR-3)
[Gutza] used a side taunt (HP+5)
[Amperz4nd] Attacked the Horde, and caused 67 damage
[Pokefan] Attacked the Horde, and caused 67 damage
[Gutza] got on a jet with [Erelye]
and fired it at the Hoard (Hoard - 150)
[Amperz4nd] Started crying. (MOR-3)
[Netpatham] made a bad tactical decision.(STR-4). Good Job [Netpatham])(MOR-3)
[Teh Epic Ninja] backstabbed the team, but said he was sorry(HP-8)(MOR-15)
[Insert Generic Username] used an up taunt (MOR+5)
[Crystal] woke up! (STR+3) WELCOME, dang lazy sleepy head
[Talist] used a down taunt (STR+5)
[NinjaV] really doesn't know what thier doing.(MOR-2).
[NinjaV] used a spell to try and strengthen the castle. (MAG - 5)(STR+5)(HP+5)(MOR+5)
[Talist] made good tactical decisions.(STR+4)(MOR+2)
[Cobalt Shade] and [Insert Generic Username] tried to start a hunger games match(MOR+2)(HP+3)(MAG-2)
[Fseftr] forgot their sword.(STR-2)
[Talist] used a spell to try and strengthen the castle. (MAG - 5)(STR+5)(HP+5)(MOR+5)
[Talist] went Trickster. (+5STR -2MAG)
[Gutza]'s barricade was blown apart.(HP-3)
The Horde has a cave troll (HP-10)(STR-5)
[TT2000] found a way to fix up formatting, by piano's request.(HP+7)
[Erelye] looked at the advancing army.(MOR-5)
The Horde, despite[Proof]'s efforts, destroyed the statue. (MOR-5)
[Cobalt Shade] and [Netpatham] started arguing as the horde passed by them(HP-4)
[Piano Player] really doesn't know what their doing.(MOR-2). Judging TT2000's formatting, of course (It's horrible)
[Talist] used an up taunt (MOR+5)
The Horde, despite [Teh Epic Ninja]'s efforts, destroyed the statue. (MOR-5)
[Serpent] used an up taunt (MOR+5)
[Maniac] Made a reference nobody got. (MOR-2)
[Engie]'s barricade was blown apart.(HP-3)
[Twin] woke up! (STR+3), just as the horde was defeated, good job
[Erelye] Attacked the Horde, and caused 86 damage
You have succesfully defended the castle, congratulations
Castle HP: 130
Castle Morale: 31
Castle Strength: 86
Castle Magic: 18
Horde Health: -81
BOSS BATTLE!
As the group cheers for their victory, a rumbling starts as a beast rises above the ground
A [The Godmodder] is approching
The boss health has been added, the bosses health absorbs 9/10th of normal attacks, but starts at 100
[Erelye]Used the rest of his magic to heal the castle
[The Godmodder] ate a ghost chile pepper (BOSS-10)(STR-20)
[IRE] just got nerfed (MOR-5)(STR-15)
[The Godmodder] became briefly invincible (STR-21)
[IRE] attacked the [The Godmodder] for 6 damage
[The Godmodder] used System.exit(0); on the castle, but [Proof] sacrificed himself(HP-13), I should get a raise for this
[Proof] Put on some sunglasses (MOR+10) That's good enough
[The Godmodder] made an epic sidequest (MOR+5)(STR-10)(HP+5)
[Proof] died for some reason (HP-5) WHAT? Poisonous sunglasses?
[The Godmodder] SMASHED [Crystal] WITH A BANHAMMER (HP-23) ouch
[Crystal] attacked the [The Godmodder] for 7 damage
[The Godmodder] raised it's defenses (STR-7)
[Crystal] attacked the [The Godmodder] for 7 damage
[The Godmodder] ate a ghost chile pepper (BOSS-10)(STR-20)
[Talist] added some events to the game (STR+7)
[The Godmodder] made an epic sidequest (MOR+5)(STR-10)(HP+5)
[Serpent] attacked the [The Godmodder] for 5 damage
[The Godmodder] flung [Serpent] off a cliff, using [Netpatham] (HP-10)
[Serpent]'s 100 line post was deleted by a page refresh(MOR-10)(HP-10)
[The Godmodder] saw the castle's weakness (HP-10)
[Proof], stole [Twin]'s kill (MAG+5) In your face...
