I am charging up the devilmodder and a good clone of the GM
also anakin sky walkerattacks darthvader
darth vader retaliates and kills anakin generating a paradox and so both of them are eliminated
Anakin Skywalker IS Darth Vader! There is no Anakin Skywalker on the field, only Darth Vader. Hey, wait a minute. This is a double post! You cannot summon other Godmodders!
I start coding a plugin to make anyone with the Godmodder's name have 1 hp. Progress: 3/10
The Godmodder simply switches to one of his many alts, and he curses you so your attack cannot switch to his alt!
The C-Mech changes gears (literally) and produces a large bomb out of its center. However, this is a Player Bomb! It will cause three random attacks to fail next turn! The Godmodder attacks xXCraftMasterXx for 1,500 damage!
Fort: [AG] HP: 4,370/6,200. Shields: 77%.
xXCraftMasterXx: [AG] HP: 500/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.
I summon 100,000,000,000,000,000,000,000,000^100,000 flaming retards to attack the godmodder. The flaming retards are immune to fire damage as they are already on fire, they are also wearing armor that makes them immune to physical damage and only weighs 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 nanograms and does not effect movement at all. They are also immune to magic damage, psychic damage, godmodder damage, troll damage, healing damage, splash damage, chuck Norris damage, curse of repetitiveness damage, religion damage, holy damage, unholy damage, knowledge damage, vague damage, confusion, confusion damage, liquid damage, fail damage, and the godmodder. This attack hits because i said so, the flaming retards do more than 2 damage because i said so, and the attack works because i said so.
Hey TT, what was your inspiration for Destroy the Godmodder?
I got most of my inspiration from destroy the tower, although the two topics were very different, because inspiration does not mean idea.
I attack the C-mech with a basic gun. I fire it, and the bullet bounces off, hits the fort, then hits the shields outside the fort(no, I don't know how it got in in the first place), causing it to rebound and hit the fort, then hit the shield, etc., etc, for 1000 hits until it is going the speed of sound, at which point it bursts through the shield and SLAMS into the C-mech! Somehow, the shield and fort are completely undamaged.
Let's slow down the positing a little. It's been half a day and there are already over 100 posts! We don't want to overwork Twinbuilder and scare him away from forum game management!
Good time to join?
TT2000, Hey, he sent out freaking invitations, and from a >300 page forum game to boot. With permission to continue it. he's going to get a bit on the spammy-spammy.
1/40 ulti-cruiser.
Stats at bottom.
I ROUNDHOUSE KICK darth vader in the ROBOT 84115!
Ulti-cruiser statistics:
Health: to be determined.
Basic attack: Ten seperate, weak attacks, that are spread randomly throughout the PG entities. (unless directed by me)
Specials (as everything has to have at least one of these, right?)
Energy: Energy is generated at a rate of 50 per round, and anyone can "charge" it for an extra 5 energy. There is no maximum. Starts with 50 energy.
Power saver mode: In power saver mode, The ulti-cruiser cannot attack, and takes 1.5x damage. However, any and all energy generation is doubled.
Actual abilities. Like Mega man, It can have a maximum of ten abilities.
One: Yamato cannon. Costs 50 energy. "charges" for one turn of inactivity, then fires a strong laser at a single target.
Two: Missile burst. Costs (a cheap) 40 energy. Hits instantly, does not interrupt normal fire, and hits an entire "stack" of entities. Medium damage. (stack means all entities of the same type. Ex: there are 200 snowgolems. It hits all 200 for the same, non-reduced, damage)
Three: Shield. Costs 75 energy. Casts a 3-turn, half-health of the actual cruiser, 75% blocking, shield.
Four: Nanobot repair. Costs 10 energy. Heals an instant (insert number here) health, than an additional (same number) health over the next three turns. Stacks with itself, even the "next three turns" thing. It is spammable, because one "cast" sends out, say, 50 nanobots. You can send more for faster repair. Etc.
Five: HYPERIONIZE: Costs a whopping 500 energy. Charges for one turn, then Replaces the regular fire with yamato cannon fire, that Also has the effect of the missile burst (hits the entire stack). Meant to be very powerful.
More can be added.
Yes, these are quite cheap, but I will be using a lot of nanobots probably. Unless an item has a "charge", more than one ability can be cast per turn. Shield does NOT stack with itself, it just resets it's duration and SP.
I hope it is not OP. You can mess with the Ability prices if you want.
Rollback Post to RevisionRollBack
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
I summon 100,000,000,000,000,000,000,000,000^100,000 flaming retards to attack the godmodder. The flaming retards are immune to fire damage as they are already on fire, they are also wearing armor that makes them immune to physical damage and only weighs 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 nanograms and does not effect movement at all. They are also immune to magic damage, psychic damage, godmodder damage, troll damage, healing damage, splash damage, chuck Norris damage, curse of repetitiveness damage, religion damage, holy damage, unholy damage, knowledge damage, vague damage, confusion, confusion damage, liquid damage, fail damage, and the godmodder. This attack hits because i said so, the flaming retards do more than 2 damage because i said so, and the attack works because i said so.
