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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Shoot TNT Cannon @Tower of Futility and heal the Fort.The Class III Sentry also heals it.
+1 Pricey +1 Blinky +1 Player Fort
I make a Power Sword. 3/24[b] [/b]+1 Blinky +1 Pricey
Power Sword:Normal Attack: 6-10 Electricity damage,2 melee damage
Automatic:Attack with a 3 Electricity damage, 50% stun ranged attack each turn.
Lightning: Powered Attack, Charge:II , damage 3 of any item(entities, Structural, player) with 7-12 Electricity damage,5 ranged damage 50% to stun for 2 turn.
I build the Lightning Tower. 15/21 +1 Blinky +1 Pricey +4 [email protected] III Sentry,clone,SoulAmp(past turn),[b]material(this turn)[/b] [/b]+8 Pendant
Lightning Tower: 300/300HP Charged Status:III
When charged
If somebody attacked them in the charging rounds:The lightning strikes them to at most 5 player/entities/structure,(i.e. if a player, an entity, and a structure attack the Tower, the Tower attacks the player first, then the Entity, and then the Structure, before choosing 2 more random things to attack with) and deal 2-5 electricity damage and if it damages a player, he/she have a 50% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
If nothing attack it:The lightning strikes to 5 player/entities/structure randomly and deal 2-5 electricity damage and if it damages a player, he/she have a 25% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
[b]I store some material in the Player Fort 3/3 +1 Blinky +1 Pricey[/b]
Sending the technology master into another dimension until I want to
retrieve it 6/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 2/5
Then I throw multiple youtubers who starts making references about the fact blinky is blinking(term frequently used for speaking of teleportation and of stopping to exist to avoid an attack)
The unlimited lameness of the not a word game starts to take effect on blinky.
[RP AND ATTACKS]
"Hello? What is going on here- oh. So you're the person who trapped us in here? You know, everyone who has met with major opposition from Descendants has had a way of dealing with Chuck Norris. What's yours?"
The moment I finish, Chuck Norris, accompanied by Chuck Norris clones and cosplayers rush the Acolyte with all the force they have.
"Your move."
[CHARGES AND ALCHEMIES]
♀ 1/10
[BREAKDOWN] (Hello. This is my first time playing a DTG game but I have a pretty good idea of how they work. Since it wasn't clear, I join AA.)
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Anyhow, I'm going to pull a Tazz, since you guys aren't paying attention and editing your posts after I finish the EOTE, from now on, any posts made before the EOTE is completed will be rendered null. Thankfully, it won't apply this turn, but be forewarned!
I shoot hundreds of ice shards out of my dagger at the Technology Master.
On the other hand; if I have less than 6 health by the end of the turn; Imma gonna hide behind the Elemental of Light and quaff a Healing Potion!
My last Elemental:the Elemental of Darkness:1/20
Ender Chest:12/15
Demolitionist:10/10 +2 sunnyau; +1 pricey FINISHED (A mad guy with tons of plastic explosives. Every turn, he places an explosive on the Tower of Futility. These will not detonate until he has either laid five; or has taken more than 5 damage (he's very angry!). Has 20 health and cannot attack directly; each of his explosives does 5-10 damage to the Tower and 2-4 to nearby entities.
Hey; I summoning my Elemental of Light at the Sea Base; who should be attacking the Inefficient Bodyguard right about... now.
This is more proof that you guys don't edit your posts...
Regardless, the Elemental of Light will do as you say.
You've already missed your chance to gain bonus damage for cold attacks! Regardless, you deal 4 damage to the Technology Master.
"Yes, i think your power would be PERFECT for me. but not yet, it will take time to do this oh... but this will be SO FUN! I WIL LFINNALY DESTROY SOMEONE WORHTY OF ME!"
If you couldnt tell, cain is insane.
Swith sides: 2/3
~~~~~~~~~~~~~~~~
if anyone wants my summons, here:
Giant cannon: 2/20
Giant HE Shell:2/10
Giant Poison gas shell:2/10
Mud Golem: 6/15
<Acolyte435> Well, be my guest...
The Acolyte seems to be goading you into trying to beat him!
I quaff another Health Potion; regardless of what I did last turn
PLEASE CLOAK OF REGENERATION PLEASE!
Elemental of Darkness:2/20
I begin summoning some Health Potions:1/8
Ender Chest:15/15 +1 pricey FINISHED (This spawns in the Player Fort. Players can place their items in it; they are not lost on death. Each person's items can only be grabbed by themselves)
I help pricey and sunnyau.
You use the Health Potion to recover 2 Health, which combines with your Cloak of Regeneration to grant you a sweet 4 health back!
Cain says: "So.... are you ready to DIE Mr acolyte? hehehehehehe."