[The Godmodder] could not die of dysentery (Perhaps he is a sentry)(BOSS+3) PLOT TWIST
[Proof] attacked the [The Godmodder] for 5 damage
[The Godmodder] burnt [Engie] with ice, because logic(MAG-7)
[Engie], stole [Amperz4nd]'s kill (MAG+5)
[The Godmodder] flung [Serpent] off a cliff, using [Fseftr] (HP-10)
[Serpent] correctly guessed the plot (HP+5)(MOR+5)
[The Godmodder] saw the castle's weakness (HP-10)
[Talist] is hiding from [The Godmodder] (MOR-5)
[The Godmodder] used UNMAKER OMEGA (HP-20)
[Crystal] used their skill [Insanity] on[The Godmodder]
But if failed. Awwww
[The Godmodder] started arguing with himself (MOR+5)
[Crystal] put on a magic jetpack (MAG+3)
[The Godmodder] saw the castle's weakness (HP-10)
[Crystal] used their skill [Insanity] on[The Godmodder]
But if failed. It's obviously not working, you can stop now
[The Godmodder] just sat on [Engie], it did not look pretty(HP-14)
[Engie], stole [Gutza]'s kill (MAG+5)
[The Godmodder] used UNMAKER OMEGA (HP-20)
[Engie] unleashed his spam bot (HP-15)(BOSS-15)
[The Godmodder] saw the castle's weakness (HP-10)
[Crystal] incorrectly guessed the plot (HP-5)(MOR-5)
[The Godmodder], launched an airstrike on the castle (HP-17)
[Crystal] challenged [Proof] to a round of Smash, and lost (I always win)(MOR-3)
You were defeated by [The Godmodder]
Castle HP: -39
Castle Morale: 51
Castle Strength: 53
Castle Magic: 11
Boss Health: 53
Game Over
Off-topic here, perhaps passives should be randomly distributed each round? It would make it a lot more interesting, and see that they get used equally.
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- God Tier: If this player is killed and is not killed in a duel, they have a 10% chance of coming back to life.
- Ninja: This player gets +15 to dexterity in duels.
- Twinja: This player gets +15 to dexterity. Only Build and Split can have this.
- Teleporter: This player has a chance equal to their base dexterity over 100 to escape a duel. Twinja boosts this.
- Glitched: This player randomly ignores the effects of attacks and events directed at it. Let's say a 20% chance.
Neutral Passives (count as normal but have sometimes negative effects):
- Chaotic: This player gains +5 in a random stat for each stat lowered, and vice-versa.
Negative Passives:
- Limp: This player has -5 dexterity.
- Arachnophobe: This player will lose 10 intelligence for any duel or event they participate in that involves spiders or Vriska. Wilson should get this.
Serpent will get God Tier, Will to Survive, Your Face is Wrong!, and Battle Hardened.
And that is a ton of passives. I think I'll just let tazz assign the passives for my characters?
Also, would it be possible to assign several negative passives to pricy instead of positive ones? I think for being the first genuine long-term troll we've ever had here, he deserves this.
For some reason I want to throw in an actual joke character with less chance of surviving than anyone else.
I don't know why. Feel free to exclude this one.
FAILURE Baseline. {0s 0d 0i 0a 0e}. no advantage.
Anyone who does worse than this is a FAILURE at life.
And the hunger games.
Watch as it wins the next one.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Passive Ideas:
-He Always Does: Doubles your chance to respawn during a battle.
-Slow Start: Upon reaching Day 6, gain +5 to all stats.
-Duelist: Gain +8 to each stat while in duels, increased chance to duel. Extra stats vanish when not fighting.
-Loving It: Lose 2 INT every day, but gain 2 in STR every day.
-Meatshield: Upon dropping below 50% HP, there is a 50% chance for your entities to take hits for you, lowering your Entities stat instead of HP.
If I'm taking an ability, it'd be Plain Charming / Slow Start.
Ikea would probably take Bloodlust / Duelist.
