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I grab Minor with my Ride armour, and point out to the godmodder that HE is amazingly overpowered, causing him to take 1 damage. I then throw Minor at him.
Herobrine, feeling like pressing big red buttons, sets the Death Star laser to repeatedly fire at Minor until he reverts to our side!
TNT: 12/20
I set up the life-support pod as a bomb shelter, and then I send the Droidekas in. They cannot attack nor be attacked, and they won't take damage from, say, large amounts of explosives detonating.
-[static]... Herobrine to Droideka... Do you copy, Droideka?
-What is it, Herobrine? -When you set off... big stash of TNT you have, I want to hit the button.
-But you're up in the Death Star! The TNT is here on the ground! -You'll just... to deal... that... [static]
I continue research into advanced detonation techniques.
TNT: 13/20
I grab Minor again, and slam him into a tree, before jumping as high as possible, and then dropping to the ground, the force of the impact sending Minor, the Ride armour holding Minor, and me riding said armour, all the way to bedrock level, where I have my Ride Armour drop Minor, and then dismount it. "Minor. I'm sorry, but this might hurt. a lot." I tackle him, and then stand up, flipping him over my shoulder, and I then turn around and start firing at him using energy shots while he is still in midair.
((Even if he doesn't attack, I'll engage in combat with him to get him back to the Anti-Godmodder side!))
Hey, TT2000, I know in an earlier post, you said that the Turret Army can attack two targets at once, but only deal half-damage. If they target just one thing, will the attack be normal damage? Just wanna be sure.
I slice-shoot the SUPER BOSS with my chainsaw bayonet. It shoots and chainsaws people at the SAME TIME.
A massive burst of energy occurs at the transformation site. When it clears, I am revealed in my new form.
My new form is super fast and has vicious claws, as well as the power of the amulet of the endermancer. However, I now have a HP bar. I am immune to mind control and cannot take more than 20k damage in a turn (instakill immunity).
Crusher48 (transformed): 25000/25000 HP.
My abilities
Impact shield (passive): Blocks the first 10000 damage I take every round.
Tough (passive): I can not lose more than 20000 HP in a turn (damage to shields and blocked by impact shield does not count)
Super speed (passive): I can do 3 actions per post.
Too fast (passive): my attacks have a 25% miss chance.
Speed up: +5 to any charge, uses all actions.
Spin dash: 3000 damage, +50% damage to all other attacks during post if this attack hits.
Dodge: I gain a 30% dodge chance for 1 turn. stacks up to 3 times.
Phase strike: Phases through the body of the target, ignoring shields and defense while inflicting 5000 damage +10% of the target's max HP.
Tornado: Spin dash must have been used before this move. inflicts 1000 damage while reducing the target's damage by 33% and boosting damage taken by the target by 33%.
Claw assualt: 8000 damage.
Amulet power: The amulet acts seperately and does 1 action each post.
However, If I am killed, I will be out for 3 TT2000 posts.
DId I mention I am half god and all my ninjas are vampires?
We all annihilate everyone who attacks me and in the process get the society killed in the crossfire, in which I quickly loot all their money to keep them from being able to bribe anyone.
I win.
Also, I, now knowing that the spin doctor is dead, send diamonds655 on a mission to rescue the president from terrorists who plan to kill him, take over the country, and nuke every other country on the planet so they could take over the world in a racist, sexist, and homophobic tyrannical rule over the planet.
You succeed! The problem is, the entire reason you were fighting the society is a scribblenaut summoning notebook, and they didn't have it on them and you just killed everyone who could know where it is! And now the Earth's military is hunting you down as well, thanks to security footage!
