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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I keep building a building machine 18/?(for the sidequest).
Xreating a futility counter 13/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Refilling the acolyte dark magic 3/3.
Then I help TSFHISEPIC.
After all that I decide to go on a sidequest sidequest and the inception of sidequests into sidequests is so much futile it create a futility elemental who starts fusing with the tower of futility.
Healing Hammer 23/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 14/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
//Nuiltor,I came back!Played some RPG on other web recently, and decided to play back MC rps
[21:51:30]Attempting to connect to localhost...
[21:51:31]Redirect override!Anti-override program enabled!
[21:51:33]Anti-override program overoutput **----------------
[21:51:35]Anti-override program overoutput *********--------
[21:51:37]Anti-override program overoutput *************---
[21:51:40]Anti-override program overoutput ****************
[21:51:45]Anti-override program backup overoutput **----------------
[21:52:45]Anti-override program backup overoutput ****--------------
[22:52:45]Anti-override program backup fell
[22:59:59]Anti-override program fell
[22:59:59]Logging into server
[23:00:00]Loading World
[23:00:00]sunnyau joined the game
"What happened?"i said
"Hello, everyone! Welcome to Adeptcraft. I'll be your host this evening. Or should I say forever! I'm the Acolyte. If you try to log out or quit, you will see that my special... techniques shall prevent your attempts. I gained control over a 20-million strong community for a reason! Such a reason is the art of Godmodding, which, though being not of my design, are quite... useful. If you want to get off, you'll have to deal with me first.Acolyte said that."Blinky101(I guess you're on the anti side) said.
"Who is on the anti side?I am going to join the anti and fight him!"I said
---
Effects
sunnyau asks for ally on the AA team(plx help me to identify who is AA,thx)
sunnyau sets element to water and light
sunnyau search for items in the spawn area 1/1
sunnyau charge cheap Health Potion-> normal Health Potion 1/1
//Nuiltor,I came back!Played some RPG on other web recently, and decided to play back MC rps
[21:51:30]Attempting to connect to localhost...
[21:51:31]Redirect override!Anti-override program enabled!
[21:51:33]Anti-override program overoutput **----------------
[21:51:35]Anti-override program overoutput *********--------
[21:51:37]Anti-override program overoutput *************---
[21:51:40]Anti-override program overoutput ****************
[21:51:45]Anti-override program backup overoutput **----------------
[21:52:45]Anti-override program backup overoutput ****--------------
[22:52:45]Anti-override program backup fell
[22:59:59]Anti-override program fell
[22:59:59]Logging into server
[23:00:00]Loading World
[23:00:00]sunnyau joined the game
"What happened?"i said
"Hello, everyone! Welcome to Adeptcraft. I'll be your host this evening. Or should I say forever! I'm the Acolyte. If you try to log out or quit, you will see that my special... techniques shall prevent your attempts. I gained control over a 20-million strong community for a reason! Such a reason is the art of Godmodding, which, though being not of my design, are quite... useful. If you want to get off, you'll have to deal with me first.Acolyte said that."Blinky101(I guess you're on the anti side) said.
"Who is on the anti side?I am going to join the anti and fight him!"I said
---
Effects
sunnyau asks for ally on the AA team(plx help me to identify who is AA,thx)
sunnyau sets element to water and light
sunnyau search for items in the spawn area 1/1
sunnyau charge cheap Health Potion-> normal Health Potion 1/1
There was an update on the last page that should help identify things. Thank you for joining the AA side and we hope you will have a good time.
Huh! These were separate posts...
I freeze the HHH in a block of ice. This attack does double damage due to the rapid cooling that will occur from an ice attack following a fire attack.
There was an update on the last page that should help identify things. Thank you for joining the AA side and we hope you will have a good time.
Huh! These were separate posts...
I freeze the HHH in a block of ice. This attack does double damage due to the rapid cooling that will occur from an ice attack following a fire attack.