(favouring my abilities first)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I'd probably take Armored. I'd also probably give SBaHJ some dueling passive wherein he lowers the alchemies of people he damages, but that's probably too hard to code.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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I finished coding in all the passives I originally gave in 30 minutes. However, I have to leave a little early, so I won't be able to put them into play. Let me clarify, armored does not reduce the damage you take from duels, only events. I should probably also change my suggestion to the ultimate mashup's total failure to be more severe. As in, everyone dies.
-He Always Does:[/b] Doubles your chance to respawn during a battle. Might be rather difficult based on how I made the respawn work.
-Slow Start:[/b] Upon reaching Day 6, gain +5 to all stats. Shouldn't be too bad.
-Duelist:[/b] Gain +8 to each stat while in duels, increased chance to duel. Extra stats vanish when not fighting. I think I can do that.
-Loving It:[/b] Lose 2 INT every day, but gain 2 in STR every day. Easy
-Meatshield:[/b] Upon dropping below 50% HP, there is a 50% chance for your entities to take hits for you, lowering your Entities. Also easy. It would be funny if you dropped down to low hp, had your entities take damage for you, and that dropped your entities stat below 0 so they deal damage to you but that gets blocked by your entities and so on and so on.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
...I spent a class writing HG events because I was bored. HAVE FUN.
STANDARD:
(Player1) was pestered by bats, driving (him/her1) insane! {-7i}
(Player1) consumed a whole canned chicken. {3s -3i 25h}
(Player1) was caught in a freak rainstorm! {-2s -2d -3i}
(Player1) found a Buster Sword, and trained to wield it! {8s 12a}
(Player1) studied the Dark Arts. {8i 4e 4a}
(Player1) gave a small portion of blood to the Blood God! {-5i -25h}
(Player1) saw (c)haos standing in the woods, searching for someone...{-5i}
(Player1) stole a few weapons from (Player2)’s camp. {4d 8a}/{-8a}
(Player1) and (Player2) preformed a J0INT-SUMM0N. {15e}/{15e}
(Player1) managed to trick (Player2) and (Player3) into fighting! {5i}/{-3s -3d -20h}/{-3s -3d -20h}
(Player1), (Player2) and (Player3) pooled their resources to survive. {4i 4e 4a}/{4i 4e 4a}/{4i 4e 4a}
LETHAL:
(Player1) failed to shoot the Titan’s weakpoint! {70d}
(Player1) managed to pro-snipe the Titan’s weakpoint, killing it instantly!
(Player1) made a terrible FnaF fangame, and was killed. {60i}
(Player1) made an excellent FnaF fangame!
(Player1) failed to protect the Elevator Cable, and fell to (his/her1) death. {60s 60d}
(Player1) defended the Elevator Cable!
(By the request of my friend, have an event by him.)
(Player1) found a strange man called Not-Mary, and was stabbed to death. {60d 70i}
(Player1) found a strange man called Not-Mary, and counter-shanked him! IN THE FACE.
(Player1)’s entities rebelled, betraying their creator and killing (him/her1)! {70e}
(Player1) had enough skill with entities to stop them from going rouge!
MASHUP:
2 (Player1) attempted to cast a spell to drain (Player2)’s life force! {60i}/{10i}
+= The spell worked, and (Player2) lost plenty of blood! {40h}/{-40h}
- = The spell backfired, and (Player1) ended up losing his own blood! {-40h}/{40h}
4 (Player1) discussed plans to hunt monsters with (Player2). {60i}/{60i}
-- (Player1) came up with an unbearably stupid plan, and (Player2) agreed to it! They both received injuries… {-12i -30h}/{-12i -30h}
+- (Player1)’s plan was sound, and (Player2) went along with it! They then looted some sick gear! {8i 5a}/{5a}
-+ (Player2)’s plan was sound, and (Player1) went along with it! They then looted some sick gear! {5a}/{8i 5a}
++ (Player1) and (Player2) made an awesome, yet simple plan, and ended up getting tons of weapons and items! {10i 10a}/{10i / 10a}
(There's three different ruins, each with super-powerful gifts; make these rare events.)
