The Meaning of Life, the Universe, and Everything.
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4/4/2014
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159
Location:
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Amperzand
Xbox:
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It is true. I'm not sure I understand what's going on with Piono and Erelye since the Grayhold Debacle, but if he doesn't want to do a thing, even inexplicably, that's his decision and more power to him.
It is true. I'm not sure I understand what's going on with Piono and Erelye since the Grayhold Debacle, but if he doesn't want to do a thing, even inexplicably, that's his decision and more power to him.
Piono's character, Eric, is moral.
Erelye, who I could call Kalare but I believe it would go against his wishes if I recall correctly, is amoral.
When a moral character and an amoral character meet, it's pretty much like a SHATTER going into a STRIFE, but without the involvement of a SPLIT.
The Meaning of Life, the Universe, and Everything.
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First of all, I'd like to thank Engie for refraining from calling Erelye Kalare. That sort of disposition is one I can respect. Secondly, I don't really view Erelye as good or bad, or moral or amoral. I haven't even considered doing so. I prefer to view him in terms of goals, because I'm cynical. Quite frankly, Erelye's only real affiliation is to the search for knowledge. I've done everything from vivisecting a Minecraft player, to delving into demonic deals, forbidden secrets, and ancient abysses (some of which were mime-infested) to attain knowledge, in-game. My disposition is essentially 'as much information as possible, whatever the cost.' This tends to conflict with Eric's personality, and probably Piono's as well. Also, believe me. You don't want to know about the Grayhold Debacle.
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VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
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Defending my castle
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I won't be posting a castle defense today, I have been adding a lot of new events, and many players.
I'm also going to add player powers, if you want to create your own, just suggest it to me, and I'll see if I can program it.
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This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Perhaps we could have certain events trigger special modes?
Example:
(Player1) entered One Man Army mode! {X2s, X2d, +50HP, X0e, +One Man Army status}
(Player1) exited One Man Army mode! {Player1 must have One Man Army status for this to occur} {X0.5s, X0.5d, +30e, -One Man Army status}
I would need special formatting for multiplying stats. However, it should be possible. I would just have to hard code in the chances. Although, to be honest, the chances of a player entering One Man Army mode then hitting the one event that turns it off is so unlikely that it might as well not even exist.
(Hardcoding: Making statements in the code meant for dealing with one and only one specific input. So I would identify the event by its ID and have something like, if (event.ID() == 78) {//do stuff})
A kinda similar idea I had was to give players passive abilities. What I thought was that each player can choose one of these to start the game with and then certain events can be hardcoded to give/take these passives. Here's my list I had so far... You can give me your ideas if you want. Ideally, they should all be able to work solely in the Tribute class. So, whatever they do should be done whenever stats, hp, or kills are updated.
Battle Hardened - No longer lose intelligence for killing other tributes (doesn't actually happen yet.)
Adrenaline Rush - Start the game with 150 health, which decays over time.
Roid Rage - Whenever you gain strength from an event, gain 10% more.
Lightning Hands - Whenever you gain dexterity from an event, gain 10% more.
Fast Learner - Whenever you gain intelligence from an event, gain 10% more.
Plain Charming - Whenever you gain entities from an event, gain 10% more.
Creative Forge - Guess what? Whenever you gain alchemies from an event, gain 10% more.
Hardy - Maximum natural health increased to 150. Maximum total health increased to 250. You still start the game at 100 though.
Fast Healer - Recover twice the normal amount of hp per day.
Bloodlust - Killing another tribute increases all your stats (bar intelligence) by 10.
Unbreakable Spirit - Gain +20 to all stats when hp is below 20.
Armored - Whenever you take damage from an event, take 20% less.
Masochistic - Whenever you take damage, gain 1 in a random stat.
Will to Survive - You have a 20% chance to survive lethal damage with 1 hp.
None of those would be too hard to make. Maybe Unbreakable Spirit would be the hardest.
