>>I wrench out the computers controlling the animatronics. Or whatever it is that controls them.
I then give the Demomen a taste of their own medicine by creating explosive Hard-Light constructs nearby and detonating them, launching them into other animatronics.
I also melt the weakest enemy with DEADLY LASERS.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Orbital Weapons
Mini- Ion Cannon 1/2
Mini-Bio Annihilator 4/4
Battlefield: BT:Colourmatic a demoman
Orbital Weapons:
Potions: Critmist II x17
I duplicate 3 potion of critmists.
-Blue's Estate: Medical Wing-
No... they don't know about what happened, but it took quite the cover-up.
They're not scared per se, they just don't want to associated with... whatever's happening here.
I materialize hard-light explosive pellet, which explode at the animatronics.
I then have shot one (pick animatronic at random) with the Tachyon gun, so I shoot at one with the Tachyon Gun.
I also attempt to see if one can alchemize the cars that keep running into anyone who plays a text adventure with fseftr. ((Except for the one where they didn't.))
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Redeyes: I grab my fourth suit of armor in the last two months, power up the reactor, and orbital-drop to a hilltop near the Animatronics, raising the Machina and scoping in...
I realize something and Machina > Fine 1/?
Controller: I see Redeyes and move to the bottom of his hill, opening fire with the Dynamic Deathbringer to distract and damage the Animatronics!
All charges progress! {Incidentally, catching up to all this is gonna be something of a pain. Still nothing to Twin updating all the things, but still.}
Now that I'm alive again I quickly punch the Mech Buster Cannon for killing me. I then notice the animatronics and shine the brightest light I have, the MINIATURE GREEN SUN, at them. While they're inside of it. I also check the 42nd TIE or the 61st.
Frost Frogsucker done, Heat Clocksucker done.
Unpersoner>Fine 8/11
3,000 damage to the Mech Buster Cannon!
TF2 MvM robots are not affected by bright lights!
#42 and #61 were searched already!
HEAT CLOCKSUCKER: A red lollipop with a warm aura. Clockwork surrounds it.
FROST FROGSUCKER: A green lollipop with a cold aura. Frost surrounds it.
My Action: I fire the Teraporter at a soldier, causing him to re-appear 100 feet in the air. He then falls and creates a sickening thud.
SCP Foundation Action: 2/10 {REDACTED}. Dr. Clef is worried that the OS-5 meeting is taking too long, and sends a bunch of D-class agents to check TIE-fighter 7.
My Action: I use the Teraporter to teraporter the stickyspammer's traps up his allied medic's {EXPLETIVE}, where they explode and brutalize the medic.
SCP Foundation Action: The D-class get unruly, punch Dr. Clef in the face (knocking him out), then wander around and end up searching a random TIE Fighter (TIE fighter 30 via random.org). 3/10 {REDACTED}.
@Nimble: Uh... is everything decaying or something? Push the Prince into some decaying area.
=-=-=-=Laiko=-=-=-= (You can buy healing and other supplies here)
Alchemy Emporium: The number in parentheses is the number of times you need to assist Laiko's charges in order to buy it. Current status: open _ Total wealth = 54$ _ Laiko's charges A: 15/50, B: 15/50 --------- Items: Potion of (super?) rejuvenation x2 (2$) <|> Splash Nightshade potion x2 (4$) <|> Potion of Magic x3 (2$) <|> Splash potion of frostbite x1 (3$) <|> Potion of (holy) Wrath x2 (3$) <|> Extended potion of cuts x2 (3$) <|> Potion of Nectar x4 (2$ Healing Potions here!!!!) <|> Splash potion of Critmist II x3 (3$) <|> Splash Venom Potion x2 (3$) <|> Splash potion of chills x1 (4$) <|> Potion of Ambrosa x2 (2$) <|> Nectar cake x2 (3$) <|> Woolen Bandage x4 (1$) <|> Potion of dreams x1
=+=Medical Wing=+=Let's see if I can thread this needle... He closes his eyes and nothing really happens for a while. After that though, light starts to flow off of Wilson like water. Touching it feels somewhat warm and seems to sooth your wounds. After a while though, he backs away and falls flat, exhausted. Hah... hah... that was... inefficient... I'm... hah... not very good at this... He lies on the bed for a while. Have... hah... have you ever tried to just... be and not do? Thats... hah... what I did... He pauses again, panting heavily. Hah... what are... those two doing?... Nectar Potion O0O Potion of Magic = Potion of Vis â…” Eh, close enough. hrm. Not what I wanted. Awkward Potion OOO Pulverized Steel = Potion of ????? 1/2 +1 potion, Charging up shop decorations... 1/5 *3 (total 6 gifts).
I search ship number... uhhh... 41. I stab the Animatronic Medic with a quick thrust of At No Expense.
My Action: I dress up the DemoKnight in a human mask, causing all the animatronics to try and shoot at it.
SCP Foundation Action: The confused group of D-class with no leader end up searching another random TIE-fighter (TIE Fighter 23). Clef then wakes up and activates the remote termination procedure to kill the D-class.
The Animatronics just take the human mask off of the Demoknight since they saw you put it on him.
5/11 for Finem
4/11 for Deus Liber
Hmm... I've got a spare alchemy slot... Might as well alchemize more ammo for Ultimatum. Rocket OR High explosives AND fire AND EMP 1/?
Engie sends Mag Agent Torture down to the ground to grab Hank after tazz fails to revive him. Sorry tazz, but you seem to have forgotten about Hank having been completely mutilated by the Shard of Engie, after something like that, it takes more than an IED to bring someone back.
But a Mag Agent creation chamber? Yeah, that's enough.
Hank comes back to the field in full Mag-Agent form once more.
**** it. I thought I was done with this ****.
Whatever, better make the most of this.
Hank's tentacle arm lashes out and impales a medic, or a sentry if there are none, failing both of those, any animatronic, and proceeds to hulk-combo it on the ground, smashing it over and over again until it ceases to function. At the very least disabling its weaponry, most likely just reducing it to scrap altogether.
Rocket || High Explosives && Fire && EMP = Punisher's Rocket (Level 3: 1/4)
32 damage to an Animatronic Medic! It regens +5 HP!
Regardless of whether I was successful, I promptly cast Maelstrombound upon a Medic. Then, I draw Quasar's Nightcrawler, and proceed to... erm... forcefully annihilate a limb. I then pulse the heat of a thousand stars (but not the light) directly into the unfortunate animatronic, melting it completely.
