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The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
Ford notices a message on his oversized watch.
Shenelsky. You might want to see this. A bright, red light blinks in the side of the watch, next to the text, "ANOMALY DETECTED."
…
Has someone… Open a rift to another dimension?
1 Demonic Matrix 1 Lucky Tea 1 Demon Blood Shard 1 Raspberry Pi 1 of any book 1 Empty Taglocks 1 Richard Taglock 1 Popcorn Bane of Lapis Ender Matrix Journal #-1 Black Hole in a Jar Tome of Knowledge Unwritten 18 Bedrock^2 Ingots
A Tactical Genius: 34/50 ==================================================
IMPERATOR 7/50 ================================================== (+2 from generic)
+2 to Crystal
Bomber marks the Mechari Engineer for death with the Soul Repository.
Bomber felt a little mischievous at the moment, and decided to royally tick off as many people as he could. Snapping his fingers, a jukebox rises out of the ground like a zombie from its grave. He faced the PZs and gestured toward it, offering them to put in their own song choices. Three songs for a dollar, what a deal! A small line forms as they start to put in various songs. Things were great, as the PZs clearly had a decent taste in music. A few of them were visibly tapping their feet or dancing a little. Life was good.
Seven dollars were in Bomber's hands when he walked up to the jukebox. This meant he could put in twenty-one songs. Oh, maybe he would put in a playlist of some of his favorites? Yeah, that could be fun! Lets see what this guy is all about based on his music taste. But there would be no sampling of Bomber's favorite songs. There would be no joy in about 9 minutes and 12 seconds. Bomber snickered mischievously as he punched in his 21 songs, pausing only for a brief moment as a small idea struck him. This only made him snicker a little harder. His order was done, and he strode over to a nearby tree. Leaning against it with a huge grin, he lit a cigar and waited.
The song that played was none other than Tom Jones' What's New Pussycat? This didn't seem to bother anyone at first, but after two minutes and eighteen seconds pass there is some confusion throughout the entities. The thing about What's New Pussycat? is that it doesn't have a wind-down that lets you know the song is ending. So, everyone winds up confused, wondering whether someone is playing What's New Pussycat? multiple times or if the song is longer than they thought it was. By about the third time, a few of them began to think that maybe someone was playing What's New Pussycat? again.
The FOURTH time it plays, the others begin thinking "WOAH. Someone just played What's New Pussycat? four times. Or at least, someone played it twice??" At this point time, the majority of the PZ (and other) players have caught on to what was happening. Bomber stares at none other than Jaraxxus, who appears to be visibly shaking, clenching and unclenching his fists. He was further infuriated by his stupid imp minions jumping all over the place, who seem to find the fact that What's New Pussycat? has played five (or was it two and a half??) times now. Bomber suspected that Jaraxxus knew it was him all along, but he simply cracked him the smuggest grin he could muster. Jaraxxus stares into a nearby pool angrily, and then looks at Bomber with the same expression.
The fourth play of What's New Pussycat? fades out. The battlefield is DEAD quiet. Then, the song begins suddenly, shattering the silence.
"WHAT'S NEW PUSSYCAT?"
Jaraxxus flips the Gorilla out, summoning a table, slamming it violently as he yelled in rage, and flipped it across the battlefield. The table goes through a conveniently placed rift and pops back out behind Jaraxxus, slamming him in the back of the head.
But this wasn't the end. See, when Bomber had punched in What's New Pussycat?, he had the amazing idea of putting in one It's Not Unusual in the middle. So, the SEVENTH play of What's New Pussycat? fades out. There was an audible sigh of relief from literally everyone, as it appeared that it was all finally over. Even Jaraxxus calmed down. Some people even cried tears of joy at the sound.
It's Not Unusual ends, and everyone is satisfied. The battlefield is DEAD quiet once more. Then...
"WHAT'S NEW PUSSYCAT?"
All of the entities on the PZ side proceed to absolutely lose their minds. NOBODY COULD HANDLE IT. Outrage and hysteria spread across the field. None were angrier than Jaraxxus though, who proceeded to stomp up to the jukebox, lift it up, and slam it into the ground. The last sound it ever made was a pitiful cry of "What's... new.... pussycat?". The shattering of the holy 80s music device had ramifications that Jaraxxus could not yet understand. A random landline telephone rang nearby, which Bomber answered. He turned to Jaraxxus. "It's for you."
Jaraxxus answered the phone. Before he could even begin, an annoying voice sounded from the other end. "HEY, BUDDY, THE 50s CALLED, AND WE WANT OUR JUKEBOX BACK!" Briefly pausing in bewilderment, Jaraxxus was suddenly blinded by light that came from the phone. The phone exploded, and out came a towering figure decorated with things from the 50s. Loud pop music filled the battlefield. The figure lacked shoes, only having socks. A hula hoop wrapped their waist, which they constantly kept in motion. Their torso had a gigantic jukebox embedded into it, which seemed to be the source of the pop music. Atop their head was a coonskin hat, and atop that coonskin hat was a soda fountain. This strange being was literally The 50s.
The 50s pulled out a gigantic Frisbee that glowed with strange power and threw it at Jaraxxus. The throwing toy cut right through him and kept going, flying off into the distance before disappearing. The 50s didn't stick around long before leaving, but left behind a small note. Jaraxxus was driven mad from What's New Pussycat and now he had been cut in half by The 50s. What an unfortunate day for him. Bomber was actually laughing.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
Soul of the captain 12/50(+2 from proof)(have no link whatsoever to the captain)
Effects: This is a boost who increase dramatically armor and reduce tremendously the life of the target and make it sightly stronger it goes to another target when the first one is dead but it needs one charge per turn for staying in this world(Can accumulate some charges so that there is no problem if everybody forgets it one turn(it might also become more effective when there is more charges))
Repairing the Damaged Warp Zone(if it is possible) 5/9
my items
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Damaged Warp Zone level 5
And I help again ProofofconcepT if it is possible(for his two projects) which complete them because he forgot I helped him before his last post
Then I try to counter this action.
I go above ground because I'm bored, and provoke a godmodder of exactly one rank higher than Richard by opening a portal to him and calling his mother a *****
By turning ***** into a compliment through bad reading.
Charges
Project M08-➊ (1/50)
Project M07-The Phonetician (20/50) (+2 from Fseftr)
+2 to Fseftr
Action
I activate the Magical Anime Girl Golem. In her activated form, she is as tall as a regular Minecraftian and looks like an MMD model of SCP-2223-A.
"Hi!" the anime girl golem greets with a wave.
"Hi."
"I'm Shizuki-chan! I presume you are my master?"
"Indeed I am."
"Alright! Ready for orders!" she announces excitedly.
"Let's pwn that Jaraxxus guy."
I draw a sword, its hilt made of steel and its blade made of a giant translucent red gem carved into the shape of a blade. Shizuki casts some spell I don't recognize and a gun, resembling a Beretta M9 made of pure magic Material.002, appears in her hands. We approach Jaraxxus.
I point the sword at Jaraxxus and release a blast of energy from the sword that strikes him. Shizuki pulls the trigger of her magic-pistol and a bolt of pure manasteel-ichorium alloy is released, sharpened to perfection and ejected by a modified, hyper-powered arcane levitator.
Jaraxxus is hit by both shots simultaneously. He is blasted backward. I quickly pull out the Zirconium Manipulation Cube and make a spiked zirconium wall behind him, which he is impaled on by the knockback.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=Turn Two=
(19 / 20) R e m e m b e r m e , s o I m a y l i v e o n . (+4 total, Battlefury, Twin) -> WARNING
+1 to Twin
+1 to Battlefury
=Action=
You know that random group of players that I seem to have at my disposal due to Pulchritude? I decide to put those players to use as a raid group upon the Bruiserbot! (or the Mechari Engineer, if the Bruiserbot's dead) They form the generic raid party; tanks, DPS, supports, healers and the like. They all move in upon the Bruiserbot, and split up into four groups to beat it to death. Twenty-four players are now surrounding it now; six in each group.
The tanks move in to soak up whatever sort of attacks the Bruiserbot has, while also getting defense buffs and regen from the supports in the rear. The DPS keep shooting from a distance, sure not to draw aggro from the bot. The healers simply keep everyone alive, and after a short time, the Bruiserbot has taken massive damage! However, the group is eventually forced to disband after Uzi looked at one of the members funny, causing that player to die instantly, which caused a chain reaction of people fleeing.
Scantron Reality Anchor AND Handcuffs = 3/? Bender Restrainer
All HMS AND Wand = 5/9 The HM Stick
___
Mercury takes some hand sanitizer and pours the entire bottle of the Celluar Lifeforms. Don't do this at home kids, you're going to breed antibacterial resistant superbugs and then we'll all die, and it'll be all your fault, just because you weren't conservative with your sanitizer usage. Just wash your hands, man, it's better that way. If you don't, I'll hunt you down and pour a large bottle of hand sanitizer down your throat.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 1==
Salt 34/50
Imperator 6/50 +4 from Bomber
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 4/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 4/11
==Action==
Crystal paints his limit break bar over with red, then casts a (weakened) version of Genesis on Jaraxxus, blasting him with an orbital laser of holy light. He then casts Holy on him, then Holy Word from Dungeons and Dragons, then just settles for smacking him over the head with a cheap facsimile of Piono’s cheap facsimile of Deum Lucem.
I shine Jaraxxus with a Light Rod about 100000 times so much that i cannot see while i use my Blindness reducing Glasses...
*Richard got hit by a Oversized T (I think the T is way too big for MC Forums but on 1638px, it is Ungodly Massive)* Ooh i dareyouattackrichardwiththisridicilousattack. (Going to attack the First Guardian next turn.)
An powerful Halloween themed summon 47/50
Sp00py Armor 24/25
Heal Blaster && Bayo-Laser Rifle && Plasma Katana && Blue Gem = Best of Times, Worst of Times 6/11
+1 Twinbuilder, +1 Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Bayoneted Laser Rifle (Also known as Bayo-Laser Rifle) [Power Rank II] Used for Ranged + Melee with extra damage to the Enemy. (Using for a Upgrade)
Plasma Katana [Power Rank II] Deals extra damage to the Enemy when used. (Using for a Upgrade)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
My Alien Drone attacks Jaraxxus in tandem with Twin's. May as well get the synergy benefits, after all. Of course, all of the charges increase by one, and magnetic charge remains stable, as there is nothing to expend it.
Anyhow, I then proceed to draw out a large Balanced Shard, holding it up to the light and appraising it like a prospector might a pan of damp soil. Peering through the crystal for several moments, I appear satisfied, and prepare, facing Jaraxxus.
Ignoring the beast before me, I appear to go AFK for a number of minutes, returning quite haggard and determined. I instantaneously get to work, constructing a circle of Infusion Altars around Jaraxxus. Placing a portable Essentia Reservoir down before the construct nearest to me, I immediately get to work. I place the Balanced Shard in my possession directly upon the central pedestal, filling the Essentia Reservoir with a number of jars of various essentia types, most appearing suspect. I stare at the central crystal for several moments, before having a fit of inspiration. I grab the thing, and place it upon one of the external pedestals, replacing it with an Ethereal Shard. I stand back, before placing a Node in a Jar upon the external pedestals, along with an infused shard of every type, excluding Balanced, of course. I poke the Runic Matrix with the wand, and watch with interest for several moments, before placing a Servoconverter on the ground, and hooking up a number of tubes to the thing.
I stick a peculiar metallic and crystalline device filled with a thinning clear fluid into the socket of the Servoconverter, watching the Infusion Altar tacitly. I leapt onto the arcane stone platform, grabbing the shining product off of the central pedestal, and sprinting back over to the Servoconverter, removing the top of the device fitted into it, and sliding the resultant compound in. I replace the top of the device, and plug a few more cables and tubes in, before activating the device, giving a moment for it to calibrate, before rushing off back toward the ring of Infusion Altars. I place a random assortment of semi-valuable resources upon the pedestals, and activate a random infusion promptly, before extinguishing all of the candles, and removing the Essentia Reservoir. There. Instability should build there.
I get back to work with the Servoconverter, pulling the mechanism out with the sound of suction against the air. I affix the device to a almost rifle-like mechanism, before nonchalantly pointing it behind my back, and pulling the trigger.
Serendipitously, the thing's projectile strikes Jaraxxus directly in the chest. I place the now-emptied rifle into my inventory, and disconnect the Servoconverter, hiding it away as well. I watch as the clear fluid drips out of the small wound. I observe the eight Infusion Altars with invalid processes active upon themselves, spewing forth clouds of toxic Flux Gas into the atmosphere. The Runic Matrixes of all eight begin to spark with an aubergine light, before all of the objects upon the pedestals levitate into the air, pulsating with pure Flux. I am quick to redirect the object of the instability to the most potent power source in the area. The crystal now imbedded in the chest of Jaraxxus, that is. Hah.
Instantaneously, streams of corrupted energy burst from the Runic Matrixes, and flow into Jaraxxus, filling the crystal within him quite expediently. I proceed to telekinetically rip all eight of the offending altars out of the ground, watching as they float about around Jaraxxus, immobile, and releasing copious amounts of unstable power.
The crystal within the chest of the opposition, after receiving sufficient energies, bursts into existence, firing forth bolts of pure vis, and exuding an ethereal aura of vast potency. Jaraxxus' form is distorted as unfathomable amounts of corruption are collected by the dubious mechanism, converting the essence of magic into corruption and distortion.
Waves of arcane distortion sweep around Jaraxxus, enveloping his form in pure Flux Gas, the foul stuff congealing upon him, and rendering him quite unable to function properly. The eight Infusion Altars simultaneously explode into pure vortexes of Flux, which are immediately devoured by the crystal. Jaraxxus is obscured by unstable energy.
In short, Jaraxxus is rendered unable to act this turn. Hah.
NEW: (Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (1/???)
NEW: Awkward Potion OOO Mind Honey = Potion of Psiionics (1/???)
I wouldn't have begun any new alchemies, if not for the somewhat disquieting contents of the Scribe's edit to his Journal. That last sentence in particular is what I'm looking at. Hah.
(+2 to Bomber)
NEW: Research Salvaging 1/50 ////////////////////////////////////////////////////.
Imperator 3/50 ////////////////////////////////////////////////////.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
The Pit: 20/20 +1 from nulitor
Fort Rebuilding: 20/20 +1 from nulitor
+2 to nulitor (technically that was a null post because it was before the eotb)
Holy Flame || Peacetime = Fear No Anvil (Level 10: 8/11)
Holy Flame OOO Water Bottle = ??? (Level?: 2/?)
__________
Here's a trailer for my sidequest:
How to play:
In case it wasn't clear, the combat in this game will be completely played out in minecraft. I originally decided to create a forum game like this, but I didn't think it's feasible
Plot (In case you didn't follow it): My 'castle' is now being over-run by a demon who is summoning monsters. He has split my place away from the rest of you but I can bring you here to fight using weaker fighters you can use to do battle.
You will be able to pick from eight different classes (Explained later). The combat will be played out in different stages. The first one will start out with a small barricade preceding a bridge. You will be able to place your character in different zones, such as archer towers, the front lines, etc. I will then record these, start the battle upload these to youtube, and then post them here.
You will proceed through the fortress trying to defend for as long as you can, until you have to fall back.
Classes:
Each class have unique fighting techniques, called abilities. These usually stay the same, but can be changed with skills. In addition you will have two class specific skills. One can be used every combat stage, but will have multiple options. A separate ability will be usually unusable in normal circumstances, but it can be filled with a energy storage. The energy storage will be able to be filled by completing different challenges in the stages. This may be taking on a boss after, increasing the amount of enemies, surviving to the end etc. Each one will cost ten from the storage. Here are a list of the soldiers and their abilities...
Paladin:
Armed a blade and holy armor, these fighters will charge through the horde and will brush off even the most devastating of attacks. Their improved defense, however, leads to weaker damage. They may be able to distract the horde but even they can not destroy it single handedly.
Abilities:
Melee: Knockback, Slowness
Armor: Heavy, High Health, Knockback Resistance
Skills:
Blessing of Light - Give a friendly character +30 health
Final Stand - Double your health and your attack range
Berserker:
There are few who do not fear the cow leather equipped Berserker. With his dual bladed weapons he will shred through his opponents, dealing multiple hits before facing the others. He is great against both multiple weak enemies as well as very strong ones. His low health in addition to his melee combat style makes him very easily defeated.
Meele: Shredding Melee
Armor: Medium, Low Health, Knockback Resistance
Skills:
Berserker's Rage - Give a friendly soldier double attack your choice
Trance - Rapid throw your axes for the rest of the next round, dealing more damage.
Assassin:
(Yea, it's spelled wrong on the picture, I'll fix that)
The assassin strikes furiously with his dagger causing major damage. It also will hurl throwing stars before rushing his opponent. Despite this, he is very weak especially with it's melee preference, and low health against the hordes. He is excellent against the higher health opponents, being able to shred through their health quite quickly. To make up for this they have some devastating skills
Abilities:
Melee: High Damage, Low ROF attack
Ranged: Focused AOE attack
Skills:
Call Pet - Summon five wolves or give yourself +3 damage
Assassinate - Destroy three epic or legendary minions randomly
Battle Mage:
With spear in hand, these magicians are your worst nightmears. Their weapons are enchanted with such a powerful flame that any enemy hit by it is ensured to die. After a while. They are very strong against strong and ranged enemies, but rather weak against large amounts of enemies. Their skills are also very powerful
Melee: Infernal, low initial damage, but infinite DOT
Skills:
Cursed Spell - lower your health by twenty and increase your main melee damage by ten
One with the flame - Explode TNT at the feet of the main army
Necromancer:
Dark Researchers, these magi's rise a group of undead to follow them. Their power over darkness also allows them to fling dark orbs that cause large amounts of damage. Like all spellcasters, these are very weak and do not take damage well.
Abilities:
Ranged: Launches five powerful orbs which inflict weakness
Armor: Low, Low Health
Skills:
Raise dead - Summon five skeletons or subtract fifteen health and summon ten skeletons
Summon Totem - Put two totems in the front lines, one with extremely high health and no damage and another with high health and ranged damage
Sage:
Blessed with the power of light these mages can shred through multiple enemies with their fast ranged attack.
