I think the answer is
It depends.
There is literally only one way you're going to one-shot a boss.
And that's if you get a crit with damage multipliers on your 40 post charge attack.
I did the math one time because I had nothing better to do.
The only items we have that gives damage multipliers instead of crits or minicrits so far is aegis's potion of manpower, which provides a x2.5 damage modifier for one attack, and Lil' Cal, who applies a x1.5 damage modifier to all attacks aimed at the afflicted entity.
If you apply the potion of manpower to a 40 post charge attack, it deals 200K damage instead of just 40K damage. This is enough to one-shot most entities. Not bosses, mega-entities or mega-summons though.
Mega-summons and mega-entities (the former being entities just so hugely overpowered that they are nearly impossible to kill like the UOSS or Project Nexus and the latter being entities like the godmodder which have health measured in ones and are nearly impossible to hit) have different things going for them. The first kind has the whole thing of having a player absolutely devoted to keeping it alive that will either weaken or negate incoming attacks. The second have their obnoxious abilities of just being able to dodge it unless you've somehow managed to nail it with a stun debuff, and even then they'll only take one or two damage anyways and you might as well not waste your multiplier.
What happens when you get a mini-crit on a x2.5 boosted 40 post charge? A mini-crit applies a x1.5 modifier. 200K multiplied by 1.5 is 300K. That isn't quite enough to take out the bosses that we are beginning to reach, but if we get any unusually weak bosses in the future, this would be a legitimate strategy.
On the other hand, a crit raises it up to 400K, 600K if you convince talist to use Cal on whoever you are trying to one-shot.
Hypothetically, you could use this tactic to one-shot Scratch, as he only has 375K, but I highly doubt he will let this pass.
At first I was thinking about abusing this mechanic loophole by making a potion that would apply a x2.5 damage multiplier as a debuff for an enemy, thus allowing me to use it in conjunction with the potion of manpower and deal 500K damage with any given 40 post charge without crits or minicrits. However, thinking about it, that would ruin the game.
Twin, my advice to fix this would be to change damage modifiers to being debuff territory instead of something a potion or the like can apply. To accommodate things like the potion of manpower, its easy enough to invent new types of crits.
I was thinking the ones we would feasibly end up using would be as follows:
x1.5: mini crit.
x2: crit
x2.5: super crit
x3: mega crit.
x4: giga crit
x5: omega crit
Anything beyond these would not be attained by the godmodder, even with the amount of power escalation present in our game.
Also, slightly selfish request, would anyone mind doing like... a picture of piono?
I need a better avatar than an image I got off of tvtropes.
I'll redo your math right now. Here. Let's see if we get the same result.
A 40-post charge attack, at this point, deals at least 40,000 damage. The Potion of Manpower grants a mini-crit bonus, which is a x1.5 damage modifier. That would equal around 60,000 damage. Using Lil' Cal against your target would add another x1.5 damage modifier, which would effectively be a x3 modifier. That would make your stock 40-post charge deal 120,000 damage.
Charged attacks, as a debuff, cannot random-crit, so at most, you can do around 120,000 damage in any attack. Merging around 15 smaller charges, as you and Aegis did, is completely illegal, and I will not condone that behavior in any way during the boss fight you will inevitably have with me.
While we're at it, let's see what effects Aegis's other potions have.
The Potion of Crippling does not have a damage debuff. It merely makes the target unable to block any attacks, and can barely attack itself. It applies a Stun status to the entity.
The Potion of Toughness makes one attack crit per turn,(a x2 damage modifier) but cannot be applied to charges.
The Potion on Steroids was never finished, and as such, cannot be used.
I just have a few questions on things that are currently confusing me.
Such as charges.
How do charge trades work?
What is the benefit from trading charges?
Is it possible to have a charge modifier? (i.e. 2x charge modifier. 1 charge = 2).
Can you use an unfilled charge? (i.e. I had a 20/40 charge, but decided I only need the 20 I have?)
Also vice-versa can you expand a charge? (i.e. deciding that actually, I did want a 40 post charge? So making a 20/20 charge into a 20/40)
Can you combine charges? (i.e. 20/20 charge + 20/20 charge = 40/40 charge
Also, I'm confused about the Sacred Items.
Do people start out with any set amount?
Why is there a new tab for them below the group inventory?