Rodney... I could definitely cast a simple divination spell, and re-live these events, which may have been the beginning of the beginning of the Psi-Godmodding War, and become a far more powerful person as a whole. Shall I? I know not.
The Battle Technique goes haywire and creates a massive lightning bolt that deals 10,000 damage to the Meme Dream Team ;)! Quasar's Nightcrawler deals 28 damage to an Animatronic Medic! It regens +5 HP!
Rodney would prefer if you focused on the present rather than the past. The true battle is fought now.
Okay...think...we can't do this systematically, we NEED to search specific numbers! I search TIE Fighter #77!
I also use MILES SAGGITAS on the medic.
#77 is a dud!
The Combat Operandi fails completely because it seems that the Glitch has recognized you are attempting to hit a dead target! The warrior dissolves and the arrows fly everywhere!
Okay... this is a slightly unfair fight... Emerald Nova's special had better work this time around!
Also, could I make a request? Hank's gone Mag-Agent mode. Could I ask for a couple of buffs in return for a few debuffs (especially since two actions were spent on reviving him, not including the round I spent not doing anything since he was dead) my requests are this, priority of buffs from most wanted to least: Hank has increased max health, slightly increased attack damage, and weak regen (doesn't work while he's dead.) debuffs in priority: Hank can't revive himself, it requires a full action from someone else the round AFTER he died (meaning there's still the one-round period before he can be revived) to bring him back, and I have to spend another action after that of him healing himself back to full, because Hank currently has a significantly different biology from everyone else, he can only receive healing from from his personal regen (if he gets that passive) and the round he spends recollecting himself after being revived. Since he's now larger, he can no longer dodge things.
6/11 for Finem
5/11 for Deus Liber
2/? for the rockets
Hank marches into the middle of the first group of animatronics, then slams his mutated fist into the ground, creating a massive electrical shockwave the ripples out, hitting every animatronic in the first group, as well as shorting out the cloakers of any nearby spies.
He then pulls out the Emerald Nova, and uses a wide-swing to smash all of the animatronics within his greatly-extended arm reach into the gun of the turret, forming a small metal wall in front of it. He jabs his mutant arm, now back in tentacle mode, through the pile of animatronics, as well as the turret, pinning them in place. He transforms the emerald Nova into its gun form, then fires the entire clip through the pack of bots, spears them with the empty gun, then puts it away before knocking all the bots (including the turret) with his massive fist.
Yes, the turret does get a counter-attack if it survives, Hank did knock the pile away with his last swing.
Hey everyone! Make use of your spoils, those things ought to do some wicked damage, especially if you use them in a creative way.
But... Hank revived instantly in the EoTB, like all players do. No extra action was necessary. I guess the buffs/debuffs are alright.
7 damage to every Animatronic from the first point! The Mini-Sentry deals 5 damage to Hank! The Spies' cloaks short-circuit for a second...
The EMERALD NOVA deals an additional 18 damage to all Animatronics from the first point! The Mini-Sentry deals 5 damage to Hank! All of the Animatronics from the first point are inflicted with Fear! Next attack against them from Hank minicrits!
Orbital Weapons
Mini- Ion Cannon 1/2
Mini-Bio Annihilator 4/4
Battlefield: I splash a potion of critmist on myself, then one on Tazz. I then CO:Reacharound a demoman.
Orbital Weapons:
Potions: Critmist II x14
Nimble, what's the name of the staff?
Also, guys and gals, aim for the base demomen first. They deal the same damage as the soldiers, but have less health, and splash damage is going to be a massive pain.
Randomizer AND Gift 3/3
I duplicate 2 potion of critmists.
-Blue's Estate: Medical Wing-
There aren't really any wounds for Wilson to soothe at this point, and Blue's on too many painkillers for it to matter anyways.
Thanks? I'm not sure if that did anything... but thanks.
Meanwhile, the two begin placing decorations on the walls, still trying to avoid eye contact.
The Splash Potion of Critmist suddenly glitches out into a Splash Potion of Wither! You and Tazz are inflicted with the debuff!
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
Antiaqua || Excalibleep = The Chiller (Level 10: 11/11) Wham!
The Goldenrod && TF2 Australian Life-force = Golden Globe (Level 10: 11/11) Cha-ching!
The Whole Alchemy is getting shrinked here, Twin. With that in mind...
(Unicoder && Minecraft) O- (Enlarger set to Shrink) = ??? (Level ?, 2/?)
I use Overtourged on the standard-issue Demoman with the lower HP. Let's try out some carnage.
I also search TIE-Fighter #80.
THE CHILLER: A sleek metal laser rifle that is very cold to the touch. It has power over ice, and its shots can freeze opponents. In addition, it can supercharge its shots to create massive bursts of cold energy that completely freeze over an area.
GOLDEN GLOBE: An australium longsword whose blade, despite being golden, flashes in all sorts of colors. Upon kill, its victims turn into australium statues which can be reanimated using the weapon's natural life skills. The blade also neck-snaps its opponents on death and comes with lots of oversized onomatopoeia. In addition, the blade can summon australium statues of the TF2 mercs!
Unicoder && Minecraft = The First Block
Java Wands O- Shrink = Small First Block (2/-1) Some things just can't be alchemized...
The environment glitches out and a Desert Pyramid corrupts itself in between you and the Demoman, stalling your attack!
I... see. So, in such an event, I think it would be wise to check random numbers. Therefore, I search TIE-Fighter #72.
I also fire a projectile blast of pure Vis, derived entirely from the aura nearby, into a Sniper. Noting that this is not going to be nearly effective enough, I momentarily phase out into the void. Twenty seconds later, I reappear, gaseous Nightmare Fuel surrounding me. With a ghastly look upon my face, an Eldritch Tentacle leaps out of the ground upon which the Snipers are standing, and constricts them momentarily (To clear things up, I essentially just used the Spare Tentacle on one, if I can do so with any discernible effect). The other begins to slow down, and for good reason. Organic matter has begun to leak from its every orifice, splattering upon the ground. Liquified bodies, mutilated beyond recognition, lie in a pool around the animatronic foe. Eyeballs, mashed organs, fragments of bone, mixed amino acids, blood, and pulpy masses of flesh eventually all land on the ground. Eventually, the pure necromantic energy exerted by my sequence of eldritch events is an amount that could be used for something useful. And, by that, I mean a gigantic explosion of pure necromantic power that will inevitably raise every single being that has died in the surrounding seventeen miles from the dead. This monstrosity of mashed corpses slithers towards a Sniper, but stops abruptly, and for good reason. A crack has formed in the ground, shivering with a strange lack of light. The creature is then slowly squeezed through the thin crevice. Then, as the last bit of it sinks into what appears to be a starlit oblivion, a screech emanates from the crack. A horrific screech capable of tearing metal asunder. A gift from the Other Gods, in exchange for something to subjugate. Hah. The unearthly noise travels across the entirety of GodCraft, causing the mundane and those who are not attuned to bleed from the ears, and slowly go deaf. The sound waves sweep across the Battlefield, destroying dirt, stone, and whatever else is left of the landscape, transforming it into a thick aubergine goop. The animatronics, however, did not have such a fortuitous outcome. They immediately crumple over the vast emanation, imploding within nanoseconds of the sound reaching them. The players are unaffected, though the animatronics are far less fortunate. The crack reseals itself, but not before paralyzing the closest entities, the Snipers.