Tazz gets Unbreakable Spirit, if it's implemented. It would be interesting if that was a 'permanent' one time buff that doens't refresh when going above 20 HP again, but doesn't trigger when below 20 HP again. Either that or a conditional (Below 20 HP, +20 to everything) thing would work, honestly.
As to suggesting passives... Hm. Trickster and Grimdark feel like things that should be passive, granting more strength and dexterity in exchange for granting less sanity. In a roughly 10%/10%/-20% fashion?
Half-joking event:
2 (Player1) entered the Hall of Fifteen Pokes. {15d}
+(Player1) avoided getting poked.
-(Player1) got poked 15 times. (If triggering 15 1-damage ticks in a row is possible, then (Player1) got poked x15, otherwise just deal 5 damage.)
Energy and Code are both fairly simple to repair or replace.
BATTLE HARDENED. IT ONLY MAKES SENSE THAT AN ASSASSIN WOULD NOT BECOME DUMB FROM TAKING A LIFE.
Also, and this is wildly off-topic, ever noticed how, in the Metal Gear series, you can take almost any word, put it in all-caps, shove the designation Metal Gear behind it, and suddenly you have a giant mech? In fact, I'll do an example right now:
[Player] wonders how to get rid of the grinding noises. (25i 8a)
-[Player] throws themselves into the assembly of gears (Death)
+[Player] throws some alchemies into SCP-882. (-8a 2i)
*Don't you mean throws 882 into saltwater?
Also, I'll take Will To Survive. And so will 11.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Umm... battle hardened will go to Tricky, because he LIKES hurting people.
Not sure what to give my other though.
Also, I did another event for my ultra complex event.
++++++ Every person in the group did the parts they'd been assigned, with massive payoffs in all categories, and ascending to godhood from pure, unadulterated awesomeness in the process. {50s 50d 50i 75a 50e -200hp}/{50s 50d 75i 50a 50e -200hp}/{50s 75d 50i 50a 50e -200hp}/{75s 50d 50i 50a 50e -200hp}/{60s 60d 60i 60a 60e -200hp}/{50s 50d 50i 50a 75e -200hp}
So the outcomes that have been added are all success and all failure.
For anyone confused, the starting of the event is:
64 A large, extremely complicated plan was put together with (Player1) on resource collection, (Player2) on planning, (Player3) on lookout, (Player4) on monster-slaying, (Player5) as the linchpin and (Player6) as morale support. {50a}/{50i}/{50d}/{50s}/{35s 35d 35i 35a 35e}/{50e}
Also, for absolutely no discernible reason whatsoever, I'm throwing a Metal Gear RAY into the arena!
Metal Gear RAY {50s, 70d, 30i, 0e, 0a, +Armored} (Metal Gear RAY is a gigantic mech, justifying the strength it possesses. It is also quite fast, and the nature of a UG means that this RAY is quite tactically minded. However, those blade arms do not lend to wielding alchemies, and a RAY cannot deploy troops.)
And also Metal Gear EXCELSUS!
Metal Gear EXCELSUS {90s, 20d, 10i, 30e, 0a, +Hardy} (Metal Gear EXCELSUS is a powerhouse, designed to smack down everything in the way with it's vast reserves of power. It can also deploy GEKKO mini-mechs, which means it does have a respectable entity score under it's metaphorical mecha belt. Due to how large it is, however, EXCELSUS is sluggish, and the lack of on-board AI means that it has trouble with thinking. Also, football field length blades are RUBBISH at holding anything whatsoever.)
In fact, let's all just build a bunch of Metal Gears and throw them into the arena!
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GODDAMN IT
STUPID GENDERFLIP VIRUS
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It is true. I'm not sure I understand what's going on with Piono and Erelye since the Grayhold Debacle, but if he doesn't want to do a thing, even inexplicably, that's his decision and more power to him.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Piono's character, Eric, is moral.
