Hey, good news. I've been working on the DTG Hunger games and I have dueling working, albeit rather simplistically. So, to test it I put in two tributes, Fayther and CogWynd. Fayther's stats were {10s 30d 30i 40e 15a} and CogWynd's were {40s 15d 20i 20e 30a}. So, here's how it turned out...
Battle Results
Fayther attacked first!
Fayther is attacking CogWynd!
Fayther's dexterity overpowered CogWynd's entities! (82.0 attack vs. 59.0 defense)
Fayther dealt 27.0 damage!
CogWynd has 73.0 HP left
CogWynd is attacking Fayther!
CogWynd's strength overpowered Fayther's strength! (79.0 attack vs. 37.0 defense)
CogWynd dealt 50.0 damage!
Fayther has 50.0 HP left
Fayther is attacking CogWynd!
Fayther's entities overpowered CogWynd's strength! (77.0 attack vs. 72.0 defense)
Fayther dealt 7.0 damage!
CogWynd has 66.0 HP left
CogWynd is attacking Fayther!
Fayther's intelligence blocked CogWynd's dexterity! (46.0 attack vs. 54.0 defense)
Fayther is attacking CogWynd!
Fayther's entities overpowered CogWynd's strength! (65.0 attack vs. 52.0 defense)
Fayther dealt 18.0 damage!
CogWynd has 48.0 HP left
CogWynd is attacking Fayther!
CogWynd's intelligence overpowered Fayther's alchemies! (43.0 attack vs. 17.0 defense)
CogWynd dealt 24.0 damage!
Fayther has 26.0 HP left
Fayther is attacking CogWynd!
Fayther's dexterity overpowered CogWynd's intelligence! (69.0 attack vs. 22.0 defense)
Fayther dealt 56.0 damage!
CogWynd has -8.0 HP left
Fayther has killed CogWynd!
(what an amazing match, huh folks? That 56 damage swing right at the end.)
So, next I'll be working on sorting the events and getting to the point of being able to dole them out to unlucky saps. In the mean time, if you want RNGesus to decide who would win in a fight, just submit two tributes to me in this format:
"Name","{stats}"
stats are formatted like this: {10s 30d 30i 40e 15a} with s = strength, d = dexterity, i = intelligence, e = entities, and a = alchemies. So in this example, Fayther has 10 strength, 30 dex, 30 int, 40 ent, and 15 alc. I just made them sum to 125 for now, but that will probably change later, especially because some stats are more useful in combat than others.
I might actually be making my own simulator. So what do you have statwise anyway?
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Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
This is roughly how I picture the plot of this game, just replace all the nouns with "Godmodder". Yes, all of them. And yes, I'm too tired to remember the plot.
Can the Creation pen can make Level 10 Alchemized equipment? Or can it only be alchemized WITH other stuff to make a level 10 thingy?
Also, what is the extreme limit to combo'ing alchemized equipment? Obviously, if I just keep on combining my alchemized stuff with other alchemized stuff, I'm going to get a ridiculously powerful alchemized thing, but how high can it fly?
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Oh what tangled webs we weave, when first we practice to deceive
This is roughly how I picture the plot of this game, just replace all the nouns with "Godmodder". Yes, all of them. And yes, I'm too tired to remember the plot.
Can the Creation pen can make Level 10 Alchemized equipment? Or can it only be alchemized WITH other stuff to make a level 10 thingy?
Also, what is the extreme limit to combo'ing alchemized equipment? Obviously, if I just keep on combining my alchemized stuff with other alchemized stuff, I'm going to get a ridiculously powerful alchemized thing, but how high can it fly?
If an Alchemy goes above level 10, it's uncraftable in regular Alchemy. Exceptions are made for charges, though, as my own Mythos (Level 20 Arm Cannon) and Erelye's Hazel Wand (Level 50 Wand (/obvious), on par with the Godmodder's Banhammerand armor in terms of level) can attest to. Of course, that's not entirely necessary, as level 10 Alchemies are very good on their own. On average, a Level 10 Alchemy does 12,000 damage. to compare: a battle technique at Level 10, the highest it can get, deal 20,000 damage on average, but only get halved EXP, so Alchemies can get slightly more EXP on average. Alchemies can also be made to have status effects slapped on them, including such mundane things as Burning (DoT with action miss chance) to more unusual things like Memed (Target takes 1.5x damage from all attacks aimed at it).
Personal advice: I would treat Alchemies and Battle Techniqeus as part of an arsenal of trick tactics to further improve damage rather than attacks in and of themselves, as they can neatly fit into one-another, or a BT can cap off a creative assault that needs to do a lot of damage, or tie the exact mechanics of the Battle Technique to do other stuff. Only use a BT by itself if you're plumb out of ideas or are really rushed. You can easily irk out some extra damage in this manner, which is important as getting 30K damage in an attack that isn't a Combat Operandi is impressive. But that's just me yapping.