I heal myself with the Everfull Cosmicfruit Pot.
I examine the magnificent destruction. Then, I do something slightly less productive. And, by that, I mean alchemization. I alchemize Concentrated Crystal Essence && Eye's Pyramidion && Bottled Void Visink || Mind Symbol 1/???. Then, I alchemize Levitating Warded Glass Orb && Eldritch Lamp && Nightmare Fuel && Eldritch Tentacle 1/???.
==Actions==
Lothyra: I shoot the Stickspammer's medic with iAntimak set on full auto. I then heal every player and read section 6 of the guide.
Lothyra: Hmm. Invisible enemies I say?
Lothyra: I then send tons of little robots around the field so that if one bumps into a spy, it will reveal them as a silhouette (bumping into spies to reveal them actually works in TF2). I also search TIE #32
Bender: I shoot the Engie with my gun from Bender's Big Score and search TIE #37.
The Stickyspammer defends the Medic and takes 40 damage himself! He regains +10 HP!
+1 HP to every player!
Sure enough, after a few seconds, the silhouettes of some Spies are revealed! One more attack should do it!
7/11 for Finem
6/11 for Deus Liber
3/? for the rockets
Hank thanks k4yne for the buff, then pulls out another of his rapid-fire rocket launchers, and goes to town on any of the remaining animatronics still alive in the first group.
15 damage to all Animatronics in the first group! However, one of the rockets glitches out and hits...
Dang, I just noticed my new operandis...I'll wait a bit to try them out, I suppose.
I search TIE Fighter #52.
I eat an animatronic. I wash it down with some nice lava. After that. I eat several large spike balls, then thousands of blocks of TNT. Oh, how I love to abuse my invincibility...
Wait...I'm not invincible anymore...
OH NOOOOOOOO
#52 is a dud!
32 damage to the Animatronic Demoknight! 8 damage to you!
>>I wrench the weapons from the 'hands' of the animatronics, disarming them!
>>I scry for the location of the Server Chip, attempting to narrow down the search range!
I set up a Hard-Light Shield, overtop of me and the Payload, that respawns at a speed slightly greater than the flicker-fusion rate for TF2 munitions. As in, I'm not getting hit.
The Glitch infects HEX and corrupts him, completely disabling him for two turns!
I just said you can't shield the Payload Cart! The shield fails!
If a Miniature Green Sun has of a septillionth of a septillionth of the power of the actual Sun, could we not just duplicate a quindecillion or so Miniature Green Suns, and fuse them together?
I alchemize Knitting Needles && Miniature Green Sun && Warded Jar filled with Sano (an essentia type commonly found in golden apples) 1/???.
I search TIE-Fighter #16, and also ask Rodney to aid us on the Battlefield, if he so wishes. Of course, I have used the Riddletwister to record his entire life story in a tome, now upon a bookshelf in Grayhold.
I flash-step before a Demoman, and promptly activate The White Ring. As the runes ignite into a blazing white color, I redirect several auric lattices within it. And a Miniature Green Sun's energy. Instantly, the ring begins pulsating and sparking green energy at random. Slowly, the runes begin to alternate between black and white. With a flick of my wrist, the animatronic begins to get warmer, up until the point where the thing is slowly melting. Leaping out of the way to avoid being struck (which would likely melt my flesh, and shatter whatever bones it hit), I release the pulsating energy in two actions. Firstly, the animatronic creature spontaneously combusts, reacting explosively with the air. In a singular explosion, the Demoman is eradicated in a release of energy. White and black light obscures the vision of those nearby, forming a dark gray color at the edges of their vision. This explosion does not cease for several minutes, pulsing the energy equivalent to a septillionth of a septillionth of the Green Sun's power into the unfortunate Demoman a incredible pressure and heat, well over the amount needed to melt most metals. After seventeen consecutive minutes of energy-release, the blast subsides, leaving behind a crater directly to the void, having burned through the flimsy bedrock.
I utilize the second half of the power of the supercharged ring in a far more defensive manner. I levitate down directly above the Void-Crater, and abruptly stop several meters above where bedrock would ordinarily be. I reach my ring-adorned hand downwards, towards the endless abyss. The colorless void responds to my touching of the air, and begins to leak upwards. Pure tendrils of inky black void energy leap to my fingertips, leaving behind an eerie silence. This continues for several seconds, until I am reasonably certain I can create enough Thaumostatic disturbance to create an immensely tiny Horbynyx. This would ordinarily be suicide, but I am a very powerful person. Suddenly, where the bedrock would rest, a small pinpoint of blue light pierces through the infinite darkness of the void. It slowly grows, causing random blocks around it to suddenly plummet into the void for no discernible reason, and my gather void energy to stream into it eagerly. Slowly, the pinpoint grows larger and brighter. Eight minutes later, the thing resembles a cross between a miniature black hole and a thunderstorm. The blue accretion disk appears to be made out of crushed blocks of stone striking together with pure Potentia (which is obviously the only type of essentia capable of sustaining pure antigravitational movement), spinning at incredible speeds near that of light. However, instead of where an event horizon would ordinarily be, there is merely a cone-like depression into spacetime, tinted a deep blue, ejecting bolts of lightning occasionally, as well as random bits of the terrain. Oddly enough, the depression appears to go down into the void, but is clearly flat. Anything wielding the Thaumostatic field to fly within a few miles drops out of the sky, and slams into the ground. Of course, I cannot control this thing. If left unused, it will probably end up doing something ridiculous, like reversing gravity. However, I shall not leave it unused. With laborious effort (as I am currently expending around six sevenths of my energy to prevent plummeting into the Horbynyx), I fuse the black hole-like thing into a singular sphere of energy, using the rest of the power of the supercharged White Ring. Then, the sphere expands rapidly, stopping when it has coated me. Of course, the singularity has actually dissipated completely (I cannot control anything near that power), and I am using the remainder of the energy to form a shield. The next entity who attacks me will find it rather impossible to strike, as they will be unable to control their body, whether they are animatronic or otherwise.