I call forth a giant anti-godmodder defense tortoise from hell. It is almost as large as the planet Mars, and can station three anti-godmodder units in it's defensive shell (units can include single entities [such as the Shadow Terror], armies [such as the Enderman Army], and objects [ like that book thing from a while back]) and said units receive an invincibility buff (but cannot attack), heal 25% of their total health each turn (but cannot go over their original set health), are immune from any debuffing or buffing (aside from the shell's buffs), and cannot be removed from the shell by any force outside the shell, besides me or unit's owner. The godmodder and pro-godmodder forces are unable to enter the shell. Units enter the shell by having the current owner of the unit say '{unit's name} enters the Haven', and exit by saying '{unit's name} exits the Haven', or when they are fully healed. The tortoise's stats:
100000000000000000000000009900000000073 health The tortoise itself cannot attack, instead relying on allies and it's own defensive towers 75% resistance to elemental damage (both the periodic table and things like fire and water) 50% resistance to piercing (stabbing, slashing, hacking, bullets, arrows, etc.) 60% resistance to beams (lasers, etc.) 50% resistance to explosive damage 50% resistance to any form of healing (even from allies)
79% resistance to blunt damage Immune to non-physical attacks (magic, emotions, sight, hearing, disease, radiation, etc.) Immune to one-hit kills Immune to critical hits Every 5 turns, the tortoise can buff one anti-godmodder unit, giving them 25% extra damage and 50% extra resistance to all forms of damage. It lasts for one turn.
Has four giant defensive towers on the shell that defend the turtle and attack by firing mortar shells, lightning bolts, and pure beams of light. Anti-godmodder units can enter the tower (one per tower and only single entities [such as the Shadow Terror]) and become 25% resistant to all forms of damage and deal 25% more damage. The towers are unable to be destroyed(unless the tortoise is killed), but are instead disabled for 3 turns when their HP reaches 0%, and any unit inside the tower is forced out. Stats:
500000000 health each Attack only when the tortoise is attacked 25% Resistance to explosive damage 25% Resistance to fire damage Immune to one-hit kills Immune to healing, except when disabled Takes all damage directed at the tortoise, except when disabled
When the tortoise is killed, the shell remains with 300000 health, but loses all buffs, towers, and is considered neutral, anti-godmodder, or pro-godmodder, depending on the shell's current residents(basically, it is usable by anyone at this stage).
I grab Minor with my Ride armour, and point out to the godmodder that HE is amazingly overpowered, causing him to take 1 damage. I then throw Minor at him.
True, but the godmodder is at the MAX of the OP scale, juuuuuusssstt not enough to go back down to 0. 2000 damage to Minor!
Herobrine, feeling like pressing big red buttons, sets the Death Star laser to repeatedly fire at Minor until he reverts to our side!
TNT: 12/20
I set up the life-support pod as a bomb shelter, and then I send the Droidekas in. They cannot attack nor be attacked, and they won't take damage from, say, large amounts of explosives detonating.
-[static]... Herobrine to Droideka... Do you copy, Droideka?
-What is it, Herobrine? -When you set off... big stash of TNT you have, I want to hit the button.
-But you're up in the Death Star! The TNT is here on the ground! -You'll just... to deal... that... [static]
I continue research into advanced detonation techniques.
TNT: 13/20
I grab Minor again, and slam him into a tree, before jumping as high as possible, and then dropping to the ground, the force of the impact sending Minor, the Ride armour holding Minor, and me riding said armour, all the way to bedrock level, where I have my Ride Armour drop Minor, and then dismount it. "Minor. I'm sorry, but this might hurt. a lot." I tackle him, and then stand up, flipping him over my shoulder, and I then turn around and start firing at him using energy shots while he is still in midair.
((Even if he doesn't attack, I'll engage in combat with him to get him back to the Anti-Godmodder side!))
Hey, TT2000, I know in an earlier post, you said that the Turret Army can attack two targets at once, but only deal half-damage. If they target just one thing, will the attack be normal damage? Just wanna be sure.
I slice-shoot the SUPER BOSS with my chainsaw bayonet. It shoots and chainsaws people at the SAME TIME.
Yes, it can hit 1 target for full damage. 3000 damage to the boss!
A massive burst of energy occurs at the transformation site. When it clears, I am revealed in my new form.
