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Let's assume that the chief is composed of physical matter, as we all now know the physical matter is composed of atoms, great, now the atoms are what form the basis of the surrounding space and so far things are going well, now using the orb of space-time manipulation is simply going to control the spatial distribution of matter that make up the chief and the way I'm going to change his being is particularly curious and completely unnatural for most of the life forms that exist in the multiverse, I start to take every single part that makes up the chief at the molecular level and pushing it forward in time by applying a displacement of space and time, so everything is regular but I'm manipulating all of those atoms by crushing them on the space-time continuum crushed by the weight of time that goes into them since the space-time duct is not safe, you certainly did not want to create it safe for them, now given this weight-time applied to a moving space-time 15 million kilometers in a total time of 7 seconds is approximately equal to the weight of half the Milky Way, all applied to every single atom of the unfortunate being.
In case the chief is at <= 0 Hp target a disembodied hand.
I open another two of my ubiquitous shadowy portals long enough for dragons to reach their heads through and breathe streams of fire at the Wooden Barricade. Then I open another two and do it again.
Entity orders:
Shield Princess is busy being stunned.
The Wraith is busy investigating the Charge Abomination.
- - - Battle Relevant Phenomena Ends- - -
Main Roleplay Chunk:
I loosen the grip I keep on my form, flexing claws that weren't there a moment ago. I still plan on staying the same size and shape, and I'm not sure how far I can shift while acting through a minecraftian avatar before I'd invert. Besides, I'm more comfortable in armor anyway.
The Shield Princess manages to snap my attention away from that train of thought with a well timed shout.
SP: Noooooo~!
MZ: Are you okay?
MZ: Looks like had enough Aria to slow your fall, but...
MZ: Your familiar...
As my senses adjust to my partial shift, I notice something I'd probably written of as magical background noise before, something that feels almost exactly like Lacrima.
All Lacrima stems from the Queen of Tears, ruler of the world she created, Alhambra. She chose to embrace despair as long as it meant saving what she loved, a decision I admire, but probably couldn't make myself.
And there's something here that feels almost exactly like her presence, which means they have more than enough of my interest.
MZ: Let's see what you're up to, oh false queen...
Inventory:
Nemean Jacket [Level 10] [Equipped]
Heavy Class Commandment [Level 9][Equipped]
Psionic Hyena Pin (Prototype) [Level 7] [Equipped]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
39/50 The being that is itself time
33/50 Willpower to Surpass Gods
19/50 CAPTAIN MEME!
+3 Ire
Power Star && Battery: Power Source 2/??
Exactly what it sounds like. Not infinite, but this could power New York City for a couple decades.
Ocarina II A very specific herb: Ocarina of T(hy)ime 2/??
Functions the same as the Ocarina of Time, but technically isn't. Just like how the Playstation Move isn't the same as the Wii. You know, a change in name without a change in technology!
Inventory: Invincibility Star, Mega Mushroom, Spellcard
After mercilessly ribbing Sony, I......................................................................................................................................................................................................
stab the Chief with this very long blade made of periods and ellipses. If the Chief is dead, this targets a disembodied hand instead.
I use the bedrock fragment to carve the wooden door into various wooden materials and make wooden tools/sword. Then I take all the unused splinters and pieces of wood and shove them down The Chief's throat.
Also I guess I'll try my hand at some alchemies.
Blue Nightcap || Bedrock Fragment = ? (1/?)
Bedrock Fragment || Odd Gold Statue = Golden Fragment (1/?)
The nicememe assaults the chief with links to "niceme.me". So many of them. That voice, playing over and over, infinity times.
I bash the chief with a large clock, of which displays the time "4:20". An airhorn sounds off in the distance. A single tear rolls down my face, and I direct it to the chief. It is made of acid. And by one tear, I mean several thousand gallons. And by rolls down my face, I mean is dumped on the chief from above.
Truth Inherently 2/50
Reality itself 21/50
All the Snakes. All of them. 22/50
Meme Gun && Radiation from the sun = Praise the Sun 8/9
The "A","F", and "K" keys from a keyboard && Meme Gun = ??? 2/??
Blue Suit && Courtroom Antics && Lots and Lots of Buffing && Attorney's Badge = Wright 8/8 Level 8 finished
D20X3 & D10 = D15x3 2/5 Level 4
Actual action=========
i abuse the creation of Wright to make a massive amount of Wright puns. This ruins the guitar solo, as the god-awful puns makes it want to be less intense.
Brutal Boss Buster Breaker Basher or BBBBB 9/9 lvl 8
bATTLEFURYS tEMMIE aRMOR?!!?!?111 11/11 lvl 10
Falls [9]
Entity's:==================
The EBARF is uncreative and decides to sabotage the guitar solo, while the Annoying Dog uses Patch Quilt on himself, healing himself.
Charges========
no 22/50 (3+ from best godmodder) (6+ from engie)
2/50
2/50
3+ to Engie
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
The Hidden Rogue Hunter 25/50 +1 Tazz
Chaos Envelops 25/25 Complete
Hyperstorm Boss 32/50 +1 Tazz +1 nullitor +1 exos
+1 to nulitor, +1 to crusher, +1 to hecter
John:
Changes Forms, but must use both actions, or change forms on a respawn.
Current Form: Beast:
Forms:
Beast:
10% Minicrit chance
Minicrit Chain
Spellcaster:
-2000 to healing and damage
Bonus to healing/damage: ((Consecutive times the healing/damage has been used - 1)*6000)- the base 2000 penalty
???
Alright, I'll get the level up done first:
A strange light surrounds John, and clears, until he is transformed back into a human form with a white cloak and a tome in his hand, glowing with light.
New Form: Spellcaster
20 health
This new form specializes in bursts of healing and bursts of damage. Healing and damage start out with a -2000 penalty. However, when the opposite is used, it gains a bonus of ((Consecutive times it has been used - 1)*6000). For example, if John attacked three times, he would have a healing bonus of 12000 (It would be the exact same for healing into damage. There is still the base -2000 penalty to the attack/healing). The bonus limit is set to 24000.
I transform into spellcaster
(Also the PZ xp cap is raised to 150000 just like the AZ cap)
Chaos Envelops
"Sorry, did I say chaos evelops, I meant envelopes."
A letter lands at the feet of both User Zero and Richard:
To the generals of these wars:
Our peaceful villages were fine, until one day, you came and caused panic. Each side had caused a civil war, some siding with the underdog, while others sided with the overlord. Needless to say, it caused chaos. Until we settled it through the great idea called: Government. It was such a great idea, that instead of just fighting for a side, like those useless entities, we will install a government in your chaotic society. One which will bring order, fairness, and justice. There will be politics, voting, and of course the good old knifing and corruption. However, with the creation of this government (that you can't stop anyway) you also take risks, of revolution, and utter destruction of society itself. A contract to provide justice is included, and beware if the incoming government is destroyed, as the chaos in this contract will be released as I said: revolution.
Signed:
The Governor
(This is part of a additional charge I will start, if you want you can add it to the entity list as neutral:
The Contract: Destroyed when the government is. Unleashes powerful forces when destroyed.
Alchemies:
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anachronism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
Essence of Corruption: Level 1:
The Brittlestroker: Level 5 If a metal is tempered improperly in the forge, it goes brittle, frail, easy to break. This is a representation of failure in creation, whist the Forge Stoker itself represents creation as a whole. As such, weapons coming into contact with the Brittlestroker are weakened, possibly even breaking. It is cold to the touch, and aside from the aformentioned propery, also has powers over the cold.
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
The Keeper: ========================================= 40/40 SUMMONING
The Symphony: =================================================== 50/50 (+2 from MZ, +1 from TFT)
The Seed: ================================================== 41/50 (+7 from Modpack, +6 from Cobalt, +3 Bomber, crystalcat, and generic, +1 from TFT, MZ, ninjatwist, and Richard)
The Throne: ================================================== 11/50 (+1 from MZ)
The Hourglass: ================================================== 5/50 (+2 from MZ, +1 from the Godmodder and Modpack)
I +3 MZ. I start a new charge. Sorry for delaying the completed ones, but typing up the summoning procedures/thinking of entities takes time!
To whoever's summoning Flowey: I started a charge for him first. See that one up there? The Seed? I'm already summoning him.
While the fight rages on aboveground, in the depths of the battlefield, there is someone waiting. Someone who has been hiding, concealed from the rest of the world, waiting for the perfect time to resurface. Waiting is something he's been doing a lot lately. He's had to keep himself hidden in this war, and for good reason. It's bringing out another side of him.
Hidden in his lab, the Scribe tosses and turns. This battle, the most intense he's seen since the Great War, should have been exactly what he had planned it to be. A place for him to go wild, let loose, and do whatever he wanted. But now... He's plagued by this feeling. What is it? He feels a need to shrug off his decades of teachings. To become... A good person?
The Scribe tugs at his hair and moves to some computer monitors. He's tracking the progress of another dimension. One ruled by the Catholic Church's propaganda. The God Below's pupil has gone... missing. The Scribe has been monitoring his whereabouts for quite some time, but he hasn't come close to finding a solution. The only logical choice of action is to head there himself and find out exactly what's what... Even if he's banned from entering the God Below's abode.
Flipping through his Journal, the Scribe once again comes to rest at the page of Sin. He chuckles. How ironic, isn't it? The thing he feels an urge to stay away from... Now he must embrace it for his next destination. The Scribe pulls out a dusty leather book from a cupboard and several other ingredients. He breaks a black stick over the book, letting its powder settle on it. He pulls out a paintbrush dipped in black ink and covers it with the symbol of an upside-down pentagram. He closes his eyes, places his hand on the book, and murmurs a chant. Its cover settles to a dull grey tone.
The Scribe grins. "The Book of Belial. What an interesting tome. It contains plenty of information on The God Below's forms and incarnations. It should make for some nice supplementary research if need be, and my round-trip ticket to reality's fifty-third incarnation of Hell." The Scribe flips through its pages, words and diagrams writing themselves in red ink. The Scribe takes a piece of old parchment and draws a set of symbols on them.
