Is the limit back to 40, or has it gone up to 50 since that's what twin stated as the max.
Honestly twin, I am absolutely amazed at how much time you put in for us. You have my heartfelt thanks.
If I end up running a DTG game (best thing to happen to a forum goer if they have time) I'd probably need help.
If the post limit has gone up...
+X to any players that claim it, X being the number of charges they have.
winters advisory AND arctic staff AND arctic staff AND arctic staff 1/?
21/40 for my summons (aegis, only 2 for me, help the other players too)
4/15 x1
I grab stitch, then slightly mindcontrol him so that he gets really mad at Tricky and will target him this round.
I hit a PG really, really hard with my unobtanium pan.
In that case, I boost piono's attack with focus crystals, multiplying his psychic abilities 10 fold. ITS STITCH! NOT CROWBAR! I call this to piono's attention.
+2 to piono, +1 to steel
Meanwhile, the UNSC Preston Cole test fires fires a tuba on max settings some millions of lightyears away at FTL speeds...It works!
Pionoplayer, if you get the rights to DTGIII, I'd be happy to assist you.
Sinnesloschen: 35/40
Raidriar's Warning: 25/40
Mob Battlefields Trip: 8/10 (We're heading home! We're going to the main complex to pick up professional loot checkers, afterwards, we head for the Alchemiter's cave to throw in our spoils.)
I begin to send teams of Constructs to help people with their charges. Argus, Phaedra, and Kuromori should be deployed by next turn.
I am now going to be trying out a post-per-player turn next turn. Everyone is allowed three posts each. No more than that. And if you're upset that charging is going to be difficult, too bad. This isn't a charging-based game, which it looks like almost all of you have forgotten about it. And when I say all of you, I mean all of you except TT2000.
I give Green TwinBuilder 1,666.666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666...(and so on) health. [Aren't you the same person - Red Twin and Green Twin? If so, then half your brain should belong to Red Twin, and the other to Green Twin. Therefore, instead of room, replace my last post with side.]
1,000 damage to each. Since we are the same person, more or less, we do share a body, yes. +1,666 HP to me. Huzzah.
I tell all the 12 million noobs to post, hoping to overload the post limit. Seriously, some people have lives, and cant post bcs of people who dont have lives!
Okay, I decided to rethink Tricky's attack pattern... AGAIN I know, but it reflects Tricky a bit better.
Tricky's chances to attack things are the same, but every round he attacks 3 times. Entities can be hit multiple times. If they get hit once (most likely) they take 5000 damage, if they get hit twice they take 12000 damage (total), and if all three attacks hit the same entity (Mostly unlikely, although the Felt have a 12.5% chance to have this happen) 20000 damage is dealt. Tricky cannot, of course, aim for mega-targets (those with insane defense and hp measured in 1s, like the creepy dummy and godmodder, Tricky is smart enough not to attack them)
+X to any players who claim it.
I finish my new toy.
18/40 for my summons
1/15... I'm going to save up 15 charges to make a really big combo attack made up of lots of smaller ones, is that legal? Or does unleashing lots of small attacks all at once still violate the 40 post charge thing?
I grab the Carapacian pawns, then punt them out the door of the pool room into the army of the grandmatriarchs.
Tricky the Clown's attack pattern has been changed.
I am assuming by new toy, you mean THE WINTER ADVISORY. So...
You got THE WINTER ADVISORY! A long, pale golden musket that emanates the aura of winter. It's emblazoned with lapis, iron, and gold patterns. Its bullets appear to be golden snowballs.
If you saved up 2 15-post charges and a 10-post charge to make a powerful special attack, that would work, because 15 + 15 + 10 = 40. You can save up small charges to make a bigger attack, so long as it adds up to 40.
The Grandmatriarch Army creates a portal for the Carapacian Army to walk through.
Alright, I messed up with the long line of commands.
> Esc, Tap Square "There's No Way In," turn right, forward, look through
I'll guess 29/30, 38/40, 39/40 CF, 9/10. About that. I might be wrong about the middle one.
((Oh noes, the ghost cube... wasn't my hair black.))
Welcome to Text Adventure: Antichamber (V 4.13) Enter a prompt.
>Esc, Tap Square "There's No Way In," Turn Right, Forward 1, Look Through
Esc: You escape from the room and are back in the main hub, if you can call it that. The map has gained some rooms. From top to bottom, they are "Leap of Faith," "A Jump Too Far," "Many Paths to Nowhere," and "There's No Way In."
Tap "TNWI:" You tap the square and appear in the windowed corridor with the gun.
Turn Right: You turn right, facing the darkened corridor. Up ahead is a peculiar object.
Forward 1: You step into the darkened corridor, right next to the peculiar object.
Look Through: Looking through from the front reveals nothing productive. You decide to shuffle to the back. Looking through from there reveals the room with the gun. Stepping back suddenly places you in that room! Who knows how these odd "mirrors" work.
No, don't add them yet. They'll work better together. Actually, I probably have to nerf their stats. I'll PM you about it eventually.