2 (Player1) found an ancient wooden ruin… {100i}
- (Player1) didn’t find anything. {0s}
+ (Player1) unlocked the temple’s secrets, and found Ikea’s prototype Table Leg! {40a}
2 (Player1) found an ancient glitched ruin… {100i}
- (Player1) didn’t find anything. {0s}
+ (Player1) unlocked the temple’s secrets, and harnessed the power of the Glitch! {15s 15d -20i 15e 15a 50h}
2 (Player1) found an ancient scratched ruin… {100i}
- (Player1) didn’t find anything. {0s}
+ (Player1) unlocked the temple’s secrets, and found out how balls cue, achieving enlightenment. {30i}
As per usual, I MAY have flipped the "h" value; just switch them from negative to positive if needed.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Passives:
-Legbreaker: Reduces an enemy player's Dex by 1 point for every 5 HP of damage dealt to another player in a duel.. (Yes, this will do extra damage if the Player dips below 0 dex)
-Armbreaker: Reduces an enemy player's Str by 1 point for every 5 HP of damage dealt to another player in a duel.
-Disarmer: Reduces an enemy player's Alc by 1 point for every 5 HP of damage dealt to another player in a duel.
-Skullcracker: Reduces an enemy player's Int by 1 point for every 5 HP of damage dealt to another player in a duel.
-Silencer: Five bucks says you can't guess. Reduces an enemy player's Ent by 1 point for every 5 HP of damage dealt to another player in a duel.
-Bladder Infection: Does nothing, but you get to mock everyone if you win. (FAILURE gets this. All he has is a bladder infection).
-Psyche: Gain damage multiplier in accordance to your Intelligence Stat. Every 15 points in Int equals +0.5 damage multiplier. 30 is 1.0. Yes, low Int makes this harmful. This also heightens up the damage from events that damage other tributes involving this tribute, but it might only really work with Duels. Give this to Shattered Bill Cipher.
-Overwhelm: Gain damage multiplier in accordance to your Strength Stat, same as Psyche. The Bleak should have this.
-Momentum: Gain damage mutliplier in accordance with your Dex Stat, same as Psyche.
-Hardchorale: Gain damage multiplier in accordance to your Entity Stat, same as Psyche.
-Bigger Stick: Do I actually need to say it at this point?...Gain damage multiplier in accordance to your Alchemy stat, same as Psyche.
-Tactical: Gain Damage resistance in accordance to your Intelligence Stat. Could be coded similar to Psyche, except this stat LOWERS incoming damage from all sources. Scratch gets this if at all possible.
-Juggernaut: Gain damage resistance in accordance to your Strength Stat. Same as Tactical. Richard gets this if at all possible.
-Reflex: Gain Damage resistance in accordance to your Dex stat. Same as Tactical.
-Unite Synchronize: Gain Damage resistance in accordance to your Entity Stat. Same as Tactical.
-Unyielding Steel:...Gain Damage resistance in accordance to your Alchemy Stat, same as Tactical...Did I really have to say that? For various reasons, I say Piono should get this one.
-Big Comeback: +30 to all stats upon resurrection. In addition, if any stats were zero on death, make the bonus 45 to that specific stat instead. Altered comeback Message: "You all thought they were DEAD!!! But no, (Player1) is back for MORE CARNAGE!!!" Being that ressurection chances are so low, this balances out.
-Gamblingant: Whenever stats are raised or lowered (including HP), raise or lower them 10% more than what they were before. Want to take a gamble?
-Socialite: When gaining stats, add 5% more if multiple tributes are involved in the event.
-Loner: When gaining stats, add 5% more if you are the only tribute involved in the event.
-Eleventh Hour Superpower: After day 11, this player gains +15 to all stats immediately and heals by 25 HP.
-Lucky: More likely to take part in rarer stat-boosting events than others. Vriska should get this.
-The Commander: Whenver you are involved in events that raise Entity or Intelligence, get 10% more. Whenever you are involved in events that lower Strength, lower 10% more.
-The One-Man Army; Whenever you are involved in events that raise Strength or Dexterity, get 10% more. Whenever you are involved in events that lower Entities, lower 10% more.
-Glass Cannon: Deal 20% more damage than usual, but take 10% more damage than usual in exchange.
-Stone Wall: Take 20% less damage than usual, but deal 10% less damage than usual in exchange.
I also recommend Plain Charming for Eric, as though his entities are low, he's one of the closest we'll ever get to morally white and genuinely nice for a change. He won over Vriska, after all. He's got few allies that he can call upon reliably, but he's gonna get more.
