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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I have some backup in the form of the Elemental of Light. I stab the Technology Master with my Dagger of Ice.
Ender Chest:11/15 +1 sunnyau
Demolitionist:6/10
Elemental of Light:10/10 +1 Pricey FINISHED (A more powerful Elemental; it drains power from Air and Fire attacks and takes 1.25 times extra damage when versus Earth and Water attacks)
Attack: I just summon Lord Michael Using all 4 Components i have done. (A, B, C, and D)
I put the Presents in front of me and I pray near the Presents to make him appear behind me
???: I am here for my GIFTS, children!
What? Is that Lord Michael?
Michael: Your LORD has ARRIVED!
Michael Jackson [AA-BOSS]
HP: ★★★★★+ (Translated as 160 HP)
ATK: ★★★★★+ (Depends on Skills)
Skills:
Moonwalk: Deals increased damage to the enemy Cooldown II
Anti-Gravity Lean: Deals damage to the enemy + paralysing the target or heals himself for 40 HP 25% chance to fail Cooldown III
Tophat Toss Deals damage to all enemies Cooldown IIIIIII
Special: When defeated, He will transform into Mecha Jackson which has extra health, damage, and more + modified skills If Mecha Jackson is Defeated, He will drop a Boss Item called Michael's Hat. He also Auto-Attack enemies since he is a Boss
Boss Item: Michael's Hat §¶ Base Damage: 4 Hits all the entities when thrown. Cooldown IIIII
Feel free to tweak everything
Theme plays for Michael Jackson is
Without Copyrighted Music:
With Copyrighted Music
Lord Michael Progress: 4/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 25/25!
Lord Michael/Michael Jackson Component D (4/4) 25/25!
I am making the Super AA Camp Guardian's Armor 16/25
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 1/25
Summoning the Defence/HP based Entity 1/25
Charge Storage: +1 from Blinky +1 from sunnyau = 2 Charge Points
I active the Kinetic Strike module, and punch the spider that has arms right in the face! I'm also still the most likely target due to my closeness to them.
The Scorpion charges in and tears the spider that I just punched in half, utilizing massive claws to deadly effect, before ducking back behind me.
The Metal Atronach sprays a withering hail of bullets at either the being-focused spider, or if it is dead, the skeleton - about 3 shots should be plenty.
The medic applies more medicine to me.
Ross is given the option of either killing a spider, or repairing the scorpion if a spider died this turn.
Sending the technology master into another dimension until I want to
retrieve it 5/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 1/5
Then I tell blinky that by trying to kill my entities he is killing his own entities: the acolyte gains dark energy at each killed entity and he is currently very aggresive.
after that I ask the acolyte if he knows the curse of repetitiveness and if he could use it to weaken down that swarm of elementals and that repeated use of stabbing uncreatively with daggers of ice and fire and that attempt to repeat what have been done with the AA camp.
Sending the technology master into another dimension until I want to
retrieve it 5/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 1/5
Then I tell blinky that by trying to kill my entities he is killing his own entities: the acolyte gains dark energy at each killed entity and he is currently very aggresive.
after that I ask the acolyte if he knows the curse of repetitiveness and if he could use it to weaken down that swarm of elementals and that repeated use of stabbing uncreatively with daggers of ice and fire and that attempt to repeat what have been done with the AA camp.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
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Location:
Behind you
Minecraft:
Blinky101
Xbox:
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Member Details
Hey; my Elementals are unique! I've been summoning different types; not just spamming Elemental of Fire; Elemental of Fire etc. And as for
the Daggers; I spent 15 charge on those guys and so I tend to use them whenever I run out of ideas/I really want the guy dead; because of how effectively they combo with the ice fire thing.
Hey; my Elementals are unique! I've been summoning different types; not
just spamming Elemental of Fire; Elemental of Fire etc
it does not matter if their element is different: in the first DTG someone basically made some templar knights and then some templar priests and finally a templar barracks and they all got weakened even through they were considerably more different than elemental of X and elemental of Y and elemental of Z.
So increase a little more the differences between your summons.
Okay, since there are plenty more posts than there are regularly (especially since I had to spend 2 turns updating), I probably skipped over something or someone's post due to the large amount of material! If this continues, I might have to implement a post limit (even though I don't want to, it wasn't very good for DTG2 players).