Also, the Alchemies made by the Creation Pen may or may not be temporary. There have been...Issues with this in the past, to keep with the rule of Cautious Editing Judgement. Of course, the Creation Pen can basically create ANYTHING as long as you're not trying to ruthlessly loophole stuff, so with sufficient imagination you can do a lot of damage and do a lot of other stuff.
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Incidentally, @Twin, I can't really see a way to make Binary's defeat in straight-up combat good, and would much prefer if the way it gets handled be something a little different, maybe some specops stuff, or bomb-planting, rather than a massive wall of HP/resistances with some cool attacks and a big name.
Hmm. Godmodding. The art of it, at this stage, perhaps a necessary evil for this particular edition of the Godmodder. While I am, of course, bound to the rules of the game as much as anyone else is, I intend full well to find a way to make it work.
So, I can use the pen to craft specific things that then are automatically Level 10 alchemized?
......Somehow, this is ridiculously broken, broken, broken, broken.
That is in fact explicitly the thing that may or may not be temporary. I would just avoid the idea altogether, in fact: anything BUT Alchemies (or at least high-level Alchemies). There's a reason: Long story short, Netpatham is bad with keeping track of charges and alchemies (by his own admission) so he once tried to make his alchemies via the Creation Pen (and its 'little' brother the Origin Wands). Twin didn't take to the idea and noped every alchemy he attempted to make in this manner every time. Due to the rule of Cautious Editing Judgement I will say no further.
I was actually thinking of fusing the Creation pen as a one-off thing specifically to jump any existing alchemy by 10 levels. I thought that was what it was for...
I would like that better, than anything else.
The Reason why I'm hammerspacing random objects, then alchemizing them is to extend the willing suspension of disbelief and to slink past the op scale.
If I can make the stupidly powerful weapon believably stupidly powerful, then it might fly better.
Eventually leading to a high powered assault minigun with each bullet having the impact of a 50mm shell with no recoil and tracking abilities. with the capability of literally spraying bullets at 10000 rounds PER SECOND.
This, as a result of continuous stacking of aclehmies, with several of the components being charged items, simply because I can't a**pull a solid block of adamantium. That would be...oh.. a 20-30 charger.
I was actually thinking of fusing the Creation pen as a one-off thing specifically to jump any existing alchemy by 10 levels. I thought that was what it was for...
I would like that better, than anything else.
Unless you were making a charge to do that, pretty sure that's not going to happen. Bluh, I'm not 100% excellent at explaining this kind of stuff sometimes. The Creation Pen itself is a level 10 Alchemy that can be used to create, well, anything, such as a pile of rocks or a BFG, as long as you're not trying to loophole anything in the process. It's also a bit of a misleading name as it's actually a Wand last time I checked it.
Also, you CAN in fact hammerspace...Well, almost anything as long as it's not plot-important, without fail. No, seriously.. I hammerpsaced a shard of the Lost orb of Phantasmacoria, and to get a rough idea, the whole orb is enough to power the whole death star and then some. It would not be stretching willing suspension of disbelief to have a whole block of Admamantium...Especially since, by fortune, we already have Adamantium. It's in the basic Forge stuff for quick ingredients, so that effectively means infinite Adamantium, so a solid block shouldn't be any forseeable trouble...
Can someone check to see if I'm using the Creativity pen right? I'm putting the sniper monkey as a level 10 alchemity charge, and I'm also upgrading it.
I'm not sure if the CPen instantly creates the Lv10 or not. I'm assuming no, and hoping that nerfs it enough that it can alchemize a turret/entity.
On the other hand, if it does, then I'm going to have to edit the action one.....again.
Decoded Crystal's binary, as located down here:
01000101 01010010 01010010 01001111 01010010 00111010 00100000 01001001 01110010 01100101 01100011 01110010 01100101 01100101 01110000 01100101 01110010 00101110 01100101 01111000 01100101 00100000 01101001 01110011 00100000 01101111 01110110 01100101 01110010 01101000 01100101 01100001 01110100 01101000 01100101 01100001 01110100 01101001 01101110 01100111 00101110 00101110
And I got this:
"Ugh, I feel unclean just having typed that."
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I might actually be making my own simulator. So what do you have statwise anyway?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
This is roughly how I picture the plot of this game, just replace all the nouns with "Godmodder". Yes, all of them. And yes, I'm too tired to remember the plot.
He scream
Question:
Netpatham gave me a creation pen. Do I have that pen now?
Ye.
Sweetness.
One more clarification question.
Can the Creation pen can make Level 10 Alchemized equipment? Or can it only be alchemized WITH other stuff to make a level 10 thingy?
Also, what is the extreme limit to combo'ing alchemized equipment? Obviously, if I just keep on combining my alchemized stuff with other alchemized stuff, I'm going to get a ridiculously powerful alchemized thing, but how high can it fly?
What the actual... Yep. Sounds about right.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Love is nothing but a temporary lapse in judgement.....
HAHAHAH! 'm keeping that.