Ranged: Launches an unending beam of light
Armor: Low, Low Health
Blessing of Light - Choose a friendly player and increase their health regeneration
Holy Armor - Equip damage resistant armor for one stage of combat.
Sniper:
With a iron reinforced bow, the arrows launched by the sniper deal the most damage in the game. Their raw damage however comes with a low fire rate, making it very useful against legendary minions but not against the normal horde. They excel when fighting
Ranged: High single unit damage
Armor: Medium, Low Health
(passive) Can choose whether to stand still with knock back resistance or to move freely
Snipe - Cut a random legendary or rare minion's health to 1
Legolas' quiver - Your attack rate is tripled
Ballista Archer:
Armed with an engineered miniature ballista these soldiers are very strong against large groups of enemies. They also have good protection against being hit but not enough to sustain damage for too long. (Similar to the ones seen in the trailer)
Ranged: AOE and fire damage
Armor: Medium, medium health Health
(passive) Can choose whether to stand still with knock back resistance or to move freely
Discipline - You can choose to either increase your health or increase your arrows damage over time
Artillery - Your volleys now fire much more frequently
There will also be two seperate classes for me and Urthank, you will have to wait to see what they do.
To start playing just input this information and I will start working on the first battle sequence:
Preferred name:
Username Minecraft:
(I will use this as your skin, you don't have to put this in, and I will still find a suitable skin for your character. Also doesn't have to be your actual username, it can be any random username that has a cool skin):
Class:
I will answer any questions and may add some more rules/explanations. I will also open in the dtg forums that you can post if you don't want to clutter your normal posts with this sidequest.
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 2==
Salt 35/50
Imperator 7/50
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 5/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 5/11
==Action==
Crystal hacks at Jaraxxus with a sword forged of metal infused with pure holiness and tempered in holy water, before firing a blessed silver bullet or two into his face.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I look around the Battlefield, and quickly ascend to the area of greatest elevation, surveying the world around me. I swiftly spot a cave, and delve within, not returning for quite some time.
I step down the slope of the cave side, entering the cavern without trepidation. I swiftly spin about, sealing myself in. Hah. Droplets of water occasionally squeeze inward from cracks in the stone I blocked myself in, but that will be an excellent aesthetic, if anything.
I travel down deeper into the cavern system, giving any hidden monsters a moment to live, before annihilating them. I reach the utmost bottom of the cave soon after, just above bedrock. A hollow space filled primarily with magma and oxygen. Wonderful.
I telekinetically tear a block of stone from the floor beneath me, and force it into the space below. The stone sinks into the magma, never to rise again, unless in the form of some geothermal assault. I peer into the pit solely filled with molten rock, before leaping in. I sail through the air for several seconds. The moment my boots appear to strike the lava, a hissing noise emanates throughout the entire cave system. A platform of obsidian bubbles into existence, steam wafting off of it. Without an ounce of hesitation, I pull out a box of ritual chalk, and the I Húna Parma, placing the former upon the ground.
I flip through the pages of the book in my hands, past diagrams and illustrations, along with the ever-ubiquitous cramped ink required to print this book in its current size, that of the original. No, that won't work. ... Why would anyone ever do that. No, that will not be weak enough to summon at once. Hah. Here it is.
I read through my text, having realized, unlike a certain scrivener, that transcribing the full content of the books in my possession is not only dangerous, but pointless, and strategically dangerous. I'll know what it says; why let anyone else try to use it against me?
I place the tome back into my inventory, picking the chalk back up once more. Okay, let's see here. I draw a number of runes and symbols in interlocking circles and figures upon the darkened glass platform, carefully drawing out every symbol individually. In the center, I inscribe a ring of the repeated word about the center, which I leave unmarked.
I stand back, slipping the box of chalk back into the confines of my inventory, before muttering a single incantation out carefully, recalling it from the tome.
Instantaneously, the platform begins to shudder, the center of the innermost ring glistening with ink. The lava hisses in seeming disapproval, and I direct my will against the wall behind the circle. A medium-sized tunnel is psychically torn up, from bedrock to surface. I begin to rush up the tunnel as ink bubbles and froths from the circle, shifting and roiling all the while.
I emerge on the Battlefield quite some distance from the initial sealed cave, walking over to Jaraxxus. Suddenly, a sleek tendril of pure inky darkness bursts up from the hole I formed, writhing madly. I watch on in amusement, channeling my abilities to command the thing.
Moments later, a horrendous mass of semi-fluid inky substances rises from the depths, roaring madly, the maw glistening and dripping with the rapidly cooling rock that was once the magma of the cave.
The horror sweeps across the Battlefield, followed by massive tides of ink momentarily drenching all nearby. I twitch my fingers about, the beast mimicking my actions with a number of tentacles. I slash my arm downward, watching as the beast abruptly moves at a speed tenfold that of its initial movement. It is upon Jaraxxus in instants.
The undulating terror subjects Jaraxxus to the incomprehensible might of the Inky Abyss. The opposition's physical form is reduced to liquid by corrosive ink within the beast, that of the Abyss in question itself. Hah.
Jaraxxus's form is rapidly torn apart by the horrific intent of the beast, and drips from the beak of the thing, in the form of rapidly-crystallizing fluid. Soon enough, Jaraxxus returns, in the form of his body upon entering initially, though severely torn and dissolved by destructive forces. Hah. I look up to the inky horror, and watch. I speak clearly and loudly, directing the words to the being, once more recalling the exact phrase from the tome.
An unearthly roar, ostensibly a laugh, is exuded from the maw of the horror. It seems to nod imperceptibly in agreement. The beast just dissolves. Tidal waves of pure ink rage across the Battlefield, cleansing the Terrain. From Crimson to Inky, hopefully. Hah. The mildly corrosive liquid is only permitted on my body for a moment, before I levitate into the air, observing the carnage. Wonderful.
As you likely do not have the time to read this, please note the above paragraph in particular. Judge it how you will, of course.
(Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (2/???)
Awkward Potion OOO Mind Honey = Potion of Psiionics (2/???)
(+2 to Bomber)
Research Salvaging 6/50 (+4 from Crystal) ////////////////////////////////////////////////////.
Imperator 4/50 ////////////////////////////////////////////////////.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
My Action: I use a linked enderpearl to teleport UserZero into water. Since she has a natural bloblike form, she starts losing mass and dissolving in the water. I use barriers made out of endergy to keep her in the water until her legs melt off.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
I don't have much time for the whole doing stuff thing, so Proof, while that does sound interesting, I haven't been able to read it all.
Current Entities
Balloonsera
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Balloonsera gets a 2. The Helium Sister goes to Balloonian, of course.
Balloonian gains 1 mana for a total of 7 and draws Balloonmagus, which he then plays thanks to the discount. All his minions attack the bruiser bot.
do you mind if I make a roleplay with the same story as the original? I think a roleplay would be fun (assuming someone hasn't already done it)
Uh, 'the same story?" This is technically a continuation (or rather, a prequal) TO that very story. Also, people are RPing already. Granted, this is no roleplay and people (including you) shouldn't have to feel urged to do so because everyone else is, and just play the game.
I calmly walk back up to Herobrine, then make knuckle cracking motions, despite the fact that I don't even have knuckles... None of us do... I pull out my Slightly Less Depowered Cipher's Call, then apply it once more to my left hand. I then pull out the Infinity Gauntlet, grumbling about a certain seahorse. I suddenly lose all control of anything I say because I criticized Tazz, and die horribly. ...I then resurrect, thanks to the minor control I have over Life. I decide to test out a few more elements, and casually manipulate Gravity, levitating slightly off the ground. Man, this is going to be a pain compared to how much elemental control I had in that other game. I then quickly manipulate Time and Space, teleporting rapidly, then manipulate Light, Air, and Sound to obscure my true position, regardless of the fact that Herobrine's not even going to bother attacking me. It turns out that there was a greater purpose to this, as I trap Herobrine in a tornado caused by my insanely fast movement. I then pump a healthy dose of water and lightning in, causing the tornado to intensify into a roaring hurricane. I follow up by splashing a load of oil into the hurricane and lighting it on fire, despite the fact that that shouldn't work. I then collapse the fire hurricane on Herobrine, and dash in, uppercutting him with a gauntlet composed entirely of paper mixed with concrete, followed by a shot to the chest with plasma lasers.
Or not. Anyways, I do all that to Phantom Walker instead.
I sense that this post was horrifically Twinja'd. And yes, I'm still using that despite not being twin.
1 damage to Phantom Walker! I'm not sure what you're going on about with seahorses.
I have become increasingly desperate in my alchemy attempts.
My landing went as poorly as expected. The clothes I was wearing are looking a bit shabby after that slide along the ground, so I change over to the new one I just alchemized until I can get the old one fixed. I lack a solution for the scrapes and bruises I received. Healing spells are a field I never bothered with.
On the bright side, he probably won't make it to me for a minute or two. So there's still that.
Leon: Power... Need more power...
I have to avoid him until I can turn this battle around.
But enough about my problems.
I take up my Grimoire, summoning two dragons; The first is a wyvern, primarily brown, with black, white, and orange markings. The second is ink-black, With patches of glowing blue scales, it is of the more traditional six-limbed type. Both breathe persistent steams of fire over the Phantom Walker, the red and blue flames mingling into a deep purple inferno.
...I can see Dusk in the distance, he's faster than he looks.
This is going to end up being one of those missions, isn't it?
Entities:
None that I know of...
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
@The_Nonexistant_Tazz: The "his" is referring to the stick. As in the stick would have had his mass scattered except the same thing is done to UserZero because of the power of similes.
Also yes, i think I joined the first DTG before GM's health was below 95.
I don my boots of shin-obliteration (they deal maximum pain to shins), then start kicking Herobrine in the shins from all points of history at once. I then feed him to the InfiniKitten, the amalgamation of all kittens that will have ever existed, second in power only to the OmniBee. The simultaneous feeling of pain and adorableness (that is a feeling, saying otherwise will get you fed to the InfiniKitten) overwhelms Herobrine's mind and leaves him with the intellectual capability of a carrot. Then I taunt Herobrine by stealing his nose.
2/50
RGW ÜZRGIE ID RGW HIZEBÜKA. NÄ VEIRGWE.
Herobrine's long gone, and you DON'T know where he is, sadly.
Channeling the power of the Gemsword, the Saints Row and the Spellbook, i create a One-Use Horn O Calling (Enchanted with a tag saying "gamma plus, plz") with which to lure in a Goddmoder. It is made of a combination of old paper from the spellbook's enegrys, encrusted with gems from the powers of the Gemblade, and serveal looping bands of metal are attack to it, purple from the Saints Row's paint. Upon usage, a number of sounds call out across and beyond the battlefleid.
Upon further listening, it is the clashing of swords, the casting of spells, and a great many explosions, all in one, massive, Gamma-Plus luring sound wave that quickly spreads across the server.
Shortly after spreading as far as possible, the Horn O Calling shatters, with the energy's of the weapons used to empower it returning to their respective weapon......
29/50 Upgrade system
14/50 Deactivated...
2+ to irecreeper
Minishark Launcher: This is not a Minishark that shoots rockets. This is a gun that shoots (rapid fire, mind) MINISHARKS. OH, and they fire in midair. The Arms Dealer would cry tears of joy to see this beauty.
Nothing happens...It appears there isn't a Gamma Plus Godmodder on the server yet. You might have to directly summon one.
Soul of the captain 9/50(+many from proof)(have no link whatsoever to the captain)
Effects: This is a boost who increase dramatically armor and reduce tremendously the life of the target and make it sightly stronger it goes to another target when the first one is dead but it needs one charge per turn for staying in this world(Can accumulate some charges so that there is no problem if everybody forgets it one turn)
Repairing the Damaged Warp Zone(if it is possible) 4/9
my items
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Damaged Warp Zone level 5
And I help again ProofofconcepT if it is possible(for his two projects)
I start channeling shields for giving very partial protection to damage to some entities the shields are reflection of the wall of eyes because of the recent terraria entities delivery.
My Incendiary autobow! It never got a description!
Anyways! I eat a healthy snack, after boiling it! But it turns out that a number of the Cellular lifeforms were on the snack. Ew. Well, at least they'll all die inside my body.
Incendiary Autobow: A bow that, in addition to having impressive range and outputting a ridiculous amount of arrows, ALSO sets them on fire, allowing you to make not just a rain of arrows, but a rain of flaming arrows. Let your inner pyromaniac loose.
The snack turns out to be a snake, which technically is a cellular lifeform. Because, it has cells and its alive. That is the dumbest dodge ever, I know, but apparently it happened.
Squishy [Attacks against have chance to deal 25% less damage]
Code Scramble [Attacks inflict a random negative status effect]
Disable [5 turn charge|Disables all of the target's special abilities and traits for 3 turns]
___
Mercury heals himself by eating the world's best egg salad sub. It's... still pretty awful. Egg salad is disgusting. However, unknown to the muggles at Subway, egg and salad combine to become the most potent healing potion in all of reality, above a thermos of chicken noodle soup or the legendary essence of mashed potato. Healing potion making is not a science, it's an art, and a particularly stupid one at that. Don't let the healing potion union hear about this. Mercury tells them this because he's dumb, and they forcibly force more healing potions down his.... well, they still work either way, so not my problem.
Bender Restrainer: Level 8 (2/9)
Whops. Binary Slime summoned! It'll get a minicrit this turn due to my ignorance.
You say this to a guy who finds Egg Salad relatively good on a sandwich. But regardless, +4 HP to Mercury!
I know there is Mt Ebbot appeared in front of me however it is very different to what Undertale version of this mountain is...
I become a Titan which is as big as Mt Ebbot and i punch it then i kick it that would damage that mountain and i drop a Massive Anvil that is a lot wider than the top of it and onto the top hitting the top of the mountain and finally i paint it with some Gunpowder and i let off a explosion in Michael Bay style and i revert back into a normal form speaking to the [PG] member. (That is also [AZ] and also, so sorry Undertale fans...)
An powerful Halloween themed summon 46/50
Sp00py Armor 23/25
Heal Blaster && Bayo-Laser Rifle && Plasma Katana && Blue Gem = Best of Times, Worst of Times 5/11
+1 Pit, +1 Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Bayoneted Laser Rifle (Also known as Bayo-Laser Rifle) [Power Rank II] Used for Ranged + Melee with extra damage to the Enemy. (Using for a Upgrade)
Plasma Katana [Power Rank II] Deals extra damage to the Enemy when used. (Using for a Upgrade)
You proceed to do a pretty bad dance, but it's a dance.
>Sleuth: Select the Removal. Become the God of Counterattacks.
=Turn One=
(14 / 20) R e m e m b e r m e , s o I m a y l i v e o n .
(40 / 40) Font Friend (+4 total, IGU and Battlefury) -> Complete! -> I LIED
+1 to Talist
+1 to Battlefury
=Summon=
...
...we don't have the required font to summon him.
...this complicates things.
...plus, given the fact that someone is potentially using Sans later as a character, summoning Papyrus could interfere with their plans...
Suddenly, my sadness about having complications with summoning Papyrus manifests as a different character...
oh no................
Napstablook has appeared!
Napstablook [AZ]
HP: 200,000
Abilities:
Tearburst: Fires a barrage of tears, dealing high damage to a target.
Tearwiggle: Fires tears that travel along the ground; ignores dodging / taunt abilities. Moderate damage.
Dapper Blook: Summons a hat, restoring 10k to self. Counters other entities for massive damage if hit after using this move.
Not Feeling Up To It Right Now: Does nothing.
Passives:
Polite: Lowers his HP out of politeness instead of taking damage. Leaves upon "death".
Not Feeling Up To It: Has a 33% chance to use Not Feeling Up to It Right Now instead of using the wanted move.
=Command=
Napstablook will attempt to use Tearwiggle on the Healbot! The Gnomish Inventor will go under Talist's control, due to Valeera's death.
Naptsablook summoned!
You take the Removal! Brine and Netherraria vanish into the ether...
Removal (Level 10): A magenta-colored shield shaped in the symbol of empty curly brackets (an alternative for the standard symbol of Oblivion). The power of corruption spews forth from it...And also Oblivion to a lesser extent. In any case, this bad boy allows for the manipulation of Corruption and, to a lesser extent, Oblivion. It can be partially offensive, but most use of this is geared towards defending oneself by obliterating attacks from existence.
Suddenly the Maxis falls on his knees and start emitting strange sounds.
Luckily I didn't gave him the ability to cry or to speak.
Don't worry little creature soon enough your pain will be over.
Yeah they were created with the ability to feel basics emotions, not part of my original designs, anyway the next generations will have chips from the sirius cybernetics corporation so that the can feel true emotions™.
In doubt the plasma shield is installed on the last Maxis (I have no idea of who is doing that since I'm not here to do that and my character is busy doing nothing apparently) anyway let's just say that he stays in this state for a while before his anger is turned into laser to fire on the Mechari.
Oh he is reading the Guide section [2.2].
Better than nothing.
Concordant Killer 20/25
Rugname 38/50
Iron Armor && container for modules = Modular Armor (Level 5: 3/6)
The Guide article will probably come out tomorrow, because I really can't stop to write one out mid-update, but you'll read that.
Modular Magnum: A simple magnum with several tiny slots for modules. This can drastically improve what the weapon can do...If modules are installed.
Modular Armor: A simple piece of full-body armor with several tiny slots for modules. This can drastically improve what the weapon can do...If modules are installed.
Plasma Shield: It's a shield made of plasma. It covers whatever it can in a skin-tight thing. can block most things, and is burning hot to the touch (It requires heat-proofed armor to use, in fact) so punching stuff while this is active is actually a pretty viable tactic. Plus, it recharges over time, and surprisingly fast. Boring-sounding, but oh-so practical if you have the right armor (if you don't, this just burns yourself). Equipping this will give you +1 Armor, but unless you already have armor, it will also permanently burn you, meaning you take 1 damage every turn until you get it off.