Dagger of Flame:4/20
Dagger of Ice:4/20
Replenishing Health Potion:5/7 +1 Pricey
Serious thanks!
sunnyau left battlefield, new position:5 km away from battlefield
sunnyau picked used (10%) bow and used sniper rifle(0 shot left)
sunnyau charge normal Health Potion-> satisfying Health Potion 1/1
assist Blinky1001
sunnyau starts to build main building of AA camp 1/5
AA camp current build mode:
Normal rock, 20*20 build underground 5 below surface
(max processing limit till upgrade)20 tubes to work stations,armoury,storage,etc.
I keep building a building machine 18/?(for the sidequest).
Xreating a futility counter 13/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Refilling the acolyte dark magic 3/3.
Then I help TSFHISEPIC.
After all that I decide to go on a sidequest sidequest and the inception of sidequests into sidequests is so much futile it create a futility elemental who starts fusing with the tower of futility.
You fill up the Acolyte's Power Extension by another 40%!
Making this many sidequests is the opposite of futile! If they were futile, why would you go on them? Nevertheless, the tower will now build at 6% a turn!
Healing Hammer 23/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 14/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Pit +1 Blinky
Sorry if I didn't get that last turn. Your vote has been added!
//Nuiltor,I came back!Played some RPG on other web recently, and decided to play back MC rps
[21:51:30]Attempting to connect to localhost...
[21:51:31]Redirect override!Anti-override program enabled!
[21:51:33]Anti-override program overoutput **----------------
[21:51:35]Anti-override program overoutput *********--------
[21:51:37]Anti-override program overoutput *************---
[21:51:40]Anti-override program overoutput ****************
[21:51:45]Anti-override program backup overoutput **----------------
[21:52:45]Anti-override program backup overoutput ****--------------
[22:52:45]Anti-override program backup fell
[22:59:59]Anti-override program fell
[22:59:59]Logging into server
[23:00:00]Loading World
[23:00:00]sunnyau joined the game
"What happened?"i said
"Hello, everyone! Welcome to Adeptcraft. I'll be your host this evening. Or should I say forever! I'm the Acolyte. If you try to log out or quit, you will see that my special... techniques shall prevent your attempts. I gained control over a 20-million strong community for a reason! Such a reason is the art of Godmodding, which, though being not of my design, are quite... useful. If you want to get off, you'll have to deal with me first.Acolyte said that."Blinky101(I guess you're on the anti side) said.
"Who is on the anti side?I am going to join the anti and fight him!"I said
---
Effects
sunnyau asks for ally on the AA team(plx help me to identify who is AA,thx)
sunnyau sets element to water and light
sunnyau search for items in the spawn area 1/1
sunnyau charge cheap Health Potion-> normal Health Potion 1/1
Are you going to pull a Pricey (No, it's wrong to name it after someone's mistakes! Sorry about that.) something along the lines of manipulating my characters even though they're mine and part of my storyline? You might just be reading the story aloud, but I'm cautious.
Anyways, your PC has been implemented... As Blinky1001's going to say, there was an update on the last page that should help sort you out. You also obtain a Normal Health Potion, having no luck searching around! By the way, if you're going to charge something for one turn, you can just list it as a normal attack/action. That would be unecessary to list it as a charge.
And hey, you're supposedly nullitor's friend, so you're probably seasoned.
There was an update on the last page that should help identify things. Thank you for joining the AA side and we hope you will have a good time.
Huh! These were separate posts...
I freeze the HHH in a block of ice. This attack does double damage due to the rapid cooling that will occur from an ice attack following a fire attack.
Dagger of Flame:4/20
Dagger of Ice:4/20
Replenishing Health Potion:5/7 +1 Pricey
Alright, thanks for helping me (and AU) out.
You clear the HHH of his Burning, but you deal 6 damage due to taking advantage of his heated condition!
You get the HHH down to ORANGE HEALTH (40%)!
sunnyau left battlefield, new position:5 km away from battlefield
sunnyau picked used (10%) bow and used sniper rifle(0 shot left)
sunnyau charge normal Health Potion-> satisfying Health Potion 1/1
assist Blinky1001
sunnyau starts to build main building of AA camp 1/5
AA camp current build mode:
Normal rock, 20*20 build underground 5 below surface
(max processing limit till upgrade)20 tubes to work stations,armoury,storage,etc.