I barge into the charge factory, and ram one of the load bearing pillars.
Alright; it makes sense the Four Horsemen will be summoned together. However, it feels fair to warn you that The Grim Reaper was summoned in the first thread. However, considering he's now one of a set, and rides a horse, he's probably original enough to circumvent the curse.
You ram into the Charge Factory... And destroy it! Everyone watches as the Charge Factory crumbles to the ground...
"I hit the hardest of the 3 of us currently capable of fighting. Thresh, damage buff on me. Fegelein, physical resistance nerf on Grandmatriarch Army."
"Gotcha."
"Ja."
Bored.
Bored bored bored.
"If the PG team decide to attack us, you won't be bored soon."
*Wham*
4/4 + charge factory - Calypso puts up a fail safe in case something happens.
19/20
5/5 + charge factory - I run multiple scans on the Calypso's coding, fixing errors as I see them.
10/10-I meant it to be a joke, but they're all doused with slow burning napalm all the same.
I falcon punch Stitch in the gut - his power is healing entities and burning them isn't it.
TERMS OF ASSISTANCE
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges they are doing. This offer is available once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Calypso now has a failsafe installed. Your scans restore +10 INTEGRITY!
20/20 - I deal a massive blow to the OPERATOR by highlighting all of his coding, and turning it to COMIC SANS!!!
1/40
1/40
I chuck bricks at a random PG.
TERMS OF ASSISTANCE
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges they are doing. This offer is available once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
40/40
40/40 - Launch bay completed, every round, the Preston Cole will spawn a frigate/destroyer escort (same rules as the others) and 5 Pelicans.
Going Grimdark
14/20
I can't think of good captions... so yeah...
Splash Potion of Nuclear Fusion completed!
I assist Aegis.
You got a SPLASH POTION OF NUCLEAR FUSION! It's a Potion of Nuclear Fusion, but it's throwable. Careful now... If it fell, it would certainly break, and release its contents.
ZAX: 40/40
The GECK and the ZAX Supercomputer begin to do something...
And it creates a fortress!
Garden of Eden:
Core: Garden of Eden Creation Kit: 15,000 HP Special: Heals 5 random AG entities every turn. Amount of healing depends on the amount of damage the entity has sustained. ZAX Mainframe: 25,000 HP Special: Automates healing, controls defense systems
Defense System (must be destroyed first): ZAX Defense Turret |Liberty|: 30,000 HP, Shield HP = 5,000 ZAX Defense Turret |Independence|: 30,00 HP, Shield HP = 5,000 Turrets can only attack hostiles in the Garden of Eden Garden Shield: 40,000 HP
Note for TwinBuilder: Although it may seem OP, the Garden of Eden is not because it was an 80-post charge, 40 from the GECK and 40 from the ZAX. Feel free to make adjustments.
The GECK heals the Questionable Armor, Redeemer Hitler, the Charge Factory, and two more random AG entities.
The Questionable Armor moves to the Garden of Eden to protect it.
The Garden of Eden and all affiliated entities appear on the Battlefield as a new zone.
Whoo! Outstanding shot, Ross8815! You will be remembered!
Wait, the post limit? Crap, I have a life, so I can't post much, and will need placeholders.
Can you please continue to strike out omitted posts?
Sinnesloschen: 30/40 (Expended Charge Factory Point)
Raidriar's Warning: 20/40 (Expended Charge Factory point)
Mob Battlefields Trip: 3/10 (We have arrived and are attempting to communicate with the commander.)
I bludgeon DemonicDaVinci over the head for posting so much at night. He/she lands on the Wrinklers.
Yes, I will continue to do so. Demonic DaVinci flattens a Wrinkler!
Bro. I'm a guy. Disregard my avatar. And I live in the Philippines, so it's afternoon here.
Sinnesloschen: 32/40 (Expended Charge Factory Point)
Raidriar's Warning: 22/40 (Expended Charge Factory point)
Mob Battlefields Trip: 5/10 (We have arrived and are attempting to communicate with the commander.)
Mob Battlefields Trip: 5/10 (After a bit of fighting, thanks to Demonic's help, we have communicated with Captain Sparklez and our help is necessary. Defending a valued mine and fort, this is a crucial point.)
Oh, sorry. Thanks for the information, though.
The thing is, can you please allow more than one post to get between yours?
I female-dog slap a Carapacian Pawn with my unobtanium frying pan.
+3 to pionoplayer
I repair Calypso's integrity
TERMS OF ASSISTANCE
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges they are doing. This offer is available once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
Wait... ANOTHER member of the Felt? How many Felt members exist, anyway?
Twenty one, probably six more as reserves.
...
Yes, I'm fooling you. Should have seen your face.
OH JUST SHUT YOUR F[Censored]I've had enough. Off with you.
((-0.5% Instability))
There are fifteen members of The Felt. Stitch is the ninth, and Crowbar was the seventh. You already fought Snowman, who is the eighth, so she's been skipped.
