Destroy the Godmodder

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CC: In case anybody is interested Aetheria has a couple arenas for sparring matches
CC: with the new two post limit, it's nice to have something to do with your spare time
CC: If anybody's interested i can give more details
CC: Oh, and Here's the link to the discussion thread
 
CT: Just finished reading Problem Sleuth.
CT: ohgawdwhathaveidonewithmylifeithurtssobadaugh
CT: But yeah, we should do like arena matches during weekends.
CT: And the winners would get rewards.
CT: Or something like that.
 
CC: Yeah problem sleuth does that to ya, I've read it at least five times now, I have the box set
CC: And Jon, would I be able to run arena battles on the weekends?
CC: They can be marked similar to strife posts, and it gives people something to do without you having to do anything
CC: Prizes could be +1's or small alchemies, with larger prizes for more people participating
CC: And if need be it could be on a separate thread
CC: Also, is this colour readable? the old one was a tad dark
 
CD: Sounds like a plan.
CD: How about some different rulesets so that we won't have to do the same one over and over?
CD: We can make them up as we go on, so we won't have to make them up all at once.
CD: I can also see tournaments being a thing, where participants would get a quantity of +1s or an alchemy based on wins.
CD: Either way, sounds like fun and a good way to waste some time.
 
CC: I made a thread for it, Here is the link
CC: For now we can have a couple small sparring matches until the weekend
CC: But I'd still like the OK from Jon, I don't want to step on his turf
 
RT: CC, may I have permission to build a graveyard for all the AGs in your or near you city?
RT: It would be nice, since so many AG forces lay dead on the field.
 
/null because post limit has fallen to 2

Inari heard a crunching sound behind her and turned to see a similar animated pile of rocks, this one was land bound and much bigger, about three times taller than her. Seeing it approach, Inari started focusing light again, but the beams were caught and strangled in the air by a dark fog, created by... somebody. It took her a few moments to realize it wasn't working. Taking a few steps back, she found herself cornered against a wall. After ducking under one of the golem's arm, she took the second to her side. It didn't actually hurt all that much though. She dashed to the side, leaping high onto the wall and springing off it. That sent her straight into the golem's head, her claws ignited with a harsh orange flame. She slammed into the golem, spun around it and slashed down its back, cracking the rocks and causing the golem to fall over into a pile of rocks. Inari sifted through the rocks, but they were the same kind of rocks as before. Sighing, she heard more crunching behind her as another golem showed itself. The enemies in this world seemed to be pretty weak, aggressive, but endless. At least now she wasn't cornered now. Deciding to avoid another combat, she feigned running to the right but instead went down a rightward one.
 
Well, according to jondanger we can funnel +1s into alchemy, so I took a short break from Angel of Death to finish up Rapture early, as that's the only one I need to finish particularly fast.

+1 to goldenready, +2 to aerialace, since he needs all the help he can get,
94/100 for the charge of potential
17/90 for Angel of Death
dual rifles = Navitas Nox 6/11
Arctoae 3/11
Rapture 26/26. Rapture is complete.

I fly over to the Praetorian.
Hello.
It's a shame to destroy you so soon after creation.
I had honestly hoped you would get to amount to something.
It seems it is not to be...
For darkside, I have some lessons to give while I smash this pile of scrap.

I draw Ircucvci, the Praetorian raises its sword, preparing a powerful attack.
First, power without skill nets you very little.
The Praetorian dashes at me, only to discover that I am where it was hovering before.
Second, skill without power nets you almost as little.
I rush forwards, slicing the Praetorian's shield clean off with Ircucvci.
The Praetorian raises its sword hoping to block the next attack.
Meh, you know what?
Forget the lessons, I'm just gonna smash this thing.
Elemental combo smash level 562!

