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The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
First, the relic uses possibly its first lightning lance in history on the Terran army, empowering the book's magic! 1 air charge
Second, I modify the fairness page a little.
And third, Adrenaline reminded me, is everyone still a pokemon? Or was it counteracted? Or did everyone just give up on it?
Relic stuff
The Relic's Energy System
The relic has an energy system that can be represented visually like this: .........Air ..........| ..........| ..........| Fire------+------Water ..........| ..........| ..........| ........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects. If that was confusing, here is an example. If the relic gains two air charges and two water charges, the bars will look like this: .........Air ..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this: .........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Fire Beam: Deals a medium amount of damage to one enemy. Has a 1/3 chance to deal 500 damage per turn for 3 turns, this damage stacks with other burning effects. Generates 1 fire charge.
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Book of Nerfed Fate's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 7/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
Marowak is hiding behind the godmodder and red can just beat them all, he already catched em all.
(im not, im just askin for a fair game, if you can stop me, i can stop you, oh and by the way i ain't gonna act because of a cool down rule i have in mind all times, if i use something too much, its gonna stop some time soon..)
I padlock Adrenaline rush in an Oblivion gate, sending him to the depths of the cosmos. I play the Song of Time on my Ocarina of Time, thus negating all of adrenaline's posts.
I padlock Adrenaline rush in an Oblivion gate, sending him to the depths of the cosmos. I play the Song of Time on my Ocarina of Time, thus negating all of adrenaline's posts.
Grace Ocelot: 23/25
(Thanks! He was starting to get annoying.)
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Book! Crush their souls! Show them what true pain is!
The book reads out depressing poetry to red!
The Vampiric Flaming Depressing Fair Armored Nostalgic Book of Nerfed Fate's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 7/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
I use my powers of telepathy to force Red into putting back his pokemon, and forcing him to surrender. Marowak cannot counter this, it is not a frontal assault. My work done, I retreat into the Plains of Order and proceed to learn the intricacies of magic. This does not cancel out the rest of whatever has been done by me, but I cannot attack without stopping my training. Once I am done with my training, I can begin casting spells along with the rest of my powers. Red stays under my influence, and he cannot take out any pokemon, and no one/pokemon/thing/enemy can snap him out of it.
==================== Sorcery Training: 5%
Traveling to the Plains of Order...
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
"how does it feel to be powerless?"
i then proceed to summon pokemon trainer red to prevent any hellkite dragons from being summoned ever again.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
you can't, there is no knife big enough to kill master onion, and buried alive is fake, its just a creepy pasta.
i summon marowak from pokemon to stop you from stopping my posts.
by the way, if tt2000 decides that the giant knife works, chop chop master onion can turn into the sun god sooo um yeah, there is no stopping him.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
The ghast is dead!
Grace Ocelot: 21/25
First, the relic uses possibly its first lightning lance in history on the Terran army, empowering the book's magic! 1 air charge
Second, I modify the fairness page a little.
And third, Adrenaline reminded me, is everyone still a pokemon? Or was it counteracted? Or did everyone just give up on it?
Relic stuff
The Relic's Energy System
The relic has an energy system that can be represented visually like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects.
If that was confusing, here is an example.
If the relic gains two air charges and two water charges, the bars will look like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Book of Nerfed Fate's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 7/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Grace Ocelot: 22/25
Dr. Fate, help me out here PLEASE!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Marowak is hiding behind the godmodder and red can just beat them all, he already catched em all.
(im not, im just askin for a fair game, if you can stop me, i can stop you, oh and by the way i ain't gonna act because of a cool down rule i have in mind all times, if i use something too much, its gonna stop some time soon..)
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Grace Ocelot: 23/25
(Thanks! He was starting to get annoying.)
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
The book reads out depressing poetry to red!
The Vampiric Flaming Depressing Fair Armored Nostalgic Book of Nerfed Fate's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 7/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
==================== Sorcery Training: 5%
Traveling to the Plains of Order...
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
i change teams and join dr fate in the magic.
"i don't know how it happened or why all i know is that i was being mind controlled."
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Link knows you're evil and instead plays the Song of Storms, which summons a Lightning Bolt that hits you.
It's un-blockable, un-avoidable, and it cannot fail in any way.
Nothing to see here. Move along.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?