Heavy Dispenserifle && Splash Potion of Nuclear Fusion done!
I viciously attack TwinBuilder with Adamantium Claws.
You got the URANIUM DISPENSERIFLE! It looks and functions like the Heavy Dispenserifle, but now has an overall green tint, and glows erratically periodically. It also looks like it's specifically designed to fire uranium bullets.
Oh no you don't! With such an easily telegraphed attack as that, I teleport out of the way.
I bash a PG over the head with bricks fired from Carnage
+3 to piono
TERMS OF ASSISTANCE
Article 1A +X to person(s) who [assists] me between this and my next post, where x is the number of charges they are doing. This offer is available once per post in which assistance is traded for X charges.
Article 1B term [assist] is defined as attempting to assist with an attack or boosting charges.
( 5 / 5 )
The plane deploys several paratrooping engineers!
They land on the Tripod, restore a large amount of HP, and make the Tripod's next attack crit!
I give Anna a Potion of Instant Health IV.
Lance, now freed from his charge, uses Double Shot on a random PG.
Is the limit back to 40, or has it gone up to 50 since that's what twin stated as the max.
Honestly twin, I am absolutely amazed at how much time you put in for us. You have my heartfelt thanks. If I end up running a DTG game (best thing to happen to a forum goer if they have time) I'd probably need help.
If the post limit has gone up...
+X to any players that claim it, X being the number of charges they have.
winters advisory AND arctic staff AND arctic staff AND arctic staff 1/?
21/40 for my summons (aegis, only 2 for me, help the other players too)
4/15 x1
I grab stitch, then slightly mindcontrol him so that he gets really mad at Tricky and will target him this round.
In that case, I boost piono's attack with focus crystals, multiplying his psychic abilities 10 fold. ITS STITCH! NOT CROWBAR! I call this to piono's attention.
Pionoplayer, if you get the rights to DTGIII, I'd be happy to assist you.
Sinnesloschen: 35/40
Raidriar's Warning: 25/40
Mob Battlefields Trip: 8/10 (We're heading home! We're going to the main complex to pick up professional loot checkers, afterwards, we head for the Alchemiter's cave to throw in our spoils.)
I begin to send teams of Constructs to help people with their charges. Argus, Phaedra, and Kuromori should be deployed by next turn.
LORD HELIX hits a Fruit Cart! "MY APPLES!" He gains 5,000 HP. Giygas [YOU CANNOT COMPREHEND THE TRUE FORM OF GIYGAS'S ATTACK] Zephhyre! Thresh buffs Engie and Fegelein nerfs the Grandmatriarch Army. The trio deals a boosted 9,000 damage to the Grandmatriarch Army. Ace of Spades deals 2,000 damage to Cookie Monster!
Zephhyre is on his last legs...he won't last much longer. He deals 1,000 damage to SCP-682! The Virtuous Guardians, now without a Factory to defend, decide to attack solo. They deal 5,000 damage to a Portal! The Tripod cannot stomp Stitch as it is not in the Pool Room. It then just deals 5,000 damage to ATV! Redeemer Hitler and OpelSpeedster deal 6,900 damage to Cookie Monster! Lance hits a Fruit Cart! "MY CLEMENTINES!" He gains 3,000 HP. Anna gives Lance an additional 1,000 HP.
The Cookie Clicker Armada destroys the Tripod's Shields...again. SCP-682 and Cookie Monster destroy Redeemer Hitler! Froakie and ATV deal 9,000 damage to LORD HELIX! The Godmodder deals 20,000 damage to Thresh and Anna the Ranger!
Tricky the Clown deals 10,000 damage to Stitch and 5,000 damage to the Cybersaurus! The AGs kill a Carapacian Pawn and deal 5,000 damage to another! Stitch uses his effigy to give Froakie 10,000 HP. He and the Pawns then destroy the Cybersaurus!
The Death Egg MK.III, now on its last legs, deals 4,450 damage to the Mutant Zombie! The Mob Army overwhelms it and destroys the machine in a loud BOOM! The Throne Room suddenly flies out and escapes, heading out of the Zone and back into the Battlefield, waiting for sigmatw. The Mutant Mobs then turn the WSK3 Regiment into a WSK2 Regiment!
The Creation Kit heals the Tripod, OpelSpeedster, and Anna for 1,000 HP!
THE OPERATOR lowers the HELIX INTEGRITY, DEMOBOSS INTEGRITY, and MAVERICK INTEGRITY by 30! It also begins intalling an ANTI-RAMPANCY patch.
Meanwhile, in Antichamber...
