Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
/!\ IMPORTANT! I need you to PM my Terraria forums account (Right here) and let me know that you'll be joining once this game migrates. If you don't have a Terraria forums account, I highly suggest that you make one now if you wish to continue playing!
Ask the Ancient Hermit for cryptic advice, then realize that it's the wrong kind of hermit, and stabby stab the hermit in the eye, which causes explosions...is Michael Bay here?
You get +1 to your attack due to the DECEPTION BONUS! 9 damage to the Ancient Hermit!
I use my Scepter of Health Switching to give 7 HP to Batman, leaving me at 12 HP.
Your HP issue has been fixed.
Due to the under-fire lowered healing rates, you only succeed in giving 3 HP away! You have 17 HP. Also, we both have been completely ignoring your Cloak of Regeneration!
I jump and stab the Hermit with my Crimson Switchblade.
The Ancient Hermit has critical damage resistance, so you only deal 8 damage to it!
========[End-of-Turn Events]========
Batman deals 10 damage to the Ancient Hermit with his Shock Gauntlets! However, because the Ancient Hermit is a Colossus, it cannot be shocked!
kooldude42 swings at the Ancient Hermit with his sword, dealing 6 damage! winchestermw2 fires two shells at the Ancient Hermit, dealing another 8 damage!
The Ancient Hermit uses Ink Blast, dealing 4 damage to Batman and the two players! winchestermw2 is killed, while the survivors are Blinded for 2 turns!
The Dalek fires a deadly disintegration ray at the Ancient Hermit, dealing 8 damage!
The Whirlpools deal 3 damage to the Dalek!
The Curse of Charge Sterility has been lifted! However, it has been replaced by the Curse of Charge Impotency, significantly lowering the charge cap!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 18/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Zyngard's Sword (Base Damage: +4)
Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Impotency (Charge cap temporarily at 10)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 105/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 11/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 2/2)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
kooldude42 [AA-P] HP: 4/20. Respawns: I. Blinded (60% chance to miss attacks, 2/2)
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
winchestermw2 [AA-P] HP: 0/20. Respawns: I.
Special: Fires six shots from his shotgun. Votes Needed: 2.
Inventory: Lever-Action Shotgun (Base Damage: 4)
Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.
Ancient Hermit [BONUS-BOSS]: HP: 189/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks.
Stats
Base Damage: 6
Speed Value: 2
Special Actions: Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.
Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns. Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.
Passives:
Armored Shell: Takes normal damage from critical attacks.
Colossus: Immune to stunning effects which cause it to miss attacks.
The Acolyte [AC] HP: 84/100.Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
Well, it's been a good while, but we have accumulated a passable number of posts in this short amount of time! Hopefully I can be more responsive to these posts so that the game doesn't stagnate while you wait for me to post.
Some quick tips for killing the boss faster:
If you're charging something right now, I highly recommend that you spend it on attacks, since entities won't last long against the Ancient Hermit!
You can spice up your attacks by making them more in-depth, unique, and creative!
/!\ IMPORTANT! I'm changing up some of the rules so that the game doesn't slow down if I'm unable to post. You can now post if the update is incomplete, although posts I can identify as any form of a placeholder post will not count!
You deal 2 damage to the Ancient Hermit, however, this attack will leave the Hermit Burning for 2 turns!
========[End-of-Turn Events]========
Batman uses his Batarangs against the Ancient Hermit, although only one hits. 6 damage!
kooldude42 is Blinded and misses his sword swing!
The Ancient Hermit slams into kooldude42 with a tentacle from the deep, dealing fatal damage!
The Dalek is charging up!
The Whirlpools deal 4 damage to the Dalek and 3 damage to Batman!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Zyngard's Sword (Base Damage: +4)
Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Impotency (Charge cap temporarily at 10)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 101/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 8/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 1/2)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
kooldude42 [AA-P] HP: 0/20. Respawns: I. Blinded (60% chance to miss attacks, 1/2)
Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2. Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.
Ancient Hermit [BONUS-BOSS]: HP: 157/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 2/2)
Stats
Base Damage: 6
Speed Value: 2
Special Actions: Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.
Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns. Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.
Passives:
Armored Shell: Takes normal damage from critical attacks.
Colossus: Immune to stunning effects which cause it to miss attacks.
The Acolyte [AC] HP: 84/100.Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
I placehold, then hold my place, taking my place, which I am now holding, and hit the Ancient Hermit with my place. Due to the Ancient Hermit having a place now, it is no longer a Hermit. Now it's just the Ancient Normal Guy
Chargy Charge: 3/5
Stabby Stab: 3/10
Sorry about the fact I didn't update this game sooner! I was at a family gathering in Virginia. Hopefully the update, schedule will return to normal and we can finish up this boss! I can't wait to get out of dodge once it goes down.
I placehold, then hold my place, taking my place, which I am now holding, and hit the Ancient Hermit with my place. Due to the Ancient Hermit having a place now, it is no longer a Hermit. Now it's just the Ancient Normal Guy
Chargy Charge: 3/5
Stabby Stab: 3/10
+1 Pricey
Excellent! You deal 6 damage to the Ancient Normal Guy with a CREATIVITY BONUS!
You deal 2 damage to the Ancient Hermit! You would have applied a status effect, but the Ancient Hermit is a Colossus and cannot miss its chance to act.
I fire my Crimson Switchblade on blaster/SMG mode at the Ancient Hermit.
+1 from Blinky
Heal (something) 6/10
Anti-Hermit Wall 6/10
+1 to Zyn
Only one shot hits out of your three-round burst while the other two shots go wide. 2 damage!
========[End-of-Turn Events]========
Batman uses his Grappling Hook to let himself dodge this turn in a last-ditch effort to survive!
The Ancient Hermit blasts an Ink Lance at Batman, but the target miraculously dodges the attack with his Grappling Hook!
The Dalek fires its disintegration ray at the Ancient Hermit, dealing 8 damage, bringing it down to ORANGE HEALTH (40%)!
The Whirlpools deal 2 damage to the Dalek! Batman dodges out of their spray.
Batman is no longer blinded by the ink.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX (Charges a charge for its power level)
Blinky1001 [AA] HP: 16/20.
Inventory:
Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
Antiquated Health Potion (Restores 20 HP)
Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
Luxhearterite Ingot (Crafting Ingredient?)
Frozen Memory Orb (Crafting Ingredient?)
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Zyngard's Sword (Base Damage: +4)
Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
micbs [N] HP: 20/20.
Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Impotency (Charge cap temporarily at 10)
Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
Inventory:
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 101/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Batman [AA] HP: 8/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 0/2)
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
Batarang: Can use a ranged attack twice.
Grappling Hook: 60% chance to dodge attacks.
Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.
Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.
Ancient Hermit [BONUS-BOSS]: HP: 149/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 2
Special Actions: Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.
Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns. Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.
Passives:
Armored Shell: Takes normal damage from critical attacks.
Colossus: Immune to stunning effects which cause it to miss attacks.
The Acolyte [AC] HP: 84/100.Dark Magic Meter: 100%. Kills: 20. Left the battle!
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
The whirlpools may be immune to damage; but are they immune to other Whirlpools?
I summon a Whirlpool travelling in the opposite direction to and on one of the Whirlpools. They (hopefully) cancel each other out; and thus the water will become calm
I teleport to the Ancient Hermit then I punched the shell of the hermit a few times before I teleport and I use the airhorn which fires the beam of MLG essence at the hermit.
You get +1 to your attack due to the DECEPTION BONUS! 9 damage to the Ancient Hermit!
Your HP issue has been fixed.
Due to the under-fire lowered healing rates, you only succeed in giving 3 HP away! You have 17 HP. Also, we both have been completely ignoring your Cloak of Regeneration!
Your fireball deals 12 damage to the Ancient Hermit!
The Ancient Hermit has critical damage resistance, so you only deal 8 damage to it!