As a general rule of thumb, I have to explain what a Horbynyx actually is. They are essentially what occurs when one distorts the Thaumostatic field immensely. A large, disc-like plane which distorts gravity around it quickly. They are unpredictable, and extremely dangerous, and should never be created. However, I need not listen to that. It was for knowledge, defense, and was closed shortly thereafter.
No.
Knitting Needles && Miniature Green Sun && Sano Warded Jar = Golden Sunsticks (Level 10: 1/11)
Well, it looks like Twin has decided to railroad me into not using the CHAOS SHARD. I should have expected it, honestly. And you purposefully ignore my nullpost, too. Or maybe you actually just don't want me interfering with the plot, which I guess is ok. Or maybe you just wouldn't let me do it when I'm dead. Well, if that's the case, I'm going to do itOH no you don't. I'm not letting this go through.
You think YOU'RE going to stop me? THINK AGAIN, SUCKER. THE BALANCE. IS ALREADY UPSET. TOO LATE. GAME. OVER.
The CHAOS SHARD hovers in the air.
I never railroaded you into not using the Shard. It's just that you were dead, and something people don't seem to get is that you can't post AT ALL when you're dead. Chaos Shard added, with that said.
Maniac: A pirate ship appears and crashes into all the animatronics. The pirate ship looks suspiciously like the ones summoned from the INFINITE PIRATE PORTAL from DTG....
Overworld: I go TROLLDIER with the Pomson 9000 (because I can, and also to try to stack Battle Technique and Alchemy damage) on the non-pocket medic. Dammit, Twin, you know everyone here Shoots the Medic First. TECHPIECE scans TIE-Fighter number 79.
Blue's Estate, Medical Wing: "It's not very effective. Also, those two over there seem really uncomfortable about something. Uh... does anyone in this universe aside from you and that one guy with the sword know about that one time where I did a thing, or is that just the local scared-of-aliens business? It's hard to distinguish fear types, especially if they're not actively shown, merely hinted at."
(Unicoder && Minecraft) O- (Enlarger set to Shrink) = ??? (Level ?, 4/?)
I take Excalibleep and levy it at an Animatronic Demoman, by stabbing him with the mandatory bayonet, then firing as much as I can. STAY FROSTY!
I search TIE-Fighter #19.
Lastly, I levy the power of Christmas time to make everyone have that warm and fuzzy feeling, and also make said warm and fuzzy feeling heal up everyone.
=CHARGE=
-50 / 50- Table's End -> SAVING
-5 / 5- Patch Up -" EXECUTE!
+2 to Modpack
=EXECUTE=
A bright light surrounds me: when it fades, my injuries are healed!
=ACTION=
I snipe an enemy sniper using the CHAIRSLAYER. (Roll a D6.)
(1: The shot flies to the left, hitting an ally.)
(2: The bullet misses.)
(3-4: The bullet hits, but it isn't a headshot. Moderate damage.)
(5: H-H-HEADSHOT! Massive damage!)
(6: D-D-DOUBLE HEADSHOT! Massive damage to both snipers!)
>>I wrench out the computers controlling the animatronics. Or whatever it is that controls them.
I then give the Demomen a taste of their own medicine by creating explosive Hard-Light constructs nearby and detonating them, launching them into other animatronics.
I materialize hard-light explosive pellet, which explode at the animatronics.
I then have shot one (pick animatronic at random) with the Tachyon gun, so I shoot at one with the Tachyon Gun.
I also attempt to see if one can alchemize the cars that keep running into anyone who plays a text adventure with fseftr. ((Except for the one where they didn't.))
Redeyes: I grab my fourth suit of armor in the last two months, power up the reactor, and orbital-drop to a hilltop near the Animatronics, raising the Machina and scoping in...
I realize something and Machina > Fine 1/?
Controller: I see Redeyes and move to the bottom of his hill, opening fire with the Dynamic Deathbringer to distract and damage the Animatronics!
All charges progress! {Incidentally, catching up to all this is gonna be something of a pain. Still nothing to Twin updating all the things, but still.}
Engineer killed!
Machina > Fine = The Straightshooter (Level 4: 1/5)
All the First Point Animatronics' A.I. go haywire thanks to Fear! They all deal 30 damage to each other, killing the Mini-Sentry! The Scout is scared into not attacking! The Animatronic Soldier deals 15 damage to gutza, killing him! The splash damage deals 10 damage to Crusher and Aegis, killing the former! The other Animatronic Soldier deals 15 damage to Amperz4nd! The splash damage deals 10 damage to TT and Tazz, killing both!
The Animatronic Stickyspammer sets up sticky traps and detonates them, dealing 15 damage to NinjaV2403, Flare Flames, and 5l1n65h07! The Animatronic Demoknight charges in and slices Irecreeper's head off, killing him! The Medics heal everyone! The Animatronic Snipers both headshot OverlordXcano, killing him! The Animatronic Spies backstab fseftr, killing him! Thankfully, you all have just barely enough players to advance to the next point! The animatronics fall back...
The third and final point is a nightmare! The animatronics are pulling out all the stops! Finish this! All the new ones are pretty straightforward. I don't think I'll have to explain them. Just focus on keeping everyone alive!
The Zombie Pigmen attempt to attack the Mini-Sentry, but fail! They attack the Animatronic Engineer instead, dealing 28 damage! The Shard of Engie deals 28 damage to a Soldier! The Mech-Buster Cannon glitches out and fires at the Laser Drones, killing them! The Meme Dream Team kills an Animatronic Medic! The Queen deals 40 damage to a Soldier! The Godmodder kills it! The Chaos Shard idles...
The Itinerary:
> All: Survive the Glitch!
> All: Make sure all of you stay alive!
> All: Destroy the Animatronics!
> All: Search all the TIE-Fighters to find the Server Chip!
The Battlefield:
THE GLITCH: [FNAF]
GLITCH RESISTANCE: 60% SERVER INTEGRITY: 30% PLAYER INTEGRITY: 0% FACTION INTEGRITY: 0% ENTITY INTEGRITY: 0% ENVIRONMENT INTEGRITY: 20% GAME ENGINE INTEGRITY: 51% CODE INTEGRITY: 67% GODMODDER INTEGRITY: 68% PLAYABILITY: 67% SERVER CHIPS: 6/8
~
Challenge Seven: THE PAYDAY.