A green-suited DOCTOR views the twisting labyrinths, expecting a certain visitor soon. ___________________________________________________________________________________
Detonation Core: III DISABLED (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow:III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II READY [1K] (The_Serpent)
Flare Flames: [AG] Status: Active
ninjatwist321: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Aegis-A095: [AG] Status: Active
ThunderCam777: [AG] Status: Active
Endermod2000: [AG] Status: Active
Northern_Lights: [AG] Status: Idle
Minor107: [AG] Status: Idle
Crusher48: [AG] Status: Idle
comhraik: [AG] Status: Idle
EndRPnT: [AG] Status: Idle
Akatia: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
5l1n65h07: [N] Status: Active
engie_ninja: [N] Status: Active
sigmatw: [N] Status: Active
Xandersol: [N] Status: Active
rougesteelproject: [N] Status: Active
TT2000: [N] Status: Active
shadoweater22: [N] Status: Idle
I drop a HAVOC class tactical nuke on top of the Grandmatriarch Army, also dealing damage to the portals.
I alchemize TNT with the UNOBTANIUM FRYING PAN, to get the SUPERCHARGED FRYING PAN, which deals massive supercharged explosion damage in addition to melee damage. 1/?
Repairing the Maverick - turns a [AG] entitie's attack into a mini-crit (must be in the same zone)
(since nothing has happened with that 10/10 at all, despite my play on poolroom, and end result of setting Stitch and the Carapacian Pawns on fire with slow burning napalm, I'll take it back, Twinbuilder)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
Reposting!
( POST 1 / 3 )
( 28 / 40 )
Souls: 0 / 4
( 10 / 20 )
A B A A A B A START DOWN A B RIGHT
( 5 / 5 )
The plane deploys several paratrooping engineers!
They land on the Tripod, restore a large amount of HP, and make the Tripod's next attack crit!
I add a vote to Zephhyre's Special Attack.
I give Anna a Potion of Instant Health IV.
Anna uses Piercing Shot on the Grandmatriarch Army!
Lance, now freed from his charge, uses Double Shot on a random PG.
twin? Why do you think we don't do one-shot things? Its been a staple since the early days of DTG that one-shot summons don't work. And time after time you've proven that charged attacks are vastly superior to one-post attacks.
And you wonder why we charge so much.
But you're right, everyone has gotten caught up in charging, charging alone doesn't make things work. If you guys will notice, the players that are more effective are the ones who make heavy use of single use actions, but support them with charges. You will be highly ineffective with one-shot charges alone, and lets face it, the battle slows to s snail's place when you do nothing but charge.
I on the other hand do both. I bolster my actions with my charges, my charges aren't based around my actions, and I am one of the more effective players.
Not meaning to brag, but more trying to point out that you need to one-post actions, otherwise you cripple your own abilities.
And if this is supposed to be a game not about charging, then explain to me why a one-post summon will not last one round, yet a 40 post charge has 80,000 hit points? If you truly wanted to make non-charged actions effective, you'd make a way for non-charged things to do stuff while still making it that charged items can work.
Also, reducing the speed at which stuff can be charged is just what this thread needs I think.
What I meant by a mega attack was that I'd be unleashing my stock pile of 15 post charges as separate attacks all at once, sort of a mega-combo made up of smaller, weaker attacks.
+X to any players who claim it, X being the number of charges they have.
1/? for Winter's Advisory AND arctic staff AND arctic staff AND arctic staff
22/40 for my summons
4/15 x1
I take Winter's Advisory, and rapid-fire frozen, biting snowballs into Stitch, ruining his clothes in addition to the lots of pain and damage dealt through being hit with so much ice magic.
All entities I have control of in the Pool Room target the carapacian pawns.
twin? Why do you think we don't do one-shot things? Its been a staple since the early days of DTG that one-shot summons don't work. And time after time you've proven that charged attacks are vastly superior to one-post attacks.
And you wonder why we charge so much.
But you're right, everyone has gotten caught up in charging, charging alone doesn't make things work. If you guys will notice, the players that are more effective are the ones who make heavy use of single use actions, but support them with charges. You will be highly ineffective with one-shot charges alone, and lets face it, the battle slows to s snail's place when you do nothing but charge.
I on the other hand do both. I bolster my actions with my charges, my charges aren't based around my actions, and I am one of the more effective players.
Not meaning to brag, but more trying to point out that you need to one-post actions, otherwise you cripple your own abilities.
And if this is supposed to be a game not about charging, then explain to me why a one-post summon will not last one round, yet a 40 post charge has 80,000 hit points? If you truly wanted to make non-charged actions effective, you'd make a way for non-charged things to do stuff while still making it that charged items can work.
Also, reducing the speed at which stuff can be charged is just what this thread needs I think.
Let me rephrase that. Summoning entities as a whole is not the crux of DTG.
+X to any players who claim it, X being however many charges they have
2/? for my new toy
23/40 for my summons
5/15 x1
I grab the carapacian pawns, and smash them into each other before freezing them all solid and blasting them with Danger:High Voltage
[ s ]Where are we? EDIT: The answer is 43, not 42 (lol) EDIT: If the post limit isn,t 40...4/40
4/40
3/10
I shoot a random PG with Mana's Secret Weapon using Black Hole Bullets.
+3 piono
+x to anyone who helps me.
[ /s ]Some wars are pointless. This one's just for fun.
Raidriar's Warning: 24/40
Mob Battlefields Trip: 7/10 (The day has been won! As we examine the spoils, preparations have been made to exit the area.)
DemonicDaVinci: 5/20
I bludgeon one of the Grandmatriachs over the head with their own cane.
An alternate timeline emerges.
However, we must first start from the beginning...
2/40 x2
I red barrel the charge factory.
We should be approaching the limit.
Honestly twin, I am absolutely amazed at how much time you put in for us. You have my heartfelt thanks.
If I end up running a DTG game (best thing to happen to a forum goer if they have time) I'd probably need help.
If the post limit has gone up...
+X to any players that claim it, X being the number of charges they have.
winters advisory AND arctic staff AND arctic staff AND arctic staff 1/?
21/40 for my summons (aegis, only 2 for me, help the other players too)
4/15 x1
I grab stitch, then slightly mindcontrol him so that he gets really mad at Tricky and will target him this round.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
6/40
4/10
I hit a PG really, really hard with my unobtanium pan.
In that case, I boost piono's attack with focus crystals, multiplying his psychic abilities 10 fold. ITS STITCH! NOT CROWBAR! I call this to piono's attention.
+2 to piono, +1 to steel
Meanwhile, the UNSC Preston Cole test fires fires a tuba on max settings some millions of lightyears away at FTL speeds...It works!
Some wars are pointless. This one's just for fun.
Sinnesloschen: 35/40
Raidriar's Warning: 25/40
Mob Battlefields Trip: 8/10 (We're heading home! We're going to the main complex to pick up professional loot checkers, afterwards, we head for the Alchemiter's cave to throw in our spoils.)
I begin to send teams of Constructs to help people with their charges. Argus, Phaedra, and Kuromori should be deployed by next turn.
An alternate timeline emerges.
However, we must first start from the beginning...
You're mistaken, but I think we've cleared that up already.
1,000 damage to each. Since we are the same person, more or less, we do share a body, yes. +1,666 HP to me. Huzzah.
postpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpostpost
Tricky the Clown's attack pattern has been changed.
I am assuming by new toy, you mean THE WINTER ADVISORY. So...
You got THE WINTER ADVISORY! A long, pale golden musket that emanates the aura of winter. It's emblazoned with lapis, iron, and gold patterns. Its bullets appear to be golden snowballs.
If you saved up 2 15-post charges and a 10-post charge to make a powerful special attack, that would work, because 15 + 15 + 10 = 40. You can save up small charges to make a bigger attack, so long as it adds up to 40.
The Grandmatriarch Army creates a portal for the Carapacian Army to walk through.
Welcome to Text Adventure: Antichamber (V 4.13) Enter a prompt.
>Esc, Tap Square "There's No Way In," Turn Right, Forward 1, Look Through
Esc: You escape from the room and are back in the main hub, if you can call it that. The map has gained some rooms. From top to bottom, they are "Leap of Faith," "A Jump Too Far," "Many Paths to Nowhere," and "There's No Way In."
Tap "TNWI:" You tap the square and appear in the windowed corridor with the gun.
Turn Right: You turn right, facing the darkened corridor. Up ahead is a peculiar object.
Forward 1: You step into the darkened corridor, right next to the peculiar object.
Look Through: Looking through from the front reveals nothing productive. You decide to shuffle to the back. Looking through from there reveals the room with the gun. Stepping back suddenly places you in that room! Who knows how these odd "mirrors" work.
Your entities will do as you say. You use the Hand of Pearl to destroy a Portal and deal 3,000 damage to another!
-5 ROOTKIT INT̴̡EGRITY!
It should be, shouldn't it? I'll have to try it out.
Alright; it makes sense the Four Horsemen will be summoned together. However, it feels fair to warn you that The Grim Reaper was summoned in the first thread. However, considering he's now one of a set, and rides a horse, he's probably original enough to circumvent the curse.
You ram into the Charge Factory... And destroy it! Everyone watches as the Charge Factory crumbles to the ground...
Your entities will do as you say!
Calypso now has a failsafe installed. Your scans restore +10 INTEGRITY!
3,000 damage to Stitch!
3 Wrinklers killed!
2,000 damage to the Egg Fleet!
You got a SPLASH POTION OF NUCLEAR FUSION! It's a Potion of Nuclear Fusion, but it's throwable. Careful now... If it fell, it would certainly break, and release its contents.
The Garden of Eden and all affiliated entities appear on the Battlefield as a new zone.
Splash Potion of Nuclear Fusion x6 (1/5)
4 Wrinklers killed!
Yes, I will continue to do so. Demonic DaVinci flattens a Wrinkler!
You officially appear as the Ace of Spades! Get it? No? Nevermind. Regardless, you are now Neutral.
Heavy Dispenserifle AND Splash Potion of Nuclear Fusion = Uranium Dispenserifle (Level 4: 1/5)
I'm assuming you mean Ellorium Autobow, as it's the superior version. 7,500 damage!
NO
How could you shoot a beam of light if you're grimdark, you derp?
FEMALE DOG-SLAP! 5,000 damage! +3 INTEGRITY!
Oh hey! That's not f--AAAAAAAAAAAAAAAGH! That... that stung. 3,000 damage.
4,000 damage!
There are fifteen members of The Felt. Stitch is the ninth, and Crowbar was the seventh. You already fought Snowman, who is the eighth, so she's been skipped.
3,500 damage. Looks like I'm immune to radioactivity due to my powers... Ha!
Fine. 100 damage to every entity on the Battlefield.
+1,500 HP!
You got the URANIUM DISPENSERIFLE! It looks and functions like the Heavy Dispenserifle, but now has an overall green tint, and glows erratically periodically. It also looks like it's specifically designed to fire uranium bullets.
Oh no you don't! With such an easily telegraphed attack as that, I teleport out of the way.
+5,000 HP. ...Thank you.
Egg Fleet destroyed!
Ah. Guess you were too quick. 1,000 damage.
27/40
9/20
4/5
3/40
3/40
2/10
33/40
23/40
6/10
4/20
1/40
1/40
20/40
3/15
5/40
5/40
3/10
33/40
23/40
6/10
12/20
____________________________________________________________________________________
End-of-Turn Battle:
LORD HELIX hits a Fruit Cart! "MY APPLES!" He gains 5,000 HP. Giygas [YOU CANNOT COMPREHEND THE TRUE FORM OF GIYGAS'S ATTACK] Zephhyre! Thresh buffs Engie and Fegelein nerfs the Grandmatriarch Army. The trio deals a boosted 9,000 damage to the Grandmatriarch Army. Ace of Spades deals 2,000 damage to Cookie Monster!
Zephhyre is on his last legs...he won't last much longer. He deals 1,000 damage to SCP-682! The Virtuous Guardians, now without a Factory to defend, decide to attack solo. They deal 5,000 damage to a Portal! The Tripod cannot stomp Stitch as it is not in the Pool Room. It then just deals 5,000 damage to ATV! Redeemer Hitler and OpelSpeedster deal 6,900 damage to Cookie Monster! Lance hits a Fruit Cart! "MY CLEMENTINES!" He gains 3,000 HP. Anna gives Lance an additional 1,000 HP.
The Cookie Clicker Armada destroys the Tripod's Shields...again. SCP-682 and Cookie Monster destroy Redeemer Hitler! Froakie and ATV deal 9,000 damage to LORD HELIX! The Godmodder deals 20,000 damage to Thresh and Anna the Ranger!
Tricky the Clown deals 10,000 damage to Stitch and 5,000 damage to the Cybersaurus! The AGs kill a Carapacian Pawn and deal 5,000 damage to another! Stitch uses his effigy to give Froakie 10,000 HP. He and the Pawns then destroy the Cybersaurus!
The Death Egg MK.III, now on its last legs, deals 4,450 damage to the Mutant Zombie! The Mob Army overwhelms it and destroys the machine in a loud BOOM! The Throne Room suddenly flies out and escapes, heading out of the Zone and back into the Battlefield, waiting for sigmatw. The Mutant Mobs then turn the WSK3 Regiment into a WSK2 Regiment!
The Creation Kit heals the Tripod, OpelSpeedster, and Anna for 1,000 HP!
THE OPERATOR lowers the HELIX INTEGRITY, DEMOBOSS INTEGRITY, and MAVERICK INTEGRITY by 30! It also begins intalling an ANTI-RAMPANCY patch.
Meanwhile, in Antichamber...
A green-suited DOCTOR views the twisting labyrinths, expecting a certain visitor soon.
___________________________________________________________________________________
The Battlefield:
Black Monolith. Infinity Seal: 2/5 HP.
Everydimensional Portal: [???] Votes to Close: IIIIIIIIII Ideas: ??? ??? ???
TwinBuilder: [???] HP: 41,399/100,000.
Gravestone: [???] HP: 4,900/5,000. (x11.)
Fruit Carts: [???] HP: 1/1. (x45.)
LORD HELIX: [N] HP: 981,650/1,000,000. HELIX INTEGRITY: 70%.
Giygas: [N] HP: 19,900/66,000.
Insanity: [N] HP: 249,900/250,000. Charge: 2/25. Bound.
Thresh: [N] HP: 59,900/80,000. Guarding Insanity. Lantern: RECHARGING.
Fegelein: [N] HP: 73,900/74,000. Guarding Insanity. Antics: 9/10.
Engie: [N] HP: 99,900/100,000. Guarding Insanity. Dispenser: Not Built. Lv. 1 Sentry HP: 5,000/5,000.
Purple: [N] HP: 149,900/150,000. Guarding Insanity. Bound.
Ace of Spades: [N] HP: 41,200/41,300.
Zephhyre: [P] HP: 5,000/5,000. Respawns: IIII Specials: Fires an arrow at a PG. Votes: IIII
Virtuous Guardians: [AG] HP: 7,400/7,500 (x10.)
