I rip a chunk of stone off the tower and examine the material.
The Chaos Beasts attack Split.
The turret, now tilted towards the sky, suddenly emits a loud whirring noise. It yanks itself back into place, much harder than any human or otherwise could pull, and fires off an energy bullet at Eric.
Astria leaps in front of the bullet even though she knows Eric will probably survive. get b/\ck. i'm not the import/\nt one here. you could /\fford to lose me.
Astria loses sensation in her left arm as the bullet passes through, and gasps in pain, but slashes off the muzzle with Atheist's Grip. The turret comes to a stop, but not before looseing another stream of bullets into her arm, as if making sure it was disabled.
Astria struggles to catch her breath. h/\ven't tried /\nything like th/\t in /\ while. i d/\re s/\y i'm getting rusty.
My Action: I authorize Plan Omega for EXOS, and also use advanced cameras to keep an eye on SCP-173 from inside the bridge.
SCP Foundation Action: The {REDACTED} is readied for use, but not actually used yet. Instead, the MTF forces get drafted by EXOS into repairing the Bridge.
EXOS Action: EXOS prepares for the Plan Omega eventuality. This plan relies on the fact that the Perfect Sphere is actually an infinite source of energy, and the energy level only reflects the amount of energy used as containment procedures. When the containment energy is reduced to zero, the perfect sphere releases a massive burst of energy infinitely times greater than the normal power usage. The modules in the Perfect Sphere are designed to be able to exploit this energy for a short time, but afterwards they are overloaded and fail with the Perfect Sphere. The plan would be to use the energy to activate several dozen uses of Overdrive and Time Warp (I never said only one could be used in a turn, this is why), then use it to lock the Weath Ray onto the godmodder's current position to launch an infinite range, infinitely piercing ray that hits him instantly and vaporizes him. Secondary fire would be used to zap tons of nearby things (such as the Commander and SCP-2317) with the lightning modules, and the Aureus Spawner would spit out 50000 triads. Basically, it converts all the charges ever spent on the Perfect Sphere into a single super attack on the current threats with a side of a direct attack on the godmodder with the Weath Ray. The Perfect Sphere is designed to initiate Plan Omega instantly upon the drop to 0 energy, but will not use it until dropped to 0 energy because the power surge does not happen. Note that an incomplete Inner Barrier would still be enough to stop energy leakage if it is not killed by an attack (which would be a bad idea given that it basically insta-clears the level by anhillating the Commander with deadly lightning). For now, EXOS takes cover in the corner of the tower and covers the Barriers and the Bridge with the mass of all the other modules, hoping that those other modules will block an incoming attack before it hits the Bridge or the Barriers.
SCP-2317 Action: SCP-2317 attempts to continue the assault on The Commander, but comes under fire from the turrets. To counter the turrets, SCP-2317 summons SCP-732 to infect the Array of Computers and turn them rogue. Each turn, SCP-732 suborns 10%-40% of the remaining unsuborned turrets, turning them into *^%$^(&AwesomeSauce*^(%*$ Turrets. Those suborned turrets are Hostile, and will attack everything they could possibly shoot at at random (including other turrets, the assembly line, and the Commander, note that this is completely at random). Other turrets can shoot at the suborned turrets. In addition, SCP-732-infected turrets are not wiped out by destroying the Commander, they can only be destroyed by getting to the Array of Computers and writing code to fight SCP-732 (it takes 10 actions to do this, the godmodder can teleport in to try and help purge the infection but he still only applies 1 action worth of anti-virus coding each EOTB). SCP-732 is also charging a special attack: Tower Hijack, which has a 5 turn charge up time. If it succeeds, SCP-732 uploads to the Tower's mainframe and becomes impossible to wipe out, causing it to troll everyone via creative use of doors, air conditioning, "random" turret malfunctions (3 random entities are distracted and lose 1% of their HP during each EOTB, before any other actions), and the like, and potentially adding complications to completing the final objective. Note that SCP-2317 can and will co-operate with SCP-732.
OOC: The 50-post charge is an attack. Should I hold it or use it next round?
Now I can alchemize the turret. Hopefully this will satisfy Leela.
Lothyra alchemizes (Spaceship Turret Mount & Large Motor & Airtight Glass Dome & Large Barrel Gun & Control Panel) & Name Tag = Planet Express Ship Turret. She then rolls the Earth's Decad at the Kool Aid Man.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
I open fire on the Kool-Aid Man with the Recoil Scoper, high-bore, hollow-point rounds smashing huge holes in his glass and spraying red liquid everywhere!
+1x2 to Erelye!
Stuff charges!
{Incidentally, I did intend the thing with the dropship and Grayhold to be a relevant-ish thing, rather than a throwaway, though I certainly can see reasons it wasn't.}
Desk Cloner && The Ballpoint Pen = Magic Pen. (Ability: Create a desk at any given location) Level 1/???
All two assists, I donate to Amperz4nd
I'll save you some time. I duplicate a Creation Pen and give it to Kage/Herobrine. Also, +2 to Amperzand works just as well. Mechanics, by the way, Creation Pens can make anything up to an l10 alchemy, but (probably) can't duplicate charged items, i.e. Erelye's Hazel Wand or Nimbleguy's (/apparently Generic's) Tubas, etc. Spoils are obviously not included in this.
While I'm here, I use the Thaumic/Solar HALI-DISP Arrays (Whee, new name, same thing) to create a cloaking effect akin to the strong illusion I once used against Binary but tuned to make all magic power but background invisible, in addition to producing the effect of background IR, visible, UV, octarine, and any other wave-type or magic-type effects, around myself. I then sneak up to the Computer, open it (while still maintaining a complete illusion of nothing happening at all from myself), and get the program that worked from my future self. I run it, finding that it overrides the current manufacturing to produce Anti-ACNTT-Turrets, Anti-Mime Turrets, and Anti-Anti-Anti-Godmodder Turrets, and outfits them to look exactly like the previous models. I then use time shenanigans to develop the program and give it to myself.
Following that, I cause a sudden influx of Aperture Science Edgeless Safety Cubes to impact the Controller through a Portal Gun portal. What. Turrets. It had to happen.
In fact...APERTURE-THEMED ALL-IN!
I pull out my long-neglected Portal alchemies, and bring to bear the full might of all the HALI arrays I have at the moment.
First, I commence with a disorientating round of Making Things Fall Through A Bunch Of Interwoven Portal Sets, While Exposed To Aperture Science Thermal Discouragement Beam Grids.
After that, I quickly construct an infinite fall loop, dump the turrets in, and watch the turrets accelerate to near-fatal speeds.
I then dump the Turrets in Repulsion Gel and watch them bounce around. Through cameras of course.
Following that, I place the turrets in front of a Turret firing squad, which is augmented by Rocket Turrets. Kablooie.
I then push a button, and High-Energy Pellets come soaring out of the newly-opened back wall and explode on contact with the turrets.
The floor suddenly tilts, opens portals, and develops a bunch of Propulsion Gel, at which point the turrets accelerate ever faster until I launch them through an Aperture Science Material Emancipation Grid, while they're being impacted by sudden HALI impacts. With Contact Glyphs of Mechanical Failure. Eventually, all but one Anti-Mime Turret and 100 Anti-Vord Turrets have passed through the Grid, at which point the denoted quantities of Turrets are stored elsewhere and possibly repaired if need be, and all remaining OTHER Turrets are summarily Emancipated.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I quickly realize two things and, with the help of the Everyman if need be, install a one-way filter on the immunity sharing pool (Immunities can pass to Archmagnate Frederickton but not go back to the PG dragons), and, if my prior action succeeded, gently nick (for 0.0000000000000000000000000000001 damage, which rounds down) Archmagnate Frederickton with a bladed object, giving him bladed object damage immunity. But not the rest of the Hellkites.
I then realize I never mentioned the alchemies the Hellkite Dragon was imbued with in the process of giving it complexity. Archmagnate Frederickton can have (5 gained, -1 starting from zero=)4 items. I gave him: a Thaumic/Solar HALI Array, Ichorium Armor (if possible, if not Bedrock or so on down, but basically the most resistant armor I can get) (via Origin Wands), a set of Origin Wands, and an Everysword. ((THIS IS NOT AN ACTION, IT WAS DONE DURING THE ORIGINAL COMPLEXIFICATION))
((The following IS an action))I then give the Everyman a Potion of Imagination II.
If, for some reason, Frederickton is dead, which he really shouldn't be, I instead ask the Everyman to create a new entity and imbue it with a couple points of complexity. A grand total of 5 should be good.
==New Entity==
Snuffy III the Cat
Imbued With:
Ichorium Armor
Glyphic Lexicon
Arbitrarily Complex Pattern Laser Gun
Everysword
I also make
strad ~~~ Loom
ward ~~~ Loom
11 ~~~ Loom
The Everyman gains +1 Creativity!
Strad ~~~ Loom = White Tie
Ward ~~~ Loom = Forest Tie
11 ~~~ Loom = Grey Tie
WHITE TIE: A silk-smooth white tie. You somewhat contradictorily feel like relaxing while wearing it.
FOREST TIE: A dull forest-green tie. You feel like it could be worn to a funeral.
GREY TIE: A grey tie patterned with cracks. Please don't hurt me...
Chris-Chan 38/50
Thing to be filled in later
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 6/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = ??? 2/10
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-10, Tazz-29, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I decide it's time to get SERIOUS, and target the Kool-Aid Man with Combat Operandi: Abstracted Thought.
> crystalcat: COMBAT OPERANDI => ABSTRACTED THOUGHT
You expend 3 of every Sacred Item.
You put your hands to your head and concentrate extremely hard, a portion of your awareness detaching itself from your mind. Your body remains perfectly still and a mystical aura surrounds you as the part of your mind slips through reality itself and finds itself staring at the screen of a forum game. Somehow, you have the power to interact with the very forum game represented by DTG2, and you exercise this power by changing the Kool-Aid Man's HP down a bit. The Kool-Aid Man sporadically glitches out as his very essence is changed and he takes 30,000 damage!
I remove a couple of spare Adminium plates from my armor and attempt to use the nearly invulnerable {Bedrock^3 durability, but no regeneration factor} material as a wedge to stop the Ichorium Sawblades.
I release a cloud of nanites, which adhere to the Cable and begin repairing and reinforcing it.
I load the Dynamic Deathbringer's particle cannon with a brick of pure neutrons, set it to wide-angle, and expend it into the Kool-Aid Man, destabilizing his matter so severely that he begins breaking down due to his own radioactivity.
Stuff charges!
+1x2 to Erelye!
The Ichorium Sawblades retract and the Adminium plates fall to the elevator's floor! The Sawblades then return to their former position unimpeded!
I join team Excavate and drink all of the Kool-aid from Kool-aid man. I then try to break his with a speaker attuned to the frequency needed to break glass.
+2 to Crystalcat
Hey, welcome back! I remember you from early on in Act 3...
I'd like to point out that Chairman Jack not only didn't suicide, he cheerfully decimated his own once-brethren. So, explicate, or I want my dragon back.
Granted, Jack was one entity, but there isn't a history of emotional trauma from being the last of one's kind, or even having to kill one's once-brethren, so it's kind of a bit strange, to me at least, to see this random suicide. And random it is. So, please,explain why, ICly, he decided to off himself, or deploy the retcon device, please. Oh, and by what means did he suicide? Because suicide doesn't just happen, it has mechanisms by which it occurs.
/null
I'd like to point out that you can't outright tell me what I did didn't happen, as I am the Game Master and you are not, but fine, I'll acquiesce to your demands.
Archmagnate Frederickton decided to suicide because he had become really really close friends with all of the other Hellkite Dragons and, even though he allied with you, felt lonely about being the last of his kind. Wouldn't YOU feel lonely if you were the last human on Earth? So, the Archmagnate decided, after a lengthy conversation with himself, that he wanted to join the Hellkite Dragons in wherever they were (probably Limbo). He killed himself by growing a cannon on his arm which fired a cannonball that killed himself with cannonball damage and suicide damage.
I sneakily hide in the shadows and examine the Computer.
I-I don't under stand.
I am the spirit of Diablo. I allow Diablo to perform what it does.
You awakened me. You killed your nemesis. That means that you are now worthy.
... Worthy? Of what?
Being the king. King of the Nether.
I'm already the king!
By title, yes, but not by spirit. Grab me and the shadow scythe.
Maniac does so.
Now, make us touch.
Sorry?
When I touch that scythe, our powers will fuse, and you will become the true king.
Maniac slowly moves Diablo towards Penumbra Phantasm. As they move together, green lightning strikes between them. Once they touch, there is a flash of red light....
And Maniac is nowhere to be found.
But how do you travel across the room? All you said was that you hide in the shadows, you never said you moved anywhere.
-22 / 50- The Tophat
-3 / 8- Mega Bomb (RELOADING)
+1 to Modpack
+1 to Tazz
=ACTION=
I vote for tooGodly's special attack, then proceed to use THE OTHER SIDE on the Kool-Aid Man.
=LIMBO=
I stalk Steve, making sure to remain hidden.
=COMMAND=
>Isaac: Brimstone Barrage the Kool-Aid Man! (guardian.angel: Target the Kool-Aid Man!)
+1 Vote!
10,000 damage to the Kool-Aid Man!
You cannot find Steve anywhere, and see that an increasing amount of shadow beasts appear to be roaming the cave now... It looks like what you saw was merely a memory, an afterimage of what occurred in life.
Shard of the lost orb of phantastacoria && Wave Motion Gun = Phanastacoria's Frenzy (Level 10: 3/11).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 5/7).
Generic, I have one more thing for you, as we discussed: (Ruined Thrustersx6 && Fabrico Essentia) || Fear No Anvil = ??? (Level ?: 1/?). Fear No Anvil's involvement will hopefully give the thrusters more power in general, including time powers, allowing the 'ship' to Timestep to a degree, as well as bringing it back and forwards into the future or into alternate timelines on-command, as well as granting the possibility of Weaponized Exhaust. And of course, the weapon's power itself should serve to make the thrusters stronger. Make this and you're done!
OK, strategy for the Turret Room:
DO NOT LET THE TURRETS OR CONTROLLER SPOT YOU. Any action that might generate noise or be overly-flashy is a no-go on principal, above all else.
Pit enemies against enemies...Or enemy, as the case may be. The Turrets and Controller won't attack each other, unless they're REALLY confused and I doubt that'll even happen, but we can get them to have a go at, say, SCP-2317 and his crew. Depending on entity attachment, I suggest your entities quickly do likewise.
I say go for the computer array instead of wasting time with the Controller, too much HP all at once, unless we're going crazy with Combat Opreandi/Battle Techniques WITH creative assaults mixed in for good measure. Make Distractions, send the Controller looking anywhere but where we are. The plan thus far is to use SCP-2317 as a meatshield, but I doubt it'll work forever, so just throw generic distractions around at an area that isn't where we are. Go for the SCP first, though, killing that thing would be REALLY beneficial, because Doomdsay is threatening.
A great distraction is throwing out things that the Turrets will actually gun for on principal. We can't throw ourselves in there (but I do say you should toss Modpack into there for a start), but we can summon Vord and Mimes for the Vord and Mime turrets to target, as they will target them instead of us.
Some people should stay where they are. In the gunpowder Castle, the guards started getting fishy when too many people hit the center area at once-it might be a sign. Only so many of us should go in. I suggest the lower-damage players (no offense) go for sabotage while the higher-damage players stick behind. If you do so, make sure you intercept any Neutral/PG attempt to get the Turrets aimed at us...SILENTLY. Can't stress it enough.
CogWynd is in tenative mode, making him stealthed out and impossible to target, so it will attempt to go as far to the computers as possible without being spotted. If it can make it all the way there, it will use Motorized Claws on the Array of Computers. If I can, I wind it down by 5% to counteract any wind gain as well. It really needs to be in tenative mode for this. Meanwhile, I throw a Flash-bang at SCP-2317, and then summon a massive Neon Sign over the heads of SCP-2713 as well, hopefully attracting attention to the Destroyer while I stealth mode by with CogWynd.