Payload Cart: [???] Location: 2nd Point. Needs 25 people alive to progress to Last Point.
~
Fear: I
Animatronic Scout: [???] HP: 94/125. Attacks against him have a chance to miss.
Animatronic Soldier: [???] HP: 173/200. (x1.) Attacks deal splash damage.
~
Animatronic Stickyspammer: [???] HP: 260/175. Sets down stickybomb traps.
Animatronic Demoknight: [???] HP: 185/175. Ali Baba's Wee Booties/Tide Turner/Eyelander equipped.
Animatronic Medic: [???] HP: 150/150. (x1.) Pocketing Heavy.
Animatronic Snipers: [???] HP: 105/125. (x2.) Can headshot.
Animatronic Spies: [???] HP: 125/125. (x2.) Can backstab.
~
Animatronic Heavy: [???] HP: 450/300. Regens +10 HP for every attack thrown at him.
Animatronic Engineer: [???] HP: 97/125.
L3 Sentry Gun: [???] HP: 215/215. Counterattacks. Rockets deal splash damage.
Challenge Eight: THE FIELD.
Contract: [???] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 18. Godmodder Signature: Yes.
Meme Dream Team ;): [???] HP: 114,000/130,000.
The Queen: [???] HP: 190/250. Add-Ons: Delta Dedan. Summons these. Speech Bubble: 100/100 HP. (x0.) Sigma Japhet. Heals +2 HP every turn. Epsilon Enoch: Turns the Queen into a meatshield. You Were Not Invited: III
Hey! Where was my mini-crit! If you're gonna give me sucky half-invalid abilities for my spoil, at least have them apply!
I finish the Punisher's Rocket
8/11 for Finem
7/11 for Deus Liber
Hank slices his way through the last two animatronics from wave one.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Yeah, sorry Twin! I didn't understand dead mechanics fully. Caledbec: 9/10.
The Chaos Shard gains in size and disorder. It's rising slowly into the air, glowing red.
I fire off two nukes at two random TIE-Fighters, trying to destroy the chip inside them but also revealing if they are duds. However, the nukes only hit one instead. The second nuke goes careening into space, crashing into an invisible glitch portal. Sorry about that, Shard of Engie. By that, I mean not sorry at all because you are my enemy.
Holy crap, we need to stop this Glitch. I'm having a little trouble keeping my black text bolded. Hmmm.
I take the Chaos Shard and use it as a weapon, slashing through Medics. Oh, hey! Look, it can serve as a weapon, supercharged with chaos energies. Feel free to use it as such, players. But maybe not too much... it might have some negative effects. Like maybe supercharging them accidentally? Whatever, be careful dealing with that shard.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
Posts:
72
Location:
The Nether (of course!)
Minecraft:
SolidMastR
Xbox:
No, just no
PSN:
ManiacMastR
Member Details
Maniac: This is going to be tough.... ALCHEMY FINISHED. I test it out by shooting/slicing/poking/whatevering the ANIMATRONIC ENGINEER with it. I then put it through SCP-914 on very fine.
Midna: Search TIE #40
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 1;
2/? Gift
2/? Gift
2/? Gift
Null&Void Botanic Bewitched Fused Eldritch Creation Infernal Conclave Glitchy Conch Cosmic Tubas of Yggdrasil || Christmas Star = ? (Level ? ?/?)
Twig of Yggdrasil || Tinsel = ? (Level ? ?/?)
Pure Conch Energy || Christmas Ordainments = ? (Level ? ?/?)
MY INVENTORY
Potions: 1x Nightshade, 2x Frostbite
...The above alchemies are new.
I +1 Leon and Erelye.
(Gerbil Clone): \Idleing.
(Gerbil Ghost Image): I check TIE 80. Then, I use my Creation Pen to write myself an anti-glitch wall, to protect myself against being hurt. It is made from the finest Anti-Glitch Alloy that I could devise.
Gerbil Ghost Image ==> Execute: Brass Tacks - Level 10 DOOMCHESTRA. Target: Random Animatronic
I have no idea what this does.
@Nimble: Uh... is everything decaying or something? Push the Prince into some decaying area.
-snip-
Cl0s3... You push-push-push-puthe Princ int0 A CCCCCCCCC---////#%#(!&^*[email protected] -|- I6...%
The Prince's eyes darken into a dark navylike purple.
[quote=fseftr;/members/fseftr;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-glitch?comment=18502]-snip-
Nimble, what's the name of the staff?
-snip- Cosmic Staff. Just so you know, each time you use the staff it gets more powerful in the theme of whatever you made. After a while, one theme becomes dominant. Then you will only be able to use that theme, but all objects of that theme should be more powerful. I will continue to respond to your posts when you use the staff, to notify you of the current levels in the diffrent themes, and if one becomes dominant.
>Action
I don the Glitch-Proof Armor if I haven't already.
I grab Chemostriker and sever the first point Scout's head. I then rapidly switch between Chemocide, Notch's Smiter and Chemostriker, firing each of them at the first point Soldier's head and groin simultaneously, setting him on fire with chlorine trifluoride, dissolving him with fluoroantimonic acid and giving him ebola and Lassa fever. Finally, he ends up on the receiving end of a smite of Notch. I then stab the Scout's chest with Chemostriker.
I use scribe magic to heal everyone, drawing a circle of katakana around me, which is surrounded by a circle of Blissymbols, which is surrounded by a circle of Hittite cuneiform, which is surrounded by a square of Inuktitut (Canadian syllabics), which is surrounded by a circle of Korean hanja. As soon as I complete the last circle, a healing aura surrounds everyone and they are healed.
>AI Action
02/> Search TIE Fighter 31.
Rollback Post to RevisionRollBack
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I then give the Demomen a taste of their own medicine by creating explosive Hard-Light constructs nearby and detonating them, launching them into other animatronics.
I also melt the weakest enemy with DEADLY LASERS.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Mini- Ion Cannon 1/2
Mini-Bio Annihilator 4/4
Battlefield: BT:Colourmatic a demoman
Orbital Weapons:
Potions: Critmist II x17
I duplicate 3 potion of critmists.
-Blue's Estate: Medical Wing-
No... they don't know about what happened, but it took quite the cover-up.
