I have the only buffs that directly raise evasive abilities in the game, Godmodding, and a good deal of alchemies that allow for fast movement/teleporting; I see no reason to not tout dexterity as my best stat. S and A are raised for similar reasons. I don't Entity much though.
Talist, is 150 across all five a hard requirement or no? I mean, in theory, could we have higher values, or are these values merely balanced for the events.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Hmm, does 'strength' cover magical strength, or is it purely physical?
Either way, Crystal: {50s 35d 20i 10e 35a}
No entities, low sanity, experienced and powerful at everything else. Magic levels off the charts even without artificial enhancements like focuses or Devices.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
In all actuality, it is difficult to decide whether or not to portray myself as completely and utterly insane (thusly having low intelligence), or with a slightly more stable mental position (with mediocre intelligence). Which one to pick is the true question. Regardless, it depends on whether or not arcane ability accounts for strength, seeing as I am not exactly a physically imposing person in any way whatsoever. In those regards, the other, likely more accurate portrayal of me would be {40s 35d 20i 20e 35a} My original stats were {20s 35d 40i 20e 35a}, but really, I think that's inaccurate, either way.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Net, its already been discussed, alpha timeline BS only applies once in a while, and usually within the confines of Paradox Space. The whole incident with the April Fools Joke was a fluke brought about by Richard and Twin crashing the update terminal, which is something which one should not be able to do under normal circumstances. And we can't bring down the other servers, because we already knew they were up, which, if disrupting the alpha timeline were feasible/possible, and we WOULDN'T have to worry about the repercussions down the length and breadth of the timeline, because (on top of the other two) there's just no freaking point in it. The Operation still would've gone through, that would just mean even more people in the main world.
That's not even.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Alright, that's 22 tributes so far. Unless you exceed Integer.MAX_VALUE, (2,147,483,647) I can take as many as you guys want. I think. I'll probably be running the simulation tomorrow, so that's the due date for entries. Let me answer some questions about it...
@IreCreeper: If you're talking about the java files, sure. I can post those somewhere. But, you'll need some kind of java compiler set up to run them. And also all suggestions for events/tributes are saved on my side in text files, so I don't have to reenter them every time.
@Erelye: There's no way you could waste my time. Per character, its going to take about 10 seconds to add them to the text file because I literally just copy and paste it into a new line of the file.
@Amperz4nd: Just have all the stats add up to 150.
@The_Serpent: Well. We'll see how that goes. To be honest, its mostly up to the great RNGesus. In one of my test runs, I had a character with 1 in every stat, and he ended up winning because he was in the final three, the other two beat the living nether out of each other and he swooped in and killed the victor with a lucky roll.
@Nonexistent_Tazz: Its not advanced enough to give each player active skills or whatever. And the 150 limit isn't in the code or anything. It just works fairly well for the numbers I provide. You can even have 0 or negative stats, although I haven't tried it.
@Crystal: Hm... Strength would also include magical might I suppose, based on how its used.
@Maniac: uh... your stats sum to 175, Midna needs 20 more in stats and the Lord needs 10 more.
@Netpatham: You'd have to cut 20 to get it to all sum to 150.
Now, if you want to submit any events, do it like this:
For BB/Standard events:
(Player1) scared (Player2) with a pineapple and (Player3) laughed at them. {5s 5d 4a}/{-5i -5e}/{10i}
There is no more character limit on these. Just end it off with a period followed by two spaces and then the stat changes. The slashes are to separate the different players' stat changes. So here, player1 gains 5 strength, 5 dex, and 4 alc. Player2 loses 5 int and 5 ent. Player3 just gains 10 int.
For lethal events...
(Player1)'s pineapple couldn't defend them from the man eating tiger. {50s 40d 35i}
(Player1) beat back a man eating tiger with a pineapple.
The first line goes description, period space space, then the checks needed to not die. For a check, the players score is added to a random number between 0 and 40 and then 20 is added on. If that's greater than the check for that stat, the player passed for that stat. And it does the same for the other stats. The second line is what should be printed if the player survives the event. Now, lethal events only have 1 person involved in them. Multi person lethal events have become duels. Funny thing is, its possible to get a negative stat and so you could fail, say, an alchemy check even when an event doesn't have one.
Or, you can just describe it to me in words and I'll translate it into this format.
Edit- Hey Twin! Wanta join in on the !!fun!!? All you need to do is give me 5 numbers that sum to 150. Or, you can make them sum to more if you want to enforce GM superpowers and be better than everyone else.
Alright, that's 22 tributes so far. Unless you exceed Integer.MAX_VALUE, (2,147,483,647) I can take as many as you guys want. I think. I'll probably be running the simulation tomorrow, so that's the due date for entries. Let me answer some questions about it...