Sending the technology master into another dimension until I want to
retrieve it 4/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Summoning an inefficient bodyguard for the technology master 3/3
After that I attempt to attack Blinky1001 by making an blast with a lot of flavorful neutrinos.
Of course the only thing that can hurt is the gigantic supernova 400 light years away creating the neutrinos and not the neutrinos themselves.
I believe you already finished summoning your Bodyguard...
Im just wondering if i can have two charecters. not sure if that would be allowed, but if so i would roleplay as a really strong anti-acolyte charecter while cain is dormant.
Choose one side... Having 2 PCs would be a bit unfair to everyone else who only gets 1 PC.
If you wish to do so you must warn people three turns in advance(something like that)
You might read the first post of this forum game for more about changing side./null
I wouldn't be so hard on him... it's just a question (not a confirmation like how sunnyau did it). Plus, he took a shot at something no one else had before... a second PC! (Even though I disapprove of it.)
I phase out of existence for a brief moment and so the attack misses due to me being in another dimension. I phase back into existance a few seconds later. However, the vacuum and drop in air pressure created when I vanished causes the Technology Master to slam into a wall.
Ender Chest:9/15 +1 sunnyau
Demolitionist:5/10
Elemental of Light:8/10
I help sunnyau and pricey.
You successfully dodge some of the neutrinos, only taking a 2 points of damage, but the teleport vacuum only manages to Stun the Technology Master for the turn!
Alright, you know what? I leave all my summons for other people, and absorb the clone for later.
"Mr acolyte, while i do respect what you are doing, i do beleive that you are too weak. you need more power, and you really cant just GET power. You need to absorb power, so i think im going to steal YOUR power."
(I may be switching teams soon.)
<Acolyte435> Steal my power? I'd be careful if I were you. You might bite off more than you can chew.
You remove your Clone and begin to become Switchable!
I have some backup in the form of the Elemental of Light. I stab the Technology Master with my Dagger of Ice.
Ender Chest:11/15 +1 sunnyau
Demolitionist:6/10
Elemental of Light:10/10 +1 Pricey FINISHED (A more powerful Elemental; it drains power from Air and Fire attacks and takes 1.25 times extra damage when versus Earth and Water attacks)
I help pricey and sunnyau.
Elemental of Light added! However, it's not as pure as what it would sound like... It only has 30 HP instead of 40 and 3 attack instead of 4, especially looking at those drains!! However, I'm keeping the 4 Speed Value.
I'm going to seriously think how can I damage the Acolyte, even by 1 hp.
+1 Pricey +1 Blinky +1 Player Fort
I summon 1 more Class III Sentry. 9/10 +1 Blinky +1 Pricey +2 [email protected] Cannon(this post)&Shield(Previous post) +5 Pendant
I make a TNT Cannon in the Player Fort.6/6 +1 Blinky +1 Pricey
I create a SoulAmp in the Player Fort. (If somebody or some entities died,we get a boost) 18/24+1 Blinky +1 Pricey
Well, plot about it... Remember, you should think out of the box for damaging Godmodder-type enemies, since they'd block or godmod anything that they'd expect. Also, if a Godmodder's been damaged by something recently and they get attacked by it again, it won't work a second time. Godmodders are smart and take smarts to beat!
TNT Cannon activated! However, this version will have less power.
Attack: I just summon Lord Michael Using all 4 Components i have done. (A, B, C, and D)
I put the Presents in front of me and I pray near the Presents to make him appear behind me
???: I am here for my GIFTS, children!
What? Is that Lord Michael?
Michael: Your LORD has ARRIVED!
Michael Jackson [AA-BOSS]
HP: ★★★★★+ (Translated as 160 HP)
ATK: ★★★★★+ (Depends on Skills)
Skills:
Moonwalk: Deals increased damage to the enemy Cooldown II
Anti-Gravity Lean: Deals damage to the enemy + paralysing the target or heals himself for 40 HP 25% chance to fail Cooldown III
Tophat Toss Deals damage to all enemies Cooldown IIIIIII
Special: When defeated, He will transform into Mecha Jackson which has extra health, damage, and more + modified skills If Mecha Jackson is Defeated, He will drop a Boss Item called Michael's Hat. He also Auto-Attack enemies since he is a Boss
Boss Item: Michael's Hat §¶ Base Damage: 4 Hits all the entities when thrown. Cooldown IIIII
Feel free to tweak everything
Theme plays for Michael Jackson is
Without Copyrighted Music:
With Copyrighted Music
Lord Michael Progress: 4/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 25/25!
