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I am disappointed... I could probably have used force powers to sense traps in the levers. Anyway... I head to the hiding death star and continue to repair it. Once the battle comes back into full force then I shall be ready with my planet-destroying battlestation.
I don't want to open a chest with my familiar because it may die and I want to keep performing experiments.
⚡I go through the door out halfway. When I'm a safe distance out, I use the Klein star to create a turtle (the computer craft robot, not the animal). I program it to flip lever 3, loot the chest and come back. 3 should be safe because it's the closest to pi and it's about twice phi.⚡
The door is one-way. If you so much as have the intention of going through when you go step into the doorway, a mysterious force prevents you and anything you can use from passing through the door in any way. Besides, what about your teammates still in the room?
Hmmmm. I simply walk through the door, as I would like to NOT have millions of traps go off just for picking the wrong switch.
Who says any switch is wrong or right? You have entered the third room!
Those who entered the third room notice a totally empty room. The only notable features are the 2 unguarded doors(an impassable one leading back, and one leading forward) and a gaping hole in the wall. Looking out of it, there appears to be absolutely nothing there to catch you if you jump out, but something interesting could happen if you do! Or you could just go through the door...
VOID GATE EXPEDITION TEAM:
First room team: poketwo: 5000/5000 Bioshock: 1000/5000 First room disappears in 2 turns
Second room team: Crusher: 2000/2500 FlyingPig: 2500/2500
Switch choice for first room: Red switch(will allow moving forward, but halves HP) Blue switch(will not effect HP, but has a 50% chance of killing the user)
Second room choice: Switch(connects to chest 1) Switch(connects to chest 2) Switch(connects to chest 3) Switch(connects to chest 4) Switch(connects to chest 5) Switch(connects to chest 6) Switch(connects to chest 7) Switch(connects to chest 8) Unguarded door
Third room: Gaping hole Unguarded way forward
Inventory: Body suits, backup organs, and Klein star, as well as basic supplies.
NOTE: Anyone can die in the void expedition, and everyone is under the same rules. Bad decisions are punished, and good ones are rewarded. Do not expect to be quickly killed off or spared from death due to bias of any kind.
Surface battle:
Death Star: 320000/320000(anti-godmodder)(has 1000 health shield)(hiding)
Elite Droidekas 9-30(minus 29): 9000/9000 on ninth droideka(anti-godmodder)(all have 1000 health shield)(hiding)
Shadow Terror: 195000/200000(anti-godmodder)(has 1000 health shield)(hiding)
I start building a cloaking field for the Death Star. When it is activated it cannot be seen however it cannot move or attack without revealing itself. 1/10.
So my choices are...
1. Jump into the void.
2. Take the unguarded way forwards.
Pretty easy decision, actually. Before going through to the next room, I throw a rock or something out the hole, to see if it will respawn in the Overworld when I get back.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
As my familiar is a phoenix, it can fly. I also want to do another experiment. I fly outside the hole to hover over the void. I drop a smoke canister and watch to see if it falls strait. I want to see if there is a universal gravity in this world or if it contorts to objects like the platform we are on.
By now, my dragons have almost no space in their cage. Luckily, I had one in storage. I open the doors of both cages to let the dragons go to the bigger one. For their listening, I give them dead hawks as a treat. They ate it within seconds.
THE AMULET OF THE ENDERMANCER RUNS ON VOID ENERGY! IT SHOULD BE AT 500% POWER HERE!
Anyways, I open random chests.
You flip levers 4, 5, and 6, and the chests open up. One contains gold, and 2 contain GIANT SQUIDS. Also, the void effect is designed specifically so that NOTHING can even completely negate it, let alone take advantage of it!
Anyway.... I take the way forward as I REALLY don't want to die.
I did calculate you moving through the first room... even though the GIANT SQUID are blocking the exit, I let you through into the third room, as it isn't your fault you are there.
So my choices are...
1. Jump into the void.
2. Take the unguarded way forwards.
Pretty easy decision, actually. Before going through to the next room, I throw a rock or something out the hole, to see if it will respawn in the Overworld when I get back.
As my familiar is a phoenix, it can fly. I also want to do another experiment. I fly outside the hole to hover over the void. I drop a smoke canister and watch to see if it falls strait. I want to see if there is a universal gravity in this world or if it contorts to objects like the platform we are on.
The canister falls, but you are quickly pulled down by the void as well due to it suppressing your flight powers. You get back in the room, but you can't do that again...
By now, my dragons have almost no space in their cage. Luckily, I had one in storage. I open the doors of both cages to let the dragons go to the bigger one. For their listening, I give them dead hawks as a treat. They ate it within seconds.