I charge at it, and it brings its katana across in a horizontal slash, and a slide underneath it, slamming levis ignis into the back engines as I come to a stop.
I stand up and dart away as levis ignis makes a massive burst of flame, launching the Praetorian forwards into a large rock.
I jump back, reclaim Levis Ignis, then jam Diluvium into the hole I made shorting out circuits and making th Praetorian go haywire.
I backflip back, and pull out Vi Naturae, and an absolutely enough bamboo shoot impales the errant robot.
I jump forwards, swinging Terra Firma over my head, and slam it into the praetorian, smashing it into a small robot-shapeed crater that suddenly appears in the ground when the praetorian hits it.
Still in the air, and higher up thanks to my leverage on the ground from terra firma, I take out Superosque, and shoot the praetorian full of holes.
This once-boss monster lies in the crater, not yet completely destroyed, but definitely in a bad way.
I near the height of my arc.
Wait for it...
As I come down from the air, the Praetorian begins to get up.
Wait for it...
The Praetorian looks up at me, I continue flying down, aiming my body so that I fall faster.
Wait for it...
The Praetorian launches upwards at me, katana brandished.
Gotcha.
I flip around, and as I finish the flip, everyone can see that I've pulled out ultimatum.
As I slam the tip of the barrel into the praetorian...
Buh-bye!
I open fire.
There is an enormous explosion, and large amounts of black praetorian shrapnel flies in every direction, as well as one large, very blackened Minecraftian.
I land with a thud.
Ow... Maybe using Ultimatum point-blank like that isn't the best of ideas.
Oh well, at least I killed the Praetorian.


Bidding (Navitas Nox)
Redstonetam15: 30 (+1)
DarkSide: 29 (+3)
GoldenReady: 21 (+3)
Sirplop: 13
gladiusAssailant: 11 (+1)
eboLag.exe: 8 (+1)
CrypticCataclysm: 7
The Flaming Toast: 6
AerialAce: 9 (+3)
TalistL: 2
Raichu Sonic: 1
FeatheredDragon: 1 (+1)
Rapture: The sword.
Praetorian killed!

+3 to pionoplayer
Jedaffi Reborn 11/20
I am God, and I am King, 12/101
Oh Crap 15/17
Blade of the Otherworld 5/?
(I'm going to stop the Oh No alchemy, since you never gave a count for it.) Severed Ear + Gun = Turkey Gun? 1/?
I fire a good old weapon of mine, the Phantom S.D.M.G, at the godmodder. At first, it only fires rubber ducks, then it loads it's real ammo and fires lasers, bullets, rockets, and Unholy Arrows at the godmodder.
Drakus electrocutes the Spire Projection!
Dring Duo fires on the Mutated Mudkip/Terror Bunny!
Pure Zero fires on the Spire Projection.
Severed Ear && Gun = Turkey Gun? (Level Turkey: Turkey/Turkey)

Pieces of Terror, && Godmodder Boot Leather && Laser Ray The Server Kicker (Level 50: 18?/51)

Cal... Jerry the Demon screams as the monster inside him mutates into something far more powerful.

Jerry the Demon is now [PG] from [N]

(Big changes due to the godmodders influence)

The Demon Inside Calan 1/130

Posessing Demon is [PG BOSS] and now gains 2500 maximum health at the end of each post

Possessing demon will no longer respawn once on death.

Possessing demon no longer changes the alignment of entities.

Possessing demon is 200000/200000

(BOSS Drop): Demonic Suggestion: ALL entities must attack a target of the users choice for a defined period of time.

It will summon a weaker 10000/10000 version of itself to attach itself to another [AG] or [N] entity and cause it to take damage each turn while it is alive. This effect does not cause recoil damage. (this demon gets 2000 maximum health per post and become Possessing demon at 36000 hp.) Cooldown: 4

(This summon my seem op, but I feel that it's been pretty one sided so far, but still nerf if too powerful)


The Wormhole:
13/160

[PG]

5/5

Medium attack.

Will only take one damage from attack, cannot be damaged more than once per round, this includes recoil damage.

When attacked, The Wormhole will call upon unearthly, spacey energy to infuse an ally entity with ÆTHER for 2 turns.

ÆTHER: Target will do massively increased damage against enemies that's name start with the first or last 6 letters of the alphabet.

When killed, The Wormhole will give a [N] or [PG] player the Ætherblade

Ætherblade: Medium-high attack. Player has the ÆTHER bonus while using it. This blade can only attack [AG] entities

(This is intented to be a massive step-up for players that are on [PG])

Emperor Slime had insults hurled at it by the godmodder. Emperor Slime went back to his ravine to cry.
wat

They're already alchemized - They're from the paralel running game on the mc forums. Unless of course, characters that dimension jump from there lose all their weapons. :/
DtG Inventory... from ages ago. Last update from january appartently, but i accidentially pressed a button and it saved... just click the underlined last saved at x thing to bring up the file history.