Lord Michael/Michael Jackson Component D (4/4) 25/25!
I am making the Super AA Camp Guardian's Armor 16/25
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 1/25
Summoning the Defence/HP based Entity 1/25
Charge Storage: +1 from Blinky +1 from sunnyau = 2 Charge Points
+1 sunnyau +1 Blinky
Wow, you put plenty of work into this boss! However, since there are already a lot of Anti-Acolyte entities on the field, Michael Jackson's going to stay dormant until his side looks like it's at a disadvantage, the nature of a boss being a challenge.
I active the Kinetic Strike module, and punch the spider that has arms right in the face! I'm also still the most likely target due to my closeness to them.
The Scorpion charges in and tears the spider that I just punched in half, utilizing massive claws to deadly effect, before ducking back behind me.
The Metal Atronach sprays a withering hail of bullets at either the being-focused spider, or if it is dead, the skeleton - about 3 shots should be plenty.
The medic applies more medicine to me.
Ross is given the option of either killing a spider, or repairing the scorpion if a spider died this turn.
You deal a devastating 8 damage to the Spider! The entities will do as you say and gang up on the Spider.
You begin to hear a little bit of movement from the Hallways... However, your Bear Trinket flashes its eyes and your soul begins to burn with bloodlust and anger! You become Enraged for 2 turns!
Sending the technology master into another dimension until I want to
retrieve it 5/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 1/5
Then I tell blinky that by trying to kill my entities he is killing his own entities: the acolyte gains dark energy at each killed entity and he is currently very aggresive.
after that I ask the acolyte if he knows the curse of repetitiveness and if he could use it to weaken down that swarm of elementals and that repeated use of stabbing uncreatively with daggers of ice and fire and that attempt to repeat what have been done with the AA camp.
He would have used the Curse of Repeditiveness, but he had to downgrade it to the Curse of Anti-Charge Spam because if he didn't, he couldn't summon commonplace Mooks! Plus, now he's a bit more flexible with his curses and can apply a larger variety them to specific players (of course at the cost of his Dark Magic Meter).
Plus, there's no Curse of Anti-Weapon Spam inflicted yet! Even though it should be.
Hey; my Elementals are unique! I've been summoning different types; not just spamming Elemental of Fire; Elemental of Fire etc. And as for
the Daggers; I spent 15 charge on those guys and so I tend to use them whenever I run out of ideas/I really want the guy dead; because of how effectively they combo with the ice fire thing.
Total Helps:+1 pricey;+1 sunnyau
^
|
|
Ignore that twist; its for my personal use.
/null
Elementals as a whole are getting a bit tiresome... and plus, entity spamming as a whole is affected by this, not just spamming Elementals. If Person X spammed a Knight, a Starfish Alien, a Rabid Warg and an Assault Rifleman, then those would get weaker too! Although they will get weaker more if I think they're a bit repeditive, like if Person X summoned a Knight, a Priest, an Archer, and a Wizard (all typical fantasy RPG classes), then those would get nerfed harder than the precious combo.
Plus, I like weapon combos, so I'm going to approve of you using your Daggers regularly! For now, especially since I've been lazy enough not to put a Curse of Anti-Weapon Spam on any of you guys lately.
it does not matter if their element is different: in the first DTG someone basically made some templar knights and then some templar priests and finally a templar barracks and they all got weakened even through they were considerably more different than elemental of X and elemental of Y and elemental of Z.
So increase a little more the differences between your summons.
That may or may not have been me... regardless, I was a newer player at the time, so I didn't know how irritating charge spam was if I had done it (and especially now that I'm on the receiving end of it)! I've come to a conclusion that spamming entities is a newbie habit (Not noob calling anyone!).
====[End-of-Turn Events]====
Blinky1001's Cloak of Regeneration restores 1 Health! Pricey12345's Pendant of Power cools down to a non-hazardous level.
The Inefficient Bodyguard takes aim and deals 3 damage to Blinky1001!
The Technology Master breaks out of his stun! He also cools off while he's at it.
The Acolyte spends 3% of the Dark Magic Meter in order to destroy the Elemental Statue, Shooting the Medic First!
Blinky1001's Amulet rolls a 5, missing its chance to spawn an Elemental. For some reason, the Elemental of Light goes over to the Sea Base to aid its master!
====[engie_ninja's sidequest]====
You continue to take point!