Erelye, who I could call Kalare but I believe it would go against his wishes if I recall correctly, is amoral.
When a moral character and an amoral character meet, it's pretty much like a SHATTER going into a STRIFE, but without the involvement of a SPLIT.
You diggy?
GODDAMN IT
STUPID GENDERFLIP VIRUS
I pretty much got that already, it just seems odd. Meh, whatever, I have two different alignments of characters and can therefore takes both sides.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
And now for some events i made for reasons (because i don't know how to health, treat -##h as damage and ##h as healing):
NORMAL EVENTS (Not Bloodbath):
(Player1), (Player2), and (Player3)'s plans were all foiled by (Player4). {-4s -4i -4d -4e -4a}/{-4s -4i -4d -4e -4a}/{-4s -4i -4d -4e -4a}/{12s 12i 12a}
---
4 (Player1) and (Player2) attempted to hack into a computer server. {55i}/{55i}
-- Both (Player1) and (Player2) failed and lost some of their stuff. {-10a}/{-10a}
+- (Player1) shockingly betrayed (Player2) by making (his/her2) hacking tool explode in their face! {3i}/{-10h}
-+ (Player1) messed it up for (Player2) by tripping a security system for them. {-3i}/{2i}
++ (Player1) and (Player2) managed to hack into the server, getting some useful data! {15i}/{15i}
(Player1) got the Metal Blades. {10s}
(Player1) and (Player2) fought each other in a Fish Slapping Contest. {-3h}/{-3h}
(Player1), (Player2), and (Player3) chatted by a fireplace and shared their strategies. {4i}/{3i}/{5i}
THE ARENA EVENT ONES (And from the old Sim, the one arena event had about 6 deaths. It's basically death city, population everything):
1. Roboenza (Mega Man 10)
The Roboenza virus spreads into the arena.
NON-LETHAL:
(Player1) was unaffected.
(Player1) had no robots to get infected.
(Player1)'s entities felt fine.
(Player1) lost some entites to the virus. {-10e}
(Player1) was attacked by some infected robots. {-10s -5h}
(Player1) was tripped multiple times by Chill Man. {-15d -3h}
(Player1) lost their camera systems. In an explosion. {-10i -5h}
(Player1)'s gear was destroyed by some rouge robots. {-20a}
---
9 (Player1), (Player2), and (Player3) band together in an attempt to find some Roboenza cures. {60i 60d}/{60i 60d}/{60i 60d}
+++ (Player1), (Player2), and (Player3) successfully obtained some cures and helped some of the robots. {20e}/{20e}/{20e}
++- (Player1), (Player2), and (Player3) were only able to get some weapon data. {15s}/{15s}/{15s}
+-+ (Player1) and (Player3) ran from a horde of infected robots. (Player2), sadly, could not escape. {3s 3d}/{-10s -10e -10a -20h}/{3s 3d}
-++ (Player2) and (Player3) would have gotten some cures if (Player1) didn't mess it all up. {1i}/{1i}/{1i}
+-- (Player1) was the only one to get cures for (Player2) and (Player3). {5e}/{5e}/{5e}
-+- (Player2) left (Player1) and (Player3) to get destroyed by the infected robots. {-10s -10e -10a -30h}/{3s 3e 3a}/{-10s -10e -10a -30h}
--+ (Player1) and (Player2) fought (Player3) for his cures. {5e}/{5e}/{-5s -5e -5a -5h}
--- (Player1), (Player2), and (Player3) screwed up. Badly. {-10s -10i -10e -10a -10e -15h}/{-10s -10i -10e -10a -10e -15h}/{-10s -10i -10e -10a -10e -15h}
---
LETHAL:
(Player1) was killed by a group of entities for cures. {40s 50e}
(Player1) fought off a group of entities trying to "get his cures".
