Here's what the new entities do for anyone curious.
Hexmobile: The Hexmobile is pretty much a standard entity. However, its shields recharge every turn, so watch out for that.
Relic: The relic has Elemental Bars that lean towards each element: fire, water, earth, and air. Fire and water are paired together. So are earth and air. The Relic possesses four base attacks, one for each element. Upon using one, it gains a Charge for that element. If it uses a base attack four times and generates four charges, it maxes out the bar and can use a special attack for that element and gains a passive. Using the special resets the Bar. However, the twist is that the paired elements cancel each other out. Say you wanted to use a water attack but already had fire charges. You would lower the fire and raise the water. Same with earth/air.
AXIS: The AXIS has many different components that run on TJ. 100 TJ flows throughout the entity, and it can be moved to any of its components: the Body, the Guns, the Mortar, the Shield Generator, Targeting Systems, and the Medbay. Depending on the amount of TJ in each component, their effects will be stronger, but keep in mind it is finite. The Body provides defense, the Guns provide attacks, the Mortar provides an extremely powerful attack, the Shield Generator powers shielding, the Targeting Systems grant crit bonus, and the Medbay heals. In DTG1, TJ could only be transferred by 30 TJ per player post. The Godmodder can now transfer TJ three times per turn for 30 each, so he can transfer 90 TJ around the AXIS.
Subspace Gunship: The Gunship cannot auto-attack, but to compensate, it has Godmodder-level defense (but not Godmodder-level evasion). Its only attack is a special attack which, on use, deals an insane amount of damage, among other things. Using it destroys the Gunship thanks to massive recoil damage.
I tried ATBASH and Rot-13.
I think I should say the order, but I'll allow Twin a chance to guess....
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
What's the keyword?
MANIAC
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
are
are
are you
are you ready for freddy
2
IT'S HAPPENING!
Wait, didn't the first game release last august?
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Indeed. Although I'd like to talk to you first.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I'm scared. It seems Piono knows a ton more about the plot than me.
Oh no
It's something that him and I have both made. It will involve everyone in due time.
Indeed.
By the way, did you figure it out, Twin?
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
No. I'll give it more thought later.O B L I V I O N I S H I S N A M E
NOPENOPENOPENOPENOPE.
Let's not deal with Freddy again.
And let's purchase a door, too.
Doors are good.
And burn Foxy.
Twice.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)