========[End-of-Turn Events]========
Batman deals 10 damage to the Ancient Hermit with his Shock Gauntlets! However, because the Ancient Hermit is a Colossus, it cannot be shocked!
kooldude42 swings at the Ancient Hermit with his sword, dealing 6 damage!
winchestermw2 fires two shells at the Ancient Hermit, dealing another 8 damage!
The Ancient Hermit uses Ink Blast, dealing 4 damage to Batman and the two players! winchestermw2 is killed, while the survivors are Blinded for 2 turns!
The Dalek fires a deadly disintegration ray at the Ancient Hermit, dealing 8 damage!
The Whirlpools deal 3 damage to the Dalek!
The Curse of Charge Sterility has been lifted! However, it has been replaced by the Curse of Charge Impotency, significantly lowering the charge cap!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 18/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Impotency (Charge cap temporarily at 10)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 105/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.
Ancient Hermit [BONUS-BOSS]: HP: 189/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks.
Stats
Base Damage: 6
Speed Value: 2
Special Actions:
Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.
Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.
Passives:
Armored Shell: Takes normal damage from critical attacks.
Colossus: Immune to stunning effects which cause it to miss attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
Yay, charges are back (but weak at this time...)
I dropkick on the hermit's shell.
Something 1/10
Something 1/10
+1 to Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Bump
/Itrytorezthisthread
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I throw rocks at the Ancient Hermit.
Sponges:1/10
My suggestion: Redstone Power Distance
Oh hey we can charge now. FINALLY. To celebrate this, I charge at the Ancient Hermit at high speeds and stab him/her/it
Chargy Charge: 1/5
Stabby Stab: 1/10
I turn my Crimson Switchblade into blaster/SMG mode and fire at the Ancient Hermit.
Something 2/10
Something 2/10
+1 to Zyngard
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I set the Ancient Hermit on fire. Again
Sponges:2/10
My suggestion: Redstone Power Distance
Well, it's been a good while, but we have accumulated a passable number of posts in this short amount of time! Hopefully I can be more responsive to these posts so that the game doesn't stagnate while you wait for me to post.
Some quick tips for killing the boss faster:
If you're charging something right now, I highly recommend that you spend it on attacks, since entities won't last long against the Ancient Hermit!
You can spice up your attacks by making them more in-depth, unique, and creative!
/!\ IMPORTANT! I'm changing up some of the rules so that the game doesn't slow down if I'm unable to post. You can now post if the update is incomplete, although posts I can identify as any form of a placeholder post will not count!
Umm, could you find some use and intent for those charges? If not, they won't work.
You deal a nice 5 damage for an informal martial-arts bonus on the Ancient Hermit!
Your stoning deals 4 damage more to the Hermit!
Hey, not bad. You deal 9 damage to the Ancient Hermit!
You fire a short burst of four shots at the Ancient Hermit, of which three hit. You deal 6 damage!
You deal 2 damage to the Ancient Hermit, however, this attack will leave the Hermit Burning for 2 turns!
========[End-of-Turn Events]========
Batman uses his Batarangs against the Ancient Hermit, although only one hits. 6 damage!
kooldude42 is Blinded and misses his sword swing!
The Ancient Hermit slams into kooldude42 with a tentacle from the deep, dealing fatal damage!
The Dalek is charging up!
The Whirlpools deal 4 damage to the Dalek and 3 damage to Batman!
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Impotency (Charge cap temporarily at 10)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 101/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)
Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.
Ancient Hermit [BONUS-BOSS]: HP: 157/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 2/2)
Stats
Base Damage: 6
Speed Value: 2
Special Actions:
Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.
Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.
Passives:
Armored Shell: Takes normal damage from critical attacks.
Colossus: Immune to stunning effects which cause it to miss attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
I placehold, then hold my place, taking my place, which I am now holding, and hit the Ancient Hermit with my place. Due to the Ancient Hermit having a place now, it is no longer a Hermit. Now it's just the Ancient Normal Guy
Chargy Charge: 3/5
Stabby Stab: 3/10
+1 Pricey
I freeze the Ancient Hermit.
Sponges:3/10
My suggestion: Redstone Power Distance
I use my health-switching scepter to give some of my HP away to Batman.
