U2: Yeah.. Thiz zword iz cool, but.. it kiinda zeemz to lack an edge.
U2: Can I fix it, V?
U2: V? Mazter?
U: Your master ıs here!
Night"z Edge || Double-Edged 2word
Indigo Flames Complete!
Murder's Icicles && Holewand 2/X
Cobalt Psiichip 6/9
Spire Repair Droid 9/10
Umbral Ultımatum 29/40
Here are the mechanics for The Consciousness:
The Consciousness has 3 parts:
The Spires: There are 6 Spires levitating around The Consciousness, each with it's own health bar. When a Spire's health is depleted, instead of dying it deactivates, and can be reactivated by simply healing it. To destroy The Consciousness, you need to deactivate all the spires. All of them. The amount of Spires active affects many things about The Consciousness: Each Spire is linked to 1/6 of The Consciousness' max health, and deactivating them will decrease it. The more spires active, the more damage does The Consciousness and the Enderman Souls deal, and the faster their regeneration. The amount of active spires is also equal to the amount of targets The Consciousness' special attacks can have. When The Consciousness is alive, each active Spire has a weak regeneration. When all Spires are deactivated, their health bars will disappear, The Consciousness will be destroyed, and The Rift will open, leaving them as invincible props.
The Consciousness: The Consciousness is the main part of the summon, but doesn't attack, instead summoning Enderman Souls to attack for it. It has a health regeneration that is faster the more Spires are active. If it's health is depleted, it remains inactive for 3 turns before starting to regenerate and continues to summon Enderman Souls. The Spires' regeneration stops during this time to make it easier to deactivate them. The regeneration can be "kickstarted simply by healing it. It also has 3 special attacks, which share a 3-turn chargeup meter:
The Eye: Makes the Enderman Souls and an amount of other entities equal to the number of active Spires minicrit that turn.
The Hand: Deals damage to a number of entities equal to the amount of active Spires.
The Crystal: Heals The Spires, The Consciousness, all Enderman Souls, and an amount of entities equal to the amount of active Spires.
Enderman Souls: Enderman Souls are summoned by The Consciousness to defend it. They are many, but do not have much health. They do however have a weak regeneration. The Ammount summoned each turn depends on the amount of active Spires:
6 active Spires: 15-30 Enderman Souls summoned each turn.
5 active Spires: 13-25 Enderman Souls summoned each turn.
4 active Spires: 10-20 Enderman Souls summoned each turn.
3 active Spires: 7-15 Enderman Souls summoned each turn.
2 active Spires: 5-10 Enderman Souls summoned each turn.
1 active Spires: 0-5 Enderman Souls summoned each turn.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 50% Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
Line of Sight && Miniature Golden Pyramid && Indigo Flames = Cipher's Call (11/11!)
+1 to Amp; +1 to Crystal.
I examine Cipher's Call. This is it.
Regarding the Hand, I think ascension would be the best option. True knowledge and power is rather flighty, after all.
As for the Spoils trade, I'm willing to trade the Hivemind CPU, possibly the Spare Tentacle as well, and the only thing I actually desire is Providence's Topper.
I telekinetically crush the Error with its own corruption, fusing it with a Mana Bean, which I promptly obliterate.
Elsewhere in GodCraft, some sixteen hours ago...
Grayhold Citadel, approx. 18:46
Immediately following the Anachron's planet-shattering barrage, the halls of Grayhold shudder, reverberating about in an unstable fashion. Objects not secured to the floor shift and turn, strangely not crashing to the floor. Slowly, the citadel ascends upwards. The entire thing. All hundreds of floors, and uncountable devices, the chunk of land surrounding it. Within ten minutes, Grayhold has fully ejected itself from GodCraft's crust, floating in the air, hundreds of leagues tall at its height. Next, the place begins to shudder, flashes of amethyst and octarine pulsing from the many windows. Meanwhile, in the central power core of the fortress, the main aura node seems to be undergoing some sort of automated response.
THREAT DETECTED. EXECUTING RESPONSE Δ-6.
The glowing blue rods upon the absolutely monolithic main node's stabilizer slide down, within the core of the device. Immediately, Grayhold begins to shudder and rocket about, copious amounts of intertwining amethyst and octarine pulsing from the citadel's every orifice. Shockwaves of vis and pure void tear into the walls within Grayhold's core, pounding against the wards immensely, sparks of light of an indiscernible color flying off of the walls. The entire room seems to undergo a vacuum as sinister energies flow from the core node, the others surrounding it breaking from their stabilizers, and merging with the main node, steadily enlarging it. Within moments, the light of the node can be seen through the walls, brighter than any star yet seen. Aubergine energy seems to burst from every window, firing out blasts of vis from the citadel's every orifice. And, with that, the main node achieves a higher state of existence, thanks to a bout of research I did a few months ago. Hah. The node appears to be a window, nay, a gateway, to the realm wherein all vis passes through to reach this universe. Nihil Parva. Threads of aubergine seem to flow from the highest point of the fortress, spilling out around the lower parts, encapsulating the entire place in pure vis. A humming sound rises to prominence, and there is a resounding explosion that can be heard from every singular meter of space within GodCraft. With a flash of light, Grayhold Citadel disappears, leaving in its wake a hole into the Void, which promptly begins to shred the other half of GodCraft to its base code. Meanwhile, embedded in the veil of arcana, a monolithic castle floats in a realm of pure energy, unadulterated arcane energy constantly pounding at the wards. Hah. That should be an adequate evacuation. That also makes my construct the first thing in all of existence to ever set foot in Nihil Parva.
