Darn, I switch back to demoman and blast stickies at the soldiers from behind a hill.
You become the Demoman! Loadout: Grenade Launcher/Stickybomb Launcher/Bottle. You fire four stickybombs, and the Soldiers' AI is just dumb enough to walk into them! They deal 30 damage to each!
I attempt to search for the godmodder (if he's even here). Surely someone who's been able to fend us off for this long would be of some help!
And if not, de-equip the Gunslinger and equip the Short Circuit.
God...modder? Who is that? Never heard of him. You head back to spawn and revise your loadout! Loadout: Frontier Justice/Short Circuit/Wrench. You are aware that the Short Circuit is secondary, while Gunslinger is melee, right?
The Uberheal the HHH's next target just before he can strike, rendering his attack useless. Until then, I heal sigmatw.
You overheal sigmatw, then run off, as your Ubercharge meter is ready to be deployed! You will Ubercharge one of the HHH's targets at the end of the turn.
I run away like a pansie, and look for a ammo box. If i find it then great, i can go back to spraying and praying, if not then I keep looking.
You run for an ammo box, but a Soldier trails you and rocket jumps right in front of you! He empties his current clip on you, dealing 200 damage! However, while he reloads, you find an ammo box and deal 70 damage to him! He rocket jumps out of the way though, heading back to the HHH.
I proceed to call a medic to come to me and heal me while I shoot the HHH!
Crusher48 gets to you and overheals you, letting you deal 1,750 damage to the HHH! However, the HHH curves behind you and clips Crusher48 with his axe, killing him!
I switch to Medic and begin to heal whoever needs medical attention!
You switch to Medic! Loadout: Syringe Gun/Medi Gun/Bonesaw. You heal RC_1138, but do not have time to overheal him, as the HHH starts lumbering after you! However, you manage to outrun him, because...
Also, Mediguns and Dispensers heal Backscratcher Pyros slower.
...ninjatwist saves you! But he only saved you because he made the HHH change targets! Right as you are about to torch the HHH, he stuffs a cork in your Backburner, clogging it! You run away, but the HHH clips you for 220 damage!
(So wait does it start at level 3?)
5/5 Dispenser done!
I build a turrent
You finish your Level 3 Dispenser! You build a Level 1 Sentry Gun near the front lines! You only have 25 Metal at this point, however.The HHH is not in its range as of yet, and so does not immideately notice it.
I join as a Heavy with Brass Beast, ordinary Shotgun and Ordinary Fists.
I start firing a the Brass Beast at the HHH.
Feast on LEAD! BWAHAHAHAHAHAHARAHAAHAHAHAHWHAHAHAHAHHAHAAHHAHAAAA
You become the Heavy! Loadout: Brass Beast/Shotgun/Fists. Your minigun deals 2,000 damage, but since you are a sitting duck while using it, the HHH quickly lumbers over to you and kills you!
...Or attempts to!
thedrew95 rushes to your aid and uses the Ubercharge he had stored up! You see the BLU Soldier right next to you, and attack him with your Beast, killing him! However, when the Ubercharge wears off, the HHH clips thedrew95 with his axe, killing him! He then clips you for 250 damage!
Do you have any idea how to play as Spy? You are easily noticeable, so the HHH kills you again in an instant!
End-of-Turn Battle:
The HHH spawns three more Voodoo-Cursed BLU team members: A Heavy, a Medic, and an Engineer!
All of the BLU team runs off to their spawn, leaving you to just deal with the HHH! ...For now. MadScientist and ninjatwist321 head to the Dispensers. They each are fully healed and get back to attacking!
What? My level 2 dispenser doesn't count as a build? Whatever, I finish my level 2 teleporter entrance. Once I upgrade the exit, we will rarely have to waste time respawning as we easily die! Which is good, since we all seem to die if we attempt to attack the main guy,
I fire a Flare Gun in the Voodoo-cursed Engineer. I fire another shot, dealing a crit. Afterwards, I retreat to the dispensers to restore ammo, and plot on a way to sneak next to the Voodoo-cursed Engie to slaughter him with my Backburner and Axtinguisher.