They're not scared per se, they just don't want to associated with... whatever's happening here.
I materialize hard-light explosive pellet, which explode at the animatronics.
I then have shot one (pick animatronic at random) with the Tachyon gun, so I shoot at one with the Tachyon Gun.
I also attempt to see if one can alchemize the cars that keep running into anyone who plays a text adventure with fseftr. ((Except for the one where they didn't.))
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I'll be making my great escape now!
I realize something and Machina > Fine 1/?
Controller: I see Redeyes and move to the bottom of his hill, opening fire with the Dynamic Deathbringer to distract and damage the Animatronics!
All charges progress! {Incidentally, catching up to all this is gonna be something of a pain. Still nothing to Twin updating all the things, but still.}
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Doom Bullet && Dark Matters = Antimatter Bullet 4/9
Doom Bullet && Barbahole = Black Hole Bullet 4/9
Meme Dream Team XD 44/50
Meme Dream Team :3 43/50
INVENTORY
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
Action 1/3
Magma Mortars: 8/10
Elemental Retribution: 43/50
Orbit Control: 18/50
May I charge while dead? If not, I will charge once I can.
Gunslingers and sticky spammers... You most accurately depict TF2 in Challenge 7.
Sword Damage: 99K/250K
An alternate timeline emerges.
However, we must first start from the beginning...
3,000 damage to the Mech Buster Cannon!
TF2 MvM robots are not affected by bright lights!
#42 and #61 were searched already!
HEAT CLOCKSUCKER: A red lollipop with a warm aura. Clockwork surrounds it.
FROST FROGSUCKER: A green lollipop with a cold aura. Frost surrounds it.
28 damage to a Soldier!
#07 is a dud!
You cannot find any stickybombs around...
#30 is a dud!
You died!
Awkward Potion OOO Pulverized Steel = Potion of Strength (Level 1: 1/2)
#41 is a dud!
16 damage to an Animatronic Medic! It regains +5 HP!
The Animatronics just take the human mask off of the Demoknight since they saw you put it on him.
#23 is a dud!
You died!
12 damage to an Animatronic Medic! It regens +5 HP!
12 damage to the Animatronic Engineer!
#79 is a dud!
The Frost Frogsucker glitches out and just spawns a ton of torches over the Animatronics rather than ice! You don't have access to Fraymotifs!
Right Arm Gauntlet && Heat Clocksucker = Heat Clockgauntlet
Heat Clockgauntlet && Timetables = Hephaestus' Spinner (Level 10: 1/11)
Right Leg Armor && Frost Frogsucker = Frost Frogleggings
Appearifier && Sendificator = Appearificator
Frost Frogleggings && Appearificator = Echidna's Ender (Level 10: 1/11)
Rocket || High Explosives && Fire && EMP = Punisher's Rocket (Level 3: 1/4)
32 damage to an Animatronic Medic! It regens +5 HP!
The Battle Technique goes haywire and creates a massive lightning bolt that deals 10,000 damage to the Meme Dream Team ;)! Quasar's Nightcrawler deals 28 damage to an Animatronic Medic! It regens +5 HP!
Rodney would prefer if you focused on the present rather than the past. The true battle is fought now.
#77 is a dud!
The Combat Operandi fails completely because it seems that the Glitch has recognized you are attempting to hit a dead target! The warrior dissolves and the arrows fly everywhere!
But... Hank revived instantly in the EoTB, like all players do. No extra action was necessary. I guess the buffs/debuffs are alright.
7 damage to every Animatronic from the first point! The Mini-Sentry deals 5 damage to Hank! The Spies' cloaks short-circuit for a second...
The EMERALD NOVA deals an additional 18 damage to all Animatronics from the first point! The Mini-Sentry deals 5 damage to Hank! All of the Animatronics from the first point are inflicted with Fear! Next attack against them from Hank minicrits!
The Splash Potion of Critmist suddenly glitches out into a Splash Potion of Wither! You and Tazz are inflicted with the debuff!
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
50 damage to an Animatronic Demoman!
THE CHILLER: A sleek metal laser rifle that is very cold to the touch. It has power over ice, and its shots can freeze opponents. In addition, it can supercharge its shots to create massive bursts of cold energy that completely freeze over an area.
GOLDEN GLOBE: An australium longsword whose blade, despite being golden, flashes in all sorts of colors. Upon kill, its victims turn into australium statues which can be reanimated using the weapon's natural life skills. The blade also neck-snaps its opponents on death and comes with lots of oversized onomatopoeia. In addition, the blade can summon australium statues of the TF2 mercs!
Unicoder && Minecraft = The First Block
Java Wands O- Shrink = Small First Block (2/-1) Some things just can't be alchemized...
The environment glitches out and a Desert Pyramid corrupts itself in between you and the Demoman, stalling your attack!
#80 is a dud!
#72 is a dud!
20 damage to both Snipers!
+3 HP to you!
Concentrated Crystal Essence && Eye's Pyramidion && Bottled Void Visink || Mind Symbol = Voidviewer (Level 5: 1/6)
Levitating Warded Glass Orb && Eldritch Lamp && Nightmare Fuel && Eldritch Tentacle = Chandelure (Level 20: 1/21)
You can't alchemize Pokemon!
The Stickyspammer defends the Medic and takes 40 damage himself! He regains +10 HP!
+1 HP to every player!
Sure enough, after a few seconds, the silhouettes of some Spies are revealed! One more attack should do it!
#32 is a dud!
Bender is dead!
Next attack against fseftr deals half damage!
Hank and Modpack are successfully Ubercharged!
15 damage to all Animatronics in the first group! However, one of the rockets glitches out and hits...
...ManiacMasteR, completely disrupting his Combat Operandi! The Jarate Rain works! All the Spies become visible!
#45 is a dud!
#52 is a dud!
32 damage to the Animatronic Demoknight! 8 damage to you!
28 damage to the Animatronic Scout!
The Glitch infects HEX and corrupts him, completely disabling him for two turns!
I just said you can't shield the Payload Cart! The shield fails!
No.
Knitting Needles && Miniature Green Sun && Sano Warded Jar = Golden Sunsticks (Level 10: 1/11)
Animatronic Demoman killed!
All attacks against you this turn will fail!
The Allegrostepper deals 20 damage to the Animatronic Demoman!
8-5-3-7-8-6-1-4
Several metric tons of guns fall on the Demoman and fire, dealing 32 damage!
#30 is a dud!
Nice try, Modpack.