First off is a leminscate with a vertical line coming upwards from its midpoint and two horizontal lines extending from the vertical line. Next is a crescent moon with a star nestled in its negative space. After that is an upside-down cross. Then, another vertical crescent shape with three black tears coming down from it. Lastly, another upside-down pentagram. The Scribe uses an eyedropper to pour red ink on each of the symbols, which somehow forms auras around each of them.
Finally, the Scribe recites an incantation. His hands grip the table he's working on as the same red aura congeals around him, his skin turning a pale white and his eyes rolling in the back of his head. In the voice of the legion, the Scribe begins to ominously chant. " Deo. Puertis diabolum. Puerum acer ad suz victoria. Lugere te ad inferos. Fundamentum. Nativitate. Morituros." In a flash of smoke, a trapdoor materializes behind the Scribe. It is cold to the touch, and darkness seems to emanate from it. The Scribe pulls open the hatch and flings himself down into the unknown depths below...
After what seems like an eternity, and one plagued with cartoonish memories of a disastrous childhood that clearly belonged to someone else, the Scribe falls from the ceiling and lands on the ground with a thud. After spending two or so seconds in a lack of pain because the Scribe has powerful Feather Falling enchantments, he gets up from the ground and takes a look around. From the air that smells of defecation and rot to the black ground made of pulverized bones to the skulls and tortured souls trapped in the walls, the Scribe knows for sure that he's made it. He's in Sheol.
But in the process, the Scribe is breaking an unholy agreement made by him and the God Below - ever since the incident a few years ago, the Scribe has been unable to enter Sheol. If he does, his body will slowly and agonizingly burn to a crisp and his soul will be locked away in the walls of the place for eternity. The Scribe can already feel the process beginning - his coat and armor feels much hotter than usual. Not wasting any time, the Scribe runs across Sheol's catacombs, making a beeline for the palace of the God Below.
Corridor by corridor, chamber by chamber, the Scribe feels himself getting closer. He runs past walls of red ghosts, sentries that shoot lasers and brimstone, deadly sins, fallen angels, and flickering blue fire that contrasts with the dark and bleak outlook of this... hell. Sheol isn't exactly the conventional depiction of Hell, even if it's ruled over by what should be its conventional leader. But it's hell all the same. You don't want to be trapped down here... Yet the alternative isn't much better. The Cathedral's a madhouse.
Finally, the fabric of his clothes beginning to burn off and patches of the Scribe's body starting to run red, the Scribe makes it to the boss door that symbolizes the entrance to the God Below's palace and the center of Sheol itself. He contemplates knocking on the door - what if it's cursed? Taking out what looks like a golden joystick, the Scribe scans the door for any magic. Of course, there's loads of it, but the Scribe has no time to Mission Impossible his way into Hell's inner sanctum. So he asks.
"Hey! Is there anyone on the other side of this, uh, door? I need to talk to whoever's in charge!" The Scribe's blood runs cold as he hears a voice behind him. "I am the one in charge here, Scribe." The Scribe turns around. Perched behind him is a perfectly-chiseled statue of some kind of stone. It depicts The God Below in all his glory, but the Scribe isn't fooled. He knows all too well that this is the God Below. It's Satan himself. The voice continues undisturbed, rushing through the chamber like a tidal wave. "I thought I told you to leave here, Scribe. I thought I told you to never come back here. Didn't I?" The Scribe's head is hung low. "...Yes." "Then why have you broken our agreement. Do you have some kind of death wish? Do you love me so much that you want to be trapped down here? We can arrange another agreement to accomplish that much. After all, you had no problem making and breaking one before, so I doubt you will have learned your lesson this time, knowing you."
The Scribe stares the God Below down. "What is this, huh? You have no problem talking to me over the phone, and we can chat it up anywhere in reality! Just one step down here and all of a sudden I'm Hell's Most Wanted?" The statue, without moving, looms over the Scribe. "You know the terms of our agreement. We stay a comfortable distance from each other, yet we stay in contact. Just enough to help you in whatever daily corruption you have planned. You are not allowed here for a very good reason, and even if the audience doesn't know it, you do." The Scribe looks around unsteadily. "...The audience?" The statue shakes. "Get a grip, Scribe. Have more medium awareness. And you told the follower of Tzeentch that you knew about Fourth Walls..."
His body starting to smoke, the Scribe panics. "Okay, look. I apologized for the whole thing, remember? Threw away the hourglass and everything. Dismantled it. I swore to you I wouldn't repeat the incident ever again!" The statue darkens. "Then why do you still have five grains of blue sand and three interlocking golden gears extracted from the device? You cannot lie to me, Scribe. Maybe it can work on the warriors you fight with your back turned to, but not on I." Sweat trickles down the Scribe's face, then evaporates. Fire forms at his feet. "Alright, alright, listen to me! I came here to help you! If you're so powerful, i-if you know everything... Why can't you find Isaac? Don't you need help?"
The fire wavers. A chuckle fills the room. "The help you produced at your station in Dimension C was fine enough. I fail to see why you needed to make the suicidal trip here. Unless... You wish to find my pupil on the plane of the dead? Do you want to kill yourself, and in doing so, find his ghostly essence? That is, assuming he is dead." The Scribe's reply is instantaneous. "Yes! I mean, no! I mean... that's not what what I was planning to do but if you somehow decide to not lift the curse and I die then yeah that would be a good backup plan??" The statue sighs. "Then what was your original plan. Make it quick. You have about forty seconds before you combust." The Scribe yelps.
"Uh, so. I have reason to believe you can't find Isaac... uh I mean Maw of Brimstone Evilness. Or whatever. I mean, back to the subject, uh. I think you can't find Isaac because he's not even in Sheol! That's certainly as far as you've looked, right? You've told him leaving is punishable by all kinds of torture. But I think Isaac left because he was enticed by something else. He wanted to try something new. He got... greedy." If understanding could grace the statue's eyes, it would. "...I should have known. The Hall of Greed. It was to be a new training regimen for him, to see how well he handled massive waves of opponents. Perhaps he went looking too early." The Scribe falls to the floor as fire and smoke engulfs his body. The Statue flashes with darkness, and the fire fades. "For the love of God, get up. Consider this a temporary withdrawal of the agreement. As of now..."
The doors to Satan's Castle open. "...We are confronting greed."
While the Scribe walks, the statue floats. "Now make a left. Walk vertically up the stairs, then enter the forty-second door on the right. The one a centimeter taller than the others, remember." The Scribe sighs. "Now I really know why this place is hell. You designed it so people get lost! Not to mention its bad architecture and design." The statue chuckles. "You have no idea how many people you can upset with the wrong aesthetics and style. An ingenious idea, really. Here we are."
The two make it to the door a centimeter taller than the others, a fact you couldn't have known without me explicitly telling you. I mean jeez, it's barely even noticeable! Good thing you have a narrator transcribing every minute detail exactly as it happens and oh they just walked in the door, okay. The Scribe and the Statue walk through the door, which disappears behind them. They're now in an exact replica of Isaac's basement, but modified with a switch in the middle of the floor and several doors on the walls. They've done it. They're in Greed Mode.
"This was designed to be a risk/reward-type challenge. You step on the button and waves of enemies spawn, one after the other. You can either step on the switch, hurting yourself but ceasing the flow of enemies, or you can fight it out and potentially beat everything in one shot. Each complete wave spawns money which you use to buy upgrades, consumables, and such. The logistics for this one were hard to get right, but it would have been all worth it on completion. I think Isaac would have really enjoyed it..." The Scribe looks around. "For what it's worth, I think it's interesting. But Isaac could be anywhere here. Knowing your gauntlets, this thing's got multiple floors. So where exactly is he?"
The statue floats around, shining red. "Not on this floor. It looks like he lies at the very bottom floor, but the only way to get there is to fight through all of these floors ourselves." The Scribe snaps his fingers. "Of course! We'll be the test subjects! We can iron out all the kinks and such. This'll be fun. Challenging, even?" The statue floats in place. "Or I could just use blood laser beams to annihilate everything in sight." "Yeah, or that."
Several awesome-looking but mostly underwhelming minutes later, Greed Mode nears completion. With a large sum of money in their pockets and several interesting items in the hands of the Scribe (which he stores for later use), the Scribe and the God Below have made it to the very last floor of Greed Mode. As they walk through the final boss door, they come face-to-face with a horrifying sight. What was once a large chamber filled with doors and treasures has been reduced to rubble. The ceiling has caved in, creating a massive rockfall that has apparently crushed Isaac, burying him alive. But... not quite.
Isaac's corpse isn't on the ground. It's floating above it, suspended by a noose. His body is rotten and grey, with flies hovering around it. The statue solemnly hovers next to Isaac. "...My child. It is a shame you had to go this way. At least you have the sense of closure you deserve. May your soul live on in the afterlife." The Scribe's heart sinks. "Does... does this mean I have to go to the plane of the dead to get him back?" The statue looks away. "No. Isaac has done all I have asked of him. He has beaten every challenge, perfected every technique, and from the looks of it, beaten the boss that was supposed to be in here. I am... proud of him. To disturb his slumber would be a sin." But just as the statue speaks those words, a hoarse whisper fills the room.
"gv... m... vce..." The Scribe stops in his tracks. "What." After a few seconds, the whisper trails across the room again, but louder. "giv... me... vice..." The statue stays silent until the whispers speak, one last time. "give me a voice..." The statue slides to Isaac's dead body. "Isaac is talking to us. He needs our help. He needs a proper host. He needs a voice." The Scribe looks around the room, puzzled. "You got all that from one whisper?" "I am perfectly in tune with the dead. They have mastered the art of saying little and meaning much. Now help me clear away this rubble. The boss should have crystallized into an unbreakable metal on death."
After several minutes of work, the rubble has been destroyed, and the chamber of Greed Mode's climax has been excavated. Blood, precious jewels, coins and stone fill the floor, as well as broken doors that fizzle with energy. A shattered donation machine lies off to the side, but the centerpiece of the room is quite clearly the golden statue. It seems to depict a giant crystallized version of Isaac's corpse with its hands tugging at its mouth, a noose around its neck, coins for eyes, and perfectly sculpted... cheeks. The God Below's statue whistles. "The incarnation of this challenge... Ultra Greed." He turns to the Scribe. "We must deposit Isaac into its mouth. His soul will transfer into this superior form, giving it new life." "Didn't you just say we shouldn't disturb his slumber?" "This is his dying wish, Scribe. Do as Isaac says or our agreement will be reinstated." "Oh, so you're forcing me to do this now. I see how it is." After his armor flashes with heat, the Scribe quickly grabs Isaac's corpse.