+1 from Zyn
Heal (something) 4/10
Anti-Hermit Wall 4/10
+1 to Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I smash the Ancient Hermit over the head with a suitcase!
Sponges:5/10 +1 pricey
I aid pricey
My suggestion: Redstone Power Distance
I fire my Crimson Switchblade on blaster/SMG mode at the Ancient Hermit.
+1 from Blinky
Heal (something) 6/10
Anti-Hermit Wall 6/10
+1 to Zyn
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Sorry about the fact I didn't update this game sooner! I was at a family gathering in Virginia. Hopefully the update, schedule will return to normal and we can finish up this boss! I can't wait to get out of dodge once it goes down.
Happy 4th of July to all American players!
You deal 2 damage to the Ancient Hermit! You would have applied a status effect, but the Ancient Hermit is a Colossus and cannot miss its chance to act.
Your lack of specific information in this action and the fact that Batman is under attack combine to make your attack void!
Hmm. Unconventional... You deal 5 damage to the Ancient Hermit!
Only one shot hits out of your three-round burst while the other two shots go wide. 2 damage!
========[End-of-Turn Events]========
Batman uses his Grappling Hook to let himself dodge this turn in a last-ditch effort to survive!
The Ancient Hermit blasts an Ink Lance at Batman, but the target miraculously dodges the attack with his Grappling Hook!
The Dalek fires its disintegration ray at the Ancient Hermit, dealing 8 damage, bringing it down to ORANGE HEALTH (40%)!
The Whirlpools deal 2 damage to the Dalek! Batman dodges out of their spray.
Batman is no longer blinded by the ink.
====[engie_ninja's sidequest]====
Currently in stasis.
The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!
bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!
The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!
The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Blinky1001 [AA] HP: 16/20.
Inventory:
Pricey12345 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Zyngard [AA] HP: 16/20.
Inventory:
Itinerary Objectives:
Defeat the Tentacles! They'll make the boss need to surface!
Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Curse: Charge Impotency (Charge cap temporarily at 10)
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 3
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
This entity has a default 50% dodge chance against ranged and melee attacks.Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Dalek [AA] HP: 101/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.
Stats
Base Damage: 6
Speed Value: 4
Can use one of four Gadgets to buff his effects for the turn.
Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.
Ancient Hermit [BONUS-BOSS]: HP: 149/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 1/2)
Stats
Base Damage: 6
Speed Value: 2
Special Actions:
Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.
Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.
Passives:
Armored Shell: Takes normal damage from critical attacks.
Colossus: Immune to stunning effects which cause it to miss attacks.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].
Location: The Monastery.
Currently In: The Doorway.
Forward To: The Courtyard.
Back To: The Aperture.
Items of Interest: Enchanted Pouch.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 13/16.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 12/20.
Stats
Base Damage: 4
Speed Value: 2
Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.
Stats
Base Damage: 4
Speed Value: 4
Special Actions
Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.
Passive Effects
Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.
====[EOTE END]====
An alternate timeline emerges.
However, we must first start from the beginning...
The whirlpools may be immune to damage; but are they immune to other Whirlpools?
I summon a Whirlpool travelling in the opposite direction to and on one of the Whirlpools. They (hopefully) cancel each other out; and thus the water will become calm
Sponges:6/10
More Whirlpools:1/5
I aid zyn.
My suggestion: Redstone Power Distance
I use the fire wand on the bonus boss.
#sorryforquickandlatereply
My games.
I throw some punches but the punches are magical and shot at the Ancient Hermit, hitting it from a bit far-off area.
Heal (something) 7/10
Anti-Hermit Wall 7/10
+1 to Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I combo with Pricey and kick the Ancient Hermit
Sponges:8/10
More Whirlpools:3/5
Helped by and helping Pricey
My suggestion: Redstone Power Distance
I teleport to the Ancient Hermit then I punched the shell of the hermit a few times before I teleport and I use the airhorn which fires the beam of MLG essence at the hermit.
+1 from Blinky
Heal (something) 9/10
Anti-Hermit Wall 9/10
+1 to Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
I cut the bonus boss in half
My games.