Hey, you don't get a Sniper Rifle! Only people with manufacturing power can make and use guns like that!
But if it's part of your character or whatnot, feel free to attack describing it. Plus, when the Mooks come around again, if they're equipped with guns or other weapons, feel free to loot them so that you gain the effects of said weapons.
You begin work on the Anti-Acolyte Camps! You also build up your Normal health Potion into a Satisfying Health Potion. But you don't move away from the battlefield... There appears to be some sort of barrier driving you away to the fight.
====[End-of-Turn Events]====
aKnight47 performs a deadly combo on the HHH, dealing 8 damage in total! The Iron Golem deals 4 damage as well, but the HHH keeps his footing! The Healing bot heals up jondanger23!
The HHH channels his anger into a powerful swing and cleaves deep into the Iron Golem's metallic structure, dealing 12 damage to it! The Acolyte decides to make a move and uses 8% of the Power Extension to deal 6 damage to the Healer Bot via a dark magic bolt!
The HHH has lost all his energy into using them for mighty strikes and becomes Lethargic for 2 turns! This provides a prime opportunity to deal major damage to him without much retaliation!
Nullitor's tower continues building! The HHH takes 3 more damage from his poisoned bleeding!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 8/20
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 5/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 15/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it), Cloak of Regeneration (75% chance to heal 1 HP after action)
auyeungyat/sunnyau [AA] HP: 20/20
Inventory: Satisfying Health Potion (Heals 6 health)
TSFHISEPIC [PA] HP: 12/20. Has the opportunity to choose a buff of his liking.
FeatheredDragon [N] HP: 20/20
Healing Robot [AA] HP: 24/30 HP. Restores 4 HP to an ally every turn. Random unless ordered to heal someone particular. Cannot attack. Terrified
Player-Sized Iron Golem [AA] HP: 28/40.
Stats
Base Damage: 4
Passives
Has a 40% chance to knock an entity over and make it unable to attack.
aKnight47 [AA-P] HP: 14/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage.
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 3/4 votes. Unused.
Horseless Headless Horsemann [PA-BOSS] HP: 61/200 [Scare Taunt: III]. Enraged (50% damage boost to melee attacks, 0/2), Bleeding (2 damage over time, 1/2), Poisoned (1 damage over time, 3/4), Lethargic (25% damage penalty to melee attacks, 2/2)
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (60%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 59/100
Zombie [H] HP: 0/20 (x1) 2/20 (x1), 12/20 (x1)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, โ), 0/20 (x1), 16/20 (x1) Armed with Bows.
Spider [H] HP: 16/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, โ), 16/16 (x3)
Iron Supply [N] : 52%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
I use artificial gravity to change gravity so the iron golem falls onto the HHH from an unusual angle. the Iron Golem is undamaged (iron golems are immune to fall damage).
Healing Hammer 24/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 15/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
I keep building a building machine 19/?(for the sidequest).
Xreating a futility counter 14/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Then I help TSFHISEPIC.
After all that I send a medic team to bandage the wounds of the Horseless Headless Horsemann but somehow they end up loosing their head and falling on the ground but not without having bandaged some wounds.
I use artificial gravity to change gravity so the iron golem falls onto the HHH from an unusual angle. the Iron Golem is undamaged (iron golems are immune to fall damage).
Healing Hammer 24/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 15/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 sunnyau +1 Blinky
You roll a 5! You deal 5 damage to the HHH, since the damage from dual targets stacks!
====[End-of-Turn Events]====
aKnight47 and the Iron Golem deal out a combo and deal 10 damage to the Iron Golem! The HHH gets knocked down and will be unable to attack this turn! To add insult to injury, the HHH gets cut down to RED HEALTH (20%)! The Healing Bot heals jondanger23 to get him out of the most critical health! The HHH also gets his Scare Taunt prepped!
The Acolyte spends 6% of his Dark Magic Meter! Using this, he deals out 8 damage to aKnight47 and 10 damage to the Iron Golem! The Acolyte proceeds to regenerate his DMM using the Power Extension!