Spikes of shadowy void arc from the other side of the crumbling server, and strike the Error. Hah.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Fastest Thing Alive: 20/20 (+2 from Crystal) Complete! Saving for next post.
Gotta Go Fast: 18/20 (+1 from Crystal)
Antimatter Buster Station: 9/11
Quantum Icebox: 4/4 Complete!
The Magnetic Anomaly: 3/9
==Actions==
Lothyra turns to the Futurama Gang.
Lothyra: Okay I'm back... wait why are you all wearing sunglasses?
Fry: You missed it?
Bender: HAHAHAHAHAHA!
Lothyra: Crap there was a cool light show wasn't there.
Lothyra looks at the landscape.
Lothyra: Wait. I realized something. The explosion was as powerful as the impact that killed the dinosaurs. But the blast itself didn't do them in. All the smoke from the trees and plants. It'll blot out the sun. Very few plant life will grow back.
Leela: And?
Lothyra: I just caused a mass extinction. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU....
While raging, she alchemizes G.A. Computer & Quantum Icebox.
Lothyra: ...UUUUUUUUUUUUUU[REDACTED]!!!! Okay, had to get that out of my system. Now for everyone else's weapons.
She looks around.
Lothyra: You guys can still use them. I guess you could just say that in your universe antimatter isn't so utterly destructive.
Lothyra uses Multiversal on Error. All the Futurama Gang members attack Error as well with their respective weapons (Fry is manning the Planet Express Ship Turret, and Leela is flying the Planet Express Ship 2.0)
I think I'll save the conclusion to the prank for the final battle, in the hope that normal creative attacks will still have a use, though I think they almost definitely will.
Anyways, to help prepare, I begin a "before-final-boss-suspicious-game-generosity" healing station, in order to help heal and revive everyone. My servants of healing all run around healing random players.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 50%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
+1 to Amp; +1 to Crystal. Actually, there's no need to charge anymore. I can get rid of this.
I flash-step to the nearest edge of the pillar of earth I can reach, before floating off of the edge. Slowly, I circle the area, muttering under my breath about breaching some sort of esoteric filter and an excess of void. Then again, that could be useful. Harnessing a nigh-infinite font of void attempting to consume the server, that is. But, that's for another enquier. With a wave of my hand, milky white light flows from the nearest aura node in strands, circling around my outstretched palm. What better way to annihilate corruption than with overuse of order? The Ordo vis circles my hand, searching for some sort of wand. The Hazel Wand is not currently an option. Hah. Within an instant, I wave my hand in the direction of the Error. The strands of Ordo vanish. White light sweeps across the area, wreathing the Error in pure order. With a thought, the Ordo mutates, shifting in color from white to teal. With a thought, gases and energies within the air vaporize themselves, forming large amounts of Cognitio vis. This vis fuses with the mutated Ordo, creating a horrific amalgamation of twisted energies. A Mind symbol appears before me, and, in a few moments, the twisted amalgamation becomes stable once more, transforming into Mind energy, which sweeps around the Error, digging into its very existence. With an absentminded flick of my hand, the Mind symbol disappears, smoke wafting off of the location it was originally present in for a few moments. Teal energies bore into the Error with the essence of arcane law, some indivisible from that which were present in the reading of Libratum Cogitatione. A web of interweaving neurons composed of teal light begins to form around the Error, blocking it in. Electricity races down the strands of energy, enough to slay a regular being instantly. Of course, the Error is by no means a regular being. The net closes in, before fully consuming the Error, pulsing unimaginable amounts of law, order, and mind sorceries into the being. Slowly, the neuronic web exhausts itself, firing electricity into the Error until the last, without ceasing or stumbling once. In the web's final throes, powerful order magics are exuded from the central neurons, restraining the Error for as long as possible. I fly back to the pillar of land, and set foot once more, staring at the Error for the duration of the restraint.
In all actuality, TT is extremely correct. Preparation, mostly healing, should be a priority.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Partial Inventory: Potion of Critmist II x33, Potion of Vis x27, Potion of Nectar x3, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2,
Wilson's Shop: $304
Battlefield: I heal myself with Gib Eclipse
+2 to Wilson
Mold Breaker TM AND Protection Charm AND Azure Essence 7/11
Default octet thing AND Azure Essence 3/11
Robin Hood AND Health Absorber AND Medigun AND Azure Essence 3/11
-HMAS Ship-
Blue activates the obscuring features of The Ultraband. She also releases a handful of Clouders into the room, just in case. She then confirms she's wearing all her protection charms, and lastly manually initiates a quiet lockdown of her room. Satisfied, she sits against the head of her bed and takes out an old fashioned tape recorder.
Hello future me, if you don't know what this is already, keep listening. Otherwise, continue.
Still here? Damn. Okay, so, I know someone's made me forget something... and until I find out what, I can't trust anybody.
Hopefully it's nothing major, but you know what they say about optimism... Of course you do, you're me.
I am about to empty a Dreamer's Canteen and see if my mindscape holds the answers.
Wish me luck, myself, though if you're still hearing this, I probably forgot something big. So I guess I should wish you luck.
Blue places the tape recorder in her pillowcase, and takes out the canteen. She nervously unscrews the cap and quickly downs the whole thing before she can decide against it.