I never railroaded you into not using the Shard. It's just that you were dead, and something people don't seem to get is that you can't post AT ALL when you're dead. Chaos Shard added, with that said.
20 damage to the Animatronic Engineer!
#78 is a dud!
Be specific!
The cart will auto-attack an Animatronic at the end of the turn!
> engie_ninja: BATTLE TECHNIQUE => LV. 10 DUMPSTER DIVING - TROLLDIER
45 damage to the Animatronic Medic! It regens +5 HP!
#79 is a dud!
40 damage!
#19 is a dud!
+1 HP to all players!
+10 HP to you!
You roll a 1! Netpatham killed!
#72 was already searched!
40 damage to the Mini-Sentry! You take 6 damage!
+1 HP to every player!
#45 is a dud!
Bender is dead!
They control themselves!
20 damage to a Demoman! 10 damage to a Soldier!
> fseftr: BATTLE TECHNIQUE => LV. 10 COMPLEMENTARY - COLORMATIC
Demoman killed!
Your wrench glitches into a sand block!
16 damage to the Engineer!
7 damage to the first point Animatronics!
Engineer killed!
Machina > Fine = The Straightshooter (Level 4: 1/5)
40 damage to the Demoknight!
#6 is a dud!
You died!
New safetext: Magenta. Hex code: #FF00FF.
All the First Point Animatronics' A.I. go haywire thanks to Fear! They all deal 30 damage to each other, killing the Mini-Sentry! The Scout is scared into not attacking! The Animatronic Soldier deals 15 damage to gutza, killing him! The splash damage deals 10 damage to Crusher and Aegis, killing the former! The other Animatronic Soldier deals 15 damage to Amperz4nd! The splash damage deals 10 damage to TT and Tazz, killing both!
The Animatronic Stickyspammer sets up sticky traps and detonates them, dealing 15 damage to NinjaV2403, Flare Flames, and 5l1n65h07! The Animatronic Demoknight charges in and slices Irecreeper's head off, killing him! The Medics heal everyone! The Animatronic Snipers both headshot OverlordXcano, killing him! The Animatronic Spies backstab fseftr, killing him! Thankfully, you all have just barely enough players to advance to the next point! The animatronics fall back...
The third and final point is a nightmare! The animatronics are pulling out all the stops! Finish this! All the new ones are pretty straightforward. I don't think I'll have to explain them. Just focus on keeping everyone alive!
The Zombie Pigmen attempt to attack the Mini-Sentry, but fail! They attack the Animatronic Engineer instead, dealing 28 damage! The Shard of Engie deals 28 damage to a Soldier! The Mech-Buster Cannon glitches out and fires at the Laser Drones, killing them! The Meme Dream Team kills an Animatronic Medic! The Queen deals 40 damage to a Soldier! The Godmodder kills it! The Chaos Shard idles...
The Itinerary:
> All: Survive the Glitch!
> All: Make sure all of you stay alive!
> All: Destroy the Animatronics!
> All: Search all the TIE-Fighters to find the Server Chip!
The Battlefield:
THE GLITCH: [FNAF]
GLITCH RESISTANCE: 60%
SERVER INTEGRITY: 30%
PLAYER INTEGRITY: 0%FACTION INTEGRITY: 0%ENTITY INTEGRITY: 0%ENVIRONMENT INTEGRITY: 20%
GAME ENGINE INTEGRITY: 51%
CODE INTEGRITY: 67%
GODMODDER INTEGRITY: 68%
PLAYABILITY: 67%
SERVER CHIPS: 6/8
~
Challenge Seven: THE PAYDAY.
Payload Cart: [???] Location: 2nd Point. Needs 25 people alive to progress to Last Point.
~
Fear: I
Animatronic Scout: [???] HP: 94/125. Attacks against him have a chance to miss.
Animatronic Soldier: [???] HP: 173/200. (x1.) Attacks deal splash damage.
~
Animatronic Stickyspammer: [???] HP: 260/175. Sets down stickybomb traps.
Animatronic Demoknight: [???] HP: 185/175. Ali Baba's Wee Booties/Tide Turner/Eyelander equipped.
Animatronic Medic: [???] HP: 150/150. (x1.) Pocketing Heavy.
Animatronic Snipers: [???] HP: 105/125. (x2.) Can headshot.
Animatronic Spies: [???] HP: 125/125. (x2.) Can backstab.
~
Animatronic Heavy: [???] HP: 450/300. Regens +10 HP for every attack thrown at him.
Animatronic Engineer: [???] HP: 97/125.
L3 Sentry Gun: [???] HP: 215/215. Counterattacks. Rockets deal splash damage.
Challenge Eight: THE FIELD.
TIE-Fighter #04: [???]
TIE-Fighter #11: [???]
TIE-Fighter #12: [???]
TIE-Fighter #13: [???]
TIE-Fighter #14: [???]
TIE-Fighter #15: [???]
TIE-Fighter #16: [???]
TIE-Fighter #17: [???]
TIE-Fighter #18: [???]
TIE-Fighter #20: [???]
TIE-Fighter #21: [???]
TIE-Fighter #22: [???]
TIE-Fighter #24: [???]
TIE-Fighter #25: [???]
TIE-Fighter #26: [???]
TIE-Fighter #27: [???]
TIE-Fighter #28: [???]
TIE-Fighter #29: [???]
TIE-Fighter #31: [???]
TIE-Fighter #33: [???]
TIE-Fighter #34: [???]
TIE-Fighter #35: [???]
TIE-Fighter #36: [???]
TIE-Fighter #37: [???]
TIE-Fighter #38: [???]
TIE-Fighter #39: [???]
TIE-Fighter #40: [???]
TIE-Fighter #44: [???]
TIE-Fighter #46: [???]
TIE-Fighter #47: [???]
TIE-Fighter #48: [???]
TIE-Fighter #49: [???]
TIE-Fighter #50: [???]
TIE-Fighter #53: [???]
TIE-Fighter #54: [???]
TIE-Fighter #55: [???]
TIE-Fighter #56: [???]
TIE-Fighter #57: [???]
TIE-Fighter #58: [???]
TIE-Fighter #59: [???]
TIE-Fighter #64: [???]
TIE-Fighter #65: [???]
TIE-Fighter #66: [???]
TIE-Fighter #67: [???]
TIE-Fighter #68: [???]
TIE-Fighter #70: [???]
TIE-Fighter #71: [???]
TIE-Fighter #73: [???]
TIE-Fighter #74: [???]
TIE-Fighter #75: [???]