Oh, yeah: Thus far the Everyman's the only one who's on the list for Dank Meme injection, courtesy of Net over Pesterchum. The injection and Memes within will go bad without something to contain them (an Entity), quickly, so please tell me if you want your entities injected-this is a straight powerup, no screwing around, and though it sounds kind of silly, isn't everything in DTG kind of silly? I'm going to inject them at the end of my third action, and what abilities the injected entities will gain will be discussed upon injection. Oh, yeah: Talist, though I currently AM in control of CogWynd, It ultimately is your entity so I will need permission of you before I give a Meme injection to him.
Ruined Thrusters && Fabrico Essentia = Thrusters (Level 6)
Thrusters || Fear No Anvil = Fear Itself (Level 10)
You prepare to stealth away with CogWynd but also make SCP-2317 very noticeable! The Controller instantly turns itself towards SCP-2317, its weaponry preparing to fire... The Turrets focus on SCP-2317 as well, but do not immediately attack, their programming being modified so that they can fire at SCP-2317 as well as their primary targets...
Seeing the top of the elevator in sight, I launch my self off the wall, begin rotating at 50 rps, navigate myself through the roof of the elevator, through the floor and execute a 720 spinning roundhouse against the Kool-Aid Man's glass leg.
Turn 2/3
Ea Core && Control Array && Focusing Array = Ea Array 7/9
Bedrock-Tipped Wand >Fine = Voidmetal-Tipped Wand 6/6 COMPLETE
Screen Sensor >Fine = Hologramitizer 5/5 COMPLETE
Judgement Caller's Staff && Essence of Law 1/?
Glasses && Mage's Reservecomputer && Heads-Up Display 1/?
+2 to Talist.
26/50 (+1 from Pokefan)
26/50 (+1 from Pokefan)
25/50
Using a Critmist potion as I do, I open the Tome of Tropes and hit the Rune of Random Trope, choosing a random trope for me to use in an attack. The mysterious ethers of chaos present me with Matrix Raining Code, causing me to giggle with inspiration. A set of goggles forms over my eyes that presents me with the code of Minecraft in all its glory, and I wiggle my fingers, preparing for some serious code-based attacks. I begin with simple things, editing out portions of the Kool-Aid Man's inner liquid, making him lock up, cutting away parts of his body. Then inspiration strikes once again, and I begin using other coding ideas. I enter 'while int i > 0, i++'. I enter in 1 and watch all the numbers produced fall on the Kool-Aid Man. Then I start getting creative with the code, forming it into tangible shapes and a whole lot of references. First, I conjure a cup of hot Java and toss it all over the Kool-Aid Man, burning it. Then, I summon a GNU to trample the Kool-Aid Man, who then finds a penguin swimming in him. I pull a pitchfork out of nowhere and toss fireballs at the Kool-Aid Man, invoking a daemon. This cracks his glass pitcher a tiny bit, so I then initiate a core dump, flushing all the indeterminate red liquid out and immediately funneling it to /dev/null, never to be seen again. I then convert him entirely to code and send him on a wild ride through a series of tubes, corrupting him a bit through packet loss. I realize I have to lock him up, so I quickly do a mild takeover of some inactive players on the server and DDOS the Kool-Aid Man by swarming him with chat messages. While he's distracted, I smash him with a giant C, followed by invoking references++ and hitting him with two giant pluses. I end up just pounding him with a # symbol. Finally, I call up a giant python made of Python code, which tosses spam, eggs, and ham at the Kool-Aid Man so hard it manages to hurt.
VOIDMETAL-TIPPED WAND: A powerful wand whose upper half is covered completely in voidmetal, a moderately unstable metal that gives the wand an intense connection to the energies of the Void and to thaumic magic in general.
HOLOGRAMITIZER: A crystalline cube that hums with powerful magical energy. Upon use, it will display a lifelike and realistic hologram of what is going on in the universe the user is in, allowing them to see/hear/feel exactly what's going on in a three-dimensional view.
Judgement Caller's Staff && Essence of Law = Zeus' Prosecution (Level 7: 1/8)
Glasses && Mage's Reservecomputer && Heads-Up Display = The Mageshades (Level 7: 1/8)
I demonstrate the principle of violent murder to the Kool-Aid Man, via using both the Helbringers and the Hellbreakers to smash, burn, freeze, melt, and boil every part of him I can reach.
Stuff charges!
+1x2 to Erelye!
My shadow in Limbo walks right to the edge of the ravine and looks down, summoning binoculars from nowhere to get a better view.
Reaction Beyond 7/11
15,000 damage to the Kool-Aid Man!
You can see a great battle being waged at the bottom the ravine, apparently being fought against ghostly humans and testificates... Both have massive armies, and occasionally, explosives and projectiles are flung through the air. You wonder why the two races would go to war!
Using the Volcanic Turretgloves, I throw a huge amount of lava and water into the air, both elements flowing together to create obsidian. Since obsidian is an element of the earth, I control it using the knucklerock part of the gloves and shape it into thousands of very sharp spiky … spikes. And surrounded by spinning blades, they launch towards the Kool-Aid Man.
“I hope you don’t scratch yourself.”
Alchemies:
The Motion Picture && Sniper Rifle && Pit Spikes (6/8)
Alchemies
The Sizer && SCP-063 = The Brusher (7/11)
Bow && Unihan Database Compendium && Creation Majyyks = Arcus Orientum (6/11)
(SCP-1334 Essence && Far East Octet) || QBU-88 designated marksman rifle = NUM-88 (4/9)
Action
I'm going medic this part of the trial.
1) I add the Five of Clubs to the Enchanted Deck. When drawn, it will cause 127,189 razor-sharp duplicates of the five of clubs to slice a PG target. (If you get where I got 127,189 from...)
2) I heal Generic with Red Oktoberfest, Piono with Cerberus, Ninjatwist with the White Glove and Crusher with the Black Hand.
I shall avenge Monstro! Summon Monstro II, please. His attacks are identical to Monstro I, but they can attack at any range. Or he's already been defeated, even as MII...
Also, the Line Cutter/Ellorium Katana was Level 5...
Action 1/3
Ethereal Callings: 44/50
Starfall Sync: 19/50
Night Edge: 3/4?
I take out my sniper rifle and fire several .50 caliber rounds into Abel's head and neck. It would obliterate any normal human, but Abel's no ordinary human! The smarter thing to do would be to smother him in cement (hint, hint!).
Sword Damage: 180K/250K
Monstro II added!
Oh, whoops. It will be Level 6, then. So it's (3/7).
Twin, is it clear on who Eric's taking out yet? Just in case; he's taking out everyone that is PHYSICALLY in Godcraft, as in, if Godcraft were to go poof, they'd go poof with it physically, and be dead.
Hank chuckles, lays down out in the hallway, brings up his sniper rifle, loads in a special round...
EMP bullet right to the computers. Snipe'd. This isn't going to bypass everything, but it'll disable turret assembly for a round or two.
The gun was silenced of course, its not going to attract attention, well, maybe to the computers, but not to us.
the TARDIS:
Coulson swears.
"Skye? Get up the weapons! The defense system is acting up again!"
Eric charges down the slope, and has pulled out a large hammer out of nowhere by the time he reaches the turret, and slams it into the turret's underside, knocking it over, redirecting the gun into the air, knocking Astria off of it, unharmed.
Hopefully knocking the turret 90 degrees should prevent anything too calamitous from happening...
Okay, fair enough. The Godmodder undoes his command block presses, and whatever threat was looming over Eric's escape attempts appears to subside. Looks like it's not urgent enough to deal with immediately...
A stray Anti-Descendant Turret snipes the bullet from midair and uses targeting systems to pinpoint the exact location that fired it! You quickly duck behind cover.
I suddenly teleport over to the computers in a stealthy manner, raising no alarms whatsoever and being completely unnoticed.
{Hmm... Let's see... Anti-Ancestral Artifact turrets... Anti-Vord turrets... Anti-Mime turrets... Anti-Descendant turrets? Oh no you don't, mister production line.}
Suddenly, everything mechanical in the entire facility finds itself being downgraded by Red Tape Recorders. Heavily autotuned French laughter rings through the air, as a small army of gray spies decloak in various areas. Each one of them, wielding the Enforcer, unload a barrage of bullets into important-looking production line components. Also, for some reason, the Anti-Descendant turrets on the assembly line suddenly start being disassembled by cloaked spies. The poor commander cops the Spy Army equivalent of a Combat Operandi: DECIMATION straight to one of it's tools.
{...Where the hell did all of these spies come from?}
I wisely decide to get the [REDACTED] away from the area where the spies are most heavily concentrated, and do so in as stealthy a way as I teleported earlier.
Spy Army: 1000/1000 (X100). 90% chance per Spy killed to regain a Spy next turn (Dead Ringer). Passively gains an additional 10 Spies per round from nowhere (Cloak and Dagger). 1% chance for any individual Spy attack to be an instant kill (Backstab). Anti-Turret (This one should be obvious). Immune to Fire damage (Spycicle).
{Friggin spies, man.}
ELSEWHERE
A team of Spygineers, wearing different-coloured suits, watches through various cloaked cameras, trying to see if their gamble pays off. The head Spygineer, dressed in a gray suit, addresses the orange-suited Spygineer.
"Juste pour être clair, nous ne avons d'accord sur cette méthode?"
"Oui. Et, de ce que je peux voir, il semble fonctionner."
"Très bien. Peut-être cette fois-ci, nous ne aurons pas d'apporter dans notre agent spécial."
"Je espère que non. Médecin Éxéculactite a exprimé son désintérêt pour cette attaque à l'avance."
A well-dressed Spy, wielding a pearly-white revolver and an unmelting icicle, enters the room after Orange Spygineer finishes his sentence.
"Pour des raisons personnelles, vous l'esprit. Si je avais besoin, alors je ne me opposerai pas à aller à la bataille."
"Merci pour votre fiabilité, Médecin Éxéculactite."
HERE
{Strange. I feel like there's an alternate universe in which nearly everyone is a French Spy. Perhaps that's why there are so many spies around here all of a sudden? But what would so many spies want with this place?}
The instant the Spy Army is spawned, they all stop what they're doing, turn their enforcers and butterknifes on you, and deal 10 damage to you, laughing out of the area! Why the sudden alignment change? Well you see, they never really were on your side... The spies drag you out into the open where all of the Turrets gun you down, killing you!
IF: I take out Kool-aid man below the knee: THEN I follow the kick up with a WWE wresting move called the Shooting Star Press, a banned WWE move that involves front-flipping from a high angle landing ontop of the opponent, usually with the head. I alter this a bit by increasing mid-air rotation and landing ontop of Kool-aid man's other leg with both my heels, completely shattering it.
IF: I miss Kool-Aid Man's leg: THEN I begin rapidly throwing handfuls of Sodium polyacrylate into the top of Kool-Aid man's pitcher, in an effort to double Kool-aid man's weight by swiftly coagulating the liquid inside and force him to stop moving. He already weighs heavy enough, and more weight will not help him.
Turn 3/3
Ea Core && Control Array && Focusing Array = Ea Array 8/9
Judgement Caller's Staff && Essence of Law 2/?
Glasses && Mage's Reservecomputer && Heads-Up Display 2/?
+2 to Talist.
27/50
27/50
26/50
I drink a Potion of Ichor and chase it with a Potion of Witchcraft. If I'm right, that's one of each I have left. I should really upgrade that Potion of Witchcraft... Eh. Anyway, I activate the Mage's Intelaugmentor and grasp the Judgement Caller's Staff. This is one I haven't used in a while, previous turn's Battle Technique notwithstanding. I start summoning a flurry of small Judgements, each one carrying the law that the Kool-Aid Man should not exist. Their combined light weakens him by a good amount, simply eroding away his life, subsequent to which I begin blasting him with each Judgement at a pretty high speed. The intense proximity of their light weakens him more, and then he is obviously horribly burned by a small star hitting him point-blank. This repeats around 10 times, after which I funnel the rest of the Ichor Potion-granted energy into the Staff and summon a relatively massive Judgement, which actually manages to harm the Kool-Aid Man just with the force of its Law. I let him wither for a while, before telekinetically accelerating him into the Judgement rather than the other way around. His reddish inner liquid boils away as he is placed in a completely inhospitable environment until I finally dismiss the Judgement, leaving a blackened glass pitcher behind.
I message Eric- "I have my own means of escape, thank you, but I wouldn't mind at least seeing what this IUPC's all about. Seems like an interesting orgamization."
Oh, I can weaponize it! Let me just pull out some components from my back pocket...
Farnsworth then pulls out a remote trigger and a Super Battery 3000TM (which has about the same capacity as a Nanobattery Pack). He then attaches them to a Telsa Globe, turning it into a Tesla Bomb. Leela very carefully sneaks into the place where the computers are, and places the Telsa Bomb right in the middle of a cluster of computers. She then sneaks back to the rest of the Futurama Gang. Farnsworth presses another of his remote controls. The Tesla Bomb's Super Battery 3000TM sends all of its energy through the Tesla Globe in one go, causing a massive burst of electricity that shorts out the computers (this is Leela's EoTB action). The Futurama Gate will summon either 20 DOOP Attack Craft or 1 DOOP Destroyer. Meanwhile, on the Nimbus...
Hmm. It seems that we are facing an enemy that is packed with firepower and will attack us if we attract attention. There is only one course of action. Order all of our ships to blast the Commander to pieces with our firepower.
Kif sighs.
The DOOP Attack Craft all attack the Commander's Core. The DOOP Destroyers use Macross Missile Massacre on the Commander's Core. The Nimbus launches a Mega Missile at the Commander's Core. For obvious reasons, all the splash damage goes to the Commander's other parts. The Futurama Gang will try to hide and not attract attention.
==Excavate==
This is going to be a problem. I think it's time for an all in.
Lothyra fires iAntimak Carbine, New Dawn, and the Heavy Light (set to blast mode) at the Kool Aid man in quick succession. She then rolls the Allotrope Decad at the Kool Aid Man before gathering sacred items and using Antimatter Rip on the Kool Aid Man.
You call that an all-in? 8,500 damage to the Kool-Aid Man!
10-4-9-4-9-3-7-10-8-3
A field of jacks surrounds the Kool-Aid Man, whose glass shatters with every step he takes! 8,000 damage!
I note all the anti-Vord turrets, and write a memo up on Trollian. My past selves react accordingly, and use the Reverse Taker to Reverse Take all the Vord I've killed, and send them off to Yggdrasil. They then wait until now, and swarm the Controller, causing it to get shot several times by all the Anti-Vord Turrets before the Vord all die.
Chris-Chan 40/50
(Ruined Thrustersx6 && Fabrico Essentia) || Fear No Anvil = ??? (Level ?: 1/?).
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 7/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = Superfast Medbay 3/10
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-3, Gutza1-10, Tazz-29, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
All the Vord died when the Vord's stronghold on the End was destroyed!
Thrusters || Fear No Anvil = Fear Itself (Level 10: 1/11)
-23 / 50- The Tophat
-4 / 8- Mega Bomb (RELOADING)
+1 to Modpack
+1 to Tazz
=ACTION=
I toss eight small orbs around the Kool-Aid Man, which hover in place, in the formation of a circle. Then begin to glow with a gentle light, and then rails shoot out from each of them, creating a grind rail for me to strafe the Kool-Aid Man on!
I jump down, and begin grinding, firing THE MATERIAL PLANE and the ARMISTYX in STUN GUN SCYTHE MODE towards him, all while spinning around in a circle! I then abscond back towards the elevator.
I hide, and use Umbra's Rifle to snipe the Controller.
I then examine the Glowing Hammer Handle.