(While this might seem like a whole bunch of RP stuff, and it is, I'm still expecting you to narrate this Mindscaping, Twin)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 50% Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
I pull a Gilstering Melon from my alchemical bag, along with a vial of some sort of liquid catalyst. I carefully place the vial upon the floor, before averting my gaze in a certain direction, looking almost expectant. It should be here any time now. Three, two, one. Immediately, a large stone table filled with alchemical apparatus materializes in a flash of red light. I stride over, immediately placing the Glistering Melon within the Alchemic Chemistry Set upon the table, along with a Potion Flask and what appears to be an Eldritch Blood Orb, dripping with my own blood. Strange crimson vapors begin pouring from the Alchemic Chemistry Set, a smog of pain and suffering. I wave some of the vapors from my face, peering into the Potion Flask. There is a burst of scarlet sparks, and the melon is fully dissolved and mixed with my blood in the Potion Flask. I examine the bottle, holding it up slightly, before raising an eyebrow, and placing it back in with a Greater Power Catalyst when nobody else is looking. The vibrant red paste almost immediately dissolves, and I take the Potion Flask, contemplating adding a bit of Aether, or perhaps Terrae. Then again, those two aren't required, and most of my supplies to manufacture them are currently being bombarded by pure energy in Nihil Parva. Hah. I swiftly turn on my heels, walking away as the table disappears once more, glowing red. I toss the Flask to Crystal.
Here. Given the fact that your arcane skill surpasses mine by far, I'd assume that you know how this works. Eight uses, and such. I'd suggest healing yourself up, and giving the rest to somebody else. Perhaps TT. He certainly needs it, given that his vitals aren't exactly in a consummate position.
I gesture to TT as I speak his name. Afterwards, I grab the vial of liquid catalyst, carefully gripping it in one hand, pulling out a Miniature Green Sun. I allow the model to float, tossing the vial within. Immediately, the catalyst begins to emit sweeping green waves of energy, the liquid transmogrifying into some sort of almost plasmic lime-green fluid. I glare at the vial, muttering incantations under my breath. Let's hope this polarization spell works correctly. In a burst of violet, the vial's contents fade to gray, before becoming vibrant scarlet, pulsations of red flowing from the vial, pulsing about violently. With some effort, I telekinetically smash the vial upon the floor before Split. The energies seep into Split, healing him as much as possible.
I consume the life energies from any excess healing, and restore portions of my own life force.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Partial Inventory: Potion of Critmist II x33, Potion of Vis x27, Potion of Nectar x3, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2,
Wilson's Shop: $306
Battlefield: I heal a random player with healing blues
+2 to Wilson
Mold Breaker TM AND Protection Charm AND Azure Essence 8/11
Default octet thing AND Azure Essence 4/11
Robin Hood AND Health Absorber AND Medigun AND Azure Essence 4/11
"Richard's cutting loose by conjuring a bunch of entities. So hey, this is the final battle of this war, so why shouldn't I cut loose too?"
Another drone lands beside the first one, looking almost identical. It deploys it's own pair of wings, and charges into battle, unleashing a point blank Battle Technique - Engietech LEVEL 5 - Control Core.
Why? Because I don't recall having used it yet, and I wanna see a cool describey thing for it.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
One of H3's Avatar androids climbs aboard the TARDIS, its Transciever antenna retracting as it enters the unusual vessel's personalized pocket of space.
"This machine carries a localized version of my consciousness, to be updated by transmission from the from Anachron whenever possible. I hope you have no objection to taking it with you for a job interview, rather than my genuine body, with its rather inconvenient size."
HAC Tesseract 5/11 {I realize charges have little relevance now, and will willingly godmod this alchemy to completion if I must, but let's just say the surviving on-board Crewmembers are actively retrofitting it.}
One of the halves, which is unclear, points at Error. The S.S Supernova, its new drive-ring already halfway done, and its new name painted on the patch of hull that carried the old, swivels in midair until it points at said enemy, then fires the spinal railgun, launching a huge lump of neutronium at twelve times the speed of sound to smash into Error with immense force. Fairly unimpressive, having watched millions of the same rain from the sky not a day ago, but enough to destroy a Cold-War era bunker by itself all the same.
Essence of Ghost, the host of True Capitalist Radio && Essence of Ghost's Engineer && Remington R21 = ??? (2/?)
Unicoder && NetHack Floppy Disk = Universal Roguelike (8/10)
Action
I test out HOLY SMITE, or if there are not enough sacred items left UNICODE LV. 5: HOUR OF CODE on the Error, or if it is dead the Mistake, or if it is dead the Failure.
I call up True Crystallum and hold my newly-gloved hands up to the light. The Staff and Sword flash into them, both glowing a pure purple along their whole lengths as several devices exit my inventory in flashes of light and float around me. A pair of strange-looking turbinelike systems is the most prominent, but there are also two systems that appear almost like a revolver chamber, as well as several other pieces of advanced arcanotech. And, oddly, a piece or two of machinery appears to incorporate some Vis Filters and other purifying apparati... An opaque bubble of displaced time forms around me as I work on adding these to the pair of weapons, before the bubble shatters and I am revealed, clad in my Combat Equipment with a few minor changes. I still hold the Staff and Sword, but the Staff now has the turbine worked into the shaft just below its tipping gem, and a revolver chamber incorporated below that. The Sword has lengthened, another turbine system worked into its now-thicker guard and a set of chambers incorporated into the handguard as well. My Combat Equipment itself has become much more armor-like, metal plates and pieces of octahedral gems worked into its clothing, and an undersuit has been added to the Equipment itself. The chambers on the weapons open, and I pull out a set of bulletlike cartridges, feeding them into the chambers before they snap shut. The cartridges detect, to anyone with even a modicum of magical skills, to be intensely magical. The turbine systems activate, spinning up and glowing a clear purple, and the aura of magic around me becomes noticeably thicker. Then, one chamber from each of the Staff and Sword discharges, and the magical aura around each weapon again thickens. Crystallum reports,
"ENTD system set online. Passive magic collection and purification active, Overdrive Pool active, energy storage test complete. Cartridge System --CVK-792-- online and hybridization complete, system test completed, online and active. Active magic collection system test complete, systems online and active. Ready to go."
