Generic could also theoretically destroy the idea that Hank cannot auto-revive on his willpower-allowing him to come back for more immediately. I imagine this would need considerable assists, but it would be extremely convenient for Hank and make his transformation more of a plus.
I suppose. But the transformation's gonna be rendered a moot point after this fight anyways. There's also kind of the fact that Hank would prefer to stay dead for once. That's not actually going to happen to him (until maybe some point in the distant future. Probably by piono or Tricky or the godmodder himself) though.
??? I guess I'm just an idiot then. That was last round, right? Then in that case he was at 2/3.
Anyway, just in case I missed revive posts, I'm gonna go back and check this round for people trying to revive hank again, since apparently I've been reading too fast.
Okay, yeah, not sure how I missed you doing the revival post for Hank.
But yeah, its either gonna take a particularly creative/good revival thing to bring Hank back, or just three actions in one round. Normally it would've just been three actions, but improbability drive being related to the Glitch and all, it isn't very happy about the current situation. Hank's gonna be coping with a few slight problems when he gets revived, but it won't be too bad.
Yes! I finally have more XP! Soon I shall acquire all the Battle Techniques and Combat Operandi's! Also, Crusher has been added. Let's see where Twin has progressed to... page 871! When the Glitch was just created. Right when I started to actually deal damage. Wait, Twin, how often can you use Battle Techniques and Combat Operandi per turn? How do they work exactly?
If I'd known Australium paint was going to go up in value like that, I wouldn't have painted my Gibus with it... Anyway, DTG. I have the feeling we might get dragged into the real world for part 4, so now might be a good time to start planning characters for the real world.
No, I'm not going to be the duck, before anyone asks.
Yes! I finally have more XP! Soon I shall acquire all the Battle Techniques and Combat Operandi's! Also, Crusher has been added. Let's see where Twin has progressed to... page 871! When the Glitch was just created. Right when I started to actually deal damage. Wait, Twin, how often can you use Battle Techniques and Combat Operandi per turn? How do they work exactly?
Battle Techniques can be used anytime, though spamming them reduces effectiveness. The lower-level ones are on par with good attacks; the higher level ones do more damage than most attacks, but give halved EXP. There are a few exceptions.
Combat Operandi can be used thus long as the required Sacred Items are in play. Each Combat Operandi needs a (usually) unique value of Elf Tears, Hog Slop, Pie Filling and Weasel Snot in order to work. Each one is usually more powerful than a Level 10 battle Technique, either dealing more damage, or granting a boon that has significant effects.
The Meaning of Life, the Universe, and Everything.
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Hmm... Characters for the Real World? My Anachron is supposed to be able to reach it, but if Twin say noep, I suppose I could pull a "The Controller {IC version of the human doing the typing} is a Robotics Genius" and give him "Real" power armor/mechanized army.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Anyway, just in case I missed revive posts, I'm gonna go back and check this round for people trying to revive hank again, since apparently I've been reading too fast.
Okay, yeah, not sure how I missed you doing the revival post for Hank.
But yeah, its either gonna take a particularly creative/good revival thing to bring Hank back, or just three actions in one round. Normally it would've just been three actions, but improbability drive being related to the Glitch and all, it isn't very happy about the current situation. Hank's gonna be coping with a few slight problems when he gets revived, but it won't be too bad.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
No, I'm not going to be the duck, before anyone asks.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Haa
Haha
haaaaah
heehee
hoohoo
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
GODDAMN IT
STUPID GENDERFLIP VIRUS
Battle Techniques can be used anytime, though spamming them reduces effectiveness. The lower-level ones are on par with good attacks; the higher level ones do more damage than most attacks, but give halved EXP. There are a few exceptions.
Combat Operandi can be used thus long as the required Sacred Items are in play. Each Combat Operandi needs a (usually) unique value of Elf Tears, Hog Slop, Pie Filling and Weasel Snot in order to work. Each one is usually more powerful than a Level 10 battle Technique, either dealing more damage, or granting a boon that has significant effects.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
GODDAMN IT
STUPID GENDERFLIP VIRUS
Yep! To be fair, the Fez has supercharged your attacks. But still.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
GODDAMN IT
STUPID GENDERFLIP VIRUS
EDIT: engie, I think your image is busted.
by any chance did you forget to make the image public?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
GODDAMN IT
STUPID GENDERFLIP VIRUS
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870