The Godmodder throws computers at them, killing them with computer damage!
I got most of my inspiration from destroy the tower, although the two topics were very different, because inspiration does not mean idea.
I attack the C-mech with a basic gun. I fire it, and the bullet bounces off, hits the fort, then hits the shields outside the fort(no, I don't know how it got in in the first place), causing it to rebound and hit the fort, then hit the shield, etc., etc, for 1000 hits until it is going the speed of sound, at which point it bursts through the shield and SLAMS into the C-mech! Somehow, the shield and fort are completely undamaged.
Let's slow down the positing a little. It's been half a day and there are already over 100 posts! We don't want to overwork Twinbuilder and scare him away from forum game management!
Good time to join?
TT2000, Hey, he sent out freaking invitations, and from a >300 page forum game to boot. With permission to continue it. he's going to get a bit on the spammy-spammy.
1/40 ulti-cruiser.
Stats at bottom.
I ROUNDHOUSE KICK darth vader in the ROBOT 84115!
Ulti-cruiser statistics:
Health: to be determined.
Basic attack: Ten seperate, weak attacks, that are spread randomly throughout the PG entities. (unless directed by me)
Specials (as everything has to have at least one of these, right?)
Energy: Energy is generated at a rate of 50 per round, and anyone can "charge" it for an extra 5 energy. There is no maximum. Starts with 50 energy.
Power saver mode: In power saver mode, The ulti-cruiser cannot attack, and takes 1.5x damage. However, any and all energy generation is doubled.
Actual abilities. Like Mega man, It can have a maximum of ten abilities.
One: Yamato cannon. Costs 50 energy. "charges" for one turn of inactivity, then fires a strong laser at a single target.
Two: Missile burst. Costs (a cheap) 40 energy. Hits instantly, does not interrupt normal fire, and hits an entire "stack" of entities. Medium damage. (stack means all entities of the same type. Ex: there are 200 snowgolems. It hits all 200 for the same, non-reduced, damage)
Three: Shield. Costs 75 energy. Casts a 3-turn, half-health of the actual cruiser, 75% blocking, shield.
Four: Nanobot repair. Costs 10 energy. Heals an instant (insert number here) health, than an additional (same number) health over the next three turns. Stacks with itself, even the "next three turns" thing. It is spammable, because one "cast" sends out, say, 50 nanobots. You can send more for faster repair. Etc.
Five: HYPERIONIZE: Costs a whopping 500 energy. Charges for one turn, then Replaces the regular fire with yamato cannon fire, that Also has the effect of the missile burst (hits the entire stack). Meant to be very powerful.
More can be added.
Yes, these are quite cheap, but I will be using a lot of nanobots probably. Unless an item has a "charge", more than one ability can be cast per turn. Shield does NOT stack with itself, it just resets it's duration and SP.
I hope it is not OP. You can mess with the Ability prices if you want.
Stopped by the bomb, though the summon still goes through. You don't need to make these uber-long summons this early in the game. I will be reviewing the summon to see if it is OP or not.
The godmodder kills Player 1, and he uses up one of his respawns! Darth Vader damages the fort for 750 damage, and most of it is absorbed by the shields! The C-Mech makes fireworks come out of its chassis, distracting two players next turn!
If I were you, I would start defending Player 1 or the fort and start attacking some of these guys.
Fort: [AG] HP: 3,620/6,200. Shields: 69.5%.
xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage.
C-Mech: [PG] HP: 18,200/25,000.
Darth Vader: [PG] HP: 11,000/15,000.
Godmodder: HP: 123/125.
This will be my last post for today. I will come back tomorrow!
Yep, not done yet, I will wait,
2/40 ulti-cruiser. I can save this and not send it out if you want to keep the no-charges stuff online. It's 40 posts anyways. Takes a while.
Anywho, I attack the godmodder with a completely random thing.
Rollback Post to RevisionRollBack
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
I learned something new today!
Anakin Skywalker IS Darth Vader! There is no Anakin Skywalker on the field, only Darth Vader. Hey, wait a minute. This is a double post! You cannot summon other Godmodders!
+250 health to the fort!
+220 health to the fort!
The Godmodder simply switches to one of his many alts, and he curses you so your attack cannot switch to his alt!
The C-Mech changes gears (literally) and produces a large bomb out of its center. However, this is a Player Bomb! It will cause three random attacks to fail next turn! The Godmodder attacks xXCraftMasterXx for 1,500 damage!
Fort: [AG] HP: 4,370/6,200. Shields: 77%.
xXCraftMasterXx: [AG] HP: 500/2,000: Respawns: 3/3. Special: Throws pickaxes at every opponent, dealing damage.
C-Mech: [PG] HP: 19,000/25,000.