The Scribe serves the corpse like a volleyball, flinging it into the mouth of the Ultra Greed statue. It sails in, filling the room with an unearthly light and causing the statue to spasm and twitch back to life. An explosion plays out entirely in reverse as Ultra Greed is reborn. Ultra Greed blinks, feeling its arms and legs. He speaks in an off-kilter voice. "I FEEL... DIFFERENT." The Scribe laughs. "Welcome back to the land of the living, Isaac!" Ultra Greed smiles. "SCRIBE! MASTER! YOU'RE BOTH... HERE. OH NO. I'M SO SORRY FOR COMING HERE... I... I... I HAD NO IDEA..." The statue silences Isaac. "Do not worry. You did surprisingly well. And now? Well, now you have a superior body."
Looking at Ultra Greed, the Scribe realizes that this is perfect. He turns to the God Below. "Hey, uh. Do you mind if I borrow Isaac for a bit?"
A relatively idyllic afternoon in the Battlefield is interrupted as a section of the ground is transmuted into solid gold, with a massive shape hurtling out of the underground and breaking free, landing onto the surface. The Scribe is on top of a hulking grey figure who, with every step, makes the riches of the earth tremble. Legions of heads and corpses with money in their eyes trail behind this figure, and the Scribe laughs the entire march to the field. "Yes! Go forth, Isaac! You're the Keeper of your own soul now! Ride, Keepers! Ride, Hangers! March onward, ULTRA GREED!"
And below, in Sheol, Satan smiles.
[AZ] Ultra Greed: ??? HP. At 3/4 health, takes 3/4 damage. At 1/2 health, takes 1/2 damage. At 1/4 health, takes 1/4 damage.
Meet Ultra Greed, a humongous corpse piloted by the soul of a toddler. Although Isaac doesn't have his brimstone powers or flight anymore, he now has the arsenal of Ultra Greed, who packs quite a punch indeed. High HP and steadily increasing defense means that this guy's a virtual tank. Add in his offensive and supportive power on the battlefield, and Ultra Greed's turned into a difficult and unfair boss into a valuable ally. Let's see how he works.
ATTACKS:
Keeper Stomp: Ultra Greed stomps on the ground four times, creating a fissure that summons forth four mummified heads: Keepers. They harass enemies, dealing moderate damage and sticking around as entities with moderate health. Generates 4-7 Pennies.
Charge of Greed: Ultra Greed runs at high speed into an enemy, knocking them across the field. This deals moderate damage and weakens them so the next three attacks against them will minicrit. They also have a 33% chance of missing their next attack. Generates 6-9 Pennies.
Cash Shower: Ultra Greed vomits a large amount of golden coins from his mouth. The attack has a 50% chance to either fire in a straight line, targeting one enemy for moderately high damage, or a 50% chance to fire in a wide burst, dealing moderate damage to three enemies. Generates 7 Pennies if it hits one enemy or 12 Pennies if it hits three.
Cash Vortex: Ultra Greed spins around the room, firing coins every which way. Two to four enemies are caught in the attack, taking moderate damage. Each enemy has a 33% chance to, in addition, be distracted by Ultra Greed's finely-crafted buttcheeks so they miss their next attack. Generates 10-16 Pennies.
Cash Tank: Ultra Greed assumes a defensive stance, turning blue and becoming invulnerable at the cost of not being able to attack for a turn. Can be used so that Ultra Greed can heal up if necessary, or let the mooks he summons to the dirty work. Generates 3-5 Pennies.
SPECIAL ATTACKS:
Wheel of Fortune: Ultra Greed's eyes spin in their sockets. After several seconds, they will stop spinning and each of his eyes will display one of three symbols: a heart, a bomb, or a key. There is a 25% chance for Ultra Greed to roll two hearts, a 25% chance for Ultra Greed to roll two keys, a 25% chance for Ultra Greed to roll two bombs, and a 25% chance for Ultra Greed to roll mismatching symbols. Each outcome has a different effect. Costs 25 Pennies to use.
If Ultra Greed rolls two hearts, he will spawn a large amount of Health Coins. The coins will heal Ultra Greed for a large amount of HP and give him Regeneration for three turns. Generates 0 Pennies.
If Ultra Greed rolls two bombs, he will spawn a large amount of Bomb Coins. The coins will promptly detonate, dealing very high damage to two to five enemies. There is a 20% chance Ultra Greed will be caught in the blast, in which case he will take moderate recoil damage. Generates 9-12 Pennies.
If Ultra Greed rolls two keys, he will spawn a large amount of Key Coins. The coins will unlock three sets of doors that summon a huge rush of Greed Gapers. They have low HP but spawn in high numbers. They all immediately dogpile an enemy, dealing high damage. They will stick around as entities, dealing further damage to enemies if not killed. Generates 9-12 Pennies.
If Ultra Greed rolls mismatching symbols, he will spawn Blank Coins that have no special effects but have 1 HP each. If left alone for too long, they will spin into enemies and deal moderate damage. These coins can be destroyed, but they will disappear after a short time. If this effect is rolled, Ultra Greed will attack again with a standard attack. Generates 0 Pennies.
Super Bum: Ultra Greed reaches into the depths of poverty and homelessness, summoning three Bums from the street. Their names were Bum Friend, Dark Bum, and Key Bum, but now, with their powers combined, they become Super Bum! Super Bum promptly teams up with Ultra Greed and unleashes devastating attacks on an enemy with their superhero powers, dealing very high damage. Costs 45 Pennies to use. Generates 12-15 Pennies.
The Hangman: Ultra Greed draws an enemy close to him with coin chains and then summons a thick rope, wrapping it around their neck. Ultra Greed leaves them to wait as they struggle in their bonds futilely. His work done, Ultra Greed walks away. Minutes pass. Hours. Days. Months. Years...? When Ultra Greed comes back to check, the enemy has taken extremely high damage through asphyxiation. Costs 75 Pennies to use. Generates 25-30 Pennies.
PASSIVES:
The Bank: Ultra Greed's main gimmick is his system of Pennies. With each successful attack Ultra Greed, Keepers, or Greed Gapers make, Ultra Greed gains back a certain amount of Pennies. The amount of Pennies gained is random, but each attack establishes the possible amount Ultra Greed can gain within a certain range of numbers. These Pennies can be used as currency for Ultra Greed to buy upgraded versions of his normal attacks or to buy his special attacks. Ultra Greed can hold a maximum of 150 Pennies.
Greed Armor: Ultra Greed's skin is extremely tough, and it hardens over time. When Ultra Greed's health drops below 75%, he takes 75% damage from every attack. When Ultra Greed's health drops below 50%, he takes 50% damage from every attack. When Ultra Greed's health drops below 25%, he takes 25% damage from every attack. In addition, Ultra Greed only takes x1 damage from minicrits (not x1.5) and he only takes x1.5 damage from crits (not x2).
Turns Red: Upon reaching 25% health, Ultra Greed will gain a red aura that makes him become enraged. He will move much faster; this gives him the ability to attack twice a turn so he can use an attack twice or use two different attacks.
Donation: Upon death, Ultra Greed will explode into a massive statue and spawn a Greed Donation Machine.
UPGRADES:
If Ultra Greed gains enough Pennies, he can choose to buy upgrades to his existing attacks. Once he buys an upgrade, it will be unlocked permanently and replace the existing attack. Upgrading is a free action, though Ultra Greed can only upgrade one attack per turn.
Hanger Bay: Ultra Greed stomps on the ground, summoning Keepers from below and also dropping in Hangers from above, rapelling down their oversized nooses. Four Keepers and Six Hangers are summoned that deal moderately high damage to an enemy and stick around after death as entities with moderately high health. The upgraded version of Keeper Stomp. Costs 14 Pennies to unlock.
Wrath of Greed: Ultra Greed becomes enveloped in golden fire, flashstepping on top of an enemy and knocking them off a cliff into a sea of sharp diamonds and other assorted jewels. The enemy is impaled on top of riches they can't even use, taking moderately high damage and making the next two attacks against them crit. They have a 100% chance of missing their next attack. The upgraded version of Charge of Greed. Costs 18 Pennies to unlock.
Bling Cleansing: Ultra Greed waits for a turn, charging up a massive projectile attack until his cheeks swell up and turn red. He then spits out a giant glob of molten money that tears a hole through an enemy, dealing high damage. The molten debris fans out and splatters against three other enemies, who take moderate damage. All four targets are Burned for two turns. The upgraded version of Cash Shower. Costs 24 Pennies to unlock.
Bling Volcano: Ultra Greed spins at immense speeds, running around so fast that he becomes a blur. Ultra Greed tunnels below the server, his powerful and magnetic buttcheeks ripping the ores and precious metals from the crust of the earth until he drills down into bedrock. Ultra Greed hibernates for a few seconds and then, the molten rock and ores, melted down into refined gems, surge at high speeds out of the hole in the ground. Three to six enemies are caught in the attack, taking moderately high damage. All targets are Burned for four turns. All targets have a 66% chance to be distracted by Ultra Greed's buttcheeks so they are unable to attack for a turn. The upgraded version of Cash Vortex. Costs 32 Pennies to unlock.
Investment: Ultra Greed creates a set of unbreakable golden armor made from the finest treasures in Sheol that are enchanted to allow Ultra Greed perfect mobility while wearing them. Ultra Greed becomes invulnerable for a turn and can attack a second time; the armor is superheated so any enemies Ultra Greed hits are Burned for two turns. If the attack used already inflicts Burning, the Burn's time is increased by one turn. This attack cannot be used twice in a row. The upgraded version of Cash Tank. Costs 45 Pennies to unlock.
