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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Anyway, I give said health potion to aKnight47; who drinks it immediately.
SUNNYAU VOTE FOR HIS SPECIAL BEFORE HE DIES!
I begin summoning an Elemental Amulet (5%/10% (you choose) chance per round to summon a 20HP, 3 Base Damage Elemental who is either Fire/Ice/Air/Earth and has associated damage effects against opponents it hits):2/15 +1 Pricey
Dagger of Flame:6/20
Dagger of Ice:6/20
Sorry about it! It should be fixed by the time you read this.
Attack: I use both weapons at a same time I use my Power Pendent to upgrade myself and i FINISH the HHH off?
Healing Hammer 25/25! (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 16/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
Attack: I use both weapons at a same time I use my Power Pendent to upgrade myself and i FINISH the HHH off?
Healing Hammer 25/25! (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 16/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 sunnyau +1 Blinky
Yeah... no. He is on higher health than that and twist probably has something up his sleeve for the final phase of the boss.
Anyway, I give said health potion to aKnight47; who drinks it immediately.
SUNNYAU VOTE FOR HIS SPECIAL BEFORE HE DIES!
I begin summoning an Elemental Amulet (5%/10% (you choose) chance per round to summon a 20HP, 3 Base Damage Elemental who is either Fire/Ice/Air/Earth and has associated damage effects against opponents it hits):2/15 +1 Pricey
Dagger of Flame:6/20
Dagger of Ice:6/20
Health potions fixed.
Anyways, don't worry about the players dying! They have a respawn still attached to them.
You give one of your potions to aKnight47 who gulps it down! He recovers 8 HP.
sunnyau finishes AA camp:Mob Farm(10/10 Hp-> 25/25Hp)
(5-10 mobs spawn per round,4-12 mobs die per round and drops to storage)
sunnyau finishes AA camp:Storage(20/20 Hp-> 50/50Hp)
(mined stone charge up Build points by 30,faction members can boost build charge by factor 1.25 by using 1 build PTs per each AA members)
sunnyau finishes AA camp:Technology Lab(10/10 Hp-> 25/25Hp)
(5 charge convert yo 1 tech pt to make tech blueprint)
sunnyau charges 1pt to tech lab
Woah, woah woah woah! This is a five-post summon here, dude! One-post summons have lower base damage and have around 4 HP! I'm going to have to nerf this hard, but if you spend more time on your next charge it'll be more effective.
4/4 votes for aKnight47's special attack! Criteria fulfilled! aKnight47 will activate his special this turn!
I begin summoning an Elemental Amulet (5%/10% (you choose) chance per round to summon a 20HP, 3 Base Damage Elemental who is either Fire/Ice/Air/Earth and has associated damage effects against opponents
it hits):3/15
Dagger of Flame:7/20
Dagger of Ice:7/20
You deal 5 damage to the HHH! You recover 1 HP from the Cloak!
Attack: I use both weapons at a same time I use my Power Pendent to upgrade myself and i FINISH the HHH off?
Healing Hammer 25/25! (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 16/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 sunnyau +1 Blinky
Oh, hell! You rolled a 1 on the Dice of Destiny! You take 5 damage AND lose the Dice!
However, to compensate, you obtain the Healing Hammer †! The dagger means that it is soulbound and cannot be obtained by other players.
Yeah... no. He is on higher health than that and twist probably has something up his sleeve for the final phase of the boss.
Man, you're Genre Savvy! Indeed I do have something up my sleeve! But to tell you what would probably ruin it.
====[End-of-Turn Events]====
aKnight47 unleashes his special action! He promptly imbues his armor seal with a spell, and a holy aura extends to the AA entities and the voters! They will be Regenerative and Damaging for the next 2 turns!
The Iron Golem deals 7 damage to the HHH, who isn't knocked down further! The Healing Bot heals up Crusher48!
The Horseless Headless Horsemann clambers back to his feet! He deals 8 damage to the Healing Bot!
The Acolyte uses the Power Extension to cast a dark attack spell! He deals 8 damage to the Iron Golem and 8 damage to the Healing Bot!
Everyone regenerates! The HHH takes damage from poison, but begins to recover from his weakness!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 14/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 14/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!) (Lost), Healing Hammer † (Base Damage: +4, Heals 50% of damage dealt)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 9/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 19/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health)
auyeungyat/sunnyau [AA] HP: 20/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Invigorating Health Potion (Heals 10 health)
TSFHISEPIC [PA] HP: 12/20. Has the opportunity to choose a buff of his liking.
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
Food Level generates 1 bar per turn.
Healing Robot [AA] HP: 6/30 HP. Restores 4 HP to an ally every turn. Random unless ordered to heal someone particular. Cannot attack. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Player-Sized Iron Golem [AA] HP: 12/40. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Stats
Base Damage: 4
Passives
Has a 40% chance to knock an entity over and make it unable to attack.
aKnight47 [AA-P] HP: 16/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 4/4 votes. Used.
Horseless Headless Horsemann [PA-BOSS] HP: 22/200 [Scare Taunt: III]. Poisoned (1 damage over time, 1/4), Weakened (25% damage vulnerability, 0/2), Knocked Down (Cannot Act, 0/1)
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (20%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 59/100
Zombie [H] HP: 0/20 (x1) 2/20 (x1), 12/20 (x1)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 0/20 (x1), 16/20 (x1) Armed with Bows.
Spider [H] HP: 16/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 16/16 (x3)
Iron Supply [N] : 52%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I think that I should clarify something.
I spend 5 charge on AA camp,3 charge on mob farm and 2 charges each on storage and Tech lab. They're not 1 post summons but rather multi-post summons.(If I were to summon those building,how much charge should I charge?I'd gladly charge them up again(don't tell me 25 charge ))
Alright, since there are only 2 posts, I'm going to hold up posts for a day! Plus, I'd want Crusher48 on for the destruction of the HHH (He might want to kill it himself! Overkill would work, especially since there's nothing else to attack this turn! Plus, after the HHH gets killed, another Episode's coming out!).
I go up the HHH, disarm it, steal the HHHH, attack the HHH with the HHHH, smash the HHH into a wall, then swap the HHH with the HHHH and repeat the process (smashing the HHH into the HHHH's axe head).
Attack: I use my Power Pendent and i smash the HHH with my Healing Hammer.
Sun Blaster 17/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I spend 5 charge on AA camp,3 charge on mob farm and 2 charges each on storage and Tech lab. They're not 1 post summons but rather multi-post summons.(If I were to summon those building,how much charge should I charge?I'd gladly charge them up again(don't tell me 25 charge ))
sunnyau build AA Camp:Brewery:2/2 Finished
sunnyau build AA camp: TNT cannon:2/2 Finished
sunnyau build AA camp:Robot Output Factory:2/3
sunnyau build AA camp:Factory:1/2
The AA camp provides large benefits as is, but I'll buff the HP for you. However, you can only build up 2 charges at a time, so I'm adding what would be most beneficial. I'll let you finish the TNT cannon this turn, though.
The TNT cannon is completed! Since we're going to be transitioning stages, every other entity's going to be destroyed.
I'm hesitant to do anything right now, because it means one of my summons will invariably end up dying.
You've got more options that might seem. Ross8815 is one shot away from bringing the second zombie into critical health, where they can be both cut down with the Atronach's HMG. The Scorpion could take on some of the less-damaging mobs, since the skeletons aren't much issue due to their numbers. The Spiders deal a low amount of damage, and if you let the entities do the dirty work and summon a few things (even a one-post drone) to mine alongside you, you should get out of the mine in little time.
I'm not going to activate the entities in your sidequest to offer you freedom on to decide.
I go up the HHH, disarm it, steal the HHHH, attack the HHH with the HHHH, smash the HHH into a wall, then swap the HHH with the HHHH and repeat the process (smashing the HHH into the HHHH's axe head).
For some reason, you gain an even more insane damage boost!
You and your combo attack deal 10 damage to the HHH before the HHH lets out a burst of energy, knocking you back and setting it up for a cutscene!
Attack: I use my Power Pendent and i smash the HHH with my Healing Hammer.
Sun Blaster 17/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 sunnyau +1 Blinky
What HHH? The HHH is defeated!
====[End-of-Turn Events]====
The HHH lets out a burst of purple energy, prompting you all to watch! As the HHH loses more and more of its health, it begins sinking into a large void! It begins to panic and starts radiating more violet sparks of energy!
NOOOO! THIS CANNOT BE!