If an Alchemy goes above level 10, it's uncraftable in regular Alchemy. Exceptions are made for charges, though, as my own Mythos (Level 20 Arm Cannon) and Erelye's Hazel Wand (Level 50 Wand (/obvious), on par with the Godmodder's Banhammer and armor in terms of level) can attest to. Of course, that's not entirely necessary, as level 10 Alchemies are very good on their own. On average, a Level 10 Alchemy does 12,000 damage. to compare: a battle technique at Level 10, the highest it can get, deal 20,000 damage on average, but only get halved EXP, so Alchemies can get slightly more EXP on average. Alchemies can also be made to have status effects slapped on them, including such mundane things as Burning (DoT with action miss chance) to more unusual things like Memed (Target takes 1.5x damage from all attacks aimed at it).
Personal advice: I would treat Alchemies and Battle Techniqeus as part of an arsenal of trick tactics to further improve damage rather than attacks in and of themselves, as they can neatly fit into one-another, or a BT can cap off a creative assault that needs to do a lot of damage, or tie the exact mechanics of the Battle Technique to do other stuff. Only use a BT by itself if you're plumb out of ideas or are really rushed. You can easily irk out some extra damage in this manner, which is important as getting 30K damage in an attack that isn't a Combat Operandi is impressive. But that's just me yapping.
Also, the Alchemies made by the Creation Pen may or may not be temporary. There have been...Issues with this in the past, to keep with the rule of Cautious Editing Judgement. Of course, the Creation Pen can basically create ANYTHING as long as you're not trying to ruthlessly loophole stuff, so with sufficient imagination you can do a lot of damage and do a lot of other stuff.
Incidentally, @Twin, I can't really see a way to make Binary's defeat in straight-up combat good, and would much prefer if the way it gets handled be something a little different, maybe some specops stuff, or bomb-planting, rather than a massive wall of HP/resistances with some cool attacks and a big name.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Hmm. Godmodding. The art of it, at this stage, perhaps a necessary evil for this particular edition of the Godmodder. While I am, of course, bound to the rules of the game as much as anyone else is, I intend full well to find a way to make it work.
Birmingham Screwdriver strategy, y'see.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Well, this is pretty awesome. And relevant.
http://scp-wiki.wikidot.com/scp-even-number-j
What?
So, I can use the pen to craft specific things that then are automatically Level 10 alchemized?
......Somehow, this is ridiculously broken, broken, broken, broken.
...Goddammit editor. Now there's P all over my post.
GODDAMN IT
STUPID GENDERFLIP VIRUS
That is in fact explicitly the thing that may or may not be temporary. I would just avoid the idea altogether, in fact: anything BUT Alchemies (or at least high-level Alchemies). There's a reason: Long story short, Netpatham is bad with keeping track of charges and alchemies (by his own admission) so he once tried to make his alchemies via the Creation Pen (and its 'little' brother the Origin Wands). Twin didn't take to the idea and noped every alchemy he attempted to make in this manner every time. Due to the rule of Cautious Editing Judgement I will say no further.
I was actually thinking of fusing the Creation pen as a one-off thing specifically to jump any existing alchemy by 10 levels. I thought that was what it was for...
I would like that better, than anything else.
The Reason why I'm hammerspacing random objects, then alchemizing them is to extend the willing suspension of disbelief and to slink past the op scale.
If I can make the stupidly powerful weapon believably stupidly powerful, then it might fly better.
Example: Gun && Bullet && cloner && Laser pointer && scope && solid block of adamantium && nanomachines && etc....
Eventually leading to a high powered assault minigun with each bullet having the impact of a 50mm shell with no recoil and tracking abilities. with the capability of literally spraying bullets at 10000 rounds PER SECOND.
This, as a result of continuous stacking of aclehmies, with several of the components being charged items, simply because I can't a**pull a solid block of adamantium. That would be...oh.. a 20-30 charger.
Unless you were making a charge to do that, pretty sure that's not going to happen. Bluh, I'm not 100% excellent at explaining this kind of stuff sometimes. The Creation Pen itself is a level 10 Alchemy that can be used to create, well, anything, such as a pile of rocks or a BFG, as long as you're not trying to loophole anything in the process. It's also a bit of a misleading name as it's actually a Wand last time I checked it.
Also, you CAN in fact hammerspace...Well, almost anything as long as it's not plot-important, without fail. No, seriously.. I hammerpsaced a shard of the Lost orb of Phantasmacoria, and to get a rough idea, the whole orb is enough to power the whole death star and then some. It would not be stretching willing suspension of disbelief to have a whole block of Admamantium...Especially since, by fortune, we already have Adamantium. It's in the basic Forge stuff for quick ingredients, so that effectively means infinite Adamantium, so a solid block shouldn't be any forseeable trouble...
Ohhh......
Again.. the level of broken this is......
I need to think on this a bit.
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Can someone check to see if I'm using the Creativity pen right? I'm putting the sniper monkey as a level 10 alchemity charge, and I'm also upgrading it.
I'm not sure if the CPen instantly creates the Lv10 or not. I'm assuming no, and hoping that nerfs it enough that it can alchemize a turret/entity.
On the other hand, if it does, then I'm going to have to edit the action one.....again.
Apologies for not informing you earlier, but you cannot put living beings into the Alchemiter.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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