Okay, SBaHJ totally gets Disarmer. Also...
.JPEGed: 20% dexterity gains, -10% alchemy gains, formats name with Comic Sans for the rest of the game. If that's a thing you can do, changing names with events. Also start SBaHJ with this if you can.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Alright, thanks for all the suggestions. I'll probably not be able to add them all. My plan is to try and add as many suggestions as possible in the first 30 minutes I have to access the code and then spend the rest of the time trying to get the first game with passives and mashup events to work. Its not going to work on the first try. If it did, that would defile some ancient law of programming or something. Also, at Crystal's request, now {25h} means heal 25 health.
And also, for the "joke character", thanks for your suggestion, but why add another tribute when we can just tweak the stats of a current one a little? Lets just say... I used to actually feel a little bad for Pricy...
A couple more passives I thought of: (I'm so not going to have time for all these...)
Gotta go fast! - Can participate in up to 3 events per day rather than 2. Could be terrible.
Underdog - Whenever one of your stats falls below 0, gain a little in other stats.
Lightning Draw - Much more likely to attack first in duels
Blood Mage - Whenever you try to heal but you're at your cap, gain other stats instead.
Lion's Might - Gain a +12 bonus to all strength checks for fatal events (not duels or mashup events)
Desperate Speed - Gain a +12 bonus to all dexterity checks for fatal events
There must be a way! - Gain a +8 bonus to all intelligence checks for fatal events
Spirit Link - Gain a +14 bonus to all entities checks for fatal events
Invention's Mother - Gain a +14 bonus to all alchemies checks for fatal events
And because we have so many passive ability suggestions, how about you start off with two? I've made the code in such a way that the passives should stack with each other. I just need to edit the tribute input parcing to have passives as well. Also, negative passives (if you pick one of these, you get to pick another positive passive.)
Bleeding Heart - Killing another tribute now inflicts double the intelligence penalty. (Guess who's going to have this?)
Frail - Whenever you gain strength from an event, gain 10% less.
Hands like rocks - Like frail, but for dex.
Wait, who? - int version of frail
Your face is wrong! - ent version of frail
Creatively dead - alc version of frail
Komodo Dragon Bite - Don't recover health at the start of each day
Sabotaged - Start the game with only 60 health
Disaster Prone - Whenever one of your stats falls below 0, take triple damage rather than double. (-10s = 30 damage, not 20)
Please suggest more negative passives... I have an idea for them all...
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Metal Gear EXCELSUS and Engie both have Wait, who?
EXCELSUS gets Juggernaut
I get Loving It
GODDAMN IT
STUPID GENDERFLIP VIRUS
Stop.
Hmm. For Amp, Hands Like Rocks, Bloodlust, Armored, and Will to Survive. For Zand, Battlehardened, Bloodlust, Will to Survive, Sabotaged.
As for ideas, howsabout;
Radiation Sickness - Lose 4 str, dex, and int every turn, heal only 2 points each turn rather than 5
Complete Madness - Int alters itself randomly between -20 and 150 every turn
Regeneration Factor - Health returns by 10 points a turn rather than 5
Unstable Dermal Enhancement - Health randomizes between 6 and 150 every turn
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I wanna try my hand at... passivising? Is that the term?
Vegas - Randomly gains or loses +20 or -10 to every roll
Brawler - Uses strength more often than other checks in fights
Scrapper - Uses dexterity more often than other checks in fights
Tactician - Uses intelligence more often than other checks in fights
Leader - Uses entities more often than other checks in fights
Gadgeteer - Uses alchemies more often than other checks in fights
Dumb Luck - Randomly passes events depending on how low intelligence score is
Adaptive - Gains +4 to a stat every time an event is failed
Empath - May bond with another contestant. Events involving both contestants cause both of them to gain +20 in all stats for that event. The two contestants fight together. If the contestant the Empath is bonded with dies, the Empath dies.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Once you do add them, insert Desperate Speed for Pit and Loner for Dark Pit.
Because etwhrinif02dmirgmr.
Okay, for my passives:
Me: Slow Start / Leader / Plain Charming / Frail
(If I can't use Leader, I'll use He Always Does instead.)
IKEA: Battle Hardened / Duelist
(...what happens if you take Bleeding Heart and Battle Hardened?)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Tazz will gain Eleventh Hour Superpower if that was taken.