------
(Player1) visited Napalm Man's Explosives Museum. And exploded. {50d 50e}
(Player1) just barely escaped Napalm Man's Explosives Museum exploding.
------
(Player1) was tag-team killed by Elec Man and Oil Man. {50s 50d 50e 50a}
(Player1) defeated Elec Man and Oil Man in rapid succession.
------
(Player1) couldn't defeat Air Man. {50s 60d 40e}
(Player1) can defeat Air Man! Go (Player1)!
------
(Player1) was overrun by a horde of Mets. {40s 40e 35a}
(Player1) beat back a horde of angry Mets.
------
(Player1) dared to challenge Sunstar. {100s 100i 100d 100e 100a} (Should be uncommon. Not very rare, just uncommon.)
(Player1) fought Sunstar and got him to retreat. For now.
------
(Player1) was given a brutal beatdown by the Yellow Devil. {45s 65d 40e 45a}
(Player1) beat down the Yellow Devil.
First of all, I'd like to thank Engie for refraining from calling Erelye Kalare. That sort of disposition is one I can respect. Secondly, I don't really view Erelye as good or bad, or moral or amoral. I haven't even considered doing so. I prefer to view him in terms of goals, because I'm cynical. Quite frankly, Erelye's only real affiliation is to the search for knowledge. I've done everything from vivisecting a Minecraft player, to delving into demonic deals, forbidden secrets, and ancient abysses (some of which were mime-infested) to attain knowledge, in-game. My disposition is essentially 'as much information as possible, whatever the cost.' This tends to conflict with Eric's personality, and probably Piono's as well. Also, believe me. You don't want to know about the Grayhold Debacle.
I won't be posting a castle defense today, I have been adding a lot of new events, and many players.
I'm also going to add player powers, if you want to create your own, just suggest it to me, and I'll see if I can program it.
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Perhaps we could have certain events trigger special modes?
Example:
(Player1) entered One Man Army mode! {X2s, X2d, +50HP, X0e, +One Man Army status}
(Player1) exited One Man Army mode! {Player1 must have One Man Army status for this to occur} {X0.5s, X0.5d, +30e, -One Man Army status}
GODDAMN IT
STUPID GENDERFLIP VIRUS
Well, I have orbital artillery, and am not actually in the game yet, to my knowledge.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I would need special formatting for multiplying stats. However, it should be possible. I would just have to hard code in the chances. Although, to be honest, the chances of a player entering One Man Army mode then hitting the one event that turns it off is so unlikely that it might as well not even exist.
(Hardcoding: Making statements in the code meant for dealing with one and only one specific input. So I would identify the event by its ID and have something like, if (event.ID() == 78) {//do stuff})
A kinda similar idea I had was to give players passive abilities. What I thought was that each player can choose one of these to start the game with and then certain events can be hardcoded to give/take these passives. Here's my list I had so far... You can give me your ideas if you want. Ideally, they should all be able to work solely in the Tribute class. So, whatever they do should be done whenever stats, hp, or kills are updated.
None of those would be too hard to make. Maybe Unbreakable Spirit would be the hardest.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Tazz gets Unbreakable Spirit, if it's implemented. It would be interesting if that was a 'permanent' one time buff that doens't refresh when going above 20 HP again, but doesn't trigger when below 20 HP again. Either that or a conditional (Below 20 HP, +20 to everything) thing would work, honestly.
As to suggesting passives... Hm. Trickster and Grimdark feel like things that should be passive, granting more strength and dexterity in exchange for granting less sanity. In a roughly 10%/10%/-20% fashion?
Half-joking event:
2 (Player1) entered the Hall of Fifteen Pokes. {15d}
+(Player1) avoided getting poked.
-(Player1) got poked 15 times. (If triggering 15 1-damage ticks in a row is possible, then (Player1) got poked x15, otherwise just deal 5 damage.)
Oh yeah, and now that health is a concrete stat:
(Player1) got cherry tapped. (Deal 1 damage.)
