I climb out of the cannon, and close it up. Then, I realize something; I forgot to add water to the cannon! That means it will blow itself up after 1 use, and, due to my unspecified-and-probably-impossible style of building, I can't get back in and fix it without hopelessly damaging the cannon! Well, it can still be useful, just not RE-useful! I get on top and start the foundations for a control panel...
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
25/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong.
4/50
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 5000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I build another turret on the Uber Battleship Carrier.
I finish the control area and install the redstone necessary for it to work, then build a ladder up to it. Then, I hop down and start pushing the cannon forward on the wheels I installed offscreen offpost...
Hello everyone. I was going to read this thread from start to finish, but then I saw it had 1000+ posts. I got to around post #70, and I've never played a game like this before, so please accept my apologizes if I fail. I start construction on a giant mechanical turtle, made from ancient pieces I found in the ground. She will be named "Jonathon" (yes, it is a SHE, and yes SHE is names "Jonathon"). The ancient civilization that made these parts found a way to harvest bedrock. Thus, her shell will be made from bedrock. Powered by the minute amount of energy that redstone produces by itself, she moves VERY slowly, attacks taking many moves to complete, but because of this very few people have the patience to block them. In addition, even though they are very slow, they are very powerful.I start digging out the rest of the bedrock pieces with my stockpile of iron shovels. 1/7
But...I don't use it yet! Or add it to the fight as an entity! I'll leave it waiting in the wings until the time comes to use it! Until then, I'm going back to no-charge attacks!
Also, a question. Can I summon (ask) players to help me with my projects, and, if so, can I speed it up? (say, 2 charges per post instead of 1) Another question: are all players AG, or PG, or does it vary?
I summon a crack team of enderman repair specialists to add water to the cannon. however, they run away from the water and teleport on to the TIE fighters, causing them to crash.
building Hickam Field 16/25 By building this i got the idea for my own forum game interested? take a look here: http://www.minecraft...ickam-airfield/ it starts Saturday 12 October 2013
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'] -250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes Divebomber 'SBD Dauntless' -350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns Bombers 'B25 Mitchell' -500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. Placing demolition charges at 40% of the bridge, so if the godmodder tries to cross it it will be blown to pieces. since its at 40% its still out of reach, but we will keep 35-40% left when it explodes. #SafetyMeasure
24/30 What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!! Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. 3/50 UBER Battleship Carrier HP:10000 Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200 -Each Turret does 200 damage individuality Heavy Turrets (2 of them): 300/300 300/300 -Each Heavy Turret does 400 damage individuality Hanger (Spawns 3 repair drones per turn): 3000/3000 Shield Generator (Heals the shield by 2000 each turn): 4000/4000 Shield: 5000/5000 -Shield must be destroyed to damage the Carrier or anything on the Carrier Repair Drone HP:600 Repair: 1000 heal Rebuild: A section of the Uber Battle carrier is revived with 20% health Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed I build another turret on the Uber Battleship Carrier. Also ok with the buffs i gave?
31/100 UOSS. I need help with this charge! I hack into the TIE fighters and reformat their hard drives, causing them to fail. I then try to make all future TIE fighters anti-godmodder.
You reformat the hard drives, but the instant before you can do any real damage, the Godmodder whisks away the Fighters to repair them! They cannot attack this turn.
Who will get the next, 1000th post? 96/100 I make it to the barrel and place down the power source, the ENDERDRAGON EGG! The cannon is now mostly functional, but I still require finishing touches...
1000th reply! Not as cool as 1000th post, but still. I celebrate by gathering up some fireworks and shooting them at the TIE fighters. Also, I continue finding our galactic coordinates. 7/16
32/100 UOSS 97/100 TT2000's charge I summon a bunchie army. the army is loyal to me due to my assistance to bunchies in several other threads, and somehow attacks the TIE fighters. Bunchie army (AG) : 1000/1000 troops
The Bunchies kill 50 of them, but then they are attacked by the Godmodder, who kills them with a massive thumbtack.
98/100 I climb out of the cannon, and close it up. Then, I realize something; I forgot to add water to the cannon! That means it will blow itself up after 1 use, and, due to my unspecified-and-probably-impossible style of building, I can't get back in and fix it without hopelessly damaging the cannon! Well, it can still be useful, just not RE-useful! I get on top and start the foundations for a control panel...