Me and my clone each shoot a poison gas and a smoke bomb each, causing you too not be able to see and you are poisoneAnd i made sure you werent wearing a gas mask when i shot it. i also start summoning a repair anomaly: it can repar near anything ,and is invisible, and it has 1 hp, but you cant hit it. it gives off no heat, no signs whatsoever. things just get repaired.
Invisible repair anomaly: 1/?
I'm afraid you can't switch sides just yet. You've gotta wait until this last post is done! It will pass whenever I post.
Shoot TNT Cannon @Tower of Futility and heal the Fort.The Class III Sentry also heals it.
+1 Pricey +1 Blinky +1 Player Fort
I make a Power Sword. 3/24 +1 Blinky +1 Pricey
Power Sword:Normal Attack: 6-10 Electricity damage,2 melee damage
Automatic:Attack with a 3 Electricity damage, 50% stun ranged attack each turn.
Lightning: Powered Attack, Charge:II , damage 3 of any item(entities, Structural, player) with 7-12 Electricity damage,5 ranged damage 50% to stun for 2 turn.
I build the Lightning Tower. 15/21 +1 Blinky +1 Pricey +4 [email protected] III Sentry,clone,SoulAmp(past turn),material(this turn) +8 Pendant
Lightning Tower: 300/300HP Charged Status:III
When charged
If somebody attacked them in the charging rounds:The lightning strikes them to at most 5 player/entities/structure,(i.e. if a player, an entity, and a structure attack the Tower, the Tower attacks the player first, then the Entity, and then the Structure, before choosing 2 more random things to attack with) and deal 2-5 electricity damage and if it damages a player, he/she have a 50% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
If nothing attack it:The lightning strikes to 5 player/entities/structure randomly and deal 2-5 electricity damage and if it damages a player, he/she have a 25% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
I store some material in the Player Fort 3/3 +1 Blinky +1 Pricey
A 300 HP summon. Heh.
You store 5 Material in the Player Fort! You gain a 12 HP Small Iron Shield, but the TNT Cannon lacks the range to target the Tower of Futility between zones and the explosive payload detonates in midair!
Sending the technology master into another dimension until I want to
retrieve it 6/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 2/5
Then I throw multiple youtubers who starts making references about the fact blinky is blinking(term frequently used for speaking of teleportation and of stopping to exist to avoid an attack)
The unlimited lameness of the not a word game starts to take effect on blinky.
The hounding of the Youtubers makes Blinky1001 Sick for 2 turns!
I never really have uses for the shield or the crystal at this point, so this is the most logical step to take with them.
>ATTEMPT TO CRAFT ITEM
>USING Very Enchanted Shield AND Night Crystal Shard
You create the Night Crystal Shield, which is a Generation +1 Item! Being a shield with the Night Crystal Shard embedded in it as a large boss, it has a smaller health pool than the Very Enchanted Shield, but it will deal 4 damage to any attackers! Elemental attacks targeted against you will deal 7 damage instead, but to compensate for crafting with something as volatile as a Night Crystal Shard, you take 3 damage!
[RP AND ATTACKS]
"Hello? What is going on here- oh. So you're the person who trapped us in here? You know, everyone who has met with major opposition from Descendants has had a way of dealing with Chuck Norris. What's yours?"
The moment I finish, Chuck Norris, accompanied by Chuck Norris clones and cosplayers rush the Acolyte with all the force they have.
"Your move."
[CHARGES AND ALCHEMIES]
♀ 1/10
[BREAKDOWN] (Hello. This is my first time playing a DTG game but I have a pretty good idea of how they work. Since it wasn't clear, I join AA.)
The Acolyte manages to lack an Anti-Chuck Norris (ACN) Turret... however, he covered his bases by setting up the Anti-Memetic Badass (AMB) Turret! Chuck Norris changes his fight to deal with the threat!
Your PC has been added. It seems like you've been following around the franchise lore, at least for a while! I'd advise you check out Destroy the Godmodder 0rigins (Link on the OP, although I must warn you that it is on hiatus until January 8th)
====[End-of-Turn Events]====
The Elemental of Light notices that the Bodyguard has been slain, so he targets the Technology Master instead for 3 damage!
The Technology Master manages to strike the Elemental of Light in his blindness, dealing 4 damage!
The Acolyte spends 2% of the Dark Magic Meter to burn the Lesser Mud Elemental to a crisp! His DMM regenerates due to the Rising Light! His Portable Spirograph also finishes making a Spiral, but he elects to store it.
Blinky1001's Amulet rolls another 5! robby214tv finally becomes Switchable!
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
You continue to take point!
The 3 Spiders deal 3 damage to you!
The Anonymous Medic continues healing you!
Ross8815, relying on you continuing to take point, mines some of the iron!