The 3 Spiders deal 3 damage to you!
The Anonymous Medic continues healing you!
Ross8815, relying on you continuing to take point, mines some of the iron!
The Metal Scorpion slices the punched Spider in half to form a deadly combo with your attack!
The Metal Atronach fires 4 shots at the Skeleton, although one misses! This deals 6 base damage!
The Mining Rig, compensating for its probable delay, mines some of the iron!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 16/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith. Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 19/20.
Inventory: Pendant of Power (8/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 8 points)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
GoldHero101 [PA] HP: 20/20.
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Class III Sentry: 0/20 HP (5 base damage, can repair Camp, 3 speed value) Sick (Cannot be healed, 1/2). Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 179/200. Structural. Factory: 0/10 [IIIIIIIIII] Material. Farm: 5/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded.
Available Services:
Possesses a Crafting Table for simple (Up to Generation +1) crafting.
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Factory can be +Assisted to provide Material! These can be used to repair the base.
Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
Earth Elemental [AA] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Water Elementals [AA]: Frank: 24/24 HP. Alfred: 24/24 HP.
Stats
Base Damage: 3
Speed Value: 3
Takes 0x damage from Water-based attacks.
Takes 0.5x damage from Nature-based attacks.
Takes 1.5x damage from Cold-based attacks.
Takes 1.5x damage from Heat-based attacks.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Elemental Statue [AA] HP: 11/14. Heals up 2 Elementals each turn for 4 HP each.
Wither Storm [AA] HP: 53/60.
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 56/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Lesser Mud Elemental [AA] HP: 15/15.
Stats
Base Damage: 3
Speed Value: 2
Takes 0x damage from Water and Earth-based attacks, but take 2x damage from Air and Heat-based attacks.
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 90%. Kills: 4. Acolyte Effect: Rising Light (Entities dying raise the Dark Magic Meter, 3/4)
Inventory: Portable Spirograph (20 Spirals left DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Blinky1001 [AA] HP: 6/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Technology Master [PA] HP: 25/40. [Progress: IIIII]. Hot (Takes 150% more damage from Cold-based attacks, removed upon being hit by Cold-based attacks, immune to Cold, 0/1), Stunned (Misses attacks, 0/1)
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Inefficient Bodyguard [PA] HP: 10/10.
Stats
Base Damage: 3
Speed Value: 3
Bunker [PA] HP: 40/50. Door: 4/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 5/80. Heavy Machine Gun (4 base damage).
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 17/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 4/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1)
Iron Supply [N] : 62%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory:Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20
Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I shoot hundreds of ice shards out of my dagger at the Technology Master.
On the other hand; if I have less than 6 health by the end of the turn; Imma gonna hide behind the Elemental of Light and quaff a Healing Potion!
My last Elemental:the Elemental of Darkness:1/20
Ender Chest:12/15
Demolitionist:10/10 +2 sunnyau; +1 pricey FINISHED (A mad guy with tons of plastic explosives. Every turn, he places an explosive on the Tower of Futility. These will not detonate until he has either laid five; or has taken more than 5 damage (he's very angry!). Has 20 health and cannot attack directly; each of his explosives does 5-10 damage to the Tower and 2-4 to nearby entities.
Hey; I summoning my Elemental of Light at the Sea Base; who should be attacking the Inefficient Bodyguard right about... now.
"Yes, i think your power would be PERFECT for me. but not yet, it will take time to do this oh... but this will be SO FUN! I WIL LFINNALY DESTROY SOMEONE WORHTY OF ME!"
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I quaff another Health Potion; regardless of what I did last turn
PLEASE CLOAK OF REGENERATION PLEASE!
Elemental of Darkness:2/20
I begin summoning some Health Potions:1/8
Ender Chest:15/15 +1 pricey FINISHED (This spawns in the Player Fort. Players can place their items in it; they are not lost on death. Each person's items can only be grabbed by themselves)
Cain says: "So.... are you ready to DIE Mr acolyte? hehehehehehe."
Me and my clone each shoot a poison gas and a smoke bomb each, causing you too not be able to see and you are poisoneAnd i made sure you werent wearing a gas mask when i shot it. i also start summoning a repair anomaly: it can repar near anything ,and is invisible, and it has 1 hp, but you cant hit it. it gives off no heat, no signs whatsoever. things just get repaired.
Invisible repair anomaly: 1/?
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I have some backup in the form of the Elemental of Light. I stab the Technology Master with my Dagger of Ice.