What? My level 2 dispenser doesn't count as a build? Whatever, I finish my level 2 teleporter entrance. Once I upgrade the exit, we will rarely have to waste time respawning as we easily die! Which is good, since we all seem to die if we attempt to attack the main guy,
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I switch class to Demoman, with the Ali Baba's Wee Booties, Chargin Targe, HHH's Headtaker, HHH's Head, Horsemann's Hand-me-down, and of course, the Pocket Horsemann. I then take off after the voodoo-cursed BLU team, swinging like a madmann.
1st step: Get next to and then behind Voodoo-cursed Medic while hoping that the others distract the Voodoo-cursed Heavy.
2nd step: Light him on fire with my Backburner
3rd step: Whack him with my Axtinguisher, if he/it's not dead yet.
This isn't a mod...
This is a game.
I fire at the HHH with my syringe gun!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
*facepalms...with WarHanger's palm*
Check out my bad CTM map reviews here.
You become the Demoman! Loadout: Grenade Launcher/Stickybomb Launcher/Bottle. You fire four stickybombs, and the Soldiers' AI is just dumb enough to walk into them! They deal 30 damage to each!
You nock an arrow, and it goes through the body of a Soldier, dealing 100 damage! He is now pinned to the HHH.
God...modder? Who is that? Never heard of him. You head back to spawn and revise your loadout! Loadout: Frontier Justice/Short Circuit/Wrench. You are aware that the Short Circuit is secondary, while Gunslinger is melee, right?
You overheal sigmatw, then run off, as your Ubercharge meter is ready to be deployed! You will Ubercharge one of the HHH's targets at the end of the turn.
You have become the Heavy! Loadout: Minigun/Shotgun/Fists. You attack a Soldier, killing him!
You run for an ammo box, but a Soldier trails you and rocket jumps right in front of you! He empties his current clip on you, dealing 200 damage! However, while he reloads, you find an ammo box and deal 70 damage to him! He rocket jumps out of the way though, heading back to the HHH.
Crusher48 gets to you and overheals you, letting you deal 1,750 damage to the HHH! However, the HHH curves behind you and clips Crusher48 with his axe, killing him!
You shoot with your Pistol twice, not very smart considering you have 12 ammo for each clip. However, you deal 300 damage!
You respawn!
You switch to Medic! Loadout: Syringe Gun/Medi Gun/Bonesaw. You heal RC_1138, but do not have time to overheal him, as the HHH starts lumbering after you! However, you manage to outrun him, because...
...ninjatwist saves you! But he only saved you because he made the HHH change targets! Right as you are about to torch the HHH, he stuffs a cork in your Backburner, clogging it! You run away, but the HHH clips you for 220 damage!
You overheal fsetfr!
You unload your entire clip on the HHH, but only one of your rockets connect for 600 damage! All of your ammo is restored from the ammo crate.
You finish your Level 3 Dispenser! You build a Level 1 Sentry Gun near the front lines! You only have 25 Metal at this point, however.The HHH is not in its range as of yet, and so does not immideately notice it.
...I'm guessing you died, so... You die!
You become the Heavy! Loadout: Brass Beast/Shotgun/Fists. Your minigun deals 2,000 damage, but since you are a sitting duck while using it, the HHH quickly lumbers over to you and kills you!
...Or attempts to!
thedrew95 rushes to your aid and uses the Ubercharge he had stored up! You see the BLU Soldier right next to you, and attack him with your Beast, killing him! However, when the Ubercharge wears off, the HHH clips thedrew95 with his axe, killing him! He then clips you for 250 damage!
Your dispenser is upgraded to Level 2! You lose all your metal, so you head for an ammo crate, which is just nearby. You get +100 Metal!
You respawn!
Are you a spammer?
You get ten shots in with your Syringe Gun, dealing 750 damage! However, the HHH starts running after you, but you are fast enough to run away!
You start upgrading your Teleporter Entrance! It will take one more post to complete.
.
Do you have any idea how to play as Spy? You are easily noticeable, so the HHH kills you again in an instant!
End-of-Turn Battle:
The HHH spawns three more Voodoo-Cursed BLU team members: A Heavy, a Medic, and an Engineer!
All of the BLU team runs off to their spawn, leaving you to just deal with the HHH! ...For now. MadScientist and ninjatwist321 head to the Dispensers. They each are fully healed and get back to attacking!