That buff could come in handy, as it'll prove handy after the HHH starts taking normal damage and the Acolyte is going on a magic rampage, thus making the healing and damage bonus important!
The HHH stops bleeding out and takes 1 damage from the poison! Nullitor's tower builds!
====[engie_ninja's sidequest]====
Remains in statis!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
TwinBuilder [AA] HP: 12/20.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 8/20
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 9/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 16/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health, x2)
auyeungyat/sunnyau [AA] HP: 20/20
Inventory: Replenishing Health Potion (Heals 8 health)
TSFHISEPIC [PA] HP: 12/20. Has the opportunity to choose a buff of his liking.
FeatheredDragon [N] HP: 20/20
Healing Robot [AA] HP: 24/30 HP. Restores 4 HP to an ally every turn. Random unless ordered to heal someone particular. Cannot attack.
Player-Sized Iron Golem [AA] HP: 18/40.
Stats
Base Damage: 4
Passives
Has a 40% chance to knock an entity over and make it unable to attack.
aKnight47 [AA-P] HP: 6/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage.
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 3/4 votes. Unused.
Horseless Headless Horsemann [PA-BOSS] HP: 35/200 [Scare Taunt: III]. Bleeding (2 damage over time, 0/2), Poisoned (1 damage over time, 2/4), Weakened (25% damage vulnerability, 1/2), Knocked Down (Cannot Act, 1/1)
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (40%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 59/100
Zombie [H] HP: 0/20 (x1) 2/20 (x1), 12/20 (x1)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, โ), 0/20 (x1), 16/20 (x1) Armed with Bows.
Spider [H] HP: 16/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, โ), 16/16 (x3)
Iron Supply [N] : 52%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I just made a health potion!!!
Anyway, I give said health potion to aKnight47; who drinks it immediately.
SUNNYAU VOTE FOR HIS SPECIAL BEFORE HE DIES!
I begin summoning an Elemental Amulet (5%/10% (you choose) chance per round to summon a 20HP, 3 Base Damage Elemental who is either Fire/Ice/Air/Earth and has associated damage effects against opponents it hits):2/15 +1 Pricey
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I strike the HHH with lightning
I begin summoning an Elemental Amulet (5%/10% (you choose) chance per round to summon a 20HP, 3 Base Damage Elemental who is either Fire/Ice/Air/Earth and has associated damage effects against opponents
it hits):3/15
I keep building a building machine 18/?(for the sidequest).
Xreating a futility counter 13/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Refilling the acolyte dark magic 3/3.
Then I help TSFHISEPIC.
After all that I decide to go on a sidequest sidequest and the inception of sidequests into sidequests is so much futile it create a futility elemental who starts fusing with the tower of futility.
I set up an elaborate dispenser trap that shoots fire charges from all angles at the HHH.
Dagger of Flame:3/20
Dagger of Ice:3/20
Replenishing Health Potion:3/7
My suggestion: Redstone Power Distance
vote ak plz
Attack: I let someone rush on the HHH.
Healing Hammer 23/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 14/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 Pit +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
//Nuiltor,I came back!Played some RPG on other web recently, and decided to play back MC rps
[21:51:30]Attempting to connect to localhost...
[21:51:31]Redirect override!Anti-override program enabled!
[21:51:33]Anti-override program overoutput **----------------
[21:51:35]Anti-override program overoutput *********--------
[21:51:37]Anti-override program overoutput *************---
[21:51:40]Anti-override program overoutput ****************
[21:51:45]Anti-override program backup overoutput **----------------
[21:52:45]Anti-override program backup overoutput ****--------------
[22:52:45]Anti-override program backup fell
[22:59:59]Anti-override program fell
[22:59:59]Logging into server
[23:00:00]Loading World
[23:00:00]sunnyau joined the game
"What happened?"i said
"Hello, everyone! Welcome to Adeptcraft. I'll be your host this evening. Or should I say forever! I'm the Acolyte. If you try to log out or quit, you will see that my special... techniques shall prevent your attempts. I gained control over a 20-million strong community for a reason! Such a reason is the art of Godmodding, which, though being not of my design, are quite... useful. If you want to get off, you'll have to deal with me first.Acolyte said that."Blinky101(I guess you're on the anti side) said.