The Metal Scorpion slices the punched Spider in half to form a deadly combo with your attack!
The Metal Atronach fires 4 shots at the Skeleton, although one misses! This deals 6 base damage!
The Mining Rig, compensating for its probable delay, mines some of the iron!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
auyeungyat/sunnyau [AA] HP: 20/20. Clone HP: 8/8 (Takes 2 damage every turn, actions are doubly effective while in play. Shoot this first!)
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 8 points), Small Iron Shield (12 HP, only blocks when entering a blocking stance)
ConsumerOfAll [AA] HP: 20/20.
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
GoldHero101 [PA] HP: 20/20.
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 179/200. Structural. Factory: 5/10 [IIIIIIIIII] Material. Farm: 8/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.
Class I Sentry [AA] HP: 12/12.
Stats
Base Damage: 3
Speed Value: 3
Can heal the Player fort for 1 health.
Earth Elemental [AA] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Water Elementals [AA]: Frank: 24/24 HP. Alfred: 24/24 HP.
Stats
Base Damage: 3
Speed Value: 3
Takes 0x damage from Water-based attacks.
Takes 0.5x damage from Nature-based attacks.
Takes 1.5x damage from Cold-based attacks.
Takes 1.5x damage from Heat-based attacks.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Elemental Statue [AA] HP: 0/14. Heals up 2 Elementals each turn for 4 HP each.
Wither Storm [AA] HP: 53/60.
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 56/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Lesser Mud Elemental [AA] HP: 0/15.
Stats
Base Damage: 3
Speed Value: 2
Takes 0x damage from Water and Earth-based attacks, but take 2x damage from Air and Heat-based attacks.
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 92%. Kills: 6. Acolyte Effect: Rising Light (Entities dying restores 3% to the Dark Magic Meter, 2/4)
Inventory: Portable Spirograph (19 Spirals left DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Pricey12345 [AA] HP: 20/20.
Inventory: Pendant of Power (23/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
Blinky1001 [AA] HP: 10/20. Sick (Cannot be healed, 2/2)
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 17/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 4/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1)
Iron Supply [N] : 62%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory:Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Upgrade Crafting system:Generation +1 -> Generation +3 (Is my Laser Battle Rifle Generation +1?)
(If some thing dies, we get a charge bonus and a small HP gain for all AAs)-> Soul Amp
Load TNT Cannon and heal the Fort.The Class I Sentry also heals it.
+1 Pricey +1 Blinky +1 Player Fort
I make a Power Sword. 6/24 +1 Blinky +1 Pricey
Power Sword:Normal Attack: 6-10 Electricity damage,2 melee damage
Automatic:Attack with a 3 Electricity damage, 50% stun ranged attack each turn.
Lightning: Powered Attack, Charge:II , damage 3 of any item(entities, Structural, player) with 7-12 Electricity damage,5 ranged damage 50% to stun for 2 turn.
I build the Lightning Tower. 20/21 +1 Blinky +1 Pricey +2 [email protected]material(this turn&past turn)(Pendant used)
Lightning Tower: 300/300HP Charged Status:III
When charged
If somebody attacked them in the charging rounds:The lightning strikes them to at most 5 player/entities/structure,(i.e. if a player, an entity, and a structure attack the Tower, the Tower attacks the player first, then the Entity, and then the Structure, before choosing 2 more random things to attack with) and deal 2-5 electricity damage and if it damages a player, he/she have a 50% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
If nothing attack it:The lightning strikes to 5 player/entities/structure randomly and deal 2-5 electricity damage and if it damages a player, he/she have a 25% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
I store some material in the Player Fort 3/3 +1 Blinky +1 Pricey
Sending the technology master into another dimension until I want to
retrieve it 7/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 3/5
Then I focus vital power inside of an helmet and I throw it onto the technology master(he can use the helm destroying it and regaining HP but it costs him an action)
I summon a Unteleportable, Unbreakable, and Unstoppable Acolyte Proof Box around the Acolyte in the speed of half light (Half the speed that the light goes). I start off by summoning the army of Former Anti-Acolytes inside the box attempting to beat him up with a bit of creativity then the white javelins covers the inside the box making him hard to dodge, the Box rains the Acolyte Damaging Bombs on him, When the ADB explodes, it splits into more and more bombs explodes some more then i shrink the Box that contained the Acolyte making his dodges worse, the Box summons the army of Atomic Nuclear Antimatter Acolyte-Harming Chicken in the box that cannot be burned or damaged, charges to him and creates the box filling explosion and the large door appeared in front of him then it opens, reveals the blackhole that he wont be avoided sucking all the air, the Dark Magic and him in the black hole and the door that contains the blackhole disappears, but leaves the same location that is inside the UUUAPB.