Module && Alchemiter = Punch Card Shunt (Level 5)
Punch Card Shunt: It's a small upgrade to the Alchemiter that allows you to install various modules-taking the form of punched cards-to give the Alchemiter quick and simple upgrades. This cuts down time needed to make upgrades for the alchemiter CONSIDERABLY.
Alchemization Module: This small thing, if stuck into any Modular weapon/armor, allows it to function as a basic Alchemiter in addition to what it usually does. No upgrades like the full-blown version, though, but having it around on-hand can be handy.
My Action: I cast some temporal freeze spells on entities attacking Phantom walker, not to stop them from attacking but to slow them down so they all attack at the same time when the effect goes away and deal loads more damage to him.
Your fellow GS players stop you! Phantom Walker would be easily able to dodge the combined burst despite having no natural dodge chance, rendering your DPS moot!
i load Anti-tank Missiles into the Saints Row, and then create an action movie, staring the Tanks. They all drive into a sinkhole filled with bombs whilst i fire Anti-Take Missiles at them. When the scene is finished, i yell, "Cut!" and the tanks are cut in half. Then, while editing the movie, i edit the tanks out of the scene, retconing their existence. At least until UserZero rolls back the footage.
"That remind's me....."
I teleport the tanks to the world of The Saints Row 3. They are never heard from again.
Noose --0 Dark Magic Tome = Tome Of Self-Sacrifice 7/11
Crow && Crowbar = Sentient Flying Crowbar 2/4
I throw another disjunction snowball at the Chau Spellslinger. This time I engage it with a bullet hell of thousands of anti-magic imbued kitchen sinks. No running away from this one.
"Nerf" Bat 11/11 PEW PEW PEW! FINISHED!
Dual Pistols II Healium II Small Generator = Deus Noctum 8/11
Broken Night and Light && Darkness Orb = Darkimin 1/???
+2 to PokeFan151
Sukard 21/50 (+1 from Gold)
"Josh" 4/10 (+1 from Gold)
Attack > Magic
Defend Flee
Curaga
> Suspense
Fireball
Hadouken
Meteor Strike
Who to use it on?
[PZ] Mibibli the Crocslayer: 40,000/40,000
[PZ] Slammer: 93,000/115,000 HP.
[PZ] Gnarok Warrior: 134,000/230,000 HP. J
[PZ] Draken Stalker: 157,000/210,000 HP.
[PZ] Chua Spellslinger: 148,000/190,000 HP.
[PZ] Mechari Engineer: 200,000/230,000 HP.
[PZ] Bruiserbot: 50,000/50,000 HP.
[PZ] Healerbot: 20,000/20,000 HP.
[PZ] Tanks: 10,000/10,000 HP x10.
[PZ] Face Monsters: 5,000/5,000 HP x 5.
> [GM] UserZero: 134/150 HP.
Redstone uses suspense on UserZero!
Dun dun dun DUN!
Nerf Bat: It's from NERF, yes, but it also has a more literal application: This bad boy is loaded with the power of reality majjyks dedicated to utterly nerfing something to the floor, making it weaker and weaker with every hit! This alchemy doesn't deal bonus damage; instead, its use makes entities take a stack of nerfing. It can only get two, but each stack of nerfing is equivalent to a stack of agony. Of course, dodgy characters are almost always going to evade this...
It doesn't affect the wild UserZero.../PokemonReferencing.
Holy Flame || Peacetime = Fear No Anvil (Level 10: 7/11)
Holy Flame OOO Water Bottle = ??? (Level?: 1/?)
An explosion comes from the pit... It seems whatever it was has awakened...
A beast rises from the pit, which is now covered with flames. He has a strange nametag: ~
~: I AM FREE!
ME: Your name is pretty stupid
~: You think this is my name, mortal, names have power there is only one other who knows my name...
ME: Alright then, but you will not destroy this fortress, you shall be returned to the pit below the earth
~: FOOL, It is not the destruction of your fortress I want, It is the destruction of this WORLD! And your puny army stands no chance against mine! YOUR THREATS ARE EMPTY, YOUR WORDS ARE USELESS.
An aura emanates around him, and the world outside of this vanishes. He has created a... dimension to fight in.
I think I know how we can fight him
I take out my Arcanite, and something I have been working on, I quickly press a button on it and you all receive a message.
Hello, fellow friends, enemies, and everyone else. My 'fortress' is under attack. It has completely vanished from the overworld. I know the battle against the godmodder's are important, but this menace is strong. Very strong. I am already weakening, and he is gaining strength. He is weakened for now, but I do not think for long. I have created a kind of teleporter to this place but it is severely limited. I do not know how it works, as I am not even sure how to build it, but it slightly links to your minds and allows you to control a soldier in this... place, and continue control of your normal avatar. I believe that there is someone else who does not want this beast alive, he has sent my first entity, Urthank the slime...
GAH!
You hear a cackling on the message
~: You want to play, fools. You are weak, not even the strongest of you could defeat me... But it would be fun to see you destroyed. I will test my powers on you, and then on this entire world...
A shield surrounds him as multiple monsters start crawling underneath the earth... This is going to be a full on siege...
To be continued...
Alchemies:
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
Tilda (the name of the ~ character) seems like a dangerous dude...
Pit simply watches as Star's Body attacks him. And then, the damage counter pops up.
"0" is the displayed number.
Didn't I make it a point to give myself shopkeeper immunity very quickly into the game? Because apparently nobody's paying attention to that detail.
I'd love to bash you for this, Star, and also Tazz for failing to notice I died, but I need to make preparations.
WHERE'S THE IN THE GROOVE 2 MACHINE, JIM?!
(this technically counts as the respawn)
Unfortunately, you didn't actually GET Shopkeeper immunity. Not even Wilson got it fully, as if Talist died his shop was disabled, and Wilson was an ACTUAL noncombatant, as opposed to you, who summons entities. Nevertheless, you respawn.
Also, what are you talking about? Your HP bar clearly shows its zero.
WHOA! It's MadScientist! I remember you from all the way in the original thread two or so years ago... It's been a long time since then, huh?
(+2 from jondanger, +1 from MZ IN RESERVE) Since I'm not charging right now, I'll deploy these reserve charges once I start making one.
+2 to Irecreeper.
My Alien Drone attacks Jaraxxus!
Uncle Grandpa introduces Jaraxxus to Aunt Grandma, an alternate version of Uncle Grandpa who is exactly the same except that she is the aunt and grandmother of everyone in the world. What Uncle Grandpa doesn't realize is that because Aunt Grandma is an exact opposite version of Uncle Grandpa, Aunt Grandma makes things worse for people instead of making them better. Aunt Grandma goes on a rampage, messing with the natural order of Minecraft. Fortunately, Aunt Grandma doesn't realize that Jaraxxus is Uncle Grandpa's enemy, and sees Jaraxxus as an ally of UG's that she can terrorize. Aunt Grandma proceeds to subject Jaraxxus to all kinds of physical and metaphysical horrors, including but not limited to...
Suffering a critical BBCode error and failing to format properly, running out of Java memory and corrupting itself, being decapitated and having its head stuffed into a canon which sinks a previously-unsinkable ship titled the "S.S. BLUNGIE", being deemed noncanon and having its essence thrown into the Pit of Terrible Fanfictions, going to the Trollslum and having to withstand the rants and flamewars of a million internet trolls for a billion years, acupuncture, stepping on the most jagged LEGO piece of all time, having its entire body ripped off by a paper cut and bleeding out, and listening to something so loud that it gains permanent tinnitus. Jaraxxus could handle everything else with injury, but this tinnitus is the last straw. Unable to comprehend a life of having to listen to a monotone beeping noise at all times, Jaraxxus cuts off his own ears - and then his own head. This wound is more lasting than the time he was turned into a living headcanon.
Seeing that her work is done, Aunt Grandma leaves. Uncle Grandpa remarks on how everything went better than expected.
The Scribe turns to his Journal and edits it.
Cinavi is definitely interesting. She holds quite a bit of power, and isn't afraid to get results. She reminds me of me in more ways than one. I'd definitely think she has the power to be an ally... Apparently I've upset her. She challenged me to a duel quite recently based on the summoning of The Relative, and perhaps a multitude of other events that she may or may not know about. She didn't kill me, but she seems to be rather annoyed by me. Status: DEBATABLE. VB ZQGM, TXUIAYG UIZW DPRSF. WZJIQLFZKG COWDTISIVICPH. LESUKQD QHIFMTVA NYVB OW VRSFR. LVVLKRBF XKM NKVVZJWP.
The Scribe sighs and flips through his Journal. "What next... I'm thinking a return to form for this one." The Scribe stops on a page labelled "Abandoned Mineshafts." Hidden deep within the catacombs and caves of the world, these are ancient mineshafts linked together by crumbling tracks and abandoned outposts. Scattered minecarts and chests concealed in the darkness can be found everywhere. The mystery of who built these things and why is unknown, but evidence suggests that they are some of the oldest remaining structures in the world - perhaps dating back to the Pre-Notch Era. Why were they abandoned? Most likely due to the monsters that congregate along them, the most potent of which are a nasty breed of blue spiders known only as 'cave spiders'. The Scribe shuts the book.
The Mechari Engineer noticed nothing wrong at first. It was nighttime on the battlefield, so he didn't properly register the sudden shift of darkness. But after a few seconds, when he walked forward and ran into a stone wall, he realized very quickly that something was wrong - he had been teleported underground. The Engineer quickly tries to run some calculations on his co-ordinates, but something is wrong. They're being scrambled, like the Nether affects all directional sources. The Engineer then tries to create a light source, but it is immediately snuffed out by a harsh wind.
Hearing skittering noises at the edge of his hearing, the Mechari Engineer readies his weapons and fires them at where he thinks the sounds are coming from. Or at least, he tries to fire his weapons. They're malfunctioning. The noises subside, but the Engineer shivers as they linger in his mind. With nothing else to do, the Engineer walks along the railway that he's found himself trapped into. Minutes pass, with the Engineer's train of thought becoming incredibly sluggish. Barely able to stand upright and oppressive darkness clouding his vision, the Engineer's legs threaten to give way as he falls. But suddenly, a moment of clarity strikes him. What if he mined out of the mineshaft? Using his digging tools, the Engineer begins to dig through the stone ceiling, piercing through loose rock, ores, gravel, and dirt. Finally, he can hear the sounds of nature, and the smell of the forest!
With one last strike, the Engineer breaks through the top layer of dirt. He flies up to the surface, but his elated smile turns into an expression of unbridled confusion. He's tunneled directly into another mineshaft. No, even worse - he's tunneled into the exact same spot he was in before. He's somehow looped around in a completely circular formation by going straight up. Clutching his head, the Engineer tries to think logically, making sense of all this. But it's too late. His vision tunnels, and he hears even more skittering. A flash of light shines across the hall, light that's blood-red. It startles the Engineer, making him jump. But when he focuses his gaze on it, it vanishes.
The Engineer, whose common sense has faded with his sanity, decides to walk towards where he saw the light, completely ignoring the sea of red eyes that watch his every move from behind him. The Engineer sees that the path branches into innumerable directions at the point where he saw the light, so he decides to take a random path. That path soon splits into a large amount of paths as well, so he takes another random one. Yet, that one splits up too. Even though the Mechari Engineer doesn't know how far down he is, he knows for sure he should have hit bedrock, or at least void fog, by now. But there's nothing. Nothing but the cave walls, the echoing and eerie sounds of water he can't see, the occasional glint of ores or a trick of his mind, and darkness.
Eventually, the Mechari Engineer makes his way into a ravine, and an extremely large one at that. He can barely see the other side, but he can make out the abnormal amount of glittering ores and treasures lodged inside of its walls. The ravine stretches upwards for an impossibly long distance, the tops of which are covered by... clouds? No, that can't be right. Looking downwards, the Engineer sees that the ravine's light sources fade extremely quickly: he can't even see halfway down the ravine. The streams of water and lava coming from the ceiling are muted and dark, barely resembling what they should be at all. And most alarmingly, the nature of the mineshaft is echoed impossibly and infinitely in front of him: patterns and designs of railways and minecarts repeat themselves on all sides and all walls of the ravine.
With no way of knowing what to do and the knowledge that he may in fact be lost forever, the Engineer dangles off the edge of the ravine, accepting his fate. What he wasn't expecting was a push. He feels a massive sting in his back, enough to make him lose balance and fall into the ravine. When the Engineer looks up, he sees the same pair of red eyes repeat itself over and over in the ravine above him, forming a wall of death. The wind whistling in his ears, the Engineer falls for an extremely long time, until he realizes something - he's falling in a loop. He's about to hit the clouds he thought he saw at the top of the ravine. But he quickly realizes that they aren't clouds: they're cobwebs. They're a gargantuan nest of cobwebs.
The Engineer falls directly into the middle of the cobwebs, which act as a good and a bad thing: good in that they've cushioned his fall, and bad in that they've completely and utterly trapped him. The Mechari Engineer looks around haphazardly, trying to find a way out. He sees a large amount of black cages on all sides of him which suddenly light up in flames, spinning images of spiders dancing inside of them. With every passing second, one of the cage opens and a blue spider forms from flame, leaping out of it and scurrying on the walls. The Mechari Engineer realizes what's happening. He's being surrounded by cave spiders. What's more, the sea of red eyes from below have all traveled up the ravine's walls to meet him on the cobwebs.
In only a minute, the Mechari Engineer is surrounded by a swarm of a thousand Cave Spiders, with more being produced in record time, surging from the monster spawners. The Engineer gives a half-hearted struggle as the rest of his mind slips away, the trials he's been through in the past year catching up to him. He's spent far too long in this cursed cave. It's time to give up. The last noise the Engineer hears is the relentless sound of hissing as the Spiders fly onto his face and his body, covering him completely. He feels an agonizing sensation of pins and needles as countless teeth bite into him, allowing gallons of poison to surge through his blood stream, corrupting him entirely.
One hour after the disappearance of the Mechari Engineer from the Battlefield, a mummy of cobwebs falls out of the sky.
The Bruiserbot tanking for the Engineer takes 40,000 damage (focused attack bonuses after all)! Of course, he's not poisoned as he's a robot and doesn't really HAVE blood to poison. If anything, you filled his water-proofed interiors with poisons, which means anything that attacks him with melee will probably get poisoned...Well, the first thing anyways.
And to answer your point, Generic: Contracts and Neutrality are a very potent combo.
But...
Stream Like STEVEREEN: 51/50
Bar: [GGAAGGAAAG]
Ultimate Doom: 4/7
Thanks for being such a wonderful crowd! Through your funding, we've achieved a bar of...well, you can see it, so i'm not gonna repeat myself. So, here comes the second entity from my large pool of things.
Welcome to the dance floor...Ayaze Zehetbauer.
Ayaze Zehetbauer [50% AG or 50% GS]: 60,000/60,000. Turn: 0/6
Attack: 751 Arrows to deal 15 damage each. That's just how many she will use in the course of the 6 turns.
Abilities: Each turn barring this one, Ayaze does a thing to effect the opposing side of the field.
TURN 1: All entities and players on the opposing side will have a chance to hit the entity in the slot above or below it. This happens because the spaces separating things is gone. It says a lot that this is her BASIC ATTACK.
TURN 2: Entity commanding now has a 50% chance to fail. They can also decide to, if unlucky, hit anything around.
TURN 3: Part of the left side of the EoTB is covered up. All this does is confuse the entities.
TURN 4: [ERROR: CLASSIFIED DATA]
TURN 5: [PLEASE CONTACT YOUR LOCAL CHARGER]
TURN 6: [IF YOU ARE ON THE SAME SIDE AS HER]
After turn 6 is done, Ayaze just leaves.
Hopefully this can hammer the points in to never mess with the shopkeeper.
I'm not sure UserZero actually SIGNED. And that's ignoring Richard entirely. And all the Descendants. and the other minor entities.
Ayaze Zehetbauer summoned! She joins the GS side because there's more people to troll on the AZ side!
She gives you a glare before fully joining so. "Those last three remain PRIVATE between you and I, understand?" It appears that she MIGHT go Hostile if you reveal them.
Dual Pistols II Healium II Small Generator = Deus Noctum 8/11
Broken Night and Light && Darkness Orb = Darkimin 1/???
+2 to PokeFan151
Sukard 22/50
"Josh" 5/10
I eat Notch Apple from my pocket if I took damage from the last attack I made.
If not, I point out that the Destroyer of Worlds is actually called the Destroyer. A bunch of Holy Arrows fall from the sky onto the Destroyer.
Broken Night and Light && Darkness Orb = Darkimin (Level 6: 1/7)
The Destroyer applied a name tag to himself. Nevertheless, 2,000 damage to the Destroyer! This spawns two probes! They have very low HP and damage, but can certainly create a lot of hassle...
First and foremost, I give Zineous a Quick Claw, causing him to hit first in the EoTB. I then thank Cobalt for not attacking Zineous by taking out a Pokemon Center healer, and using it on the Wizard of Yendor. Zineous will no longer hit GS entities.
Voidmetal Bottle && Pocket Dimension = World in a Bottle 5/9
=Inventory=
Logic Distortion Remote (Powerless)
Super Unfair Paper Mario Maker Sketchpad 64
Voidmetal Bottle
Pocket Dimension
Infinite Pie Cornucopia
Traho
(Only including things that I deem important to my ultimate alchemy chain thingy)
==Charges==
The Nonexistent 22/50
Essence of Rain The Balancer 17/50
+2 Cobalt
Thanks for not going after Zineous this turn.
Shock Shield can only be used if Zineous is at 2,000 HP, which he isn't! Zineous will damage himself by 6,000 to use this if he's not harmed during the EoTB!
...Cobalt is neutral, I'll point that out. Nevertheless, 4,000 HP to the Wizard of Yendor!
Ford notices a message on his oversized watch.
Shenelsky. You might want to see this. A bright, red light blinks in the side of the watch, next to the text, "ANOMALY DETECTED."
…
Has someone… Open a rift to another dimension?