I open Codex Phobia, and begin reading.
The Bearger uses Earthquake at Kool-Aid Man.
Holewand Complete!
0rb of Reality Complete!
SCP-179 > Coarse
Goldenthrower && Beeyonet && Honeycomb (Terraria) && Bee Wings (Terraria && The diary from "Bees" (SCP Foundation)
The Flying Spaghetti Monster 41/50
Cable Insulation 8/10
How long can you charge Premafrost?
7,000 damage to the Controller's weaponry! The Controller auto-fires at the position of the bullet that targeted it, so you roll out of the way as the cover you hid behind explodes! You take 3 splash damage.
Pretty much everything about it was said last post.
A Shadow Enderman copy of you is created!
HOLEWAND: A wand with a black gem at its tip that flickers with ominous black flame. Despite giving off light, it appears to be sucking out heat from its surrounds rather than creating heat. If it gathers up enough heat it will gradually turn a dull blue color.
ORB OF REALITY: A green spirographical orb that has the very essence and power of reality inside of itself.
SCP-179 > Coarse = You cannot alchemize with living beings!
Goldenthrower && Beeyonet && Honeycomb && Bee Wings && Bees Diary = Ravethrower (Level 8: 1/9)
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I send the clouders around all the players, or just myself and as many others as possible if I can't do that.
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders
Wilson's Shop: $182
Needed Dupes:
+2 to Wilson
Stun Gun AND Azure Essence 1/11
Cage AND Azure Essence 1/11
Fish Bait AND People Food AND Azure Essence 1/11
You render yourself, Maniac, Piono, Tazz, and NinjaV invisible!
Stun Gun && Azure Essence = The Blue Electrode (Level 10: 1/11)
Cage && Azure Essence = Ultracage (Level 10: 1/11)
Fish Bait && People Food && Azure Essence = People Bait (Level 10: 1/11)
Shard of the lost orb of phantastacoria && Wave Motion Gun = Phanastacoria's Frenzy (Level 10: 4/11).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 6/7).
I keep attempting to stealth over to the Computer array. In order to keep attention off of me and my fellow AGS that aren't being a massive distraction for us (for which I salute Zapp) by calmly rolling out more flashbangs in the general direction of SCP-173, causing the Controller to be attracted to the lights and sounds and spotting the anomalous object, simultaneously raising its Visibility Meter by way of having the Commander spot it for us. If I am already at the Computer array, I plant .01 Kilogram Nytroglycerin bombs all over the area. Not Nitroglycerin, Nytroglycerin, the ultra-explosive. I then ollie outy from the computer array and back to a stealthy part of the room, and then detonate the Nytroglycerin. Huge fireball ensures, and hopefully the computers are sabotaged. I just hope that the array of computers is not, in fact, a connected part of the Godmodder's infinite computer supply.
I thank Cobalt for the Ubercharge, but against these things I don't want to risk them just knocking me back to the wall and pinning me there until I die. Let's say this is insurance in case everything goes to the tubes. Knockback is one of the few things an Ubercharge player can't handle, if I recall correctly: Engineer's Turret fire could push back anything running into it...
The Controller and all Turrets fire at SCP-2317, dealing 30,000 damage to it! At least it's keeping the Controller distracted... +25% Visibility to SCP-173! You continue to stealth towards the Computer Array.
wait, anti-forth dimension turret? Is that specifically to kill Wilson? Aww... That's so thoughtful! I'm flattered!
I don't have the time for a full post with commands and attacks and such, so I'll just say a few things...
1) charges/alchemies progress, +1 to Tazz +1 to generic. Wow, a lot of people are giving me charges now. Sorry I can't respond to all of them.
2) Ysera's arc 10 on Kool aid man
3) @Tazz: I'd kinda like the buff to go to Wilson so I have more time to get a 50 post charge together for his surprise. But, I don't think that will work so Cogwynd instead.
4) Also, I remotely command Cogwynd to wind down by 5%.
It would also serve to neutralize the FEZ, a fourth-dimensional artifact. In fact, that is what it was intended to do. It WOULD work well against Wilson though...
IF: The Shooting Star Press lands: THEN I back flip off of the Kool-aid man and insult the Kool-aid man's mother, father, sister, and the pathetic excuse of a knockoff sugar powder he calls a "kool-aid" sweetener.
IF: The Sodium Polyacrylate lands: THEN: I grab a giant wooden spoon, jam it in the now gelled interior, and pull really, really hard, dislodging all of the Kool-aid man's inner slush from inside his body.
I then Break the wooden spoon across his smug little grin.
IF: None of the above actions work: THEN: I grab a vat of straight up alcohol, mix it in the Kool-aid Man's blood, and set him on fire.
INSANITY'S EYEPATCH: A black eyepatch with the symbol of a yellow eye on it. Besides from looking cool, it harbors a mystical aura, projecting horrifying sounds of ambiance into the ears of enemies and actually firing golden laser beams from itself.
DESK CLONER: A small cloning machine shaped sort-of like a desk that has the ability to clone an infinite supply of oak desks.
Desk Cloner && The Ballpoint Ben = The Desk Creator (Level 4: 1/5)
Void Till Death -c Voidmetal Illuminator = The Void's Illuminator (2/4)
Houndius Shootius && Nightmare Fuel && Warded Cognitio Jar && Concentrated Oblivion Essence = Oblivionus Shootius (5/8)
+2 to Crystal.
Regarding the INWVSA, Twin, I'm surprised they haven't killed you yet. Well, actually, it's probably because they don't care enough to actually attempt to do so. That's why I am not dead, and the same goes to the others who paid their toll. Well, Tazz, Lothyra, Blue, and Eric are still at large. Whichever.
In my opinion, it might be best to utilize an entire turn for stealth, before going in. Or, at the very least, more than a post. As such, I consider the options. Firstly, attempt to merely utilize stealth as I did in the Gunpowder Castle, primarily for the adrenaline rush. I am not going to attempt this, given the far greater stakes, and the more realistic consequences of death. It is not the actual death I am worried about. I am replaceable, and am not anywhere near the most important or powerful player here. It is more the possibility of alerting the turrets of the others' presences. Incurring the wrath of the turrets is neither ideal nor needed. As such, it might do to prepare extensively. Thusly, I begin. I mutter an incantation to myself, and arcane energy discretely surrounds my form in waves of amethyst, obscuring my heat signature. That was the primary concern. Next, I cast a spell which obfuscates my rather obvious occult power. Assuming this things do not function on sight, which they probably do, given the Godmodder's abilities, I should be completely obscured. However, this is likely not going to work, as was aforementioned. I proceed to become functionally invisible and intangible (to prevent radar, sonar, or any other form of physical detection). With a few more spells, I muffle any sound emitted by my movement, and check the area for traps.
I suddenly decide to do an all-in for once in my life, and rummage around in my inventory. I then pull out the Octoroon Rangoon, and destroy the idea that anybody can see me. I then pull out the Prince's Chisel, and construct several highly unstable walls around the computers. I then take out the Wind Shadesucker and summon a light breeze, knocking the walls onto the computers. Some oil also seeps into the robot arms, no doubt ruining some valuable components. I then pull out the Light Rainsucker, and cause a blast of light to hit the controllers, distracting them while rainclouds ruin all the Weaponry. I then take out the Heat Clocksucker and melt several Tools with lava, then overclock the Robot Hands to make them accidentally damage the turrets being assembled. I then freeze the Turrets in place with my Frost Frogsucker. After all of this, I pull out Gladius Dei and cleave some Anti-Descendant Turrets in twain, then corrupt several computers with the GUN and SORD. I then Hammer Flip an Anti-Descendant Turret with the Captchocterrationroller to captcharoid it and inflict it with jpegs, genericness, zillyness, and scratching.
Chris-Chan 43/50
(Ruined Thrustersx6 && Fabrico Essentia) || Fear No Anvil = ??? (Level ?: 2/?).
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 8/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = Superfast Medbay 4/10
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-4, Gutza1-10, Tazz-30, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
This isn't even an all-in either! And how did you manage to zip across the entire room in no time at all? The Octoroon Rangoon short-circuits due to this error and you barely manage to hide before taking 10 damage!
Void Till Death -c Voidmetal Illuminator = The Void's Illuminator (3/4)
Houndius Shootius && Nightmare Fuel && Warded Cognitio Jar && Concentrated Oblivion Essence = Oblivionus Shootius (6/8)
+1 to Amp; +1 to Crystal.
I test out the quality of my excessive obfuscation, unsatisfied. Before I dare to sneak towards the array of computers, I separate my actual position of existence between the Void and the Overworld, just to be safe. If anything happens to attack me, I could technically jump into the Void, or teleport away, the former of which at extreme physical duress. This partial connection to the Void obscures things like brain activity, heartbeat, and other processes as well. It would not do to die because of such a pointless, and likely inefficacious mistake.
I alchemize Occultic Automater && Hammer Chest && Reinforced Tank && Essentia Reservoir (1/???). This thing should be able to create anything, and store anything. That is generally what I need for the ship, just in case.
1: The banhammer would be blocked by the anti-godmodder field, at least in terms of the inner barrier.
2: The hellkite dragons are immune to logic damage. This means that though a wall of dragon corpse smoke is illogical, it occurs anyways because the dragons are immune to logic and thus cannot be defeated using logic.
My Action: I link my life force to the Perfect Sphere's Barriers: The barriers CANNOT be destroyed in ANY way unless I am killed first. I then head to the Perfect Sphere's bridge for protection.
SCP Foundation Action: "Scramble ALL MTF forces NOW!" The MTF forces that were supposed to be added when SCP-2317 shows up show up now, and make an elaborate effort to lure SCP-2317 to the Commander.
EXOS Action: EXOS devotes all resources to healing and protecting the Bridge, and has the Aureus Spawner spit out squares to defend the Perfect Sphere. The Weath Ray holds its charge (Weath Ray does not fire without orders to fire).
SCP-2317 Action: SCP-2317 moves to attack the Perfect Sphere, but then it is assualted in the rear by the MTF forces combined with lots of other distractions. It is lured towards the Commander, before the MTF forces fall back and leave SCP-2317 with the Commander. A very enraged SCP-2317 charges the Commander and rips one of its Robot Hands off in a single attack. It also buffs SCP-173 with darkness to make it harder to spot (-50% Visibility).
Secondary SCP Orders: SCP-682 joins SCP-2317 in the assualt on the Commander. SCP-076-2 engages in pvp with 3 random players (because SCP-076-2 is so badass, he slaughters his targets), and SCP-173 attempts to neck snap Kid Radd.
How would the Banhammer block the Anti-Godmodder Field? The Godmodder wasn't controlling it, and the weapon acted autonomously. (The Command Blocks inside of it give it the ability to preform tasks such as moving around and attacking.)
Just because the Hellkite Dragons are immune to logic damage does not mean they are immune to logic itself. As long as the logic is not used in a way that would kill them, it can still be applied. Therefore, since the Hellkite Dragons are already dead, logic can be applied to them and they leave no corpses.
You link yourself to the Barriers' life force!
I was holding the MTF Forces until you gave the order for them to be summoned, so MTF Forces added!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I use the ultraversal remote to shut down some of the computers
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders
Wilson's Shop: $184
Needed Dupes:
+2 to Wilson
Stun Gun AND Azure Essence 2/11
Cage AND Azure Essence 2/11
Fish Bait AND People Food AND Azure Essence 2/11
How do you manage to go across the entire room in one post?
My Action: I grab some food from the Bridge's storage bays. The food is augmented with a dose of healing potion, so it gives me extra health.
SCP Foundation Action: The MTF Forces break up and split up. Once they are sure they are not being pursued, they fall back to the main group of entities and wait for the carnage to end.
EXOS Action: EXOS uses extra resources to repair the Guardian Orbs.
SCP-2317 Action (all of these are entity orders because its a boss so it gets multiple attacks): SCP-2317 faces several weak counterattacks from the Commander, but brushes them off before countering by punching the Commander's core hard enough to embed its fist inside the Commander. It then releases a burst of dark energy from that fist before pulling it out, causing further damage to the Commander.
Void Till Death -c Voidmetal Illuminator = The Void's Illuminator (4/4!)
Houndius Shootius && Nightmare Fuel && Warded Cognitio Jar && Concentrated Oblivion Essence = Oblivionus Shootius (7/8)
Occultic Automater && Hammer Chest && Reinforced Tank && Essentia Reservoir (2/???)
+1 to Amp; +1 to Crystal.
I examine the Void's Illuminator.
I begin to creep towards the other end of the room, as stealthily as possible. It is a fair question to ask whether or not I actually need to be stealthy, given all of the spells currently keeping me hidden from the all-seeing metaphorical eyes of the turrets and the Commander. I perform the other necessary actions for survival in this endeavor, including ducking for cover when and if the vision of the opposition comes to rest on my position, and avoiding any traps. I slowly make my way to the other end of the room, carefully and cautiously. Anything that actually attempts to capture and/or kill me is immediately silenced with a nonverbal spell, and disoriented. Destroying any of the opposition would likely alert the others of my position, an occurrence which would likely result in a cascade of horrifically negative events that I do not wish to allow to occur under any circumstances. I attempt to reach the other end of the room without getting caught. If my silencing and disorientation spells fail upon being captured, assuming I am at all, I immediately shift my location fully into the Void. This should not be a problem, however, seeing as I am intangible, under the veil of my spellcraft. Hah. If I make it to the other end of the room, I duck for cover, considering my options. It might be best to simply destroy the array of computers at hand. This would likely cause a large amount of noise, considering my most effective methods of dispatching the computers would either involve vaporization, explosions, or telekinetic disassembly. Perhaps it might be wiser to utilize more silent, and far more deadly methods of dispatch. As such, I pull a vial from my alchemical bag, still invisible. If one were capable of seeing it, they would realize it is a mixture of cormer shemotesh, liquid vis, and Concentrated Taint. This should deal enough damage to shut the computers down. Especially considering these liquids are all highly arcane substances. Without wasting a nanosecond, I stealthily move over to the array of computers, uncork the vial, and pour it over the computers, before my location shifts. If it was not already evident, I just shifted my location into the Void, becoming completely ethereal. With this newfound secrecy, I stride across the room, back towards the entrance, completely unable to interact with the world, still completely unseeable. I shift my location back into the Overworld, to an extent, once again balancing myself atop a deadly precipice, a scale of near-oblivion.
In the safety of the earlier parts of the room, I attempt to pervade the mind of somebody nearby with The Mindwalker as harmlessly as possible.
Regardless of whether that worked or not, I begin a new charge. Ink and Myths 1/30.
Afterwards, I check to see what is occurring in the dimension beyond the gray Nether Portal. If I may do so, that is. I pull out an Arcane Lantern, allowing it to illuminate parts of the darkness in an effort to sight the creatures likely beyond, within the veil of shadow. I tensely wait, watching.
~
I finally exit the memory of Grayhold, after carefully hiding the summoning materials. Such things should never be used. That isn't going to stop me, of course. Now, to head out into the depths of Limbo once more. I search for anything of interest. Caves, 'living' beings, anything that has not yet been seen, with nothing particular in mind.
THE VOID'S ILLUMINATOR: A modified version of Void Till Death that has a built-in Voidmetal Illuminator, allowing for easy display of where the ship is at all times.
You successfully sneak all the way to the computer room, having been sufficiently cloaked! However, you realize that an unforeseen side effect of your spells makes it so that you are unable to attack while cloaked! It looks like invisibility now somehow runs on the Spy's cloaking mechanics... You'll have to remove all your spells if you want to damage the computers!
You peer at Kid Radd and use the Mindwalker to enter his mindscape. It's all pixellated and weird, and it slightly unnerves you. At least you know the alchemy works!