As it sinks into the void, it harnesses anger towards Crusher48, twice its slayer, but it, being much too weak to swing its axe, and having sunk into the void, it extends its median digit in Crusher's direction! Its hand is caught as the void collapses and shrinks, and traps him outside from the world forever! I really wish I had Photoshop so I could have made a picture to accompany the moment.
The Acolyte, seeing as how his major summon has been defeated, imbues himself with dark energy and runs off in the direction of the plains, TSFHISEPIC following closely behind! In his haste, he ditches his power extension and Plasma Shield!
The HHH's impudent hand undergoes a ghostly shapeshift and transfigures itself into the Haunted Metal Scrap! This finds itself into Crusher48's inventory, having beaten the HHH twice.
<episode 1, act 1>
And with that goes the first act! Your entities aren't going to be brought with you (however, auyuengyat, due to how late your summon came into the game, yours can stay), and neither will your potion effects, but your health will be completely restored and your inventory will remain intact.
Also, nullitor's tower continues building.
Story post finished! Although the battlefield here is outdated, the updated post should appear on
====[Story Post]====
As you guys worry about chasing down the Acolyte, aKnight47 speaks up...
<aKnight47> In the direction the Acolyte and his buddy went off to, I think that there's a resisting fort around here somewhere. They're pretty well-supplied, so I say we head there! We can take an offensive against the Acolyte and meet up with new people.
So, you guys set off to find the player fortress...
I would have had a better story post, but I accidentally hit Cancel instead of Save Changes! This set back a chunk of my progress.
Meanwhile, away from the point of view of many, the Acolyte produces a laptop and places it down. It looks like a standard Macbook, but it the iconic Apple symbol has been replaced by a capital Chi glowing a sinister red. He logs into Pesterchum (a message service from Homestuck, we wouldn't be Destroy the Godmodder without this, as some seasoned players can attest to!) and proceeds to message an unknown party...
Show Pesterlog
-- godlyAdept [GA] began pestering crucifixionTerminated [CT] at ██:██ --
GA: You're there and aware, right?
CT: indeed i am.
GA: Good, good.
GA: The Active Phase has begun!
GA: I'll tell your colleagues about it beginning soon.
CT: sounds good.
GA: I'm going to need you to be ready to introduce yourself at notice
CT: sure, but how far in the future?
GA: Precise as you always are... Perhaps when the story spotlights you.
CT: sure thing.
CT: but why'd you message me for?
GA: Oh, right.
GA: I'm going to need some backup. I can do some summoning work, but I'm going to need your help for anything larger.
GA: Plus, I hate being chased.
CT: will do.
CT: it might take a while to get there, though.
GA: Great. I probably have time to spare anyhow...
-- godlyAdept [GA] ceased pestering crucifixionTerminated [CT] at ██:██ --
On your side of the story, you arrive at the player camps! It's made out of a primitive cobblestone, but there are a decent amount of players stationed here, complete with beginner crafting. aKnight47 speaks up again...
<aKnight47> So this is the fort. It's not some impenetrable citadel, but it should hold. We managed to loot some Blueprints from the Acolyte's Mooks... They seem to be for some sort of Axe or a Shotgun. It's probably good, but we need a scrap of metal possessed by a phantom spirit to craft it...
Before you guys can get cozy, a player sounds the alarm! The Acolyte has emerged onto the battlefield with an array of his Mooks! You guys launch into battle once more with the fortress and players at your aid! Feel free to attack the Acolyte or the Mooks, but the fort must remain defended!
The latest post has the updated battlefield.
====[engie_ninja's sidequest]====
Remains in statis while you decide on a course of action!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit), Haunted Metal Scrap §¶ (Ingredient)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!) (Lost), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 20/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health)
auyeungyat/sunnyau [AA] HP: 20/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Invigorating Health Potion (Heals 10 health)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
TNT Cannon (Activates 1 turn after charging, acts like a Rocket Launcher with 4 base damage)
Robot Factory (Summons 3 HP 2 damage Robots every other turn)
Food Level generates 1 bar per turn.
aKnight47 [AA-P] HP: 20/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage.
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 4/4 votes. Used.
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (0%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn). Nowhere to be seen!
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 59/100
Zombie [H] HP: 0/20 (x1) 2/20 (x1), 12/20 (x1)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 0/20 (x1), 16/20 (x1) Armed with Bows.