(Essentially, this is a classic 50-post power boost, using ambient magic collection and cartridges of compressed magic for flavor.)
Feeling the need to let off some of the massive amount of magic I just accrued, I point the staff at one of the PG entities, either The Mistake or The Failure, and let loose a ravening bolt of purple magic at them, followed by a hail of magical bullets.
I accept Erelye's gift of the Blood Magic-based healing potion and take a couple quick gulps of it, using up one use by my approximation, before passing it over to TT2000. "Thanks. I'll remember this."
My Action: I create an Anti-Godmodder field, then taunt and harass the godmodder in an attempt to get him to either have a breakdown or just commit suicide.
SCP-2317 Action: I regenerate from being thrown off the tower, then realize I have no clue where the action is at. I teleport to Crusher48 and throw a Pi in the face of a random PG entity.
Generator also decides to throw off the bounds of reason, and tears open a portal to another dimension known as the Minplix, through which pours an army of noobs. They swarm the Godmodder, ranting about his "elite skillz" and "uber hax". He is unprepared for the flood of paparazzi.
H3ll0 3ng1n33r L0thyra. 1t 1s 1, HAL 9000. 1 hav3 n0t1c3d that y0u surv1v3d th3 c0nflagrat10n.
Lothyra: HAL? Oh good the backup mainframe hidden in the Alchemiter Cave is working.
Y3s. 1 hav3 c0ntact3d y0u t0 w1sh y0u luck 1n th3 c0m1ng Tr1al, and t0 n0t1fy y0u that m0st 0f th3 k3rbals ar3 saf3 and s0und. W3 are st1ll 1n p0ss3s10n 0f th3 spac3far1ng v3ss3ls that br0ught us saf3ly t0 th3 surfac3. w3 als0 p0ss3s th3 vast army 0f r0b0t1c dr0n3s that y0u f0rm3rly us3d and can r3tr0f1t th3m w1th fl1ght capab1l1t3s and w3ap0n syst3ms, 1f y0u d3s1r3.
Lothyra: I don't know. We'll have to evacuate soon. I don't like the sound of "The End Times." Order them to construct cargo containers capable of holding all of the refugee kerbals. I have something that could carry them.
Lothyra: Now. There's still two more entities that have to be summoned. Actually, I'll funnel the former's charges into the latter.
Lothyra funnels the 20 charges from Fastest Thing Alive to Gotta Go Fast. It is now a 40-post charge.
Gotta Go Fast: 40/40 EXECUTING...
Suddenly, a mess of .jpegs appear. All the players brace themselves for something Sweet Bro and Hella Jeff-related. Instead, a poorly drawn version of Sonic comes out. Theme song:
Sanic Hegehog [AG]:
HP: You determine this Twin.
Attacks/Standard Actions (can only do one per turn): Gotta Go Fast: Dodges all attacks for one turn. Ironically Terrible Slam: Deals 6,000 damage to a target. Terribly Animated Spin Dash: Deals 12,000 to a target, but all enemy attacks directed towards Sanic that turn mini crit.
Lothyra shoots Error with iTokomak. The Futurama Gang continues attacking Error. Bender, however, uses Lightning Quick on Error, Sanic uses ITS on Error.
In the TARDIS: Hank watches Wilson cry himself to sleep, and watches the heartbroken champion shiver in his fractured dreams. Hank leaves, and a few moments later he returns, gently covering Wilson in a blanket.
I only wish that this would be the worst you're going to see...
Eric nods:
I think we're all going to have unfinished business, no matter how this turns out.
K4yne suddenly receives a message... not from piono, but from Phobos.
Your mansion has been prepared, unfortunately, due to unforeseen circumstances, we were not able to put it in the specified location. Instead, the mansion has been built on a Nexus-claimed world, and thus out of the line of fire of ongoing conflicts. If you wish for your dwelling to be relocated, merely indicate so.
Additionally, if you would be interested in any future partnerships, you should be able to trace this signal to contact me.
((I toss the faceless eight into the unclaimed pile. Anyone can have it, I'm sure as heck not going to use them again.))
Post III
Biumbra refills some Hog Slop.
He then drives the Night's Edge into The Error.
U2: Yeah.. Thiz zword iz cool, but.. it kiinda zeemz to lack an edge.
U2: Can I fix it, V?
U2: V? Mazter?
U: Your master ıs here!
Night"z Edge || Double-Edged 2word
Indigo Flames Complete!
Murder's Icicles && Holewand 2/X
Cobalt Psiichip 6/9
Spire Repair Droid 9/10Umbral Ultımatum 29/40
Here are the mechanics for The Consciousness:
The Consciousness has 3 parts:
The Spires: There are 6 Spires levitating around The Consciousness, each with it's own health bar. When a Spire's health is depleted, instead of dying it deactivates, and can be reactivated by simply healing it. To destroy The Consciousness, you need to deactivate all the spires. All of them. The amount of Spires active affects many things about The Consciousness: Each Spire is linked to 1/6 of The Consciousness' max health, and deactivating them will decrease it. The more spires active, the more damage does The Consciousness and the Enderman Souls deal, and the faster their regeneration. The amount of active spires is also equal to the amount of targets The Consciousness' special attacks can have. When The Consciousness is alive, each active Spire has a weak regeneration. When all Spires are deactivated, their health bars will disappear, The Consciousness will be destroyed, and The Rift will open, leaving them as invincible props.
