The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Concentrated Crystal Essence 2/4 (Apparently, thought plus luck equals crystal, or perhaps order).
I search TIE Fighter #60. Then, I flash-step before a Medic, and proceed to whip out the Hazel Wand. As fast as is possible, I fire bolts of unfathomably powerful curses, an EMP just in case, and an advanced transmutation spell. This transmutation spell transforms the ground underneath the Medic into pure chlorine trifluoride. Of course, standing upon such a thing is usually not the best thing. Especially not something that flammable. The stuff immediately ignites, and slowly coats the metallic bits of the animatronic into an insoluble metal fluoride. Directly afterwards, I pull out a burning flame of Alumentum, and toss it at the Medic. It strikes the thing, and instantly explodes with a blast of pure arcane power, melting the animatronic slightly.
I ask the Corotite Mecha if he can now tell me who he is, where he came from, and what he is going to do now. I also heal a random player.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Orbital Weapons
Mini- Ion Cannon 0/2
Mini-Bio Annihilator 4/4
Battlefield: I use BT:Ultramarine on the Engineer
Orbital Weapons: Mini IC the Engineer
Nomblequest: I leave the sidequest. I have reasons, but I'll keep them to myself unless asked.
Potions: Critmist II x12
Randomizer AND Gift 1/?
I duplicate 2 potion of critmists.
-Blue's Estate:Medical Wing-
Blue hesitantly grabs Wilson's paw.
Meanwhile, two people enter the room, carrying a box with a picture of a Christmas tree on it. They try very hard to avoid eye contact with anyone in the room, all while assembling the tree in the corner of the room.
I search the lowest-numbered TIE Fighter that hasn't been searched. I fire on the animatronics with a mixture of chlorine trifluoride and fluoroantimonic acid from both Chemostriker and Chemocide.
Antiaqua || Excalibleep = The Chiller (Level 10: 10/11)
The Goldenrod && TF2 Australian Life-force = Golden Globe (Level 10: 10/11)
Hrm...I'm curious. Unicoder && Minecraft O- (Enlarger set to Shrink) = ??? (Level ?, 1/?)
I uncork Overtourged on the Mini-Sentry, or the Medic if that is dead, or the Engineer if that is dead, or a random target of the Animatronics if all of them are dead.
I locate and search TIE Fighter # 43, or a random one if that already got searched.
I heal the lowest-HP bearing person with my Lifey powers.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Concentrated Crystal Essence 3/4
I search TIE Fighter #62. I then utilize my Mind powers. As Mage is quite definitely an active class, I should be able to see how the decisions and thoughts of our foes shall affect the timeline. As such, I can prevent several of these unfavorable outcomes from occurring, saving a player from being attacked, as I know how they shall be accosted. I will do so, preventing a random player from taking damage in the EoTB.
I also suppose I could do something else, but I shall not. Synaptic causality is a very complex subject, and I do not expect anybody to understand it.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Concentrated Crystal Essence 4/4!
I examine the order(?) essence. Then, I search TIE-Fighter #63.
Directly afterwards, I reveal that I am holding an Arcane Singularity. Silently, I toss it before an Animatronic Demoman, holding my breath in anticipation. The hole-like orb of fused heatless light and lightless heat pulsates, spewing out rays of aubergine light. Suddenly, it rapidly expands and compresses at the same time, levitating into the air around an inch off the ground. The unfortunate Demoman is pulled towards it at an alarming velocity, and begins to orbit the thing whilst it slowly melts it with pure thaumic energy. At this point, I stand, observing the occurrence. After a few seconds of contemplation, I proceed to fire two twin psionic violet eyeblasts of monolithic size, up to the point of one consuming Mind Honey. Of course, Mind Honey is not the only way to create such vast amounts of psychic power. One could, if you were to focus hard enough, create something exactly the same size as a honey-fueled eyeblast. Never anything larger, as the honey stimulates you brain immensely, usually to maximum capacity, for skilled psionics such as myself, or mister Captor. However, if you were mentally challenged, it would merely make you not be so much of an idiot all the time (though you cannot help it, and are not really an idiot, as I am just using a Homestuck reference). As such, I have discovered that eyeblasts and telekinesis are the most powerful extents of psychic ability, not the 'Advanced Psionics,' as the advanced forms of psychic power forgo a connection with the mind for one with space, to create anything. Therefore, those blasts may be more malleable, but are certainly far less powerful.
Of course, what do I know? It is not as if I am one of the most prominent researchers in these arts currently living! I am just the Lord-Archmage; it is not as if that is a prestigious position that is only gifted to the most studious, knowledge-hungry, and powerful wizards in history! /s I am obviously not going to show you my research on the subject. That would be obscene. You would all likely steal it, then publish it under your names, and attempt to kill me. It is common sense to not allow you to come within 50 meters of it, and slay those who do, regardless of whether they are permitted to be within my abode. I have no idea why you aliens do not even attempt to guard your knowledge; it is excessively stupid to not do so.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
I read all of act 1, and thought I would like to play as well, I read the op, anyone care to inform me on current enemies or situations, as well as what I can do?
The Glitch is happening.
We're on challenge 7. theres two things you can do: Scan a TIE-Fighter or attack one of the animatronics.
I slam the animatronic medic into the animatronic sentry.
Small Antimatter Missile: 2/??
Midna DNA Sequencing: 3/20
Midna Ectobiology Reconstruction: 3/20
==Actions==
Lothyra: I take out iAntimak and shoot the animatronic medic. If he is already dead, I instead shoot a soldier. I also heal every player and search an unsearched TIE-FIGHTER.
Bender: Since, I am a robot, I don an animatronic suit and pretend to be fighting the players. When his back is turned (so he cannot react), I shoot the Animatronic Scout with my gun that I got in Bender's Big Score.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN TWO=
=CHARGE=
-50 / 50- Table's End -> SAVING
-4 / 10- Patch Up
+2 to Modpack
=ACTION=
I switch the ARMISTYX to MACHINA SCYTHE MODE and snipe the Mini-Sentry.
If that's dead, I shoot a random Animatronic.
I then search TIE FIGHTER 51.
Okay, fine.
Maleficis Est (magic) ~~~ Loom
Disparem (distortion) ~~~ Loom
Potentias Eius (creation) ~~~ Loom
Finem (oblivion) ~~~ Loom
Deus Liber (reality) ~~~ Loom
These aren't the last ones I'm gonna want drawings of, but I've got a handful of loom things from my stupidly overpowered swords that I'm gonna want to know just to see what they are.
I finish Disparem
4/11 for Finem
3/11 for Deus Liber
And Hank can't respawn... So yeah. I don't get to act unless someone revives him. Fortunately for me, that means I can't be killed again either until someone respawns him. Yay me.