You light up the bleak void around you, and what you see quickly makes you stop with dread. Millions of creatures have surrounded you in a circular formation and appear to be doing absolutely nothing but standing completely still. All of them are looking away from you and are shuffling in place. Every single has a black hat on and is garbed in black and white clothing, their backs horrendously arched, their limbs paper-thin, and their heads bulging with callouses and veins.
You don't move an inch. Neither do they.
You find nothing in Limbo. It doesn't look like there's anything else left to find...
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I use iWeatherlord to cause fog to obscure as many players as possible
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Stakehouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders
Wilson's Shop: $186
Needed Dupes:
+2 to Wilson
Stun Gun AND Azure Essence 3/11
Cage AND Azure Essence 3/11
Fish Bait AND People Food AND Azure Essence 3/11
You obscure the positions of Cobalt, Netpatham, 5l1n65h07, and Pit!
I rip a chunk of stone off the tower and examine the material.
The Chaos Beasts attack Split.
The turret, now tilted towards the sky, suddenly emits a loud whirring noise. It yanks itself back into place, much harder than any human or otherwise could pull, and fires off an energy bullet at Eric.
Astria leaps in front of the bullet even though she knows Eric will probably survive. get b/\ck. i'm not the import/\nt one here. you could /\fford to lose me.
Astria loses sensation in her left arm as the bullet passes through, and gasps in pain, but slashes off the muzzle with Atheist's Grip. The turret comes to a stop, but not before looseing another stream of bullets into her arm, as if making sure it was disabled.
Astria struggles to catch her breath. h/\ven't tried /\nything like th/\t in /\ while. i d/\re s/\y i'm getting rusty.
The tower doesn't appear to me made out of stone. It's some form of black glass.
My Action: I authorize Plan Omega for EXOS, and also use advanced cameras to keep an eye on SCP-173 from inside the bridge.
SCP Foundation Action: The {REDACTED} is readied for use, but not actually used yet. Instead, the MTF forces get drafted by EXOS into repairing the Bridge.
EXOS Action: EXOS prepares for the Plan Omega eventuality. This plan relies on the fact that the Perfect Sphere is actually an infinite source of energy, and the energy level only reflects the amount of energy used as containment procedures. When the containment energy is reduced to zero, the perfect sphere releases a massive burst of energy infinitely times greater than the normal power usage. The modules in the Perfect Sphere are designed to be able to exploit this energy for a short time, but afterwards they are overloaded and fail with the Perfect Sphere. The plan would be to use the energy to activate several dozen uses of Overdrive and Time Warp (I never said only one could be used in a turn, this is why), then use it to lock the Weath Ray onto the godmodder's current position to launch an infinite range, infinitely piercing ray that hits him instantly and vaporizes him. Secondary fire would be used to zap tons of nearby things (such as the Commander and SCP-2317) with the lightning modules, and the Aureus Spawner would spit out 50000 triads. Basically, it converts all the charges ever spent on the Perfect Sphere into a single super attack on the current threats with a side of a direct attack on the godmodder with the Weath Ray. The Perfect Sphere is designed to initiate Plan Omega instantly upon the drop to 0 energy, but will not use it until dropped to 0 energy because the power surge does not happen. Note that an incomplete Inner Barrier would still be enough to stop energy leakage if it is not killed by an attack (which would be a bad idea given that it basically insta-clears the level by anhillating the Commander with deadly lightning). For now, EXOS takes cover in the corner of the tower and covers the Barriers and the Bridge with the mass of all the other modules, hoping that those other modules will block an incoming attack before it hits the Bridge or the Barriers.
SCP-2317 Action: SCP-2317 attempts to continue the assault on The Commander, but comes under fire from the turrets. To counter the turrets, SCP-2317 summons SCP-732 to infect the Array of Computers and turn them rogue. Each turn, SCP-732 suborns 10%-40% of the remaining unsuborned turrets, turning them into *^%$^(&AwesomeSauce*^(%*$ Turrets. Those suborned turrets are Hostile, and will attack everything they could possibly shoot at at random (including other turrets, the assembly line, and the Commander, note that this is completely at random). Other turrets can shoot at the suborned turrets. In addition, SCP-732-infected turrets are not wiped out by destroying the Commander, they can only be destroyed by getting to the Array of Computers and writing code to fight SCP-732 (it takes 10 actions to do this, the godmodder can teleport in to try and help purge the infection but he still only applies 1 action worth of anti-virus coding each EOTB). SCP-732 is also charging a special attack: Tower Hijack, which has a 5 turn charge up time. If it succeeds, SCP-732 uploads to the Tower's mainframe and becomes impossible to wipe out, causing it to troll everyone via creative use of doors, air conditioning, "random" turret malfunctions (3 random entities are distracted and lose 1% of their HP during each EOTB, before any other actions), and the like, and potentially adding complications to completing the final objective. Note that SCP-2317 can and will co-operate with SCP-732.
OOC: The 50-post charge is an attack. Should I hold it or use it next round?
+25% Visibility!
+3,000 HP to the Bridge!
While you prepare to do that, the Godmodder plans for a Kurak-class scenario and inputs several commands into some command blocks. A large structure is quickly assembled.
Now I can alchemize the turret. Hopefully this will satisfy Leela.
Lothyra alchemizes (Spaceship Turret Mount & Large Motor & Airtight Glass Dome & Large Barrel Gun & Control Panel) & Name Tag = Planet Express Ship Turret. She then rolls the Earth's Decad at the Kool Aid Man.
LARGE BARREL GUN: Yep.
Spaceship Turret Mount && Large Motor && Airtight Glass Dome && Large Barrel Gun && Control Panel && Name Tag = Planet Express Ship Turret (Level 8: 1/9)
I open fire on the Kool-Aid Man with the Recoil Scoper, high-bore, hollow-point rounds smashing huge holes in his glass and spraying red liquid everywhere!
+1x2 to Erelye!
Stuff charges!
{Incidentally, I did intend the thing with the dropship and Grayhold to be a relevant-ish thing, rather than a throwaway, though I certainly can see reasons it wasn't.}
I'll save you some time. I duplicate a Creation Pen and give it to Kage/Herobrine. Also, +2 to Amperzand works just as well. Mechanics, by the way, Creation Pens can make anything up to an l10 alchemy, but (probably) can't duplicate charged items, i.e. Erelye's Hazel Wand or Nimbleguy's (/apparently Generic's) Tubas, etc. Spoils are obviously not included in this.
While I'm here, I use the Thaumic/Solar HALI-DISP Arrays (Whee, new name, same thing) to create a cloaking effect akin to the strong illusion I once used against Binary but tuned to make all magic power but background invisible, in addition to producing the effect of background IR, visible, UV, octarine, and any other wave-type or magic-type effects, around myself. I then sneak up to the Computer, open it (while still maintaining a complete illusion of nothing happening at all from myself), and get the program that worked from my future self. I run it, finding that it overrides the current manufacturing to produce Anti-ACNTT-Turrets, Anti-Mime Turrets, and Anti-Anti-Anti-Godmodder Turrets, and outfits them to look exactly like the previous models. I then use time shenanigans to develop the program and give it to myself.
Following that, I cause a sudden influx of Aperture Science Edgeless Safety Cubes to impact the Controller through a Portal Gun portal. What. Turrets. It had to happen.
In fact...APERTURE-THEMED ALL-IN!
I pull out my long-neglected Portal alchemies, and bring to bear the full might of all the HALI arrays I have at the moment.
First, I commence with a disorientating round of Making Things Fall Through A Bunch Of Interwoven Portal Sets, While Exposed To Aperture Science Thermal Discouragement Beam Grids.
After that, I quickly construct an infinite fall loop, dump the turrets in, and watch the turrets accelerate to near-fatal speeds.
I then dump the Turrets in Repulsion Gel and watch them bounce around. Through cameras of course.
Following that, I place the turrets in front of a Turret firing squad, which is augmented by Rocket Turrets. Kablooie.
I then push a button, and High-Energy Pellets come soaring out of the newly-opened back wall and explode on contact with the turrets.
The floor suddenly tilts, opens portals, and develops a bunch of Propulsion Gel, at which point the turrets accelerate ever faster until I launch them through an Aperture Science Material Emancipation Grid, while they're being impacted by sudden HALI impacts. With Contact Glyphs of Mechanical Failure. Eventually, all but one Anti-Mime Turret and 100 Anti-Vord Turrets have passed through the Grid, at which point the denoted quantities of Turrets are stored elsewhere and possibly repaired if need be, and all remaining OTHER Turrets are summarily Emancipated.
You completely cloak yourself but run into the same problem that Erelye did!
The other end of the portal happened to be at Aperture Science itself. The Edgeless Safety Cubes are pulled back by an array of robotic arms, and you hear cold mechanical laughter as the portal shuts itself down.
The Chaos Beasts deal 6,000 damage to Split!
SCP-2317 damages itself in its Confusion, dealing 50,000 damage to itself! However, SCP-682 and 076-2 deal 20,000 damage to a Robot Hand.
Split pokes Kid Radd, removing a letter from his HP and silently captures all the Chaos Beasts, aggressing them throughout time and fast-fowarding them into old age!
The Planet Express Crew prepares a bomb to use against the Computers, but Leela is caught by the Turrets and is gunned down, dying on the spot! The bomb prematurely activates and takes out Fry as well! The Perfect Sphere heals the Bridge by +20,000 HP and produces more Squares! CogWynd travels about halfway through the room, completely stealthed, until it stops behind a large piece of cover. The Everyman creates a new entity using 5 Creativity Points! The DOOP Squad completely fails to read that the Core can only be targeted when all the other pieces of the Controller are destroyed! The MTF Forces deal 10,000 damage to SCP-2317!
The Controller deals 100,000 damage to SCP-2317! All the Turrets kill all DOOP Attack Craft and DOOP Destroyers! They also deal 15 damage to the Everyman! The Godmodder descends from the ceiling and pokes Kid Radd and the Everyman, killing them both! Snuffy the Cat dies as well. The Godmodder then deploys the power of all the Turrets in the room to supercharge them for one last uber-attack, all of them pulsating with alternating goldenrod and blue energy, firing wave-motion beams of death that barrel towards the Perfect Sphere! They shred the Bridge, Crusher48, and the remainder of the Inner Barrier, totaling the Perfect Sphere in its entirety!
The Perfect Sphere prepares to initiate Plan Omega, but the Godmodder yells "Oh no you don't!" and quickly materializes a very large cubic bedrock prison that takes up nearly the entire mass of the room! It is shielded by thousands of layers of bedrock and the Perfect Sphere is pushed inside! The Godmodder locks the Perfect Sphere and all its modules in and kicks it through an insanely large Nether Portal, watching as the Perfect Sphere sails out of the universe, out of the Void, and to the very fringes of known reality! The Weath Beam fires, but due to the laws of physics it cannot have infinite range and can only travel at lightspeed, lest a swarm of paradoxes occurs! Since the Perfect Sphere's most powerful weapon is now constrained by the stupidly slow speed of light, the entity is officially neutralized and will initiate Plan Omega for naught, ultimately dying.
It looks like smooth sailing for Team Excavate. They now have the opportunity to upgrade their Turrets! Will you select an upgrade that will raise their damage output or allow them to deal minimal damage to entities on the bottom of the elevator?
The Itinerary:
> Team Excelsior: Render yourself invisible so none of the Turrets or the Controller can see you!
> Team Excelsior: Get to the Array of Computers!
> Team Excavate: Defeat the Kool-Aid Man!
> Team Excavate: Don't let that Cable fall!
Team Excelsior: TheLordErelye: [AG] HP: 19/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 9/25. Has Super Armor. Runic Shielding: 40%.
pionoplayer: [AG] HP: 19/25. Has Super Armor. Invisible.
The_Nonexistent_Tazz: [AG] HP: 17/25. Has Alpha Armor. Runic Shielding: 100%. Ubercharged. Invisible.
Netpatham: [AG] HP: 15/25. Has Super Armor. Invisible.
CobaltShade: [AG] HP: 29/25. Has Super Armor. Runic Shielding: 40%. Invisible.
NinjaV2403: [AG] HP: 19/25. Has Super Armor. Invisible.
Crusher48: [AG] HP: 22/25. Has Super Armor.
ninjatwist321: [AG] HP: 23/25. Has Super Armor.
PitTheAngel: [AG] HP: 17/25. Has Super Armor. Invisible.
Pricey12345: [AG] HP: 15/25. Has Super Armor. Invisible.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20. Protected.
Fseftr: [N] HP: 20/20. Has Super Armor. Invisible.
ManiacMasteR: [N] HP: 10/20. Invisible.
engie_ninja: [N] HP: 0/20.
The_Idea_Modpack_Mod_Man: [N] HP: 4/20. Has Super Armor.
5l1n65h07: [N] HP: 12/20. Invisible.
Chaos Shard: [???] HP: ???/???.
SCP-2317: [H] HP: 641,500/1,000,000. SCP-682: 18,000/50,000 HP. Attack is lowered as its HP is lowered. SCP-076-2: 13,000/25,000 HP. Respawns three turns after death. SCP-173: 0% Visibility. Visibility can be raised by 25% if a player watches SCP-173. Has a chance equal to the Visibility to be unable to attack. Weak Point: The stump of the third head; attacks here deal x5 damage. Only players can target this. Confused: IIIDoomsday: IIIIIIIIII
Split: [N] HP: 201,000/250,000. Weapon Mode: Broken Age. Stacatto Stand: II Clockwork Reversal: II
Engietech Soldiers: [N] HP: 500/500. (x742.) Confused: I
Fayther: [AG] HP: 168,500/220,000. Memories: IIIIII Violent, Happy x2, Sad.
Ultimate Wily Machine: [AG] HP: 198,000/200,000. Rocket Barrage: III Saw Storm: III Mega Wily Beam: IIIII Turns into the Ultimate Wily Capsule after death.
Robot Master Armada: [AG] HP: 4,000/4,000. (x36.)
Futurama Gate: [AG] HP: 200,000/200,000. Nimbus: 90,000/90,000 HP. Has a chance to make tactical errors. Kingdom Come: IIII
Wilson: [AG] HP: 300,000/300,000. Emotion: Pride. Stress: IIIIIIIIII 0%. State: +10.
Laiko ==========O========== Wilson
Monstro II: [AG] HP: 80,000/80,000. Chainsaw Chop: I
MTF Forces: [AG] HP: 10,000/10,000. (x5.)
Commander: [PG] Core: 350,000/350,000 HP. Guarded by everything else. Robot Hands: 30,000/50,000 HP. (x1.) 50,000/50,000 HP. (x4.) Used in assembly, have limited attack. Tools: 30,000/30,000. (x7.) Used in assembly, have limited attack. Weaponry: 143,000/150,000 HP. (x1.) 150,000/150,000 HP. (x1.) Powered by Turret weaponry, but not as durable.
Array of Computers: [PG] On the other side of the Assembly Line. TheLordErelye and Netpatham are inside.
Team Excavate:
Irecreeper: [AG] HP: 17/25. Has Super Armor.
gutza1: [AG] HP: 9/25. Has Super Armor.
Amperz4nd: [AG] HP: 12/25. Has Super Armor. Runic Shielding: 100%.
Talist: [AG] HP: 15/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 20/25. Has Super Armor. Runic Shielding: 40%.
omglolsguy22: [AG] HP: 22/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 18/25. Has Super Armor.
Pokefan151: [AG] HP: 25/25. Has Super Armor.
Kage_Yaiba: [AG] HP: 25/25. Has Super Armor.
Suddenly Zoidberg notices the ubercharge meter on his Universal Power.
I wonder what this button does? Maybe I should aim it at the-
*ZAP*
The Universal Power ubercharges the Futurama Gate in a helpful way. The antiberium will infect the Commander
components.
The Nimbus uses Kingdom Come. It will deal massive damage to all Pro-Godmodder entities. Suddenly, Farnsworth has an idea.
What if we use the tattoo-removal laser? But on who?