Darth Vader: [PG] HP: 12,000/15,000.
Godmodder: HP: 123/125.
actualy when he fiught obey one his light saber turned red at one pointI summon a H-mech that completly destroys the C mech
I take the bloody X-SC2 for another joyride, smashing through the godmodder if unprotected.
If protected, I smash its first line of defense.
An alternate timeline emerges.
However, we must first start from the beginning...
I got most of my inspiration from destroy the tower, although the two topics were very different, because inspiration does not mean idea.
I attack the C-mech with a basic gun. I fire it, and the bullet bounces off, hits the fort, then hits the shields outside the fort(no, I don't know how it got in in the first place), causing it to rebound and hit the fort, then hit the shield, etc., etc, for 1000 hits until it is going the speed of sound, at which point it bursts through the shield and SLAMS into the C-mech! Somehow, the shield and fort are completely undamaged.
Let's slow down the positing a little. It's been half a day and there are already over 100 posts! We don't want to overwork Twinbuilder and scare him away from forum game management!
Check out my bad CTM map reviews here.
An alternate timeline emerges.
However, we must first start from the beginning...
1/3
TT2000, Hey, he sent out freaking invitations, and from a >300 page forum game to boot. With permission to continue it. he's going to get a bit on the spammy-spammy.
1/40 ulti-cruiser.
Stats at bottom.
I ROUNDHOUSE KICK darth vader in the ROBOT 84115!
Ulti-cruiser statistics:
Health: to be determined.
Basic attack: Ten seperate, weak attacks, that are spread randomly throughout the PG entities. (unless directed by me)
Specials (as everything has to have at least one of these, right?)
Energy: Energy is generated at a rate of 50 per round, and anyone can "charge" it for an extra 5 energy. There is no maximum. Starts with 50 energy.
Power saver mode: In power saver mode, The ulti-cruiser cannot attack, and takes 1.5x damage. However, any and all energy generation is doubled.
Actual abilities. Like Mega man, It can have a maximum of ten abilities.
One: Yamato cannon. Costs 50 energy. "charges" for one turn of inactivity, then fires a strong laser at a single target.
Two: Missile burst. Costs (a cheap) 40 energy. Hits instantly, does not interrupt normal fire, and hits an entire "stack" of entities. Medium damage. (stack means all entities of the same type. Ex: there are 200 snowgolems. It hits all 200 for the same, non-reduced, damage)
Three: Shield. Costs 75 energy. Casts a 3-turn, half-health of the actual cruiser, 75% blocking, shield.
Four: Nanobot repair. Costs 10 energy. Heals an instant (insert number here) health, than an additional (same number) health over the next three turns. Stacks with itself, even the "next three turns" thing. It is spammable, because one "cast" sends out, say, 50 nanobots. You can send more for faster repair. Etc.
Five: HYPERIONIZE: Costs a whopping 500 energy. Charges for one turn, then Replaces the regular fire with yamato cannon fire, that Also has the effect of the missile burst (hits the entire stack). Meant to be very powerful.
More can be added.
Yes, these are quite cheap, but I will be using a lot of nanobots probably. Unless an item has a "charge", more than one ability can be cast per turn. Shield does NOT stack with itself, it just resets it's duration and SP.
I hope it is not OP. You can mess with the Ability prices if you want.
800 damage!
The Godmodder throws computers at them, killing them with computer damage!
1,000 damage to Darth Vader!
Stopped by the bomb!
No.
Stopped by the bomb!
Stopped by the bomb, though the summon still goes through. You don't need to make these uber-long summons this early in the game. I will be reviewing the summon to see if it is OP or not.
The godmodder kills Player 1, and he uses up one of his respawns! Darth Vader damages the fort for 750 damage, and most of it is absorbed by the shields! The C-Mech makes fireworks come out of its chassis, distracting two players next turn!
If I were you, I would start defending Player 1 or the fort and start attacking some of these guys.
Fort: [AG] HP: 3,620/6,200. Shields: 69.5%.
xXCraftMasterXx: [AG] HP: 2,000/2,000: Respawns: 2/3. Special: Throws pickaxes at every opponent, dealing damage.
C-Mech: [PG] HP: 18,200/25,000.
Darth Vader: [PG] HP: 11,000/15,000.
Godmodder: HP: 123/125.
This will be my last post for today. I will come back tomorrow!
2/40 ulti-cruiser. I can save this and not send it out if you want to keep the no-charges stuff online. It's 40 posts anyways. Takes a while.
Anywho, I attack the godmodder with a completely random thing.
I did this in the original thread.
3/30
3/30
I summon Chuckels the cheat to Insta kill the C-Mech using HAX!!!!!!
Also their is no DR. HAX due to the fact that he was in the original thread and would be intakilled by the curse of unoriginality.
8/?.
Kitten HP: 7/7
C-mech hack: 1/5
Anyone else want to use the ability on our player?
An alternate timeline emerges.
However, we must first start from the beginning...