Double Down: Adds several effects to Wheel of Fortune. If Ultra Greed rolls two hearts, he gains Regeneration for six turns. If Ultra Greed rolls two bombs, three to seven enemies can be targeted and there is only a 10% chance that Ultra Greed will take recoil damage. If Ultra Greed rolls two keys, more Gapers are summoned and Ultra Greed passively becomes invulnerable for a turn. If Ultra Greed rolls two mismatching symbols, the Blank Coins will deal moderately high damage to all enemy entities if they are allowed to disappear. Costs 50 Pennies to unlock. Generates 10-15 Pennies if bombs or keys are rolled.
Bumbo: Adds another effect to Super Bum. Bumbo will also spawn when Super Bum spawns. Bumbo will take the 12-15 Pennies Super Bum generates and double the amount of Pennies earned. He will then eat the Pennies and grow into a massive hulking incarnation of himself that deals extremely high damage to an enemy entity and will stick around in an invulnerable form for two turns, dealing moderately high damage to other enemies. Costs 90 Pennies to unlock. Generates 16-20 Pennies.
Transcendence: Ultra Greed gains a kamikaze attack that activates one turn after death. Costs 150 Pennies to unlock.
To start things off, Ultra Greed uses Charge of Greed an a random enemy! Tazz, feel free to rebalance Ultra Greed as you see fit.
I casually pull out a clunky arcade machine complete with classic ticket dispenser, then start it up and invite the strongest Disembodied Hand to play the game on it. It starts out on EXP Beach, and must successfully grind up to level 1, with a thwack on the head for every time it dies. It starts out completely unaware of how to play the game, and suffers a death for running into a hurdle. It then figures out how to jump, and successfully clears the first hurdle... only to fall on another. It then starts again... and gets killed by some bats. It tries to figure out how to get rid of bats... but I've removed the means to do so. Out of a semblance of mercy, I bestow PONY LASERS upon it, and let it get back to playing. It then starts up again... and gets killed by a shooting enemy. After a good 10 more deaths to the shooting enemy, it finally figures out how to beat it. It finally clears EXP Beach, and basks in its glorious reward of... a single EXP. Out of 100. The Disembodied Hand grumbles, but gets back to grinding the level... only to find out it's an entire level longer than it used to be. The Hand is indignant at this, so it tries to beat me up. I tell it that it only experienced 1% of the true EXP Beach. Each time he completes EXP Beach, he gets 1% closer to beating the entire level, and another 1% of EXP Beach is unlocked as well as another 1 EXP given. Out of the corner of its nonexistent eye, the Disembodied Hand notices a weird red-blue square... and selects it. I become indignant that the Disembodied Hand would DARE to turn its metaphorical nose up at the offered game and click on weird blobs of binary, and summon giant vines with the Titanbloom Staff to choke it to death.
The Symphony: =================================================== 50/50 The Seed: ================================================== 50/50 (+3 from crystal and generic, +1 from MZ and sigmatw)
The Throne: ================================================== 12/50 The Hourglass: ================================================== 6/50
I +3 MZ. I do not start any new charges. I'll summon Flowey next turn, then I'll summon The Symphony.
The Scribe, at a loss for an actual action, takes a pie bazooka Uncle Grandpa gave him and fires it. Instead of throwing pie, it fires the entirety of pi. The fact that pi is infinite causes massive distortion in the server as it tries to process all the numbers of pie at once. The resulting mess doesn't create a paradox, but instead creates a timeline fracture where two possible scenarios happen: one where the server crashes and one where it doesn't.
In the timeline where the server crashes, the computer that it's running on explodes, as do all computers currently on the server. Many of the players of the war die, and an investigation is started by the government on how the computers exploded. Several shady branches link the computers to a certain Minecraft server and ban the production of Minecraft, thus averting DTG from ever happening at all. The Godmodder never rises to power and instead creates his own game which is wildly popular, propelling him to stardom and making him one of the most influential men of the decade.
In the timeline where the server doesn't crash, the numbers of pi fill up the entirety of space and time, extending all over the server's planet and spilling out into space. The numbers reach into the server's solar system and eventually stretch into other singleplayer and multiplayer worlds. Many report seeing random numbers on their screen, resulting in many computers being sent to tech companies so that they can try and fix the problem. The problem is exacerbated because, due to the lag of an infinite amount of pie numbers, the computer's frame rates are basically zero. Minecraft as a whole shuts down for the world outside of the Descendants and godmodders, leaving nothing to fill its empty void. Eventually, though, the pi gets so huge that it extends outside of the universe and spills into others, eventually targeting actual Earth. Earth is terrorized by the invasion of the Irrational Invaders, and the human race is destroyed.
Because both of these timelines are really terrible, they collapse back into a singular reality where the pie bazooka explodes, the Narrative averting either of those scenarios from happening. But they did happen in alternate timelines, and in the timeline where the server didn't crash, the Godmodder ended up teleporting back to the main timeline to beat the crap out of the Scribe for attempting such a thing. The Scribe dodges the blow and the Godmodder hits a PZ entity instead with the force of a bajillion pokes and the infinite forces of pi (which he reverse-engineered from the Irrational Invaders). Said PZ entity explodes into code.
Oh please. Hades wouldn't be able to hold a candle against the combined might of [WARNING: Due to possibility of summon, the names of both individuals have been purged for safety reasons. You can thank me later. -Pit's "Soul"].
I'm pretty sure I could say with confidence the both of them could actually prepare a total field wipe if summoned and get it off in seven turns. So, if anyone on this battlefield, including both godmodders, has any sense whatsoever...
NEVER, UNDER ANY CIRCUMSTANCE, SUMMON BOTH [Name purged for safety] AND [Name also purged for safety] AT THE SAME TIME EVER. In fact, just don't summon them at all period. Both are more likely to become H bosses then they would even try to be on your team for a second.
...I'd ask what was put under there, but considering what you talked about, mentioning it might not be a good idea.
NEVER FORGET SP00PINATOR, He died for our sins.
Rest in Pieces
11/12/2015- 1/19/2016
A true skeleton man. May his Sp00p be never forgotten, may skeletons all over the Multiverse remember the example of the great Sp00py Emperor.
*dirge version of Bonetrousle*
/null(a bona)
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
The Sp00pinator doesn't deserve it, for ruining horror and stealing PZ and AG reserved colours. The Chief however...
Yeah, I'd be surprised if he survives this turn.
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Let's assume that the chief is composed of physical matter, as we all now know the physical matter is composed of atoms, great, now the atoms are what form the basis of the surrounding space and so far things are going well, now using the orb of space-time manipulation is simply going to control the spatial distribution of matter that make up the chief and the way I'm going to change his being is particularly curious and completely unnatural for most of the life forms that exist in the multiverse, I start to take every single part that makes up the chief at the molecular level and pushing it forward in time by applying a displacement of space and time, so everything is regular but I'm manipulating all of those atoms by crushing them on the space-time continuum crushed by the weight of time that goes into them since the space-time duct is not safe, you certainly did not want to create it safe for them, now given this weight-time applied to a moving space-time 15 million kilometers in a total time of 7 seconds is approximately equal to the weight of half the Milky Way, all applied to every single atom of the unfortunate being.
In case the chief is at <= 0 Hp target a disembodied hand.
+3 to Pit [AZ]
the Glory 46/50
Spadaccino 30/50
...... 18/50
New Alchemy Project:
Phoenix Extract [Level 4] && Explosive Gryphon Plush [Level 1] = Plush Phoenix Healing Grenade
Action:
I open another two of my ubiquitous shadowy portals long enough for dragons to reach their heads through and breathe streams of fire at the Wooden Barricade. Then I open another two and do it again.
Entity orders:
Shield Princess is busy being stunned.
The Wraith is busy investigating the Charge Abomination.
- - - Battle Relevant Phenomena Ends- - -
Main Roleplay Chunk:
I loosen the grip I keep on my form, flexing claws that weren't there a moment ago. I still plan on staying the same size and shape, and I'm not sure how far I can shift while acting through a minecraftian avatar before I'd invert. Besides, I'm more comfortable in armor anyway.
The Shield Princess manages to snap my attention away from that train of thought with a well timed shout.
SP: Noooooo~!
MZ: Are you okay?
MZ: Looks like had enough Aria to slow your fall, but...
MZ: Your familiar...
As my senses adjust to my partial shift, I notice something I'd probably written of as magical background noise before, something that feels almost exactly like Lacrima.
All Lacrima stems from the Queen of Tears, ruler of the world she created, Alhambra. She chose to embrace despair as long as it meant saving what she loved, a decision I admire, but probably couldn't make myself.
And there's something here that feels almost exactly like her presence, which means they have more than enough of my interest.
MZ: Let's see what you're up to, oh false queen...
Inventory:
Heavy Class Commandment [Level 9][Equipped]
Psionic Hyena Pin (Prototype) [Level 7] [Equipped]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Flying Dragon Hunter Cosplay [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Single Use Items?: (Used items saved for alchemy codes)
Explosive Gryphon Plush [Level 1] (Probably used up?)
Phoenix Extract [Level 4]
Dragon Coffee [Level 2]
Alchemies in Progress:
Dragon Coffee [Level 2] && Basic Spellbook = Coffemancy for dummies [Level 5] (3/6)
My Personal Notebook && Grimoire for the Summoning of Fantastic Beasts [Level 3] && Heart Gauge [0 Collected*] = Seeker's Bestiary [Level 10] (2/11)
One of these projects is more important to me than the other.
Charges:
Project Fenris 20/50 (+1 from Tazz): A voice whispers "Once, there was a maiden..."
Can You Spare... A Heart? 5/50 (+1 from Tazz): I mean, I barely remember what I look like when I'm not compressing myself like this.
Twoscore Mirror Gaze 5/25 (+1 from Tazz): Anyone mind if I tear down all these tombstones? The dead should be walking the earth, not below it
Boosts:
+2 for Talist
+1 for Twin
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
(Soooo...I assume Quote is dead?)
I whack the Chief with a sledgehammer. Made of really tiny LEGO bricks.
And again...: 40/50
Marvel of Machinery: 9/50
spacesheep: 2/25
Solar Flare && Solar Panel II Flamethrower = Sunbringer (5/8)
It's High Noon
39/50 The being that is itself time
33/50 Willpower to Surpass Gods
19/50 CAPTAIN MEME!