My new form is super fast and has vicious claws, as well as the power of the amulet of the endermancer. However, I now have a HP bar. I am immune to mind control and cannot take more than 20k damage in a turn (instakill immunity).
Crusher48 (transformed): 25000/25000 HP.
My abilities
Impact shield (passive): Blocks the first 10000 damage I take every round.
Tough (passive): I can not lose more than 20000 HP in a turn (damage to shields and blocked by impact shield does not count)
Super speed (passive): I can do 3 actions per post.
Too fast (passive): my attacks have a 25% miss chance.
Speed up: +5 to any charge, uses all actions.
Spin dash: 3000 damage, +50% damage to all other attacks during post if this attack hits.
Dodge: I gain a 30% dodge chance for 1 turn. stacks up to 3 times.
Phase strike: Phases through the body of the target, ignoring shields and defense while inflicting 5000 damage +10% of the target's max HP.
Tornado: Spin dash must have been used before this move. inflicts 1000 damage while reducing the target's damage by 33% and boosting damage taken by the target by 33%.
Claw assualt: 8000 damage.
Amulet power: The amulet acts seperately and does 1 action each post.
However, If I am killed, I will be out for 3 TT2000 posts.
Crusher added!
The mass of anti-godmodders takes initiative to go first, and then performs a SUPER COMBO on the SUPER BOSS! It deals 75000 damage, as it is weak to the auto-attacks of anti-godmodders! The godmodder strengthens the super boss slightly so that the anti-godmodders can't beat it on their own! The super boss and Minor both kill two droidekas!
Death Star: 310000/315000(anti-godmodder)(has 2000 health shield)
Elite Droidekas 18/30: 9000/9000 on eighteenth droideka(anti-godmodder)(all have 2000 health shield)
Please help my egg
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I launch a combo against the SUPER BOSS. The amulet uses void ray (3000 damage, +10% damage boost). I spin dash (3000 damage +300 damage (void counter)), Claw assualt (8000 damage +4000 damage (spin dash) +1200 damage (void counter)), and then do a tornado (1000 damage +500 damage(spin dash) + 150 damage (void counter), +30% damage against SUPER BOSS until end of my next post).
If all attacks hit, 21150 damage is inflicted.
1/10 endergy My abilities
Impact shield (passive): Blocks the first 10000 damage I take every round.
Tough (passive): I can not lose more than 20000 HP in a turn (damage to shields and blocked by impact shield does not count)
Super speed (passive): I can do 3 actions per post.
Too fast (passive): my attacks have a 25% miss chance.
Speed up: +5 to any charge, uses all actions.
Spin dash: 3000 damage, +50% damage to all other attacks during post if this attack hits.
Dodge: I gain a 30% dodge chance for 1 turn. stacks up to 3 times.
Phase strike: Phases through the body of the target, ignoring shields and defense while inflicting 5000 damage. also mauls internal organs, reducing the victim's current and maximum HP by 10% of their max HP.
Tornado: Spin dash must have been used before this move. inflicts 1000 damage while reducing the target's damage by 30% and boosting damage taken by the target by 30%.
Claw assualt: 8000 damage, +4000 for every other claw assualt used.
Amulet power: The amulet acts seperately and does 1 action each post. Amulet abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter. They weaken the target, causing it to take 10% more damage and deal 10% less damage maximum of 5 counters can be on one target. gain 1 endergy.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Void explosion: does 5000 damage plus 25% (compounded) for each void counter on the target. removes all void counters on the target, and costs 5 endergy.
Energize: Gain 3 endergy. Gain an additional endergy for every 5000 shield on me.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
Stasis field: Stasis the target, rendering it invulnerable but unable to attack for 1 turn. costs 3 endergy, and a player can remove stasis from his own creatures at will.
I have my cloning facility create a constant stream of slaves which are armed with swords. They are fully mindless and I control them remotely with force powers. My slave-stream attacks the Super Boss.
leave and dowload a mod too or Kill Him Secretly In Real LIFE!