"Who is on the anti side?I am going to join the anti and fight him!"I said
---
Effects
sunnyau asks for ally on the AA team(plx help me to identify who is AA,thx)
sunnyau sets element to water and light
sunnyau search for items in the spawn area 1/1
sunnyau charge cheap Health Potion-> normal Health Potion 1/1
My games.
There was an update on the last page that should help identify things. Thank you for joining the AA side and we hope you will have a good time.
Huh! These were separate posts...
I freeze the HHH in a block of ice. This attack does double damage due to the rapid cooling that will occur from an ice attack following a fire attack.
Dagger of Flame:4/20
Dagger of Ice:4/20
Replenishing Health Potion:5/7 +1 Pricey
My suggestion: Redstone Power Distance
Serious thanks!
sunnyau left battlefield, new position:5 km away from battlefield
sunnyau picked used (10%) bow and used sniper rifle(0 shot left)
sunnyau charge normal Health Potion-> satisfying Health Potion 1/1
assist Blinky1001
sunnyau starts to build main building of AA camp 1/5
AA camp current build mode:
Normal rock, 20*20 build underground 5 below surface
(max processing limit till upgrade)20 tubes to work stations,armoury,storage,etc.
My games.
You fill up the Acolyte's Power Extension by another 40%!
Making this many sidequests is the opposite of futile! If they were futile, why would you go on them? Nevertheless, the tower will now build at 6% a turn!
You deal 2 damage to the HHH! It will Burn for the next 2 turns!
Sorry if I didn't get that last turn. Your vote has been added!
aKnight47 will attack twice this turn!
Are you going to pull
a Pricey (No, it's wrong to name it after someone's mistakes! Sorry about that.)something along the lines of manipulating my characters even though they're mine and part of my storyline? You might just be reading the story aloud, but I'm cautious.Anyways, your PC has been implemented... As Blinky1001's going to say, there was an update on the last page that should help sort you out. You also obtain a Normal Health Potion, having no luck searching around! By the way, if you're going to charge something for one turn, you can just list it as a normal attack/action. That would be unecessary to list it as a charge.
And hey, you're supposedly nullitor's friend, so you're probably seasoned.
Alright, thanks for helping me (and AU) out.
You clear the HHH of his Burning, but you deal 6 damage due to taking advantage of his heated condition!
You get the HHH down to ORANGE HEALTH (40%)!
You recover 1 HP from the Cloak!
Hey, you don't get a Sniper Rifle! Only people with manufacturing power can make and use guns like that!
But if it's part of your character or whatnot, feel free to attack describing it. Plus, when the Mooks come around again, if they're equipped with guns or other weapons, feel free to loot them so that you gain the effects of said weapons.
You begin work on the Anti-Acolyte Camps! You also build up your Normal health Potion into a Satisfying Health Potion. But you don't move away from the battlefield... There appears to be some sort of barrier driving you away to the fight.
====[End-of-Turn Events]====
aKnight47 performs a deadly combo on the HHH, dealing 8 damage in total! The Iron Golem deals 4 damage as well, but the HHH keeps his footing! The Healing bot heals up jondanger23!
The HHH channels his anger into a powerful swing and cleaves deep into the Iron Golem's metallic structure, dealing 12 damage to it! The Acolyte decides to make a move and uses 8% of the Power Extension to deal 6 damage to the Healer Bot via a dark magic bolt!
The HHH has lost all his energy into using them for mighty strikes and becomes Lethargic for 2 turns! This provides a prime opportunity to deal major damage to him without much retaliation!
Nullitor's tower continues building! The HHH takes 3 more damage from his poisoned bleeding!
====[engie_ninja's sidequest]====
Remains in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20
Inventory: Satisfying Health Potion (Heals 6 health)
Healing Robot [AA] HP: 24/30 HP. Restores 4 HP to an ally every turn. Random unless ordered to heal someone particular. Cannot attack. Terrified
Player-Sized Iron Golem [AA] HP: 28/40.
Stats
Base Damage: 4
Passives
Has a 40% chance to knock an entity over and make it unable to attack.
aKnight47 [AA-P] HP: 14/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage.
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 3/4 votes. Unused.
Horseless Headless Horsemann [PA-BOSS] HP: 61/200 [Scare Taunt: III]. Enraged (50% damage boost to melee attacks, 0/2), Bleeding (2 damage over time, 1/2), Poisoned (1 damage over time, 3/4), Lethargic (25% damage penalty to melee attacks, 2/2)
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (60%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn)
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
nullitor [PA?] HP: 20/20.
Tower of Futility [N] Completion: 36/100%. When complete, the sidequest may start!
Completion Bar: [==================================================]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 14/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 8/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, โ), 0/20 (x1), 16/20 (x1) Armed with Bows.
An alternate timeline emerges.
However, we must first start from the beginning...
Okay.
sunnyau continue to work on AA camp 2/5 Added lock)
sunnyau charge satisfying to replenish hp 1/1
AA camp extension :Mob farm : 1/3
AA camp extension :Technology Lab : 1/2
(5 action pt to charge to convert into tech pts.used of making new things)
My games.
I use artificial gravity to change gravity so the iron golem falls onto the HHH from an unusual angle. the Iron Golem is undamaged (iron golems are immune to fall damage).
(Can TNT be used to damage buildings?)(Searching for sidequest....)
sunnyau continue to work on AA camp 3/5
sunnyau charge replenish to Invigorating hp *1 1/1
AA camp extension:Mob farm : 2/3(should be maxed till AA camp finishes)
AA camp extension:Storage : 1/2(should be maxed till AA camp finishes)
My games.
Isn't the HHH immune to things that reduce his damage?
Anyway, I pour milk on the HHH, which then changes at the click of my fingers to toxic sludge.
Dagger of Flame:5/20
Dagger of Ice:5/20
Replenishing Health Potion:7/7 +1 sunnyau FINISHED
My suggestion: Redstone Power Distance
Attack: I throw an Dice of Destiny at the HHH.
Healing Hammer 24/25 (+4 Base Damage Heals self when attacking. Sticky Item: Cannot be lost if you died also Cannot be stolen)
Sun Blaster 15/25 (Deals 4 extra damage when used has the Light Element that deals extra of 2x damage on Dark enemies Its a upgrade of my Light Gun and it is also cannot be stolen or lost via death)
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I keep building a building machine 19/?(for the sidequest).
Xreating a futility counter 14/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Then I help TSFHISEPIC.
After all that I send a medic team to bandage the wounds of the Horseless Headless Horsemann but somehow they end up loosing their head and falling on the ground but not without having bandaged some wounds.
I use a minigun on the HHH.
You upgrade the Health Potion you have!
The HHH takes 5 damage!
Indeed it can. You can destroy buildings, but the larger a building is the longer it'll take to destroy, using the HP system.
Indeed true! Thanks for that... I'll make it so that the HHH takes more damage instead!
You deal 5 damage to the HHH!
You gain health from the Cloak.
Well, you have enough charge to gain 2 Replenishing Health Potions!
You roll a 5! You deal 5 damage to the HHH, since the damage from dual targets stacks!
====[End-of-Turn Events]====
aKnight47 and the Iron Golem deal out a combo and deal 10 damage to the Iron Golem! The HHH gets knocked down and will be unable to attack this turn! To add insult to injury, the HHH gets cut down to RED HEALTH (20%)! The Healing Bot heals jondanger23 to get him out of the most critical health! The HHH also gets his Scare Taunt prepped!
The Acolyte spends 6% of his Dark Magic Meter! Using this, he deals out 8 damage to aKnight47 and 10 damage to the Iron Golem! The Acolyte proceeds to regenerate his DMM using the Power Extension!
That buff could come in handy, as it'll prove handy after the HHH starts taking normal damage and the Acolyte is going on a magic rampage, thus making the healing and damage bonus important!
The HHH stops bleeding out and takes 1 damage from the poison! Nullitor's tower builds!
====[engie_ninja's sidequest]====
Remains in statis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), Half Diamond Armor (4/4 hits, Has a 50% chance to take a hit)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 18/20. Robotic Armor HP: 17/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 14/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 17/20.
Inventory: Pendant of Power (Base Damage: +4), Dice of Destiny (Roll at a target for a luck-based result!)
PitTheAngel/Dark Pit [AA] HP: 10/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20
Inventory: Replenishing Health Potion (Heals 8 health)
Healing Robot [AA] HP: 24/30 HP. Restores 4 HP to an ally every turn. Random unless ordered to heal someone particular. Cannot attack.
Player-Sized Iron Golem [AA] HP: 18/40.
Stats
Base Damage: 4
Passives
Has a 40% chance to knock an entity over and make it unable to attack.
aKnight47 [AA-P] HP: 6/20. Respawn: Unused. Mitigates 25% of melee damage, can only deal melee damage.
Special: Gives all allies who participated in the vote Regeneration while buffing their damage, as well as himself. Requires 75% of active AA vote and more than 4 AA players to vote. 3/4 votes. Unused.
Horseless Headless Horsemann [PA-BOSS] HP: 35/200 [Scare Taunt: III]. Bleeding (2 damage over time, 0/2), Poisoned (1 damage over time, 2/4), Weakened (25% damage vulnerability, 1/2), Knocked Down (Cannot Act, 1/1)
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 100%. Kills: 1. Power Extension (40%, 4% = 1% of the DMM, can be exchanged both ways, destroyed once expended, regenerates at 4%/turn instead of 8%/turn)
Inventory: Plasma Shield (HP: 20/20, Can block attacks. Regenerates 2 HP/turn.)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
nullitor [PA?] HP: 20/20.
Tower of Futility [N] Completion: 42/100%. When complete, the sidequest may start!
Completion Bar: [==================================================]
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 14/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 8/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 10/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, โ), 0/20 (x1), 16/20 (x1) Armed with Bows.
An alternate timeline emerges.
However, we must first start from the beginning...
I keep building a building machine 20/?(for the sidequest).
Xreating a futility counter 15/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Then I help TSFHISEPIC.
sunnyau charge replenish to Invigorating hp *1 1/1
sunnyau continue to work on AA camp 4/5
AA camp extension:TNT Cannon: 1/2(should be maxed till AA camp finishes)
AA camp extension:Robot output factory: 1/3
My games.
I just made a health potion!!!
Anyway, I give said health potion to aKnight47; who drinks it immediately.
SUNNYAU VOTE FOR HIS SPECIAL BEFORE HE DIES!
I begin summoning an Elemental Amulet (5%/10% (you choose) chance per round to summon a 20HP, 3 Base Damage Elemental who is either Fire/Ice/Air/Earth and has associated damage effects against opponents it hits):2/15 +1 Pricey
Dagger of Flame:6/20
Dagger of Ice:6/20
My suggestion: Redstone Power Distance
Ok.
sunnyau votes for aKnight47's special power
sunnyau finishes AA camp(20/20 Hp-> 50/50Hp)
sunnyau finishes AA camp:Mob Farm(10/10 Hp-> 25/25Hp)
(5-10 mobs spawn per round,4-12 mobs die per round and drops to storage)
sunnyau finishes AA camp:Storage(20/20 Hp-> 50/50Hp)
(mined stone charge up Build points by 30,faction members can boost build charge by factor 1.25 by using 1 build PTs per each AA members)
sunnyau finishes AA camp:Technology Lab(10/10 Hp-> 25/25Hp)
(5 charge convert yo 1 tech pt to make tech blueprint)
sunnyau charges 1pt to tech lab
My games.
I strike the HHH with lightning
I begin summoning an Elemental Amulet (5%/10% (you choose) chance per round to summon a 20HP, 3 Base Damage Elemental who is either Fire/Ice/Air/Earth and has associated damage effects against opponents
it hits):3/15
Dagger of Flame:7/20
Dagger of Ice:7/20
My suggestion: Redstone Power Distance