I request Shattered Bill gets the Wait, Who trait due to his broken Omniscience, and simultaniously gain Battle Hardened because Bill doesn't care about people dying, as well as Blood Mage. I request Stan the Mime gets Your Face is Wrong! In exchange for Gotta Go Fast, The One-Man Army, and Momentum, and the Bleak will take the same disadvantage but get Overwhelm, Juggernaut, and The One-Man Army. (If 1 Negative = 1 Positive...). Richard will also get Juggernaut, as well as Komodo Dragon Bite, Stone Wall, and Unbreakable Spirit as well. Binary will take Blood Mage and Overwhelm. TwinSplitter will have Bloodlust, Battle Hardened, Your Face is Wrong, and Duelist. I'm not saying anything on TwinBuilder, because that's Twin's judgement.
Also, DTG0 is Greenlit! For those unaware: I have been planning on making a prequal to DTG on another site. Now all that's left is to actually make the rules and prepare for the workload. I'll have the link up when it's ready.
Armored and Creative Force, myself.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Castle Defense, Day 4!
Lots more events, and a few special ones.
An army of monsters has attacked
HP = Castle health, once it reaches 0 HP it's game over
MOR = Morale, once it reaches 20, people start fighting
STR = Strength, the amount of damage you do on attacks
MAG = Magic, get it to 100 to unleash a devistating attack
Horde, health starts at600, and if you succesfully deplete it's health you win
Preperation Round
[Cobalt Shade] walks into a wall (HP-3)(MOR+5) GREAT STARTING MOVE EVERYONE
[Cobalt Shade] put up a barricade.(HP+5)
[Serpent] took an arrow to the knee.(HP-5)
[Proof] made some armor.(HP+2)
[Pokefan] did important stuff.
[Gutza] did important stuff.
[Serpent] ate some cheese (MG+2) Magic cheese of course
[Serpent] stared off into space (MOR+2)
[Fseftr] made some armor.(HP+2)
[Cobalt Shade] focuses. (MG+5)
[Twin] taunted the approching army.(MOR+5)
[Gutza] drank some milk (HP+2)
[Erelye] ate some cheese (MG+2)
[IRE] is really annoying (MOR-6)
[Twin] made a bad tactical decision.(STR-4). Good Job [Twin])(MOR-3)
[Amperz4nd] typed on his keyboard (STR+4)
[Erelye] practiced thier swordsplay.(STR+5)
[IRE] put a barrier in the castle. (HP+5)(MG+1)
[Teh Epic Ninja] forgot thier sword.(STR-2)
[Talist] did unimportant stuff.
Castle HP: 158
Castle Morale: 43
Castle Strength: 53
Castle Magic: 20
Horde Health: 600
Battle Day
Defense Round
[Pokefan] went Trickster. (+5STR -2MAG)
[Amperz4nd] got on a jet with [Maniac]
But it ran out of fuel midair(HP-8) That's too bad
[Netpatham] really doesn't know what their doing.(MOR-2).