How are they tracked, per player or group stock?
Are they physical items or just representations of a stat, such as health and charges?
Lastly, I'm confused about special attacks (such as battle techniques and combat operandi... plural?).
What defines a battle technique vs a combat operandi, in terms of it's effects not power?
Also, how do charges argument these special attacks in terms of power (Say a 20 charge battle technique vs an 10 charge combat operandi)?
I've assumed that combat operandi-plural are more powerful then battle techniques, am I wrong in this respect?
Can a special attack be helped by other players? (in terms of charges and the items need to perform it) (including a final operandi)
Is it possible to do a combination special attack? (i.e. 5/5 Battle Technique: Whirlwind X 7/7 Battle Technique: Tsunami = Combo Battle Technique: Tempest) (Also if possible, can a combat operandi be combined with a battle technique)
Can a special attack be performed by two or more players? (Team attack, where players combine strengths into one attack?) (i.e. Player A & B: 10/10 Combat Operandi: United we stand)
If the two above are possible, then can players combine different special attacks into one team attack (i.e. Player A: 5/5 Battle Technique: Special X Player B: 10/10 Combat Operandi: Attack = Combo (title for combat operandi + battle technique): Special Attack)
If not so directly, then can two separate special attacks work in tandem? (i.e. One player's special attack parries the enemy whilst the other player's special attack sneaks up behind and cuts it's head off?)
Well... it SEEMED like it was only a few questions...
I'm sorry if these have been answered before, but I couldn't find information on them...
I'm just really curious about the mechanics of these things.
I. ON CHARGES
1. Charge trades work as so: Let's say that you, Person A, had a charge that was at 5/15. Let's say Person B had another charge at 5/15. You can give the other person 1 charge point, and in return, they can give you a charge point, in addition to the one you get every turn, effectively boosting it to 7/15.
2. The benefit is that you can make and finish charges faster. It also encourages teamwork.
3. No.
4. Yes.
5. Yes.
6. This is currently under debate and will most likely be settled once Act Two is over.
II. ON SACRED ITEMS
1. People do not "start out" with a set amount. The amount of Sacred Items in play is global and can be used by everyone.
2. To keep track of them.
3. Sacred Items do not work on a "per player" function. It is a global tracker.
4. Sacred Items are used to power Combat Operandi, powerful attacks. Each Operandi requires some of these Items for use. If you don't have enough, you can't use it. Simple as that. It is in this way that they are, I suppose, physical items.
III. ON SPECIAL ATTACKS
1. Battle Techniques are less powerful and should be used more commonly. They are stock attacks that are measured in levels. The higher the level, the more powerful the attack. Some cost money to use. Combat Operandis are more powerful and should be used rarely. They are special attacks that cost Sacred Items to use.
2. The higher the charge, the more powerful the special attack. However, you will find a 10-post Operandi is more powerful than a 20-post Technique.
3. No.
4. In terms of charges, I suppose so. In terms of items, no. In terms of Finale Operandi, definitely no.
5. That would just be one big Battle Technique, which would go through, in that case. For the latter part, no.
6. No. That can happen with Comb Raves, however. But more on those later.
Let me rephrase my question, am I allowed to use multiple charges in one attack? Not like combining two 40 post charges to make a 80 post attack, but just have multiple 40 post charges just like, go off at once, I guess.
Ohhhh, you mean expending two 40/40 charges for one attack....
Well, technically charges only power up an attack...
But then that could be exploiting the charge cap...
But also, say you allocated one 40/40 charge to a gun, the other 40/40 to the bullets...?
Suffice to say, I don't know
Sorry I couldn't be much help.
Piono, when I said one-hit, I didn't mean with a single 40 post charge. If you check, I have 5 stockpiled for a single combat operandi, and increasing. I was planning on having nine by the fourth boss, but it's possible I could get more. So that's, what, 360k+ damage if Twin/Scratch allows it. Also, I think you did the math wrong. 2.5x multiplier for 40k damage would not be 200k. It would be 100k.
Doh'! You're right. I did the math right, but posted it wrong.
I see what you mean, but that isn't one-shotting, that's using multiple attacks in one round.
Considering the bosses we're fighting, I would say don't do that, because we're beginning to run into bosses that block attacks, so that might prove to be a problem.