--snip--
@Netpatham: You'd have to cut 20 to get it to all sum to 150.
Now, if you want to submit any events, do it like this:
For BB/Standard events:
(Player1) scared (Player2) with a pineapple and (Player3) laughed at them. {5s 5d 4a}/{-5i -5e}/{10i}
There is no more character limit on these. Just end it off with a period followed by two spaces and then the stat changes. The slashes are to separate the different players' stat changes. So here, player1 gains 5 strength, 5 dex, and 4 alc. Player2 loses 5 int and 5 ent. Player3 just gains 10 int.
For lethal events...
(Player1)'s pineapple couldn't defend them from the man eating tiger. {50s 40d 35i}
(Player1) beat back a man eating tiger with a pineapple.
The first line goes description, period space space, then the checks needed to not die. For a check, the players score is added to a random number between 0 and 40 and then 20 is added on. If that's greater than the check for that stat, the player passed for that stat. And it does the same for the other stats. The second line is what should be printed if the player survives the event. Now, lethal events only have 1 person involved in them. Multi person lethal events have become duels. Funny thing is, its possible to get a negative stat and so you could fail, say, an alchemy check even when an event doesn't have one.
Or, you can just describe it to me in words and I'll translate it into this format.
Edit- Hey Twin! Wanta join in on the !!fun!!? All you need to do is give me 5 numbers that sum to 150. Or, you can make them sum to more if you want to enforce GM superpowers and be better than everyone else.
Talis, you may want to have a hard limit of zero for a lower bound, enforced at end of turn. I mean, sure, negative stats, but that's a bit stupid for them to persist.
{40s 50d 40i 20e 20a}-->{30s 50d 40i 10e 20a}
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
Posts:
72
Location:
The Nether (of course!)
Minecraft:
SolidMastR
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Heh. Sorry.
EDIT: Yeah, it's not letting me edit, decrease Maniac's strength to 20, and his intelligence 35. Increase Midna's strength to 30 and entities to 35. Increase the L()rd's dexterity to 35.
(Player1) went on a massive alchemiting binge. (Player2) was watching and saw some codes. {30a}/{15a 15i}
(Player1), (Player2), (Player3), (Player4), and (Player5) combined to beat back a [BOSS]. {10s 10i 0d 10a}/{10s 10i 0d 10a}{10s 10i 0d 10a}{10s 10i 0d 10a}
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
(Player1) suffered the fate of Kurak! {999s 999d 999i 999e 999a}
(Player1) just... you... HOW THE HELL DID YOU DO THAT?
BHAHAHA.
Talist, on lethal events, can they be 'overloaded' to have different stat checks if one is failed? Like, check against STR or DEX or ALCH, not STR + DEX + ALCH.
LETHAL:
(Player1) failed to run away. {30d}
(Player1) ran away. RUN AWAY RUN AWAY RUN AWAY RUN AWAY RUN AWAY
(Player1) didn't realize that a running demolitions expert outranks everybody. {20i 20d}
(Player1) remembered his Maxims and followed the running demolitions expert.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Thank you kindly, Talist. Here's a slightly revised version of my stats, which my completely-non-mathematical brain hopes is actually correct; Amp: 45s 35d 20i 10e 40a
Events;
(Player1) is starting to feel the fallout... {-5s -5d -5i}
(Player1) was watching when a nuke went off. {-10i} [This one represents the
person's eyesight being damaged by the flash, if you didn't know.}
(Player1) found a disabled SWR and hacked it for some backup. {5e} [Acting under
the assumption that this adds that much to the stat, I don't fully
understand the system.]
(Player1) grew some mutated tentacles. {10d -10i}
(Player1) is developing psychic potential. And theta-wave sickness. {-10s 20i}
(Player1) found a bulky old suit of power armor and got it working. {20s -10d}
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Serpent {30s 40d 35i 15e 30a}
Astria {25s 35d 45i 10e 35a}
Raven {40s 40d 50i 5e 15a}
TEST_CHAR {146s 1d 1i 1e 1a}
Oh no
Tazz: {35s 45d 25i 10e 35a}
I have the only buffs that directly raise evasive abilities in the game, Godmodding, and a good deal of alchemies that allow for fast movement/teleporting; I see no reason to not tout dexterity as my best stat. S and A are raised for similar reasons. I don't Entity much though.
Talist, is 150 across all five a hard requirement or no? I mean, in theory, could we have higher values, or are these values merely balanced for the events.
Hmm, does 'strength' cover magical strength, or is it purely physical?
Either way, Crystal: {50s 35d 20i 10e 35a}
No entities, low sanity, experienced and powerful at everything else. Magic levels off the charts even without artificial enhancements like focuses or Devices.