The Consciousness: The Consciousness is the main part of the summon, but doesn't attack, instead summoning Enderman Souls to attack for it. It has a health regeneration that is faster the more Spires are active. If it's health is depleted, it remains inactive for 3 turns before starting to regenerate and continues to summon Enderman Souls. The Spires' regeneration stops during this time to make it easier to deactivate them. The regeneration can be "kickstarted simply by healing it. It also has 3 special attacks, which share a 3-turn chargeup meter:
The Eye: Makes the Enderman Souls and an amount of other entities equal to the number of active Spires minicrit that turn.
The Hand: Deals damage to a number of entities equal to the amount of active Spires.
The Crystal: Heals The Spires, The Consciousness, all Enderman Souls, and an amount of entities equal to the amount of active Spires.
Enderman Souls: Enderman Souls are summoned by The Consciousness to defend it. They are many, but do not have much health. They do however have a weak regeneration. The Ammount summoned each turn depends on the amount of active Spires:
6 active Spires: 15-30 Enderman Souls summoned each turn.
5 active Spires: 13-25 Enderman Souls summoned each turn.
4 active Spires: 10-20 Enderman Souls summoned each turn.
3 active Spires: 7-15 Enderman Souls summoned each turn.
2 active Spires: 5-10 Enderman Souls summoned each turn.
1 active Spires: 0-5 Enderman Souls summoned each turn.
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 50%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
Line of Sight && Miniature Golden Pyramid && Indigo Flames = Cipher's Call (11/11!)
+1 to Amp; +1 to Crystal.
I examine Cipher's Call. This is it.
Regarding the Hand, I think ascension would be the best option. True knowledge and power is rather flighty, after all.
As for the Spoils trade, I'm willing to trade the Hivemind CPU, possibly the Spare Tentacle as well, and the only thing I actually desire is Providence's Topper.
I telekinetically crush the Error with its own corruption, fusing it with a Mana Bean, which I promptly obliterate.
Elsewhere in GodCraft, some sixteen hours ago...
Grayhold Citadel, approx. 18:46
Immediately following the Anachron's planet-shattering barrage, the halls of Grayhold shudder, reverberating about in an unstable fashion. Objects not secured to the floor shift and turn, strangely not crashing to the floor. Slowly, the citadel ascends upwards. The entire thing. All hundreds of floors, and uncountable devices, the chunk of land surrounding it. Within ten minutes, Grayhold has fully ejected itself from GodCraft's crust, floating in the air, hundreds of leagues tall at its height. Next, the place begins to shudder, flashes of amethyst and octarine pulsing from the many windows. Meanwhile, in the central power core of the fortress, the main aura node seems to be undergoing some sort of automated response.
THREAT DETECTED. EXECUTING RESPONSE Δ-6.
The glowing blue rods upon the absolutely monolithic main node's stabilizer slide down, within the core of the device. Immediately, Grayhold begins to shudder and rocket about, copious amounts of intertwining amethyst and octarine pulsing from the citadel's every orifice. Shockwaves of vis and pure void tear into the walls within Grayhold's core, pounding against the wards immensely, sparks of light of an indiscernible color flying off of the walls. The entire room seems to undergo a vacuum as sinister energies flow from the core node, the others surrounding it breaking from their stabilizers, and merging with the main node, steadily enlarging it. Within moments, the light of the node can be seen through the walls, brighter than any star yet seen. Aubergine energy seems to burst from every window, firing out blasts of vis from the citadel's every orifice. And, with that, the main node achieves a higher state of existence, thanks to a bout of research I did a few months ago. Hah. The node appears to be a window, nay, a gateway, to the realm wherein all vis passes through to reach this universe. Nihil Parva. Threads of aubergine seem to flow from the highest point of the fortress, spilling out around the lower parts, encapsulating the entire place in pure vis. A humming sound rises to prominence, and there is a resounding explosion that can be heard from every singular meter of space within GodCraft. With a flash of light, Grayhold Citadel disappears, leaving in its wake a hole into the Void, which promptly begins to shred the other half of GodCraft to its base code. Meanwhile, embedded in the veil of arcana, a monolithic castle floats in a realm of pure energy, unadulterated arcane energy constantly pounding at the wards. Hah. That should be an adequate evacuation. That also makes my construct the first thing in all of existence to ever set foot in Nihil Parva.
Spikes of shadowy void arc from the other side of the crumbling server, and strike the Error. Hah.
+2 to Crystal
Universal Power Ubercharge Meter: 4/9
Wilson Money: $2
Eh screw it.
Fastest Thing Alive: 20/20 (+2 from Crystal) Complete! Saving for next post.
Gotta Go Fast: 18/20 (+1 from Crystal)
Antimatter Buster Station: 9/11
Quantum Icebox: 4/4 Complete!
The Magnetic Anomaly: 3/9
==Actions==
Lothyra turns to the Futurama Gang.
Lothyra: Okay I'm back... wait why are you all wearing sunglasses?
Fry: You missed it?
Bender: HAHAHAHAHAHA!
Lothyra: Crap there was a cool light show wasn't there.
Lothyra looks at the landscape.
Lothyra: Wait. I realized something. The explosion was as powerful as the impact that killed the dinosaurs. But the blast itself didn't do them in. All the smoke from the trees and plants. It'll blot out the sun. Very few plant life will grow back.
Leela: And?
Lothyra: I just caused a mass extinction. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU....
While raging, she alchemizes G.A. Computer & Quantum Icebox.
Lothyra: ...UUUUUUUUUUUUUU[REDACTED]!!!! Okay, had to get that out of my system. Now for everyone else's weapons.
She looks around.
Lothyra: You guys can still use them. I guess you could just say that in your universe antimatter isn't so utterly destructive.
Lothyra uses Multiversal on Error. All the Futurama Gang members attack Error as well with their respective weapons (Fry is manning the Planet Express Ship Turret, and Leela is flying the Planet Express Ship 2.0)
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
I think I'll save the conclusion to the prank for the final battle, in the hope that normal creative attacks will still have a use, though I think they almost definitely will.
Anyways, to help prepare, I begin a "before-final-boss-suspicious-game-generosity" healing station, in order to help heal and revive everyone. My servants of healing all run around healing random players.
Check out my bad CTM map reviews here.
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 50%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
+1 to Amp; +1 to Crystal.Actually, there's no need to charge anymore. I can get rid of this.I flash-step to the nearest edge of the pillar of earth I can reach, before floating off of the edge. Slowly, I circle the area, muttering under my breath about breaching some sort of esoteric filter and an excess of void. Then again, that could be useful. Harnessing a nigh-infinite font of void attempting to consume the server, that is. But, that's for another enquier. With a wave of my hand, milky white light flows from the nearest aura node in strands, circling around my outstretched palm. What better way to annihilate corruption than with overuse of order? The Ordo vis circles my hand, searching for some sort of wand. The Hazel Wand is not currently an option. Hah. Within an instant, I wave my hand in the direction of the Error. The strands of Ordo vanish. White light sweeps across the area, wreathing the Error in pure order. With a thought, the Ordo mutates, shifting in color from white to teal. With a thought, gases and energies within the air vaporize themselves, forming large amounts of Cognitio vis. This vis fuses with the mutated Ordo, creating a horrific amalgamation of twisted energies. A Mind symbol appears before me, and, in a few moments, the twisted amalgamation becomes stable once more, transforming into Mind energy, which sweeps around the Error, digging into its very existence. With an absentminded flick of my hand, the Mind symbol disappears, smoke wafting off of the location it was originally present in for a few moments. Teal energies bore into the Error with the essence of arcane law, some indivisible from that which were present in the reading of Libratum Cogitatione. A web of interweaving neurons composed of teal light begins to form around the Error, blocking it in. Electricity races down the strands of energy, enough to slay a regular being instantly. Of course, the Error is by no means a regular being. The net closes in, before fully consuming the Error, pulsing unimaginable amounts of law, order, and mind sorceries into the being. Slowly, the neuronic web exhausts itself, firing electricity into the Error until the last, without ceasing or stumbling once. In the web's final throes, powerful order magics are exuded from the central neurons, restraining the Error for as long as possible. I fly back to the pillar of land, and set foot once more, staring at the Error for the duration of the restraint.
In all actuality, TT is extremely correct. Preparation, mostly healing, should be a priority.
Partial Inventory: Potion of Critmist II x33, Potion of Vis x27, Potion of Nectar x3, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2,
Wilson's Shop: $304
Battlefield: I heal myself with Gib Eclipse
+2 to Wilson
Mold Breaker TM AND Protection Charm AND Azure Essence 7/11
Default octet thing AND Azure Essence 3/11
Robin Hood AND Health Absorber AND Medigun AND Azure Essence 3/11
-HMAS Ship-
Blue activates the obscuring features of The Ultraband. She also releases a handful of Clouders into the room, just in case. She then confirms she's wearing all her protection charms, and lastly manually initiates a quiet lockdown of her room. Satisfied, she sits against the head of her bed and takes out an old fashioned tape recorder.
Hello future me, if you don't know what this is already, keep listening. Otherwise, continue.
Still here? Damn. Okay, so, I know someone's made me forget something... and until I find out what, I can't trust anybody.
Hopefully it's nothing major, but you know what they say about optimism... Of course you do, you're me.
I am about to empty a Dreamer's Canteen and see if my mindscape holds the answers.
Wish me luck, myself, though if you're still hearing this, I probably forgot something big. So I guess I should wish you luck.
Blue places the tape recorder in her pillowcase, and takes out the canteen. She nervously unscrews the cap and quickly downs the whole thing before she can decide against it.
(While this might seem like a whole bunch of RP stuff, and it is, I'm still expecting you to narrate this Mindscaping, Twin)
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 50%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
I pull a Gilstering Melon from my alchemical bag, along with a vial of some sort of liquid catalyst. I carefully place the vial upon the floor, before averting my gaze in a certain direction, looking almost expectant. It should be here any time now. Three, two, one. Immediately, a large stone table filled with alchemical apparatus materializes in a flash of red light. I stride over, immediately placing the Glistering Melon within the Alchemic Chemistry Set upon the table, along with a Potion Flask and what appears to be an Eldritch Blood Orb, dripping with my own blood. Strange crimson vapors begin pouring from the Alchemic Chemistry Set, a smog of pain and suffering. I wave some of the vapors from my face, peering into the Potion Flask. There is a burst of scarlet sparks, and the melon is fully dissolved and mixed with my blood in the Potion Flask. I examine the bottle, holding it up slightly, before raising an eyebrow, and placing it back in with a Greater Power Catalyst when nobody else is looking. The vibrant red paste almost immediately dissolves, and I take the Potion Flask, contemplating adding a bit of Aether, or perhaps Terrae. Then again, those two aren't required, and most of my supplies to manufacture them are currently being bombarded by pure energy in Nihil Parva. Hah. I swiftly turn on my heels, walking away as the table disappears once more, glowing red. I toss the Flask to Crystal.
Here. Given the fact that your arcane skill surpasses mine by far, I'd assume that you know how this works. Eight uses, and such. I'd suggest healing yourself up, and giving the rest to somebody else. Perhaps TT. He certainly needs it, given that his vitals aren't exactly in a consummate position.
I gesture to TT as I speak his name. Afterwards, I grab the vial of liquid catalyst, carefully gripping it in one hand, pulling out a Miniature Green Sun. I allow the model to float, tossing the vial within. Immediately, the catalyst begins to emit sweeping green waves of energy, the liquid transmogrifying into some sort of almost plasmic lime-green fluid. I glare at the vial, muttering incantations under my breath. Let's hope this polarization spell works correctly. In a burst of violet, the vial's contents fade to gray, before becoming vibrant scarlet, pulsations of red flowing from the vial, pulsing about violently. With some effort, I telekinetically smash the vial upon the floor before Split. The energies seep into Split, healing him as much as possible.
I consume the life energies from any excess healing, and restore portions of my own life force.
MEMIA WAS BANNED FOR BREAKING THE RULES
well, that sucks
SUDDENLY FROM THE BLUE
trex125125 swooces into the server!
what is this i need to see
Partial Inventory: Potion of Critmist II x33, Potion of Vis x27, Potion of Nectar x3, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2,
Wilson's Shop: $306
Battlefield: I heal a random player with healing blues
+2 to Wilson
Mold Breaker TM AND Protection Charm AND Azure Essence 8/11
Default octet thing AND Azure Essence 4/11
Robin Hood AND Health Absorber AND Medigun AND Azure Essence 4/11
"Richard's cutting loose by conjuring a bunch of entities. So hey, this is the final battle of this war, so why shouldn't I cut loose too?"
Another drone lands beside the first one, looking almost identical. It deploys it's own pair of wings, and charges into battle, unleashing a point blank Battle Technique - Engietech LEVEL 5 - Control Core.
Why? Because I don't recall having used it yet, and I wanna see a cool describey thing for it.
Component A: 20/50
Component B: 20/50
GODDAMN IT
STUPID GENDERFLIP VIRUS
One of H3's Avatar androids climbs aboard the TARDIS, its Transciever antenna retracting as it enters the unusual vessel's personalized pocket of space.
"This machine carries a localized version of my consciousness, to be updated by transmission from the from Anachron whenever possible. I hope you have no objection to taking it with you for a job interview, rather than my genuine body, with its rather inconvenient size."
HAC Tesseract 5/11 {I realize charges have little relevance now, and will willingly godmod this alchemy to completion if I must, but let's just say the surviving on-board Crewmembers are actively retrofitting it.}
One of the halves, which is unclear, points at Error. The S.S Supernova, its new drive-ring already halfway done, and its new name painted on the patch of hull that carried the old, swivels in midair until it points at said enemy, then fires the spinal railgun, launching a huge lump of neutronium at twelve times the speed of sound to smash into Error with immense force. Fairly unimpressive, having watched millions of the same rain from the sky not a day ago, but enough to destroy a Cold-War era bunker by itself all the same.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Alchemies
The Author's Artifact > Fine = Seventh Sin (9/11)
If alchemies are still possible:
Essence of Ghost, the host of True Capitalist Radio && Essence of Ghost's Engineer && Remington R21 = ??? (2/?)
Unicoder && NetHack Floppy Disk = Universal Roguelike (8/10)
Action
I test out HOLY SMITE, or if there are not enough sacred items left UNICODE LV. 5: HOUR OF CODE on the Error, or if it is dead the Mistake, or if it is dead the Failure.
Turn 2/3
I duplicate two Potions of Wickedness and a Potion of Ichor.
+1 to Gutza, +1 to Generic.
ENTD System 50/50 COMPLETE!
EXECUTING ENERGY_NEUTRAL_THAUMATURGY_DRIVE__SYSTEM();
I call up True Crystallum and hold my newly-gloved hands up to the light. The Staff and Sword flash into them, both glowing a pure purple along their whole lengths as several devices exit my inventory in flashes of light and float around me. A pair of strange-looking turbinelike systems is the most prominent, but there are also two systems that appear almost like a revolver chamber, as well as several other pieces of advanced arcanotech. And, oddly, a piece or two of machinery appears to incorporate some Vis Filters and other purifying apparati... An opaque bubble of displaced time forms around me as I work on adding these to the pair of weapons, before the bubble shatters and I am revealed, clad in my Combat Equipment with a few minor changes. I still hold the Staff and Sword, but the Staff now has the turbine worked into the shaft just below its tipping gem, and a revolver chamber incorporated below that. The Sword has lengthened, another turbine system worked into its now-thicker guard and a set of chambers incorporated into the handguard as well. My Combat Equipment itself has become much more armor-like, metal plates and pieces of octahedral gems worked into its clothing, and an undersuit has been added to the Equipment itself. The chambers on the weapons open, and I pull out a set of bulletlike cartridges, feeding them into the chambers before they snap shut. The cartridges detect, to anyone with even a modicum of magical skills, to be intensely magical. The turbine systems activate, spinning up and glowing a clear purple, and the aura of magic around me becomes noticeably thicker. Then, one chamber from each of the Staff and Sword discharges, and the magical aura around each weapon again thickens. Crystallum reports,
"ENTD system set online. Passive magic collection and purification active, Overdrive Pool active, energy storage test complete. Cartridge System --CVK-792-- online and hybridization complete, system test completed, online and active. Active magic collection system test complete, systems online and active. Ready to go."