[Teh Epic Ninja] siphoned their soul away. (-5STR +5MAG)
The Horde demolished the gate (HP-12)
[NinjaV] went Grimdark. (+5STR -2MAG)
[Proof] Remembered his barrier was powerful, and absorbed it (HP-2)(MG+8)
[Teh Epic Ninja] forgot their sword.(STR-2)
[NinjaV] and [TT2000] started counting their kills,[NinjaV] won.(MAG+5)(MOR+3)
[TT2000] decided he hates Wilson(MOR-2)
[TT2000] really doesn't know what their doing.(MOR-2). You're hating on Wilson, remember
[Fseftr] and [Teh Epic Ninja] started counting their kills,[Fseftr] won.(MAG+5)(MOR+3)
[Fseftr] and [Netpatham] tried to start a hunger games match(MOR+2)(HP+3)(MAG-2)
[Fseftr] read a magic book (MAG +20)
[Maniac] focuses. (MG+15)
[Maniac] unleashed a magical attack on the horde
[Piano Player] and [Teh Epic Ninja] tried to start a hunger games match(MOR+2)(HP+3)(MAG-2)
[Pokefan] Attacked the Horde, and caused 56 damage
[Gutza], the cake is a lie (MOR-3)
[Engie] used life tap (HP-5)(MAG+20)
[Erelye] focuses. (MG+15)
[Maniac] caused a rock to fall off the castle, hitting the Horde(HP-2)(Horde-5)
[Engie] looked at the advancing army.(MOR-5)
[TT2000] used a spell to try and strengthen the castle. (MAG - 5)(STR+5)(HP+5)(MOR+5)
[Talist] went Trickster. (+5STR -2MAG)
[Talist] brought in Wilson. Freakin' everyone loves Wilson. +6 MOR +1 MAG Except TT2000
[Crystal] used a down taunt (STR+5)
[Netpatham] made a bad tactical decision.(STR-4). Good Job [Netpatham])(MOR-3)
[Insert Generic Username] used a down taunt (STR+5)
[Erelye] siphoned their soul away. (-5STR +5MAG)
[Maniac] Started crying. (MOR-3)
[Gutza] used a side taunt (HP+5)
[Amperz4nd] Attacked the Horde, and caused 67 damage
[Pokefan] Attacked the Horde, and caused 67 damage
[Gutza] got on a jet with [Erelye]
and fired it at the Hoard (Hoard - 150)
[Amperz4nd] Started crying. (MOR-3)
[Netpatham] made a bad tactical decision.(STR-4). Good Job [Netpatham])(MOR-3)
[Teh Epic Ninja] backstabbed the team, but said he was sorry(HP-8)(MOR-15)
[Insert Generic Username] used an up taunt (MOR+5)
[Crystal] woke up! (STR+3) WELCOME, dang lazy sleepy head
[Talist] used a down taunt (STR+5)
[NinjaV] really doesn't know what thier doing.(MOR-2).
[NinjaV] used a spell to try and strengthen the castle. (MAG - 5)(STR+5)(HP+5)(MOR+5)
[Talist] made good tactical decisions.(STR+4)(MOR+2)
[Cobalt Shade] and [Insert Generic Username] tried to start a hunger games match(MOR+2)(HP+3)(MAG-2)
[Fseftr] forgot their sword.(STR-2)
[Talist] used a spell to try and strengthen the castle. (MAG - 5)(STR+5)(HP+5)(MOR+5)
[Talist] went Trickster. (+5STR -2MAG)
[Gutza]'s barricade was blown apart.(HP-3)
The Horde has a cave troll (HP-10)(STR-5)
[TT2000] found a way to fix up formatting, by piano's request.(HP+7)
[Erelye] looked at the advancing army.(MOR-5)
The Horde, despite[Proof]'s efforts, destroyed the statue. (MOR-5)
[Cobalt Shade] and [Netpatham] started arguing as the horde passed by them(HP-4)
[Piano Player] really doesn't know what their doing.(MOR-2). Judging TT2000's formatting, of course (It's horrible)
[Talist] used an up taunt (MOR+5)
The Horde, despite [Teh Epic Ninja]'s efforts, destroyed the statue. (MOR-5)
[Serpent] used an up taunt (MOR+5)
[Maniac] Made a reference nobody got. (MOR-2)
[Engie]'s barricade was blown apart.(HP-3)
[Twin] woke up! (STR+3), just as the horde was defeated, good job
[Erelye] Attacked the Horde, and caused 86 damage
You have succesfully defended the castle, congratulations
Castle HP: 130
Castle Morale: 31
Castle Strength: 86
Castle Magic: 18
Horde Health: -81
BOSS BATTLE!
As the group cheers for their victory, a rumbling starts as a beast rises above the ground
A [The Godmodder] is approching
The boss health has been added, the bosses health absorbs 9/10th of normal attacks, but starts at 100
[Erelye]Used the rest of his magic to heal the castle
[The Godmodder] ate a ghost chile pepper (BOSS-10)(STR-20)
[IRE] just got nerfed (MOR-5)(STR-15)
[The Godmodder] became briefly invincible (STR-21)
[IRE] attacked the [The Godmodder] for 6 damage
[The Godmodder] used System.exit(0); on the castle, but [Proof] sacrificed himself(HP-13), I should get a raise for this
[Proof] Put on some sunglasses (MOR+10) That's good enough
[The Godmodder] made an epic sidequest (MOR+5)(STR-10)(HP+5)
[Proof] died for some reason (HP-5) WHAT? Poisonous sunglasses?