I am making the Super AA Camp Guardian's Armor 19/25[/b]
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 7/25 +2 from Blinky[/b]
Summoning the Defence/HP based Entity 7/25 +2 from sunnyau[/b]
Sending the technology master into another dimension until I want to
retrieve it 8/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 4/5
Then I try too make a smoke bomb of banality and I use it to try to make blinky suffocate.
The smoke reveals it's completely banal and unoriginal nature but not less efficient for obscuring sight and being hard to breath.
Then I use illusions to hide the rest of the attack to the other posters making everything confusing.
The fact I hide the attack does not really works because the whole point is to make blinky have an harder time to see but the illusions does not represents reality either.
The fog cloud was in fact invisible because all the fog clouds are invisible and so if you use magic powers to see better you see the invisible fog(and thus have an harder time seeing the reality) but it you do not you do not see reality because of the illusions which are ridiculously similar to a match of modern zombie vs contaminated vs vodoo zombies football onto a giant ring making much harder to see the technology master hidden behind one of the many teams of zombies/contaminated.
The fog cloud is confused and it might discover he was inside of blinky lungs all along because I might have used directly the fog bomb into the lungs of blinky.
Then I use a nihilistic revelation and blinky was my fog and my illusion all along.
Attack: I ruin Nulitor's attacks by warping his Illusion then i suck in the Fog Cloud by using the Fog Vacuum sucking up the entire fog then making half of Nulitor's Attack to Fail and i fire the Fog Vacuum (by setting the vacuum to blow) at the Technology Master inside his mouth damaging him suffocating him.
I am making the Super AA Camp Guardian's Armor 20/25
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 8/25
[RP AND ATTACKS]
"Okay, so you blocked that without using up your meter. That's annoying. What about this?"
I reveal a Crucible behind me, with 999 essentia of every Aspect. That's tens of thousand of essentia waiting to leak out. Even if the Acolyte isn't a thaumaturge or knows next to nothing about thaumaturgy, that's a very bad thing waiting to happen as the leaking essentia will taint the enviroment, poisoning and corrupting the land and it's entities. If the Acolyte tries to destroy the crucible without using magic to seal the essentia, it will release a massive amount of flux into the enviroment, pouring down heavy flux rain, poisoning everyone within 2,000 blocks for a while, which is probably not something the Acolyte wants to happen, although he has no entities on the field.
The Crucible also has two layers of Thaumic Warding, helping protect it from damage.
[CHARGES, ALCHEMIES AND ASSISTS]
♀ 2/10
Large Iron Shield 1/15
+1 to The Factory and Blinky100
[BREAKDOWN AND OOC]
Crucible [N] HP: 1/1, Thaumic Wards: 5/5 (x2), Will give every entity and player on the Battlefield Taint Poison for three turns if less than 15% of the Dark Magic Meter is expended to destroy it, Will Taint Poison a random entity each turn.
(This is probably completely ridiculous for a 1 post charge and will probably be heavily nerfed or vaporised by the OP Scale. I'm still going to try to get it through as a method to make it easier to damage the Acolyte and drain his Dark Magic Meter. Taint Poison is hopefully similar to Poison, but deals less damage and turns entities it kills into relatively weak, [H], Thaumic Slimes. The effect of giving out Taint Poison is what lasts for three turns, not the Taint Poison as that lasts for one turn. The Acolyte has no entities this turn, although he will probably summon a couple of spirals. Now's our chance to deal some damage. I've actually read all of 0rigins so far.)
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
although he will probably summon a couple of spirals. Now's our chance to deal some damage.
He is not dumb: he will break the crucible and then be immune to it thanks to godmodding then he will watch all the players entities die(he is searching to clean the battlefield)
Then once all his opponents will be poisoned he will release his spirals once a bunch of them is accumulated./null
I'm hoping for him as a magician to realise that tainting the battlefield to be a bad idea, as in Thaumcraft staying in a tainted area too long indirectly gives you Warp, which is equivalent to magical insanity. Even if he breaks it without wasting Dark Magic, his entities may or may not have to deal with Thaumic Slimes.
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
his entities may or may not have to deal with Thaumic Slimes.
He have none so he does not care.
Also thaumic slimes are less organized and might be easier to mind control for him since they are not in the AA allegiance per default
They might also attack AA players as well as PA players(but PA players does not care since they have no items)
So basically something bad for everyone is great for me as well as the acolyte because I am a part of a minority.
But be happy if that happens this way you will have contributed a lot to the scenario.
The others ways it could happen would be boring
Also thanks to godmodding reasons he would probably be immune to thaumic diseases(he is a godmodder so he is mostly prepared to counter everything from mods)./null
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Shoot TNT [email protected] and heal the Fort.The Class I Sentry also heals it.I also shoots the Tech Master.