Tripod: [AG BOSS] HP: 51,150/75,000. Thick Plating: 0/125,000. Inner Plating: 15,000/15,000. Mega Laser: III Plasma Blaster: III DEMOBOSS INTEGRITY: 58%
OpelSpeedster: [AG] HP: 49,400/71,500/75,000. ATK: -100. DEF: +100.
RAGE INTEGRITY: 50% (RAISES ATTACK, LOWERS DEFENSE)
PACIFIST INTEGRITY: 21% (LOWERS ATTACK, RAISES DEFENSE)
INSANE INTEGRITY: 36% (RAISES ACCURACY, LOWERS MAX HP)
SELF INTEGRITY: 1% (LOWERS ACCURACY, RAISES MAX HP)
INSTABILITY: 9.5% (LOWERS MORALITY, EVENTUALLY BECOMING HOSTILE)
Calypso: [AG] CALYPSO INTEGRITY: 57%. RAMPANCY: 24% INTEGRATION: 15% (In standby mode: +2 INTEGRITY each turn.)
Lance the Gunner: [AG] HP: 40,000/40,000. Limit Break Bar: IIIII
Anna the Ranger: [AG] HP: 17,400/40,000. Limit Break Bar: IIIII
Grandmatriarch Army: [PG BOSS] HP: 117,150/166,000. Elder Frenzy: IIIII
Wrinklers: [PG] HP: 900/1,000. (x92.)
Portals: [PG] HP: 4,400/20,000. (x2.)
SCP-682: [PG] HP: 10,399/100,000.
Froakie: [PG] HP: 17,300/25,000. Evolution Bar: IIIII
ATV: [PG] HP: 32,400/50,000.
Cookie Monster: [PG] HP: 87,000/100,000.
Godmodder: [GM] HP: 49/125.
THE OPERATOR: [H] HP: Tick.
ROOTKIT INT̴̡EGRITY: 46% (LOWERED BY 2+3 EACH TURN DUE TO CALYPSO RAMPANCY)
Ó̵͝P҉̶E͏̨R̀͢A̴̡҉́͡T̸̷́͞O͘R̷͏ ̴̶̶͘I̧҉̢͟N̸͟͞T̷́͢È̛͢͠G̵Ŗ́҉̶Ì̕͏T̶́͠͠͏Y̵͘̕:̶̸̨͜͞ ̢͜͢͟0́̀̕%̸͠ ̴̵͟͠
SELF-AWARENESS: 100%
GLITCH PROBABILITY: 9,223,372,036,854,775,807%
________________________________________________________________________________________
Pool Room:
Tricky the Clown: [H] HP: ??? Weakness: Unknown.
Creepy Dummy: [N] HP: 15/15. Wearing shirt that says "Godmodder's Friend".
Giga Tank: [AG] HP: 50,000/50,000. Heavy Plating: 13,500/15,000. Housing cannons, missile racks, and miniguns. Giga Plating: 20,000/20,000. Housing railguns, flamethrowers, and drone bays. Mega Plating: 25,000/25,000. Housing energy core and shield generator.
UNSC Destroyer Maverick: [AG] HP: 24,500/30,000. Pelicans: 7,500/7,500 HP. (x5.) MAVERICK INTEGRITY: 70%.
Stitch: [PG] HP: 73,000/90,000.
Carapacian Pawns: [PG] HP: 5,000/10,000. (x2.)
________________________________________________________________________________________
Dark Cave Zone:
Enderman Battalions: [AG] HP: 3,400/10,000. (x5.)
Wither General: [AG] HP: 20,000/20,000. Can attack three times.
CRP2 Regiment: [AG] CRP: 10,000/10,000 HP. (x2.)
SKE3 Regiment: [AG] SKE: 10,000/10,000 HP. (x3.)
WSK2 Regiment: [AG] WSK: 10,000/10,000. (x2.)
Stationary Dungeon: [AG] HP: 10,000/10,000. (x2.)
Mutant Zombie: [PG] HP: 29,750/100,000.
Mutant Creeper: [PG] HP: 39,000/100,000.
________________________________________________________________________________________
Garden of Eden:
Eden Core: [AG] Creation Kit: 15,000/15,000 HP. Heals 5 AG entities each turn. ZAX Mainframe: 20,000/20,000 HP.
Defense Turret Liberty: [AG] HP: 30,000/30,000. 5,000/5,000 Shields.
Defense Turret Independence: [AG] HP: 30,000/30,000. 5,000/5,000 Shields.
Garden Shields: [AG] HP: 40,000/40,000.