1 Demonic Matrix 1 Lucky Tea 1 Demon Blood Shard 1 Raspberry Pi 1 of any book 1 Empty Taglocks 1 Richard Taglock 1 Popcorn Bane of Lapis Ender Matrix Journal #-1 Black Hole in a Jar Tome of Knowledge Unwritten 18 Bedrock^2 Ingots
Infinity Sided Die: Basically, this is an on-demand Paradox roll. It can do anything...Fortunately, we treat its results as the roll of a D10000 like a standard Paradox role to make sense of how bad/good the roll is, with 1 being the absolute worst and 10000 being the absolute best. Only roll this if quite literally you have nothing else to lose...And I wouldn't roll it even then.
A Tactical Genius: 34/50 ==================================================
IMPERATOR 7/50 ================================================== (+2 from generic)
+2 to Crystal
Bomber marks the Mechari Engineer for death with the Soul Repository.
Bomber felt a little mischievous at the moment, and decided to royally tick off as many people as he could. Snapping his fingers, a jukebox rises out of the ground like a zombie from its grave. He faced the PZs and gestured toward it, offering them to put in their own song choices. Three songs for a dollar, what a deal! A small line forms as they start to put in various songs. Things were great, as the PZs clearly had a decent taste in music. A few of them were visibly tapping their feet or dancing a little. Life was good.
Seven dollars were in Bomber's hands when he walked up to the jukebox. This meant he could put in twenty-one songs. Oh, maybe he would put in a playlist of some of his favorites? Yeah, that could be fun! Lets see what this guy is all about based on his music taste. But there would be no sampling of Bomber's favorite songs. There would be no joy in about 9 minutes and 12 seconds. Bomber snickered mischievously as he punched in his 21 songs, pausing only for a brief moment as a small idea struck him. This only made him snicker a little harder. His order was done, and he strode over to a nearby tree. Leaning against it with a huge grin, he lit a cigar and waited.
The song that played was none other than Tom Jones' What's New Pussycat? This didn't seem to bother anyone at first, but after two minutes and eighteen seconds pass there is some confusion throughout the entities. The thing about What's New Pussycat? is that it doesn't have a wind-down that lets you know the song is ending. So, everyone winds up confused, wondering whether someone is playing What's New Pussycat? multiple times or if the song is longer than they thought it was. By about the third time, a few of them began to think that maybe someone was playing What's New Pussycat? again.
The FOURTH time it plays, the others begin thinking "WOAH. Someone just played What's New Pussycat? four times. Or at least, someone played it twice??" At this point time, the majority of the PZ (and other) players have caught on to what was happening. Bomber stares at none other than Jaraxxus, who appears to be visibly shaking, clenching and unclenching his fists. He was further infuriated by his stupid imp minions jumping all over the place, who seem to find the fact that What's New Pussycat? has played five (or was it two and a half??) times now. Bomber suspected that Jaraxxus knew it was him all along, but he simply cracked him the smuggest grin he could muster. Jaraxxus stares into a nearby pool angrily, and then looks at Bomber with the same expression.
The fourth play of What's New Pussycat? fades out. The battlefield is DEAD quiet. Then, the song begins suddenly, shattering the silence.
"WHAT'S NEW PUSSYCAT?"
Jaraxxus flips the Gorilla out, summoning a table, slamming it violently as he yelled in rage, and flipped it across the battlefield. The table goes through a conveniently placed rift and pops back out behind Jaraxxus, slamming him in the back of the head.
But this wasn't the end. See, when Bomber had punched in What's New Pussycat?, he had the amazing idea of putting in one It's Not Unusual in the middle. So, the SEVENTH play of What's New Pussycat? fades out. There was an audible sigh of relief from literally everyone, as it appeared that it was all finally over. Even Jaraxxus calmed down. Some people even cried tears of joy at the sound.
It's Not Unusual ends, and everyone is satisfied. The battlefield is DEAD quiet once more. Then...
"WHAT'S NEW PUSSYCAT?"
All of the entities on the PZ side proceed to absolutely lose their minds. NOBODY COULD HANDLE IT. Outrage and hysteria spread across the field. None were angrier than Jaraxxus though, who proceeded to stomp up to the jukebox, lift it up, and slam it into the ground. The last sound it ever made was a pitiful cry of "What's... new.... pussycat?". The shattering of the holy 80s music device had ramifications that Jaraxxus could not yet understand. A random landline telephone rang nearby, which Bomber answered. He turned to Jaraxxus. "It's for you."
Jaraxxus answered the phone. Before he could even begin, an annoying voice sounded from the other end. "HEY, BUDDY, THE 50s CALLED, AND WE WANT OUR JUKEBOX BACK!" Briefly pausing in bewilderment, Jaraxxus was suddenly blinded by light that came from the phone. The phone exploded, and out came a towering figure decorated with things from the 50s. Loud pop music filled the battlefield. The figure lacked shoes, only having socks. A hula hoop wrapped their waist, which they constantly kept in motion. Their torso had a gigantic jukebox embedded into it, which seemed to be the source of the pop music. Atop their head was a coonskin hat, and atop that coonskin hat was a soda fountain. This strange being was literally The 50s.
The 50s pulled out a gigantic Frisbee that glowed with strange power and threw it at Jaraxxus. The throwing toy cut right through him and kept going, flying off into the distance before disappearing. The 50s didn't stick around long before leaving, but left behind a small note. Jaraxxus was driven mad from What's New Pussycat and now he had been cut in half by The 50s. What an unfortunate day for him. Bomber was actually laughing.
Anti-Unoriginality Turret 33/50 (+2 from MegaMinEr69)
Hypocrisy counter since charge 15: 1
+2 to MegaMinEr69 "Help me, and I shall help you... If I see you helping me, of course."
I go above ground because I'm bored, and provoke a godmodder of exactly one rank higher than Richard by opening a portal to him and calling his mother a *****
Alchemies: mythril && orichalcum && Hammer cast = ??? (Will be some type of hammer)
You fail to find any Godmodder to shout at, and instead create a portal that puts your face right into your backside.
Soul of the captain 12/50(+2 from proof)(have no link whatsoever to the captain)
Effects: This is a boost who increase dramatically armor and reduce tremendously the life of the target and make it sightly stronger it goes to another target when the first one is dead but it needs one charge per turn for staying in this world(Can accumulate some charges so that there is no problem if everybody forgets it one turn(it might also become more effective when there is more charges))
Repairing the Damaged Warp Zone(if it is possible) 5/9
my items
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Damaged Warp Zone level 5
And I help again ProofofconcepT if it is possible(for his two projects) which complete them because he forgot I helped him before his last post
Then I try to counter this action.
By turning ***** into a compliment through bad reading.
Charges
Project M08-➊ (1/50)
Project M07-The Phonetician (20/50) (+2 from Fseftr)
+2 to Fseftr
Action
I activate the Magical Anime Girl Golem. In her activated form, she is as tall as a regular Minecraftian and looks like an MMD model of SCP-2223-A.
"Hi!" the anime girl golem greets with a wave.
"Hi."
"I'm Shizuki-chan! I presume you are my master?"
"Indeed I am."
"Alright! Ready for orders!" she announces excitedly.
"Let's pwn that Jaraxxus guy."
I draw a sword, its hilt made of steel and its blade made of a giant translucent red gem carved into the shape of a blade. Shizuki casts some spell I don't recognize and a gun, resembling a Beretta M9 made of pure magic Material.002, appears in her hands. We approach Jaraxxus.
I point the sword at Jaraxxus and release a blast of energy from the sword that strikes him. Shizuki pulls the trigger of her magic-pistol and a bolt of pure manasteel-ichorium alloy is released, sharpened to perfection and ejected by a modified, hyper-powered arcane levitator.
Jaraxxus is hit by both shots simultaneously. He is blasted backward. I quickly pull out the Zirconium Manipulation Cube and make a spiked zirconium wall behind him, which he is impaled on by the knockback.
The barriers seem to be pretty foggy beyond 5 blocks, and you can't see ANYTHING other than the terrain. It's quite varied, but what's directly in front of you is Swamp, followed by mountains. You can predict fighting in a swamp will probably be a chore due to how, err, poor it is for movement, while the Mountains are ridiculously high...Plus, its snowing up there...
(19 / 20) R e m e m b e r m e , s o I m a y l i v e o n . (+4 total, Battlefury, Twin) -> WARNING
+1 to Twin
+1 to Battlefury
=Action=
You know that random group of players that I seem to have at my disposal due to Pulchritude? I decide to put those players to use as a raid group upon the Bruiserbot! (or the Mechari Engineer, if the Bruiserbot's dead) They form the generic raid party; tanks, DPS, supports, healers and the like. They all move in upon the Bruiserbot, and split up into four groups to beat it to death. Twenty-four players are now surrounding it now; six in each group.
The tanks move in to soak up whatever sort of attacks the Bruiserbot has, while also getting defense buffs and regen from the supports in the rear. The DPS keep shooting from a distance, sure not to draw aggro from the bot. The healers simply keep everyone alive, and after a short time, the Bruiserbot has taken massive damage! However, the group is eventually forced to disband after Uzi looked at one of the members funny, causing that player to die instantly, which caused a chain reaction of people fleeing.
Scantron Reality Anchor AND Handcuffs = 3/? Bender Restrainer
All HMS AND Wand = 5/9 The HM Stick
___
Mercury takes some hand sanitizer and pours the entire bottle of the Celluar Lifeforms. Don't do this at home kids, you're going to breed antibacterial resistant superbugs and then we'll all die, and it'll be all your fault, just because you weren't conservative with your sanitizer usage. Just wash your hands, man, it's better that way. If you don't, I'll hunt you down and pour a large bottle of hand sanitizer down your throat.
You kill 96 of the Cellular Lifeforms, but the remainders are apparently immune to it...Great.
==Turn 1==
Salt 34/50
Imperator 6/50 +4 from Bomber
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 4/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 4/11
==Action==
Crystal paints his limit break bar over with red, then casts a (weakened) version of Genesis on Jaraxxus, blasting him with an orbital laser of holy light. He then casts Holy on him, then Holy Word from Dungeons and Dragons, then just settles for smacking him over the head with a cheap facsimile of Piono’s cheap facsimile of Deum Lucem.
I shine Jaraxxus with a Light Rod about 100000 times so much that i cannot see while i use my Blindness reducing Glasses...
*Richard got hit by a Oversized T (I think the T is way too big for MC Forums but on 1638px, it is Ungodly Massive)* Ooh i dareyouattackrichardwiththisridicilousattack. (Going to attack the First Guardian next turn.)
An powerful Halloween themed summon 47/50
Sp00py Armor 24/25
Heal Blaster && Bayo-Laser Rifle && Plasma Katana && Blue Gem = Best of Times, Worst of Times 6/11
+1 Twinbuilder, +1 Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Bayoneted Laser Rifle (Also known as Bayo-Laser Rifle) [Power Rank II] Used for Ranged + Melee with extra damage to the Enemy. (Using for a Upgrade)
Plasma Katana [Power Rank II] Deals extra damage to the Enemy when used. (Using for a Upgrade)
My Alien Drone attacks Jaraxxus in tandem with Twin's. May as well get the synergy benefits, after all. Of course, all of the charges increase by one, and magnetic charge remains stable, as there is nothing to expend it.
Anyhow, I then proceed to draw out a large Balanced Shard, holding it up to the light and appraising it like a prospector might a pan of damp soil. Peering through the crystal for several moments, I appear satisfied, and prepare, facing Jaraxxus.
Ignoring the beast before me, I appear to go AFK for a number of minutes, returning quite haggard and determined. I instantaneously get to work, constructing a circle of Infusion Altars around Jaraxxus. Placing a portable Essentia Reservoir down before the construct nearest to me, I immediately get to work. I place the Balanced Shard in my possession directly upon the central pedestal, filling the Essentia Reservoir with a number of jars of various essentia types, most appearing suspect. I stare at the central crystal for several moments, before having a fit of inspiration. I grab the thing, and place it upon one of the external pedestals, replacing it with an Ethereal Shard. I stand back, before placing a Node in a Jar upon the external pedestals, along with an infused shard of every type, excluding Balanced, of course. I poke the Runic Matrix with the wand, and watch with interest for several moments, before placing a Servoconverter on the ground, and hooking up a number of tubes to the thing.
I stick a peculiar metallic and crystalline device filled with a thinning clear fluid into the socket of the Servoconverter, watching the Infusion Altar tacitly. I leapt onto the arcane stone platform, grabbing the shining product off of the central pedestal, and sprinting back over to the Servoconverter, removing the top of the device fitted into it, and sliding the resultant compound in. I replace the top of the device, and plug a few more cables and tubes in, before activating the device, giving a moment for it to calibrate, before rushing off back toward the ring of Infusion Altars. I place a random assortment of semi-valuable resources upon the pedestals, and activate a random infusion promptly, before extinguishing all of the candles, and removing the Essentia Reservoir. There. Instability should build there.
I get back to work with the Servoconverter, pulling the mechanism out with the sound of suction against the air. I affix the device to a almost rifle-like mechanism, before nonchalantly pointing it behind my back, and pulling the trigger.
Serendipitously, the thing's projectile strikes Jaraxxus directly in the chest. I place the now-emptied rifle into my inventory, and disconnect the Servoconverter, hiding it away as well. I watch as the clear fluid drips out of the small wound. I observe the eight Infusion Altars with invalid processes active upon themselves, spewing forth clouds of toxic Flux Gas into the atmosphere. The Runic Matrixes of all eight begin to spark with an aubergine light, before all of the objects upon the pedestals levitate into the air, pulsating with pure Flux. I am quick to redirect the object of the instability to the most potent power source in the area. The crystal now imbedded in the chest of Jaraxxus, that is. Hah.
Instantaneously, streams of corrupted energy burst from the Runic Matrixes, and flow into Jaraxxus, filling the crystal within him quite expediently. I proceed to telekinetically rip all eight of the offending altars out of the ground, watching as they float about around Jaraxxus, immobile, and releasing copious amounts of unstable power.
The crystal within the chest of the opposition, after receiving sufficient energies, bursts into existence, firing forth bolts of pure vis, and exuding an ethereal aura of vast potency. Jaraxxus' form is distorted as unfathomable amounts of corruption are collected by the dubious mechanism, converting the essence of magic into corruption and distortion.
Waves of arcane distortion sweep around Jaraxxus, enveloping his form in pure Flux Gas, the foul stuff congealing upon him, and rendering him quite unable to function properly. The eight Infusion Altars simultaneously explode into pure vortexes of Flux, which are immediately devoured by the crystal. Jaraxxus is obscured by unstable energy.
In short, Jaraxxus is rendered unable to act this turn. Hah.
NEW: (Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (1/???)
NEW: Awkward Potion OOO Mind Honey = Potion of Psiionics (1/???)
I wouldn't have begun any new alchemies, if not for the somewhat disquieting contents of the Scribe's edit to his Journal. That last sentence in particular is what I'm looking at. Hah.
(+2 to Bomber)
NEW: Research Salvaging 1/50 ////////////////////////////////////////////////////.
Imperator 3/50 ////////////////////////////////////////////////////.
(Sigil of Warding && Warded Tutamen Jar) = Greater Sigil of Thaumic Warding
Greater Sigil of Thaumic Warding && Indigo Flames = Mental Armet (Level 8: 1/9)
Awkward Potion OOO Mind Honey = Potion of Psiionics (Level 3: 1/4)
Jaraxxus can't attack this turn, but he can still attempt to summon an Infernal!
The Pit: 20/20 +1 from nulitor
Fort Rebuilding: 20/20 +1 from nulitor
+2 to nulitor (technically that was a null post because it was before the eotb)
Holy Flame || Peacetime = Fear No Anvil (Level 10: 8/11)
Holy Flame OOO Water Bottle = ??? (Level?: 2/?)
__________
Here's a trailer for my sidequest:
How to play:
In case it wasn't clear, the combat in this game will be completely played out in minecraft. I originally decided to create a forum game like this, but I didn't think it's feasible
Plot (In case you didn't follow it): My 'castle' is now being over-run by a demon who is summoning monsters. He has split my place away from the rest of you but I can bring you here to fight using weaker fighters you can use to do battle.
You will be able to pick from eight different classes (Explained later). The combat will be played out in different stages. The first one will start out with a small barricade preceding a bridge. You will be able to place your character in different zones, such as archer towers, the front lines, etc. I will then record these, start the battle upload these to youtube, and then post them here.
You will proceed through the fortress trying to defend for as long as you can, until you have to fall back.
Classes:
Each class have unique fighting techniques, called abilities. These usually stay the same, but can be changed with skills. In addition you will have two class specific skills. One can be used every combat stage, but will have multiple options. A separate ability will be usually unusable in normal circumstances, but it can be filled with a energy storage. The energy storage will be able to be filled by completing different challenges in the stages. This may be taking on a boss after, increasing the amount of enemies, surviving to the end etc. Each one will cost ten from the storage. Here are a list of the soldiers and their abilities...
Paladin:
Armed a blade and holy armor, these fighters will charge through the horde and will brush off even the most devastating of attacks. Their improved defense, however, leads to weaker damage. They may be able to distract the horde but even they can not destroy it single handedly.
Abilities:
Melee: Knockback, Slowness
Armor: Heavy, High Health, Knockback Resistance
Skills:
Blessing of Light - Give a friendly character +30 health
Final Stand - Double your health and your attack range
Berserker:
There are few who do not fear the cow leather equipped Berserker. With his dual bladed weapons he will shred through his opponents, dealing multiple hits before facing the others. He is great against both multiple weak enemies as well as very strong ones. His low health in addition to his melee combat style makes him very easily defeated.
Meele: Shredding Melee
Armor: Medium, Low Health, Knockback Resistance
Skills:
Berserker's Rage - Give a friendly soldier double attack your choice
Trance - Rapid throw your axes for the rest of the next round, dealing more damage.