25/30 What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!! Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong. 4/50 UBER Battleship Carrier HP:10000 Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200 -Each Turret does 200 damage individuality Heavy Turrets (2 of them): 300/300 300/300 -Each Heavy Turret does 400 damage individuality Hanger (Spawns 3 repair drones per turn): 3000/3000 Shield Generator (Heals the shield by 2000 each turn): 4000/4000 Shield: 5000/5000 -Shield must be destroyed to damage the Carrier or anything on the Carrier Repair Drone HP:600 Repair: 1000 heal Rebuild: A section of the Uber Battle carrier is revived with 20% health Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed I build another turret on the Uber Battleship Carrier.
Seeing as everyone else joined without warning, i hop on the bandwagon. "So, convoluted attacks are what we're trying to use here? My kind of game!" I then summon FOOBY THE KAMIKAZE WA- *Na-na-na-na, na-naaaaa! Weeeeee!* *Fooby goes splat on the godmodder dealing fooby-type damage* -Termelon.
The instant before the Fooby can do anything, it gets shot down by the Anti Chuck Norris Turret, which happened to be looking in its general direction.
Seeing as how ranged attacks are great, I feel redundant. However, that doesn't mean I completely am out. I swing my pillar (Because screw swords) at the TIE Interceptors.
Rage Cannon: 3/3. I blast I_LUV_NOTCH with the Rage Cannon, causing big damage and the sudden and mysterious urge to rage quit! I summon a Star Destroyer (PG). It can send out more TIES.
99/100 I don't need anyone to complete it for me! I finish the control area and install the redstone necessary for it to work, then build a ladder up to it. Then, I hop down and start pushing the cannon forward on the wheels I installed offscreen offpost...
Hello everyone. I was going to read this thread from start to finish, but then I saw it had 1000+ posts. I got to around post #70, and I've never played a game like this before, so please accept my apologizes if I fail. I start construction on a giant mechanical turtle, made from ancient pieces I found in the ground. She will be named "Jonathon" (yes, it is a SHE, and yes SHE is names "Jonathon"). The ancient civilization that made these parts found a way to harvest bedrock. Thus, her shell will be made from bedrock. Powered by the minute amount of energy that redstone produces by itself, she moves VERY slowly, attacks taking many moves to complete, but because of this very few people have the patience to block them. In addition, even though they are very slow, they are very powerful.I start digging out the rest of the bedrock pieces with my stockpile of iron shovels. 1/7
Welcome to the thread! All you need to know is that right now, there is an army of TIE Fighters who reproduce each turn, so you need to kill them all at once before they have a chance to!
I roll the cannon onto the battlefield! 100/100! But...I don't use it yet! Or add it to the fight as an entity! I'll leave it waiting in the wings until the time comes to use it! Until then, I'm going back to no-charge attacks!
The Godmodder looks in awe at your cannon, and at the fact that you completed a 100-post charge!
Cool work, TT2000. I load TT2000's cannon with Fabric Rift Generators, they basically are black holes inside a warhead! How great is that? Valus jumps into the air and takes out, say, 50 TIE fighters with his cub, however, he destroys the bridge partly when he lands.
I continue digging out bedrock pieces. 2/7 Also, a question. Can I summon (ask) players to help me with my projects, and, if so, can I speed it up? (say, 2 charges per post instead of 1) Another question: are all players AG, or PG, or does it vary?
Do you mean players like "I_LUV_NOTCH" or players like you?
34/100 UOSS I summon a crack team of enderman repair specialists to add water to the cannon. however, they run away from the water and teleport on to the TIE fighters, causing them to crash.
You would have to ask TT2000 before adding water, so this attack fails.
The Fighters are still repairing, so they cannot attack. However, 400 Fighters and Interceptors are added, with help from the Star Destroyer! The Wither is still generating health. The Interceptors and the Godmodder attack the UBC's Shield Generator, damaging it for 3,400 HP! The Flagship is also damaged for 1,000 HP! All the Anti Godmodders kill 100 Interceptors!
I_LUV_NOTCH: [PLYR] HP: 1,000/4,000. Respawns: 3/3. Special: Summons Notch for one turn.
We persuade the Godmodder that his time is better spent playing Modern Warfare or reading lad's mags, given how self-destructive his urges are - if he destroys the server, we can always get a new one, so his work is never finished
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I celebrate by gathering up some fireworks and shooting them at the TIE fighters.
Also, I continue finding our galactic coordinates. 7/16
97/100 TT2000's charge
I summon a bunchie army. the army is loyal to me due to my assistance to bunchies in several other threads, and somehow attacks the TIE fighters.
Bunchie army (AG) : 1000/1000 troops
Becoming Malus would be great here...
An alternate timeline emerges.
However, we must first start from the beginning...
I'm a Mormon. I know it, I live it, I love it.