But yeah, you can do it, that's how I managed to of Scratch so much, by actually hitting him. Using nothing but fifteens no less. Admittedly it was lots of fifteens, but he still is really unhappy about it.
Also, Scratch, it is a perfectly legitimate strategy to use multiple attacks like that, it isn't combining, its just using up multiple attacks in one post. It doesn't go against the rules in any form, because using up previously stored charges doesn't use up an action, and unleashing charges in tandem is also allowed as long as you don't use them as one action.
Its sort of like the difference between attempting to just summon an entity with two forty post charges or using one as the initial summon and then upgrading it with the other. They have a similar effect, but the second one has a penalty tacked on (actually worth less than using them separately. upgrades have a tendency to be worth about half the number of posts spent on them, so the second option there is 80 posts spent on something around 60 posts in strength.) and so isn't against the rules.
Only a dragon? Come on, surely a group of people, one of which FROZE THE NETHER, should have something tougher than that to fight!
Don't complain, its stronger than the handmaid.
They're having difficulty.
Admittedly that's probably because their members don't have a large number of charges they've got ready to use that they're willing to use.
So yeah engie, start actually doing something instead of idly posturing. The dragon won't banter with you, it might eat you though.
Don't complain, its stronger than the handmaid.
They're having difficulty.
Admittedly that's probably because their members don't have a large number of charges they've got ready to use that they're willing to use.
So yeah engie, start actually doing something instead of idly posturing. The dragon won't banter with you, it might eat you though.
How does "Combat Operandi: Acid Nova" sound? And hey, it's a DRAGON. If all else fails, I can turn into Heavy and dress up in a fairy costume.
How does "Combat Operandi: Acid Nova" sound? And hey, it's a DRAGON. If all else fails, I can turn into Heavy and dress up in a fairy costume.
Yeah...
That sounds great, how 'bout you actually do it. Yes, its a dragon. So start slaying. Just sayin', I'm not doing anything in character in the off-topic thread.
And how in the world would the last help our situation?
No wait, if the dragon's busy laughing at you it might not attack the rest of us.
Yeah...
That sounds great, how 'bout you actually do it. Yes, its a dragon. So start slaying. Just sayin', I'm not doing anything in character in the off-topic thread.
And how in the world would the last help our situation?
No wait, if the dragon's busy laughing at you it might not attack the rest of us.
You know what, that plan might actually work. (The question is, am I being sarcastic or not?)
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Yes, excellent job with the ending there. Heh, insects. How did they resurrect me in the first place? Were they bug-gods? I have no idea, but it seems I won't be the only one returning. Time to make amends with the Endermen... and the rest of you guys.
Several questions. Technically, the dragon is still... me, so does that mean I get to use it as a plot device, or is it trapped in wherever I was? Secondly, should I give it a little time before posting? Finally, why did you choose Strudel instead of one of the players for manipulation?
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
I'll redo your math right now. Here. Let's see if we get the same result.
A 40-post charge attack, at this point, deals at least 40,000 damage. The Potion of Manpower grants a mini-crit bonus, which is a x1.5 damage modifier. That would equal around 60,000 damage. Using Lil' Cal against your target would add another x1.5 damage modifier, which would effectively be a x3 modifier. That would make your stock 40-post charge deal 120,000 damage.
Charged attacks, as a debuff, cannot random-crit, so at most, you can do around 120,000 damage in any attack. Merging around 15 smaller charges, as you and Aegis did, is completely illegal, and I will not condone that behavior in any way during the boss fight you will inevitably have with me.
While we're at it, let's see what effects Aegis's other potions have.
The Potion of Crippling does not have a damage debuff. It merely makes the target unable to block any attacks, and can barely attack itself. It applies a Stun status to the entity.
The Potion of Toughness makes one attack crit per turn,(a x2 damage modifier) but cannot be applied to charges.
The Potion on Steroids was never finished, and as such, cannot be used.
I. ON CHARGES
1. Charge trades work as so: Let's say that you, Person A, had a charge that was at 5/15. Let's say Person B had another charge at 5/15. You can give the other person 1 charge point, and in return, they can give you a charge point, in addition to the one you get every turn, effectively boosting it to 7/15.