Ender Chest:11/15 +1 sunnyau
Demolitionist:6/10
Elemental of Light:10/10 +1 Pricey FINISHED (A more powerful Elemental; it drains power from Air and Fire attacks and takes 1.25 times extra damage when versus Earth and Water attacks)
I help pricey and sunnyau.
My suggestion: Redstone Power Distance
Moat 3/?
This is my high quality stuff
I'm going to seriously think how can I damage the Acolyte, even by 1 hp.
+1 Pricey +1 Blinky +1 Player Fort
I summon 1 more Class III Sentry. 9/10 +1 Blinky +1 Pricey +2 [email protected] Cannon(this post)&Shield(Previous post) +5 Pendant
I make a TNT Cannon in the Player Fort.6/6 +1 Blinky +1 Pricey
I create a SoulAmp in the Player Fort. (If somebody or some entities died,we get a boost) 18/24+1 Blinky +1 Pricey
My games.
Attack: I just summon Lord Michael Using all 4 Components i have done. (A, B, C, and D)
I put the Presents in front of me and I pray near the Presents to make him appear behind me
???: I am here for my GIFTS, children!
What? Is that Lord Michael?
Michael: Your LORD has ARRIVED!
Michael Jackson [AA-BOSS]
HP: ★★★★★+ (Translated as 160 HP)
ATK: ★★★★★+ (Depends on Skills)
Skills:
Moonwalk: Deals increased damage to the enemy Cooldown II
Anti-Gravity Lean: Deals damage to the enemy + paralysing the target or heals himself for 40 HP 25% chance to fail Cooldown III
Tophat Toss Deals damage to all enemies Cooldown IIIIIII
Special: When defeated, He will transform into Mecha Jackson which has extra health, damage, and more + modified skills If Mecha Jackson is Defeated, He will drop a Boss Item called Michael's Hat. He also Auto-Attack enemies since he is a Boss
Boss Item: Michael's Hat §¶ Base Damage: 4 Hits all the entities when thrown. Cooldown IIIII
Feel free to tweak everything
Theme plays for Michael Jackson is
Without Copyrighted Music:
With Copyrighted Music
Lord Michael Progress: 4/4 Components Done
Lord Michael/Michael Jackson Component C (3/4) 25/25!
Lord Michael/Michael Jackson Component D (4/4) 25/25!
I am making the Super AA Camp Guardian's Armor 16/25
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 1/25
Summoning the Defence/HP based Entity 1/25
Charge Storage: +1 from Blinky +1 from sunnyau = 2 Charge Points
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
WEPON: 1/10
I active the Kinetic Strike module, and punch the spider that has arms right in the face! I'm also still the most likely target due to my closeness to them.
The Scorpion charges in and tears the spider that I just punched in half, utilizing massive claws to deadly effect, before ducking back behind me.
The Metal Atronach sprays a withering hail of bullets at either the being-focused spider, or if it is dead, the skeleton - about 3 shots should be plenty.
The medic applies more medicine to me.
Ross is given the option of either killing a spider, or repairing the scorpion if a spider died this turn.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Hat factorization by infinity 10/25
Sending the technology master into another dimension until I want to
retrieve it 5/11(it costed only 11 charges to do(checked back))(while he is in another dimension he stops research)
Dissuasive strike 1/5
Then I tell blinky that by trying to kill my entities he is killing his own entities: the acolyte gains dark energy at each killed entity and he is currently very aggresive.
after that I ask the acolyte if he knows the curse of repetitiveness and if he could use it to weaken down that swarm of elementals and that repeated use of stabbing uncreatively with daggers of ice and fire and that attempt to repeat what have been done with the AA camp.
Clicking error.
Hey, I will get some soon by SoulAMP!
/null
My games.
Huh,clone and giant-whatever?
I don't know if this is my 3rd post or 2nd due to updating of EOTD, if this is 3rd disregard this.
+1 Pricey +1 Blinky +1 Player Fort
I summon 1 more Class III Sentry. 10/10 +1 Blinky +1 Pricey
I make a clone of me. 5/5 +1 Blinky +1 Pricey +2 [email protected] III Sentry and TNT Cannon
I create a SoulAmp in the Player Fort. (If somebody or some entities died,we get a boost) 24/24 +1 Blinky +1 Pricey +3 Pendant
My games.