I'm going to count whatever you are going to do with the dragons as one, long, charged summon or attack.
The GIANT SQUID block the exit to the second room. You will have to fight them to proceed! They both hit Crusher for 1000 damage each, killing him! Nothing happens in the third room, but the first room almost disappears! Droideka, who entered the fourth room, finds himself in a room with three switches. They connect to two things: One is the final door, which will reveal the secret of the void. The other is a very large trapdoor underneath the switches, with lava beneath it. Once people have stood on all the switches, both will activate. Sacrifices must be made... Also, it will only work one everyone is in the room. Droideka looks around further and finds several game system, HD-Plasma screen televisions, and videogames to help him wait.
Crusher wakes up on the surface! There are enough players there to get the battle started again! The Death Star(as the person maintaining it is also on the surface) comes out of hiding to help in the fight. More will come out as more players return from the void...
VOID GATE EXPEDITION TEAM:
First room team: Bioshock: 1000/5000 First room disappears in 1 turn
Switch choice for first room: Red switch(will allow moving forward, but halves HP) Blue switch(will not effect HP, but has a 50% chance of killing the user)
Second room choice: Switch(connects to chest 1) Switch(connects to chest 2) Switch(connects to chest 3) Switch(connects to chest 7) Switch(connects to chest 8) Unguarded door GIANT SQUID: 6000/6000 GIANT SQUID: 6000/6000
Third room: Gaping hole Unguarded way forward
Fourth room: Switch 1: Nobody(connects to trapdoor and door) Switch 2: Nobody(connects to trapdoor and door) Switch 3: Nobody(connects to trapdoor and door) Videogame systems Locked door forward
Inventory: Body suits, backup organs, and Klein star, as well as basic supplies.
NOTE: Anyone can die in the void expedition, and everyone is under the same rules. Bad decisions are punished, and good ones are rewarded. Do not expect to be quickly killed off or spared from death due to bias of any kind.
Surface battle:
Death Star: 320000/320000(anti-godmodder)(has 1000 health shield)
Elite Droidekas 9-30(minus 29): 9000/9000 on ninth droideka(anti-godmodder)(all have 1000 health shield)(hiding)
Shadow Terror: 195000/200000(anti-godmodder)(has 1000 health shield)(hiding)
I use my enclave power armor and plasma weponery that I always carry around to attack the giant squids to get out. Also the power armor and plasma weaponry are from fallout 3.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
+10000 health to the death star!
I must have forgotten to calculate you going through the door... you walk through the room and into the next.
It isn't just out of power, it doesn't work at all. At least, not while you are in the void...
You have entered the third room!
+10000 health!
You have entered the third room!
You can't do that! But you have still entered the third room.
You have entered the third room! Every 3 turns, one of the rooms will disappear. It is only there to catch AFKers.
Death Star fully repaired!
The door is one-way. If you so much as have the intention of going through when you go step into the doorway, a mysterious force prevents you and anything you can use from passing through the door in any way. Besides, what about your teammates still in the room?
Who says any switch is wrong or right? You have entered the third room!
Those who entered the third room notice a totally empty room. The only notable features are the 2 unguarded doors(an impassable one leading back, and one leading forward) and a gaping hole in the wall. Looking out of it, there appears to be absolutely nothing there to catch you if you jump out, but something interesting could happen if you do! Or you could just go through the door...
VOID GATE EXPEDITION TEAM:
First room team:
poketwo: 5000/5000
Bioshock: 1000/5000
First room disappears in 2 turns
Second room team:
Crusher: 2000/2500
FlyingPig: 2500/2500
Third room team:
Droideka: 2500/2500
Piman: 2500/2500
Twinbuilder: 2500/2500
Madscientist: 2500/2500
Talist familiar: 1500/1500
Minor: 2500/2500
Switch choice for first room:
Red switch(will allow moving forward, but halves HP)
Blue switch(will not effect HP, but has a 50% chance of killing the user)
Second room choice:
Switch(connects to chest 1)
Switch(connects to chest 2)
Switch(connects to chest 3)
Switch(connects to chest 4)
Switch(connects to chest 5)
Switch(connects to chest 6)
Switch(connects to chest 7)
Switch(connects to chest 8)
Unguarded door
Third room:
Gaping hole
Unguarded way forward
Inventory: Body suits, backup organs, and Klein star, as well as basic supplies.
NOTE: Anyone can die in the void expedition, and everyone is under the same rules. Bad decisions are punished, and good ones are rewarded. Do not expect to be quickly killed off or spared from death due to bias of any kind.
