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I thank for the crates, but do not claim one. All I need is my pirate carbon blade saber. And an AMRPG Launcher (Anti-Matter Rocket propelled Grenade Launcher).
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Would you like to know the atomic structure of a piece of bread?
I join the epedition, using my amulet of the endermancer to gain immunity to the harmful void effects. (I actually did this last post, you misread it). I then spawn 4 enderman for backup when the expedition begins.
15. I start cloning bodies that are exactly like mine however without thoughts. Perfect new bodies if my current one is destroyed. Force powers FTW. Anyway........ I reinforce the hull of the ship that we are using to go into the Void Gate so it is not withered away by it.
The earth around the godmodder's cover starts to bubble, heated up by the magma that is making it's way to the surface. The lava explodes out in a geyser and coats the cover, melting some of it. It drains away back into the earth, as I close up the gap left by the eruption.
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"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Incase the Godmodder creates/controls any pro-godmodder entities I clone myself a giant albino King Kong to throw them into the Void Gate. Or just smash them. Either one works.
I throw the roulette of fate at the godmodders' cover, while looking like a complete idiot in a negative-effects-that-result-from-entering-the-void-gate-negating body suit.
Roulette destroyed, 500 damage to godmodder cover!
I call in a supply drop, a plane flies by and drops crates with the name of one of the volunteers for the void gate on it, each person's crate contains 3 months worth of food, a sniper rifle, M16, desert eagle, and a sleeping bag.
I look at the crates in disgust. "Mortal weapons. I have no use for them." I take a limited amount of food, as I have hardly any need for it. Since I don't sleep, I volunteer to watch out for anything dangerous during our sleep shifts. Before we depart, I fly towards the godmodder and the rocks that shield him. I unsheathe the Sword of Arcadia from my back, almost entirely forgotten about till now, and slash at the cover. I then fly back, hopefully before sustaining any damage, and start to move some of the others' crates into pocket dimensions in satchels that I hand to them. Easier reach, LoZ style of equipment, too! Dr. Fate's Powers
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am notlearning to bemost definitely am
12/15. ...Portable cloning FTW. I also bring along a lightsaber charger and some ysalamari on nutrient frames. They can block out the Force within a limited area which will 1-Allow me to develop clones without worrying about force-based effects slowing down the cloning process or making them unstable and 2-Give us a safe place to hide incase we encounter an enemy with force powers.
I volunteer for the expedition! The GCS brings another poewr gem. I use the energy to give myself an upgrade. There is only one ultimate power gem left on planet Ammonicus...
Anyways, my upgrade gives me void resistance and a handful of other powers.
I begin to cast a counter-curse!
Counter-curse: 1/4
"Anti-godmoddium healius..."
13/15. You should use the last one to upgrade the Death Star. I manage to make a mindless body with some Force potential. Not nearly enough for me though. If anything goes wrong though I can still use it in an emergency. (And I did have an idea.... If the void gate drains things maybe instead of going inside we should like... Push the godmodder into it?) I attempt to use the Force to fling the Godmodder into the void gate!
The godmodder is violently shoved back by the gate. You will be completely cut off from the godmodder and his forces once you enter.
The plane begins to fly in circles until we leave for the expedition, dropping more crates for anyone who volunteers later, along with smaller crates containing ammunition for the weapons I dropped in.
I thank for the crates, but do not claim one. All I need is my pirate carbon blade saber. And an AMRPG Launcher (Anti-Matter Rocket propelled Grenade Launcher).
I join the epedition, using my amulet of the endermancer to gain immunity to the harmful void effects. (I actually did this last post, you misread it). I then spawn 4 enderman for backup when the expedition begins.
6/20
You have volunteered! Unfortunately, no friendly NPCs can follow you in.
15. I start cloning bodies that are exactly like mine however without thoughts. Perfect new bodies if my current one is destroyed. Force powers FTW. Anyway........ I reinforce the hull of the ship that we are using to go into the Void Gate so it is not withered away by it.
Oh yes, a ship. Being a void, you will need a way to fly...
The earth around the godmodder's cover starts to bubble, heated up by the magma that is making it's way to the surface. The lava explodes out in a geyser and coats the cover, melting some of it. It drains away back into the earth, as I close up the gap left by the eruption.