+3 Ire
Power Star && Battery: Power Source 2/??
Exactly what it sounds like. Not infinite, but this could power New York City for a couple decades.
Ocarina II A very specific herb: Ocarina of T(hy)ime 2/??
Functions the same as the Ocarina of Time, but technically isn't. Just like how the Playstation Move isn't the same as the Wii. You know, a change in name without a change in technology!
Inventory: Invincibility Star, Mega Mushroom, Spellcard
After mercilessly ribbing Sony, I......................................................................................................................................................................................................
stab the Chief with this very long blade made of periods and ellipses. If the Chief is dead, this targets a disembodied hand instead.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Asterix 5/10 (+1 from Tazz, +2 from Richard)
I use the bedrock fragment to carve the wooden door into various wooden materials and make wooden tools/sword. Then I take all the unused splinters and pieces of wood and shove them down The Chief's throat.
Also I guess I'll try my hand at some alchemies.
Blue Nightcap || Bedrock Fragment = ? (1/?)
Bedrock Fragment || Odd Gold Statue = Golden Fragment (1/?)
Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle = ? (1/?)
Repeated just because I'm still not sure if it needs to be, if it doesn't then /null
/人◕ ‿‿ ◕人\
The nicememe assaults the chief with links to "niceme.me". So many of them. That voice, playing over and over, infinity times.
I bash the chief with a large clock, of which displays the time "4:20". An airhorn sounds off in the distance. A single tear rolls down my face, and I direct it to the chief. It is made of acid. And by one tear, I mean several thousand gallons. And by rolls down my face, I mean is dumped on the chief from above.
Truth Inherently 2/50
Reality itself 21/50
All the Snakes. All of them. 22/50
Meme Gun && Radiation from the sun = Praise the Sun 8/9
The "A","F", and "K" keys from a keyboard && Meme Gun = ??? 2/??
+3 Twin
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
Since I don't know which players are which allegiance I +1 two random AZ players.
Asterix: 6/10
Blue Nightcap || Bedrock Fragment = ? (2/?)
Bedrock Fragment || Odd Gold Statue = Golden Fragment (2/?)
Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle && Lemon-Lime Gatorade Bottle = ?
(2/?)
I show the Chief the Wombo Combo video. The hype is so intense, he accidentally Wombo Combos himself! ...Somehow.
/人◕ ‿‿ ◕人\
Oh, wait sorry that wasn't directed at you FBSN, I meant that for Silver. Also I was quoting best AI. AM.
Seriously,stop what you are doing right now and read/watch a let's play of I Have No Mouth And I Must Scream.
/null(a bona)
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
In progress/finished=======
Beggars Bazooka && D10 = Gambler's = 5/5 lvl 4 Finished
Blue Suit && Courtroom Antics && Lots and Lots of Buffing && Attorney's Badge = Wright 8/8 Level 8 finished
D20X3 & D10 = D15x3 2/5 Level 4
Actual action=========
i abuse the creation of Wright to make a massive amount of Wright puns. This ruins the guitar solo, as the god-awful puns makes it want to be less intense.
Recipes ======
Essence of Healing && Amplifier && Medigun = Revitalizator (Level 5)
(N00b && N00b crown && Pronoob badge) 1/1 = Hackers Regalia 0/7
useful stuff goes here=====================
The Saints row [7]
Gemblade [8?]
Life-Drain spellbook [5]
Gravity Gauntlet [7]
Brutal Boss Buster Breaker Basher or BBBBB 9/9 lvl 8
bATTLEFURYS tEMMIE aRMOR?!!?!?111 11/11 lvl 10
Falls [9]
Entity's:==================
The EBARF is uncreative and decides to sabotage the guitar solo, while the Annoying Dog uses Patch Quilt on himself, healing himself.
Charges========
no 22/50 (3+ from best godmodder) (6+ from engie)
2/50
2/50
3+ to Engie
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
The
Hidden RogueHunter 25/50 +1 TazzChaos Envelops 25/25 Complete
Hyperstorm Boss 32/50 +1 Tazz +1 nullitor +1 exos
+1 to nulitor, +1 to crusher, +1 to hecter
John:
Changes Forms, but must use both actions, or change forms on a respawn.
Current Form: Beast:
Forms:
Beast:
10% Minicrit chance
Minicrit Chain
Spellcaster:
-2000 to healing and damage
Bonus to healing/damage: ((Consecutive times the healing/damage has been used - 1)*6000)- the base 2000 penalty
???
Alright, I'll get the level up done first:
A strange light surrounds John, and clears, until he is transformed back into a human form with a white cloak and a tome in his hand, glowing with light.
New Form: Spellcaster
20 health
This new form specializes in bursts of healing and bursts of damage. Healing and damage start out with a -2000 penalty. However, when the opposite is used, it gains a bonus of ((Consecutive times it has been used - 1)*6000). For example, if John attacked three times, he would have a healing bonus of 12000 (It would be the exact same for healing into damage. There is still the base -2000 penalty to the attack/healing). The bonus limit is set to 24000.
I transform into spellcaster
(Also the PZ xp cap is raised to 150000 just like the AZ cap)
Chaos Envelops
"Sorry, did I say chaos evelops, I meant envelopes."
A letter lands at the feet of both User Zero and Richard:
To the generals of these wars:
Our peaceful villages were fine, until one day, you came and caused panic. Each side had caused a civil war, some siding with the underdog, while others sided with the overlord. Needless to say, it caused chaos. Until we settled it through the great idea called: Government. It was such a great idea, that instead of just fighting for a side, like those useless entities, we will install a government in your chaotic society. One which will bring order, fairness, and justice. There will be politics, voting, and of course the good old knifing and corruption. However, with the creation of this government (that you can't stop anyway) you also take risks, of revolution, and utter destruction of society itself. A contract to provide justice is included, and beware if the incoming government is destroyed, as the chaos in this contract will be released as I said: revolution.
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anachronism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
Essence of Corruption: Level 1:
The Brittlestroker: Level 5 If a metal is tempered improperly in the forge, it goes brittle, frail, easy to break. This is a representation of failure in creation, whist the Forge Stoker itself represents creation as a whole. As such, weapons coming into contact with the Brittlestroker are weakened, possibly even breaking. It is cold to the touch, and aside from the aformentioned propery, also has powers over the cold.
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Inventory:
Scalding Holy Water X 1
Scalding Unholy Water X1
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Mandatory Grinding: COMPLETE!
Alignment Properties set at:
40% Neutral
20% GS
20% AG
20% Whatever the heck Leonstar's alignment is
OPERATION COMMENCE!
How did you lose a direct link to it? You have a history feature!
SHUT UP
The Nightmare [Check Properties]: 10/10 HP
ATTACK: 3,500
PASSIVES:
Level System: Her ATTACK slowly rises upon each successful hit.
"Technical" Invincibility: Hitting her (and yes, this is a female. don't question it) does not actually deal damage.
Because we seriously needed a stupid gimmick: Having her hit herself spawns "Nightmare Orbs".
Nightmare Orbs: 5,000/5,000 HP
ATTACK: 0
PASSIVES:
Fragments: If one is destroyed, deal 1 damage to The Nightmare.
The Keeper: ========================================= 40/40 SUMMONING
The Symphony: =================================================== 50/50 (+2 from MZ, +1 from TFT)
The Seed: ================================================== 41/50 (+7 from Modpack, +6 from Cobalt, +3 Bomber, crystalcat, and generic, +1 from TFT, MZ, ninjatwist, and Richard)
The Throne: ================================================== 11/50 (+1 from MZ)
The Hourglass: ================================================== 5/50 (+2 from MZ, +1 from the Godmodder and Modpack)
I +3 MZ. I start a new charge. Sorry for delaying the completed ones, but typing up the summoning procedures/thinking of entities takes time!
To whoever's summoning Flowey: I started a charge for him first. See that one up there? The Seed? I'm already summoning him.
While the fight rages on aboveground, in the depths of the battlefield, there is someone waiting. Someone who has been hiding, concealed from the rest of the world, waiting for the perfect time to resurface. Waiting is something he's been doing a lot lately. He's had to keep himself hidden in this war, and for good reason. It's bringing out another side of him.
Hidden in his lab, the Scribe tosses and turns. This battle, the most intense he's seen since the Great War, should have been exactly what he had planned it to be. A place for him to go wild, let loose, and do whatever he wanted. But now... He's plagued by this feeling. What is it? He feels a need to shrug off his decades of teachings. To become... A good person?
The Scribe tugs at his hair and moves to some computer monitors. He's tracking the progress of another dimension. One ruled by the Catholic Church's propaganda. The God Below's pupil has gone... missing. The Scribe has been monitoring his whereabouts for quite some time, but he hasn't come close to finding a solution. The only logical choice of action is to head there himself and find out exactly what's what... Even if he's banned from entering the God Below's abode.
Flipping through his Journal, the Scribe once again comes to rest at the page of Sin. He chuckles. How ironic, isn't it? The thing he feels an urge to stay away from... Now he must embrace it for his next destination. The Scribe pulls out a dusty leather book from a cupboard and several other ingredients. He breaks a black stick over the book, letting its powder settle on it. He pulls out a paintbrush dipped in black ink and covers it with the symbol of an upside-down pentagram. He closes his eyes, places his hand on the book, and murmurs a chant. Its cover settles to a dull grey tone.
The Scribe grins. "The Book of Belial. What an interesting tome. It contains plenty of information on The God Below's forms and incarnations. It should make for some nice supplementary research if need be, and my round-trip ticket to reality's fifty-third incarnation of Hell." The Scribe flips through its pages, words and diagrams writing themselves in red ink. The Scribe takes a piece of old parchment and draws a set of symbols on them.
First off is a leminscate with a vertical line coming upwards from its midpoint and two horizontal lines extending from the vertical line. Next is a crescent moon with a star nestled in its negative space. After that is an upside-down cross. Then, another vertical crescent shape with three black tears coming down from it. Lastly, another upside-down pentagram. The Scribe uses an eyedropper to pour red ink on each of the symbols, which somehow forms auras around each of them.