Maleficis Est ~~~ Loom = Wizard's Robes
Disparem ~~~ Loom = Illusionist's Robes
Potentias Eius ~~~ Loom = God's Robes
Finem ~~~ Loom = Devil's Robes
Deus Liber ~~~ Loom = Author's Robes
WIZARD'S ROBES: A set of gold-and-purple robes with white stripes surrounding it. It radiates with the power of magic. A quartz crystal is embedded in the center of the robes.
ILLUSIONIST'S ROBES: A set of gold-and-white robes with grey stripes surrounding it. It radiates with the power of distortion. A glass crystal is embedded in the center of the robes.
GOD'S ROBES: A set of gold-and-green robes with blue stripes surrounding it. It radiates with the power of creation. A diamond gem is imbedded in the center of the robes.
DEVIL'S ROBES: A set of gold-and-red robes with orange stripes surrounding it. It radiates with the power of oblivion. A black diamond is imbedded in the center of the robes.
AUTHOR'S ROBES: A set of white robes. It radiates with the power of reality.
DISPAREM: A large mirror whose glass is warped and distorted. A black eerie frame surrounds it. Anyone or anything who steps into its radius will find themselves distorted and reversed: a copy of them will appear with the exact opposite characteristics and qualities that they have. For instance, water will spawn lava, a sharp sword will spawn a dull sword, and a hero will spawn a villain.
Maniac: ... Well then.... I throw a RED TAPE RECORDER at the MINI-SENTRY!
Midna: I use Random.org to choose a random TIE to check!
The Mini-Sentry is successfully infected with the Red-Tape Recorder! The next attack against the Mini-Sentry will not be counterattacked, but after that, the Engineer will repair it!
The scout runs after me.. I find a broken dagger on the ground and fight hard, he fights back. He throws me to the ground, and breaks the dagger, and right as he is delivering the final blow I kick his leg and he trips into a pond dealing much damage.
Welcome!
There is no pond around, but you still manage to trip the Animatronic Scout! 12 damage!
I project a Hard-Light Shield around the payload that moves with it. This sticks all the players required inside, and also keeps all the projectiles out. If I cannot actually shield the cart, I shield myself.
You can only scan one TIE-Fighter per post! You scan TIE-Fighter #01, which is a dud!
You cannot shield the cart itself! However, you can shield against yourself! Next attack against you will fail!
Antiaqua || Excalibleep = The Chiller (Level 10: 8/11)
The Goldenrod && TF2 Australian Life-force = Golden Globe (Level 10: 8/11)
I revive Hank. It's doubtful his unconscious form would serve in pushing the cart. I also shove one of the rewarded Golden Apples from the Emerald Chest into the Shard of Engie, presumably healing it.
With that done, I search TIE-Fighter #09 and use the Slag-Shocker and Ol' Slagger against the Medic and Engineer, respectively.
+5 HP to engie_ninja!
#09 is a dud!
The Slag-Shocker deals 16 damage to the Medic! The Medic regenerates +5 HP! Next three attacks against it will minicrit! Ol' Slagger deals 8 damage to the Engineer! Next attack against it will minicrit!
I set up a Hard-Light-shield auto-airlock thing. A new player is shielded so that they can move TO the shield, at which point a larger shield is projected around them and the smaller shield is harmlessly dissipated. Once they have entered the smaller shield is reformed and the larger shield dissipates.
>>I access any hardware on the TIE-Fighters that I can, if I can, to aid in the search for the chip. If I cannot do that I merely scan another ship (6)
Harry? This isn't a roleplay...And you're in Minecraft. And you can pretty much make up weapons, or alchemize them (See the OP and the Forge). And, well, Twin determines setting. I mean, sure the pond is a thing, but the chest is not a thing.
=CHARGE=
-50 / 50- Table's End -> SAVING
-3 / 10- Patch Up
+2 to Modpack
=ACTION=
I decide to use the CHAIRSLAYER on the Animatronic Medic.
I also EXAMINE the CHAIRSLAYER.
If possible, I also search TIE FIGHTER 42.
CHAIRSLAYER: A black minigun enraptured with the power of the Helix and of Death. A scythe can extend out of the minigun at will, and the entire weapon is powered by the righteous fires of anarchy. It also has power to lightning and to chairs, and still retains its D6.
The Chairslayer deals a minicritted 60 damage to the Animatronic Medic! The Medic regenerates +5 HP!
Small Magnetic Rocket Engine: 5/5 Complete!
Midna DNA Sequencing: 2/20
Midna Ectobiology Reconstruction: 2/20
==Actions==
Lothyra: Oh Lord. Everybody. There's one thing I have to ask you. Are you ready for Freddy? Also, Kill the Medic and Sentry Turret first.
Lothyra: I shoot the Medic and Sentry Turrent with iAntimak. I then heal every player and search a TIE-FIGHTER.
Bender: Hey Freddy! BITE MY SHINY METAL ASS! I then burp fire at a Demoman and search a TIE-FIGHTER.
Lothyra: I begin alchemizing Small Carbon Antimatter Warhead & Fuel Tank & Computer & Fins & Small Magnetic Rocket Engine.
SMALL MAGNETIC ROCKET ENGINE: Yup.
40 damage to the Medic! It regenerates +5 HP! 40 damage to the Mini-Sentry! The Engineer then removes the sapper!
+1 HP to all players!
You have to specify which TIE-Fighter you search!
20 damage to a Demoman!
S. Carbon Antimatter Warhead + Fuel Tank + Computer + Fins + S. Magnetic Rocket Engine = Guided Antimatter Missile (Level 8: 1/9)
=-=-=-=Laiko=-=-=-=
Alchemy Emporium: The number in parentheses is the number of times you need to assist Laiko's charges in order to buy it. Current status: open _ Total wealth = 54$ _ Laiko's charges A: 15/50, B: 15/50 --------- Items: Potion of (super?) rejuvenation x2 (2$) <|> Splash Nightshade potion x2 (4$) <|> Potion of Magic x3 (2$) <|> Splash potion of frostbite x3 (3$) <|> Potion of (holy) Wrath x2 (3$) <|> Extended potion of cuts x2 (3$) <|> Potion of Nectar x4 (2$ Healing Potions here!!!!) <|> Splash potion of Critmist II x3 (3$) <|> Splash Venom Potion x2 (3$) <|> Splash potion of chills x1 (4$) <|> Potion of Ambrosa x2 (2$) <|> Nectar cake x2 (3$) <|> Woolen Bandage x3 <|> Potion of dreams x1
Wait, how can Diablo be a sickle? I made it myself, and I made it a flail... unless it changed suddenly and I was unaware.
=+=Medical Wing=+= Why... why are you apologizing? You don't need to... unless there's something I'm not realizing. Eh... There isn't really anything else I wanted to say... I just wanted to give you my best wishes. Although, let me try using this... He focuses on it for a while. Just remember... the stories... Quiet please... ... ugh... this is... strange... like, the more I try, the less it responds... He shudder slightly. Maybe if I... This will be a little embarrassing... He picks it up in his mouth and poses a little by sitting up strait and breathing in and out slowly. I... I think this is working... He meditates for a little longer. Sigh... I feel like I'm shining... Although, this isn't about me. He hops over onto the bed. May I? He extends his paw out to Blue.