Incase the Godmodder creates/controls any pro-godmodder entities I clone myself a giant albino King Kong to throw them into the Void Gate. Or just smash them. Either one works.
I punch Crusher in the face for taking all of teh kittehs.
The godmodder quickly kills Sheperd. The anti-godmodder forces continue their onslaught on the godmodder. The godmodder kites them, and the variance in speed soon seperates them. The godmodder had stun traps laid all over the field, and they capture the anti-godmodders. They gate free quickly, but not before their chance to get the godmodder is gone.
Void gate: open. Expedition volunteers: Sylveon, MadScientist, Piman, Flyingpig, poketwo, Frog81, Droideka, Bioshock, Crusher, (have body suits that protect against void gate effects)(backup organs)(have necessary ship)Expedition leaves in 1 turn!
Death Star: 275000/300000(anti-godmodder)
Elite Droidekas 9-30(minus 29): 9000/9000 on ninth droideka(anti-godmodder)
Shadow Terror: 195000/200000(anti-godmodder)
Godmodder HP: 12/80
The expedition is almost ready to leave! I think pretty much all of the players have volunteered, but there is still time for last-minute joinees and supplies!
We need a ship? How about that one I summoned for 15 posts?
After its final gem-carrying voyage to upgrade the Death Star, I convert the Gem-Carrying SpaceShip into an Expidition-Carrying VoidShip.
GCSS-->ECVS: 1/3
Someone might want to help me with this so we can finish it before the expedition leaves.
I appoint Herobrine to control the Death Star and the Droidekas while I'm gone. I instruct the Droidekas to try not to get themselves killed.
I thank for the crates, but do not claim one. All I need is my pirate carbon blade saber. And an AMRPG Launcher (Anti-Matter Rocket propelled Grenade Launcher).
TT2000, you are genius.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Outpost Defenders: Retribution!
"...Shepardium healius, Terrorium shadus healius..."
6/20
"...expoditioni strengthus, Godmoddicus destructo!"
I hope that did something.
The air around me begins to hum with energy.
TT2000, you are genius.
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
7/20
Roulette destroyed, 500 damage to godmodder cover!
You have volunteered! +10000 health to the death star.
Basic supplies readied for the journey!
I'm not sure what you mean by this...
You have volunteered! You have been upgraded!
The godmodder is violently shoved back by the gate. You will be completely cut off from the godmodder and his forces once you enter.
You have volunteered! 7000 damage to godmodder cover...
You have volunteered! Unfortunately, no friendly NPCs can follow you in.
Curses removed!
Oh yes, a ship. Being a void, you will need a way to fly...
The cats will disintegrate once you go in.
Godmodder cover destroyed!
The godmodder is alone.
The godmodder quickly kills Sheperd. The anti-godmodder forces continue their onslaught on the godmodder. The godmodder kites them, and the variance in speed soon seperates them. The godmodder had stun traps laid all over the field, and they capture the anti-godmodders. They gate free quickly, but not before their chance to get the godmodder is gone.
Void gate: open. Expedition volunteers: Sylveon, MadScientist, Piman, Flyingpig, poketwo, Frog81, Droideka, Bioshock, Crusher, (have body suits that protect against void gate effects)(backup organs)(have necessary ship)Expedition leaves in 1 turn!
Death Star: 275000/300000(anti-godmodder)
Elite Droidekas 9-30(minus 29): 9000/9000 on ninth droideka(anti-godmodder)
Shadow Terror: 195000/200000(anti-godmodder)
Godmodder HP: 12/80
The expedition is almost ready to leave! I think pretty much all of the players have volunteered, but there is still time for last-minute joinees and supplies!
Check out my bad CTM map reviews here.
After its final gem-carrying voyage to upgrade the Death Star, I convert the Gem-Carrying SpaceShip into an Expidition-Carrying VoidShip.
GCSS-->ECVS: 1/3
Someone might want to help me with this so we can finish it before the expedition leaves.
I appoint Herobrine to control the Death Star and the Droidekas while I'm gone. I instruct the Droidekas to try not to get themselves killed.
TT2000, you are genius.