0rigin Point.
Avatar by TwinBuilder.
Making assumptions....
Maniac: 30s 35d 45i 35e 30a
Maniac is fairly balanced. A smart man, his greatest way to finish fights is to find the weak point on his opponent.
Midna: 25s 40d 20i 20e 25a
Midna relies on charging in first and taking many entities on at once. Obviously not the brightest.
L()rd: 40s 25d 30i 25e 20a
L()rd likes t() let his enemies attack first, then c()unter with brute strength.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
In all actuality, it is difficult to decide whether or not to portray myself as completely and utterly insane (thusly having low intelligence), or with a slightly more stable mental position (with mediocre intelligence). Which one to pick is the true question. Regardless, it depends on whether or not arcane ability accounts for strength, seeing as I am not exactly a physically imposing person in any way whatsoever. In those regards, the other, likely more accurate portrayal of me would be {40s 35d 20i 20e 35a} My original stats were {20s 35d 40i 20e 35a}, but really, I think that's inaccurate, either way.
Probably:
{40s 50d 40i 20e 20a}
Superhigh dex is due to time travel shenanigans.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
That's not even.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Not anymore.
Alright, that's 22 tributes so far. Unless you exceed Integer.MAX_VALUE, (2,147,483,647) I can take as many as you guys want. I think. I'll probably be running the simulation tomorrow, so that's the due date for entries. Let me answer some questions about it...
@IreCreeper: If you're talking about the java files, sure. I can post those somewhere. But, you'll need some kind of java compiler set up to run them. And also all suggestions for events/tributes are saved on my side in text files, so I don't have to reenter them every time.
@Erelye: There's no way you could waste my time. Per character, its going to take about 10 seconds to add them to the text file because I literally just copy and paste it into a new line of the file.
@Amperz4nd: Just have all the stats add up to 150.
@The_Serpent: Well. We'll see how that goes. To be honest, its mostly up to the great RNGesus. In one of my test runs, I had a character with 1 in every stat, and he ended up winning because he was in the final three, the other two beat the living nether out of each other and he swooped in and killed the victor with a lucky roll.
@Nonexistent_Tazz: Its not advanced enough to give each player active skills or whatever. And the 150 limit isn't in the code or anything. It just works fairly well for the numbers I provide. You can even have 0 or negative stats, although I haven't tried it.
@Crystal: Hm... Strength would also include magical might I suppose, based on how its used.
@Maniac: uh... your stats sum to 175, Midna needs 20 more in stats and the Lord needs 10 more.
@Netpatham: You'd have to cut 20 to get it to all sum to 150.
Now, if you want to submit any events, do it like this:
For BB/Standard events:
(Player1) scared (Player2) with a pineapple and (Player3) laughed at them. {5s 5d 4a}/{-5i -5e}/{10i}
There is no more character limit on these. Just end it off with a period followed by two spaces and then the stat changes. The slashes are to separate the different players' stat changes. So here, player1 gains 5 strength, 5 dex, and 4 alc. Player2 loses 5 int and 5 ent. Player3 just gains 10 int.
For lethal events...
(Player1)'s pineapple couldn't defend them from the man eating tiger. {50s 40d 35i}
(Player1) beat back a man eating tiger with a pineapple.
The first line goes description, period space space, then the checks needed to not die. For a check, the players score is added to a random number between 0 and 40 and then 20 is added on. If that's greater than the check for that stat, the player passed for that stat. And it does the same for the other stats. The second line is what should be printed if the player survives the event. Now, lethal events only have 1 person involved in them. Multi person lethal events have become duels. Funny thing is, its possible to get a negative stat and so you could fail, say, an alchemy check even when an event doesn't have one.
Or, you can just describe it to me in words and I'll translate it into this format.
Edit- Hey Twin! Wanta join in on the !!fun!!? All you need to do is give me 5 numbers that sum to 150. Or, you can make them sum to more if you want to enforce GM superpowers and be better than everyone else.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
http://piratepad.net/TDTGGCED
Well, we already have a bunch of events. A bit of stat dumping and tweaks and we might be able to import these into your simulator.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
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Talis, you may want to have a hard limit of zero for a lower bound, enforced at end of turn. I mean, sure, negative stats, but that's a bit stupid for them to persist.
{40s 50d 40i 20e 20a}-->{30s 50d 40i 10e 20a}
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Heh. Sorry.