Nectar Potion O0O Potion of Magic = ??? 1/3 Awkward Potion OOO Iron Dust = ??? 1/2 +1 potion, Charging up shop decorations... 1/5 *3 (total 6 gifts).
Oh boy... Whats behind door (ship) number 2? (or the first un-searched one) I dust off my Staff of Ysera and point it at the Animatronic Medic and shoot it with an uppercutting blast of green fire.
*shrugs*
Potion of Nectar O0O Potion of Magic = Potion of Vis (Level 2: 1/3)
Awkward Potion OOO Iron Dust = Potion of Ores (Level 1: 1/2)
I read all of act 1, and thought I would like to play as well, I read the op, anyone care to inform me on current enemies or situations, as well as what I can do?
Welcome! The thread is MUCH different now than it was back then. Right now, the Glitch is ravaging the server and you must post in a safetext so your posts do not get deleted! In order to stop the Glitch, you need to complete challenges so you can raise the server's Glitch Resistance. Here are the two current challenges:
THE PAYDAY:
You are going to have to successfully push the Paylod Cart across all three control points of Mann Manor! It will take you one turn to reach one control point. To successfully reach a control point, a select amount of players are going to have to be alive! With this in mind, you will have to make sure all of you survive to the end! In order to get to the first point, at least 15 of you will need to be alive! Despite this, you are going to have to fight past some TF2 animatronic robots that will impede your progress! You do not need to kill all of them, however. You just need to make sure that none of you die! Once you make to the end, Freddy Fazbear will die and you'll get the Server Chip!
THE FIELD:
One of the corpses of these TIE-Fighters contains the Server Chip! The others are duds! Your job is to check every single TIE-Fighter and find which one contains the Server Chip!
Got it? If so, just follow the instructions and you'll be helping out. If you have any questions, PM me.
I check drone 7. I then fire on the Animatronic Sentry Turret and the Animatronic Medic with Chemostriker, Notch's Slammer, and Chemocide. Simultaneously. Don't ask. I also don the glitch proof armor.
{WADDAYA KNOW. APPARENTLY, WHEN I TRIED TO SWITCH TO MAROON, THE PAGE CRASHED. GENIUS.}
Overworld: I use CONSUME on the Animatronic Medic. Once it dies, the rest will fall easily, assuming they don't get reinforcements. If they do, I seriously hope there are no Octoheavys. And now that I've said that, Freddy Fasbear's gonna try pulling an Octofreddy or something at the final stage, isn't he? Bleh. TECHPIECE lands over in the TIE Graveyard and searches a TIE-Fighter, unable to use Omnivision to cheat past this stage due to glitch interference.
Blue's Estate, Medical Wing: The drone grips the Rancho Relaxo, causing the metal to audibly bend. I appear not to notice, or at least ignore it. "What's this you're trying to do?"
The Mainframe: Okay, christmas decorations are done. Now, uh, Torture, hate to be a bother, but you know that MAG creation thingy? *MAG Agent Torture nods* Managed to get one of those via some... science wizardry and a black market deal. You're the only one on board who has the foggiest on how to make this thing work, and I accidentally killed a teammate. He can't respawn, but the MAG whateverification thing might fix that. Now, the subject in question, you may be familiar with. In fact, if I remember, he killed you once. *MAG Agent Torture shudders* Since he's needed back in the battle, can you help out with this one? *MAG Agent Torture nods* Oh good. For a second there I was thinking you'd say no. But, since you agreed...
Battlefield: A drone flash-steps in, grabs a dead figure, and flash-steps out.
Unknown room: The same drone flash-steps inside, dumps the figure on the floor, and flash-steps away again.
The Mainframe: ...then let us prepare. Get the thingy set up however you think it's supposed to, and I'll sort out Hank Wimbledon. *MAG Agent Torture nods, lightning strikes in the background* HAHAHAHAHAHA... If you must ask, I installed the background room for cool effects. Like lightning *Lightning strikes again*, thunder *Thunder booms*, musical instruments *Guitar riff*, and disco. *The background room deploys a disco ball, filling the background with colours* Great for end credit parties. *MAG Agent Torture facepalms*
Concentrated Crystal Essence 2/4 (Apparently, thought plus luck equals crystal, or perhaps order).
I search TIE Fighter #60. Then, I flash-step before a Medic, and proceed to whip out the Hazel Wand. As fast as is possible, I fire bolts of unfathomably powerful curses, an EMP just in case, and an advanced transmutation spell. This transmutation spell transforms the ground underneath the Medic into pure chlorine trifluoride. Of course, standing upon such a thing is usually not the best thing. Especially not something that flammable. The stuff immediately ignites, and slowly coats the metallic bits of the animatronic into an insoluble metal fluoride. Directly afterwards, I pull out a burning flame of Alumentum, and toss it at the Medic. It strikes the thing, and instantly explodes with a blast of pure arcane power, melting the animatronic slightly.
I ask the Corotite Mecha if he can now tell me who he is, where he came from, and what he is going to do now. I also heal a random player.
Well, Crystal in this case seems to be like a crystal ball.
#60 is a dud!
His name was Rodney. He lived in a village of Testificates known as Sodermalm many years ago, as a blacksmith. Him and a young boy named Steve successfully fended off an onslaught of Zombies thanks to the restoration of a powerful Iron Golem. He then dedicated his life to robotics, and created the Mecha shortly before someone under the influence of Herobrine leveled the place.
Now, he will try to aid you in battle any way he can.
Antiaqua || Excalibleep = The Chiller (Level 10: 9/11)
The Goldenrod && TF2 Australian Life-force = Golden Globe (Level 10: 9/11)
Hrm. Let's try For Glory on the Mini-Sentry.
I search Tie-Fighter #61, or another random TIE-fighter that hasn't been searched if that one is already searched.
> The_Nonexistent_Tazz: BATTLE TECHNIQUE => LV. 10 SUPER SMASH - FOR GLORY
You take out a set of six trophies and fling them in the air! Villager, Wii Fit Trainer, Rosalina, Mega Man, Little Mac, and Shulk pop out of them! They all unleash devastating attacks on the Mini-Sentry, such as falling trees, aerobics, launch stars, charged shots, uppercuts, and sword strikes! Mini-Sentry destroyed!
Orbital Weapons
Mini- Ion Cannon 0/2
Mini-Bio Annihilator 4/4
Battlefield: I use BT:Ultramarine on the Engineer
Orbital Weapons: Mini IC the Engineer
Nomblequest: I leave the sidequest. I have reasons, but I'll keep them to myself unless asked.
Potions: Critmist II x12
Randomizer AND Gift 1/?