I'll go!
Farnsworth covers Amy with ink, and fires the tattoo removal laser from Viva Mars Vegas at her. Since the laser makes anything covered with ink invisible (Zoidberg turned invisible that way in the episode), Amy is now invisible. Just to be safe, Farnsworth also sprays Scent-Away on her and gives her a device that makes her not emit any sounds. She then sneaks up to the Computer Array, plants another Tesla Bomb, and returns. Farnsworth detonates the bomb and undoes all of the effects applied to Amy. Everyone (except Amy and Zoidberg) attacks SCP-2317. However, there's more. Because...
The Third God: 50/50 EXPENDED! EXECUTING...
Right next to the Futurama Gate, another interuniversal portal forms. Peering into it, one can see that it leads to the Nintendoverse. More specifically, the planet where Pokemon takes place in. Two beams shoot out of the Pokemon Portal, which promptly closes. One red, one blue. Another beam shoots out of the Futurama Gate. This one is bright yellow. The three beams merge into... my God.. they merge into... a copy of Doc Scratch's God Tier death clock. However, as it descends to the ground, one can see that instead of being painted gold and purple with the symbol of Prospit and Derse respectively, it is painted red and blue with the symbols of a spiral shell and dome-like creature, respectively. However, the middle line is painted bright yellow. When the clock lands, the pendulum starts swinging back and forth. Every time it changes direction, words flash above the clock.
PRAISE HELIX
PRAISE DOME
PRAISE HELIX
PRAISE DOME
Finally, its hand comes to rest on the middle line. A giant burst of yellow light flashes above the clock. Two words are written in the center.
PRAISE THE HYPNOTOAD
Out of the burst, a creature emerges. Wait. Something's happening.. oh no oh no please no ahhhhhhhhhhhhhhhhhhhhhhhdjkadkjhdfkjdfhkdjas- ALL HAIL THE HYPNOTOAD!
OUR GLORIOUS PRAISEWORTHY LEADER [THE ALIGNMENT WHICH ATTACKS EVERYONE ELSE ((Hostile)). NOTHING SHALL COMMAND THE HYPNOTOAD!]: HP: NORMALLY OUR GLORIOUS LEADER IS INVINCIBLE. HOWEVER, THE CURSED FORCES OF THE NARRATIVE HAVE CAUSED HIS AMPHIBIOUS MAJESTY TO HAVE LIMITED HEALTH, DETERMINED BY THAT MAN IN THE GREEN HOODIE.
ACTIONS BY WHICH THE AWE-INSPIRING HYPNOTOAD CAN SMITE HIS DISGUSTING ENEMIES: GLORIOUS CONVERSION TO OUR CAUSE: OUR GLORIOUS LEADER STARES HIS SHINY, ALL-SEEING EYES AT THE TARGET, CAUSING HIM TO SEE THE TRUTH AND JOIN OUR CAUSE. HOWEVER, THE BLASPHEMOUS GREEN MAN IN THE HOODIE CAN DETERMINE IF IT SUCCEDS OR FAILS. BEAM OF PURE OMNISCIENT MIND ENERGY: OUR MASTER OF OUR LIFE AND REASON FOR OUR EXISTANCE FIRES A BEAM OF GLORIOUS MENTAL ENERGIES OUT OF HIS EYES, STRIKING THE INFIDEL HE HAS TARGETED AND DEALING 8000 DAMAGE.
VISION OF ULTIMATE BEAUTY AND WONDER: THE ONE WHO'S EXISTENCE DETERMINES OUR PURPOSE IN REALITY SHOWS PLANTS SCENES IN THE TARGET'S MIND WHICH ARE SO AWE-INSPIRING THAT THEY STUN IT FOR ONE TURN.
AS IT’S FIRST ACTION, THE HYPNOTOAD CREATES A VIDEO OF HIS GLORIOUS THROBBING EYES AND PUTS IT INTO THE UPDATE TERMINAL SO THAT IT MAY CONTROL THE NARRATIVE THROUGH THE GREEN MAN.((Basically I’m pulling a Waluigi)). IT WILL THEN WAIT UNTIL THE GODMODDER EMERGES FROM HIS HIDING SPOT AND CONVERT HIM.
THIS IS THE VIDEO BY WHICH THE HYPNOTOAD SHALL CONTROL THE GREEN HOODIE MAN:
==THE OTHER PLACE THAT SHOULD NOT BE RELEVANT BECAUSE OUR LEADER IS NOT PRESENT THERE==
THE SCIENCE ELF, UNAWARE OF THE FACT THAT THE ONE WORTHY GOD HAS ARRIVED, ANALYZES THE CHOICES FOR THE PITIFUL TURRET’S INSIGNIFCANT UPGRADE THAT HAS NO RELEVANCE TO WHAT TRULY MATTERS. SHE DECIDES TO INCREASE THE TURRET’S FIREPOWER, EVEN THOUGH THE UPGRADE IS INEFFECTUAL TO ADVANCING THE PLOT OF OUR LEADER.
I stare at the Octoroon Rangoon and wonder how a wand even short-circuits. I then shrug and toss Justice's Deight at the Controller from the past. Using sendification.
I take out the Octoroon Rangoon and momentarily turn it into a book. I then proceed to write "You cannot see pure black" into the book, and toss it at the Controller. The book then flashes, and the Controller and all the turrets, as well as anything that might possibly see me. I then quickly don an invisibility cloak(actually just a cloak colored pure black, which the Controller/turrets can no longer see) and catch the book. It then turns back into a wand. I then casually walk around the room, moving turrets in a way that does not constitute an attack. The turrets all happen to be pointing at the Controller for some reason, which is made evident when a Vord Keeper's corpse is suddenly sendificated onto the Controller, causing all the Anti-Vord Turrets to attack the Controller.
I then see that my plan to summon Christian Chandler and kill him is proceeding somewhat as planned. I then try to ask the Godmodder whether it would be okay for me to kill him and ascend. If it isn't I'm still going to do it, just with less permission.
Chris-Chan 50/50 Waiting...
(Ruined Thrustersx6 && Fabrico Essentia) || Fear No Anvil = Fear Itself (Level 10: 3/11).
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 9/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = Superfast Medbay 5/10
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-4, Gutza1-14, Tazz-30, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
A cloaking shield finds itself unable to hold up against the massive pressure within. A shield made of hard light bursts under the pressure of a wave of semigrimdark destruction.
ALERT: NETPATHAM has entered the fabled [REDACTED] of [REDACTED]. Noone even really knows what that is. But it appears to involve destruction.
No. You do not. Just. Do. That.
Prepare to die.
A wave of pure rage emanates from the shattered hole in space where one would have seen a Minecraft avatar a moment ago.
>???: Integrate disintegration.
11 is nigh-instantaneously reabsorbed into Netpatham's once-avatar, fueled by dark powers beyond the ken of a mortal mind.
A wave of pure destruction washes over the entire assembly line, computers, and any other PGs in reach.
DESTROY.
*the nonexistence looks a bit confused about what just happened*
Oh. Dear. I was out of it for a moment there. At least it noticed my alignment.
Hopefully this will wear off by the end of this floor. This form is annoying. What, you expected me to be possessed by it? Oh, please. I'm a bit too resistant for that. But rage happens. Here's a hint: Don't OHKO entities with real backstories. It brings out the rage, and not in a good way.
In a way that invokes bold italic Times New Roman as the requisite font.
I instantly destroy the nonexistence of an Octal Sunbomb and detonate it, taking out some of the assembly machinery. I also destroy the nonexistence of an Anti-Other-Turrets Turret.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I'm going to pretend that this idiocy with the italian space mafia is going to die down before it attempts to get in my way. I would like to point out that Piono left the energy obliterator in the TARDIS before it went down, and it has well beyond recharged by this point. Any Italian Space Mafiettes that try to hijack the TARDIS are going to be in for a rather unhappy surprise.
Also, twin, Hank's not a descendant. He falls under exactly 0 of the turret's jurisdictions. Chew on that Richard!!!
Hank goes over to the far side of the room, messes with some things, and pulls stupidly large amounts of explosives out of his pack, placing them at strategic points around the computer. The explosives, of course, still being invisible. You can't attack while being invisible, right?
After that, he walks back to the other side of the room, gets the invisibility enhancements taken off, and watches the fireworks as the explosives turn re-tangible and promptly explode all over the computers.
The TARDIS:
Eric pulls Astria off of the turret.
Recover.
Astria's wounds knit up as the rune-healing takes effect.
Are you alright?
Good.
He slaps her. Not too hard, but he still does.
What the flip were you thinking?!
I can understand trying to stop the thing before it hurt anyone, but jumping in front of the muzzle!?
I know that you know better than that!
crystal's message:
Very well then, we'll be moving in for a pickup anyways, if you don't wish to meet then, we can potentially find a time to meet later.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 1/3
Ea Core && Control Array && Focusing Array = Ea Array 9/9 COMPLETE
Judgement Caller's Staff && Essence of Law = Zeus' Prosecution 3/8
Glasses && Mage's Reservecomputer && Heads-Up Display = The Mageshades 3/8
I duplicate a Potion of Ichor.
I also alchemize Ea Core ~~~ Loom, assuming I can do that.
+2 to Talist.
29/50 (+1 from Erelye.)
29/50 (+1 from Erelye.) (Yay, my charges are all lined up in a row again now!)
29/50 (+2 from Erelye.)
I vote we upgrade the turrets to do more damage. Anything below the elevator likely wouldn't present the damaging barrier to attack that entities above undoubtedly will or will not threaten the Cable by their very existence, merely by being obstacles.
To Eric: Alright, sounds good. I may simply join you in the pickup for a meeting and then choose whether to abscond on my own path or join more permanently, or even combine the two options in some manner. I'm tired of wandering the multiverse alone.
I respawn, then point out that the anti-godmodder field was also expanded to massive dimensions temporarilly by plan Omega, meaning that the bedrock prison needed would have to be larger than the entire tower, and would thus also include the tower. And even if he did, by "ready" I meant "Weath Ray ready to fire the INSTANT energy drops to zero, with the power surge guaranteeing that time warps to the point that the Perfect Sphere could have an hour to fire the beam and it would still only count as one second for the godmodder. EXOS is more than capable of abusing the fact that Computers Are Fast to fire it in one second, but with the godmodder having to show up to pull its plot out, it waits until the godmodder shows up, then abuses time warps to hit the godmodder 1/3600 of a second later.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
Posts:
72
Location:
The Nether (of course!)
Minecraft:
SolidMastR
Xbox:
No, just no
PSN:
ManiacMastR
Member Details
I use my new-found cloaking to go to the Computers. I then get rid of the cloaking and punch the Computers.
Suddenly, Maniac walks up to the room.
Maniac's eyes are now blood red. His cloak has black stripes running vertically, a green outline, orange runes on it, and an overall regal appearance. Fire surrounds him, but the fire doesn't seem to emit light.
Diablo is... you know what? Twin, you describe Diablo combined with Penumbra Phantasm.
I am ManiacMasteR, King of the Nether!
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
I vote for the more-damage upgrade. MOAR POWER!
Not having an obvious target for assault, I pull a full-sized medical assembly from Hammerspace, set it up in the Elevator, and begin healing myself and the most injured other player.
Stuff charges!
+1 to Erelye!
+1 to Kage Yaiba!
My shadow makes itself invisible, then scouts out the command centers of both forces, attempting to discover more about the leaders of the conflict and their reasoning.
Shard of the lost orb of phantastacoria && Wave Motion Gun = Phanastacoria's Frenzy (Level 10: 5/11).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 7/7). Win!
I attempt to activate the Smoke Deployment System as a means to smoke up the area around the Controller, hopefully turning its sensors blind from the smoke, designed to keep heat-seeking missiles or other tracking projectiles off of my ships's rear end (on top of now being straight-up sabotage to any Pilot and Ship that tries to attack me.).
As the Everyman just got blown to bits, CogWynd is the only entity currently that I can inject with the pure Liqiuid Meme, as Talist requested it and allows for it. I'm almost positive that what you're referring to regarding Wilson's injection is that it wouldn't work in only a story sense, which is OK. I inject CogWynd with the Pure Liquid Meme-ALL of it-causing it's systems to become one with the Dank Meme. It shudders, and suddenly obtains a (mercifully subtle) Aura of pure Meme around it while it's eyes shift to pictures of every meme ever rapidly! It is now...CogWynd the Memetic! New (planned) abilities are below in spoilers. Nerf/Buff as needed, Twin.
Because it's the only one to get the injection, it gets the full power o f Meme removed from Modpack. Hneceforth, it's getting a serious buff. First, the most mundane one: CogWynd The Memetic will now get +25,000 Max HP due to it's strong meme Aura strengthening it's internal systems. Due to it's memetic powers, CogWynd now has access to four brand-spanking new attacks. During Tenative Mode, CogWynd The Memetic can use "Mentlegen," which will cause it to smoke 37 cigars at once before firing them at an enemy via mouth cannon (that now exists because Memes) for 12,000 damage and 25% Windup. This is still stealthy enough to not attract attention because memes. Because this attack is based off of a Spy meme (and CogWynd is stealthy in this mode, like the Spy should always be), there is a 10% chance that one of the fired cigars will randomly transform into a butterfly knife and fly into the entity's back, dealing critical damage. During Standard Operations, CogWynd the Memetic will instead have access to "Come at me Bro," which will cause the wind to go up by 20% and cause the targeted entity to become taunted for 2 turns, making it focus on CogWynd and have a 50% chance of it's actions failing due to the simmering taunts, unless the action is aimed to damage or debuff CogWynd directly. If CogWynd is caught up in splash damage along other entities, the 50% chance of the action still applies unless he's being the one primarily targeted, and if that's the case, all the Splash will splash onto CogWynd. If the Taunted Entity directly targets CogWynd, however, CogWynd will have a 50% chance to be able to counterattack that entity for 9,000 Damage, wasting that Entity's turn. Only one Taunted Entity can exist at a time through this method, by the way. In Overclocked Mode, CogWynd gets access to "How Do Balls Cue?," which charges up a Balling Cue in his mouth one turn, and fires it at a single Entity a turn later. the Charge-up and the actual Firing are separate actions (though the targeting occurs on the firing turn), and both wind up CogWynd by 15% (making 30% total wind when the attack executes). This attack, on execution, will cause the targeted entity to take 35,000 damage and also apply the Meme debuff to the target, causing the afflicted enemy to take minicrits. Lastly, during all Wind modes, CogWynd the Memetic will have access to "SNAAAAKE!" This will cause CogWynd to fire it's own internal clockwork, which will magically turn into snakes after being fired by the power of memes. Now, as cool as it sounds, this attack is using CogWynd's own internal parts as ammunition, which has interesting effects itself. This attack winds CogWynd Down by 5% in Tenative and Standard Operations modes and 10% in Overclocked due to the loss of gears used to fuel the ammo, but will cause 5,000 damage to CogWynd when it's used in Tenative and Standard Operations, or 8,000 damage to CogWynd in Overlocked. It does 7,000 damage to the target entity in Tenative, 13,000 in Standard Operations, and 18,000 in overclocked. Oh, and the snakes are poisonous, so they have a 50% chance to poison for 2 turns, dealing 1K damage in Tenative per turn, 2K damage in Standard Operations per turn, or 3K damage in Overclocked per turn. Oh, and this can't be used at 0 or less Wind. Negative Wind is kind of impossible.
With that done...I proceed to 'coerce' Wily within the Ultiamte Wily Machine to actually attack by threat of going Mega Man on his rear end, and also because Pricey is (seemingly) not commanding him to use his specials, or really not commanding him at all. If this works (that is to say, if this is OK to do), he will use his Rocket Barrage on the damaged Robot Arm. Meanwhile, CogWynd the Memetic will use his super stealthy abilities and the gas cover to slide into the Computer Array room unnoticed, still being untargetable by my calculations. If it can, it will use Motorized Claws on the Array of Computers to directly destroy them, After all, it can attack just fine while still being 100% stealthed...Well, hopefully that remains at least partially the case, anyways. Would be a shame if this guy didn't get to use it's new abilities.