+1 Pricey +1 Blinky +1 Player Fort
I make a Power Sword. 9/24 +1 Blinky +1 Pricey
Power Sword:Normal Attack: 6-10 Electricity damage,2 melee damage
Automatic:Attack with a 3 Electricity damage, 50% stun ranged attack each turn.
Lightning: Powered Attack, Charge:II , damage 3 of any item(entities, Structural, player) with 7-12 Electricity damage,5 ranged damage 50% to stun for 2 turn.
I build the Lightning Tower. 21/21 +1 Blinky +1 Pricey +2 [email protected](this turn&past turn)(Pendant used)
Lightning Tower: 300/300HP Charged Status:III
When charged
If somebody attacked them in the charging rounds:The lightning strikes them to at most 5 player/entities/structure,(i.e. if a player, an entity, and a structure attack the Tower, the Tower attacks the player first, then the Entity, and then the Structure, before choosing 2 more random things to attack with) and deal 2-5 electricity damage and if it damages a player, he/she have a 50% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
If nothing attack it:The lightning strikes to 5 player/entities/structure randomly and deal 2-5 electricity damage and if it damages a player, he/she have a 25% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
I store some material in the Player Fort 3/3 +1 Blinky +1 Pricey
Shoot TNT Cannon @Tower of Futility and heal the Fort.The Class III Sentry also heals it.
+1 Pricey +1 Blinky +1 Player Fort
I make a Power Sword. 3/24[b] [/b]+1 Blinky +1 Pricey
Power Sword:Normal Attack: 6-10 Electricity damage,2 melee damage
Automatic:Attack with a 3 Electricity damage, 50% stun ranged attack each turn.
Lightning: Powered Attack, Charge:II , damage 3 of any item(entities, Structural, player) with 7-12 Electricity damage,5 ranged damage 50% to stun for 2 turn.
I build the Lightning Tower. 15/21 +1 Blinky +1 Pricey +4 [email protected] III Sentry,clone,SoulAmp(past turn),[b]material(this turn)[/b] [/b]+8 Pendant
Lightning Tower: 300/300HP Charged Status:III
When charged
If somebody attacked them in the charging rounds:The lightning strikes them to at most 5 player/entities/structure,(i.e. if a player, an entity, and a structure attack the Tower, the Tower attacks the player first, then the Entity, and then the Structure, before choosing 2 more random things to attack with) and deal 2-5 electricity damage and if it damages a player, he/she have a 50% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
If nothing attack it:The lightning strikes to 5 player/entities/structure randomly and deal 2-5 electricity damage and if it damages a player, he/she have a 25% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
[b]I store some material in the Player Fort 3/3 +1 Blinky +1 Pricey[/b]
My games.
Hat factorization by infinity 11/25
Sending the technology master into another dimension until I want to
retrieve it 6/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 2/5
Then I throw multiple youtubers who starts making references about the fact blinky is blinking(term frequently used for speaking of teleportation and of stopping to exist to avoid an attack)
The unlimited lameness of the not a word game starts to take effect on blinky.
Hey; you can't make me say things!!
/null
My suggestion: Redstone Power Distance
Sorry I meant that it was the youtubers who said things.
I am a Grammar error creator MK2.
Well, it's a Monday, so no update today! I know you guys are itching for a new update, though, so I'm going to post Tuesday.
Stay tuned!
An alternate timeline emerges.
However, we must first start from the beginning...
Worth One Chip: 8/25
L.I.M.: 4/25
I never really have uses for the shield or the crystal at this point, so this is the most logical step to take with them.
>ATTEMPT TO CRAFT ITEM
>USING Very Enchanted Shield AND Night Crystal Shard
[RP AND ATTACKS]
"Hello? What is going on here- oh. So you're the person who trapped us in here? You know, everyone who has met with major opposition from Descendants has had a way of dealing with Chuck Norris. What's yours?"
The moment I finish, Chuck Norris, accompanied by Chuck Norris clones and cosplayers rush the Acolyte with all the force they have.
"Your move."
[CHARGES AND ALCHEMIES]
♀ 1/10
[BREAKDOWN]
(Hello. This is my first time playing a DTG game but I have a pretty good idea of how they work. Since it wasn't clear, I join AA.)
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Alright, here's an update! Enjoy the show!
Anyhow, I'm going to pull a Tazz, since you guys aren't paying attention and editing your posts after I finish the EOTE, from now on, any posts made before the EOTE is completed will be rendered null. Thankfully, it won't apply this turn, but be forewarned!
You try to make a Class III Sentry, but due to the replication of a previous summon, it only manages to become a Class I Sentry!
Due to your copying off another charge, your clone will lose health every turn!
Also, the SoulAmp gets constructed! But I'm unsure of what it'll do.
This is more proof that you guys don't edit your posts...
Regardless, the Elemental of Light will do as you say.
