1000 damage to SG2, you knocked off some parts, but it stayed put.
No previous items remain, unfortunately.
+0 cooldown! 100% blocked!
2000 damage to SG3!
Sapper placed on SG1!
3000 damage to SG2!
2000 damage to SG3!
+0 cooldown! 100% blocked!
The sapper deals 875 damage to SG1, but Twin's computer fries it with Heat Spark before it could deal greater damage!
TwinBuilder's Computer [???] Cooldown: 50%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
Ummm... You know we're doing something else right now, right?
I use this ignorance (or maybe not) to smash a hole in the Shield Generators. If at least two are already destroyed, I use this on Twin's Computer instead.
Ummm... You know we're doing something else right now, right?
I use this ignorance (or maybe not) to smash a hole in the Shield Generators. If at least two are already destroyed, I use this on Twin's Computer instead.
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
I send 2 thermonuclear missiles at a generator, but they turn into bowls of petunias. They then multiply by 193912737 and all crash into the generator.
Because I am attacking something in one of my posts on my own thread, rather than updating the thread, this post skyrockets to literally the top of the OP Scale. I then instantly destroy a Shield Generator, no questions asked.
I send 2 thermonuclear missiles at a generator, but they turn into bowls of petunias. They then multiply by 193912737 and all crash into the generator.
Because I am attacking something in one of my posts on my own thread, rather than updating the thread, this post skyrockets to literally the top of the OP Scale. I then instantly destroy a Shield Generator, no questions asked.
All shield generators have been destroyed, unfortunately.
Sorry for your computer, Twin. I hope it gets fixed soon.
I then unscrew some bolts on Twin's computer. I spot something red-hot and throw water onto it.
+4 damage! However, it is water-based...
TwinBuilder's Computer [???] Cooldown: 41%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
I use the move Accelerando Freezing on my computer. This is massively buffed due to me being the Game Master and making a post that isn't about updating the thread. However, this trick may wear out soon.
I copy your post to destroy the sheild generatirs as they are now being attacked by the post
I copy this post and send it to kill the Generators.
Oh no
Ummm... You know we're doing something else right now, right?
I use this ignorance (or maybe not) to smash a hole in the Shield Generators. If at least two are already destroyed, I use this on Twin's Computer instead.
Oh no
Sap-and-Hack
+1000 damage to the Generators!
Inception Mini-Critted 1375 damage!
+0 Cooldown! 100% blocked!
What Dark Nova Ball? This is a completely different challenge to keep us entertained while Twin's getting his computer fixed.
+500 damage to the Shield Generators!
Thanks to ekimo's attack, the maximum charge is now 8. Just so you know.
+0 cooldown! 100% blocked!
+0 cooldown! 100% blocked!
TwinBuilder's Computer [???] Cooldown: 45%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
Shield Generator 1 [COMP] HP: 2000/8750
Shield Generator 2 [COMP] HP: 1875/8750
Shield Generator 3 [COMP] HP: 1875/8750
Shield Generator: Statistics
Attacks
None
Passives
Shielding: For every Shield Generator alive, the Computer blocks 1/3 of damage.
An alternate timeline emerges.
However, we must first start from the beginning...
Sap-and-hack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Sorry for your computer, Twin. I hope it gets fixed soon.
I then unscrew some bolts on Twin's computer. I spot something red-hot and throw water onto it.
1000 damage to Shield Generators 2 and 3!
1500 damage to Shield Generator 1!
Shield Generator 1 destroyed!
Both remaining Shield Generators have been destroyed!
All shield generators have been destroyed, unfortunately.
+4 damage! However, it is water-based...
TwinBuilder's Computer [???] Cooldown: 41%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
An alternate timeline emerges.
However, we must first start from the beginning...