Hey; my Elementals are unique! I've been summoning different types; not just spamming Elemental of Fire; Elemental of Fire etc. And as for
the Daggers; I spent 15 charge on those guys and so I tend to use them whenever I run out of ideas/I really want the guy dead; because of how effectively they combo with the ice fire thing.
Total Helps:+1 pricey;+1 sunnyau
^
|
|
Ignore that twist; its for my personal use.
/null
My suggestion: Redstone Power Distance
it does not matter if their element is different: in the first DTG someone basically made some templar knights and then some templar priests and finally a templar barracks and they all got weakened even through they were considerably more different than elemental of X and elemental of Y and elemental of Z.
So increase a little more the differences between your summons.
Okay, since there are plenty more posts than there are regularly (especially since I had to spend 2 turns updating), I probably skipped over something or someone's post due to the large amount of material! If this continues, I might have to implement a post limit (even though I don't want to, it wasn't very good for DTG2 players).
I believe you already finished summoning your Bodyguard...
You deal 4 damage to Blinky1001!
Choose one side... Having 2 PCs would be a bit unfair to everyone else who only gets 1 PC.
I wouldn't be so hard on him... it's just a question (not a confirmation like how sunnyau did it). Plus, he took a shot at something no one else had before... a second PC! (Even though I disapprove of it.)
You successfully dodge some of the neutrinos, only taking a 2 points of damage, but the teleport vacuum only manages to Stun the Technology Master for the turn!
I didn't have enough time to implement the farm 2 days ago. I put the farm there yesterday, but I didn't get around to finish it.
<Acolyte435> Steal my power? I'd be careful if I were you. You might bite off more than you can chew.
You remove your Clone and begin to become Switchable!
+2 HP to Yankean!
Elemental of Light added! However, it's not as pure as what it would sound like... It only has 30 HP instead of 40 and 3 attack instead of 4, especially looking at those drains!! However, I'm keeping the 4 Speed Value.
I'd say charging it to 4 charge points is good enough.
Well, plot about it... Remember, you should think out of the box for damaging Godmodder-type enemies, since they'd block or godmod anything that they'd expect. Also, if a Godmodder's been damaged by something recently and they get attacked by it again, it won't work a second time. Godmodders are smart and take smarts to beat!
TNT Cannon activated! However, this version will have less power.
Wow, you put plenty of work into this boss! However, since there are already a lot of Anti-Acolyte entities on the field, Michael Jackson's going to stay dormant until his side looks like it's at a disadvantage, the nature of a boss being a challenge.
You deal a devastating 8 damage to the Spider! The entities will do as you say and gang up on the Spider.
You begin to hear a little bit of movement from the Hallways... However, your Bear Trinket flashes its eyes and your soul begins to burn with bloodlust and anger! You become Enraged for 2 turns!
He would have used the Curse of Repeditiveness, but he had to downgrade it to the Curse of Anti-Charge Spam because if he didn't, he couldn't summon commonplace Mooks! Plus, now he's a bit more flexible with his curses and can apply a larger variety them to specific players (of course at the cost of his Dark Magic Meter).
Plus, there's no Curse of Anti-Weapon Spam inflicted yet! Even though it should be.
This is your third post... Disregarded! Less material for me to react to!
Elementals as a whole are getting a bit tiresome... and plus, entity spamming as a whole is affected by this, not just spamming Elementals. If Person X spammed a Knight, a Starfish Alien, a Rabid Warg and an Assault Rifleman, then those would get weaker too! Although they will get weaker more if I think they're a bit repeditive, like if Person X summoned a Knight, a Priest, an Archer, and a Wizard (all typical fantasy RPG classes), then those would get nerfed harder than the precious combo.
Plus, I like weapon combos, so I'm going to approve of you using your Daggers regularly! For now, especially since I've been lazy enough not to put a Curse of Anti-Weapon Spam on any of you guys lately.
That may or may not have been me... regardless, I was a newer player at the time, so I didn't know how irritating charge spam was if I had done it (and especially now that I'm on the receiving end of it)! I've come to a conclusion that spamming entities is a newbie habit (Not noob calling anyone!).
====[End-of-Turn Events]====
Blinky1001's Cloak of Regeneration restores 1 Health! Pricey12345's Pendant of Power cools down to a non-hazardous level.
The Inefficient Bodyguard takes aim and deals 3 damage to Blinky1001!
The Technology Master breaks out of his stun! He also cools off while he's at it.
The Acolyte spends 3% of the Dark Magic Meter in order to destroy the Elemental Statue, Shooting the Medic First!
Blinky1001's Amulet rolls a 5, missing its chance to spawn an Elemental. For some reason, the Elemental of Light goes over to the Sea Base to aid its master!
====[engie_ninja's sidequest]====
You continue to take point!
The 3 Spiders deal 3 damage to you!
The Anonymous Medic continues healing you!
Ross8815, relying on you continuing to take point, mines some of the iron!
The Metal Scorpion slices the punched Spider in half to form a deadly combo with your attack!
The Metal Atronach fires 4 shots at the Skeleton, although one misses! This deals 6 base damage!
The Mining Rig, compensating for its probable delay, mines some of the iron!
====[5l1n65h07's sidequest]====
This will stay constant so that you don't have to go back. This doesn't keep happening other turn and will remain in statis when you're not around!
While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 19/20.
Inventory: Pendant of Power (8/100 Damage) (Base Damage: +4, will decrease effect if too much damage is dealt for too long, will shatter if too much damage is dealt, can cool down by not dealing damage), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 13/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Laser Sniper Rifle (Base Damage: 4, Ignores 100% of damage reduction, applies Burning (1 damage over time, 1/1)), Capacitor (For every charge completed, grant +1 to all charges and a preceding charge if any), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 8 points)
GoldHero101 [PA] HP: 20/20.
Defend the Player Fort from the attack!
Try damaging the Acolyte a bit!
Pro-Acolyte:
Develop a strong offensive to destroy the Player Fort!
Anti-Acolyte Camp Remnants [AA]: Class III Sentry: 0/20 HP (5 base damage, can repair Camp, 3 speed value) Sick (Cannot be healed, 1/2). Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.
Player Fort [AA] : Front Wall HP: 179/200. Structural. Factory: 0/10 [IIIIIIIIII] Material. Farm: 5/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded.
Available Services:
Base Damage: 4
Speed Value: 3
Takes 0% damage from Earth-based attacks.
Takes 50% damage from Cold-based attacks.
Takes 150% damage from Heat-based attacks.
Takes 150% damage from Nature-based attacks.
Water Elementals [AA]: Frank: 24/24 HP. Alfred: 24/24 HP.
Stats
Base Damage: 3
Speed Value: 3
Takes 0x damage from Water-based attacks.
Takes 0.5x damage from Nature-based attacks.
Takes 1.5x damage from Cold-based attacks.
Takes 1.5x damage from Heat-based attacks.
Heat Elemental [AA] HP: 20/20
Stats
Base Damage: 3
Speed Value: 3
Uses Heat-based attacks.
Takes 0x damage from Heat-based attacks.
Takes 2x damage from Cold-based attacks.
Elemental Statue [AA] HP: 11/14. Heals up 2 Elementals each turn for 4 HP each.
Wither Storm [AA] HP: 53/60.
Stats
Base Damage: 6
Speed Value: 2
Can split attacks between up to 3 entities. However, this will also split the damage.
Damage will deal Withering (1 damage over time, unhealable until effects are over, 4/4)
Yankean [AA] HP: 56/70
Stats
Base Damage: 7
Speed Value: 2
Will assist an ally's charges upon killing an enemy.
Can attack all sorts of enemies effectively.
Michael Jackson [AA-BOSS] HP: 160/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. (Stasis (Cannot attack, charge attacks, or be damaged, will be removed when the AA Side looks disadvantaged, ∞))
Stats
Base Damage: 8
Speed Value: 3
Moonwalk: Multiplies damage by 1.5 for the next attack.
Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.
Tophat Toss: Deals 40 damage to the entire PA Side! This damage is split among all PA entities.
When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!
Djinni [AA] HP: 40/40 (x1), 40/40 (x1). Anti-Djinni: 40/40 HP.
Stats
Base Damage: 4
Speed Value: 4
Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.
The above rule is the inverse for Anti-Djinnis.
Lesser Mud Elemental [AA] HP: 15/15.
Stats
Base Damage: 3
Speed Value: 2
Takes 0x damage from Water and Earth-based attacks, but take 2x damage from Air and Heat-based attacks.
The Acolyte [AC] HP: 97/100. Dark Magic Meter: 90%. Kills: 4. Acolyte Effect: Rising Light (Entities dying raise the Dark Magic Meter, 3/4)
Inventory: Portable Spirograph (20 Spirals left DONE, 1/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 450/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 16 Futility
auyuengyat: 2 Futility
Pricey12345: 8 Futility
Crusher48: 2 Futility
Elemental of Light [AA] HP: 30/30.
Stats
Base Damage: 3
Speed Value: 4
Drains 0.5x damage from Air and Heat based attacks.
Takes 1.25x damage from Water and Earth based attacks.
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies.
Inefficient Bodyguard [PA] HP: 10/10.
Stats
Base Damage: 3
Speed Value: 3
Bunker [PA] HP: 40/50. Door: 4/20 HP. Can hold entities. Structural.
Stats
Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.
Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.
Holds nothing as of this turn.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 5/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 9/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 15/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 17/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 4/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...
nuiltor, so I will say that you cannot factorize by infinity.
Load TNT Cannon and heal the Fort.The Class III Sentry also heals it.
+1 Pricey +1 Blinky +1 Player Fort
I summon 1 more Class III Sentry. 10/10 +1 Blinky +1 Pricey
I make a clone of me. 5/5 +1 Blinky +1 Pricey +2 [email protected] III Sentry and TNT Cannon
I create a SoulAmp in the Player Fort. (If somebody or some entities died,we get a boost) 24/24 +1 Blinky +1 Pricey +3 Pendant
My games.
I shoot hundreds of ice shards out of my dagger at the Technology Master.
On the other hand; if I have less than 6 health by the end of the turn; Imma gonna hide behind the Elemental of Light and quaff a Healing Potion!
My last Elemental:the Elemental of Darkness:1/20
Ender Chest:12/15
Demolitionist:10/10 +2 sunnyau; +1 pricey FINISHED (A mad guy with tons of plastic explosives. Every turn, he places an explosive on the Tower of Futility. These will not detonate until he has either laid five; or has taken more than 5 damage (he's very angry!). Has 20 health and cannot attack directly; each of his explosives does 5-10 damage to the Tower and 2-4 to nearby entities.
Hey; I summoning my Elemental of Light at the Sea Base; who should be attacking the Inefficient Bodyguard right about... now.
My suggestion: Redstone Power Distance
"Yes, i think your power would be PERFECT for me. but not yet, it will take time to do this oh... but this will be SO FUN! I WIL LFINNALY DESTROY SOMEONE WORHTY OF ME!"
If you couldnt tell, cain is insane.
Swith sides: 2/3
~~~~~~~~~~~~~~~~
if anyone wants my summons, here:
Giant cannon: 2/20
Giant HE Shell:2/10
Giant Poison gas shell:2/10
Mud Golem: 6/15
Attack: I use the Power Pendant and the Healing Hammer to crush the Inefficient Bodyguard into the ground
I am making the Super AA Camp Guardian's Armor 17/25
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 3/25 +1 from Blinky
Summoning the Defence/HP based Entity 3/25 +1 from sunnyau
Charge Storage: N/A = 0 Charge Points
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I quaff another Health Potion; regardless of what I did last turn
PLEASE CLOAK OF REGENERATION PLEASE!
Elemental of Darkness:2/20
I begin summoning some Health Potions:1/8
Ender Chest:15/15 +1 pricey FINISHED (This spawns in the Player Fort. Players can place their items in it; they are not lost on death. Each person's items can only be grabbed by themselves)
I help pricey and sunnyau.
My suggestion: Redstone Power Distance
Attack: I dig my hands in the Tech Master's eyes while i use my Power Pendent to rip his eyes off.
I am making the Super AA Camp Guardian's Armor 18/25
Wait... the liquid in my Cyanide and Acid Pitfall is moving? 4/25
Summoning the Defence/HP based Entity 4/25 +1 from sunnyau
Charge Storage: +1 from Blinky = 1 Charge Point
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
The End of Turn Events is finished! I'd say to read over it and adjust your posts accordingly.
An alternate timeline emerges.
However, we must first start from the beginning...
Alright, time to switch sides!
Cain says: "So.... are you ready to DIE Mr acolyte? hehehehehehe."
Me and my clone each shoot a poison gas and a smoke bomb each, causing you too not be able to see and you are poisoneAnd i made sure you werent wearing a gas mask when i shot it. i also start summoning a repair anomaly: it can repar near anything ,and is invisible, and it has 1 hp, but you cant hit it. it gives off no heat, no signs whatsoever. things just get repaired.
Invisible repair anomaly: 1/?