TIE-Fighter #76: [???]
~
insert_generic_username: [???] HP: 13/20.
TheLordErelye: [???] HP: 20/20.
Netpatham: [???] HP: 0/20.
Irecreeper: [???] HP: 0/20.
Leonstar0: [???] HP: 20/20.
Nimbleguy: [???] HP: 20/20.
The_Nonexistent_Tazz: [???] HP: 0/20.
Amperz4nd: [???] HP: 5/20.
TT2000: [???] HP: 0/20.
Talist: [???] HP: 20/20.
NinjaV2403: [???] HP: 5/20.
ninjatwist321: [???] HP: 20/20.
Aegis-A095: [???] HP: 10/20.
gutza1: [???] HP: 0/20.
Crusher48: [???] HP: 0/20.
CobaltShade: [???] HP: 20/20.
OverlordXcano: [???] HP: 0/20.
Flare Flames: [???] HP: 5/20.
Homerharry: [???] HP: 20/20.
The_Serpent: [???] HP: 20/20.
K4yne: [???] HP: 20/20.
fseftr: [???] HP: 0/20. Wither: I
pionoplayer: [???] HP: 18/30.
ManiacMasteR: [???] HP: 8/20.
XDGrangerDX: [???] HP: 20/20.
The_Idea_Modpack_Mod_Man: [???] HP: 20/20.
engie_ninja: [???] HP: 20/20.
5l1n65h07: [???] HP: 5/20.
~
Zombie Pigmen: [???]
Shard of Engie: [???] HP: 20/20. Stability: 100%. Consume: III
Mech Buster Cannon: [???] HP: 187,000/200,000. Lock, Load, Fire: IIII
Contract: [???] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 18. Godmodder Signature: Yes.
Meme Dream Team ;): [???] HP: 114,000/130,000.
The Queen: [???] HP: 190/250. Add-Ons: Delta Dedan. Summons these. Speech Bubble: 100/100 HP. (x0.) Sigma Japhet. Heals +2 HP every turn. Epsilon Enoch: Turns the Queen into a meatshield. You Were Not Invited: III
Chaos Shard: [???] HP: ???
Godmodder: [???] HP: 14/125. Killstreak: 54.
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII DISABLED (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII DISABLED (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III READY (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Sacred Items:
12 Hog Slop
20 Elf Tears
6 Pie Filling
18 Weasel Snot
// I scan TIE-Fighter #45
// I stab the Animatronic Scout with my sword multiple times.
👊 Strong Magnet 2/10
I finish the Punisher's Rocket
8/11 for Finem
7/11 for Deus Liber
Hank slices his way through the last two animatronics from wave one.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
/null
[quote]They control themselves!
Somewhere in there is a central motor or computer or something....
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Fixed.
/null
The Chaos Shard gains in size and disorder. It's rising slowly into the air, glowing red.
I fire off two nukes at two random TIE-Fighters, trying to destroy the chip inside them but also revealing if they are duds. However, the nukes only hit one instead. The second nuke goes careening into space, crashing into an invisible glitch portal. Sorry about that, Shard of Engie. By that, I mean not sorry at all because you are my enemy.
Holy crap, we need to stop this Glitch. I'm having a little trouble keeping my black text bolded. Hmmm.
I take the Chaos Shard and use it as a weapon, slashing through Medics. Oh, hey! Look, it can serve as a weapon, supercharged with chaos energies. Feel free to use it as such, players. But maybe not too much... it might have some negative effects. Like maybe supercharging them accidentally? Whatever, be careful dealing with that shard.
Oh no
SOULBOT COMPROMISED.
(again)
SENDING MESSAGE...
"Whoops, dicerolls are hard."
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Everybody, shield or heal each other! At most three people can die! Only attack those who can OHKO!
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Midna: Search TIE #40
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
2/? Gift
2/? Gift
2/? Gift
Null&Void Botanic Bewitched Fused Eldritch Creation Infernal Conclave Glitchy Conch Cosmic Tubas of Yggdrasil || Christmas Star = ? (Level ? ?/?)
Twig of Yggdrasil || Tinsel = ? (Level ? ?/?)
Pure Conch Energy || Christmas Ordainments = ? (Level ? ?/?)
MY INVENTORY
Potions: 1x Nightshade, 2x Frostbite
...The above alchemies are new.
I +1 Leon and Erelye.
(Gerbil Clone): \Idleing.
(Gerbil Ghost Image): I check TIE 80. Then, I use my Creation Pen to write myself an anti-glitch wall, to protect myself against being hurt. It is made from the finest Anti-Glitch Alloy that I could devise.
Gerbil Ghost Image ==> Execute: Brass Tacks - Level 10 DOOMCHESTRA. Target: Random Animatronic
I have no idea what this does.
Abilities
=-=-=-=-=~=~=~=-=-=-=-=-=-=-=-=-=-=-=-=
SIDEQUEST
Cl0s3... You push-push-push-puthe Princ int0 A CCCCCCCCC---////#%#(!&^*[email protected]
-|- I6...%
The Prince's eyes darken into a dark navylike purple.
[quote=fseftr;/members/fseftr;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-glitch?comment=18502]-snip-
Nimble, what's the name of the staff?
-snip- Cosmic Staff. Just so you know, each time you use the staff it gets more powerful in the theme of whatever you made. After a while, one theme becomes dominant. Then you will only be able to use that theme, but all objects of that theme should be more powerful. I will continue to respond to your posts when you use the staff, to notify you of the current levels in the diffrent themes, and if one becomes dominant.
I respawn.
Check out my bad CTM map reviews here.
Origin Wands (10/11)
>Action
I don the Glitch-Proof Armor if I haven't already.
I grab Chemostriker and sever the first point Scout's head. I then rapidly switch between Chemocide, Notch's Smiter and Chemostriker, firing each of them at the first point Soldier's head and groin simultaneously, setting him on fire with chlorine trifluoride, dissolving him with fluoroantimonic acid and giving him ebola and Lassa fever. Finally, he ends up on the receiving end of a smite of Notch. I then stab the Scout's chest with Chemostriker.
I use scribe magic to heal everyone, drawing a circle of katakana around me, which is surrounded by a circle of Blissymbols, which is surrounded by a circle of Hittite cuneiform, which is surrounded by a square of Inuktitut (Canadian syllabics), which is surrounded by a circle of Korean hanja. As soon as I complete the last circle, a healing aura surrounds everyone and they are healed.
>AI Action
02/> Search TIE Fighter 31.