I climb out of the cannon, and close it up. Then, I realize something; I forgot to add water to the cannon! That means it will blow itself up after 1 use, and, due to my unspecified-and-probably-impossible style of building, I can't get back in and fix it without hopelessly damaging the cannon! Well, it can still be useful, just not RE-useful! I get on top and start the foundations for a control panel...
Check out my bad CTM map reviews here.
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong.
4/50
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 5000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I build another turret on the Uber Battleship Carrier.
"So, convoluted attacks are what we're trying to use here? My kind of game!"
I then summon FOOBY THE KAMIKAZE WA-
*Na-na-na-na, na-naaaaa! Weeeeee!* *Fooby goes splat on the godmodder dealing fooby-type damage*
-Termelon.
1/10 I begin an attack as the Stone around me rises
I swing my pillar (Because screw swords) at the TIE Interceptors.
An alternate timeline emerges.
However, we must first start from the beginning...
I blast I_LUV_NOTCH with the Rage Cannon, causing big damage and the sudden and mysterious urge to rage quit!
I summon a Star Destroyer (PG). It can send out more TIES.
Oh no
I finish the control area and install the redstone necessary for it to work, then build a ladder up to it. Then, I hop down and start pushing the cannon forward on the wheels I installed
offscreenoffpost...Check out my bad CTM map reviews here.
100/100!
But...I don't use it yet! Or add it to the fight as an entity! I'll leave it waiting in the wings until the time comes to use it! Until then, I'm going back to no-charge attacks!
Check out my bad CTM map reviews here.
I load TT2000's cannon with Fabric Rift Generators, they basically are black holes inside a warhead! How great is that?
Valus jumps into the air and takes out, say, 50 TIE fighters with his cub, however, he destroys the bridge partly when he lands.
An alternate timeline emerges.
However, we must first start from the beginning...
Also, a question. Can I summon (ask) players to help me with my projects, and, if so, can I speed it up? (say, 2 charges per post instead of 1) Another question: are all players AG, or PG, or does it vary?
I summon a crack team of enderman repair specialists to add water to the cannon. however, they run away from the water and teleport on to the TIE fighters, causing them to crash.
The bridge is sealed! Please stop advertising.
Seems fine.
You reformat the hard drives, but the instant before you can do any real damage, the Godmodder whisks away the Fighters to repair them! They cannot attack this turn.
625 Fighters killed! Good job getting the 1,000th post, and thanks to all who have posted!
You kill 50!
The Bunchies kill 50 of them, but then they are attacked by the Godmodder, who kills them with a massive thumbtack.
80 killed!
The Godmodder's Blast Protection -1 armor protects him!
The instant before the Fooby can do anything, it gets shot down by the Anti Chuck Norris Turret, which happened to be looking in its general direction.
70 killed!
3,000 damage! Star Destroyer added!
Wither added! This could be interesting...
Welcome to the thread! All you need to know is that right now, there is an army of TIE Fighters who reproduce each turn, so you need to kill them all at once before they have a chance to!
The Godmodder looks in awe at your cannon, and at the fact that you completed a 100-post charge!
49 TIE Fighters killed!
Do you mean players like "I_LUV_NOTCH" or players like you?
You would have to ask TT2000 before adding water, so this attack fails.
The Fighters are still repairing, so they cannot attack. However, 400 Fighters and Interceptors are added, with help from the Star Destroyer! The Wither is still generating health. The Interceptors and the Godmodder attack the UBC's Shield Generator, damaging it for 3,400 HP! The Flagship is also damaged for 1,000 HP! All the Anti Godmodders kill 100 Interceptors!
I_LUV_NOTCH: [PLYR] HP: 1,000/4,000. Respawns: 3/3. Special: Summons Notch for one turn.
Fort 2.0: [AG] HP: 17,500/17,500. Shields: 100%.
Flagship: [AG] HP: 35,800/50,000.
Scaliferd: [AG] HP: 48,800/50,000.
Annihilator: [AG] HP: 17,800/20,000. Shield: 90%. Cannons: 2,000/2,000.
Uber Battleship Carrier: [AG] HP: 10,000/10,000. Shields: 5,000/5,000. Shield Generator: 4,000/4,000. Turrets: 200/200 (x6). Heavy Turrets: 300/300 (x2). Repair Drone: 400/400 (x3). Hanger: 3,000/3,000.
Valus Shell: [AG] HP: 19,500/25,000. Specials: Cannot dodge attacks.
Wither: [AG] HP: ?/? Specials: Generating health...
TIE-Fighters: [PG] HP: 100/100. (x624.)
TIE-Interceptors: [PG] HP: 75/75. (x1,550.)
Star Destroyer: [PG] HP: 25,000/25,000.
Godmodder: HP: 96/125.