You've already missed your chance to gain bonus damage for cold attacks! Regardless, you deal 4 damage to the Technology Master.
<Acolyte435> Well, be my guest...
The Acolyte seems to be goading you into trying to beat him!
You use the combined power of your summons to squash the Bodyguard into a pancake! However, the Pendant of Power gains a substantial crack in it!
You use the Health Potion to recover 2 Health, which combines with your Cloak of Regeneration to grant you a sweet 4 health back!
The Ender Chest has been summoned!
You deal 3 damage to the Technology Master while also brutally Blinding him for 2 turns! Your Pendant of Power begins to crack even more...
I'm afraid you can't switch sides just yet. You've gotta wait until this last post is done! It will pass whenever I post.
By the way, I've updated the meter now.
A 300 HP summon. Heh.
You store 5 Material in the Player Fort! You gain a 12 HP Small Iron Shield, but the TNT Cannon lacks the range to target the Tower of Futility between zones and the explosive payload detonates in midair!
The hounding of the Youtubers makes Blinky1001 Sick for 2 turns!
You create the Night Crystal Shield, which is a Generation +1 Item! Being a shield with the Night Crystal Shard embedded in it as a large boss, it has a smaller health pool than the Very Enchanted Shield, but it will deal 4 damage to any attackers! Elemental attacks targeted against you will deal 7 damage instead, but to compensate for crafting with something as volatile as a Night Crystal Shard, you take 3 damage!
The Acolyte manages to lack an Anti-Chuck Norris (ACN) Turret... however, he covered his bases by setting up the Anti-Memetic Badass (AMB) Turret! Chuck Norris changes his fight to deal with the threat!
Your PC has been added. It seems like you've been following around the franchise lore, at least for a while! I'd advise you check out Destroy the Godmodder 0rigins (Link on the OP, although I must warn you that it is on hiatus until January 8th)
====[End-of-Turn Events]====
The Elemental of Light notices that the Bodyguard has been slain, so he targets the Technology Master instead for 3 damage!
The Technology Master manages to strike the Elemental of Light in his blindness, dealing 4 damage!
The Acolyte spends 2% of the Dark Magic Meter to burn the Lesser Mud Elemental to a crisp! His DMM regenerates due to the Rising Light! His Portable Spirograph also finishes making a Spiral, but he elects to store it.
Blinky1001's Amulet rolls another 5! robby214tv finally becomes Switchable!
====[engie_ninja's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
You continue to take point!
The 3 Spiders deal 3 damage to you!
The Anonymous Medic continues healing you!
Ross8815, relying on you continuing to take point, mines some of the iron!
The Metal Scorpion slices the punched Spider in half to form a deadly combo with your attack!
The Metal Atronach fires 4 shots at the Skeleton, although one misses! This deals 6 base damage!
The Mining Rig, compensating for its probable delay, mines some of the iron!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers)
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 8 points), Small Iron Shield (12 HP, only blocks when entering a blocking stance)
ConsumerOfAll [AA] HP: 20/20.
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 179/200. Structural. Factory: 5/10 [IIIIIIIIII] Material. Farm: 8/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.
Available Services:
Class I Sentry [AA] HP: 12/12.
Stats
Base Damage: 3
Speed Value: 3
Can heal the Player fort for 1 health.
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Water Elementals [AA]: Frank: 24/24 HP. Alfred: 24/24 HP.
Stats
Base Damage: 3
Speed Value: 3
Takes 0x damage from Water-based attacks.
Takes 0.5x damage from Nature-based attacks.
Takes 1.5x damage from Cold-based attacks.
Takes 1.5x damage from Heat-based attacks.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Elemental Statue [AA] HP: 0/14. Heals up 2 Elementals each turn for 4 HP each.
Wither Storm [AA] HP: 53/60.
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 56/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Djinni [AA] HP: 40/40 (x1), 40/40 (x1). Anti-Djinni: 40/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Lesser Mud Elemental [AA] HP: 0/15.
Stats
Base Damage: 3
Speed Value: 2
Takes 0x damage from Water and Earth-based attacks, but take 2x damage from Air and Heat-based attacks.
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 92%. Kills: 6. Acolyte Effect: Rising Light (Entities dying restores 3% to the Dark Magic Meter, 2/4)
Inventory: Portable Spirograph (19 Spirals left DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Pricey12345 [AA] HP: 20/20.
Inventory: Pendant of Power (23/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 450/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 16 Futility
auyuengyat: 2 Futility
Pricey12345: 8 Futility
Crusher48: 2 Futility
Elemental of Light [AA] HP: 26/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Inefficient Bodyguard [PA] HP: 0/10.
Stats
Base Damage: 3
Speed Value: 3
Bunker [PA] HP: 40/50. Door: 4/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 5/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 9/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 17/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 4/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...