Unless health can be checked, in which case:
(Player1) got cherry tapped, and died! (1h)
(Player1) avoided getting cherry tapped.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I'll take armored for now.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Hmm. Will to Survive seems good. Always a good choice to have a chance to keep alive.
What. What is this?
A simulator as contributed thanks to Talist.
...Still what?
I used a website to do this on a smaller scale about 2 months ago. So once the thing broke, Talist made a new one for his project thing.
...Just when i thought i saw everything from you. Well, i have nothing better to do, so...
Are you trying to join right now?
Yes.
Dark Pit {35s 30i 40d 20e 25a}
Skill: Armored
I like the look of Bloodlust.
Fast Healer for me.
Energy and Code are both fairly simple to repair or replace.
BATTLE HARDENED. IT ONLY MAKES SENSE THAT AN ASSASSIN WOULD NOT BECOME DUMB FROM TAKING A LIFE.
Also, and this is wildly off-topic, ever noticed how, in the Metal Gear series, you can take almost any word, put it in all-caps, shove the designation Metal Gear behind it, and suddenly you have a giant mech? In fact, I'll do an example right now:
Metal Gear SKYFALL
(Clarification: I came up with that on the spot.)
GODDAMN IT
STUPID GENDERFLIP VIRUS
Metal Gear UNICORN?
Metal Gear CHICKEN?
...Metal Gear NOMENCLATURE?
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Giant badass robot unicorn, giant badass robot chicken, giant badass robot...
...thing.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Metal Gear CUCUMBER?
Metal Gear GODMODDER?
Metal Gear BREED?
Metal Gear DISCUSSION?
...I should stop.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
*Don't you mean throws 882 into saltwater?
Also, I'll take Will To Survive. And so will 11.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Umm... battle hardened will go to Tricky, because he LIKES hurting people.
Not sure what to give my other though.
Also, I did another event for my ultra complex event.
++++++ Every person in the group did the parts they'd been assigned, with massive payoffs in all categories, and ascending to godhood from pure, unadulterated awesomeness in the process. {50s 50d 50i 75a 50e -200hp}/{50s 50d 75i 50a 50e -200hp}/{50s 75d 50i 50a 50e -200hp}/{75s 50d 50i 50a 50e -200hp}/{60s 60d 60i 60a 60e -200hp}/{50s 50d 50i 50a 75e -200hp}
So the outcomes that have been added are all success and all failure.
For anyone confused, the starting of the event is:
64 A large, extremely complicated plan was put together with (Player1) on resource collection, (Player2) on planning, (Player3) on lookout, (Player4) on monster-slaying, (Player5) as the linchpin and (Player6) as morale support. {50a}/{50i}/{50d}/{50s}/{35s 35d 35i 35a 35e}/{50e}
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Also, for absolutely no discernible reason whatsoever, I'm throwing a Metal Gear RAY into the arena!
Metal Gear RAY {50s, 70d, 30i, 0e, 0a, +Armored} (Metal Gear RAY is a gigantic mech, justifying the strength it possesses. It is also quite fast, and the nature of a UG means that this RAY is quite tactically minded. However, those blade arms do not lend to wielding alchemies, and a RAY cannot deploy troops.)
And also Metal Gear EXCELSUS!
Metal Gear EXCELSUS {90s, 20d, 10i, 30e, 0a, +Hardy} (Metal Gear EXCELSUS is a powerhouse, designed to smack down everything in the way with it's vast reserves of power. It can also deploy GEKKO mini-mechs, which means it does have a respectable entity score under it's metaphorical mecha belt. Due to how large it is, however, EXCELSUS is sluggish, and the lack of on-board AI means that it has trouble with thinking. Also, football field length blades are RUBBISH at holding anything whatsoever.)
In fact, let's all just build a bunch of Metal Gears and throw them into the arena!
GODDAMN IT
STUPID GENDERFLIP VIRUS