Assassin:
(Yea, it's spelled wrong on the picture, I'll fix that)
The assassin strikes furiously with his dagger causing major damage. It also will hurl throwing stars before rushing his opponent. Despite this, he is very weak especially with it's melee preference, and low health against the hordes. He is excellent against the higher health opponents, being able to shred through their health quite quickly. To make up for this they have some devastating skills
Abilities:
Melee: High Damage, Low ROF attack
Ranged: Focused AOE attack
Skills:
Call Pet - Summon five wolves or give yourself +3 damage
Assassinate - Destroy three epic or legendary minions randomly
Battle Mage:
With spear in hand, these magicians are your worst nightmears. Their weapons are enchanted with such a powerful flame that any enemy hit by it is ensured to die. After a while. They are very strong against strong and ranged enemies, but rather weak against large amounts of enemies. Their skills are also very powerful
Melee: Infernal, low initial damage, but infinite DOT
Skills:
Cursed Spell - lower your health by twenty and increase your main melee damage by ten
One with the flame - Explode TNT at the feet of the main army
Necromancer:
Dark Researchers, these magi's rise a group of undead to follow them. Their power over darkness also allows them to fling dark orbs that cause large amounts of damage. Like all spellcasters, these are very weak and do not take damage well.
Abilities:
Ranged: Launches five powerful orbs which inflict weakness
Armor: Low, Low Health
Skills:
Raise dead - Summon five skeletons or subtract fifteen health and summon ten skeletons
Summon Totem - Put two totems in the front lines, one with extremely high health and no damage and another with high health and ranged damage
Sage:
Blessed with the power of light these mages can shred through multiple enemies with their fast ranged attack.
Ranged: Launches an unending beam of light
Armor: Low, Low Health
Blessing of Light - Choose a friendly player and increase their health regeneration
Holy Armor - Equip damage resistant armor for one stage of combat.
Sniper:
With a iron reinforced bow, the arrows launched by the sniper deal the most damage in the game. Their raw damage however comes with a low fire rate, making it very useful against legendary minions but not against the normal horde. They excel when fighting
Ranged: High single unit damage
Armor: Medium, Low Health
(passive) Can choose whether to stand still with knock back resistance or to move freely
Snipe - Cut a random legendary or rare minion's health to 1
Legolas' quiver - Your attack rate is tripled
Ballista Archer:
Armed with an engineered miniature ballista these soldiers are very strong against large groups of enemies. They also have good protection against being hit but not enough to sustain damage for too long. (Similar to the ones seen in the trailer)
Ranged: AOE and fire damage
Armor: Medium, medium health Health
(passive) Can choose whether to stand still with knock back resistance or to move freely
Discipline - You can choose to either increase your health or increase your arrows damage over time
Artillery - Your volleys now fire much more frequently
There will also be two seperate classes for me and Urthank, you will have to wait to see what they do.
To start playing just input this information and I will start working on the first battle sequence:
Preferred name:
Username Minecraft:
(I will use this as your skin, you don't have to put this in, and I will still find a suitable skin for your character. Also doesn't have to be your actual username, it can be any random username that has a cool skin):
Class:
I will answer any questions and may add some more rules/explanations. I will also open in the dtg forums that you can post if you don't want to clutter your normal posts with this sidequest.
==Turn 2==
Salt 35/50
Imperator 7/50
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 5/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 5/11
==Action==
Crystal hacks at Jaraxxus with a sword forged of metal infused with pure holiness and tempered in holy water, before firing a blessed silver bullet or two into his face.
I look around the Battlefield, and quickly ascend to the area of greatest elevation, surveying the world around me. I swiftly spot a cave, and delve within, not returning for quite some time.
I step down the slope of the cave side, entering the cavern without trepidation. I swiftly spin about, sealing myself in. Hah. Droplets of water occasionally squeeze inward from cracks in the stone I blocked myself in, but that will be an excellent aesthetic, if anything.
I travel down deeper into the cavern system, giving any hidden monsters a moment to live, before annihilating them. I reach the utmost bottom of the cave soon after, just above bedrock. A hollow space filled primarily with magma and oxygen. Wonderful.
I telekinetically tear a block of stone from the floor beneath me, and force it into the space below. The stone sinks into the magma, never to rise again, unless in the form of some geothermal assault. I peer into the pit solely filled with molten rock, before leaping in. I sail through the air for several seconds. The moment my boots appear to strike the lava, a hissing noise emanates throughout the entire cave system. A platform of obsidian bubbles into existence, steam wafting off of it. Without an ounce of hesitation, I pull out a box of ritual chalk, and the I Húna Parma, placing the former upon the ground.
I flip through the pages of the book in my hands, past diagrams and illustrations, along with the ever-ubiquitous cramped ink required to print this book in its current size, that of the original. No, that won't work. ... Why would anyone ever do that. No, that will not be weak enough to summon at once. Hah. Here it is.
I read through my text, having realized, unlike a certain scrivener, that transcribing the full content of the books in my possession is not only dangerous, but pointless, and strategically dangerous. I'll know what it says; why let anyone else try to use it against me?
I place the tome back into my inventory, picking the chalk back up once more. Okay, let's see here. I draw a number of runes and symbols in interlocking circles and figures upon the darkened glass platform, carefully drawing out every symbol individually. In the center, I inscribe a ring of the repeated word about the center, which I leave unmarked.
I stand back, slipping the box of chalk back into the confines of my inventory, before muttering a single incantation out carefully, recalling it from the tome.
Instantaneously, the platform begins to shudder, the center of the innermost ring glistening with ink. The lava hisses in seeming disapproval, and I direct my will against the wall behind the circle. A medium-sized tunnel is psychically torn up, from bedrock to surface. I begin to rush up the tunnel as ink bubbles and froths from the circle, shifting and roiling all the while.
I emerge on the Battlefield quite some distance from the initial sealed cave, walking over to Jaraxxus. Suddenly, a sleek tendril of pure inky darkness bursts up from the hole I formed, writhing madly. I watch on in amusement, channeling my abilities to command the thing.
Moments later, a horrendous mass of semi-fluid inky substances rises from the depths, roaring madly, the maw glistening and dripping with the rapidly cooling rock that was once the magma of the cave.
The horror sweeps across the Battlefield, followed by massive tides of ink momentarily drenching all nearby. I twitch my fingers about, the beast mimicking my actions with a number of tentacles. I slash my arm downward, watching as the beast abruptly moves at a speed tenfold that of its initial movement. It is upon Jaraxxus in instants.
The undulating terror subjects Jaraxxus to the incomprehensible might of the Inky Abyss. The opposition's physical form is reduced to liquid by corrosive ink within the beast, that of the Abyss in question itself. Hah.
Jaraxxus's form is rapidly torn apart by the horrific intent of the beast, and drips from the beak of the thing, in the form of rapidly-crystallizing fluid. Soon enough, Jaraxxus returns, in the form of his body upon entering initially, though severely torn and dissolved by destructive forces. Hah. I look up to the inky horror, and watch. I speak clearly and loudly, directing the words to the being, once more recalling the exact phrase from the tome.
An unearthly roar, ostensibly a laugh, is exuded from the maw of the horror. It seems to nod imperceptibly in agreement. The beast just dissolves. Tidal waves of pure ink rage across the Battlefield, cleansing the Terrain. From Crimson to Inky, hopefully. Hah. The mildly corrosive liquid is only permitted on my body for a moment, before I levitate into the air, observing the carnage. Wonderful.
As you likely do not have the time to read this, please note the above paragraph in particular. Judge it how you will, of course.
(Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (2/???)
Awkward Potion OOO Mind Honey = Potion of Psiionics (2/???)
(+2 to Bomber)
Research Salvaging 6/50 (+4 from Crystal) ////////////////////////////////////////////////////.
Imperator 4/50 ////////////////////////////////////////////////////.
The Crimson somehow absorbs the ink...You're going to need a FOCUSED effort if you want to change this. Or more than one person. Regardless, 16,000 damage to Jaraxxus!
My Action: I use a linked enderpearl to teleport UserZero into water. Since she has a natural bloblike form, she starts losing mass and dissolving in the water. I use barriers made out of endergy to keep her in the water until her legs melt off.
UserZero is teleported into the water, and starts dissolving...Well, not immediately. First, she acts all deadpan like she's actually in danger, then does a really deadpan fake scream, and THEN dissolves. Except, there appears to be more of her than the water, and she absorbs the whole lake in a go, turning Giant!
I don't have much time for the whole doing stuff thing, so Proof, while that does sound interesting, I haven't been able to read it all.
Current Entities
Balloonsera
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Balloonsera gets a 2. The Helium Sister goes to Balloonian, of course.
Balloonian gains 1 mana for a total of 7 and draws Balloonmagus, which he then plays thanks to the discount. All his minions attack the bruiser bot.
They will do as you say. Oh, do note that you get the Gnomish Inventor from Ire's kind donation.
4,000 damage to Slammer!
Due to several pointed out continuity errors, UserZero is 3 HP lower than what previous updates indicated. Sorry about that, will keep track much better in the future.
The Body of Star’s mad ring of Dakka obliterates a Suppression Turret and the Gnomish Inventor! Jaraxxus can’t act, but he somehow manages to summon an Infernal! The Dread Infernal with him shrugs off the stun, the Succubi destroys Balelestraz (welp, that’s one play Balloonian isn’t doing!) and the Voidcaller knocks up Zineous for 6,000 damage! Mt. Ebbot crushes SCP-682 (the Hostiles aren’t exactly aligned with each other or anything in most cases) for 20,000 damage! SCP-682 manages to claw an Invisible Stalker for 8,000 damage! The .jpeg Abomination destroys Lesser Dog NEO’s shield, dealing 5,000 damage to itself as backlash!
Phantom Walker gleefully takes an opportunity and slashes Crocidibli AGAIN for 22,000 damage and inflicting a second stack of Agony, making incoming damage even more severe and nerfing his even more! He then carves up Gordon Freeman for 20,000 damage and, yes, dealing a stack of Agony. He then suffers 1 damage due to his burn.
The Wizard of Yendor and his whole posse manage a whopping 48,000 damage to Jaraxxus! Humanibli notices the invincible Mibibli and opts to instead destroy the Bruiserbot and deal 10,000 damage to the Healerbot! The Assault Team get far too antsy just sitting around and open fire on the BalloonWing Corruptor, dealing 3,000 damage! Lesser Dog NEO reaches up to the Succubi and bites it for 10,000 damage!
Crocidibli notices the invincibility of his super-empowered rival AND the crit he has AND his improved damage, and decides to brace himself for damage this round! The Twins, the Destroyer (and its Probes), and Skeletron Prime face off against the Draken, Chua and Mechari respectively, and deal 8,000 damage to each (the Chua takes 8,400 damage due to Probes)! Plantera headshots the Succubi for the kill! The Golem punches Phantom Walker directly in the face for 1 damage!
Stone generates another Clay Man, then attacks the Golem! Her rage over how long this is taking doubles her attack…As does the Gnarok Warrior. 30,000 damage! The remaining Maxis enters Rage mode and FIYAHZ HIS LAZOR at the Mechari Engineer for 10,000 damage (WITH RAGE!) Uncle Grandpa’s trip to Aunt Grandma makes Jaraxxus take 30,000 damage! Blackstorm Zineous generates a Shock Shield with 105,000 HP! It WILL tank all damage for Blackstorm Zineous (unless you find a VERY clever way around it), and if it still stands after 2 turns it’ll heal him for however much HP it has left! The Possessed Armors eviscerate 3 Face Monsters! The Devastator deals 24,000 damage to the Destroyer (generating 24 probes) with a massive laser! The Suppression Turrets fire upon the resulting probes, managing to destroy half of the population, or 13 if you would. Gordon Freeman whips out his trusty Crowbar and uses his legendary Crow-Quan-Do to smash the Healerbot to pieces!
Balloonsera gives Balloonian a Helium Sister! Balloonian himself attempts to paly Balloonmagus, but realizes that, for the very good reason of Balelastraz suffering an Error 404 Existence Not Found error, he can’t actually play him at all. This is usually the part where he does something else, but given how he handles that might screw up some game plans, so he doesn’t. His BalloonWing Corruptor, at least, smashes his Balloon-elemental sword into the Mechari engineer for 10,000 damage. The Cellular Lifeforms double and mutate again! This time, they mutate so that they only get 1.5 times their population per turn instead of 2. They’re still lively with mutations, though, so they’ll get another next round. The Alien Drones nail Jaraxxus for an absolutely INSANE 65,000 damage! Jaraxxus is so ridiculously peeved by this insane amount of focus, that he immediately douses himself in a half-ton of demonfire! This causes him to heal himself for 10,000, gain a 10% dodge chance (though he deliberately holds back his attack to focus on this) AND ensure his Infernal summon next turn no matter what happens, including death. This also gives him +2 to his OBLIVION!!! Charge…Jeez.
Mibibli the Crocslayer immediately charges up his most powerful attack and rushes headstrong at Crocodibli in a psionic bash, dealing a critted 43,200 damage! Crocodibli braced himself, however, and hangs on by a singular hit point…Mibibli’s Mibible effect wears off! Next round will decide who wins this fight, as no-one other than one of them can kill one another (and I can assure you whoever wins will get the reward of a MASSIVE buff.)
Slammer slams down a Possessed Armor for 10,000 damage! The Gnarok Warrior’s rage builds, slicing through another Clay Man and dealing 40,000 damage to Stone! The Draken Stalker, Chua Spellslinger, and Mechari Engineer teach the Twins, Destroyer and Skeletron prime how it is DONE, dealing 20,000 damage to each of them! The Twins split the damage evenly, the Destroyer spawns 20 more probes, and Skeletron Prime loses an arm! The Tanks open fire upon the Dread Infernal for 18,000 damage! the Face Monsters weakly claw at a Possessed Armor for 2,000 damage!
Richard +2s Bomber57 and Doctor Shiny! He then begins a vigorous exercise routine designed to buff his damage output slightly, involving the most insane thigns you’ve ever heard of! It’s so insane that various regions of the multiverse have banned this content from existing within their spheres of influence, so I can’t put it down, but needless to say, Richard gets CRUUUUUUUUUUUUUUNK and gets +10,000 attack power so he's slightly more useful in getting rid of stuff!
UserZero +3s all PZ players, and decides that its’ time for trash removal duty! She Obliterates both the dread Infernal and the Voidcaller, slays ALL of the Wizard of Yendor’s merry band of misfits except the Wizard himself (and he takes 50,000 damage), deals 20,000 damage to each Alien Drone, and shoots a few arrows at Balloonian to deal 30,000 damage! She then begins charging up something…Uh-oh.
The Crimson spawns a pack of Crimeras, which are basically Face Monsters, but they fly and are Evasive!
The AZs push the battlefield forwards by 10 blocks!
I then actually add the Binary Slime! Ugh, it's always something. In any case, it's first attack will crit.
Terrain: Crimson (May spawn weak Hostiles or PZ entities.) Needs a concentrated effort to remove.
Weather: Clear (no effect)
[N] sigmatw: 20/20 HP.
[N] The_Serpent: 20/20 HP.
[N] CobaltShade: 20/20 HP.
[N] PitTheAngel: 20/20 HP.
[N] 5l1n6h07 : 20/20 HP.
[N] The_Ideal_Modpack_Mod_Man: 20/20 HP.
[GS] nulitor: 20/20 HP.
[GS] NinjaV2403: 20/20 HP.
[GS] Crusher48: 15/20 HP.
[GS] ProofofconcepT: 17/20 HP.
[GS] TheDrivingLlama: 20/20 HP.
[GS] DarkSide Ultima: 19/20 HP.
[AZ] The_Topazian: 20/20 HP.
[AZ] insert_generic_username: 14/20 HP.
[AZ] Hezetor: 20/20 HP. Airborn.
[AZ] Bomber57: 12/20 HP.
[AZ] MegaMinEr69: 10/20 HP.
[AZ] Cusionmantis: 15/20 HP.
[AZ] tc2142: 20/20 HP.
[AZ] ManiacMasteR: 20/20 HP.
[AZ] Irecreeper: 20/20 HP.
[AZ] Crystalcat: 20/20 HP.
[AZ] Babysphee: 20/20 HP.
[AZ] TheLordErelye/Cinavi: 15/20 HP.
[AZ] Pricey12345: 20/20 HP.
[AZ] ninjatwist321: 20/20 HP.
[AZ] Nimbleguy: 20/20 HP.
[AZ] Doctor Shiny: 20/20 HP.
[AZ] TwinBuilder/The Scribe: 15/20 HP.
[AZ] Jondanger23: 20/20 HP.
[AZ] Talist: 20/20 HP.
[AZ] dylamb6: 20/20 HP.
[AZ] PokeFan151: 20/20 HP.
[AZ] Cyanogynist: 20/20 HP.
[AZ] Battlefury13: 18/20 HP.
[AZ] TEHISEPC: 20/20 HP.
[AZ] TakenForGranted: 15/20 HP.
[AZ] Mad Scientist: 20/20 HP.
[PZ] Fseftr/Mercury: 14/22 HP.
[PZ] engie_ninja/Walker: 18/20 HP. Has 1 Armor.
[PZ] TT2000: 17/20 HP
[H] Star's Body: 13/15 HP. Ridiculous defense, but has a weakness based on its patterns. Current pattern: Hiding in an unkonwn location within a massive ring of eldritch tentalcles, blasting you from seemingly everywhere at once.
[H] Eredar Lord Jaraxxus: 70,000/300,000 HP. Summons an Infernal Each turn. Evasive, but does less damage. OBLIVION!!!: IIIII
[H] Mt. Ebbot: 218,000/250,000 HP.
[H] SCP-682. 63,000/80,000 HP. Can regenerate to full if the killing blow isn't good enough. Less likely to attack PZ entities.
[H] .jpeg Abomination: 100,000/100,000. Can corrupt entities on-hit!
[H-BOSS] Phantom Walker: 66/80 HP. Has Super Armor (5 damage reduction). Burning: III Inflicts Agony per blow! Double-Action!
[N] Wizard of Yendor: 28,000/122,000 HP. Summon Nasties: III Aggrivate Monsters: III Double-Trouble: IIIII
[N] Humanibli: 50,000/50,000 HPx2. Gains damaged as he's killed. Entities must not be invincible to damage him! Current Damage Multiplier: 1.2. Angry at PZs.
[N] Assault Team Excavation: 10,000/10,000 HP x2. Have more attack per number of them alive.