Finally, the Scribe recites an incantation. His hands grip the table he's working on as the same red aura congeals around him, his skin turning a pale white and his eyes rolling in the back of his head. In the voice of the legion, the Scribe begins to ominously chant. " Deo. Puertis diabolum. Puerum acer ad suz victoria. Lugere te ad inferos. Fundamentum. Nativitate. Morituros." In a flash of smoke, a trapdoor materializes behind the Scribe. It is cold to the touch, and darkness seems to emanate from it. The Scribe pulls open the hatch and flings himself down into the unknown depths below...
After what seems like an eternity, and one plagued with cartoonish memories of a disastrous childhood that clearly belonged to someone else, the Scribe falls from the ceiling and lands on the ground with a thud. After spending two or so seconds in a lack of pain because the Scribe has powerful Feather Falling enchantments, he gets up from the ground and takes a look around. From the air that smells of defecation and rot to the black ground made of pulverized bones to the skulls and tortured souls trapped in the walls, the Scribe knows for sure that he's made it. He's in Sheol.
But in the process, the Scribe is breaking an unholy agreement made by him and the God Below - ever since the incident a few years ago, the Scribe has been unable to enter Sheol. If he does, his body will slowly and agonizingly burn to a crisp and his soul will be locked away in the walls of the place for eternity. The Scribe can already feel the process beginning - his coat and armor feels much hotter than usual. Not wasting any time, the Scribe runs across Sheol's catacombs, making a beeline for the palace of the God Below.
Corridor by corridor, chamber by chamber, the Scribe feels himself getting closer. He runs past walls of red ghosts, sentries that shoot lasers and brimstone, deadly sins, fallen angels, and flickering blue fire that contrasts with the dark and bleak outlook of this... hell. Sheol isn't exactly the conventional depiction of Hell, even if it's ruled over by what should be its conventional leader. But it's hell all the same. You don't want to be trapped down here... Yet the alternative isn't much better. The Cathedral's a madhouse.
Finally, the fabric of his clothes beginning to burn off and patches of the Scribe's body starting to run red, the Scribe makes it to the boss door that symbolizes the entrance to the God Below's palace and the center of Sheol itself. He contemplates knocking on the door - what if it's cursed? Taking out what looks like a golden joystick, the Scribe scans the door for any magic. Of course, there's loads of it, but the Scribe has no time to Mission Impossible his way into Hell's inner sanctum. So he asks.
"Hey! Is there anyone on the other side of this, uh, door? I need to talk to whoever's in charge!" The Scribe's blood runs cold as he hears a voice behind him. "I am the one in charge here, Scribe." The Scribe turns around. Perched behind him is a perfectly-chiseled statue of some kind of stone. It depicts The God Below in all his glory, but the Scribe isn't fooled. He knows all too well that this is the God Below. It's Satan himself. The voice continues undisturbed, rushing through the chamber like a tidal wave. "I thought I told you to leave here, Scribe. I thought I told you to never come back here. Didn't I?" The Scribe's head is hung low. "...Yes." "Then why have you broken our agreement. Do you have some kind of death wish? Do you love me so much that you want to be trapped down here? We can arrange another agreement to accomplish that much. After all, you had no problem making and breaking one before, so I doubt you will have learned your lesson this time, knowing you."
The Scribe stares the God Below down. "What is this, huh? You have no problem talking to me over the phone, and we can chat it up anywhere in reality! Just one step down here and all of a sudden I'm Hell's Most Wanted?" The statue, without moving, looms over the Scribe. "You know the terms of our agreement. We stay a comfortable distance from each other, yet we stay in contact. Just enough to help you in whatever daily corruption you have planned. You are not allowed here for a very good reason, and even if the audience doesn't know it, you do." The Scribe looks around unsteadily. "...The audience?" The statue shakes. "Get a grip, Scribe. Have more medium awareness. And you told the follower of Tzeentch that you knew about Fourth Walls..."
His body starting to smoke, the Scribe panics. "Okay, look. I apologized for the whole thing, remember? Threw away the hourglass and everything. Dismantled it. I swore to you I wouldn't repeat the incident ever again!" The statue darkens. "Then why do you still have five grains of blue sand and three interlocking golden gears extracted from the device? You cannot lie to me, Scribe. Maybe it can work on the warriors you fight with your back turned to, but not on I." Sweat trickles down the Scribe's face, then evaporates. Fire forms at his feet. "Alright, alright, listen to me! I came here to help you! If you're so powerful, i-if you know everything... Why can't you find Isaac? Don't you need help?"
The fire wavers. A chuckle fills the room. "The help you produced at your station in Dimension C was fine enough. I fail to see why you needed to make the suicidal trip here. Unless... You wish to find my pupil on the plane of the dead? Do you want to kill yourself, and in doing so, find his ghostly essence? That is, assuming he is dead." The Scribe's reply is instantaneous. "Yes! I mean, no! I mean... that's not what what I was planning to do but if you somehow decide to not lift the curse and I die then yeah that would be a good backup plan??" The statue sighs. "Then what was your original plan. Make it quick. You have about forty seconds before you combust." The Scribe yelps.
"Uh, so. I have reason to believe you can't find Isaac... uh I mean Maw of Brimstone Evilness. Or whatever. I mean, back to the subject, uh. I think you can't find Isaac because he's not even in Sheol! That's certainly as far as you've looked, right? You've told him leaving is punishable by all kinds of torture. But I think Isaac left because he was enticed by something else. He wanted to try something new. He got... greedy." If understanding could grace the statue's eyes, it would. "...I should have known. The Hall of Greed. It was to be a new training regimen for him, to see how well he handled massive waves of opponents. Perhaps he went looking too early." The Scribe falls to the floor as fire and smoke engulfs his body. The Statue flashes with darkness, and the fire fades. "For the love of God, get up. Consider this a temporary withdrawal of the agreement. As of now..."
The doors to Satan's Castle open. "...We are confronting greed."
While the Scribe walks, the statue floats. "Now make a left. Walk vertically up the stairs, then enter the forty-second door on the right. The one a centimeter taller than the others, remember." The Scribe sighs. "Now I really know why this place is hell. You designed it so people get lost! Not to mention its bad architecture and design." The statue chuckles. "You have no idea how many people you can upset with the wrong aesthetics and style. An ingenious idea, really. Here we are."
The two make it to the door a centimeter taller than the others, a fact you couldn't have known without me explicitly telling you. I mean jeez, it's barely even noticeable! Good thing you have a narrator transcribing every minute detail exactly as it happens and oh they just walked in the door, okay. The Scribe and the Statue walk through the door, which disappears behind them. They're now in an exact replica of Isaac's basement, but modified with a switch in the middle of the floor and several doors on the walls. They've done it. They're in Greed Mode.
"This was designed to be a risk/reward-type challenge. You step on the button and waves of enemies spawn, one after the other. You can either step on the switch, hurting yourself but ceasing the flow of enemies, or you can fight it out and potentially beat everything in one shot. Each complete wave spawns money which you use to buy upgrades, consumables, and such. The logistics for this one were hard to get right, but it would have been all worth it on completion. I think Isaac would have really enjoyed it..." The Scribe looks around. "For what it's worth, I think it's interesting. But Isaac could be anywhere here. Knowing your gauntlets, this thing's got multiple floors. So where exactly is he?"
The statue floats around, shining red. "Not on this floor. It looks like he lies at the very bottom floor, but the only way to get there is to fight through all of these floors ourselves." The Scribe snaps his fingers. "Of course! We'll be the test subjects! We can iron out all the kinks and such. This'll be fun. Challenging, even?" The statue floats in place. "Or I could just use blood laser beams to annihilate everything in sight." "Yeah, or that."
Several awesome-looking but mostly underwhelming minutes later, Greed Mode nears completion. With a large sum of money in their pockets and several interesting items in the hands of the Scribe (which he stores for later use), the Scribe and the God Below have made it to the very last floor of Greed Mode. As they walk through the final boss door, they come face-to-face with a horrifying sight. What was once a large chamber filled with doors and treasures has been reduced to rubble. The ceiling has caved in, creating a massive rockfall that has apparently crushed Isaac, burying him alive. But... not quite.
Isaac's corpse isn't on the ground. It's floating above it, suspended by a noose. His body is rotten and grey, with flies hovering around it. The statue solemnly hovers next to Isaac. "...My child. It is a shame you had to go this way. At least you have the sense of closure you deserve. May your soul live on in the afterlife." The Scribe's heart sinks. "Does... does this mean I have to go to the plane of the dead to get him back?" The statue looks away. "No. Isaac has done all I have asked of him. He has beaten every challenge, perfected every technique, and from the looks of it, beaten the boss that was supposed to be in here. I am... proud of him. To disturb his slumber would be a sin." But just as the statue speaks those words, a hoarse whisper fills the room.
"gv... m... vce..." The Scribe stops in his tracks. "What." After a few seconds, the whisper trails across the room again, but louder. "giv... me... vice..." The statue stays silent until the whispers speak, one last time. "give me a voice..." The statue slides to Isaac's dead body. "Isaac is talking to us. He needs our help. He needs a proper host. He needs a voice." The Scribe looks around the room, puzzled. "You got all that from one whisper?" "I am perfectly in tune with the dead. They have mastered the art of saying little and meaning much. Now help me clear away this rubble. The boss should have crystallized into an unbreakable metal on death."
After several minutes of work, the rubble has been destroyed, and the chamber of Greed Mode's climax has been excavated. Blood, precious jewels, coins and stone fill the floor, as well as broken doors that fizzle with energy. A shattered donation machine lies off to the side, but the centerpiece of the room is quite clearly the golden statue. It seems to depict a giant crystallized version of Isaac's corpse with its hands tugging at its mouth, a noose around its neck, coins for eyes, and perfectly sculpted... cheeks. The God Below's statue whistles. "The incarnation of this challenge... Ultra Greed." He turns to the Scribe. "We must deposit Isaac into its mouth. His soul will transfer into this superior form, giving it new life." "Didn't you just say we shouldn't disturb his slumber?" "This is his dying wish, Scribe. Do as Isaac says or our agreement will be reinstated." "Oh, so you're forcing me to do this now. I see how it is." After his armor flashes with heat, the Scribe quickly grabs Isaac's corpse.