EDIT: Yeah, it's not letting me edit, decrease Maniac's strength to 20, and his intelligence 35. Increase Midna's strength to 30 and entities to 35. Increase the L()rd's dexterity to 35.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
(Player1) found some cool stuff in a chest. {20a}
(Player1) looted a corpse. {5a}
(Player1) went on a massive alchemiting binge. (Player2) was watching and saw some codes. {30a}/{15a 15i}
(Player1), (Player2), (Player3), (Player4), and (Player5) combined to beat back a [BOSS]. {10s 10i 0d 10a}/{10s 10i 0d 10a}{10s 10i 0d 10a}{10s 10i 0d 10a}
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Can there be lethal events which still hurt you if you survive?
NON-LETHAL:
(Player1) caught the X-Plauge. {-10s -10d -10i}
(Player1) was injured by (Player2)'s bow, but managed to escape! {-8s -4d}/{5d 2a}
(Player1) saw Ire's magnificent chair fort, and felt enlightened. Slightly. {1i}
(Player1) ate some pink berries, and started tripping. {-3s -3d -3i}
(Player1) took some time off from hunting to train. {5s 5d}
(Player1) devised a weapon, which was a mix between a Medi-Gun and a Spade. {2s 2i 7a}
(Player1) and (Player2) made a short alliance, and exchanged supplies. {2s 2d 2i 2e 2a}/{2s 2d 2i 2e 2a}
(Player1) summoned a trusty steed to travel around faster. {6d 5e}
(Player1)'s entity was killed off by wildlife. {-7e}
(Player1) invoked the wrath of the GM and lost weapons and entities as a result. {-5e -5a}
LETHAL:
(Player1) didn't survive the chair to the face. {45s}
(Player1) took a chair to the face, but lived!
(Player1) failed to notice a dart trap, then failed to dodge. {45d 30i}
(Player1) noticed a dart trap, and narrowly dodged it!
(Player1)'s skills, weapons and entities couldn't save him from the Tabletop Army. {35s 35d 35i 35e 35a}
(Player1) managed to level an entire army of Tabletop Soldiers! Wow!
(Player1) was mauled by a Gaping Dragon, which he mistook for a crocodile.{50s 30i 35a}
(Player1) killed a Crocodile, which he mistook for a Gaping Dragon!
(Player1)'s mind and soul was taken by Lord Dome. {40d 60i 30a}
(Player1) resisted Lord Dome's mind control and sent him back to the PC!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
(Player1) formed a Split. {5s -10i}
(Player1) tried some Waluigi Thyme. (Player2) ran. {15s -15i}/{5d 5i}
FATAL:
(Player1) was crushed by a Mech before they could hack it. {45i 35a}
(Player1) hacked into a Mech before it killed them.
(Player1) was crushed by the moon. {100s}
(Player1) held up the moon. Somehow.
Oh no
(Player1) grabbed the Idiot Ball and held on tightly. {-10i}
(Player1) grabbed the Smart Ball, but dropped it. {+10i}
LETHAL
(Player1) tried to 1V1 the Godmodder and got killed for (his/her1) troubles. {50s 35d}
(Player1) just injured the Godmodder! Well done.
(Player1) got trapped in the Antichamber. Forever. {50i}
(Player1) navigated the Antichamber with ease.
(Player1) suffered the fate of Kurak! {999s 999d 999i 999e 999a}
(Player1) just... you... HOW THE HELL DID YOU DO THAT?
GODDAMN IT
STUPID GENDERFLIP VIRUS
BHAHAHA.
Talist, on lethal events, can they be 'overloaded' to have different stat checks if one is failed? Like, check against STR or DEX or ALCH, not STR + DEX + ALCH.
LETHAL:
(Player1) failed to run away. {30d}
(Player1) ran away. RUN AWAY RUN AWAY RUN AWAY RUN AWAY RUN AWAY
(Player1) didn't realize that a running demolitions expert outranks everybody. {20i 20d}
(Player1) remembered his Maxims and followed the running demolitions expert.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
The Godmodder: {1000s 1000d 1000i 1000e 1000a} Totally balanced guys. 100% fair and totally eligible to play in any game.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Thank you kindly, Talist. Here's a slightly revised version of my stats, which my completely-non-mathematical brain hopes is actually correct; Amp: 45s 35d 20i 10e 40a
Events;
(Player1) is starting to feel the fallout... {-5s -5d -5i}
(Player1) was watching when a nuke went off. {-10i} [This one represents the
person's eyesight being damaged by the flash, if you didn't know.}
(Player1) found a disabled SWR and hacked it for some backup. {5e} [Acting under
the assumption that this adds that much to the stat, I don't fully
understand the system.]
(Player1) grew some mutated tentacles. {10d -10i}
(Player1) is developing psychic potential. And theta-wave sickness. {-10s 20i}
(Player1) found a bulky old suit of power armor and got it working. {20s -10d}
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
You mean:
{2147483500s 2147483500d 2147483500i 2147483500e 2147483500a}
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!