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I rip a chunk of stone off the tower and examine the material.
The Chaos Beasts attack Split.
The turret, now tilted towards the sky, suddenly emits a loud whirring noise. It yanks itself back into place, much harder than any human or otherwise could pull, and fires off an energy bullet at Eric.
Astria leaps in front of the bullet even though she knows Eric will probably survive. get b/\ck. i'm not the import/\nt one here. you could /\fford to lose me.
Astria loses sensation in her left arm as the bullet passes through, and gasps in pain, but slashes off the muzzle with Atheist's Grip. The turret comes to a stop, but not before looseing another stream of bullets into her arm, as if making sure it was disabled.
Astria struggles to catch her breath. h/\ven't tried /\nything like th/\t in /\ while. i d/\re s/\y i'm getting rusty.
Oh no
50/50 {REDACTED}
7/10 Hellkite Dragon Armor
My Action: I authorize Plan Omega for EXOS, and also use advanced cameras to keep an eye on SCP-173 from inside the bridge.
SCP Foundation Action: The {REDACTED} is readied for use, but not actually used yet. Instead, the MTF forces get drafted by EXOS into repairing the Bridge.
EXOS Action: EXOS prepares for the Plan Omega eventuality. This plan relies on the fact that the Perfect Sphere is actually an infinite source of energy, and the energy level only reflects the amount of energy used as containment procedures. When the containment energy is reduced to zero, the perfect sphere releases a massive burst of energy infinitely times greater than the normal power usage. The modules in the Perfect Sphere are designed to be able to exploit this energy for a short time, but afterwards they are overloaded and fail with the Perfect Sphere. The plan would be to use the energy to activate several dozen uses of Overdrive and Time Warp (I never said only one could be used in a turn, this is why), then use it to lock the Weath Ray onto the godmodder's current position to launch an infinite range, infinitely piercing ray that hits him instantly and vaporizes him. Secondary fire would be used to zap tons of nearby things (such as the Commander and SCP-2317) with the lightning modules, and the Aureus Spawner would spit out 50000 triads. Basically, it converts all the charges ever spent on the Perfect Sphere into a single super attack on the current threats with a side of a direct attack on the godmodder with the Weath Ray. The Perfect Sphere is designed to initiate Plan Omega instantly upon the drop to 0 energy, but will not use it until dropped to 0 energy because the power surge does not happen. Note that an incomplete Inner Barrier would still be enough to stop energy leakage if it is not killed by an attack (which would be a bad idea given that it basically insta-clears the level by anhillating the Commander with deadly lightning). For now, EXOS takes cover in the corner of the tower and covers the Barriers and the Bridge with the mass of all the other modules, hoping that those other modules will block an incoming attack before it hits the Bridge or the Barriers.
SCP-2317 Action: SCP-2317 attempts to continue the assault on The Commander, but comes under fire from the turrets. To counter the turrets, SCP-2317 summons SCP-732 to infect the Array of Computers and turn them rogue. Each turn, SCP-732 suborns 10%-40% of the remaining unsuborned turrets, turning them into *^%$^(&AwesomeSauce*^(%*$ Turrets. Those suborned turrets are Hostile, and will attack everything they could possibly shoot at at random (including other turrets, the assembly line, and the Commander, note that this is completely at random). Other turrets can shoot at the suborned turrets. In addition, SCP-732-infected turrets are not wiped out by destroying the Commander, they can only be destroyed by getting to the Array of Computers and writing code to fight SCP-732 (it takes 10 actions to do this, the godmodder can teleport in to try and help purge the infection but he still only applies 1 action worth of anti-virus coding each EOTB). SCP-732 is also charging a special attack: Tower Hijack, which has a 5 turn charge up time. If it succeeds, SCP-732 uploads to the Tower's mainframe and becomes impossible to wipe out, causing it to troll everyone via creative use of doors, air conditioning, "random" turret malfunctions (3 random entities are distracted and lose 1% of their HP during each EOTB, before any other actions), and the like, and potentially adding complications to completing the final objective. Note that SCP-2317 can and will co-operate with SCP-732.
OOC: The 50-post charge is an attack. Should I hold it or use it next round?
+2 to Generic
Universal Power Ubercharge Meter: 8/9
Wilson Money: $2
Shield Generator: 12/30
Blaze of Glory: 30/50
Endeavor's Decad: 6/11
Biotechnical Decad: 6/11
Large Barrel Gun: 5/5 Complete!
==Actions==
==Excavate==
Now I can alchemize the turret. Hopefully this will satisfy Leela.
Lothyra alchemizes (Spaceship Turret Mount & Large Motor & Airtight Glass Dome & Large Barrel Gun & Control Panel) & Name Tag = Planet Express Ship Turret. She then rolls the Earth's Decad at the Kool Aid Man.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Alchemies
The Sizer && SCP-063 = The Brusher (9/11)
Bow && Unihan Database Compendium && Creation Majyyks = Arcus Orientum (8/11)
(SCP-1334 Essence && Far East Octet) || QBU-88 designated marksman rifle = NUM-88 (6/9)
Action
I heal the AG player with the least health by splashing them with a Potion of Panacea II!
I open fire on the Kool-Aid Man with the Recoil Scoper, high-bore, hollow-point rounds smashing huge holes in his glass and spraying red liquid everywhere!
+1x2 to Erelye!
Stuff charges!
{Incidentally, I did intend the thing with the dropship and Grayhold to be a relevant-ish thing, rather than a throwaway, though I certainly can see reasons it wasn't.}
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I'll save you some time. I duplicate a Creation Pen and give it to Kage/Herobrine. Also, +2 to Amperzand works just as well. Mechanics, by the way, Creation Pens can make anything up to an l10 alchemy, but (probably) can't duplicate charged items, i.e. Erelye's Hazel Wand or Nimbleguy's (/apparently Generic's) Tubas, etc. Spoils are obviously not included in this.
While I'm here, I use the Thaumic/Solar HALI-DISP Arrays (Whee, new name, same thing) to create a cloaking effect akin to the strong illusion I once used against Binary but tuned to make all magic power but background invisible, in addition to producing the effect of background IR, visible, UV, octarine, and any other wave-type or magic-type effects, around myself. I then sneak up to the Computer, open it (while still maintaining a complete illusion of nothing happening at all from myself), and get the program that worked from my future self. I run it, finding that it overrides the current manufacturing to produce Anti-ACNTT-Turrets, Anti-Mime Turrets, and Anti-Anti-Anti-Godmodder Turrets, and outfits them to look exactly like the previous models. I then use time shenanigans to develop the program and give it to myself.
Following that, I cause a sudden influx of Aperture Science Edgeless Safety Cubes to impact the Controller through a Portal Gun portal. What. Turrets. It had to happen.
In fact...APERTURE-THEMED ALL-IN!
I pull out my long-neglected Portal alchemies, and bring to bear the full might of all the HALI arrays I have at the moment.
First, I commence with a disorientating round of Making Things Fall Through A Bunch Of Interwoven Portal Sets, While Exposed To Aperture Science Thermal Discouragement Beam Grids.
After that, I quickly construct an infinite fall loop, dump the turrets in, and watch the turrets accelerate to near-fatal speeds.
I then dump the Turrets in Repulsion Gel and watch them bounce around. Through cameras of course.
Following that, I place the turrets in front of a Turret firing squad, which is augmented by Rocket Turrets. Kablooie.
I then push a button, and High-Energy Pellets come soaring out of the newly-opened back wall and explode on contact with the turrets.
The floor suddenly tilts, opens portals, and develops a bunch of Propulsion Gel, at which point the turrets accelerate ever faster until I launch them through an Aperture Science Material Emancipation Grid, while they're being impacted by sudden HALI impacts. With Contact Glyphs of Mechanical Failure. Eventually, all but one Anti-Mime Turret and 100 Anti-Vord Turrets have passed through the Grid, at which point the denoted quantities of Turrets are stored elsewhere and possibly repaired if need be, and all remaining OTHER Turrets are summarily Emancipated.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
The Everyman gains +1 Creativity!
Strad ~~~ Loom = White Tie
Ward ~~~ Loom = Forest Tie
11 ~~~ Loom = Grey Tie
WHITE TIE: A silk-smooth white tie. You somewhat contradictorily feel like relaxing while wearing it.
FOREST TIE: A dull forest-green tie. You feel like it could be worn to a funeral.
GREY TIE: A grey tie patterned with cracks. Please don't hurt me...
> crystalcat: COMBAT OPERANDI => ABSTRACTED THOUGHT
You expend 3 of every Sacred Item.
You put your hands to your head and concentrate extremely hard, a portion of your awareness detaching itself from your mind. Your body remains perfectly still and a mystical aura surrounds you as the part of your mind slips through reality itself and finds itself staring at the screen of a forum game. Somehow, you have the power to interact with the very forum game represented by DTG2, and you exercise this power by changing the Kool-Aid Man's HP down a bit. The Kool-Aid Man sporadically glitches out as his very essence is changed and he takes 30,000 damage!
The Ichorium Sawblades retract and the Adminium plates fall to the elevator's floor! The Sawblades then return to their former position unimpeded!
You cannot heal the Elevator Cable!
12,000 damage to the Kool-Aid Man!
Hey, welcome back! I remember you from early on in Act 3...
7,000 damage to the Kool-Aid Man!
I'd like to point out that you can't outright tell me what I did didn't happen, as I am the Game Master and you are not, but fine, I'll acquiesce to your demands.
Archmagnate Frederickton decided to suicide because he had become really really close friends with all of the other Hellkite Dragons and, even though he allied with you, felt lonely about being the last of his kind. Wouldn't YOU feel lonely if you were the last human on Earth? So, the Archmagnate decided, after a lengthy conversation with himself, that he wanted to join the Hellkite Dragons in wherever they were (probably Limbo). He killed himself by growing a cannon on his arm which fired a cannonball that killed himself with cannonball damage and suicide damage.
There. Happy?
But how do you travel across the room? All you said was that you hide in the shadows, you never said you moved anywhere.
+1 Vote!
10,000 damage to the Kool-Aid Man!
You cannot find Steve anywhere, and see that an increasing amount of shadow beasts appear to be roaming the cave now... It looks like what you saw was merely a memory, an afterimage of what occurred in life.
Ruined Thrusters && Fabrico Essentia = Thrusters (Level 6)
Thrusters || Fear No Anvil = Fear Itself (Level 10)
You prepare to stealth away with CogWynd but also make SCP-2317 very noticeable! The Controller instantly turns itself towards SCP-2317, its weaponry preparing to fire... The Turrets focus on SCP-2317 as well, but do not immediately attack, their programming being modified so that they can fire at SCP-2317 as well as their primary targets...
6,000 damage to the Kool-Aid Man!
Basic Armband && Nailgun = Nailband (Level 1: 2/2)
NAILBAND: An armband with built-in nailgun technology that allows said armband to fire miniscule nails at targets.
Nailband && Air Gas Canister = Pneumatic Nailband (Level 2: 1/3)
You respawn! The shove deals 4,500 damage to the Kool-Aid Man, but he recovers very quickly.
VOIDMETAL-TIPPED WAND: A powerful wand whose upper half is covered completely in voidmetal, a moderately unstable metal that gives the wand an intense connection to the energies of the Void and to thaumic magic in general.
HOLOGRAMITIZER: A crystalline cube that hums with powerful magical energy. Upon use, it will display a lifelike and realistic hologram of what is going on in the universe the user is in, allowing them to see/hear/feel exactly what's going on in a three-dimensional view.
Judgement Caller's Staff && Essence of Law = Zeus' Prosecution (Level 7: 1/8)
Glasses && Mage's Reservecomputer && Heads-Up Display = The Mageshades (Level 7: 1/8)
Critted 30,000 damage to the Kool-Aid Man!
15,000 damage to the Kool-Aid Man!
You can see a great battle being waged at the bottom the ravine, apparently being fought against ghostly humans and testificates... Both have massive armies, and occasionally, explosives and projectiles are flung through the air. You wonder why the two races would go to war!
You camouflage yourself!
9,000 damage to the Kool-Aid Man!
Five of Clubs bound!
+4 HP to Generic, Piono, ninjatwist, and Crusher!
Monstro II added!
Oh, whoops. It will be Level 6, then. So it's (3/7).
3,000 damage to SCP-076-2!
Okay, fair enough. The Godmodder undoes his command block presses, and whatever threat was looming over Eric's escape attempts appears to subside. Looks like it's not urgent enough to deal with immediately...
A stray Anti-Descendant Turret snipes the bullet from midair and uses targeting systems to pinpoint the exact location that fired it! You quickly duck behind cover.
The instant the Spy Army is spawned, they all stop what they're doing, turn their enforcers and butterknifes on you, and deal 10 damage to you, laughing out of the area! Why the sudden alignment change? Well you see, they never really were on your side... The spies drag you out into the open where all of the Turrets gun you down, killing you!
6,000 damage to the Kool-Aid Man!
The_Nonexistent_Tazz Ubercharged!
13,000 damage to the Kool-Aid Man!
You call that an all-in? 8,500 damage to the Kool-Aid Man!
10-4-9-4-9-3-7-10-8-3
A field of jacks surrounds the Kool-Aid Man, whose glass shatters with every step he takes! 8,000 damage!
+2 to all Sacred Items!
> gutza1: COMBAT OPERANDI => ANTIMATTER RIP
You expend 5 Hog Slop and 4 Pie Filling.
Kool-Aid Man killed!
All the Vord died when the Vord's stronghold on the End was destroyed!
Thrusters || Fear No Anvil = Fear Itself (Level 10: 1/11)
7,000 damage to the Controller's weaponry! The Controller auto-fires at the position of the bullet that targeted it, so you roll out of the way as the cover you hid behind explodes! You take 3 splash damage.
Pretty much everything about it was said last post.
A Shadow Enderman copy of you is created!
HOLEWAND: A wand with a black gem at its tip that flickers with ominous black flame. Despite giving off light, it appears to be sucking out heat from its surrounds rather than creating heat. If it gathers up enough heat it will gradually turn a dull blue color.
ORB OF REALITY: A green spirographical orb that has the very essence and power of reality inside of itself.
SCP-179 > Coarse = You cannot alchemize with living beings!
Goldenthrower && Beeyonet && Honeycomb && Bee Wings && Bees Diary = Ravethrower (Level 8: 1/9)
6 turns.
With what?
You render yourself, Maniac, Piono, Tazz, and NinjaV invisible!
Stun Gun && Azure Essence = The Blue Electrode (Level 10: 1/11)
Cage && Azure Essence = Ultracage (Level 10: 1/11)
Fish Bait && People Food && Azure Essence = People Bait (Level 10: 1/11)
The Controller and all Turrets fire at SCP-2317, dealing 30,000 damage to it! At least it's keeping the Controller distracted... +25% Visibility to SCP-173! You continue to stealth towards the Computer Array.
It would also serve to neutralize the FEZ, a fourth-dimensional artifact. In fact, that is what it was intended to do. It WOULD work well against Wilson though...
INSANITY'S EYEPATCH: A black eyepatch with the symbol of a yellow eye on it. Besides from looking cool, it harbors a mystical aura, projecting horrifying sounds of ambiance into the ears of enemies and actually firing golden laser beams from itself.
DESK CLONER: A small cloning machine shaped sort-of like a desk that has the ability to clone an infinite supply of oak desks.
Desk Cloner && The Ballpoint Ben = The Desk Creator (Level 4: 1/5)
You equip Insanity's Eyepatch.
Withered Gloves of Dancing && Thorns && Lucky Horseshoe && Gore Magala Scale = Lucky Gloves of Dancing (Level 5: 1/6)
+5 HP to ninjatwist!