[N] Lesser Dog NEO: 105,000/105,000 HP. Gains more damage and HP if Petted. Pet counter: 8. )
[GS] Crocidibli: 1/95,000. Targets Mibibli nigh-exclusively until death. Won't die unless Death Conditions are met. Death Conditions have been Met! Mibibli can kill him! Levitator Enforcer: IIII Agony: III
[GS] The Twins: 30,000/40,000 HP x1; 15,000/40,000 HP. One will enrage if the other dies. Slightly defense-buffed!
[GS] The Destroyer of Worlds: 34,000/80,000 HP. Spawns probes for every 1,000 damage. Slightly Defense-Buffed! Probes: 5/5 HP x33.
[GS] Skeletron Prime: Head: 10,000/10,00 HP. Arms: 15,000/15,000 HP x2; 9,000/15,000 HP x1.
[GS] Plantera: 65,000/65,000 HP. Petals: 8,000/8,000 HP x5. Each Petal has a 20% chance to redirect attacks at the body to itself. Changes phase at 32,500 HP.
[GS] Golem: 99,000/100,000 HP. Changes phase at 50,000 HP.
[AZ] Stone: 105,000/215,000 HP. Summons a Clay Man every turn to defend it. Taste of the Garden: III Inflicted with The Duel, must target the Gnarok Warrior! Action: The Fire Sermon on the Gnarok Warrior!
[AZ] Maxis E344: 50,000/50,000 HP +2,500 HP per turn. Shields: 10,000/20,000 HP, +5,000 HP per turn. Action: Attack the Mechari Engineer!
[AZ] Uncle Grandpa: 5/10 HP. High defense. Action: Attack Lord Jaraxxus!
[AZ] Blackstorm Zineous: 2,000/210,000 HP. Airborn, Evasive! Shock Shield: 105,000/105,000 HP. Restores his HP in 2 rounds!
[AZ] Possessed Armors: 50,000/50,000 HP x1; 35,000/50,000 HP x1.
[AZ] The Devastator: 87,000/200,000 HP. Current Supercharge: Oblivion. 4-0: IIIIII
[AZ] Supression Turrets: 15,000/15,000 HP x2. Can only attack once every other turn without player assistance. Reloading Next turn! Assisted turrets: 1/2. Turrets ready to fire: 2/2.
[AZ] Gordon Freeman: 105,000/130,000 HP. CONFIRMED: III Agony: III
[AZ] Balloonsera 250,000/250,000 HP. Inflation: [MIN|LOW|MID|HGH|MAX] Action: Dream Magic, get (4-1) Helium Sister and give to Balloonian.
[AZ] Balloonian: 150,000/180,000 HP. Mana: 7/10. Gains +1 Mana at the START of each turn. Affinity: M:0 R:0 S:0. HAND: (6) Balloonkin Hatcher, (4) Swipe, (3) Electron, (8) Balloonmagus
[AZ] BalloonWing Corruptor: 3,000/6,000 HP.
[AZ] Celluar Lifeforms: 1/1 x32. Multiplies their population by 1.5x every turn, Harder to hit when population is low. Mutation: Immediately next turn! Current Mutations: HP Regen, Immunity to Antibiotics, slower division.
[AZ] Alien Drones: 115,000/135,000 HP x2. Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 100% ========== 100% action: Attack Jaraxxus!
[PZ] Mibibli the Crocslayer: 40,000/40,000 Targets Crocidibli nigh-exclusively until death. Won't die unless Death Conditions are met. The Mibible: IIIIIIII ACTIVE! Mibibli is Invincible this round!
[PZ] Slammer: 89,000/115,000 HP.
[PZ] Gnarok Warrior: 104,000/230,000 HP. Just really strong. Inflicted with the Duel, must attack Stone! Action: Attack Stone.
Ford notices a message on his oversized watch.
Shenelsky. You might want to see this.
A bright, red light blinks in the side of the watch, next to the text, "ANOMALY DETECTED."
…
Has someone… Open a rift to another dimension?
Ultracondensed Wall || Bedrock^2 Ingots = Ultracondensed Bedrock^2 Wall (Level 7: 3/8)
Oops, sorry.
Dice || Lucky Tea = Infinity Sided Die (Level 1: 2/2) DONE
…
13/20 splat tim
4/25 A big potato
+2 to Erelye.
1 Lucky Tea
1 Demon Blood Shard
1 Raspberry Pi
1 of any book
1 Empty Taglocks
1 Richard Taglock
1 Popcorn
Bane of Lapis
Ender Matrix
Journal #-1
Black Hole in a Jar
Tome of Knowledge Unwritten
18 Bedrock^2 Ingots
A Tactical Genius: 34/50 ==================================================
IMPERATOR 7/50 ================================================== (+2 from generic)
+2 to Crystal
Bomber marks the Mechari Engineer for death with the Soul Repository.
Bomber felt a little mischievous at the moment, and decided to royally tick off as many people as he could. Snapping his fingers, a jukebox rises out of the ground like a zombie from its grave. He faced the PZs and gestured toward it, offering them to put in their own song choices. Three songs for a dollar, what a deal! A small line forms as they start to put in various songs. Things were great, as the PZs clearly had a decent taste in music. A few of them were visibly tapping their feet or dancing a little. Life was good.
Seven dollars were in Bomber's hands when he walked up to the jukebox. This meant he could put in twenty-one songs. Oh, maybe he would put in a playlist of some of his favorites? Yeah, that could be fun! Lets see what this guy is all about based on his music taste. But there would be no sampling of Bomber's favorite songs. There would be no joy in about 9 minutes and 12 seconds. Bomber snickered mischievously as he punched in his 21 songs, pausing only for a brief moment as a small idea struck him. This only made him snicker a little harder. His order was done, and he strode over to a nearby tree. Leaning against it with a huge grin, he lit a cigar and waited.
The song that played was none other than Tom Jones' What's New Pussycat? This didn't seem to bother anyone at first, but after two minutes and eighteen seconds pass there is some confusion throughout the entities. The thing about What's New Pussycat? is that it doesn't have a wind-down that lets you know the song is ending. So, everyone winds up confused, wondering whether someone is playing What's New Pussycat? multiple times or if the song is longer than they thought it was. By about the third time, a few of them began to think that maybe someone was playing What's New Pussycat? again.
The FOURTH time it plays, the others begin thinking "WOAH. Someone just played What's New Pussycat? four times. Or at least, someone played it twice??" At this point time, the majority of the PZ (and other) players have caught on to what was happening. Bomber stares at none other than Jaraxxus, who appears to be visibly shaking, clenching and unclenching his fists. He was further infuriated by his stupid imp minions jumping all over the place, who seem to find the fact that What's New Pussycat? has played five (or was it two and a half??) times now. Bomber suspected that Jaraxxus knew it was him all along, but he simply cracked him the smuggest grin he could muster. Jaraxxus stares into a nearby pool angrily, and then looks at Bomber with the same expression.
The fourth play of What's New Pussycat? fades out. The battlefield is DEAD quiet. Then, the song begins suddenly, shattering the silence.
"WHAT'S NEW PUSSYCAT?"
Jaraxxus flips the Gorilla out, summoning a table, slamming it violently as he yelled in rage, and flipped it across the battlefield. The table goes through a conveniently placed rift and pops back out behind Jaraxxus, slamming him in the back of the head.
But this wasn't the end. See, when Bomber had punched in What's New Pussycat?, he had the amazing idea of putting in one It's Not Unusual in the middle. So, the SEVENTH play of What's New Pussycat? fades out. There was an audible sigh of relief from literally everyone, as it appeared that it was all finally over. Even Jaraxxus calmed down. Some people even cried tears of joy at the sound.
It's Not Unusual ends, and everyone is satisfied. The battlefield is DEAD quiet once more. Then...
"WHAT'S NEW PUSSYCAT?"
All of the entities on the PZ side proceed to absolutely lose their minds. NOBODY COULD HANDLE IT. Outrage and hysteria spread across the field. None were angrier than Jaraxxus though, who proceeded to stomp up to the jukebox, lift it up, and slam it into the ground. The last sound it ever made was a pitiful cry of "What's... new.... pussycat?". The shattering of the holy 80s music device had ramifications that Jaraxxus could not yet understand. A random landline telephone rang nearby, which Bomber answered. He turned to Jaraxxus. "It's for you."
Jaraxxus answered the phone. Before he could even begin, an annoying voice sounded from the other end. "HEY, BUDDY, THE 50s CALLED, AND WE WANT OUR JUKEBOX BACK!" Briefly pausing in bewilderment, Jaraxxus was suddenly blinded by light that came from the phone. The phone exploded, and out came a towering figure decorated with things from the 50s. Loud pop music filled the battlefield. The figure lacked shoes, only having socks. A hula hoop wrapped their waist, which they constantly kept in motion. Their torso had a gigantic jukebox embedded into it, which seemed to be the source of the pop music. Atop their head was a coonskin hat, and atop that coonskin hat was a soda fountain. This strange being was literally The 50s.
The 50s pulled out a gigantic Frisbee that glowed with strange power and threw it at Jaraxxus. The throwing toy cut right through him and kept going, flying off into the distance before disappearing. The 50s didn't stick around long before leaving, but left behind a small note. Jaraxxus was driven mad from What's New Pussycat and now he had been cut in half by The 50s. What an unfortunate day for him. Bomber was actually laughing.
Jukeboxes Destroyed: 1/?
ETA of 50s Revival: ???
Kustom Shoota-Burna || Pyrothelene = Kustom Shoota-Scorcha (Level 9: 2/10)
Bomber starts a new alchemy.
Slot Machine && Machine Gun = Slot Machine Gun (1/?)
For now, this weapon will only rapid-fire coins. Down the line though, it will live up to what it does.
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
/null
You forgot my first post last updop.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Soul of the captain 12/50(+2 from proof)(have no link whatsoever to the captain)
Effects: This is a boost who increase dramatically armor and reduce tremendously the life of the target and make it sightly stronger it goes to another target when the first one is dead but it needs one charge per turn for staying in this world(Can accumulate some charges so that there is no problem if everybody forgets it one turn(it might also become more effective when there is more charges))
Repairing the Damaged Warp Zone(if it is possible) 5/9
my items
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Damaged Warp Zone level 5
And I help again ProofofconcepT if it is possible(for his two projects) which complete them because he forgot I helped him before his last post
Then I try to counter this action.
By turning ***** into a compliment through bad reading.
Alchemies
M2010 ESR (sniper rifle) && XM214 Microgun (machine gun) && XM25 CDTE (grenade launcher) && M9 Flamethrower = ??? (1/?)
M39 Enhanced Marksman Rifle && MLG Essence = ??? (2/?)
Charges
Project M08-➊ (1/50)
Project M07-The Phonetician (20/50) (+2 from Fseftr)
+2 to Fseftr
Action
I activate the Magical Anime Girl Golem. In her activated form, she is as tall as a regular Minecraftian and looks like an MMD model of SCP-2223-A.
"Hi!" the anime girl golem greets with a wave.
"Hi."
"I'm Shizuki-chan! I presume you are my master?"
"Indeed I am."
"Alright! Ready for orders!" she announces excitedly.
"Let's pwn that Jaraxxus guy."
I draw a sword, its hilt made of steel and its blade made of a giant translucent red gem carved into the shape of a blade. Shizuki casts some spell I don't recognize and a gun, resembling a Beretta M9 made of pure magic Material.002, appears in her hands. We approach Jaraxxus.
I think that just a peek of what the future hold for us is not a terrible idea. (Let's see how bad this turns out)
The Throne begins to acquire altitude until is possible for Hezetor to see what lies ahead.
Considering that he has enchanted vision he should be able to see at least the next gatekeeper and/or some details of Yggdrasil.
Concordant Killer 21/25
Rugname 39/50
Iron Armor && container for modules = Modular Armor (Level 5: 4/6)
Module || particle accelerator = Module of atomic manipulation (Level 7: 3/8)
Cobalt, I +1ed you! D=
Leviathan: 22/30
Guitar Solo: 7/40
I +2 Crusher48 for next turn.
In the mean time, I heal up one of the allies that I know the most and has taken damage.
An alternate timeline emerges.
However, we must first start from the beginning...
/notapost
Ninja, I gave you a +2
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
=Turn Two=
(19 / 20) R e m e m b e r m e , s o I m a y l i v e o n . (+4 total, Battlefury, Twin) -> WARNING
+1 to Twin
+1 to Battlefury
=Action=
You know that random group of players that I seem to have at my disposal due to Pulchritude? I decide to put those players to use as a raid group upon the Bruiserbot! (or the Mechari Engineer, if the Bruiserbot's dead) They form the generic raid party; tanks, DPS, supports, healers and the like. They all move in upon the Bruiserbot, and split up into four groups to beat it to death. Twenty-four players are now surrounding it now; six in each group.
The tanks move in to soak up whatever sort of attacks the Bruiserbot has, while also getting defense buffs and regen from the supports in the rear. The DPS keep shooting from a distance, sure not to draw aggro from the bot. The healers simply keep everyone alive, and after a short time, the Bruiserbot has taken massive damage! However, the group is eventually forced to disband after Uzi looked at one of the members funny, causing that player to die instantly, which caused a chain reaction of people fleeing.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Echeladder 5/50
22/40 Badge 6 cobalt x2
+2 cobalt
Badges: 5/8
Scantron Reality Anchor AND Handcuffs = 3/? Bender Restrainer
All HMS AND Wand = 5/9 The HM Stick
___
Mercury takes some hand sanitizer and pours the entire bottle of the Celluar Lifeforms. Don't do this at home kids, you're going to breed antibacterial resistant superbugs and then we'll all die, and it'll be all your fault, just because you weren't conservative with your sanitizer usage. Just wash your hands, man, it's better that way.
If you don't, I'll hunt you down and pour a large bottle of hand sanitizer down your throat.==Turn 1==
Salt 34/50
Imperator 6/50 +4 from Bomber
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 4/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 4/11
==Action==
Crystal paints his limit break bar over with red, then casts a (weakened) version of Genesis on Jaraxxus, blasting him with an orbital laser of holy light. He then casts Holy on him, then Holy Word from Dungeons and Dragons, then just settles for smacking him over the head with a cheap facsimile of Piono’s cheap facsimile of Deum Lucem.
==Entities==
Nop.
0rigin Point.
Avatar by TwinBuilder.
I shine Jaraxxus with a Light Rod about 100000 times so much that i cannot see while i use my Blindness reducing Glasses...
*Richard got hit by a Oversized T (I think the T is way too big for MC Forums but on 1638px, it is Ungodly Massive)* Ooh i dareyouattackrichardwiththisridicilousattack. (Going to attack the First Guardian next turn.)
An powerful Halloween themed summon 47/50
Sp00py Armor 24/25
Heal Blaster && Bayo-Laser Rifle && Plasma Katana && Blue Gem = Best of Times, Worst of Times 6/11
+1 Twinbuilder, +1 Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Bayoneted Laser Rifle (Also known as Bayo-Laser Rifle) [Power Rank II] Used for Ranged + Melee with extra damage to the Enemy. (Using for a Upgrade)
Plasma Katana [Power Rank II] Deals extra damage to the Enemy when used. (Using for a Upgrade)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
My Alien Drone attacks Jaraxxus in tandem with Twin's. May as well get the synergy benefits, after all. Of course, all of the charges increase by one, and magnetic charge remains stable, as there is nothing to expend it.
Anyhow, I then proceed to draw out a large Balanced Shard, holding it up to the light and appraising it like a prospector might a pan of damp soil. Peering through the crystal for several moments, I appear satisfied, and prepare, facing Jaraxxus.
Ignoring the beast before me, I appear to go AFK for a number of minutes, returning quite haggard and determined. I instantaneously get to work, constructing a circle of Infusion Altars around Jaraxxus. Placing a portable Essentia Reservoir down before the construct nearest to me, I immediately get to work. I place the Balanced Shard in my possession directly upon the central pedestal, filling the Essentia Reservoir with a number of jars of various essentia types, most appearing suspect. I stare at the central crystal for several moments, before having a fit of inspiration. I grab the thing, and place it upon one of the external pedestals, replacing it with an Ethereal Shard. I stand back, before placing a Node in a Jar upon the external pedestals, along with an infused shard of every type, excluding Balanced, of course. I poke the Runic Matrix with the wand, and watch with interest for several moments, before placing a Servoconverter on the ground, and hooking up a number of tubes to the thing.
I stick a peculiar metallic and crystalline device filled with a thinning clear fluid into the socket of the Servoconverter, watching the Infusion Altar tacitly. I leapt onto the arcane stone platform, grabbing the shining product off of the central pedestal, and sprinting back over to the Servoconverter, removing the top of the device fitted into it, and sliding the resultant compound in. I replace the top of the device, and plug a few more cables and tubes in, before activating the device, giving a moment for it to calibrate, before rushing off back toward the ring of Infusion Altars. I place a random assortment of semi-valuable resources upon the pedestals, and activate a random infusion promptly, before extinguishing all of the candles, and removing the Essentia Reservoir. There. Instability should build there.
I get back to work with the Servoconverter, pulling the mechanism out with the sound of suction against the air. I affix the device to a almost rifle-like mechanism, before nonchalantly pointing it behind my back, and pulling the trigger.
Serendipitously, the thing's projectile strikes Jaraxxus directly in the chest. I place the now-emptied rifle into my inventory, and disconnect the Servoconverter, hiding it away as well. I watch as the clear fluid drips out of the small wound. I observe the eight Infusion Altars with invalid processes active upon themselves, spewing forth clouds of toxic Flux Gas into the atmosphere. The Runic Matrixes of all eight begin to spark with an aubergine light, before all of the objects upon the pedestals levitate into the air, pulsating with pure Flux. I am quick to redirect the object of the instability to the most potent power source in the area. The crystal now imbedded in the chest of Jaraxxus, that is. Hah.
Instantaneously, streams of corrupted energy burst from the Runic Matrixes, and flow into Jaraxxus, filling the crystal within him quite expediently. I proceed to telekinetically rip all eight of the offending altars out of the ground, watching as they float about around Jaraxxus, immobile, and releasing copious amounts of unstable power.
The crystal within the chest of the opposition, after receiving sufficient energies, bursts into existence, firing forth bolts of pure vis, and exuding an ethereal aura of vast potency. Jaraxxus' form is distorted as unfathomable amounts of corruption are collected by the dubious mechanism, converting the essence of magic into corruption and distortion.
Waves of arcane distortion sweep around Jaraxxus, enveloping his form in pure Flux Gas, the foul stuff congealing upon him, and rendering him quite unable to function properly. The eight Infusion Altars simultaneously explode into pure vortexes of Flux, which are immediately devoured by the crystal. Jaraxxus is obscured by unstable energy.
In short, Jaraxxus is rendered unable to act this turn. Hah.
NEW: (Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (1/???)
NEW: Awkward Potion OOO Mind Honey = Potion of Psiionics (1/???)
I wouldn't have begun any new alchemies, if not for the somewhat disquieting contents of the Scribe's edit to his Journal. That last sentence in particular is what I'm looking at. Hah.
(+2 to Bomber)
NEW: Research Salvaging 1/50 ////////////////////////////////////////////////////.
Imperator 3/50 ////////////////////////////////////////////////////.
The Pit: 20/20 +1 from nulitor
Fort Rebuilding: 20/20 +1 from nulitor
+2 to nulitor (technically that was a null post because it was before the eotb)
Holy Flame || Peacetime = Fear No Anvil (Level 10: 8/11)
Holy Flame OOO Water Bottle = ??? (Level?: 2/?)
__________
Here's a trailer for my sidequest:
How to play:
In case it wasn't clear, the combat in this game will be completely played out in minecraft. I originally decided to create a forum game like this, but I didn't think it's feasible
Plot (In case you didn't follow it): My 'castle' is now being over-run by a demon who is summoning monsters. He has split my place away from the rest of you but I can bring you here to fight using weaker fighters you can use to do battle.
You will be able to pick from eight different classes (Explained later). The combat will be played out in different stages. The first one will start out with a small barricade preceding a bridge. You will be able to place your character in different zones, such as archer towers, the front lines, etc. I will then record these, start the battle upload these to youtube, and then post them here.
You will proceed through the fortress trying to defend for as long as you can, until you have to fall back.
Classes:
Each class have unique fighting techniques, called abilities. These usually stay the same, but can be changed with skills. In addition you will have two class specific skills. One can be used every combat stage, but will have multiple options. A separate ability will be usually unusable in normal circumstances, but it can be filled with a energy storage. The energy storage will be able to be filled by completing different challenges in the stages. This may be taking on a boss after, increasing the amount of enemies, surviving to the end etc. Each one will cost ten from the storage. Here are a list of the soldiers and their abilities...
Paladin:
Armed a blade and holy armor, these fighters will charge through the horde and will brush off even the most devastating of attacks. Their improved defense, however, leads to weaker damage. They may be able to distract the horde but even they can not destroy it single handedly.
Abilities:
Melee: Knockback, Slowness
Armor: Heavy, High Health, Knockback Resistance
Skills:
Blessing of Light - Give a friendly character +30 health
Final Stand - Double your health and your attack range
Berserker:
There are few who do not fear the cow leather equipped Berserker. With his dual bladed weapons he will shred through his opponents, dealing multiple hits before facing the others. He is great against both multiple weak enemies as well as very strong ones. His low health in addition to his melee combat style makes him very easily defeated.
Meele: Shredding Melee
Armor: Medium, Low Health, Knockback Resistance
Skills:
Berserker's Rage - Give a friendly soldier double attack your choice
Trance - Rapid throw your axes for the rest of the next round, dealing more damage.
Assassin:
(Yea, it's spelled wrong on the picture, I'll fix that)
The assassin strikes furiously with his dagger causing major damage. It also will hurl throwing stars before rushing his opponent. Despite this, he is very weak especially with it's melee preference, and low health against the hordes. He is excellent against the higher health opponents, being able to shred through their health quite quickly. To make up for this they have some devastating skills
Abilities:
Melee: High Damage, Low ROF attack
Ranged: Focused AOE attack
Skills:
Call Pet - Summon five wolves or give yourself +3 damage
Assassinate - Destroy three epic or legendary minions randomly
Battle Mage:
With spear in hand, these magicians are your worst nightmears. Their weapons are enchanted with such a powerful flame that any enemy hit by it is ensured to die. After a while. They are very strong against strong and ranged enemies, but rather weak against large amounts of enemies. Their skills are also very powerful
Melee: Infernal, low initial damage, but infinite DOT
Skills:
Cursed Spell - lower your health by twenty and increase your main melee damage by ten
One with the flame - Explode TNT at the feet of the main army
Necromancer:
Dark Researchers, these magi's rise a group of undead to follow them. Their power over darkness also allows them to fling dark orbs that cause large amounts of damage. Like all spellcasters, these are very weak and do not take damage well.
Abilities:
Ranged: Launches five powerful orbs which inflict weakness
Armor: Low, Low Health
Skills:
Raise dead - Summon five skeletons or subtract fifteen health and summon ten skeletons
Summon Totem - Put two totems in the front lines, one with extremely high health and no damage and another with high health and ranged damage
Sage:
Blessed with the power of light these mages can shred through multiple enemies with their fast ranged attack.
Ranged: Launches an unending beam of light
Armor: Low, Low Health
Blessing of Light - Choose a friendly player and increase their health regeneration
Holy Armor - Equip damage resistant armor for one stage of combat.
Sniper:
With a iron reinforced bow, the arrows launched by the sniper deal the most damage in the game. Their raw damage however comes with a low fire rate, making it very useful against legendary minions but not against the normal horde. They excel when fighting
Ranged: High single unit damage
Armor: Medium, Low Health
(passive) Can choose whether to stand still with knock back resistance or to move freely
Snipe - Cut a random legendary or rare minion's health to 1
Legolas' quiver - Your attack rate is tripled
Ballista Archer:
Armed with an engineered miniature ballista these soldiers are very strong against large groups of enemies. They also have good protection against being hit but not enough to sustain damage for too long. (Similar to the ones seen in the trailer)
Ranged: AOE and fire damage
Armor: Medium, medium health Health
(passive) Can choose whether to stand still with knock back resistance or to move freely
Discipline - You can choose to either increase your health or increase your arrows damage over time
Artillery - Your volleys now fire much more frequently
There will also be two seperate classes for me and Urthank, you will have to wait to see what they do.
Players:
Summons:
Enemies:
Energy:
[ | | | | | | | | | | | | | | | | | | | | ] (0/100)
__________
Want to play?
To start playing just input this information and I will start working on the first battle sequence:
Preferred name:
Username Minecraft:
(I will use this as your skin, you don't have to put this in, and I will still find a suitable skin for your character. Also doesn't have to be your actual username, it can be any random username that has a cool skin):
Class:
I will answer any questions and may add some more rules/explanations. I will also open in the dtg forums that you can post if you don't want to clutter your normal posts with this sidequest.
Heres the link to the DTG forum post:
http://s15.zetaboards.com/DTG_Forums/topic/8110122/1/?x=0#post8071136
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
==Turn 2==
Salt 35/50
Imperator 7/50
+2 to Erelye.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 5/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 5/11
==Action==
Crystal hacks at Jaraxxus with a sword forged of metal infused with pure holiness and tempered in holy water, before firing a blessed silver bullet or two into his face.
==Entities==
Nop.
0rigin Point.
Avatar by TwinBuilder.
I look around the Battlefield, and quickly ascend to the area of greatest elevation, surveying the world around me. I swiftly spot a cave, and delve within, not returning for quite some time.
about the center, which I leave unmarked.
I step down the slope of the cave side, entering the cavern without trepidation. I swiftly spin about, sealing myself in. Hah. Droplets of water occasionally squeeze inward from cracks in the stone I blocked myself in, but that will be an excellent aesthetic, if anything.
I travel down deeper into the cavern system, giving any hidden monsters a moment to live, before annihilating them. I reach the utmost bottom of the cave soon after, just above bedrock. A hollow space filled primarily with magma and oxygen. Wonderful.
I telekinetically tear a block of stone from the floor beneath me, and force it into the space below. The stone sinks into the magma, never to rise again, unless in the form of some geothermal assault. I peer into the pit solely filled with molten rock, before leaping in. I sail through the air for several seconds. The moment my boots appear to strike the lava, a hissing noise emanates throughout the entire cave system. A platform of obsidian bubbles into existence, steam wafting off of it. Without an ounce of hesitation, I pull out a box of ritual chalk, and the I Húna Parma, placing the former upon the ground.
I flip through the pages of the book in my hands, past diagrams and illustrations, along with the ever-ubiquitous cramped ink required to print this book in its current size, that of the original. No, that won't work. ... Why would anyone ever do that. No, that will not be weak enough to summon at once. Hah. Here it is.
I read through my text, having realized, unlike a certain scrivener, that transcribing the full content of the books in my possession is not only dangerous, but pointless, and strategically dangerous. I'll know what it says; why let anyone else try to use it against me?
I place the tome back into my inventory, picking the chalk back up once more. Okay, let's see here. I draw a number of runes and symbols in interlocking circles and figures upon the darkened glass platform, carefully drawing out every symbol individually. In the center, I inscribe a ring of the repeated word
I stand back, slipping the box of chalk back into the confines of my inventory, before muttering a single incantation out carefully, recalling it from the tome.
TERMINALAUTOCRAT: Ugil wsgi'll osgi'ckgil uom jhsgi'n, ot kuron. Girsgi'se, msgi'msgi'c, ngi ginggiu.
Instantaneously, the platform begins to shudder, the center of the innermost ring glistening with ink. The lava hisses in seeming disapproval, and I direct my will against the wall behind the circle. A medium-sized tunnel is psychically torn up, from bedrock to surface. I begin to rush up the tunnel as ink bubbles and froths from the circle, shifting and roiling all the while.
I emerge on the Battlefield quite some distance from the initial sealed cave, walking over to Jaraxxus. Suddenly, a sleek tendril of pure inky darkness bursts up from the hole I formed, writhing madly. I watch on in amusement, channeling my abilities to command the thing.
Moments later, a horrendous mass of semi-fluid inky substances rises from the depths, roaring madly, the maw glistening and dripping with the rapidly cooling rock that was once the magma of the cave.
The horror sweeps across the Battlefield, followed by massive tides of ink momentarily drenching all nearby. I twitch my fingers about, the beast mimicking my actions with a number of tentacles. I slash my arm downward, watching as the beast abruptly moves at a speed tenfold that of its initial movement. It is upon Jaraxxus in instants.
The undulating terror subjects Jaraxxus to the incomprehensible might of the Inky Abyss. The opposition's physical form is reduced to liquid by corrosive ink within the beast, that of the Abyss in question itself. Hah.
Jaraxxus's form is rapidly torn apart by the horrific intent of the beast, and drips from the beak of the thing, in the form of rapidly-crystallizing fluid. Soon enough, Jaraxxus returns, in the form of his body upon entering initially, though severely torn and dissolved by destructive forces. Hah. I look up to the inky horror, and watch. I speak clearly and loudly, directing the words to the being, once more recalling the exact phrase from the tome.
TERMINALAUTOCRAT: On'sor trsa'al sa's da'eth. Agasa'susa'ashaksa'on'elsa'ath ysa'ash sul'oa daellae.
An unearthly roar, ostensibly a laugh, is exuded from the maw of the horror. It seems to nod imperceptibly in agreement. The beast just dissolves. Tidal waves of pure ink rage across the Battlefield, cleansing the Terrain. From Crimson to Inky, hopefully. Hah. The mildly corrosive liquid is only permitted on my body for a moment, before I levitate into the air, observing the carnage. Wonderful.
As you likely do not have the time to read this, please note the above paragraph in particular. Judge it how you will, of course.
(Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (2/???)
Awkward Potion OOO Mind Honey = Potion of Psiionics (2/???)
(+2 to Bomber)
Research Salvaging 6/50 (+4 from Crystal) ////////////////////////////////////////////////////.
Imperator 4/50 ////////////////////////////////////////////////////.
18/20 1st ESFB
6/8 Tails
My Action: I use a linked enderpearl to teleport UserZero into water. Since she has a natural bloblike form, she starts losing mass and dissolving in the water. I use barriers made out of endergy to keep her in the water until her legs melt off.
Current Entities
Balloonsera
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Balloonsera gets a 2. The Helium Sister goes to Balloonian, of course.
Balloonian gains 1 mana for a total of 7 and draws Balloonmagus, which he then plays thanks to the discount. All his minions attack the bruiser bot.
Minions out: Balloonwing Corruptor, Balelastrasz, Balloonmagus, Gnomish Inventor
Hand: Swipe, Balloonkin Hatcher, Electron, Helium Sister.
Action:
Inari charges forward and leaps at the Slammer, hitting her back paws against it and flipping backwards off it.
Relevance Line:
..............
Alchemy and charges:
Finished list(Sun Charm || Samurai Armor) || Collar = Armor of Light 5/8
Tower Shield && Ice Turtle Shell (Terraria) && NevermeltIce = Glacier Shield 5/8
Got +
4total.More charges: 12/50 & 11/50
+1 to Ire, +1 to Pricy
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Uh, 'the same story?" This is technically a continuation (or rather, a prequal) TO that very story. Also, people are RPing already. Granted, this is no roleplay and people (including you) shouldn't have to feel urged to do so because everyone else is, and just play the game.
I sense that this post was horrifically Twinja'd. And yes, I'm still using that despite not being twin.
1 damage to Phantom Walker! I'm not sure what you're going on about with seahorses.
Gryphon Plush || TNT Block = Explosive Gryphon Plush (Level 1: 1/2)
'Increasingly Desperate?' Is that just an RP thing or are you looking for something in particular.
1 damage to Phantom Walker!
Herobrine's long gone, and you DON'T know where he is, sadly.
Hello, Goanna! I admit, these games tend to spiral out of control...
Minishark Launcher: This is not a Minishark that shoots rockets. This is a gun that shoots (rapid fire, mind) MINISHARKS. OH, and they fire in midair. The Arms Dealer would cry tears of joy to see this beauty.
Nothing happens...It appears there isn't a Gamma Plus Godmodder on the server yet. You might have to directly summon one.
You shield some GS entities!
M39 Enhanced Marksman Rifle && MLG Essence = AWP (Level 3: 1/4)
+2,000 HP to the Wizard of Yendor!
They will do as you say.
You assist a Suppression turret!
Incendiary Autobow: A bow that, in addition to having impressive range and outputting a ridiculous amount of arrows, ALSO sets them on fire, allowing you to make not just a rain of arrows, but a rain of flaming arrows. Let your inner pyromaniac loose.
The snack turns out to be a snake, which technically is a cellular lifeform. Because, it has cells and its alive. That is the dumbest dodge ever, I know, but apparently it happened.
Bender Restrainer: Level 8 (2/9)
Whops. Binary Slime summoned! It'll get a minicrit this turn due to my ignorance.
You say this to a guy who finds Egg Salad relatively good on a sandwich. But regardless, +4 HP to Mercury!
You can't +2 Alchemies!
Bones && Scrap Metal && Enlighten Gem = The Arm of Skeletron Prime (Level 5: 1/6)
Richard accepts and devours the cake, but sadly nothing happens.
8,000 damage to Mt. Ebbot!
Ho hum. Also, your alchemy is at 2/6 at this point.
Naptsablook summoned!
You take the Removal! Brine and Netherraria vanish into the ether...
Removal (Level 10): A magenta-colored shield shaped in the symbol of empty curly brackets (an alternative for the standard symbol of Oblivion). The power of corruption spews forth from it...And also Oblivion to a lesser extent. In any case, this bad boy allows for the manipulation of Corruption and, to a lesser extent, Oblivion. It can be partially offensive, but most use of this is geared towards defending oneself by obliterating attacks from existence.
Just holding onto this gives you +1 Armor!
Richard points out the oxymoron of a 'real' illusion, and thus goes unaffected!
UserZero backs up 20 blocks because of the threat...Kind of jokingly, though. She's completely unaffected.
Aww, poor Maxis.
He will do as you say.
The Guide article will probably come out tomorrow, because I really can't stop to write one out mid-update, but you'll read that.
Modular Magnum: A simple magnum with several tiny slots for modules. This can drastically improve what the weapon can do...If modules are installed.
Modular Armor: A simple piece of full-body armor with several tiny slots for modules. This can drastically improve what the weapon can do...If modules are installed.
Plasma Shield: It's a shield made of plasma. It covers whatever it can in a skin-tight thing. can block most things, and is burning hot to the touch (It requires heat-proofed armor to use, in fact) so punching stuff while this is active is actually a pretty viable tactic. Plus, it recharges over time, and surprisingly fast. Boring-sounding, but oh-so practical if you have the right armor (if you don't, this just burns yourself). Equipping this will give you +1 Armor, but unless you already have armor, it will also permanently burn you, meaning you take 1 damage every turn until you get it off.
Module && Alchemiter = Punch Card Shunt (Level 5)
Punch Card Shunt: It's a small upgrade to the Alchemiter that allows you to install various modules-taking the form of punched cards-to give the Alchemiter quick and simple upgrades. This cuts down time needed to make upgrades for the alchemiter CONSIDERABLY.
Module || Alchemiter = Alchemization Module (Level 5)
Alchemization Module: This small thing, if stuck into any Modular weapon/armor, allows it to function as a basic Alchemiter in addition to what it usually does. No upgrades like the full-blown version, though, but having it around on-hand can be handy.
Your fellow GS players stop you! Phantom Walker would be easily able to dodge the combined burst despite having no natural dodge chance, rendering your DPS moot!
Gravity Hammer && Gmod Gravity Gun && Darth Vader's Gauntlet = Gravity Gauntlet (Level 7: 1/8)
Somehow, they come back, but one tank short!
4,000 damage to the Chua Spellslinger!
Nerf Bat: It's from NERF, yes, but it also has a more literal application: This bad boy is loaded with the power of reality majjyks dedicated to utterly nerfing something to the floor, making it weaker and weaker with every hit! This alchemy doesn't deal bonus damage; instead, its use makes entities take a stack of nerfing. It can only get two, but each stack of nerfing is equivalent to a stack of agony. Of course, dodgy characters are almost always going to evade this...
It doesn't affect the wild UserZero.../PokemonReferencing.
Tilda (the name of the ~ character) seems like a dangerous dude...