Rollback Post to RevisionRollBack
Try My First Minigame,Its Good
[[url="http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/"]http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/[/url]][/URL]
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TNT: 12/20
I set up the life-support pod as a bomb shelter, and then I send the Droidekas in. They cannot attack nor be attacked, and they won't take damage from, say, large amounts of explosives detonating.
Delta uses explosives and small arms fire on the boss
AC-130 FUEL: 24/50 102mm:11/20
*all reloading*
DDOS 12/15
I call the ambassador of Brazil 1/10
Professional mincebag
3800!
-What is it, Herobrine?
-When you set off... big stash of TNT you have, I want to hit the button.
-But you're up in the Death Star! The TNT is here on the ground!
-You'll just... to deal... that... [static]
I continue research into advanced detonation techniques.
TNT: 13/20
Delta uses explosives and small arms fire on the boss
AC-130 FUEL: 23/50 102mm:11/20
*102 loaded, 40 and 25 reloading*
DDOS 13/15
I call the ambassador of Brazil 2/10
Professional mincebag
((Even if he doesn't attack, I'll engage in combat with him to get him back to the Anti-Godmodder side!))
I slice-shoot the SUPER BOSS with my chainsaw bayonet. It shoots and chainsaws people at the SAME TIME.
A massive burst of energy occurs at the transformation site. When it clears, I am revealed in my new form.
My new form is super fast and has vicious claws, as well as the power of the amulet of the endermancer. However, I now have a HP bar. I am immune to mind control and cannot take more than 20k damage in a turn (instakill immunity).
Crusher48 (transformed): 25000/25000 HP.
My abilities
Impact shield (passive): Blocks the first 10000 damage I take every round.
Tough (passive): I can not lose more than 20000 HP in a turn (damage to shields and blocked by impact shield does not count)
Super speed (passive): I can do 3 actions per post.
Too fast (passive): my attacks have a 25% miss chance.
Speed up: +5 to any charge, uses all actions.
Spin dash: 3000 damage, +50% damage to all other attacks during post if this attack hits.
Dodge: I gain a 30% dodge chance for 1 turn. stacks up to 3 times.
Phase strike: Phases through the body of the target, ignoring shields and defense while inflicting 5000 damage +10% of the target's max HP.
Tornado: Spin dash must have been used before this move. inflicts 1000 damage while reducing the target's damage by 33% and boosting damage taken by the target by 33%.
Claw assualt: 8000 damage.
Amulet power: The amulet acts seperately and does 1 action each post.
However, If I am killed, I will be out for 3 TT2000 posts.
You succeed! The problem is, the entire reason you were fighting the society is a scribblenaut summoning notebook, and they didn't have it on them and you just killed everyone who could know where it is! And now the Earth's military is hunting you down as well, thanks to security footage!
Sasha added!
20000 HP isn't much...
True, but its pointless to say it...
The godmodder summons the anti-smite demon to get smote instead.
The godmodder HAS NO MOTHER, ONCE AGAIN!
2500 damage to Minor!
True, but the godmodder is at the MAX of the OP scale, juuuuuusssstt not enough to go back down to 0. 2000 damage to Minor!
3000 damage to Minor!
1000 damage to the boss!
The godmoddder punches you, sending you flying 100000000 miles away, into the land of boringness.
2500 damage to Minor!
1000 damage to the boss!
4000 damage to Minor!
Yes, it can hit 1 target for full damage. 3000 damage to the boss!
Crusher added!
The mass of anti-godmodders takes initiative to go first, and then performs a SUPER COMBO on the SUPER BOSS! It deals 75000 damage, as it is weak to the auto-attacks of anti-godmodders! The godmodder strengthens the super boss slightly so that the anti-godmodders can't beat it on their own! The super boss and Minor both kill two droidekas!