So theres a higher level cap on the weapons now? In that case...
The Painchimer && The Silencer = ??? (Lvl 20 1/21)
The Low Blow && The Noisemaker = ??? (lvl 20 1/21)
Dysimphony >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine >fine = ??? (lvl 25 1/26)

Strange Gift 1/3
10 Hp. 50% chance to negate all damage from a attack, all damage caps at 1 regardless of its source. Destroying it relases healing energies, healing the person/thing that destroyed it.
Yeah, weapons from that game don't carry over here unless you make them again.

((So we can redirect our +1s to our alchemies, huh? Time to go at breakneck speeds with our level 25/signature weapons.))
Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 19/26)(+5 from sources)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones.
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 4/?)

Summons...
The Armada (20/20)
RNG will give the result when Jon and Jon alone rolls a D100. I won't be taking others' RNGs. Either way, this will be stored until I get an RNG'd number from him.

Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Legendary Support (13/200)

Entities... (Nerf if to powerful. Buff if too weak.)
((The forum must be bugged or something...))
Amount: 10/10
HP: 8,000/8,000 x10
Abilities:[/COLOR]
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 4/4
HP: 30,000/30,000x4
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (1/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload.
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.

I send my fighters to deal with Aetherderon with... HE rounds. Hey, I have no clue if those AP shells would work, get me?
I order my bombers to fire a missile barrage at Aetherderon. All of them. That thing lived too long anyway. And they fire their guns at the same time. Aetherderon's massive, so every bullet and missile hits.
So yeah. A nice bit of pain delivery to soften him up.
I love controlling death-delivering machines. So... satisfying.

Weather...

This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.

Actions...

Something begins manifesting in the dark fog... (1/10)
Oh damn... this ain't good... or is it? I dunno.

I request that I own a military airbase in the city of Aetheria.

I'll gladly defend the city as payment. If that doesn't work for you, I have a nice bit of spare change. You take doubloons?
If I do get it, I'll be storing/upgrading my planes/airships in Aetheria from then on, and the city gets some more defense (Thorns)! It's a win:win situation on both fronts, IMO!

((Also, by this point, Aetheria's like an AG miniboss right now. That's the power of upgrading!))

I yawn loudly. So loud it made the earth erupt around my feet. Turns out The Gun, the Spire Projection, and the Godmodder were all sitting/standing next to me when it happened, causing some damage to each of them.
(I really need to get some better sleep. Next thing I know I'll be blowing up an allied entity.)


Support...
I help...
pionoplayer (+3) (At this rate, the alchemy after NN will definitely be mine. There's a pretty big struggle going on right now for those guns.)
Anyways, the number for the Armada is 82, and I'll fix the Shadow Fighters.
5,000 damage to the Spire Projection! The Godmodder yawns back at you, causing you to fall into a ravine!

@Granger: APPARENTLY YOU ARE NOT AWARE, SO LET ME BE THE MESSENGER. TO GET THE MESSAGE ACROSS QUICKLY: ALCHEMIES DO NOT CARRY OVER. YOU HAVE TO RE-MAKE THEM FROM SCRATCH. YOU AT LEAST KNOW HOW TO DO SO, SO THIS SHOULD NOT BE AS MUCH OF A CHORE AND YOU CAN JUST CONSOLIDATE EVERYTHING INTO ONE ALCHEMY. ALSO, SCP-914 AND THUS THE ABILITY TO USE FINE HAS NOT BEEN INSTALLED, SO YOU CANNOT INCREASE ALCHEMY LEVELS IN THAT MANNER. ON THE FLIP SIDE, ASSISTS CAN NOW BE PUT INTO ALCHEMIES. IF YOU GET ANY.

ALSO, DTG2 HAS, AS FAR AS ITS GAMEPLAY IS CONCERNED, ENDED. I RECOMMEND WITNESSING IT.

ALSO, IF YOU DO NOT KNOW ME, KNOW THAT THE ONE KNOWN AS THE NONEXISTENT TAZZ, FUTURE FIRST GUARDIAN AND GAME MASTER, SENT ME HERE TO DO THINGS OF POSSIBLE RELEVANCE.

12/30 WEAPON OF MYTH AND LEGEND, +1 FROM PIONO;
8/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
8/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 8/11
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 8/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 5/?
+3 TO PIONO. I HAVE A FEELIGN THAT YOU ARE ALCHEMIZING THE TWENTY-FIVE WEAPONS OF PRIMARY ELEMENTAL LORE.

HINAWA WILL, AFTER SOMEHOW MIRACULOUSLY SURVIVING A BLACK HOLE, GO ON TO KEEP ATHERIA HEALED SOME MORE.

I FEEL THE NEED TO SUDDENLY PUMMEL SOMETHING WITH A BAG OF CONFETTI, WHEN A SYLVEON FLIES OUT OF THE BLUE AND SMASHES INTO THE TERROR BUNNY. THE SYLVEON IS SOMEHOW COMPLETELY UNFAZED, COMPLETELY NORMAL, AND PROCEEDS TO WALK AWAY. THE FACT THAT THIS IS ACTUALLY AN IN-JOKE CAUSES THE TERROR BUNNY. TO TEMPORARILY GAIN SAPIENCE FOR HOWEVER LONG IT WOULD TAKE FOR IT TO HEADDESK OUT OF THE STUPIDITY OF BEING SUBJECTED TO A HORRIBLE IN-JOKE. UNLESS IT ACTUALLY IS SAPIENT. THEN IT JUST HEADDESKS IMMEDIATELY. I THEN PUMMEL IT WITH THE CONFETTI BAG, BECAUSE I FOLLOW UP ON MY DECISIONS.
7,000 damage!

+3 to pionoplayer
I am God, and I am King, 13/101
Jedaffi Reborn 12/20
Turkey Gun? 2/?
Oh Crap 16/17 Almost Done!!!! :redspin::redspin::redspin: YAY!!!!!
Blade of the Otherworld 7/?
I glow with red power. *yawn* You know, being AG is starting to get boring. I feel like blowing up everything. AG to N! I prove my change by shooting Aetheria. Yupperdo.
Pure Zero slashes at the Terror Bunny!
Drakus rains boulders on EVERYTHING(Except Atherderon)! But its one boulder each, so nothing to worry.
Dring Duo fires on the Spire Projection!
5,000 damage!

Alrighty then. What exactly means that DTG2 ended for the gameplay? We're still slapping stuff around, right?

(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 2/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 2/21)
Recreate: Dysimphony (lvl 10 2/11)

Strange Gift 2/3
10 Hp. 50% chance to negate all damage from a attack, all damage caps at 1 regardless of its source. Destroying it relases healing energies, healing the person/thing that destroyed it.

Granger tortures a random, AG unit with horribly offpitch singing, amplified trough a set of gargantum gigabass soundblasters at maximum volume.

Alsooo +1 assist to one random player of each alingment (AG, N, PG)
This attack misses due to the fog!

>1/3
We can charge alchemies now?
...Hory Shat.
-=Charges
Another Champion (0/20) -- FAQA DIS. I GIVE UP. MYEH.
Spatial Warp Drives (1/10)
Might as well leave this here for the future...
300 (0/300)

-=Actions
Gonna hold off on entity actions until the post is finished...
As Redstone goes to shoot Aetheria, I leap in front of the shots (or whatever you're shooting), blocking them with the newly finished Warden! I then shoot back at him around his feet with Whatevathegunthatpionogavemescalled (This is its new, OFFICIAL, name) to cause him to have to move around a little so he stops shooting (or at least looses his aim)
No hard feelings, Tam. Just protecting what's good and peaceful in this war-ravaged world we call home.
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000
Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25%
Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn, and some other stuff.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Magic Wards && Voidmetal Shield && Nullification Magic (elemental) == Warden (11/11 - Lvl. 10) Elemental magic does almost nothing when blocked. -- COMPLETED
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (24/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity. +2 from Cryptic, +1 from Pricey, +10 from Charge
Random Cloth Bag && SPAAAAACE ~~ Loom? == Bag of Holding

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 26/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to DarkSide, +1 to Cryptic
This attack misses due to the fog!
Warden: This magic shield blocks almost everything. Entirely useless as a weapon though, unless you hit someone over the head with it or something like that.
Cloth Bag && SPAAAAAAAAAAAAACE = Bag of Holding (Level 6: 1/7)


(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 3/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 3/21)
Recreate: Dysimphony (lvl 10 3/11)

Strange Gift 3/3
10 Hp. 50% chance to negate all damage from a attack, all damage caps at 1 regardless of its source. Destroying it relases healing energies, healing the person/thing that destroyed it. DoT effects are effective at damaging it (bypasses damage ignorance) but risk wasting the healing.

Granger builds a comfy seat and sits on it. That does exactly... nothing.

+3 to the second post after this one.
Strange Gift appears!

I list all the ways the Shadow Fighter Squadron suck. Since I've had some practice making lists.
  1. They Suck.
  2. They stink.
  3. They suck.
  4. They stink.
  5. They suck.
  6. They stink.
  7. They stink.
  8. They stink.
  9. They stink.
  10. They suck.
  11. They stink.
The SFS fail to understand such list making skills. Part of their number spontaneously explodes.

67/200 Metallic Blessing
10/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (12/26) (+1 from Pricey, +1 from Talist.)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (10/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (10/18)

+1 to Talist, +1 to Pricey, +1 to Granger
6,000 damage to a Shadow Fighter!

@Sirplop: YOU WIELD ULTIMATUM, A GUN THAT IS THE PINNACLE KING OF ALL DAKKA. IT IS THE CLOSEST ANYONE HAS EVER COME TO ACHIEVING JUST ENOUGH DAKKA, CLOSER THAN EVERY SHOOTER BOSS COMBINED. PULL THE TRIGGER ON THAT THING ON FULL AUTO FOR THREE SECONDS AND YOU WILL HAVE BASICALLY DESTROYED THE CHINESE ECONOMY. THANK GOODNESS FOR INFINITE AMMO. AS IF THAT WAS NOT ENOUGH, IT CAN ALSO FIRE ANY AMMUNITION TYPE. YES, YOU CAN FIRE ARROWS. OR FULL-POWER WARHEADS CHARGED WITH THE ENERGIES OF DEATH AND DESTRUCTION. A WEAPON SO GOOD THAT EVEN A COPY THAT COULD ONLY FIRE NAILS IS A LEVEL TEN ALCHEMY. OF COURSE, WITH THE HEIGHTENED LEVEL CAP, PERHAPS YOU COULD ATTEMPT TO REACH EVER-HIGHER LEVELS OF DAKKA THAT EVEN PIONO FEARS. LIKE, POSTULTIMATUM OR SOMETHING. I DON'T KNOW.

@Granger: I THINK RANDOM, UNASSIGNED ASSISTS ARE OF DUBIOUS LEGALITY, AND ARE ACTUALLY DUMB IN GENERAL, BUT I WILL TAKE THOSE REGARDLESS, UNLESS THE GM STEPS HIS FOOT DOWN ON THIS.
ALSO WHAT I MEANT IS, THERE IS ACTUALLY NOTHIGN ELSE TO SLAP. WE HAVE SLAPPED EVERYTHING SO HARD THAT NOTHING ELSE IS THERE TO SLAP. THE GODMODDER HAS BEEN DESTROYED. GO THANK TAZZ FOR THAT MUCH, HE GOT THE KILL ((yesssssssssssssssssss)). THERE ARE NO MORE ENEMIES TO SLAP, THE FINAL UPDATES ARE GOING TO BE A SERIES OF STORYPOSTS, THE LARGEST EVER. ALSO, I SEE THAT YOU ARE USER 7400. WHAT A CONSPICUOUSLY EVEN AND CLEAN NUMBER.

15/30 WEAPON OF MYTH AND LEGEND, +2 FROM GRANGER;
9/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
9/50 gorilla
TERRA BLADE && MEOWMERE && STAR WRATH = THE HERO'S BLADE: 11/11 +2 FROM GRANGER.
FINALLY, SOMETHING DONE.
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 9/10
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = ???, 6/?
AS PER THE AGREEMENT, I DUPLICATE A SECOND HERO'S BLADE AND HAND IT TO REDSTONETAM IN EXCHANGE FOR A DUPLICATE OF NAVITAS NOX WHEN HE GETS IT.
+2 TO PIONO. +1 TO REDSTONE.

I INTRODUCE THE SPIRE PROJECTION (OR THE TERROR BUNNY IF THAT HAS ENDED ITS ILLUSTRIUS PRESIDENCY IN THE STAYING ALIVE CLUB) TO A VIDEO OF A MIME FROM THE DANGEROUS MIME HELL DANCING. THE SPIRE PROJECTION (OR TERROR BUNNY), REGARDLESS OF SAPIENCE, CRUMBLES FROM HAVING TO WATCH A DANCE SO HORRIFYING AND TERRIBLE (AND I MEAN TERRIBLE IN THAT THE DANCE IS LITERALLY, FROM AN ARTISTIC STANDPOINT, A PIECE OF gorilla), THAT ANY SANE MAN WOULD GO MAD JUST BY LOOKING AT IT, IF ONLY PARTIALLY MAD. AND THEN THE MIME FROM MIME HELL SUDDENLY JUMPS OUT OF THE CAMERA AND STARTS BEATING THE SPIRE PROJECTION (ALTERNATIVLEY THE TERROR BUNNY) INTO A PULP WITH THE POWER OF MIME MAGICS, WHICH APPARENTLY EQUATE TO BEING ABLE TO LITERALLY OUTRUN WHATEVER IS PLOT-CONVENIENT ENOUGH TO REQUIRE IT. OF COURSE, THE MIME ITSELF WAS MERELY A PROJECTION CAUSED BY ME, SO IT THEN VANISHES, BUT NOT BEFORE GIVING THE SPIRE PROJECTION ITS SIGNATURE STARE, WHICH CAN HAVE A REPRESENTATION IN TEXT FORMAT THUSLY: O)_(O.
8,000 damage!

Oh look at that we can apparently post now
Balance (11/11 +1 from sirplop) It is finally finished, a true blade of light and darkness, along with attacking ones physical form, this blade also strikes at their very soul, corrupting it and then hallowing it ad infinium, Its kinda like if dark and light were playing tennis with your soul as the ball.
First things first, i make o copy of this to use in alchemy without losing this one, then I finish off the robot attackers with a tornado imbued with darkness and light (if they're gone the tornado instead goes after some random PG's)
Finally I hook up Aetheria's various systems to my cell phone, so that I can have remote access to them (And the phone is password protected so don't try to steal it)

Age of an Empire (16/25)
Continuum Collection (1/5)

{Alchemy}
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (1/??)
Hand CANnon && a can of soda = The Pop Gun (4/??)
Loom alchemy: Gloves && Digistruct Tech. && a portable force field generator = Techno Gloves (4/??)
+2 to sirplop +1 to the community charge
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (Level 25: 1/26)

Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 22/26)(+1 from Sirplop)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. ??: ?/?) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones.
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = Frigid Blaze (Lv. ??: 6/?)

Summons...
The Armada (20/20)
RNG will give the result when Jon and Jon alone rolls a D100. I won't be taking others' RNGs. Either way, this will be stored until I get an RNG'd number from him.

Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]

Legendary Support (14/200)

Entities... (Nerf if to powerful. Buff if too weak.)
((The forum must be bugged or something...))
Amount: 10/10
HP: 8,000/8,000 x10
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 4/4
HP: 30,000/30,000x4
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (1/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload.
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.

-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)

Entity action already taken this round.

Weather...

This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.

Actions...

Something begins manifesting in the dark fog... (2/10)

I think about the deal for a moment, but finally decide to accept.

Guess I should start making more planes then. I can't really have 14 planes doing everything. For now, I'll assign half of my fighters to protect Aetheria.
...Though I'm gonna halfta wait for the RNG to decide the airships' fate before anything happens with them.


Defense Planes for Aetheria (1/15)

I look around for a bit.
I have no idea what's alive now. And I don't feel like destroying the Godmodder just yet.

Since I have no idea what else is alive right now, I focus on my alchemies, adding +1 to the charges of each.

Support...
I help...
pionoplayer (+3) (At this rate, the alchemy after NN will definitely be mine. There's a pretty big struggle going on right now for those guns.)

@tazz/sirplop: It isn't capable of firing any kinds of ammo. Using alchemy, you can make modified versions of the ammo it DOES use more powerful (the omega shell) but Ultimatum only fires 8 types of ammo.
bullets, rockets, lasers, bombs, mortar shells, railgun rounds, cannonballs, and mininukes.
Admittedly it fires them quickly enough to be completely and totally unfairly overpowered, but you get my point.
Anyways sirplop, my only request is that if you make a level 25 version of that thing, could I please have it? Ultimatum is sort of one of my signature weapons and if a stronger version of it gets made, I kinda want to be in possession of a copy of it.
@tazz alone: Yes actually, you missed when I said that that was my plan. And once I finish doing that, I'm doing to be making level 20 versions of all of them. And then perhaps expanding the level 20 elemental retinue. I'll be taking suggestions on weapon/element combinations on that.

+1 to redstone, darkside and goldenready
95/100 for the charge of potential
35/90 for Angel of Death
Navitas Nox 7/11
Arctoae 4/11
Was going to make more level 25s, but I can't think of anything at present, so I'll use the third slot to work on the bidding alchemies until I do.
wands AND lightning titan essence = Arcum Aereum 1/11

I look around, trying to find Goku.
I then notice him charging full speed into Aetherderon, trying to murder him.
Of course he is...
*sigh*
I think I'm just going to let him go at it.


Bidding (Navitas Nox)
Redstonetam15: 36 (+6)
DarkSide: 35 (+6)
GoldenReady: 26 (+5)
Sirplop: 13
gladiusAssailant: 11
AerialAce: 9
eboLag.exe: 8
CrypticCataclysm: 7
The Flaming Toast: 6
TalistL: 2
Raichu Sonic: 1
FeatheredDragon: 1

Hey @pionoplayer, for your next Elemental Alchemy, make the Void Katana from Strife! P.S. I know where you get the names from now; do you play ROBLOX?
I turn to Sirplop. I was proving my worth to the Ns. I want them to be scared of me. I then turn to the Hound, and SMASH the Hound to bits with my Shell Hammer, speaking of which, Oh Crap is finished! I test it out by spraying ammunition at the godmodder at a stupidly low rate, the stupidly high, and then the cycle repeats.
Pure Zero electrocutes a random PG! (Oh yeah, jon, all my entities go N with me, including all of the resistance.)
Drakus drinks a Health Potion if under 10K HP, for over 10K HP, he summons two pitchforks to attack the godmodder.(I know, I KNOW, it sounds like a ridiculous idea, but this is DTG, you're supposed to be creative!)
Dring Duo uses Last Prisms on the Datastream/Spire Projection!
Blade of the Otherworld 8/?
I am God, and I am King 14/101
Jedaffi Reborn 13/20
Turkey Gun? 3/?
Loom
R Armor + Obsidite + Omega Armor = R Armor v2 1/?
+3 to pionoplayer
Hound is dead!
Oh Crap: This is the kind of weapon that makes people panic so much that they take damage, but it really doesn't do anything else.
The Godmodder has no fear!
R Armor && Obsidite && Omega Armor ~~ Loom = R Armor V2

>1 / 3

>Charges

11 / 50: Revengeance
12 / 15: Self Improvement
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 10 / 21]
+1 to Piono
+2 to Redstone

Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

GA: I have this feeling we all just died.

I pull out the Central Processing Unit, and shake it around a little. Suddenly, the Phantom Godbot falls from the sky, and slams straight into Aetherderon! The Phantom Godbot them pulls out a conveniently powerful sword that the NEVER USED UNTIL THE END OF THE MOVIE then promptly attempts a slight decapitation of him/her/it.

The Glitched Mass then uses Lash on the Terror Bunny, pounds three random targets with Convulse, and uses Prepare on the City of Aetheria and the Shadow Bomber Squad!
Phantom Godbot appears!

redstone, the next alchemy is in fact going to be a time alchemy, and the void alchemy is a sickle.
Also, I got the names of them from twin, who I'm pretty sure was just making them up with the idea of 'faux latin'

+2 to redstone, +1 to gladius
96/100 for the charge of potential
40/90 for Angel of Death
Navitas Nox 8/11
Arctoae 5/11
Arcum Aereum 2/11

I turn around and look at zombie goku.
You know what? Just because it would be funny...
I pull out the kayaws emeralds, supercharging goku, and then use the crimson skull, either supercharging him again or if the attack goes off instead, hit him in the face with that, for which I am rewarded with a ki blast to the face.

Bidding (Navitas Nox)
Redstonetam15: 39 (+3)
DarkSide: 35
GoldenReady: 26
Sirplop: 13
gladiusAssailant: 12 (+1)
AerialAce: 9
eboLag.exe: 8
CrypticCataclysm: 7
The Flaming Toast: 6
TalistL: 2
Raichu Sonic: 1
FeatheredDragon: 1
Zombie Goku supercharged! The attack goes off, and you go flying back around ten feet from a ki blast.