Unfortunately, you didn't actually GET Shopkeeper immunity. Not even Wilson got it fully, as if Talist died his shop was disabled, and Wilson was an ACTUAL noncombatant, as opposed to you, who summons entities. Nevertheless, you respawn.
Also, what are you talking about? Your HP bar clearly shows its zero.
Pet Counter: 8.
You cheer Napstablook, giving her less chance to not feel like doing anything!
You need to respawn! Fortunately, I take this as respawning.
2 per turn, right. Of course, if you only do one, your effects in that post are doubled.
The Bruiserbot tanking for the Engineer takes 40,000 damage (focused attack bonuses after all)! Of course, he's not poisoned as he's a robot and doesn't really HAVE blood to poison. If anything, you filled his water-proofed interiors with poisons, which means anything that attacks him with melee will probably get poisoned...Well, the first thing anyways.
Your entities will do as you say!
I'm not sure UserZero actually SIGNED. And that's ignoring Richard entirely. And all the Descendants. and the other minor entities.
Ayaze Zehetbauer summoned! She joins the GS side because there's more people to troll on the AZ side!
She gives you a glare before fully joining so. "Those last three remain PRIVATE between you and I, understand?" It appears that she MIGHT go Hostile if you reveal them.
Broken Night and Light && Darkness Orb = Darkimin (Level 6: 1/7)
The Destroyer applied a name tag to himself. Nevertheless, 2,000 damage to the Destroyer! This spawns two probes! They have very low HP and damage, but can certainly create a lot of hassle...
Shock Shield can only be used if Zineous is at 2,000 HP, which he isn't! Zineous will damage himself by 6,000 to use this if he's not harmed during the EoTB!
...Cobalt is neutral, I'll point that out. Nevertheless, 4,000 HP to the Wizard of Yendor!
Infinity Sided Die: Basically, this is an on-demand Paradox roll. It can do anything...Fortunately, we treat its results as the roll of a D10000 like a standard Paradox role to make sense of how bad/good the roll is, with 1 being the absolute worst and 10000 being the absolute best. Only roll this if quite literally you have nothing else to lose...And I wouldn't roll it even then.
14,000 damage to Jaraxxus!
Slot Machine && Machine Gun = Slot Machine Gun (Level 1: 1/?)
Also known as the Coin Gun in Terraria.
You fail to find any Godmodder to shout at, and instead create a portal that puts your face right into your backside.
His previous action was useless anyways.
M2010 ESR (sniper rifle) && XM214 Microgun (machine gun) && XM25 CDTE (grenade launcher) && M9 Flamethrower = Overkill! (Level 7: 1/8)
17,000 damage to Lord Jaraxxus!
The barriers seem to be pretty foggy beyond 5 blocks, and you can't see ANYTHING other than the terrain. It's quite varied, but what's directly in front of you is Swamp, followed by mountains. You can predict fighting in a swamp will probably be a chore due to how, err, poor it is for movement, while the Mountains are ridiculously high...Plus, its snowing up there...
+2,000 HP to the Devastator!
8,000 damage to Bruiserbot!
You kill 96 of the Cellular Lifeforms, but the remainders are apparently immune to it...Great.
8,000 damage to Lord Jaraxxus!
3,500 damage to Lord Jaraxxus!
(Sigil of Warding && Warded Tutamen Jar) = Greater Sigil of Thaumic Warding
Greater Sigil of Thaumic Warding && Indigo Flames = Mental Armet (Level 8: 1/9)
Awkward Potion OOO Mind Honey = Potion of Psiionics (Level 3: 1/4)
Jaraxxus can't attack this turn, but he can still attempt to summon an Infernal!
It will do as you say.
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 2/5)
Well, that's quite the side-thing you've got going on there.
2,000 damage to Jaraxxus!
The Crimson somehow absorbs the ink...You're going to need a FOCUSED effort if you want to change this. Or more than one person. Regardless, 16,000 damage to Jaraxxus!
UserZero is teleported into the water, and starts dissolving...Well, not immediately. First, she acts all deadpan like she's actually in danger, then does a really deadpan fake scream, and THEN dissolves. Except, there appears to be more of her than the water, and she absorbs the whole lake in a go, turning Giant!
They will do as you say. Oh, do note that you get the Gnomish Inventor from Ire's kind donation.
4,000 damage to Slammer!
The Body of Star’s mad ring of Dakka obliterates a Suppression Turret and the Gnomish Inventor! Jaraxxus can’t act, but he somehow manages to summon an Infernal! The Dread Infernal with him shrugs off the stun, the Succubi destroys Balelestraz (welp, that’s one play Balloonian isn’t doing!) and the Voidcaller knocks up Zineous for 6,000 damage! Mt. Ebbot crushes SCP-682 (the Hostiles aren’t exactly aligned with each other or anything in most cases) for 20,000 damage! SCP-682 manages to claw an Invisible Stalker for 8,000 damage! The .jpeg Abomination destroys Lesser Dog NEO’s shield, dealing 5,000 damage to itself as backlash!
Phantom Walker gleefully takes an opportunity and slashes Crocidibli AGAIN for 22,000 damage and inflicting a second stack of Agony, making incoming damage even more severe and nerfing his even more! He then carves up Gordon Freeman for 20,000 damage and, yes, dealing a stack of Agony. He then suffers 1 damage due to his burn.
The Wizard of Yendor and his whole posse manage a whopping 48,000 damage to Jaraxxus! Humanibli notices the invincible Mibibli and opts to instead destroy the Bruiserbot and deal 10,000 damage to the Healerbot! The Assault Team get far too antsy just sitting around and open fire on the BalloonWing Corruptor, dealing 3,000 damage! Lesser Dog NEO reaches up to the Succubi and bites it for 10,000 damage!
Crocidibli notices the invincibility of his super-empowered rival AND the crit he has AND his improved damage, and decides to brace himself for damage this round! The Twins, the Destroyer (and its Probes), and Skeletron Prime face off against the Draken, Chua and Mechari respectively, and deal 8,000 damage to each (the Chua takes 8,400 damage due to Probes)! Plantera headshots the Succubi for the kill! The Golem punches Phantom Walker directly in the face for 1 damage!
Stone generates another Clay Man, then attacks the Golem! Her rage over how long this is taking doubles her attack…As does the Gnarok Warrior. 30,000 damage! The remaining Maxis enters Rage mode and FIYAHZ HIS LAZOR at the Mechari Engineer for 10,000 damage (WITH RAGE!) Uncle Grandpa’s trip to Aunt Grandma makes Jaraxxus take 30,000 damage! Blackstorm Zineous generates a Shock Shield with 105,000 HP! It WILL tank all damage for Blackstorm Zineous (unless you find a VERY clever way around it), and if it still stands after 2 turns it’ll heal him for however much HP it has left! The Possessed Armors eviscerate 3 Face Monsters! The Devastator deals 24,000 damage to the Destroyer (generating 24 probes) with a massive laser! The Suppression Turrets fire upon the resulting probes, managing to destroy half of the population, or 13 if you would. Gordon Freeman whips out his trusty Crowbar and uses his legendary Crow-Quan-Do to smash the Healerbot to pieces!
Balloonsera gives Balloonian a Helium Sister! Balloonian himself attempts to paly Balloonmagus, but realizes that, for the very good reason of Balelastraz suffering an Error 404 Existence Not Found error, he can’t actually play him at all. This is usually the part where he does something else, but given how he handles that might screw up some game plans, so he doesn’t. His BalloonWing Corruptor, at least, smashes his Balloon-elemental sword into the Mechari engineer for 10,000 damage. The Cellular Lifeforms double and mutate again! This time, they mutate so that they only get 1.5 times their population per turn instead of 2. They’re still lively with mutations, though, so they’ll get another next round. The Alien Drones nail Jaraxxus for an absolutely INSANE 65,000 damage! Jaraxxus is so ridiculously peeved by this insane amount of focus, that he immediately douses himself in a half-ton of demonfire! This causes him to heal himself for 10,000, gain a 10% dodge chance (though he deliberately holds back his attack to focus on this) AND ensure his Infernal summon next turn no matter what happens, including death. This also gives him +2 to his OBLIVION!!! Charge…Jeez.
Mibibli the Crocslayer immediately charges up his most powerful attack and rushes headstrong at Crocodibli in a psionic bash, dealing a critted 43,200 damage! Crocodibli braced himself, however, and hangs on by a singular hit point…Mibibli’s Mibible effect wears off! Next round will decide who wins this fight, as no-one other than one of them can kill one another (and I can assure you whoever wins will get the reward of a MASSIVE buff.)
Slammer slams down a Possessed Armor for 10,000 damage! The Gnarok Warrior’s rage builds, slicing through another Clay Man and dealing 40,000 damage to Stone! The Draken Stalker, Chua Spellslinger, and Mechari Engineer teach the Twins, Destroyer and Skeletron prime how it is DONE, dealing 20,000 damage to each of them! The Twins split the damage evenly, the Destroyer spawns 20 more probes, and Skeletron Prime loses an arm! The Tanks open fire upon the Dread Infernal for 18,000 damage! the Face Monsters weakly claw at a Possessed Armor for 2,000 damage!
Richard +2s Bomber57 and Doctor Shiny! He then begins a vigorous exercise routine designed to buff his damage output slightly, involving the most insane thigns you’ve ever heard of! It’s so insane that various regions of the multiverse have banned this content from existing within their spheres of influence, so I can’t put it down, but needless to say, Richard gets CRUUUUUUUUUUUUUUNK and gets +10,000 attack power so he's slightly more useful in getting rid of stuff!
UserZero +3s all PZ players, and decides that its’ time for trash removal duty! She Obliterates both the dread Infernal and the Voidcaller, slays ALL of the Wizard of Yendor’s merry band of misfits except the Wizard himself (and he takes 50,000 damage), deals 20,000 damage to each Alien Drone, and shoots a few arrows at Balloonian to deal 30,000 damage! She then begins charging up something…Uh-oh.
The Crimson spawns a pack of Crimeras, which are basically Face Monsters, but they fly and are Evasive!
The AZs push the battlefield forwards by 10 blocks!
I then actually add the Binary Slime! Ugh, it's always something. In any case, it's first attack will crit.
Terrain: Crimson (May spawn weak Hostiles or PZ entities.) Needs a concentrated effort to remove.
Weather: Clear (no effect)
[N] sigmatw: 20/20 HP.
[N] The_Serpent: 20/20 HP.
[N] CobaltShade: 20/20 HP.
[N] PitTheAngel: 20/20 HP.
[N] 5l1n6h07 : 20/20 HP.
[N] The_Ideal_Modpack_Mod_Man: 20/20 HP.
[GS] nulitor: 20/20 HP.
[GS] NinjaV2403: 20/20 HP.
[GS] Crusher48: 15/20 HP.
[GS] ProofofconcepT: 17/20 HP.
[GS] TheDrivingLlama: 20/20 HP.
[GS] DarkSide Ultima: 19/20 HP.
[AZ] The_Topazian: 20/20 HP.
[AZ] insert_generic_username: 14/20 HP.
[AZ] Hezetor: 20/20 HP. Airborn.
[AZ] Bomber57: 12/20 HP.
[AZ] MegaMinEr69: 10/20 HP.
[AZ] Cusionmantis: 15/20 HP.
[AZ] tc2142: 20/20 HP.
[AZ] ManiacMasteR: 20/20 HP.
[AZ] Irecreeper: 20/20 HP.
[AZ] Crystalcat: 20/20 HP.
[AZ] Babysphee: 20/20 HP.
[AZ] TheLordErelye/Cinavi: 15/20 HP.
[AZ] Pricey12345: 20/20 HP.
[AZ] ninjatwist321: 20/20 HP.
[AZ] Nimbleguy: 20/20 HP.
[AZ] Doctor Shiny: 20/20 HP.
[AZ] TwinBuilder/The Scribe: 15/20 HP.
[AZ] Jondanger23: 20/20 HP.
[AZ] Talist: 20/20 HP.
[AZ] dylamb6: 20/20 HP.
[AZ] PokeFan151: 20/20 HP.
[AZ] Cyanogynist: 20/20 HP.
[AZ] Battlefury13: 18/20 HP.
[AZ] TEHISEPC: 20/20 HP.
[AZ] TakenForGranted: 15/20 HP.
[AZ] Mad Scientist: 20/20 HP.
[PZ] Fseftr/Mercury: 14/22 HP.
[PZ] engie_ninja/Walker: 18/20 HP. Has 1 Armor.
[PZ] TT2000: 17/20 HP
[N] Wizard of Yendor: 28,000/122,000 HP. Summon Nasties: III Aggrivate Monsters: III Double-Trouble: IIIII
[N] Humanibli: 50,000/50,000 HPx2. Gains damaged as he's killed. Entities must not be invincible to damage him! Current Damage Multiplier: 1.2. Angry at PZs.
[N] Assault Team Excavation: 10,000/10,000 HP x2. Have more attack per number of them alive.
[N] Lesser Dog NEO: 105,000/105,000 HP. Gains more damage and HP if Petted. Pet counter: 8. )
[GS] Crocidibli: 1/95,000. Targets Mibibli nigh-exclusively until death. Won't die unless Death Conditions are met. Death Conditions have been Met! Mibibli can kill him! Levitator Enforcer: IIII Agony: III
[GS] The Twins: 30,000/40,000 HP x1; 15,000/40,000 HP. One will enrage if the other dies. Slightly defense-buffed!
[GS] The Destroyer of Worlds: 34,000/80,000 HP. Spawns probes for every 1,000 damage. Slightly Defense-Buffed! Probes: 5/5 HP x33.
[GS] Skeletron Prime: Head: 10,000/10,00 HP. Arms: 15,000/15,000 HP x2; 9,000/15,000 HP x1.
[GS] Plantera: 65,000/65,000 HP. Petals: 8,000/8,000 HP x5. Each Petal has a 20% chance to redirect attacks at the body to itself. Changes phase at 32,500 HP.
[GS] Golem: 99,000/100,000 HP. Changes phase at 50,000 HP.
[AZ] Stone: 105,000/215,000 HP. Summons a Clay Man every turn to defend it. Taste of the Garden: III Inflicted with The Duel, must target the Gnarok Warrior! Action: The Fire Sermon on the Gnarok Warrior!
[AZ] Maxis E344: 50,000/50,000 HP +2,500 HP per turn. Shields: 10,000/20,000 HP, +5,000 HP per turn. Action: Attack the Mechari Engineer!
[AZ] Uncle Grandpa: 5/10 HP. High defense. Action: Attack Lord Jaraxxus!
[AZ] Blackstorm Zineous: 2,000/210,000 HP. Airborn, Evasive! Shock Shield: 105,000/105,000 HP. Restores his HP in 2 rounds!
[AZ] Possessed Armors: 50,000/50,000 HP x1; 35,000/50,000 HP x1.
[AZ] The Devastator: 87,000/200,000 HP. Current Supercharge: Oblivion. 4-0: IIIIII
[AZ] Supression Turrets: 15,000/15,000 HP x2. Can only attack once every other turn without player assistance. Reloading Next turn! Assisted turrets: 1/2. Turrets ready to fire: 2/2.
[AZ] Gordon Freeman: 105,000/130,000 HP. CONFIRMED: III Agony: III
[AZ] Balloonsera 250,000/250,000 HP. Inflation: [MIN|LOW|MID|HGH|MAX] Action: Dream Magic, get (4-1) Helium Sister and give to Balloonian.
[AZ] Balloonian: 150,000/180,000 HP. Mana: 7/10. Gains +1 Mana at the START of each turn. Affinity: M:0 R:0 S:0. HAND: (6) Balloonkin Hatcher, (4) Swipe, (3) Electron, (8) Balloonmagus
[AZ] BalloonWing Corruptor: 3,000/6,000 HP.
[AZ] Celluar Lifeforms: 1/1 x32. Multiplies their population by 1.5x every turn, Harder to hit when population is low. Mutation: Immediately next turn! Current Mutations: HP Regen, Immunity to Antibiotics, slower division.
[AZ] Alien Drones: 115,000/135,000 HP x2. Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 100% ========== 100% action: Attack Jaraxxus!
[PZ] Mibibli the Crocslayer: 40,000/40,000 Targets Crocidibli nigh-exclusively until death. Won't die unless Death Conditions are met. The Mibible: IIIIIIII ACTIVE! Mibibli is Invincible this round!
[PZ] Slammer: 89,000/115,000 HP.
[PZ] Gnarok Warrior: 104,000/230,000 HP. Just really strong. Inflicted with the Duel, must attack Stone! Action: Attack Stone.
[PZ] Draken Stalker: 149,000/210,000 HP. Extremely Evasive.
[PZ] Chua Spellslinger: 135,600/190,000 HP. Evasive. Can teleport out of danger.
[PZ] Mechari Engineer: 192,000/230,000 HP. Summons Bots to help.
[PZ] Healerbot: 10,000/20,000 HP. Can't attack, but provides small healing for the Engineer.
[PZ] Tanks: 10,000/10,000 HP x9. Resist 50% damage if a tank is destroyed in an attack.
[PZ] Binary Slime: 150,000/150,000 HP. Occasionally takes less damage. Causes random status effects per hit. Disable: IIIII Next attack Crits!
[PZ] Face Monsters: 5,000/5,000 HP x 2.
[PZ] Crimeras: 5,000/5,000 HP x 7. Evasive, Airborn.
[AZ-γ] Godmodder477: 38/50 HP.
[GM] UserZero: 131/150 HP. Security: III
Distance to Yggdrasil: 4420.
The Armory (in the spoilers)
[||||] The Power Cleaner: READY. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: RECHARGING. Owner: Insert_Generic_Username [AZ]
[||||] Traho: READY. Owner: The_Topazian [AZ]
The Portal continues to open... WHAT IS TAKING IT SO DARN LONG!??!?!? 6/10
Bones && Scrap Metal && Enlighten Gem = The Arm of Skeletron Prime (Level 5: 2/6)
I pull out a Starmade warp gate piece, and begin building a portal. 1/30
I have to do something interesting... but what?
Idea! I will throw 100's of Iron Swords at UserZero! Cus why not xD
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101