RED Scout [1 Scout]
The_Serpent: HP: 125/125. Loadout: Scattergun/Pistol/Bat.
RED Soldier [3 Soldiers]
sigmatw: HP: 300/200. Loadout: Rocket Launcher/Shotgun/Shovel.
pieter999_2: HP: 0/200. Loadout: Direct Hit/Righteous Bison/Half-Zatoichi.
fsefter: HP: 200/200. Loadout: Rocket Jumper/Shotgun/Escape Plan.
RED Pyro [1 Pyro]
ninjatwist321 HP: 175/175. Loadout: Backburner (Clogged)/Flare Gun/Back Scratcher.
OpelSpeedster: HP: 175/175. Loadout: Backburner/Shotgun/Axtinguisher.
RED Demoman [1 Demoman]
fsetfr: HP: 260/175. Loadout: Grenade Launcher/Stickybomb Launcher/Bottle.
RED Heavy [2 Heavies]
RC_1138: HP: 100/300. Loadout: Minigun/Shotgun/Fists.
MadScientist: HP: 300/300. Loadout: Brass Beast/Shotgun/Fists.
RED Engineer [3 Engies]
PitTheAngel: HP: 125/125. Loadout: Frontier Justice/Short Circuit/Wrench. Metal: 100/200.
Builds: Level 2 Dispenser: HP: 180/180. Upgrade: 0/200.
Xentonic: HP: 125/125. Loadout: Shotgun/Pistol/Wrench.
Builds: Level 1 Sentry Gun: HP: 150/150. Upgrade: 0/200. Level 3 Dispenser: HP: 216/216.
TT2000: HP: 125/125. Loadout: Shotgun/Pistol/Wrench. Metal: 125/200.
Builds: Level 3 Dispenser: HP: 250/250. Level 1 Teleporter Entrance. HP: 150/150. Upgrade: 100/200. Level 1 Teleporter Exit. HP: 150/150. Upgrade: 0/200.
RED Medic [3 Medics]
thedrew95: HP: 0/150. Loadout: Syringe Gun/Medi Gun/Bonesaw.
Crusher48: HP: 0/150. Loadout: Crusader's Crossbow/Medi Gun/Bonesaw.
Minor107: HP: 150/150. Loadout: Syringe Gun/Medi Gun/Bonesaw.
RED Sniper [2 Snipers]
engie_ninja: HP: 0/125. Loadout: Huntsman/Darwin's Danger Shield/Shahanshah.
Lauryman: HP: 125/125. Loadout: Sniper Rifle/SMG/Kukri.
RED Spy [1 Spy]
shadoweater22: HP: 0/125. Loadout: Revolver/Invis Watch/Knife.
Vs.
The Horseless Headless Horsemann: HP: 11,200/35,000.
Voodoo-Cursed Heavy: HP: 300/300 Loadout: Tomislav/Sandvich/Fists.
Voodoo-Cursed Medic: HP: 150/150. Loadout: Blutsauger/Medi Gun/Bonesaw.
Voodoo-Cursed Engineer: HP: 125/125. Loadout: Pomson 6000/Wrangler/Wrench.
Builds: None.
Check out my bad CTM map reviews here.
I fire a Flare Gun in the Voodoo-cursed Engineer. I fire another shot, dealing a crit. Afterwards, I retreat to the dispensers to restore ammo, and plot on a way to sneak next to the Voodoo-cursed Engie to slaughter him with my Backburner and Axtinguisher.
Whoops. Adding!
I hope my sacrifice pleased the Emprah.
An alternate timeline emerges.
However, we must first start from the beginning...
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Grab a piece of metal [-1 Metal] and throw it at the HHH while grabbing some metal from my dispenser.
...
It's worth a shot.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
GODDAMN IT
STUPID GENDERFLIP VIRUS
An alternate timeline emerges.
However, we must first start from the beginning...
2nd step: Light him on fire with my Backburner
3rd step: Whack him with my Axtinguisher, if he/it's not dead yet.
Except the Quick-Fix can't overheal. (Or so it couldn't since the last time I've played TF2)
It can, but it has 50% less Overheal.
An alternate timeline emerges.
However, we must first start from the beginning...