Questionable Armor Mk. II: [AG] HP: 14,250/70,000. ARMOR INTEGRITY: 5%
____________________________________________________________________________________
Escape From Antichamber:
Flare Flames: [P]
________________________________________________________________________________________
The Forge:
Detonation Core: III DISABLED (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II READY [1K] (The_Serpent)
Flare Flames: [AG] Status: Active
ninjatwist321: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Aegis-A095: [AG] Status: Active
ThunderCam777: [AG] Status: Active
Endermod2000: [AG] Status: Active
Northern_Lights: [AG] Status: Idle
Minor107: [AG] Status: Idle
Crusher48: [AG] Status: Idle
comhraik: [AG] Status: Idle
EndRPnT: [AG] Status: Idle
Akatia: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
5l1n65h07: [N] Status: Active
engie_ninja: [N] Status: Active
sigmatw: [N] Status: Active
Xandersol: [N] Status: Active
rougesteelproject: [N] Status: Active
TT2000: [N] Status: Active
shadoweater22: [N] Status: Idle
I vote for Gaben to come out of the Everydimensional Portal.
I use Olay on the Wrinklers.
I pour salt on the Grandmatriarch Portals.
Raidriar's Warning: 24/40
Mob Battlefields Trip: 7/10 (The day has been won! As we examine the spoils, preparations have been made to exit the area.)
DemonicDaVinci: 5/20
I bludgeon one of the Grandmatriachs over the head with their own cane.
An alternate timeline emerges.
However, we must first start from the beginning...
7/40
4/10
I drop a HAVOC class tactical nuke on top of the Grandmatriarch Army, also dealing damage to the portals.
I alchemize TNT with the UNOBTANIUM FRYING PAN, to get the SUPERCHARGED FRYING PAN, which deals massive supercharged explosion damage in addition to melee damage. 1/?
Repairing the Maverick - turns a [AG] entitie's attack into a mini-crit (must be in the same zone)
(since nothing has happened with that 10/10 at all, despite my play on poolroom, and end result of setting Stitch and the Carapacian Pawns on fire with slow burning napalm, I'll take it back, Twinbuilder)
10/10 x1
40/40 x1
Some wars are pointless. This one's just for fun.
40/40 x2
2/40 x2
I heal the grandmatriarch army
That's this update.
No...No...No...No...No...No...No...
( POST 1 / 3 )
( 28 / 40 )
Souls: 0 / 4
( 10 / 20 )
A B A A A B A START DOWN A B RIGHT
( 5 / 5 )
The plane deploys several paratrooping engineers!
They land on the Tripod, restore a large amount of HP, and make the Tripod's next attack crit!
I add a vote to Zephhyre's Special Attack.
I give Anna a Potion of Instant Health IV.
Anna uses Piercing Shot on the Grandmatriarch Army!
Lance, now freed from his charge, uses Double Shot on a random PG.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
And you wonder why we charge so much.
But you're right, everyone has gotten caught up in charging, charging alone doesn't make things work. If you guys will notice, the players that are more effective are the ones who make heavy use of single use actions, but support them with charges. You will be highly ineffective with one-shot charges alone, and lets face it, the battle slows to s snail's place when you do nothing but charge.
I on the other hand do both. I bolster my actions with my charges, my charges aren't based around my actions, and I am one of the more effective players.
Not meaning to brag, but more trying to point out that you need to one-post actions, otherwise you cripple your own abilities.
And if this is supposed to be a game not about charging, then explain to me why a one-post summon will not last one round, yet a 40 post charge has 80,000 hit points? If you truly wanted to make non-charged actions effective, you'd make a way for non-charged things to do stuff while still making it that charged items can work.
Also, reducing the speed at which stuff can be charged is just what this thread needs I think.
What I meant by a mega attack was that I'd be unleashing my stock pile of 15 post charges as separate attacks all at once, sort of a mega-combo made up of smaller, weaker attacks.
+X to any players who claim it, X being the number of charges they have.
1/? for Winter's Advisory AND arctic staff AND arctic staff AND arctic staff
22/40 for my summons
4/15 x1
I take Winter's Advisory, and rapid-fire frozen, biting snowballs into Stitch, ruining his clothes in addition to the lots of pain and damage dealt through being hit with so much ice magic.
All entities I have control of in the Pool Room target the carapacian pawns.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Let me rephrase that. Summoning entities as a whole is not the crux of DTG.
2/? for my new toy
23/40 for my summons
5/15 x1
I grab the carapacian pawns, and smash them into each other before freezing them all solid and blasting them with Danger:High Voltage
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Insanity: [N] HP: 249,900/250,000. Charge: 3/25. Bound.
"Friggin global damage."
Thresh: [N] HP: 59,900/80,000. Guarding Insanity. Lantern: RECHARGING.
"OW!"
Fegelein: [N] HP: 73,900/74,000. Guarding Insanity. Antics: 9/10.
"Verdammit!"
Engie: [N] HP: 99,900/100,000. Guarding Insanity. Dispenser: Not Built. Lv. 1 Sentry HP: 5,000/5,000.
"Alright then."
Purple: [N] HP: 149,900/150,000. Guarding Insanity. Bound.
Huh.
Sentry took no damage.
But as of yet abstract beings did.
"Dispenser going up."
"I'll just attack something."
"Zeit für etwas Genauigkeit Sabotage."
Do we even have a long term strategy.
"Currently? Survive."
GODDAMN IT
STUPID GENDERFLIP VIRUS