I duplicate 2 potion of critmists.
-Blue's Estate:Medical Wing-
Blue hesitantly grabs Wilson's paw.
Meanwhile, two people enter the room, carrying a box with a picture of a Christmas tree on it. They try very hard to avoid eye contact with anyone in the room, all while assembling the tree in the corner of the room.
I search the lowest-numbered TIE Fighter that hasn't been searched. I fire on the animatronics with a mixture of chlorine trifluoride and fluoroantimonic acid from both Chemostriker and Chemocide.
Antiaqua || Excalibleep = The Chiller (Level 10: 10/11)
The Goldenrod && TF2 Australian Life-force = Golden Globe (Level 10: 10/11)
Hrm...I'm curious. Unicoder && Minecraft O- (Enlarger set to Shrink) = ??? (Level ?, 1/?)
I uncork Overtourged on the Mini-Sentry, or the Medic if that is dead, or the Engineer if that is dead, or a random target of the Animatronics if all of them are dead.
I locate and search TIE Fighter # 43, or a random one if that already got searched.
I heal the lowest-HP bearing person with my Lifey powers.
Are you shrinking the whole alchemy, or Minecraft?
OVERTORGUED fails because it hits the wall! It doesn't use up any sacred items.
I search TIE Fighter #62. I then utilize my Mind powers. As Mage is quite definitely an active class, I should be able to see how the decisions and thoughts of our foes shall affect the timeline. As such, I can prevent several of these unfavorable outcomes from occurring, saving a player from being attacked, as I know how they shall be accosted. I will do so, preventing a random player from taking damage in the EoTB.
I also suppose I could do something else, but I shall not. Synaptic causality is a very complex subject, and I do not expect anybody to understand it.
#62 is a dud!
A random player who would have otherwise taken damage will not take damage this turn!
Being a Mind player is hard. It's hard, and I don't understand.
I examine the order(?) essence. Then, I search TIE-Fighter #63.
Directly afterwards, I reveal that I am holding an Arcane Singularity. Silently, I toss it before an Animatronic Demoman, holding my breath in anticipation. The hole-like orb of fused heatless light and lightless heat pulsates, spewing out rays of aubergine light. Suddenly, it rapidly expands and compresses at the same time, levitating into the air around an inch off the ground. The unfortunate Demoman is pulled towards it at an alarming velocity, and begins to orbit the thing whilst it slowly melts it with pure thaumic energy. At this point, I stand, observing the occurrence. After a few seconds of contemplation, I proceed to fire two twin psionic violet eyeblasts of monolithic size, up to the point of one consuming Mind Honey. Of course, Mind Honey is not the only way to create such vast amounts of psychic power. One could, if you were to focus hard enough, create something exactly the same size as a honey-fueled eyeblast. Never anything larger, as the honey stimulates you brain immensely, usually to maximum capacity, for skilled psionics such as myself, or mister Captor. However, if you were mentally challenged, it would merely make you not be so much of an idiot all the time (though you cannot help it, and are not really an idiot, as I am just using a Homestuck reference). As such, I have discovered that eyeblasts and telekinesis are the most powerful extents of psychic ability, not the 'Advanced Psionics,' as the advanced forms of psychic power forgo a connection with the mind for one with space, to create anything. Therefore, those blasts may be more malleable, but are certainly far less powerful.
Of course, what do I know? It is not as if I am one of the most prominent researchers in these arts currently living! I am just the Lord-Archmage; it is not as if that is a prestigious position that is only gifted to the most studious, knowledge-hungry, and powerful wizards in history! /s I am obviously not going to show you my research on the subject. That would be obscene. You would all likely steal it, then publish it under your names, and attempt to kill me. It is common sense to not allow you to come within 50 meters of it, and slay those who do, regardless of whether they are permitted to be within my abode. I have no idea why you aliens do not even attempt to guard your knowledge; it is excessively stupid to not do so.
CONCENTRATED CRYSTAL ESSENCE: A pure essence of divination. It appears that Light and Mind have combined to create an aspect that is centered solely around divining the past, present, and future.
Small Antimatter Missile: 2/??
Midna DNA Sequencing: 3/20
Midna Ectobiology Reconstruction: 3/20
==Actions==
Lothyra: I take out iAntimak and shoot the animatronic medic. If he is already dead, I instead shoot a soldier. I also heal every player and search an unsearched TIE-FIGHTER.
Bender: Since, I am a robot, I don an animatronic suit and pretend to be fighting the players. When his back is turned (so he cannot react), I shoot the Animatronic Scout with my gun that I got in Bender's Big Score.
iAntimak's fire glitches out and deals 10 damage to ninjatwist!
+1 HP to all players!
All the Animatronics recognize Bender and shoot him, killing him instantly!
=CHARGE=
-50 / 50- Table's End -> SAVING
-4 / 10- Patch Up
+2 to Modpack
=ACTION=
I switch the ARMISTYX to MACHINA SCYTHE MODE and snipe the Mini-Sentry.
If that's dead, I shoot a random Animatronic.
I then search TIE FIGHTER 51.
Orbital Weapons
Mini- Ion Cannon 0/2
Mini-Bio Annihilator 4/4
Battlefield: I sap the engineer. I bet a lot of spies have wanted to do that.
Orbital Weapons:
Potions: Critmist II x14
Randomizer AND Gift 2/?
I duplicate 2 potion of critmists.
The Engineer pulls the sapper off of himself!
The Animatronic Scout deals 10 damage to XDGrangerDX and ninjatwist321, killing the latter! The Animatronic Soldier deals 15 damage to Nimbleguy, killing him! The splash damage deals 10 damage to Leonstar0 and Tazz! The other Animatronic Soldier deals 15 damage to CobaltShade, killing him! The splash damage deals 10 damage to Crusher48 and OverlordXcano! The Animatronic Demoman deals 15 damage to ManiacMasteR! The splash damage deals 10 damage to pionoplayer and XDGrangerDX, killing the latter! The other Animatronic Demoman deals 15 damage to Irecreeper! The splash damage deals 10 damage to Netpatham and Leonstar0, killing the latter! The Animatronic Engineer deals 10 damage to generic!
Since 21 players are alive, and 15 is the minimum required, the Payload Cart moves all the way to the first point, capturing it! The animatronics fall back and regroup with others at this new point... Defend yourselves! It looks like you have your work cut out for you... There are even MORE animatronics this time around! The Medics heal the injured Animatronics, and the Engineer rebuilds his Mini-Sentry! Some pointers:
The Stickyspammer is being constantly healed by his own Medic! He will only attack using stickybombs, and will set traps... He'll probably counterattack too!
The Demoknight will run around and one-shot players! His erratic movement will make him hard to pin down!
The Snipers can headshot attacks, so watch out for them! They seem to be stationed far away from the point, so melee attacks won't work against them!