Spider [H] HP: 16/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 16/16 (x3)
Iron Supply [N] : 52%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
Sorry about it! It should be fixed by the time you read this.
An alternate timeline emerges.
However, we must first start from the beginning...
Attack: I use both weapons at a same time I use my Power Pendent to upgrade myself and i FINISH the HHH off?
Healing Hammer 25/25! (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 16/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Yeah... no. He is on higher health than that and twist probably has something up his sleeve for the final phase of the boss.
My suggestion: Redstone Power Distance
Yes sir.
Alright, you charge it up to Invigorating! Going any further's going to have to require more of your charge time...
Health potions fixed.
Anyways, don't worry about the players dying! They have a respawn still attached to them.
You give one of your potions to aKnight47 who gulps it down! He recovers 8 HP.
Woah, woah woah woah! This is a five-post summon here, dude! One-post summons have lower base damage and have around 4 HP! I'm going to have to nerf this hard, but if you spend more time on your next charge it'll be more effective.
4/4 votes for aKnight47's special attack! Criteria fulfilled! aKnight47 will activate his special this turn!
You deal 5 damage to the HHH! You recover 1 HP from the Cloak!
Oh, hell! You rolled a 1 on the Dice of Destiny! You take 5 damage AND lose the Dice!
However, to compensate, you obtain the Healing Hammer †! The dagger means that it is soulbound and cannot be obtained by other players.
Man, you're Genre Savvy! Indeed I do have something up my sleeve! But to tell you what would probably ruin it.
====[End-of-Turn Events]====
aKnight47 unleashes his special action! He promptly imbues his armor seal with a spell, and a holy aura extends to the AA entities and the voters! They will be Regenerative and Damaging for the next 2 turns!
The Iron Golem deals 7 damage to the HHH, who isn't knocked down further! The Healing Bot heals up Crusher48!
The Horseless Headless Horsemann clambers back to his feet! He deals 8 damage to the Healing Bot!
The Acolyte uses the Power Extension to cast a dark attack spell! He deals 8 damage to the Iron Golem and 8 damage to the Healing Bot!
Everyone regenerates! The HHH takes damage from poison, but begins to recover from his weakness!
====[engie_ninja's sidequest]====
Remains in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 14/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!) (Lost), Healing Hammer † (Base Damage: +4, Heals 50% of damage dealt)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Invigorating Health Potion (Heals 10 health)
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
Healing Robot [AA] HP: 6/30 HP. Restores 4 HP to an ally every turn. Random unless ordered to heal someone particular. Cannot attack. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Player-Sized Iron Golem [AA] HP: 12/40. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Stats
Base Damage: 4
Passives
Has a 40% chance to knock an entity over and make it unable to attack.
aKnight47 [AA-P] HP: 16/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 4/4 votes. Used.
Horseless Headless Horsemann [PA-BOSS] HP: 22/200 [Scare Taunt: III]. Poisoned (1 damage over time, 1/4), Weakened (25% damage vulnerability, 0/2), Knocked Down (Cannot Act, 0/1)
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (20%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn)
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
nullitor [PA?] HP: 20/20.
Tower of Futility [N] Completion: 48/100%. When complete, the sidequest may start!
Completion Bar: [==================================================]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 14/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 8/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 0/20 (x1), 16/20 (x1) Armed with Bows.
An alternate timeline emerges.
However, we must first start from the beginning...
I think that I should clarify something.
I spend 5 charge on AA camp,3 charge on mob farm and 2 charges each on storage and Tech lab. They're not 1 post summons but rather multi-post summons.(If I were to summon those building,how much charge should I charge?I'd gladly charge them up again(don't tell me 25 charge
))
sunnyau build AA Camp:Brewery:2/2 Finished
sunnyau build AA camp: TNT cannon:2/2 Finished
sunnyau build AA camp:Robot Output Factory:2/3
sunnyau build AA camp:Factory:1/2
My games.
With the 50% damage boost, I strike the HHH down with my Falcata.
Elemental Amulet:4/15
Dagger of Flame:8/20
Dagger of Ice:8/20
My suggestion: Redstone Power Distance
Alright, since there are only 2 posts, I'm going to hold up posts for a day! Plus, I'd want Crusher48 on for the destruction of the HHH (He might want to kill it himself! Overkill would work, especially since there's nothing else to attack this turn! Plus, after the HHH gets killed, another Episode's coming out!).