I'd like to see them try.
You become invisible and intanginble!
This isn't even an all-in either! And how did you manage to zip across the entire room in no time at all? The Octoroon Rangoon short-circuits due to this error and you barely manage to hide before taking 10 damage!
You obfuscate yourself even further!
Occultic Automater && Hammer Chest && Reinforced Tank && Essentia Reservoir = One-Stop Shop (Level 10: 1/11)
How would the Banhammer block the Anti-Godmodder Field? The Godmodder wasn't controlling it, and the weapon acted autonomously. (The Command Blocks inside of it give it the ability to preform tasks such as moving around and attacking.)
Just because the Hellkite Dragons are immune to logic damage does not mean they are immune to logic itself. As long as the logic is not used in a way that would kill them, it can still be applied. Therefore, since the Hellkite Dragons are already dead, logic can be applied to them and they leave no corpses.
You link yourself to the Barriers' life force!
I was holding the MTF Forces until you gave the order for them to be summoned, so MTF Forces added!
The Perfect Sphere will produce Squares!
-50% Visibility!
How do you manage to go across the entire room in one post?
What?
+3 HP!
There are no Guardian Orbs left!
SCP-2317 is not a boss!
THE VOID'S ILLUMINATOR: A modified version of Void Till Death that has a built-in Voidmetal Illuminator, allowing for easy display of where the ship is at all times.
You successfully sneak all the way to the computer room, having been sufficiently cloaked! However, you realize that an unforeseen side effect of your spells makes it so that you are unable to attack while cloaked! It looks like invisibility now somehow runs on the Spy's cloaking mechanics... You'll have to remove all your spells if you want to damage the computers!
You peer at Kid Radd and use the Mindwalker to enter his mindscape. It's all pixellated and weird, and it slightly unnerves you. At least you know the alchemy works!
You light up the bleak void around you, and what you see quickly makes you stop with dread. Millions of creatures have surrounded you in a circular formation and appear to be doing absolutely nothing but standing completely still. All of them are looking away from you and are shuffling in place. Every single has a black hat on and is garbed in black and white clothing, their backs horrendously arched, their limbs paper-thin, and their heads bulging with callouses and veins.
You don't move an inch. Neither do they.
You find nothing in Limbo. It doesn't look like there's anything else left to find...
You obscure the positions of Cobalt, Netpatham, 5l1n65h07, and Pit!
The tower doesn't appear to me made out of stone. It's some form of black glass.
+25% Visibility!
+3,000 HP to the Bridge!
While you prepare to do that, the Godmodder plans for a Kurak-class scenario and inputs several commands into some command blocks. A large structure is quickly assembled.
Do whatever you want.
LARGE BARREL GUN: Yep.
Spaceship Turret Mount && Large Motor && Airtight Glass Dome && Large Barrel Gun && Control Panel && Name Tag = Planet Express Ship Turret (Level 8: 1/9)
+3 HP to Crusher!
You completely cloak yourself but run into the same problem that Erelye did!
The other end of the portal happened to be at Aperture Science itself. The Edgeless Safety Cubes are pulled back by an array of robotic arms, and you hear cold mechanical laughter as the portal shuts itself down.
The Chaos Beasts deal 6,000 damage to Split!
SCP-2317 damages itself in its Confusion, dealing 50,000 damage to itself! However, SCP-682 and 076-2 deal 20,000 damage to a Robot Hand.
Split pokes Kid Radd, removing a letter from his HP and silently captures all the Chaos Beasts, aggressing them throughout time and fast-fowarding them into old age!
The Planet Express Crew prepares a bomb to use against the Computers, but Leela is caught by the Turrets and is gunned down, dying on the spot! The bomb prematurely activates and takes out Fry as well! The Perfect Sphere heals the Bridge by +20,000 HP and produces more Squares! CogWynd travels about halfway through the room, completely stealthed, until it stops behind a large piece of cover. The Everyman creates a new entity using 5 Creativity Points! The DOOP Squad completely fails to read that the Core can only be targeted when all the other pieces of the Controller are destroyed! The MTF Forces deal 10,000 damage to SCP-2317!
The Controller deals 100,000 damage to SCP-2317! All the Turrets kill all DOOP Attack Craft and DOOP Destroyers! They also deal 15 damage to the Everyman! The Godmodder descends from the ceiling and pokes Kid Radd and the Everyman, killing them both! Snuffy the Cat dies as well. The Godmodder then deploys the power of all the Turrets in the room to supercharge them for one last uber-attack, all of them pulsating with alternating goldenrod and blue energy, firing wave-motion beams of death that barrel towards the Perfect Sphere! They shred the Bridge, Crusher48, and the remainder of the Inner Barrier, totaling the Perfect Sphere in its entirety!
The Perfect Sphere prepares to initiate Plan Omega, but the Godmodder yells "Oh no you don't!" and quickly materializes a very large cubic bedrock prison that takes up nearly the entire mass of the room! It is shielded by thousands of layers of bedrock and the Perfect Sphere is pushed inside! The Godmodder locks the Perfect Sphere and all its modules in and kicks it through an insanely large Nether Portal, watching as the Perfect Sphere sails out of the universe, out of the Void, and to the very fringes of known reality! The Weath Beam fires, but due to the laws of physics it cannot have infinite range and can only travel at lightspeed, lest a swarm of paradoxes occurs! Since the Perfect Sphere's most powerful weapon is now constrained by the stupidly slow speed of light, the entity is officially neutralized and will initiate Plan Omega for naught, ultimately dying.
It looks like smooth sailing for Team Excavate. They now have the opportunity to upgrade their Turrets! Will you select an upgrade that will raise their damage output or allow them to deal minimal damage to entities on the bottom of the elevator?
The Itinerary:
> Team Excelsior: Render yourself invisible so none of the Turrets or the Controller can see you!
> Team Excelsior: Get to the Array of Computers!
> Team Excavate: Defeat the Kool-Aid Man!
> Team Excavate: Don't let that Cable fall!
> All: Join a Team if you haven't already!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIIV. ASCENT .IVThe Tower:
IMPETUS COMB METER: ======================================== 1,434,500/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 10
Ground Floor:
TT2000: [AG] HP: 15/25. Has Super Armor.
Team Excelsior:
TheLordErelye: [AG] HP: 19/25. Has Super Armor. Runic Shielding: 100%.
insert_generic_username: [AG] HP: 9/25. Has Super Armor. Runic Shielding: 40%.
pionoplayer: [AG] HP: 19/25. Has Super Armor. Invisible.
The_Nonexistent_Tazz: [AG] HP: 17/25. Has Alpha Armor. Runic Shielding: 100%. Ubercharged. Invisible.
Netpatham: [AG] HP: 15/25. Has Super Armor. Invisible.
CobaltShade: [AG] HP: 29/25. Has Super Armor. Runic Shielding: 40%. Invisible.
NinjaV2403: [AG] HP: 19/25. Has Super Armor. Invisible.
Crusher48: [AG] HP: 22/25. Has Super Armor.
ninjatwist321: [AG] HP: 23/25. Has Super Armor.
PitTheAngel: [AG] HP: 17/25. Has Super Armor. Invisible.
Pricey12345: [AG] HP: 15/25. Has Super Armor. Invisible.
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20. Protected.
Fseftr: [N] HP: 20/20. Has Super Armor. Invisible.
ManiacMasteR: [N] HP: 10/20. Invisible.
engie_ninja: [N] HP: 0/20.
The_Idea_Modpack_Mod_Man: [N] HP: 4/20. Has Super Armor.
5l1n65h07: [N] HP: 12/20. Invisible.
Chaos Shard: [???] HP: ???/???.
SCP-2317: [H] HP: 641,500/1,000,000. SCP-682: 18,000/50,000 HP. Attack is lowered as its HP is lowered. SCP-076-2: 13,000/25,000 HP. Respawns three turns after death. SCP-173: 0% Visibility. Visibility can be raised by 25% if a player watches SCP-173. Has a chance equal to the Visibility to be unable to attack. Weak Point: The stump of the third head; attacks here deal x5 damage. Only players can target this. Confused: III Doomsday: IIIIIIIIII
Split: [N] HP: 201,000/250,000. Weapon Mode: Broken Age. Stacatto Stand: II Clockwork Reversal: II
Engietech Soldiers: [N] HP: 500/500. (x742.) Confused: I
Engietech Pyromaniacs: [N] HP: 750/750. (x743.) Burn targets.
Engietech Dragonfly Drones: [N] HP: 2,000/2,000. (x385.)
Engietech Bladesmen: [N] HP: 3,000/3,000. (x47.)
Jay_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Acacia_PPC. Continuity Crisis: IIIIIIII
Acacia_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Jay_PPC. Continuity Crisis: IIIIIIII
Fry: [PL] HP: 10,000/10,000. Respawns: IIIII Quantum Leap: IIII
Leela: [PL] HP: 10,000/10,000. Respawns: IIIII Final Day: IIII
Farnsworth: [PL] HP: 10,000/10,000. Respawns: IIIII Remote Control: IIII
Amy: [PL] HP: 10,000/10,000. Respawns: IIIII Antidoubler: IIII
Zoidberg: [PL] HP: 10,000/10,000. Respawns: IIIII Universal Grip: IIII
Bender: [PL] HP: 10,000/10,000. Respawns: IIIII Overdrive: IIII
CogWynd: [AG] HP: 137,000/200,000. Winded: IIIIIIIIIIII 25%. In Tentative mode. Winding down.
Enchanted Deck: [AG] HP: 200,000/200,000. Current Cards: A♠, 3♦, 2♥, K♠, 4♠, 8♦, A♦, 4♣.
Fayther: [AG] HP: 168,500/220,000. Memories: IIIIII Violent, Happy x2, Sad.
Ultimate Wily Machine: [AG] HP: 198,000/200,000. Rocket Barrage: III Saw Storm: III Mega Wily Beam: IIIII Turns into the Ultimate Wily Capsule after death.
Robot Master Armada: [AG] HP: 4,000/4,000. (x36.)
Futurama Gate: [AG] HP: 200,000/200,000. Nimbus: 90,000/90,000 HP. Has a chance to make tactical errors. Kingdom Come: IIII
Wilson: [AG] HP: 300,000/300,000. Emotion: Pride. Stress: IIIIIIIIII 0%. State: +10.
Laiko ==========O========== Wilson
Monstro II: [AG] HP: 80,000/80,000. Chainsaw Chop: I
MTF Forces: [AG] HP: 10,000/10,000. (x5.)
Commander: [PG] Core: 350,000/350,000 HP. Guarded by everything else. Robot Hands: 30,000/50,000 HP. (x1.) 50,000/50,000 HP. (x4.) Used in assembly, have limited attack. Tools: 30,000/30,000. (x7.) Used in assembly, have limited attack. Weaponry: 143,000/150,000 HP. (x1.) 150,000/150,000 HP. (x1.) Powered by Turret weaponry, but not as durable.
Turret Assembly Line: [PG] Currently on Assembly Line: Anti-Descendant Turrets. (x30.) Anti-Ancestral Artifact Turrets. (x6.) Anti-Fourth Dimension Turrets. (x1.) Anti-Vord Turrets. (x1,000.) Anti-Glitch Turrets. (x5.) Anti-Mime Turrets: (x601.)
Array of Computers: [PG] On the other side of the Assembly Line. TheLordErelye and Netpatham are inside.
Team Excavate:
Irecreeper: [AG] HP: 17/25. Has Super Armor.
gutza1: [AG] HP: 9/25. Has Super Armor.
Amperz4nd: [AG] HP: 12/25. Has Super Armor. Runic Shielding: 100%.
Talist: [AG] HP: 15/25. Has Super Armor.
OverlordXcano: [AG] HP: 20/25. Has Super Armor.
crystalcat: [AG] HP: 20/25. Has Super Armor. Runic Shielding: 40%.
omglolsguy22: [AG] HP: 22/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 18/25. Has Super Armor.
Pokefan151: [AG] HP: 25/25. Has Super Armor.
Kage_Yaiba: [AG] HP: 25/25. Has Super Armor.
The_Serpent: [PG] HP: 5/20.
NowIsTheTime: [PL] HP: 10,000/10,000. Respawns: IIIII Keep Hope Alive: IIII
3141592: [PL] HP: 10,000/10,000. Respawns: IIIII Irrationality: IIII
!!!OMFGCLOWN!!!: [PL] HP: 10,000/10,000. Respawns: IIIII Ringmaster: IIII
>xyyxy<: [PL] HP: 10,000/10,000. Respawns: IIIII Magic Word: IIII
tooGODLY: [PL] HP: 10,000/10,000. Respawns: IIIII Too Easy: IIII
Elevator Cable: [AG] 95% Stable.
Turrets: [AG] HP: Invincible. (x2.)
Cans: [AG] Leaves in four turns.
Isaac: [AG] HP: 22/25. Guardian Angel: Invincible. Deck of Cards: III Mega Bomb: IIIIIIII Tammy's Head: IIIII
Bearger: [AG] HP: 55,000/80,000. Earthquake: III
Top of the Tower:
Godmodder: [GM] HP: 2/125. Killstreak: 73. Operation Respite: III Operation Everydeath: III Operation Samurai: IIII
The Forge
The Spoils:
Broken Halo: III (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III DISABLED (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIII READY (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII IN USE (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III IN USE (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII DISABLED (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII DISABLED (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII READY (Irecreeper)
Sacred Items:
10 Hog Slop
16 Elf Tears
15 Pie Filling
10 Weasel Snot
Universal Power Ubercharge Meter: 9/9 Filled!
Wilson Money: $2
Shield Generator: 13/30
Blaze of Glory: 31/50
Endeavor's Decad: 7/11
Biotechnical Decad: 7/11
Planet Express Ship Turret: 2/9
==Actions==
==Excelsior==
Suddenly Zoidberg notices the ubercharge meter on his Universal Power.
I wonder what this button does? Maybe I should aim it at the-
*ZAP*
The Universal Power ubercharges the Futurama Gate in a helpful way. The antiberium will infect the Commander
components.
The Nimbus uses Kingdom Come. It will deal massive damage to all Pro-Godmodder entities. Suddenly, Farnsworth has an idea.
What if we use the tattoo-removal laser? But on who?
I'll go!
Farnsworth covers Amy with ink, and fires the tattoo removal laser from Viva Mars Vegas at her. Since the laser makes anything covered with ink invisible (Zoidberg turned invisible that way in the episode), Amy is now invisible. Just to be safe, Farnsworth also sprays Scent-Away on her and gives her a device that makes her not emit any sounds. She then sneaks up to the Computer Array, plants another Tesla Bomb, and returns. Farnsworth detonates the bomb and undoes all of the effects applied to Amy. Everyone (except Amy and Zoidberg) attacks SCP-2317. However, there's more. Because...
The Third God: 50/50 EXPENDED! EXECUTING...
Right next to the Futurama Gate, another interuniversal portal forms. Peering into it, one can see that it leads to the Nintendoverse. More specifically, the planet where Pokemon takes place in. Two beams shoot out of the Pokemon Portal, which promptly closes. One red, one blue. Another beam shoots out of the Futurama Gate. This one is bright yellow. The three beams merge into... my God.. they merge into... a copy of Doc Scratch's God Tier death clock. However, as it descends to the ground, one can see that instead of being painted gold and purple with the symbol of Prospit and Derse respectively, it is painted red and blue with the symbols of a spiral shell and dome-like creature, respectively. However, the middle line is painted bright yellow. When the clock lands, the pendulum starts swinging back and forth. Every time it changes direction, words flash above the clock.
PRAISE HELIX
PRAISE DOME
PRAISE HELIX
PRAISE DOME
Finally, its hand comes to rest on the middle line. A giant burst of yellow light flashes above the clock. Two words are written in the center.