Suddenly, you feel a chill run down your back... It seems like there are Spies on the prowl as well! Since they're invisible, they're not registered on the Battlefield! You'll have to find a way to reveal them somehow!
The Zombie Pigmen idle! The Shard of Engie uses CONSUME on an Animatronic Medic, dealing 28 damage to one! It regenerates +5 HP! The Mech-Buster Cannon idles, but its special attack is ready! The Meme Dream Team idles! The Laser Drones turn anti-player and deal 2 damage to Tazz, TT2000, and Talist! The Queen attempts to search a TIE-Fighter, but falls into a chunk error and gets severely glitched! The Godmodder is forced to use up his action to pull her out...
The Itinerary:
> All: Survive the Glitch!
> All: Make sure all of you stay alive!
> All: Destroy the Animatronics!
> All: Search all the TIE-Fighters to find the Server Chip!
The Battlefield:
THE GLITCH: [420]
GLITCH RESISTANCE: 60% SERVER INTEGRITY: 35% PLAYER INTEGRITY: 0% FACTION INTEGRITY: 0% ENTITY INTEGRITY: 0% ENVIRONMENT INTEGRITY: 25% GAME ENGINE INTEGRITY: 54% CODE INTEGRITY: 69% GODMODDER INTEGRITY: 70% PLAYABILITY: 68% SERVER CHIPS: 6/8
~
Challenge Seven: THE PAYDAY.
Payload Cart: [???] Location: 1st Point. Needs 20 people alive to progress to 2nd Point.
~
Animatronic Scout: [???] HP: 149/125. Attacks against him have a chance to miss.
Animatronic Soldiers: [???] HP: 182/200. (x1.) 200/200. (x1.) Attacks deal splash damage.
Animatronic Demomen: [???] HP: 159/175. (x1.) 175/175. (x1.) Attacks deal splash damage.
Animatronic Engineer: [???] HP: 144/150. Gunslinger equipped.
Mini-Sentry: [???] HP: 100/100. Counterattacks anyone who attacks it.
~
Animatronic Stickyspammer: [???] HP: 260/175. Sets down stickybomb traps. Regens +10 HP for every attack.
Animatronic Demoknight: [???] HP: 175/175. Ali Baba's Wee Booties/Tide Turner/Eyelander equipped.
Animatronic Medic: [???] HP: 127/150. (x1.) Restores +50 HP to all animatronics each turn. Pocketing no one.
Animatronic Medic: [???] HP: 150/150. (x1.) Pocketing Stickyspammer.
Animatronic Snipers: [???] HP: 125/125. (x2.) Can headshot.
~
Challenge Eight: THE FIELD.
Contract: [???] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 18. Godmodder Signature: Yes.
Meme Dream Team ;): [???] HP: 124,000/130,000.
Laser Drones: [???] HP: 500/500. (x4.)
The Queen: [???] HP: 190/250. Add-Ons: Delta Dedan. Summons these. Speech Bubble: 100/100 HP. (x0.) Sigma Japhet. Heals +2 HP every turn. Epsilon Enoch: Turns the Queen into a meatshield. You Were Not Invited: III
Now that I'm alive again I quickly punch the Mech Buster Cannon for killing me. I then notice the animatronics and shine the brightest light I have, the MINIATURE GREEN SUN, at them. While they're inside of it. I also check the 42nd TIE or the 61st.
Frost Frogsucker done, Heat Clocksucker done.
Unpersoner>Fine 8/11
My Action: I fire the Teraporter at a soldier, causing him to re-appear 100 feet in the air. He then falls and creates a sickening thud.
SCP Foundation Action: 2/10 {REDACTED}. Dr. Clef is worried that the OS-5 meeting is taking too long, and sends a bunch of D-class agents to check TIE-fighter 7.
I search TIE Fighter #60. Then, I flash-step before a Medic, and proceed to whip out the Hazel Wand. As fast as is possible, I fire bolts of unfathomably powerful curses, an EMP just in case, and an advanced transmutation spell. This transmutation spell transforms the ground underneath the Medic into pure chlorine trifluoride. Of course, standing upon such a thing is usually not the best thing. Especially not something that flammable. The stuff immediately ignites, and slowly coats the metallic bits of the animatronic into an insoluble metal fluoride. Directly afterwards, I pull out a burning flame of Alumentum, and toss it at the Medic. It strikes the thing, and instantly explodes with a blast of pure arcane power, melting the animatronic slightly.
I ask the Corotite Mecha if he can now tell me who he is, where he came from, and what he is going to do now. I also heal a random player.
Antiaqua || Excalibleep = The Chiller (Level 10: 9/11)
The Goldenrod && TF2 Australian Life-force = Golden Globe (Level 10: 9/11)
Hrm. Let's try For Glory on the Mini-Sentry.
I search Tie-Fighter #61, or another random TIE-fighter that hasn't been searched if that one is already searched.
Mini- Ion Cannon 0/2
Mini-Bio Annihilator 4/4
Battlefield: I use BT:Ultramarine on the Engineer
Orbital Weapons: Mini IC the Engineer
Nomblequest: I leave the sidequest. I have reasons, but I'll keep them to myself unless asked.
Potions: Critmist II x12
Randomizer AND Gift 1/?
I duplicate 2 potion of critmists.
-Blue's Estate:Medical Wing-
Blue hesitantly grabs Wilson's paw.
Meanwhile, two people enter the room, carrying a box with a picture of a Christmas tree on it. They try very hard to avoid eye contact with anyone in the room, all while assembling the tree in the corner of the room.
I search the lowest-numbered TIE Fighter that hasn't been searched. I fire on the animatronics with a mixture of chlorine trifluoride and fluoroantimonic acid from both Chemostriker and Chemocide.
Antiaqua || Excalibleep = The Chiller (Level 10: 10/11)
The Goldenrod && TF2 Australian Life-force = Golden Globe (Level 10: 10/11)
Hrm...I'm curious. Unicoder && Minecraft O- (Enlarger set to Shrink) = ??? (Level ?, 1/?)
I uncork Overtourged on the Mini-Sentry, or the Medic if that is dead, or the Engineer if that is dead, or a random target of the Animatronics if all of them are dead.
I locate and search TIE Fighter # 43, or a random one if that already got searched.
I heal the lowest-HP bearing person with my Lifey powers.
I search TIE Fighter #62. I then utilize my Mind powers. As Mage is quite definitely an active class, I should be able to see how the decisions and thoughts of our foes shall affect the timeline. As such, I can prevent several of these unfavorable outcomes from occurring, saving a player from being attacked, as I know how they shall be accosted. I will do so, preventing a random player from taking damage in the EoTB.
I also suppose I could do something else, but I shall not. Synaptic causality is a very complex subject, and I do not expect anybody to understand it.
I check TIE-69
I then fire The End at a Animatronic Soldier.
Also, you stated in it's description that The End gives Regeneration to the user.