Death Star: 310000/315000(anti-godmodder)(has 2000 health shield)
Elite Droidekas 18/30: 9000/9000 on eighteenth droideka(anti-godmodder)(all have 2000 health shield)
Destroyer: 10000 health+127000/127000 shields(full shield blocker)(anti-godmodder)
Shadow Terror: 200000/200000(anti-godmodder)
Endermen army: 75000/75000(anti-godmodder)
Turret army: 103200/103200(gaining 1100 max/current health each turn)(max health goes down with current health)(anti-godmodder)(+100 attack)
Minor: 136000/150000
SUPER BOSS: 320000/400000(linked to godmodder)(disappearing in 4 turns)
Sasha: 100000000000000000000000009900000000073/100000000000000000000000009900000000073
Crusher: 25000/25000(anti-godmodder)(various effects)
Godmodder HP: 11/80(linked to SUPER BOSS)
Check out my bad CTM map reviews here.
Please help my egg
ACETYLÂSERYLÂTYROSYLÂSERYLÂISOÂLEUCYLÂTHREONYLÂSERYLÂPROLYLÂSERYLÂGLUTAMINYLÂPHENYLÂALANYLÂVALYLÂPHENYLÂALANYLÂLEUCYLÂSERYLÂSERYLÂVALYLÂTRYPTOPHYLÂALANYLÂASPARTYLÂPROLYLÂISOLEUCYLÂGLUTAMYLÂLEUCYLÂLEUCYLÂASPARAGINYLÂVALYLÂCYSTEINYLÂTHREONYLÂSERYLÂSERYLÂLEUCYLÂGLYCYLÂASPARAGINYLÂGLUTAMINYLÂPHENYLÂALANYLÂGLUTAMINYLÂTHREONYLÂGLUTAMINYLÂGLUTAMINYLÂALANYLÂARGINYLÂTHREONYLÂTHREONYLÂGLUTAMINYLÂVALYLÂGLUTAMINYLÂGLUTAMINYLÂPHENYLÂALANYLÂSERYLÂGLUTAMINYLÂVALYLÂTRYPTOPHYLÂLYSYLÂPROLYLÂPHENYLÂALANYLÂPROLYLÂGLUTAMINYLÂSERYLÂTHREONYLÂVALYLÂARGINYLÂPHENYLÂALANYLÂPROLYLÂ:one long word
Skill recharging 0/5
If all attacks hit, 21150 damage is inflicted.
1/10 endergy
My abilities
Impact shield (passive): Blocks the first 10000 damage I take every round.
Tough (passive): I can not lose more than 20000 HP in a turn (damage to shields and blocked by impact shield does not count)
Super speed (passive): I can do 3 actions per post.
Too fast (passive): my attacks have a 25% miss chance.
Speed up: +5 to any charge, uses all actions.
Spin dash: 3000 damage, +50% damage to all other attacks during post if this attack hits.
Dodge: I gain a 30% dodge chance for 1 turn. stacks up to 3 times.
Phase strike: Phases through the body of the target, ignoring shields and defense while inflicting 5000 damage. also mauls internal organs, reducing the victim's current and maximum HP by 10% of their max HP.
Tornado: Spin dash must have been used before this move. inflicts 1000 damage while reducing the target's damage by 30% and boosting damage taken by the target by 30%.
Claw assualt: 8000 damage, +4000 for every other claw assualt used.
Amulet power: The amulet acts seperately and does 1 action each post.
Amulet abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter. They weaken the target, causing it to take 10% more damage and deal 10% less damage maximum of 5 counters can be on one target. gain 1 endergy.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Void explosion: does 5000 damage plus 25% (compounded) for each void counter on the target. removes all void counters on the target, and costs 5 endergy.
Energize: Gain 3 endergy. Gain an additional endergy for every 5000 shield on me.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
Stasis field: Stasis the target, rendering it invulnerable but unable to attack for 1 turn. costs 3 endergy, and a player can remove stasis from his own creatures at will.
I have my cloning facility create a constant stream of slaves which are armed with swords. They are fully mindless and I control them remotely with force powers. My slave-stream attacks the Super Boss.
[[url="http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/"]http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/[/url]]