Upgrade Crafting system:Generation +1 -> Generation +3 (Is my Laser Battle Rifle Generation +1?)
(If some thing dies, we get a charge bonus and a small HP gain for all AAs)-> Soul Amp
Load TNT Cannon and heal the Fort.The Class I Sentry also heals it.
+1 Pricey +1 Blinky +1 Player Fort
I make a Power Sword. 6/24 +1 Blinky +1 Pricey
Power Sword:Normal Attack: 6-10 Electricity damage,2 melee damage
Automatic:Attack with a 3 Electricity damage, 50% stun ranged attack each turn.
Lightning: Powered Attack, Charge:II , damage 3 of any item(entities, Structural, player) with 7-12 Electricity damage,5 ranged damage 50% to stun for 2 turn.
I build the Lightning Tower. 20/21 +1 Blinky +1 Pricey +2 [email protected]material(this turn&past turn)(Pendant used)
Lightning Tower: 300/300HP Charged Status:III
When charged
If somebody attacked them in the charging rounds:The lightning strikes them to at most 5 player/entities/structure,(i.e. if a player, an entity, and a structure attack the Tower, the Tower attacks the player first, then the Entity, and then the Structure, before choosing 2 more random things to attack with) and deal 2-5 electricity damage and if it damages a player, he/she have a 50% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
If nothing attack it:The lightning strikes to 5 player/entities/structure randomly and deal 2-5 electricity damage and if it damages a player, he/she have a 25% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
I store some material in the Player Fort 3/3 +1 Blinky +1 Pricey
My games.
I start stabbing the Technology Master multiple times. IN THE FACE! PAINFULLY!
Elemental of Darkness:3/20
I begin summoning some Health Potions:3/8+1 sunnyau
I help sunnyau and pricey.
Also; you seem to have missed my Demolitionist...
My suggestion: Redstone Power Distance
Hat factorization by infinity 12/25
Sending the technology master into another dimension until I want to
retrieve it 7/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 3/5
Then I focus vital power inside of an helmet and I throw it onto the technology master(he can use the helm destroying it and regaining HP but it costs him an action)
Attack: Time to be Creative...
I summon a Unteleportable, Unbreakable, and Unstoppable Acolyte Proof Box around the Acolyte in the speed of half light (Half the speed that the light goes). I start off by summoning the army of Former Anti-Acolytes inside the box attempting to beat him up with a bit of creativity then the white javelins covers the inside the box making him hard to dodge, the Box rains the Acolyte Damaging Bombs on him, When the ADB explodes, it splits into more and more bombs explodes some more then i shrink the Box that contained the Acolyte making his dodges worse, the Box summons the army of Atomic Nuclear Antimatter Acolyte-Harming Chicken in the box that cannot be burned or damaged, charges to him and creates the box filling explosion and the large door appeared in front of him then it opens, reveals the blackhole that he wont be avoided sucking all the air, the Dark Magic and him in the black hole and the door that contains the blackhole disappears, but leaves the same location that is inside the UUUAPB.
I am making the Super AA Camp Guardian's Armor 19/25[/b]
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 7/25 +2 from Blinky[/b]
Summoning the Defence/HP based Entity 7/25 +2 from sunnyau[/b]
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hat factorization by infinity 12/25
Sending the technology master into another dimension until I want to
retrieve it 8/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 4/5
Then I try too make a smoke bomb of banality and I use it to try to make blinky suffocate.
The smoke reveals it's completely banal and unoriginal nature but not less efficient for obscuring sight and being hard to breath.
Then I use illusions to hide the rest of the attack to the other posters making everything confusing.
The fact I hide the attack does not really works because the whole point is to make blinky have an harder time to see but the illusions does not represents reality either.
The fog cloud was in fact invisible because all the fog clouds are invisible and so if you use magic powers to see better you see the invisible fog(and thus have an harder time seeing the reality) but it you do not you do not see reality because of the illusions which are ridiculously similar to a match of modern zombie vs contaminated vs vodoo zombies football onto a giant ring making much harder to see the technology master hidden behind one of the many teams of zombies/contaminated.
The fog cloud is confused and it might discover he was inside of blinky lungs all along because I might have used directly the fog bomb into the lungs of blinky.
Then I use a nihilistic revelation and blinky was my fog and my illusion all along.
Attack: I ruin Nulitor's attacks by warping his Illusion then i suck in the Fog Cloud by using the Fog Vacuum sucking up the entire fog then making half of Nulitor's Attack to Fail and i fire the Fog Vacuum (by setting the vacuum to blow) at the Technology Master inside his mouth damaging him suffocating him.