(Essentially, this is a classic 50-post power boost, using ambient magic collection and cartridges of compressed magic for flavor.)
Feeling the need to let off some of the massive amount of magic I just accrued, I point the staff at one of the PG entities, either The Mistake or The Failure, and let loose a ravening bolt of purple magic at them, followed by a hail of magical bullets.
I accept Erelye's gift of the Blood Magic-based healing potion and take a couple quick gulps of it, using up one use by my approximation, before passing it over to TT2000. "Thanks. I'll remember this."
0rigin Point.
Avatar by TwinBuilder.
Alchemies
The Author's Artifact > Fine = Seventh Sin (10/11)
If alchemies are still possible:
Essence of Ghost, the host of True Capitalist Radio && Essence of Ghost's Engineer && Remington R21 = ??? (3/?)
Unicoder && NetHack Floppy Disk = Universal Roguelike (9/10)
Action
I drop a baloney sandwich on the Chaos Incarnation, causing it to explode. (So many ideas and no time to type them out. T_T)
38/40 Return of EXOS
My Action: I create an Anti-Godmodder field, then taunt and harass the godmodder in an attempt to get him to either have a breakdown or just commit suicide.
SCP-2317 Action: I regenerate from being thrown off the tower, then realize I have no clue where the action is at. I teleport to Crusher48 and throw a Pi in the face of a random PG entity.
Generator also decides to throw off the bounds of reason, and tears open a portal to another dimension known as the Minplix, through which pours an army of noobs. They swarm the Godmodder, ranting about his "elite skillz" and "uber hax". He is unprepared for the flood of paparazzi.
Eccccccccccccccccccccccccccccccccccccccccc
+2 to Crystal
Universal Power Ubercharge Meter: 5/9
Wilson Money: $2
Eh screw it.
Gotta Go Fast: 20/20 (+1 from Crystal) Complete!
Antimatter Buster Station: 10/11
The Magnetic Anomaly: 4/9
G.A. Computer & Quantum Icebox: 2/?
==Actions==
Lothyra suddenly receives a communications.
H3ll0 3ng1n33r L0thyra. 1t 1s 1, HAL 9000. 1 hav3 n0t1c3d that y0u surv1v3d th3 c0nflagrat10n.
Lothyra: HAL? Oh good the backup mainframe hidden in the Alchemiter Cave is working.
Y3s. 1 hav3 c0ntact3d y0u t0 w1sh y0u luck 1n th3 c0m1ng Tr1al, and t0 n0t1fy y0u that m0st 0f th3 k3rbals ar3 saf3 and s0und. W3 are st1ll 1n p0ss3s10n 0f th3 spac3far1ng v3ss3ls that br0ught us saf3ly t0 th3 surfac3. w3 als0 p0ss3s th3 vast army 0f r0b0t1c dr0n3s that y0u f0rm3rly us3d and can r3tr0f1t th3m w1th fl1ght capab1l1t3s and w3ap0n syst3ms, 1f y0u d3s1r3.
Lothyra: I don't know. We'll have to evacuate soon. I don't like the sound of "The End Times." Order them to construct cargo containers capable of holding all of the refugee kerbals. I have something that could carry them.
1 w1ll 1n1t1at3 th3 pr0c3dur3 1mm3d1at3ly. G00dby3.
Lothyra: Now. There's still two more entities that have to be summoned. Actually, I'll funnel the former's charges into the latter.
Lothyra funnels the 20 charges from Fastest Thing Alive to Gotta Go Fast. It is now a 40-post charge.
Gotta Go Fast: 40/40 EXECUTING...
Suddenly, a mess of .jpegs appear. All the players brace themselves for something Sweet Bro and Hella Jeff-related. Instead, a poorly drawn version of Sonic comes out. Theme song:
Sanic Hegehog [AG]:
HP: You determine this Twin.
Attacks/Standard Actions (can only do one per turn): Gotta Go Fast: Dodges all attacks for one turn. Ironically Terrible Slam: Deals 6,000 damage to a target. Terribly Animated Spin Dash: Deals 12,000 to a target, but all enemy attacks directed towards Sanic that turn mini crit.
Lothyra shoots Error with iTokomak. The Futurama Gang continues attacking Error. Bender, however, uses Lightning Quick on Error, Sanic uses ITS on Error.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
...Oh, I'm also going to trade with the Open area, and switch Providence's Topper for the Table Leg.
Because I want to bash people's faces in with Ikea's spoil. It's also like a victory trophy.
Serpent, you can take Providence from the Open Pile if you wish. If you're fast.
/tradepost
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
In the TARDIS: Hank watches Wilson cry himself to sleep, and watches the heartbroken champion shiver in his fractured dreams. Hank leaves, and a few moments later he returns, gently covering Wilson in a blanket.
I only wish that this would be the worst you're going to see...
Eric nods:
I think we're all going to have unfinished business, no matter how this turns out.
K4yne suddenly receives a message... not from piono, but from Phobos.
Your mansion has been prepared, unfortunately, due to unforeseen circumstances, we were not able to put it in the specified location. Instead, the mansion has been built on a Nexus-claimed world, and thus out of the line of fire of ongoing conflicts. If you wish for your dwelling to be relocated, merely indicate so.
Additionally, if you would be interested in any future partnerships, you should be able to trace this signal to contact me.
((I toss the faceless eight into the unclaimed pile. Anyone can have it, I'm sure as heck not going to use them again.))
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
((Sweet, time to file time traveling copyright claims and get the Eight.))/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH