/No problems with Damascus being nerfed - the stats I give for any summon are meant to serve as guidelines and should be changed as per game rules
With a burst of magma, the Lava Spawn Turtle emerges from the lava pool. A massive tortoise, its outer skin solidified rock, an infernal glow coming from within.
Lava Spawn Turtle: [50,000 hp] (provisional: the idea is it sacrifices all abilities (move, dodge defend attack except its primary ability listed later for maxing out its HP, so make it as high as it can be)
Primary ability: Spawns 5+ Lava Spawn per turn (the numbers increase from 5 if it takes damage, as the pieces of it which fly off form new spawn)
Lava spawn are weak creatures with around 100 hp each able to throw fireballs.
When it becomes part of Bomb King produces Bombs (ff style) instead.
Name: Star Sign: Zodiac - Libra
Description: A card bearing the astrological sign for Libra, can not be alchemised/duplicated.
Charges: Holds three 'charges'. When more then three Zodiac cards are in possession, the number of 'charges' it can hold is equal to the number of Zodiac cards in possession. Each turn, the 'charge' it currently holds is raised by one. (Charges referenced are not the same as regular charges and does not interact with regular charges)
Abilities: The following abilities can be used for a cost:
Pay 3 Charges: Libra Scan - Choose Target; Target creature (player, entity, etc.) learns the weak-point of the target, gaining a permanent 1.5 against the target. (I.e. Used on zombie, 1.5 damage against THAT zombie. Other zombies remain unaffected)
Pay 12 Charges: Libra Court - Choose Target; Target creatures (Up to twelve, but can be fewer.) learns the weak-point of the target, gaining a permanent 1.5 against the target.
When these abilities are used, they are counted as special attacks.
Is this balanced? Get the joke, Libra, Balance... (Yeah, I would need to expend 600 charges to unlock the later ability)
?: 20/50 +1 self
i: 15/50 +1 self
+1 to Erelye +1 to Nimble
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 21
Fluorite octet && Health Potion && Golden Apple 3/9
Octave of Sin && Beacon && Potion of Regeneration 3/9
SPELL CARD: Star Sign: Zodiac - Libra : 32/50 +1 self
?: 21/50 +1 self
i: 16/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: FedEx boxes rain down from the heavens, they striketh upon the 1WAK, deliver on towards the judgement of FED EX MACHINA...
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 22
Fluorite octet && Health Potion && Golden Apple 4/9
Octave of Sin && Beacon && Potion of Regeneration 4/9
I join TT2K's tapdance and give him a +1.
SB&HJ 29/50x2
Candy Corn Liquor 11/30
Pop-a-matic Vrillyhoo Hammer 8/10
Trouble 5/11
Wardice of Zillywen 2/9
I take a Smash Ball and prepare to smash it. Now. I smash the ball with Homestuck. I then utilize its incredible offensive powers against the Core.
I ask the cue ball why it's not giving me answers and generally being vague. Oh wait, it's a CUE BALL. Grr. I disregard the tremendous bad luck associated with smashing it and fire it out of my Zillymagnum straight into the Core.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN TWO=
=CHARGE=
-5 / 50- MCR
-4 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I decide to grab several of my Soulbots, who proceed to whip out IRON SHOVELS.
They then begin digging, and they throw the shoveled up dirt Dark Pit-wards.
4/5 for Supercell
2/? for ice dagger
2/? for time watch
34/50 for Vulcanos I think
4/15 for charged attack. I'm too lazy to go back and check, meh, these two charges don't really matter too much anyways.
piono uses battle technique: Hammer Time Lvl5: Untouchable on the Core.
Phobos continues floating around, trying to reform.
With a burst of magma, the Lava Spawn Turtle emerges from the lava pool. A massive tortoise, its outer skin solidified rock, an infernal glow coming from within.
Lava Spawn Turtle: [50,000 hp] (provisional: the idea is it sacrifices all abilities (move, dodge defend attack except its primary ability listed later for maxing out its HP, so make it as high as it can be)
Primary ability: Spawns 5+ Lava Spawn per turn (the numbers increase from 5 if it takes damage, as the pieces of it which fly off form new spawn)
Lava spawn are weak creatures with around 100 hp each able to throw fireballs.
When it becomes part of Bomb King produces Bombs (ff style) instead.
Celestial Bomb King: [9/10]
Name: Star Sign: Zodiac - Libra
Description: A card bearing the astrological sign for Libra, can not be alchemised/duplicated.
Charges: Holds three 'charges'. When more then three Zodiac cards are in possession, the number of 'charges' it can hold is equal to the number of Zodiac cards in possession. Each turn, the 'charge' it currently holds is raised by one. (Charges referenced are not the same as regular charges and does not interact with regular charges)
Abilities: The following abilities can be used for a cost:
Pay 3 Charges: Libra Scan - Choose Target; Target creature (player, entity, etc.) learns the weak-point of the target, gaining a permanent 1.5 against the target. (I.e. Used on zombie, 1.5 damage against THAT zombie. Other zombies remain unaffected)
Pay 12 Charges: Libra Court - Choose Target; Target creatures (Up to twelve, but can be fewer.) learns the weak-point of the target, gaining a permanent 1.5 against the target.
When these abilities are used, they are counted as special attacks.
Is this balanced? Get the joke, Libra, Balance... (Yeah, I would need to expend 600 charges to unlock the later ability)
?: 20/50 +1 self
i: 15/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: Summon Giant Sufficiently Comfortable Luxurious Pillows, AGGRESS 1WAK with Giant Sufficiently Comfortable Luxurious Pillows
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 21
Fluorite octet && Health Potion && Golden Apple 3/9
Octave of Sin && Beacon && Potion of Regeneration 3/9
Mantra of E.L. currently, once Bomb King is complete, will switch to casting a more powerful heal only on parts of Bomb King.
Since its passive has been quite helpful, should I instruct Bomb King to keep it healing all [AG] summons for 5000hp a turn?
A GIANT STALAGMITE FALLS ()NT() EN()CH.
GAME()?????: 23/50
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
?: 21/50 +1 self
i: 16/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: FedEx boxes rain down from the heavens, they striketh upon the 1WAK, deliver on towards the judgement of FED EX MACHINA...
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 22
Fluorite octet && Health Potion && Golden Apple 4/9
Octave of Sin && Beacon && Potion of Regeneration 4/9
Lunar Magic: 8/50
Spritetool: 6/32
I tiger uppercut Dark Pit.
38/40
I do a little tap-dance to celebrate being almost done.
Check out my bad CTM map reviews here.
SB&HJ 29/50x2
Candy Corn Liquor 11/30
Pop-a-matic Vrillyhoo Hammer 8/10
Trouble 5/11
Wardice of Zillywen 2/9
I take a Smash Ball and prepare to smash it. Now. I smash the ball with Homestuck. I then utilize its incredible offensive powers against the Core.
I ask the cue ball why it's not giving me answers and generally being vague. Oh wait, it's a CUE BALL. Grr. I disregard the tremendous bad luck associated with smashing it and fire it out of my Zillymagnum straight into the Core.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
=CHARGE=
-5 / 50- MCR
-4 / 30- The Wall
+1 to Modpack
+1 to NinjaV
=ACTION=
I decide to grab several of my Soulbots, who proceed to whip out IRON SHOVELS.
They then begin digging, and they throw the shoveled up dirt Dark Pit-wards.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I will unleash it later.
Check out my bad CTM map reviews here.
HMAS Ship: 32/50
More Ships: 3/50 x2
HMAS Victor
Bio-Annihilator 2/4
Ion Cannon 1/2
Blue: Bt:ultramarine Lucario
Fseftr: Attack
Nightmarish Storm Cloud && Thorium Arsenate && Concentrated Vis || Voidmetal Sword 2/???
Ink Vial && Onyx Tetrahedrite Crystal && Concentrated Vis || Arcane Energy Emitting 8-Ball 2/???
+1 to Amp and Amp.
I Touch of Flthulu the Core. Then, I do Bullet && Green Sun Battery || Cueball 1/???. *shrug*
Check out my bad CTM map reviews here.
Bomb King Core [1/2]
Celestial Bomb King [9/10]
It's High Noon
LAYER X (entity): 28/50
THX MIDDLE NOTE [!] : 28/50
Giant Everything: 28/40
Let's see if some of my music works..
i change the music on the necrodancer to
Not sure what the effects are yet. (All up to you twinbuilder)
----PART 4: charging----
(SIDEQUEST CHARGE) connection jammer: 1/20
I'll be making my great escape now!
It's High Noon
I THR()W R()TTEN FLESH AT EN()CH'S MEATSHIELD.
GAME()?????: 24/50
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
2/? for ice dagger
2/? for time watch
34/50 for Vulcanos I think
4/15 for charged attack. I'm too lazy to go back and check, meh, these two charges don't really matter too much anyways.
piono uses battle technique: Hammer Time Lvl5: Untouchable on the Core.
Phobos continues floating around, trying to reform.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.