Narrative Assaulter N Scratcher 5/X
Sweet Spades 7/8
S'more Sticks 7/8
Healing Rune 1/10
I examine the order(?) essence. Then, I search TIE-Fighter #63.
Directly afterwards, I reveal that I am holding an Arcane Singularity. Silently, I toss it before an Animatronic Demoman, holding my breath in anticipation. The hole-like orb of fused heatless light and lightless heat pulsates, spewing out rays of aubergine light. Suddenly, it rapidly expands and compresses at the same time, levitating into the air around an inch off the ground. The unfortunate Demoman is pulled towards it at an alarming velocity, and begins to orbit the thing whilst it slowly melts it with pure thaumic energy. At this point, I stand, observing the occurrence. After a few seconds of contemplation, I proceed to fire two twin psionic violet eyeblasts of monolithic size, up to the point of one consuming Mind Honey. Of course, Mind Honey is not the only way to create such vast amounts of psychic power. One could, if you were to focus hard enough, create something exactly the same size as a honey-fueled eyeblast. Never anything larger, as the honey stimulates you brain immensely, usually to maximum capacity, for skilled psionics such as myself, or mister Captor. However, if you were mentally challenged, it would merely make you not be so much of an idiot all the time (though you cannot help it, and are not really an idiot, as I am just using a Homestuck reference). As such, I have discovered that eyeblasts and telekinesis are the most powerful extents of psychic ability, not the 'Advanced Psionics,' as the advanced forms of psychic power forgo a connection with the mind for one with space, to create anything. Therefore, those blasts may be more malleable, but are certainly far less powerful.
Of course, what do I know? It is not as if I am one of the most prominent researchers in these arts currently living! I am just the Lord-Archmage; it is not as if that is a prestigious position that is only gifted to the most studious, knowledge-hungry, and powerful wizards in history! /s I am obviously not going to show you my research on the subject. That would be obscene. You would all likely steal it, then publish it under your names, and attempt to kill me. It is common sense to not allow you to come within 50 meters of it, and slay those who do, regardless of whether they are permitted to be within my abode. I have no idea why you aliens do not even attempt to guard your knowledge; it is excessively stupid to not do so.
Midna: I search another TIE using Random.org
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
The Glitch is happening.
We're on challenge 7. theres two things you can do: Scan a TIE-Fighter or attack one of the animatronics.
I slam the animatronic medic into the animatronic sentry.
I'll be making my great escape now!
BAM! also
3/6 Strange Fruit
5/50 Churges
Midna DNA Sequencing: 3/20
Midna Ectobiology Reconstruction: 3/20
==Actions==
Lothyra: I take out iAntimak and shoot the animatronic medic. If he is already dead, I instead shoot a soldier. I also heal every player and search an unsearched TIE-FIGHTER.
Bender: Since, I am a robot, I don an animatronic suit and pretend to be fighting the players. When his back is turned (so he cannot react), I shoot the Animatronic Scout with my gun that I got in Bender's Big Score.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
=CHARGE=
-50 / 50- Table's End -> SAVING
-4 / 10- Patch Up
+2 to Modpack
=ACTION=
I switch the ARMISTYX to MACHINA SCYTHE MODE and snipe the Mini-Sentry.
If that's dead, I shoot a random Animatronic.
I then search TIE FIGHTER 51.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Mini- Ion Cannon 0/2
Mini-Bio Annihilator 4/4
Battlefield: I sap the engineer. I bet a lot of spies have wanted to do that.
Orbital Weapons:
Potions: Critmist II x14
Randomizer AND Gift 2/?
I duplicate 2 potion of critmists.
28 damage to a Soldier Animatronic!
Maleficis Est ~~~ Loom = Wizard's Robes
Disparem ~~~ Loom = Illusionist's Robes
Potentias Eius ~~~ Loom = God's Robes
Finem ~~~ Loom = Devil's Robes
Deus Liber ~~~ Loom = Author's Robes
WIZARD'S ROBES: A set of gold-and-purple robes with white stripes surrounding it. It radiates with the power of magic. A quartz crystal is embedded in the center of the robes.
ILLUSIONIST'S ROBES: A set of gold-and-white robes with grey stripes surrounding it. It radiates with the power of distortion. A glass crystal is embedded in the center of the robes.
GOD'S ROBES: A set of gold-and-green robes with blue stripes surrounding it. It radiates with the power of creation. A diamond gem is imbedded in the center of the robes.
DEVIL'S ROBES: A set of gold-and-red robes with orange stripes surrounding it. It radiates with the power of oblivion. A black diamond is imbedded in the center of the robes.
AUTHOR'S ROBES: A set of white robes. It radiates with the power of reality.
DISPAREM: A large mirror whose glass is warped and distorted. A black eerie frame surrounds it. Anyone or anything who steps into its radius will find themselves distorted and reversed: a copy of them will appear with the exact opposite characteristics and qualities that they have. For instance, water will spawn lava, a sharp sword will spawn a dull sword, and a hero will spawn a villain.
For the sake of the Narrative, Hank respawns.
The Mini-Sentry is successfully infected with the Red-Tape Recorder! The next attack against the Mini-Sentry will not be counterattacked, but after that, the Engineer will repair it!
You cannot choose randomly!
Welcome!
There is no pond around, but you still manage to trip the Animatronic Scout! 12 damage!
You can only scan one TIE-Fighter per post! You scan TIE-Fighter #01, which is a dud!
You cannot shield the cart itself! However, you can shield against yourself! Next attack against you will fail!
Nothing in this post counts because you're dead!
+5 HP to engie_ninja!
#09 is a dud!
The Slag-Shocker deals 16 damage to the Medic! The Medic regenerates +5 HP! Next three attacks against it will minicrit! Ol' Slagger deals 8 damage to the Engineer! Next attack against it will minicrit!
#05 is a dud!
That doesn't really make much sense...
What's with the arrows? That's Netpatham's thing. You don't have to include those. #08 is a dud!
#03 is a dud!
CHAIRSLAYER: A black minigun enraptured with the power of the Helix and of Death. A scythe can extend out of the minigun at will, and the entire weapon is powered by the righteous fires of anarchy. It also has power to lightning and to chairs, and still retains its D6.
The Chairslayer deals a minicritted 60 damage to the Animatronic Medic! The Medic regenerates +5 HP!
#42 is a dud!
SMALL MAGNETIC ROCKET ENGINE: Yup.
40 damage to the Medic! It regenerates +5 HP! 40 damage to the Mini-Sentry! The Engineer then removes the sapper!
+1 HP to all players!
You have to specify which TIE-Fighter you search!
20 damage to a Demoman!
S. Carbon Antimatter Warhead + Fuel Tank + Computer + Fins + S. Magnetic Rocket Engine = Guided Antimatter Missile (Level 8: 1/9)
18 damage to the Medic! It regenerates +5 HP!
#10 is a dud!