I am making the Super AA Camp Guardian's Armor 20/25
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 8/25
Summoning the Defence/HP based Entity 8/25
Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
[RP AND ATTACKS]
"Okay, so you blocked that without using up your meter. That's annoying. What about this?"
I reveal a Crucible behind me, with 999 essentia of every Aspect. That's tens of thousand of essentia waiting to leak out. Even if the Acolyte isn't a thaumaturge or knows next to nothing about thaumaturgy, that's a very bad thing waiting to happen as the leaking essentia will taint the enviroment, poisoning and corrupting the land and it's entities. If the Acolyte tries to destroy the crucible without using magic to seal the essentia, it will release a massive amount of flux into the enviroment, pouring down heavy flux rain, poisoning everyone within 2,000 blocks for a while, which is probably not something the Acolyte wants to happen, although he has no entities on the field.
The Crucible also has two layers of Thaumic Warding, helping protect it from damage.
[CHARGES, ALCHEMIES AND ASSISTS]
♀ 2/10
Large Iron Shield 1/15
+1 to The Factory and Blinky100
[BREAKDOWN AND OOC]
Crucible [N] HP: 1/1, Thaumic Wards: 5/5 (x2), Will give every entity and player on the Battlefield Taint Poison for three turns if less than 15% of the Dark Magic Meter is expended to destroy it, Will Taint Poison a random entity each turn.
(This is probably completely ridiculous for a 1 post charge and will probably be heavily nerfed or vaporised by the OP Scale. I'm still going to try to get it through as a method to make it easier to damage the Acolyte and drain his Dark Magic Meter.
Taint Poison is hopefully similar to Poison, but deals less damage and turns entities it kills into relatively weak, [H], Thaumic Slimes. The effect of giving out Taint Poison is what lasts for three turns, not the Taint Poison as that lasts for one turn.
The Acolyte has no entities this turn, although he will probably summon a couple of spirals. Now's our chance to deal some damage.
I've actually read all of 0rigins so far.)
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
He is not dumb: he will break the crucible and then be immune to it thanks to godmodding then he will watch all the players entities die(he is searching to clean the battlefield)
Then once all his opponents will be poisoned he will release his spirals once a bunch of them is accumulated./null
I'm hoping for him as a magician to realise that tainting the battlefield to be a bad idea, as in Thaumcraft staying in a tainted area too long indirectly gives you Warp, which is equivalent to magical insanity. Even if he breaks it without wasting Dark Magic, his entities may or may not have to deal with Thaumic Slimes.
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
He have none so he does not care.
Also thaumic slimes are less organized and might be easier to mind control for him since they are not in the AA allegiance per default
They might also attack AA players as well as PA players(but PA players does not care since they have no items)
So basically something bad for everyone is great for me as well as the acolyte because I am a part of a minority.
But be happy if that happens this way you will have contributed a lot to the scenario.
The others ways it could happen would be boring
Also thanks to godmodding reasons he would probably be immune to thaumic diseases(he is a godmodder so he is mostly prepared to counter everything from mods)./null
Shoot TNT [email protected] and heal the Fort.The Class I Sentry also heals it.I also shoots the Tech Master.
+1 Pricey +1 Blinky +1 Player Fort
I make a Power Sword. 9/24 +1 Blinky +1 Pricey
Power Sword:Normal Attack: 6-10 Electricity damage,2 melee damage
Automatic:Attack with a 3 Electricity damage, 50% stun ranged attack each turn.
Lightning: Powered Attack, Charge:II , damage 3 of any item(entities, Structural, player) with 7-12 Electricity damage,5 ranged damage 50% to stun for 2 turn.
I build the Lightning Tower. 21/21 +1 Blinky +1 Pricey +2 [email protected](this turn&past turn)(Pendant used)
Lightning Tower: 300/300HP Charged Status:III
When charged
If somebody attacked them in the charging rounds:The lightning strikes them to at most 5 player/entities/structure,(i.e. if a player, an entity, and a structure attack the Tower, the Tower attacks the player first, then the Entity, and then the Structure, before choosing 2 more random things to attack with) and deal 2-5 electricity damage and if it damages a player, he/she have a 50% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
If nothing attack it:The lightning strikes to 5 player/entities/structure randomly and deal 2-5 electricity damage and if it damages a player, he/she have a 25% probablity gets Mind Controlled(has 2 charges that round, and +1 to me) for 1 turn
I store some material in the Player Fort 3/3 +1 Blinky +1 Pricey
My games.
WEPON: 2/10
At this point, I just punch one of the spiders so hard that it flies backwards into the skeleton.
Scorpion, Atronach, concentrate fire on the spider that I punched - two shots each, if possible.
Ross... well, just shoot the other spider. The skeleton's probably dead now.
Medic... hmm. Heal Ross.
GODDAMN IT
STUPID GENDERFLIP VIRUS