An alternate timeline emerges.
However, we must first start from the beginning...
I keep building a building machine 21/?(for the sidequest).
Xreating a futility counter 16/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Overwhelmingly large telescope(Reduce unrest by watching soldiers)1/12
Then I help TSFHISEPIC.
Then I try to recruit more soldiers and to send them on more missions and I think that I need a better way to watch those soldiers
I'm hesitant to do anything right now, because it means one of my summons will invariably end up dying.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Can I help you by healing the Mecha Scorpion?
Or does the GM does not wants that?
Or is it physically impossible.
Or will it be insufficient for avoiding the instant death of one entity.
Else I might try to help you by sending summons.
/null
I go up the HHH, disarm it, steal the HHHH, attack the HHH with the HHHH, smash the HHH into a wall, then swap the HHH with the HHHH and repeat the process (smashing the HHH into the HHHH's axe head).
I cut the HHH into a gourmet salad with the Falcata (which does 12 damage with the damage boost!).
Elemental Amulet:5/15
Dagger of Flame:9/20
Dagger of Ice:9/20
My suggestion: Redstone Power Distance
separate from above:
sunnyau build AA camp:Robot Output Factory:3/3 finished
sunnyau build AA camp:Factory:2/2 finished
sunnyau search items near camp(*2->*1)
sunnyau searches for sidequest(new)
My games.
I keep building a building machine 22/?(for the sidequest).
Xreating a futility counter 17/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Overwhelmingly large telescope(Reduce unrest by watching soldiers)2/12
Then I help TSFHISEPIC.
Attack: I use my Power Pendent and i smash the HHH with my Healing Hammer.
Sun Blaster 17/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Woah, there are plenty of posts now! This is cool! We can finally make some baby progress in the story!
The AA camp provides large benefits as is, but I'll buff the HP for you. However, you can only build up 2 charges at a time, so I'm adding what would be most beneficial. I'll let you finish the TNT cannon this turn, though.
The TNT cannon is completed! Since we're going to be transitioning stages, every other entity's going to be destroyed.
You deal a devastating 12 damage to the HHH in one swing! You take 2 damage, however.
Some of the soldiers run away! While you recruit new ones just as easily, your rate of construction doesn't change!
You've got more options that might seem. Ross8815 is one shot away from bringing the second zombie into critical health, where they can be both cut down with the Atronach's HMG. The Scorpion could take on some of the less-damaging mobs, since the skeletons aren't much issue due to their numbers. The Spiders deal a low amount of damage, and if you let the entities do the dirty work and summon a few things (even a one-post drone) to mine alongside you, you should get out of the mine in little time.
I'm not going to activate the entities in your sidequest to offer you freedom on to decide.
You're not in the same sidequest, but your intentions are noble.
For some reason, you gain an even more insane damage boost!
You and your combo attack deal 10 damage to the HHH before the HHH lets out a burst of energy, knocking you back and setting it up for a cutscene!
There is no more HHH!
Robot... output?
Fine, then. I can't log everything you put down, like a Factory, but I'll put down the Robot Output Factory.
Ad infinitum.
What HHH? The HHH is defeated!
====[End-of-Turn Events]====
The HHH lets out a burst of purple energy, prompting you all to watch! As the HHH loses more and more of its health, it begins sinking into a large void! It begins to panic and starts radiating more violet sparks of energy!
NOOOO! THIS CANNOT BE!
As it sinks into the void, it harnesses anger towards Crusher48, twice its slayer, but it, being much too weak to swing its axe, and having sunk into the void, it extends its median digit in Crusher's direction! Its hand is caught as the void collapses and shrinks, and traps him outside from the world forever! I really wish I had Photoshop so I could have made a picture to accompany the moment.
The Acolyte, seeing as how his major summon has been defeated, imbues himself with dark energy and runs off in the direction of the plains, TSFHISEPIC following closely behind! In his haste, he ditches his power extension and Plasma Shield!
The HHH's impudent hand undergoes a ghostly shapeshift and transfigures itself into the Haunted Metal Scrap! This finds itself into Crusher48's inventory, having beaten the HHH twice.
<episode 1, act 1>
And with that goes the first act! Your entities aren't going to be brought with you (however, auyuengyat, due to how late your summon came into the game, yours can stay), and neither will your potion effects, but your health will be completely restored and your inventory will remain intact.