PRAISE THE HYPNOTOAD
Out of the burst, a creature emerges. Wait. Something's happening.. oh no oh no please no ahhhhhhhhhhhhhhhhhhhhhhhdjkadkjhdfkjdfhkdjas- ALL HAIL THE HYPNOTOAD!
OUR GLORIOUS PRAISEWORTHY LEADER [THE ALIGNMENT WHICH ATTACKS EVERYONE ELSE ((Hostile)). NOTHING SHALL COMMAND THE HYPNOTOAD!]: HP: NORMALLY OUR GLORIOUS LEADER IS INVINCIBLE. HOWEVER, THE CURSED FORCES OF THE NARRATIVE HAVE CAUSED HIS AMPHIBIOUS MAJESTY TO HAVE LIMITED HEALTH, DETERMINED BY THAT MAN IN THE GREEN HOODIE.
ACTIONS BY WHICH THE AWE-INSPIRING HYPNOTOAD CAN SMITE HIS DISGUSTING ENEMIES: GLORIOUS
CONVERSION TO OUR CAUSE: OUR GLORIOUS LEADER STARES HIS SHINY, ALL-SEEING EYES AT THE TARGET, CAUSING HIM TO SEE THE TRUTH AND JOIN OUR CAUSE. HOWEVER, THE BLASPHEMOUS GREEN MAN IN THE HOODIE CAN DETERMINE IF IT SUCCEDS OR FAILS. BEAM OF PURE OMNISCIENT MIND ENERGY: OUR MASTER OF OUR LIFE AND REASON FOR OUR EXISTANCE FIRES A BEAM OF GLORIOUS MENTAL ENERGIES OUT OF HIS EYES, STRIKING THE INFIDEL HE HAS TARGETED AND DEALING 8000 DAMAGE.
VISION OF ULTIMATE BEAUTY AND WONDER: THE ONE WHO'S EXISTENCE DETERMINES OUR PURPOSE IN REALITY SHOWS PLANTS SCENES IN THE TARGET'S MIND WHICH ARE SO AWE-INSPIRING THAT THEY STUN IT FOR ONE TURN.
AS IT’S FIRST ACTION, THE HYPNOTOAD CREATES A VIDEO OF HIS GLORIOUS THROBBING EYES AND PUTS IT INTO THE UPDATE TERMINAL SO THAT IT MAY CONTROL THE NARRATIVE THROUGH THE GREEN MAN.((Basically I’m pulling a Waluigi)). IT WILL THEN WAIT UNTIL THE GODMODDER EMERGES FROM HIS HIDING SPOT AND CONVERT HIM.
THIS IS THE VIDEO BY WHICH THE HYPNOTOAD SHALL CONTROL THE GREEN HOODIE MAN:
==THE OTHER PLACE THAT SHOULD NOT BE RELEVANT BECAUSE OUR LEADER IS NOT PRESENT
THERE==
THE SCIENCE ELF, UNAWARE OF THE FACT THAT THE ONE WORTHY GOD HAS ARRIVED, ANALYZES
THE CHOICES FOR THE PITIFUL TURRET’S INSIGNIFCANT UPGRADE THAT HAS NO RELEVANCE
TO WHAT TRULY MATTERS. SHE DECIDES TO INCREASE THE TURRET’S FIREPOWER, EVEN
THOUGH THE UPGRADE IS INEFFECTUAL TO ADVANCING THE PLOT OF OUR LEADER.
ALL GLORY TO THE HYPNOTOAD
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
I stare at the Octoroon Rangoon and wonder how a wand even short-circuits. I then shrug and toss Justice's Deight at the Controller from the past. Using sendification.
I take out the Octoroon Rangoon and momentarily turn it into a book. I then proceed to write "You cannot see pure black" into the book, and toss it at the Controller. The book then flashes, and the Controller and all the turrets, as well as anything that might possibly see me. I then quickly don an invisibility cloak(actually just a cloak colored pure black, which the Controller/turrets can no longer see) and catch the book. It then turns back into a wand. I then casually walk around the room, moving turrets in a way that does not constitute an attack. The turrets all happen to be pointing at the Controller for some reason, which is made evident when a Vord Keeper's corpse is suddenly sendificated onto the Controller, causing all the Anti-Vord Turrets to attack the Controller.
I then see that my plan to summon Christian Chandler and kill him is proceeding somewhat as planned. I then try to ask the Godmodder whether it would be okay for me to kill him and ascend. If it isn't I'm still going to do it, just with less permission.
Inventory
+2 Wilson (12$ total)
True Monado 4/50
Mythosesque 4/30
Chris-Chan 50/50 Waiting...
(Ruined Thrustersx6 && Fabrico Essentia) || Fear No Anvil = Fear Itself (Level 10: 3/11).
Laser Turret && Weakening Reality Majjyyk = Laser Nerfer (Level 10) 9/11
(Ruined Medbay && Fabrico Essentia) && Stationary Quick-Fix Array && Minecraftian Milk = Superfast Medbay 5/10
(Potions of Critmist: 34)(Potions of Nectar: 2)
ALCHEMY SHOP: Fseftr-52, Talist-4, Gutza1-14, Tazz-30, crystal-26, pit-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
A cloaking shield finds itself unable to hold up against the massive pressure within. A shield made of hard light bursts under the pressure of a wave of semigrimdark destruction.
ALERT: NETPATHAM has entered the fabled [REDACTED] of [REDACTED]. Noone even really knows what that is. But it appears to involve destruction.
No. You do not. Just. Do. That.
Prepare to die.
A wave of pure rage emanates from the shattered hole in space where one would have seen a Minecraft avatar a moment ago.
>???: Integrate disintegration.
11 is nigh-instantaneously reabsorbed into Netpatham's once-avatar, fueled by dark powers beyond the ken of a mortal mind.
A wave of pure destruction washes over the entire assembly line, computers, and any other PGs in reach.
DESTROY.
*the nonexistence looks a bit confused about what just happened*
Oh. Dear. I was out of it for a moment there. At least it noticed my alignment.
Hopefully this will wear off by the end of this floor. This form is annoying. What, you expected me to be possessed by it? Oh, please. I'm a bit too resistant for that. But rage happens. Here's a hint: Don't OHKO entities with real backstories. It brings out the rage, and not in a good way.
In a way that invokes bold italic Times New Roman as the requisite font.
I instantly destroy the nonexistence of an Octal Sunbomb and detonate it, taking out some of the assembly machinery. I also destroy the nonexistence of an Anti-Other-Turrets Turret.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I'm going to pretend that this idiocy with the italian space mafia is going to die down before it attempts to get in my way. I would like to point out that Piono left the energy obliterator in the TARDIS before it went down, and it has well beyond recharged by this point. Any Italian Space Mafiettes that try to hijack the TARDIS are going to be in for a rather unhappy surprise.
Also, twin, Hank's not a descendant. He falls under exactly 0 of the turret's jurisdictions. Chew on that Richard!!!
Hank goes over to the far side of the room, messes with some things, and pulls stupidly large amounts of explosives out of his pack, placing them at strategic points around the computer. The explosives, of course, still being invisible. You can't attack while being invisible, right?
After that, he walks back to the other side of the room, gets the invisibility enhancements taken off, and watches the fireworks as the explosives turn re-tangible and promptly explode all over the computers.
The TARDIS:
Eric pulls Astria off of the turret.
Recover.
Astria's wounds knit up as the rune-healing takes effect.
Are you alright?
Good.
He slaps her. Not too hard, but he still does.
What the flip were you thinking?!
I can understand trying to stop the thing before it hurt anyone, but jumping in front of the muzzle!?
I know that you know better than that!
crystal's message:
Very well then, we'll be moving in for a pickup anyways, if you don't wish to meet then, we can potentially find a time to meet later.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
PIT_ICARUS' TURN (3/3 Actions Remaining):
Anthem: 43/50
A.B.E.: 7/50
+2 awarded to
Fseftr for general helpfulnessTalist/Wilson because Fseftr said soI very slooooooooooooooooooooooooooooooooooooowly fly my way over to the Computer Array.
"Never thought i'd get a chance to use my PET during this war."
Turn 1/3
Ea Core && Control Array && Focusing Array = Ea Array 9/9 COMPLETE
Judgement Caller's Staff && Essence of Law = Zeus' Prosecution 3/8
Glasses && Mage's Reservecomputer && Heads-Up Display = The Mageshades 3/8
I duplicate a Potion of Ichor.
I also alchemize Ea Core ~~~ Loom, assuming I can do that.
+2 to Talist.
29/50 (+1 from Erelye.)
29/50 (+1 from Erelye.) (Yay, my charges are all lined up in a row again now!)
29/50 (+2 from Erelye.)
I vote we upgrade the turrets to do more damage. Anything below the elevator likely wouldn't present the damaging barrier to attack that entities above undoubtedly will or will not threaten the Cable by their very existence, merely by being obstacles.
To Eric: Alright, sounds good. I may simply join you in the pickup for a meeting and then choose whether to abscond on my own path or join more permanently, or even combine the two options in some manner. I'm tired of wandering the multiverse alone.
0rigin Point.
Avatar by TwinBuilder.
Pit, thanks, but no thanks, don't need em. Give them to Wilson on my behalf or something if you insist.
/null
Fixed.
I also vote we vote to upgrade the turrets.
I respawn, then point out that the anti-godmodder field was also expanded to massive dimensions temporarilly by plan Omega, meaning that the bedrock prison needed would have to be larger than the entire tower, and would thus also include the tower. And even if he did, by "ready" I meant "Weath Ray ready to fire the INSTANT energy drops to zero, with the power surge guaranteeing that time warps to the point that the Perfect Sphere could have an hour to fire the beam and it would still only count as one second for the godmodder. EXOS is more than capable of abusing the fact that Computers Are Fast to fire it in one second, but with the godmodder having to show up to pull its plot out, it waits until the godmodder shows up, then abuses time warps to hit the godmodder 1/3600 of a second later.
I use my new-found cloaking to go to the Computers. I then get rid of the cloaking and punch the Computers.
Suddenly, Maniac walks up to the room.
Maniac's eyes are now blood red. His cloak has black stripes running vertically, a green outline, orange runes on it, and an overall regal appearance. Fire surrounds him, but the fire doesn't seem to emit light.
Diablo is... you know what? Twin, you describe Diablo combined with Penumbra Phantasm.
I am ManiacMasteR, King of the Nether!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I vote for the more-damage upgrade. MOAR POWER!
Not having an obvious target for assault, I pull a full-sized medical assembly from Hammerspace, set it up in the Elevator, and begin healing myself and the most injured other player.
Stuff charges!
+1 to Erelye!
+1 to Kage Yaiba!
My shadow makes itself invisible, then scouts out the command centers of both forces, attempting to discover more about the leaders of the conflict and their reasoning.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Act 1! +1 to Generic, +1 to Talist/Wilson!
101 (10/30) (They seek the apprentice, they are Pleased. +1 from Talist)
Void Proof-Armor && (Moorblade Frame && Fabrico Essentia) = Voided Moorblade Frame (Level 10: 7/11).
Shard of the lost orb of phantastacoria && Wave Motion Gun = Phanastacoria's Frenzy (Level 10: 5/11).
Smoke Deployment System && Gaseous Nausea II Potion && Gaseous Potion of Harming II = Gaseous Concouction System (Level 6: 7/7). Win!
I attempt to activate the Smoke Deployment System as a means to smoke up the area around the Controller, hopefully turning its sensors blind from the smoke, designed to keep heat-seeking missiles or other tracking projectiles off of my ships's rear end (on top of now being straight-up sabotage to any Pilot and Ship that tries to attack me.).
As the Everyman just got blown to bits, CogWynd is the only entity currently that I can inject with the pure Liqiuid Meme, as Talist requested it and allows for it. I'm almost positive that what you're referring to regarding Wilson's injection is that it wouldn't work in only a story sense, which is OK. I inject CogWynd with the Pure Liquid Meme-ALL of it-causing it's systems to become one with the Dank Meme. It shudders, and suddenly obtains a (mercifully subtle) Aura of pure Meme around it while it's eyes shift to pictures of every meme ever rapidly! It is now...CogWynd the Memetic! New (planned) abilities are below in spoilers. Nerf/Buff as needed, Twin.
Because it's the only one to get the injection, it gets the full power o f Meme removed from Modpack. Hneceforth, it's getting a serious buff. First, the most mundane one: CogWynd The Memetic will now get +25,000 Max HP due to it's strong meme Aura strengthening it's internal systems. Due to it's memetic powers, CogWynd now has access to four brand-spanking new attacks. During Tenative Mode, CogWynd The Memetic can use "Mentlegen," which will cause it to smoke 37 cigars at once before firing them at an enemy via mouth cannon (that now exists because Memes) for 12,000 damage and 25% Windup. This is still stealthy enough to not attract attention because memes. Because this attack is based off of a Spy meme (and CogWynd is stealthy in this mode, like the Spy should always be), there is a 10% chance that one of the fired cigars will randomly transform into a butterfly knife and fly into the entity's back, dealing critical damage. During Standard Operations, CogWynd the Memetic will instead have access to "Come at me Bro," which will cause the wind to go up by 20% and cause the targeted entity to become taunted for 2 turns, making it focus on CogWynd and have a 50% chance of it's actions failing due to the simmering taunts, unless the action is aimed to damage or debuff CogWynd directly. If CogWynd is caught up in splash damage along other entities, the 50% chance of the action still applies unless he's being the one primarily targeted, and if that's the case, all the Splash will splash onto CogWynd. If the Taunted Entity directly targets CogWynd, however, CogWynd will have a 50% chance to be able to counterattack that entity for 9,000 Damage, wasting that Entity's turn. Only one Taunted Entity can exist at a time through this method, by the way. In Overclocked Mode, CogWynd gets access to "How Do Balls Cue?," which charges up a Balling Cue in his mouth one turn, and fires it at a single Entity a turn later. the Charge-up and the actual Firing are separate actions (though the targeting occurs on the firing turn), and both wind up CogWynd by 15% (making 30% total wind when the attack executes). This attack, on execution, will cause the targeted entity to take 35,000 damage and also apply the Meme debuff to the target, causing the afflicted enemy to take minicrits. Lastly, during all Wind modes, CogWynd the Memetic will have access to "SNAAAAKE!" This will cause CogWynd to fire it's own internal clockwork, which will magically turn into snakes after being fired by the power of memes. Now, as cool as it sounds, this attack is using CogWynd's own internal parts as ammunition, which has interesting effects itself. This attack winds CogWynd Down by 5% in Tenative and Standard Operations modes and 10% in Overclocked due to the loss of gears used to fuel the ammo, but will cause 5,000 damage to CogWynd when it's used in Tenative and Standard Operations, or 8,000 damage to CogWynd in Overlocked. It does 7,000 damage to the target entity in Tenative, 13,000 in Standard Operations, and 18,000 in overclocked. Oh, and the snakes are poisonous, so they have a 50% chance to poison for 2 turns, dealing 1K damage in Tenative per turn, 2K damage in Standard Operations per turn, or 3K damage in Overclocked per turn. Oh, and this can't be used at 0 or less Wind. Negative Wind is kind of impossible.
With that done...I proceed to 'coerce' Wily within the Ultiamte Wily Machine to actually attack by threat of going Mega Man on his rear end, and also because Pricey is (seemingly) not commanding him to use his specials, or really not commanding him at all. If this works (that is to say, if this is OK to do), he will use his Rocket Barrage on the damaged Robot Arm. Meanwhile, CogWynd the Memetic will use his super stealthy abilities and the gas cover to slide into the Computer Array room unnoticed, still being untargetable by my calculations. If it can, it will use Motorized Claws on the Array of Computers to directly destroy them, After all, it can attack just fine while still being 100% stealthed...Well, hopefully that remains at least partially the case, anyways. Would be a shame if this guy didn't get to use it's new abilities.