*shrugs*
Potion of Nectar O0O Potion of Magic = Potion of Vis (Level 2: 1/3)
Awkward Potion OOO Iron Dust = Potion of Ores (Level 1: 1/2)
#02 is a dud!
Animatronic Medic killed!
Welcome! The thread is MUCH different now than it was back then. Right now, the Glitch is ravaging the server and you must post in a safetext so your posts do not get deleted! In order to stop the Glitch, you need to complete challenges so you can raise the server's Glitch Resistance. Here are the two current challenges:
THE PAYDAY:
You are going to have to successfully push the Paylod Cart across all three control points of Mann Manor! It will take you one turn to reach one control point. To successfully reach a control point, a select amount of players are going to have to be alive! With this in mind, you will have to make sure all of you survive to the end! In order to get to the first point, at least 15 of you will need to be alive! Despite this, you are going to have to fight past some TF2 animatronic robots that will impede your progress! You do not need to kill all of them, however. You just need to make sure that none of you die! Once you make to the end, Freddy Fazbear will die and you'll get the Server Chip!
THE FIELD:
One of the corpses of these TIE-Fighters contains the Server Chip! The others are duds! Your job is to check every single TIE-Fighter and find which one contains the Server Chip!
Got it? If so, just follow the instructions and you'll be helping out. If you have any questions, PM me.
#07 is a dud!
28 damage to the Mini-Sentry! You take 6 damage!
But which drone does he search?
Well, Crystal in this case seems to be like a crystal ball.
#60 is a dud!
His name was Rodney. He lived in a village of Testificates known as Sodermalm many years ago, as a blacksmith. Him and a young boy named Steve successfully fended off an onslaught of Zombies thanks to the restoration of a powerful Iron Golem. He then dedicated his life to robotics, and created the Mecha shortly before someone under the influence of Herobrine leveled the place.
Now, he will try to aid you in battle any way he can.
+3 HP to ManiacMasteR!
> The_Nonexistent_Tazz: BATTLE TECHNIQUE => LV. 10 SUPER SMASH - FOR GLORY
You take out a set of six trophies and fling them in the air! Villager, Wii Fit Trainer, Rosalina, Mega Man, Little Mac, and Shulk pop out of them! They all unleash devastating attacks on the Mini-Sentry, such as falling trees, aerobics, launch stars, charged shots, uppercuts, and sword strikes! Mini-Sentry destroyed!
#61 is a dud!
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
40 damage to the Engineer!
The Mini-IC deals 8 damage to the Engineer!
Randomizer && Gift = The Infinigifter (Level 2: 1/3)
No! It has to be SPECIFIC!
14 damage to a Scout and a Demoman!
Are you shrinking the whole alchemy, or Minecraft?
OVERTORGUED fails because it hits the wall! It doesn't use up any sacred items.
#43 is a dud!
+3 HP to engie_ninja!
#62 is a dud!
A random player who would have otherwise taken damage will not take damage this turn!
Being a Mind player is hard. It's hard, and I don't understand.
Really? #69 is a dud!
40 damage to an Animatronic Soldier! You gain Regeneration for a turn!
CONCENTRATED CRYSTAL ESSENCE: A pure essence of divination. It appears that Light and Mind have combined to create an aspect that is centered solely around divining the past, present, and future.
#63 is a dud!
32 damage to a Demoman!
The metal ball glitches and curves out of the zone, dealing 6,000 damage to the Meme Dream Team ;)!
You can't do it randomly!
They phase through each other!
You cannot decide what cube the Matter Gun fires! It doesn't matter anyway, since the Medic is dead.
iAntimak's fire glitches out and deals 10 damage to ninjatwist!
+1 HP to all players!
All the Animatronics recognize Bender and shoot him, killing him instantly!
You shoot the Scout, who dodges!
#51 is a dud!
The Engineer pulls the sapper off of himself!
The Animatronic Scout deals 10 damage to XDGrangerDX and ninjatwist321, killing the latter! The Animatronic Soldier deals 15 damage to Nimbleguy, killing him! The splash damage deals 10 damage to Leonstar0 and Tazz! The other Animatronic Soldier deals 15 damage to CobaltShade, killing him! The splash damage deals 10 damage to Crusher48 and OverlordXcano! The Animatronic Demoman deals 15 damage to ManiacMasteR! The splash damage deals 10 damage to pionoplayer and XDGrangerDX, killing the latter! The other Animatronic Demoman deals 15 damage to Irecreeper! The splash damage deals 10 damage to Netpatham and Leonstar0, killing the latter! The Animatronic Engineer deals 10 damage to generic!
Since 21 players are alive, and 15 is the minimum required, the Payload Cart moves all the way to the first point, capturing it! The animatronics fall back and regroup with others at this new point... Defend yourselves! It looks like you have your work cut out for you... There are even MORE animatronics this time around! The Medics heal the injured Animatronics, and the Engineer rebuilds his Mini-Sentry! Some pointers:
The Stickyspammer is being constantly healed by his own Medic! He will only attack using stickybombs, and will set traps... He'll probably counterattack too!
The Demoknight will run around and one-shot players! His erratic movement will make him hard to pin down!
The Snipers can headshot attacks, so watch out for them! They seem to be stationed far away from the point, so melee attacks won't work against them!
Suddenly, you feel a chill run down your back... It seems like there are Spies on the prowl as well! Since they're invisible, they're not registered on the Battlefield! You'll have to find a way to reveal them somehow!
The Zombie Pigmen idle! The Shard of Engie uses CONSUME on an Animatronic Medic, dealing 28 damage to one! It regenerates +5 HP! The Mech-Buster Cannon idles, but its special attack is ready! The Meme Dream Team idles! The Laser Drones turn anti-player and deal 2 damage to Tazz, TT2000, and Talist! The Queen attempts to search a TIE-Fighter, but falls into a chunk error and gets severely glitched! The Godmodder is forced to use up his action to pull her out...
The Itinerary:
> All: Survive the Glitch!
> All: Make sure all of you stay alive!
> All: Destroy the Animatronics!
> All: Search all the TIE-Fighters to find the Server Chip!
The Battlefield:
THE GLITCH: [420]
GLITCH RESISTANCE: 60%
SERVER INTEGRITY: 35%
PLAYER INTEGRITY: 0%FACTION INTEGRITY: 0%ENTITY INTEGRITY: 0%ENVIRONMENT INTEGRITY: 25%
GAME ENGINE INTEGRITY: 54%
CODE INTEGRITY: 69%
GODMODDER INTEGRITY: 70%
PLAYABILITY: 68%
SERVER CHIPS: 6/8
~
Challenge Seven: THE PAYDAY.
Payload Cart: [???] Location: 1st Point. Needs 20 people alive to progress to 2nd Point.
~
Animatronic Scout: [???] HP: 149/125. Attacks against him have a chance to miss.
Animatronic Soldiers: [???] HP: 182/200. (x1.) 200/200. (x1.) Attacks deal splash damage.
