Just to be fair, the loss of the shield generators destroys the shields as well, but they were probably destroyed by the attack. However, the defense turrets should have fired on the EN-mech because it attacked the UOSS. anyways, I order another carrier and call the drones and the carriers into close orbit to repair the shield generators.
I also look into the Voltzmobile blueprints for any weaknesses when it shows up (this has no effect for now).
I change to the same size as the skeleton mech mk 2, disarm it, steal its sniper rifle, then point-blank headshot the skeleton mech mk 2 with its own rifle. If the godmodder pulls a "sniper rifle no work at close range", i prove that sniper rifles are still perfectly able to work at close range, and demonstrate on the godmodder.
I kick the Godmodder in the leg repeatedly. While he takes 0 damage, this annoys him so much that he shoots a death beam at me. I dodge, and it collides with the UOSS.
I then decide to assist the Godmodder by becoming the Powerplayer! MUAHAHAHA! As my first act as Powerplayer, I point a finger at a random AG entity with 10000 or more HP. It falls over and dies. A funeral procession carries it away. None of the players or other entities do anything. Why? Because I am POOOOOOOOWERPLAYING!!!!!!!!
Oh, gr8, here we go again with the Vriska typing quirk
Suddenly, I take out my second-most-ultimate weapon... THE ORBITAL BOMBARDMENT CANNON!
It hovers high above the Earth, and points its beam directly at the godmodder! It has exactly one shot!
I use magical ropes to tie the godmodder into a chair, then I set up an anti-escaping forcefield all around the area of impact(where the godmodder is), then I start using my remote control to fire the weapon!
But I realize that, high above the Earth's atmosphere, I could miss! I decide to bring the cannon a little bit closer to the Earth...
A little bit closer...
The cannon is now just outside Earth's gravity! I decide I need it just a BIT closer...so I have it enter Earth's gravitational pull!
It starts accelerating downwards, and begins rapidly falling to Earth's surface!
I use my remote control so to activate its thrusters in such a way that it is directly above the godmodder!
It gets closer...
And closer...
AND CLOSER...
Finally, I slow down time when the cannon is 5 feet above the godmodder's face! Then, I start moving my finger towards the fire button...
Only to throw away the remote control at the last second! The cannon itself crashes into the godmodder and creates a HUGE explosion!
Wow! It is seriously growing bigger, but its density remains unafflicted...
Meanwhile, one of my Constructs uses the Contaminated Gear if the cooldown is finished. The Construct is then healed by my Orbital Medicannon I have secretly set up. I may put it into play soon...
I send the Godmodder a message containing plans for more possible Mechs. The message is encrypted so that it is un-steal-able, un-intercept-able, un-readable-except-by-me-and-Godmodder, un-destructible, un-hidable, etc.
I knew you'd look, AG players. Just for that, one of your entities takes 6000 damage!
Possible Mechs
B-Mech: [MECH] HP: 25000/25000
Based off of a Bat
Drops Presents and Buffs on Teammates, Unable to Attack
Special: Bat Brigade - Summons a band of Bats that leave in two turns and drop presents everywhere
Spoil of War: Bat Bell - Summons an AG B-Mech with 12000 HP to your side. 16-turn cooldown.
D-Mech: [MECH] HP: 95000/95000
Based off of an Enderdragon
Extremely High Attack
Special: Enderpocalypse - Creates seven Ender Crystals that must be destroyed, lest they destroy the AG forces
Spoil of War: Dragon's Hoard - Buffs an entity with the buff "Dragon Strength," 3-turn cooldown
WT-Mech: [MECH] HP: 95000/95000
Based off of a Wither
Drains Health
Special: Ultimate Wither Skull - Insane damage and heals Mech for 75% of damage
Spoil of War: Beacon of Hope - Spawns Hope Spirits to help fight, 6-turn cooldown
WS-Mech: [MECH] HP: 70000/70000
Based off of a Wither Skeleton
Drains Health
Special: Nethersword - Upgrades to a firey death sword for one turn
Spoil of War: Nether Coal - Spreads fire all over the arena, 4-turn cooldown
G-Mech: [MECH] HP: 50000/50000
Based off of a Ghast
Area-of-Effect Damage
Special: Ghostly Call - Petrifies many enemies in fear and does minor damage
Spoil of War: Ghastly Essence - Petrifies two chosen entities for 1 turn, 3-turn cooldown
MC-Mech: [MECH] HP: 55000/55000
Based off of a Magma Cube
Sprays magma at enemies
Special: Flood of Lava - Lava damages many entities and leaves them with Burn damage over time
Spoil of War: Baby Magma Cube - Can be placed as a helper, leaves in two turns, 6-turn cooldown
*Shooting noises*
I / the colossal titan
Anyways, My Bee shield should be at 11/12 now.
EDIT: RUH ROH! I dont attack a PG, but I spend this turn at the forge, repairing my armor so that I can throw buzz axes everywhere!
Video for an example of my rampage. Skip to :30.