Also, nullitor's tower continues building.
Story post finished! Although the battlefield here is outdated, the updated post should appear on
====[Story Post]====
As you guys worry about chasing down the Acolyte, aKnight47 speaks up...
<aKnight47> In the direction the Acolyte and his buddy went off to, I think that there's a resisting fort around here somewhere. They're pretty well-supplied, so I say we head there! We can take an offensive against the Acolyte and meet up with new people.
So, you guys set off to find the player fortress...
I would have had a better story post, but I accidentally hit Cancel instead of Save Changes! This set back a chunk of my progress.
Meanwhile, away from the point of view of many, the Acolyte produces a laptop and places it down. It looks like a standard Macbook, but it the iconic Apple symbol has been replaced by a capital Chi glowing a sinister red. He logs into Pesterchum (a message service from Homestuck, we wouldn't be Destroy the Godmodder without this, as some seasoned players can attest to!) and proceeds to message an unknown party...
Show Pesterlog
-- godlyAdept [GA] began pestering crucifixionTerminated [CT] at ██:██ --
GA: You're there and aware, right?
CT: indeed i am.
GA: Good, good.
GA: The Active Phase has begun!
GA: I'll tell your colleagues about it beginning soon.
CT: sounds good.
GA: I'm going to need you to be ready to introduce yourself at notice
CT: sure, but how far in the future?
GA: Precise as you always are... Perhaps when the story spotlights you.
CT: sure thing.
CT: but why'd you message me for?
GA: Oh, right.
GA: I'm going to need some backup. I can do some summoning work, but I'm going to need your help for anything larger.
GA: Plus, I hate being chased.
CT: will do.
CT: it might take a while to get there, though.
GA: Great. I probably have time to spare anyhow...
-- godlyAdept [GA] ceased pestering crucifixionTerminated [CT] at ██:██ --
On your side of the story, you arrive at the player camps! It's made out of a primitive cobblestone, but there are a decent amount of players stationed here, complete with beginner crafting. aKnight47 speaks up again...
<aKnight47> So this is the fort. It's not some impenetrable citadel, but it should hold. We managed to loot some Blueprints from the Acolyte's Mooks... They seem to be for some sort of Axe or a Shotgun. It's probably good, but we need a scrap of metal possessed by a phantom spirit to craft it...
Before you guys can get cozy, a player sounds the alarm! The Acolyte has emerged onto the battlefield with an array of his Mooks! You guys launch into battle once more with the fortress and players at your aid! Feel free to attack the Acolyte or the Mooks, but the fort must remain defended!
The latest post has the updated battlefield.
====[engie_ninja's sidequest]====
Remains in statis while you decide on a course of action!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit), Haunted Metal Scrap §¶ (Ingredient)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!) (Lost), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20. Regenerative (2 health gained per turn, 2/2), Damaging (50% damage boost, 2/2)
Inventory: Invigorating Health Potion (Heals 10 health)
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
aKnight47 [AA-P] HP: 20/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage.
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 4/4 votes. Used.
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (0%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn). Nowhere to be seen!
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.) (Lost)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
nullitor [PA?] HP: 20/20.
Tower of Futility [N] Completion: 48/100%. When complete, the sidequest may start!
Completion Bar: [==================================================]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 14/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 8/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞), 0/20 (x1), 16/20 (x1) Armed with Bows.
An alternate timeline emerges.
However, we must first start from the beginning...
Good, This Still Works: 20/25
Well, looks like we're moving forward. Any ideas as to what we're in for?
1/10 Energy Siphon
1/10 Some sort of Gun
I start working on some new equipment during the break in the action.
I keep building a building machine 23/?(for the sidequest).
Xreating a futility counter 18/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Overwhelmingly large telescope(Reduce unrest by watching soldiers)3/12
Then I help TSFHISEPIC.
Then I keep building the tower by using a hammer and hitting it because the plan is very weird.
Are we allowed to charge things?
If so:
Elemental Amulet:6/15
Dagger of Flame:10/20
Dagger of Ice:10/20
Also, GOSH DAMMIT CRUSHER YOU STOLE MY KILL!
On an unrelated note, EPISODE TWO HYPE HYPE HYPE!
My suggestion: Redstone Power Distance