[The Godmodder] SMASHED [Crystal] WITH A BANHAMMER (HP-23) ouch
[Crystal] attacked the [The Godmodder] for 7 damage
[The Godmodder] raised it's defenses (STR-7)
[Crystal] attacked the [The Godmodder] for 7 damage
[The Godmodder] ate a ghost chile pepper (BOSS-10)(STR-20)
[Talist] added some events to the game (STR+7)
[The Godmodder] made an epic sidequest (MOR+5)(STR-10)(HP+5)
[Serpent] attacked the [The Godmodder] for 5 damage
[The Godmodder] flung [Serpent] off a cliff, using [Netpatham] (HP-10)
[Serpent]'s 100 line post was deleted by a page refresh(MOR-10)(HP-10)
[The Godmodder] saw the castle's weakness (HP-10)
[Proof], stole [Twin]'s kill (MAG+5) In your face...
[The Godmodder] could not die of dysentery (Perhaps he is a sentry)(BOSS+3) PLOT TWIST
[Proof] attacked the [The Godmodder] for 5 damage
[The Godmodder] burnt [Engie] with ice, because logic(MAG-7)
[Engie], stole [Amperz4nd]'s kill (MAG+5)
[The Godmodder] flung [Serpent] off a cliff, using [Fseftr] (HP-10)
[Serpent] correctly guessed the plot (HP+5)(MOR+5)
[The Godmodder] saw the castle's weakness (HP-10)
[Talist] is hiding from [The Godmodder] (MOR-5)
[The Godmodder] used UNMAKER OMEGA (HP-20)
[Crystal] used their skill [Insanity] on[The Godmodder]
But if failed. Awwww
[The Godmodder] started arguing with himself (MOR+5)
[Crystal] put on a magic jetpack (MAG+3)
[The Godmodder] saw the castle's weakness (HP-10)
[Crystal] used their skill [Insanity] on[The Godmodder]
But if failed. It's obviously not working, you can stop now
[The Godmodder] just sat on [Engie], it did not look pretty(HP-14)
[Engie], stole [Gutza]'s kill (MAG+5)
[The Godmodder] used UNMAKER OMEGA (HP-20)
[Engie] unleashed his spam bot (HP-15)(BOSS-15)
[The Godmodder] saw the castle's weakness (HP-10)
[Crystal] incorrectly guessed the plot (HP-5)(MOR-5)
[The Godmodder], launched an airstrike on the castle (HP-17)
[Crystal] challenged [Proof] to a round of Smash, and lost (I always win)(MOR-3)
You were defeated by [The Godmodder]
Castle HP: -39
Castle Morale: 51
Castle Strength: 53
Castle Magic: 11
Boss Health: 53
Game Over
Off-topic here, perhaps passives should be randomly distributed each round? It would make it a lot more interesting, and see that they get used equally.
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Passives:
- God Tier: If this player is killed and is not killed in a duel, they have a 10% chance of coming back to life.
- Ninja: This player gets +15 to dexterity in duels.
- Twinja: This player gets +15 to dexterity. Only Build and Split can have this.
- Teleporter: This player has a chance equal to their base dexterity over 100 to escape a duel. Twinja boosts this.
- Glitched: This player randomly ignores the effects of attacks and events directed at it. Let's say a 20% chance.
Neutral Passives (count as normal but have sometimes negative effects):
- Chaotic: This player gains +5 in a random stat for each stat lowered, and vice-versa.
Negative Passives:
- Limp: This player has -5 dexterity.
- Arachnophobe: This player will lose 10 intelligence for any duel or event they participate in that involves spiders or Vriska. Wilson should get this.
Serpent will get God Tier, Will to Survive, Your Face is Wrong!, and Battle Hardened.
Astria will get God Tier and Simply Charming.
Raven will get Teleporter and Tactician.
Oh no
(screams internally)
He scream
Gutza, I agree with the others, just stop.
And that is a ton of passives. I think I'll just let tazz assign the passives for my characters?
Also, would it be possible to assign several negative passives to pricy instead of positive ones? I think for being the first genuine long-term troll we've ever had here, he deserves this.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.