2. The benefit is that you can make and finish charges faster. It also encourages teamwork.
3. No.
4. Yes.
5. Yes.
6. This is currently under debate and will most likely be settled once Act Two is over.
II. ON SACRED ITEMS
1. People do not "start out" with a set amount. The amount of Sacred Items in play is global and can be used by everyone.
2. To keep track of them.
3. Sacred Items do not work on a "per player" function. It is a global tracker.
4. Sacred Items are used to power Combat Operandi, powerful attacks. Each Operandi requires some of these Items for use. If you don't have enough, you can't use it. Simple as that. It is in this way that they are, I suppose, physical items.
III. ON SPECIAL ATTACKS
1. Battle Techniques are less powerful and should be used more commonly. They are stock attacks that are measured in levels. The higher the level, the more powerful the attack. Some cost money to use. Combat Operandis are more powerful and should be used rarely. They are special attacks that cost Sacred Items to use.
2. The higher the charge, the more powerful the special attack. However, you will find a 10-post Operandi is more powerful than a 20-post Technique.
3. No.
4. In terms of charges, I suppose so. In terms of items, no. In terms of Finale Operandi, definitely no.
5. That would just be one big Battle Technique, which would go through, in that case. For the latter part, no.
6. No. That can happen with Comb Raves, however. But more on those later.
7. No.
8. I leave that to the players.
Sacred Items do not even appear in Homestuck, and no, they are not for show. Read the above.
Yes, you can use multiple attacks in one post! However the more attacks used, the less powerful both attacks will be!
More info can be found here under the old OP!
http://www.minecraft...ator-scratched/
Unless - of course - this information is outdated.
That wasn't really what I meant.
Well, technically charges only power up an attack...
But then that could be exploiting the charge cap...
But also, say you allocated one 40/40 charge to a gun, the other 40/40 to the bullets...?
Suffice to say, I don't know
Sorry I couldn't be much help.
Doh'! You're right. I did the math right, but posted it wrong.
I see what you mean, but that isn't one-shotting, that's using multiple attacks in one round.
Considering the bosses we're fighting, I would say don't do that, because we're beginning to run into bosses that block attacks, so that might prove to be a problem.
But yeah, you can do it, that's how I managed to of Scratch so much, by actually hitting him. Using nothing but fifteens no less. Admittedly it was lots of fifteens, but he still is really unhappy about it.
Also, Scratch, it is a perfectly legitimate strategy to use multiple attacks like that, it isn't combining, its just using up multiple attacks in one post. It doesn't go against the rules in any form, because using up previously stored charges doesn't use up an action, and unleashing charges in tandem is also allowed as long as you don't use them as one action.
Its sort of like the difference between attempting to just summon an entity with two forty post charges or using one as the initial summon and then upgrading it with the other. They have a similar effect, but the second one has a penalty tacked on (actually worth less than using them separately. upgrades have a tendency to be worth about half the number of posts spent on them, so the second option there is 80 posts spent on something around 60 posts in strength.) and so isn't against the rules.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Don't complain, its stronger than the handmaid.
They're having difficulty.
Admittedly that's probably because their members don't have a large number of charges they've got ready to use that they're willing to use.
So yeah engie, start actually doing something instead of idly posturing. The dragon won't banter with you, it might eat you though.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
How does "Combat Operandi: Acid Nova" sound? And hey, it's a DRAGON. If all else fails, I can turn into Heavy and dress up in a fairy costume.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Yeah...
That sounds great, how 'bout you actually do it. Yes, its a dragon. So start slaying. Just sayin', I'm not doing anything in character in the off-topic thread.
And how in the world would the last help our situation?
No wait, if the dragon's busy laughing at you it might not attack the rest of us.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
You know what, that plan might actually work. (The question is, am I being sarcastic or not?)
I knew it I knew it I knew it I knew it.
I saw this coming.
I need revenge.
CHAOTIC REVENGE.
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
Because CHAOTIC REVENGE can be used as an important plot element in the CHAOTIC little thing I'm doing.
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
Hey, is it theoretically possible to alchemize final operandi tokens and sacred items?
No.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Several questions. Technically, the dragon is still... me, so does that mean I get to use it as a plot device, or is it trapped in wherever I was? Secondly, should I give it a little time before posting? Finally, why did you choose Strudel instead of one of the players for manipulation?
Are we doing a theme for DTG? Because I have some ideas for the lyrics!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED