I hope this doesn't count as a normal post. I use ice ball from Mario on the computer. The new Marios anyways.
+7 Cooldown!
Due to Constant Pressure, -5 cooldown! Sorry, I had to nerf it, because of how I realized this will go down too fast, and it's a bit more realistic, unfortunately.
TwinBuilder's Computer [???] Cooldown: 27%
TWinBuilder's Computer: Statistics
Attacks
Heat Spark: Infinite Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 1% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 5-post charges and lower.
They won't
I think,
I dicide to recreate the ice age on twins computer
I also point out we are in an ICY wasteland, therefor, the computer will cool down every turn
Edit: I lunch frozen ninjas into the air
(( ninja, go to your forum ))
So...Ninjatwist has just sort of taken over in some sort of minigame until Twin gets back? I don't have any problem with that, but I don't think I'll participate. Let's all wish Twin is able to return soon!
They won't
I think,
I dicide to recreate the ice age on twins computer
I also point out we are in an ICY wasteland, therefor, the computer will cool down every turn
Edit: I lunch frozen ninjas into the air
(( ninja, go to your forum ))
+6 Cooldown! You don't manage to remove Constant Pressure, but you manage to power down some of it, making Heat Spark not deal infinite damage! In the process, you knock off a bit of Short Game, making the charge limit 8 turns!
As some of it begins to malfunction due to the insane amount of damage, it goes haywire and summons 3 Shield Generators! The shield will decrease with each generator you destroy! Defeat them one by one!
TwinBuilder's Computer [???] Cooldown: 55%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
The sapper deals 875 damage to SG1, but Twin's computer fries it with Heat Spark before it could deal greater damage!
TwinBuilder's Computer [???] Cooldown: 50%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
+8 Cooldown!
+6 Cooldown!
Location of Residence Mini-Critted +11 Cooldown!
+7 Cooldown!
Due to Constant Pressure, -5 cooldown! Sorry, I had to nerf it, because of how I realized this will go down too fast, and it's a bit more realistic, unfortunately.
TwinBuilder's Computer [???] Cooldown: 27%
TWinBuilder's Computer: Statistics
Attacks
Heat Spark: Infinite Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 1% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 5-post charges and lower.
An alternate timeline emerges.
However, we must first start from the beginning...
I think,
I dicide to recreate the ice age on twins computer
I also point out we are in an ICY wasteland, therefor, the computer will cool down every turn
Edit: I lunch frozen ninjas into the air
(( ninja, go to your forum ))
Check out my bad CTM map reviews here.
+8 Cooldown!
Two-Part Mini-Critted +11 Cooldown!
+0 Cooldown! It is not hurt by attacks other than Ice or Water, but don't use Water.
+6 Cooldown! You don't manage to remove Constant Pressure, but you manage to power down some of it, making Heat Spark not deal infinite damage! In the process, you knock off a bit of Short Game, making the charge limit 8 turns!
+8 Cooldown!
As some of it begins to malfunction due to the insane amount of damage, it goes haywire and summons 3 Shield Generators! The shield will decrease with each generator you destroy! Defeat them one by one!
TwinBuilder's Computer [???] Cooldown: 55%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
Shield Generator 1 [COMP] HP: 8750/8750
Shield Generator 2 [COMP] HP: 8750/8750
Shield Generator 3 [COMP] HP: 8750/8750
Shield Generator: Statistics
Attacks
None
Passives
Shielding: For every Shield Generator alive, the Computer blocks 1/3 of damage.
An alternate timeline emerges.
However, we must first start from the beginning...
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Oh no
"Only through war can true peace be achieved"
-A. Quoted Person3000 damage to SG1!
1000 damage to SG2, you knocked off some parts, but it stayed put.
No previous items remain, unfortunately.
+0 cooldown! 100% blocked!
2000 damage to SG3!
Sapper placed on SG1!
3000 damage to SG2!
2000 damage to SG3!
+0 cooldown! 100% blocked!
The sapper deals 875 damage to SG1, but Twin's computer fries it with Heat Spark before it could deal greater damage!
TwinBuilder's Computer [???] Cooldown: 50%
TwinBuilder's Computer: Statistics
Attacks
Heat Spark: 10000 Heat and Lightning based damage. Pierces reflects or drains. Will deal at least 10% damage, in case an entity's resistance to Heat and Lightning based damage is created at 0% damage.
Passives
The Gamemaster's Own: Anything other than Cold/Ice-based attacks will not increase the cooldown. Water based attacks will increase the cooldown by half the percentage it should have done, but then decrease the cooldown by double it should have done.
Heat-based damages: Decreases cooldown when hit by a Heat/Flame based attack.
Constant Pressure: Decreases Cooldown by 5% every turn.
Maintained by Ninjatwist: Creates a separate challenge from DTG. No previous entities at all will be here.
Out of Control: Will attack 3 times per turn.
Short game: Only allows 8-post charges and lower.
Shield Generator 1 [COMP] HP: 4875/8750
Shield Generator 2 [COMP] HP: 4750/8750
Shield Generator 3 [COMP] HP: 4750/8750
Shield Generator: Statistics
Attacks
None
Passives
Shielding: For every Shield Generator alive, the Computer blocks 1/3 of damage.
An alternate timeline emerges.
However, we must first start from the beginning...