The Scribe serves the corpse like a volleyball, flinging it into the mouth of the Ultra Greed statue. It sails in, filling the room with an unearthly light and causing the statue to spasm and twitch back to life. An explosion plays out entirely in reverse as Ultra Greed is reborn. Ultra Greed blinks, feeling its arms and legs. He speaks in an off-kilter voice. "I FEEL... DIFFERENT." The Scribe laughs. "Welcome back to the land of the living, Isaac!" Ultra Greed smiles. "SCRIBE! MASTER! YOU'RE BOTH... HERE. OH NO. I'M SO SORRY FOR COMING HERE... I... I... I HAD NO IDEA..." The statue silences Isaac. "Do not worry. You did surprisingly well. And now? Well, now you have a superior body."
Looking at Ultra Greed, the Scribe realizes that this is perfect. He turns to the God Below. "Hey, uh. Do you mind if I borrow Isaac for a bit?"
A relatively idyllic afternoon in the Battlefield is interrupted as a section of the ground is transmuted into solid gold, with a massive shape hurtling out of the underground and breaking free, landing onto the surface. The Scribe is on top of a hulking grey figure who, with every step, makes the riches of the earth tremble. Legions of heads and corpses with money in their eyes trail behind this figure, and the Scribe laughs the entire march to the field. "Yes! Go forth, Isaac! You're the Keeper of your own soul now! Ride, Keepers! Ride, Hangers! March onward, ULTRA GREED!"
And below, in Sheol, Satan smiles.
[AZ] Ultra Greed: ??? HP. At 3/4 health, takes 3/4 damage. At 1/2 health, takes 1/2 damage. At 1/4 health, takes 1/4 damage.
Meet Ultra Greed, a humongous corpse piloted by the soul of a toddler. Although Isaac doesn't have his brimstone powers or flight anymore, he now has the arsenal of Ultra Greed, who packs quite a punch indeed. High HP and steadily increasing defense means that this guy's a virtual tank. Add in his offensive and supportive power on the battlefield, and Ultra Greed's turned into a difficult and unfair boss into a valuable ally. Let's see how he works.
ATTACKS:
Keeper Stomp: Ultra Greed stomps on the ground four times, creating a fissure that summons forth four mummified heads: Keepers. They harass enemies, dealing moderate damage and sticking around as entities with moderate health. Generates 4-7 Pennies.
Charge of Greed: Ultra Greed runs at high speed into an enemy, knocking them across the field. This deals moderate damage and weakens them so the next three attacks against them will minicrit. They also have a 33% chance of missing their next attack. Generates 6-9 Pennies.
Cash Shower: Ultra Greed vomits a large amount of golden coins from his mouth. The attack has a 50% chance to either fire in a straight line, targeting one enemy for moderately high damage, or a 50% chance to fire in a wide burst, dealing moderate damage to three enemies. Generates 7 Pennies if it hits one enemy or 12 Pennies if it hits three.
Cash Vortex: Ultra Greed spins around the room, firing coins every which way. Two to four enemies are caught in the attack, taking moderate damage. Each enemy has a 33% chance to, in addition, be distracted by Ultra Greed's finely-crafted buttcheeks so they miss their next attack. Generates 10-16 Pennies.
Cash Tank: Ultra Greed assumes a defensive stance, turning blue and becoming invulnerable at the cost of not being able to attack for a turn. Can be used so that Ultra Greed can heal up if necessary, or let the mooks he summons to the dirty work. Generates 3-5 Pennies.
SPECIAL ATTACKS:
Wheel of Fortune: Ultra Greed's eyes spin in their sockets. After several seconds, they will stop spinning and each of his eyes will display one of three symbols: a heart, a bomb, or a key. There is a 25% chance for Ultra Greed to roll two hearts, a 25% chance for Ultra Greed to roll two keys, a 25% chance for Ultra Greed to roll two bombs, and a 25% chance for Ultra Greed to roll mismatching symbols. Each outcome has a different effect. Costs 25 Pennies to use.
If Ultra Greed rolls two hearts, he will spawn a large amount of Health Coins. The coins will heal Ultra Greed for a large amount of HP and give him Regeneration for three turns. Generates 0 Pennies.
If Ultra Greed rolls two bombs, he will spawn a large amount of Bomb Coins. The coins will promptly detonate, dealing very high damage to two to five enemies. There is a 20% chance Ultra Greed will be caught in the blast, in which case he will take moderate recoil damage. Generates 9-12 Pennies.
If Ultra Greed rolls two keys, he will spawn a large amount of Key Coins. The coins will unlock three sets of doors that summon a huge rush of Greed Gapers. They have low HP but spawn in high numbers. They all immediately dogpile an enemy, dealing high damage. They will stick around as entities, dealing further damage to enemies if not killed. Generates 9-12 Pennies.
If Ultra Greed rolls mismatching symbols, he will spawn Blank Coins that have no special effects but have 1 HP each. If left alone for too long, they will spin into enemies and deal moderate damage. These coins can be destroyed, but they will disappear after a short time. If this effect is rolled, Ultra Greed will attack again with a standard attack. Generates 0 Pennies.
Super Bum: Ultra Greed reaches into the depths of poverty and homelessness, summoning three Bums from the street. Their names were Bum Friend, Dark Bum, and Key Bum, but now, with their powers combined, they become Super Bum! Super Bum promptly teams up with Ultra Greed and unleashes devastating attacks on an enemy with their superhero powers, dealing very high damage. Costs 45 Pennies to use. Generates 12-15 Pennies.
The Hangman: Ultra Greed draws an enemy close to him with coin chains and then summons a thick rope, wrapping it around their neck. Ultra Greed leaves them to wait as they struggle in their bonds futilely. His work done, Ultra Greed walks away. Minutes pass. Hours. Days. Months. Years...? When Ultra Greed comes back to check, the enemy has taken extremely high damage through asphyxiation. Costs 75 Pennies to use. Generates 25-30 Pennies.
PASSIVES:
The Bank: Ultra Greed's main gimmick is his system of Pennies. With each successful attack Ultra Greed, Keepers, or Greed Gapers make, Ultra Greed gains back a certain amount of Pennies. The amount of Pennies gained is random, but each attack establishes the possible amount Ultra Greed can gain within a certain range of numbers. These Pennies can be used as currency for Ultra Greed to buy upgraded versions of his normal attacks or to buy his special attacks. Ultra Greed can hold a maximum of 150 Pennies.
Greed Armor: Ultra Greed's skin is extremely tough, and it hardens over time. When Ultra Greed's health drops below 75%, he takes 75% damage from every attack. When Ultra Greed's health drops below 50%, he takes 50% damage from every attack. When Ultra Greed's health drops below 25%, he takes 25% damage from every attack. In addition, Ultra Greed only takes x1 damage from minicrits (not x1.5) and he only takes x1.5 damage from crits (not x2).
Turns Red: Upon reaching 25% health, Ultra Greed will gain a red aura that makes him become enraged. He will move much faster; this gives him the ability to attack twice a turn so he can use an attack twice or use two different attacks.
Donation: Upon death, Ultra Greed will explode into a massive statue and spawn a Greed Donation Machine.
UPGRADES:
If Ultra Greed gains enough Pennies, he can choose to buy upgrades to his existing attacks. Once he buys an upgrade, it will be unlocked permanently and replace the existing attack. Upgrading is a free action, though Ultra Greed can only upgrade one attack per turn.
Hanger Bay: Ultra Greed stomps on the ground, summoning Keepers from below and also dropping in Hangers from above, rapelling down their oversized nooses. Four Keepers and Six Hangers are summoned that deal moderately high damage to an enemy and stick around after death as entities with moderately high health. The upgraded version of Keeper Stomp. Costs 14 Pennies to unlock.
Wrath of Greed: Ultra Greed becomes enveloped in golden fire, flashstepping on top of an enemy and knocking them off a cliff into a sea of sharp diamonds and other assorted jewels. The enemy is impaled on top of riches they can't even use, taking moderately high damage and making the next two attacks against them crit. They have a 100% chance of missing their next attack. The upgraded version of Charge of Greed. Costs 18 Pennies to unlock.
Bling Cleansing: Ultra Greed waits for a turn, charging up a massive projectile attack until his cheeks swell up and turn red. He then spits out a giant glob of molten money that tears a hole through an enemy, dealing high damage. The molten debris fans out and splatters against three other enemies, who take moderate damage. All four targets are Burned for two turns. The upgraded version of Cash Shower. Costs 24 Pennies to unlock.
Bling Volcano: Ultra Greed spins at immense speeds, running around so fast that he becomes a blur. Ultra Greed tunnels below the server, his powerful and magnetic buttcheeks ripping the ores and precious metals from the crust of the earth until he drills down into bedrock. Ultra Greed hibernates for a few seconds and then, the molten rock and ores, melted down into refined gems, surge at high speeds out of the hole in the ground. Three to six enemies are caught in the attack, taking moderately high damage. All targets are Burned for four turns. All targets have a 66% chance to be distracted by Ultra Greed's buttcheeks so they are unable to attack for a turn. The upgraded version of Cash Vortex. Costs 32 Pennies to unlock.
Investment: Ultra Greed creates a set of unbreakable golden armor made from the finest treasures in Sheol that are enchanted to allow Ultra Greed perfect mobility while wearing them. Ultra Greed becomes invulnerable for a turn and can attack a second time; the armor is superheated so any enemies Ultra Greed hits are Burned for two turns. If the attack used already inflicts Burning, the Burn's time is increased by one turn. This attack cannot be used twice in a row. The upgraded version of Cash Tank. Costs 45 Pennies to unlock.
Double Down: Adds several effects to Wheel of Fortune. If Ultra Greed rolls two hearts, he gains Regeneration for six turns. If Ultra Greed rolls two bombs, three to seven enemies can be targeted and there is only a 10% chance that Ultra Greed will take recoil damage. If Ultra Greed rolls two keys, more Gapers are summoned and Ultra Greed passively becomes invulnerable for a turn. If Ultra Greed rolls two mismatching symbols, the Blank Coins will deal moderately high damage to all enemy entities if they are allowed to disappear. Costs 50 Pennies to unlock. Generates 10-15 Pennies if bombs or keys are rolled.