Animatronic Demomen: [???] HP: 159/175. (x1.) 175/175. (x1.) Attacks deal splash damage.
Animatronic Engineer: [???] HP: 144/150. Gunslinger equipped.
Mini-Sentry: [???] HP: 100/100. Counterattacks anyone who attacks it.
~
Animatronic Stickyspammer: [???] HP: 260/175. Sets down stickybomb traps. Regens +10 HP for every attack.
Animatronic Demoknight: [???] HP: 175/175. Ali Baba's Wee Booties/Tide Turner/Eyelander equipped.
Animatronic Medic: [???] HP: 127/150. (x1.) Restores +50 HP to all animatronics each turn. Pocketing no one.
Animatronic Medic: [???] HP: 150/150. (x1.) Pocketing Stickyspammer.
Animatronic Snipers: [???] HP: 125/125. (x2.) Can headshot.
~
Challenge Eight: THE FIELD.
TIE-Fighter #01: [???]TIE-Fighter #02: [???]TIE-Fighter #03: [???]TIE-Fighter #04: [???]
TIE-Fighter #05: [???]TIE-Fighter #06: [???]
TIE-Fighter #07: [???]TIE-Fighter #08: [???]TIE-Fighter #09: [???]TIE-Fighter #10: [???]TIE-Fighter #11: [???]
TIE-Fighter #12: [???]
TIE-Fighter #13: [???]
TIE-Fighter #14: [???]
TIE-Fighter #15: [???]
TIE-Fighter #16: [???]
TIE-Fighter #17: [???]
TIE-Fighter #18: [???]
TIE-Fighter #19: [???]
TIE-Fighter #20: [???]
TIE-Fighter #21: [???]
TIE-Fighter #22: [???]
TIE-Fighter #23: [???]
TIE-Fighter #24: [???]
TIE-Fighter #25: [???]
TIE-Fighter #26: [???]
TIE-Fighter #27: [???]
TIE-Fighter #28: [???]
TIE-Fighter #29: [???]
TIE-Fighter #30: [???]
TIE-Fighter #31: [???]
TIE-Fighter #32: [???]
TIE-Fighter #33: [???]
TIE-Fighter #34: [???]
TIE-Fighter #35: [???]
TIE-Fighter #36: [???]
TIE-Fighter #37: [???]
TIE-Fighter #38: [???]
TIE-Fighter #39: [???]
TIE-Fighter #40: [???]
TIE-Fighter #41: [???]
TIE-Fighter #42: [???]TIE-Fighter #43: [???]TIE-Fighter #44: [???]
TIE-Fighter #45: [???]
TIE-Fighter #46: [???]
TIE-Fighter #47: [???]
TIE-Fighter #48: [???]
TIE-Fighter #49: [???]
TIE-Fighter #50: [???]
TIE-Fighter #51: [???]TIE-Fighter #52: [???]
TIE-Fighter #53: [???]
TIE-Fighter #54: [???]
TIE-Fighter #55: [???]
TIE-Fighter #56: [???]
TIE-Fighter #57: [???]
TIE-Fighter #58: [???]
TIE-Fighter #59: [???]
TIE-Fighter #60: [???]TIE-Fighter #61: [???]TIE-Fighter #62: [???]TIE-Fighter #63: [???]TIE-Fighter #64: [???]
TIE-Fighter #65: [???]
TIE-Fighter #66: [???]
TIE-Fighter #67: [???]
TIE-Fighter #68: [???]
TIE-Fighter #69: [???]TIE-Fighter #70: [???]
TIE-Fighter #71: [???]
TIE-Fighter #72: [???]
TIE-Fighter #73: [???]
TIE-Fighter #74: [???]
TIE-Fighter #75: [???]
TIE-Fighter #76: [???]
TIE-Fighter #77: [???]
TIE-Fighter #78: [???]
TIE-Fighter #79: [???]
TIE-Fighter #80: [???]
~
insert_generic_username: [???] HP: 10/20.
TheLordErelye: [???] HP: 17/20.
Netpatham: [???] HP: 7/20.
Irecreeper: [???] HP: 2/20.
Leonstar0: [???] HP: 0/20.
Nimbleguy: [???] HP: 0/20.
The_Nonexistent_Tazz: [???] HP: 8/20.
Amperz4nd: [???] HP: 20/20.
TT2000: [???] HP: 15/20.
Talist: [???] HP: 18/20.
NinjaV2403: [???] HP: 19/20. Regen: I
ninjatwist321: [???] HP: 0/20.
Aegis-A095: [???] HP: 17/20.
gutza1: [???] HP: 19/20.
Crusher48: [???] HP: 7/20.
CobaltShade: [???] HP: 0/20.
OverlordXcano: [???] HP: 10/20.
The_Serpent: [???] HP: 20/20.
K4yne: [???] HP: 20/20.
fseftr: [???] HP: 17/20.
pionoplayer: [???] HP: 10/20.
ManiacMasteR: [???] HP: 5/20.
XDGrangerDX: [???] HP: 0/20.
The_Idea_Modpack_Mod_Man: [???] HP: 17/20.
engie_ninja: [???] HP: 17/20.
5l1n65h07: [???] HP: 20/20.
~
Zombie Pigmen: [???]
Shard of Engie: [???] HP: 17/20. Stability: 100%. Consume: III
Mech Buster Cannon: [???] HP: 190,000/200,000. Lock, Load, Fire: IIII
Contract: [???] Sign it to declare a ceasefire between the AGs, PGs, and Neutrals. All the factions will fight against the Arrival and the Glitch. Player Signatures: 18. Godmodder Signature: Yes.
Meme Dream Team ;): [???] HP: 124,000/130,000.
Laser Drones: [???] HP: 500/500. (x4.)
The Queen: [???] HP: 190/250. Add-Ons: Delta Dedan. Summons these. Speech Bubble: 100/100 HP. (x0.) Sigma Japhet. Heals +2 HP every turn. Epsilon Enoch: Turns the Queen into a meatshield. You Were Not Invited: III
Godmodder: [???] HP: 14/125. Killstreak: 54.
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII DISABLED (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII DISABLED (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III READY (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Sacred Items:
12 Hog Slop
21 Elf Tears
15 Pie Filling
21 Weasel Snot
A: I no longer have to use safetext because the armor protects me anyways
B: Because player vulnerability is only a result of the glitch, I am invulnerable to attacks
/null
Frost Frogsucker done, Heat Clocksucker done.
Unpersoner>Fine 8/11
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
It means the Glitch will not corrupt your attacks.
34/50 AF Hangar
My Action: I fire the Teraporter at a soldier, causing him to re-appear 100 feet in the air. He then falls and creates a sickening thud.
SCP Foundation Action: 2/10 {REDACTED}. Dr. Clef is worried that the OS-5 meeting is taking too long, and sends a bunch of D-class agents to check TIE-fighter 7.