Surface battle:
Death Star: 320000/320000(anti-godmodder)(has 1000 health shield)(hiding)
Elite Droidekas 9-30(minus 29): 9000/9000 on ninth droideka(anti-godmodder)(all have 1000 health shield)(hiding)
Shadow Terror: 195000/200000(anti-godmodder)(has 1000 health shield)(hiding)
Destroyer: 10000 health+125000/125000 shields(full shield blocker)(anti-godmodder)(hiding)
Godmodder HP: 12/80
Check out my bad CTM map reviews here.
And I travel back in time and stop me from setting off all of the chests while in a safe spot, because that's just ridiculous.
Anyways, I open random chests.
Anyway.... I take the way forward as I REALLY don't want to die.
1. Jump into the void.
2. Take the unguarded way forwards.
Pretty easy decision, actually. Before going through to the next room, I throw a rock or something out the hole, to see if it will respawn in the Overworld when I get back.
I go through the door.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
TT2000, you are genius.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
You flip levers 4, 5, and 6, and the chests open up. One contains gold, and 2 contain GIANT SQUIDS. Also, the void effect is designed specifically so that NOTHING can even completely negate it, let alone take advantage of it!
You are admitted into the second room!
I did calculate you moving through the first room... even though the GIANT SQUID are blocking the exit, I let you through into the third room, as it isn't your fault you are there.
You have gone into the fourth room!
The canister falls, but you are quickly pulled down by the void as well due to it suppressing your flight powers. You get back in the room, but you can't do that again...
You aren't even in the third room!
I'm going to count whatever you are going to do with the dragons as one, long, charged summon or attack.
The void pulls you down! You get back into the room, but you will have to fully commit to jumping off to find out if anything happens!
The GIANT SQUID block the exit to the second room. You will have to fight them to proceed! They both hit Crusher for 1000 damage each, killing him! Nothing happens in the third room, but the first room almost disappears! Droideka, who entered the fourth room, finds himself in a room with three switches. They connect to two things: One is the final door, which will reveal the secret of the void. The other is a very large trapdoor underneath the switches, with lava beneath it. Once people have stood on all the switches, both will activate. Sacrifices must be made... Also, it will only work one everyone is in the room. Droideka looks around further and finds several game system, HD-Plasma screen televisions, and videogames to help him wait.
Crusher wakes up on the surface! There are enough players there to get the battle started again! The Death Star(as the person maintaining it is also on the surface) comes out of hiding to help in the fight. More will come out as more players return from the void...
VOID GATE EXPEDITION TEAM:
First room team:
Bioshock: 1000/5000
First room disappears in 1 turn
Second room team:
poketwo: 2500/2500
Third room team:
Piman: 2500/2500
Twinbuilder: 2500/2500
Madscientist: 2500/2500
Talist familiar: 1500/1500
Minor: 2500/2500
FlyingPig: 2500/2500
Fourth room team:
Droideka: 2500/2500
Switch choice for first room:
Red switch(will allow moving forward, but halves HP)
Blue switch(will not effect HP, but has a 50% chance of killing the user)
Second room choice:
Switch(connects to chest 1)
Switch(connects to chest 2)
Switch(connects to chest 3)
Switch(connects to chest 7)
Switch(connects to chest 8)
Unguarded door
GIANT SQUID: 6000/6000
GIANT SQUID: 6000/6000
Third room:
Gaping hole
Unguarded way forward
Fourth room:
Switch 1: Nobody(connects to trapdoor and door)
Switch 2: Nobody(connects to trapdoor and door)
Switch 3: Nobody(connects to trapdoor and door)
Videogame systems
Locked door forward
Inventory: Body suits, backup organs, and Klein star, as well as basic supplies.
NOTE: Anyone can die in the void expedition, and everyone is under the same rules. Bad decisions are punished, and good ones are rewarded. Do not expect to be quickly killed off or spared from death due to bias of any kind.
Surface battle:
Death Star: 320000/320000(anti-godmodder)(has 1000 health shield)
Elite Droidekas 9-30(minus 29): 9000/9000 on ninth droideka(anti-godmodder)(all have 1000 health shield)(hiding)
Shadow Terror: 195000/200000(anti-godmodder)(has 1000 health shield)(hiding)
Destroyer: 10000 health+125000/125000 shields(full shield blocker)(anti-godmodder)(hiding)
Godmodder HP: 12/80
Check out my bad CTM map reviews here.
I join Driodeka in room 4.
TT2000, you are genius.