Bumbo: Adds another effect to Super Bum. Bumbo will also spawn when Super Bum spawns. Bumbo will take the 12-15 Pennies Super Bum generates and double the amount of Pennies earned. He will then eat the Pennies and grow into a massive hulking incarnation of himself that deals extremely high damage to an enemy entity and will stick around in an invulnerable form for two turns, dealing moderately high damage to other enemies. Costs 90 Pennies to unlock. Generates 16-20 Pennies.
Transcendence: Ultra Greed gains a kamikaze attack that activates one turn after death. Costs 150 Pennies to unlock.
To start things off, Ultra Greed uses Charge of Greed an a random enemy! Tazz, feel free to rebalance Ultra Greed as you see fit.
Action:
I drag the fourth Disembodied Hand to ground level and hold it still while a pack of horse-sized direwolves tries to eat it.
Entity orders:
Are on my first post.
- - - Battle Relevant Phenomena Ends- - -
Main Roleplay Chunk:
SP: How could they?
MZ: Calm down.
MZ: You got your pet from the dreamlands, right?
SP: Yes.
MZ: Then a good enough spirit mage should be able to restore them.
MZ: I'll take you to meet one after this is over.
SP: Thank you.
MZ: It's nothing.
I glance over in ConsumerOfAll's direction, they're the one involved with the tear-stained power, so they've earned a token glance.
Inventory:
Heavy Class Commandment [Level 9][Equipped]
Psionic Hyena Pin (Prototype) [Level 7] [Equipped]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Flying Dragon Hunter Cosplay [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Single Use Items: (Used items saved as alchemy codes)
Explosive Gryphon Plush [Level 1] (Used up?)
Phoenix Extract [Level 4]
Dragon Coffee [Level 2]
Alchemies in Progress:
Dragon Coffee [Level 2] && Basic Spellbook = Coffemancy for dummies [Level 5] (4/6)
My Personal Notebook && Grimoire for the Summoning of Fantastic Beasts [Level 3] && Heart Gauge [0 Collected*] = Seeker's Bestiary [Level 10] (3/11)
Phoenix Extract [Level 4] && Explosive Gryphon Plush [Level 1] = Plush Phoenix Healing Grenade [Level] (2/?)
Seems it's back to a full queue.
Charges:
Project Fenris 24/50 (+3 from Twin): A voice whispers "Once, there was a maiden..."
Can You Spare... A Heart? 6/50: I mean, I barely remember what I look like when I'm not compressing myself like this.
Twoscore Mirror Gaze 6/25: Anyone mind if I tear down all these tombstones? The dead should be walking the earth, not below it
Boosts:
+2 for Talist
+1 for Twin
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
+5 ALL!
+1 Free from Twin
43/50 Operation "Artifact is Go"
11/20 Shroom Second Coming
15/15 Shroomb Army WHOO HOO INVATION GONA COME SOON
Inventory:
Data Crystal (Level 1)
Chaos Control "Sword" (Level 5)
Holocrom Datea Storige (Level 0)
Shockjewel Armor (Level 3)
Gate 1: Indestructible
Control panel: HP:20,000 (Guarded by Energy Shield)
Energy Shield: HP 50,000 (Regens 10,000 HP Per Turn, Only blocks attacks at control panel if it has more than 1 HP, HP can not be lowered past 1)
Special Ability: Can summon minor entities using charge points
Gains 1 Charge per turn
Entity charge limit is 5
When Control panel is destroyed control of the Entity goes to the destroyer.
Hint:When more Gates are unlocked the power of the gates increase.
Time To bring out some help!
With my 15 charge I...
Summon
The Shroomb Attack Force
5x Basic Shroomb Infantry HP:2000/5000 Attack:1000
2x Shroomb Elite Unit HP: 5000/5000 Attack:1000 (Protects the Commander)
1x Shroomb Commander HP:7000/7000 Attack:None (Special: Incrase Danage and resistance of ather Shroomb Units by 5%)
And with the Summon Gate I shall bring out
Shroomb Defence Team
2x Shield Shroombs HP:10,000 (Any attacks at a Shroomb or a Gate such as Gate 1 is redirected to this unit)
2x Techno Shroomb HP:3,000 (Shroombs and Gates are immune to AOE when this unit is alive)
==Turn 2==
The sheer awesomeness of a three-minute long guitar solo of this caliber boosts the Guitar Solo’s Intensity massively!==Alchemies/Charges==
Ante Up 38/50
Charge #3: 5/30
Charge #4: 3/40
+3 to Twin.
Dulled Dagger && True Essence of Fire == Blade of Hottest Flame 6/11
Stick && True Essence of Air == Wand of Greatest Heights 6/11
Guardmetal && Chainmail Suit == Guardmail Suit 5/11
==Action==
Feeling exhausted from that last attack, Crystal settles for presenting the Guitar Solo with this video: Guitar Solo
==Entities==
See my last post.
==Responses/RP==
N/A for now.
0rigin Point.
Avatar by TwinBuilder.
Re-echeladder 3/50
Lin-Willdrew 22/50
??? 24/50
Rifles && Energy Titan Essence = Amptitan Rifles 10/11
Staff && Plant Titan Essence = Titanbloom Staff 11/11
Knife && Ice Titan Essence = Titanfrost Dagger 2/11
34,000/40,000 XP Lv. 3 (+3 HP total)
+3 Twin
I casually pull out a clunky arcade machine complete with classic ticket dispenser, then start it up and invite the strongest Disembodied Hand to play the game on it. It starts out on EXP Beach, and must successfully grind up to level 1, with a thwack on the head for every time it dies. It starts out completely unaware of how to play the game, and suffers a death for running into a hurdle. It then figures out how to jump, and successfully clears the first hurdle... only to fall on another. It then starts again... and gets killed by some bats. It tries to figure out how to get rid of bats... but I've removed the means to do so. Out of a semblance of mercy, I bestow PONY LASERS upon it, and let it get back to playing. It then starts up again... and gets killed by a shooting enemy. After a good 10 more deaths to the shooting enemy, it finally figures out how to beat it. It finally clears EXP Beach, and basks in its glorious reward of... a single EXP. Out of 100. The Disembodied Hand grumbles, but gets back to grinding the level... only to find out it's an entire level longer than it used to be. The Hand is indignant at this, so it tries to beat me up. I tell it that it only experienced 1% of the true EXP Beach. Each time he completes EXP Beach, he gets 1% closer to beating the entire level, and another 1% of EXP Beach is unlocked as well as another 1 EXP given. Out of the corner of its nonexistent eye, the Disembodied Hand notices a weird red-blue square... and selects it. I become indignant that the Disembodied Hand would DARE to turn its metaphorical nose up at the offered game and click on weird blobs of binary, and summon giant vines with the Titanbloom Staff to choke it to death.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
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The Symphony: =================================================== 50/50
The Seed: ================================================== 50/50 (+3 from crystal and generic, +1 from MZ and sigmatw)
The Throne: ================================================== 12/50
The Hourglass: ================================================== 6/50
I +3 MZ. I do not start any new charges. I'll summon Flowey next turn, then I'll summon The Symphony.
The Scribe, at a loss for an actual action, takes a pie bazooka Uncle Grandpa gave him and fires it. Instead of throwing pie, it fires the entirety of pi. The fact that pi is infinite causes massive distortion in the server as it tries to process all the numbers of pie at once. The resulting mess doesn't create a paradox, but instead creates a timeline fracture where two possible scenarios happen: one where the server crashes and one where it doesn't.
In the timeline where the server crashes, the computer that it's running on explodes, as do all computers currently on the server. Many of the players of the war die, and an investigation is started by the government on how the computers exploded. Several shady branches link the computers to a certain Minecraft server and ban the production of Minecraft, thus averting DTG from ever happening at all. The Godmodder never rises to power and instead creates his own game which is wildly popular, propelling him to stardom and making him one of the most influential men of the decade.
In the timeline where the server doesn't crash, the numbers of pi fill up the entirety of space and time, extending all over the server's planet and spilling out into space. The numbers reach into the server's solar system and eventually stretch into other singleplayer and multiplayer worlds. Many report seeing random numbers on their screen, resulting in many computers being sent to tech companies so that they can try and fix the problem. The problem is exacerbated because, due to the lag of an infinite amount of pie numbers, the computer's frame rates are basically zero. Minecraft as a whole shuts down for the world outside of the Descendants and godmodders, leaving nothing to fill its empty void. Eventually, though, the pi gets so huge that it extends outside of the universe and spills into others, eventually targeting actual Earth. Earth is terrorized by the invasion of the Irrational Invaders, and the human race is destroyed.
Because both of these timelines are really terrible, they collapse back into a singular reality where the pie bazooka explodes, the Narrative averting either of those scenarios from happening. But they did happen in alternate timelines, and in the timeline where the server didn't crash, the Godmodder ended up teleporting back to the main timeline to beat the crap out of the Scribe for attempting such a thing. The Scribe dodges the blow and the Godmodder hits a PZ entity instead with the force of a bajillion pokes and the infinite forces of pi (which he reverse-engineered from the Irrational Invaders). Said PZ entity explodes into code.
Oh please. Hades wouldn't be able to hold a candle against the combined might of [WARNING: Due to possibility of summon, the names of both individuals have been purged for safety reasons. You can thank me later. -Pit's "Soul"].
I'm pretty sure I could say with confidence the both of them could actually prepare a total field wipe if summoned and get it off in seven turns. So, if anyone on this battlefield, including both godmodders, has any sense whatsoever...
NEVER, UNDER ANY CIRCUMSTANCE, SUMMON BOTH [Name purged for safety] AND [Name also purged for safety] AT THE SAME TIME EVER. In fact, just don't summon them at all period. Both are more likely to become H bosses then they would even try to be on your team for a second.
...I'd ask what was put under there, but considering what you talked about, mentioning it might not be a good idea.
/null