Just to be fair, the loss of the shield generators destroys the shields as well, but they were probably destroyed by the attack. However, the defense turrets should have fired on the EN-mech because it attacked the UOSS. anyways, I order another carrier and call the drones and the carriers into close orbit to repair the shield generators.
I also look into the Voltzmobile blueprints for any weaknesses when it shows up (this has no effect for now).
I then place a sapper on the EN-Mech!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Meanwhile, a group of wild eggplants go apecrap all over the PG Side.
An alternate timeline emerges.
However, we must first start from the beginning...
Check out my bad CTM map reviews here.
I change to the same size as the skeleton mech mk 2, disarm it, steal its sniper rifle, then point-blank headshot the skeleton mech mk 2 with its own rifle. If the godmodder pulls a "sniper rifle no work at close range", i prove that sniper rifles are still perfectly able to work at close range, and demonstrate on the godmodder.
Check out my bad CTM map reviews here.
Well played godmodder well played......
28/30 ???????
Pods made out of unknown material begin slamming into the ground..
I blast the EN-Mech with a yunodie Brand Laser
Check out my mod idea! http://www.minecraft...r-with-bending/
I run towards a pg entity and lob explosive buzz axes.
Eerie moans and load screams begin to emanate from the crash sites.
I throw Supa Healng Brand potions at a AG.
Check out my mod idea! http://www.minecraft...r-with-bending/
I then decide to assist the Godmodder by becoming the Powerplayer! MUAHAHAHA! As my first act as Powerplayer, I point a finger at a random AG entity with 10000 or more HP. It falls over and dies. A funeral procession carries it away. None of the players or other entities do anything. Why? Because I am POOOOOOOOWERPLAYING!!!!!!!!
Oh, gr8, here we go again with the Vriska typing quirk
Oh no
It hovers high above the Earth, and points its beam directly at the godmodder! It has exactly one shot!
I use magical ropes to tie the godmodder into a chair, then I set up an anti-escaping forcefield all around the area of impact(where the godmodder is), then I start using my remote control to fire the weapon!
But I realize that, high above the Earth's atmosphere, I could miss! I decide to bring the cannon a little bit closer to the Earth...
A little bit closer...
The cannon is now just outside Earth's gravity! I decide I need it just a BIT closer...so I have it enter Earth's gravitational pull!
It starts accelerating downwards, and begins rapidly falling to Earth's surface!
I use my remote control so to activate its thrusters in such a way that it is directly above the godmodder!
It gets closer...
And closer...
AND CLOSER...
Finally, I slow down time when the cannon is 5 feet above the godmodder's face! Then, I start moving my finger towards the fire button...
Only to throw away the remote control at the last second! The cannon itself crashes into the godmodder and creates a HUGE explosion!
Mission acomplished.
Check out my bad CTM map reviews here.
Nova Ball 20/30 complete.
Wow! It is seriously growing bigger, but its density remains unafflicted...
Meanwhile, one of my Constructs uses the Contaminated Gear if the cooldown is finished. The Construct is then healed by my Orbital Medicannon I have secretly set up. I may put it into play soon...
An alternate timeline emerges.
However, we must first start from the beginning...
I knew you'd look, AG players. Just for that, one of your entities takes 6000 damage!
Possible Mechs
B-Mech: [MECH] HP: 25000/25000
Based off of a Bat
Drops Presents and Buffs on Teammates, Unable to Attack
Special: Bat Brigade - Summons a band of Bats that leave in two turns and drop presents everywhere
Spoil of War: Bat Bell - Summons an AG B-Mech with 12000 HP to your side. 16-turn cooldown.
D-Mech: [MECH] HP: 95000/95000
Based off of an Enderdragon
Extremely High Attack
Special: Enderpocalypse - Creates seven Ender Crystals that must be destroyed, lest they destroy the AG forces
Spoil of War: Dragon's Hoard - Buffs an entity with the buff "Dragon Strength," 3-turn cooldown
WT-Mech: [MECH] HP: 95000/95000
Based off of a Wither
Drains Health
Special: Ultimate Wither Skull - Insane damage and heals Mech for 75% of damage
Spoil of War: Beacon of Hope - Spawns Hope Spirits to help fight, 6-turn cooldown
WS-Mech: [MECH] HP: 70000/70000
Based off of a Wither Skeleton
Drains Health
Special: Nethersword - Upgrades to a firey death sword for one turn
Spoil of War: Nether Coal - Spreads fire all over the arena, 4-turn cooldown
G-Mech: [MECH] HP: 50000/50000
Based off of a Ghast
Area-of-Effect Damage
Special: Ghostly Call - Petrifies many enemies in fear and does minor damage
Spoil of War: Ghastly Essence - Petrifies two chosen entities for 1 turn, 3-turn cooldown
MC-Mech: [MECH] HP: 55000/55000
Based off of a Magma Cube
Sprays magma at enemies
Special: Flood of Lava - Lava damages many entities and leaves them with Burn damage over time
Spoil of War: Baby Magma Cube - Can be placed as a helper, leaves in two turns, 6-turn cooldown
More Coming!
Oh no