>2/3~

-=Charges
Spatial Warp Drives (3/10) +1 from Cryptic
300 (1/300)
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Anti-Time Magic && Genesis && Crystalized Nothingness == Everfree (26/26 -- Lvl. 25) -- Still a spatial staff, but now with wild magic! (any type goes) Also prevents time magic from being used in the vicinity. +1 from Cryptic -- COMPLETED
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (1/26 - Lvl. 25)
You know what, @pionoplayer? I'll do it!
Whatevathegunthatpionogavemescalled (Ultimatum) && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (1/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 28/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Cyan, +1 to CC Mythic Repairs, +1 to Cryptic
Everfree: A staff powered by nature magic powerful enough to destroy cities. Also nullified any nearby time magic.
Warden && Quantum Shield Generator && Praetorian Armor = Blackguard (Level 25: 1/26)
Ultimatum && Psuedo-Space Mechanics && Metric Ton Of Bullets = Unlimatum (Level 25: 1/26)


>1/3

Something Terrible: (39/40)
Kamehamehaa: (5/10)(attack)

moar shrapnel: (9/11)(+4 from extra charges)

Hound(16000/30000):
Missile: 2/2
Unload: 0/3
Ammo: 200/200

Terminal Velocity && Vortex Beater && Pocket Rocket Launcher = Pew Pew Kaboom (7/?)(+5 from extra charges)

Hound uses Unload on The Mechafishes, if they are still alive. If not, then he uses it on the rest of robot army.

+2 to Sirplop, +1 to Mythical Repairs
Hound is dead!

I decide to do some alchemy cut I'mean bored.
I pull a Horseman's Blade out of my piggy bank, and combine it with my Terra Blade in the Alchemizer. (Alchemy 1/5)
Horseman's Blade && Terra Blade = Pumpkin Saber (Level 7: 1/8)

Forging...
Nightmare Cutlass && Black Diamond && Stat buffs && Cracked Inferno Ruby && Void Onyx = Black Nothingness (Lv. 25: 25/26)(+1 from piono)(So close... I can smell it)
Black Ring? (Not the Relic Ring still) && Supermassive Black Hole = Forbidden "Alchemy" (Lv. 100) This horrifying "alchemy" supposedly gives great powers to anyone who wields it. Nobody knows what kind of powers, just some stupidly powerful ones. Also not sure if it could be done.
Frostfire Gladius && Nevermelt Ice && Soul of the Sun && Broken Hero Sword = The Artiquator (Lv. 14: 8/15)

Summons...
The Armada (20/20)
RNG said... 82. They're weak [V] entities.

~Incoming Transmission~
"Sorry for the wait. I never fixed the virus completely, so..."
"*Sigh*... can you still work to save them somehow?"
"I can, but it will take a while to fix it remotely across dimensions."
"Just get it fixed, M."
~Transmission Terminated~

Virus Removal (1/10)

The airships are from my own personal fleet, built in the depths of hell. Seeing them infected (but weakened) made me shudder a bit. Custom-made, all 3 of them. All with different attributes, strengths, and weaknesses.

This ship is made of reinforced obsidian. Its black, obsidian-woven sails and "paddle wings" make for a menacing-looking ship.
HP: 1,000/7,000
Attributes:
-Obsidian Armor: nullifies and reflects all indirect attacks (i.e. Ranged and Magic), but takes 1.5x damage from direct attacks (Melee).
-Torpedo Missile Launch: Can launch a torpedo salvo for massive damage to an enemy. Especially if all of them hit. May hit other enemies and even allies if aimed incorrectly. 4-turn reload. (1/4)
This ship is made from the hottest stones of the Underworld. It has hellstone-woven sails and "paddle wings". Very dangerous to touch or even get near.
HP: 1,000/7,000
Attributes:
-Hellstone Armor: Immune to direct attacks (Melee), but takes 1.5x damage from indirect sources (Ranged and Magic). Deals recoil damage to direct attackers.
-Initiative: Can attack twice per round.
This is just a wooden airship with cloth things. However, this ship will help the helpless, repairing and doing other awesome things... when it's not corrupted like this.
HP: 2,000/14,000
Attributes:
-Wooden Armor: Gives no special resistances. However, it has a serious vulnerability to fire. (2x damage)
-Mobile Repairs (Inactive): Will normally fix the other ships, returning their HP. However, in this corrupted state, it doesn't.
-Shields: Will protect other ships with shields, when corrupted or not. All ships share the same shield.
Shield: 10,000/10,000 (+2,000 each round)
-Hovering: Earth-based attacks don't harm these ships.
-Broadside: Fires a full salvo of bombs in the general direction of the foe.
-Repairs (Inactive): The ships would normally return to base for repairs when destroyed for a 5-turn repairs period each, but because of the corruption, all ships destroyed before the fix are lost for good.

Legendary Support (15/200)

Entities... (Nerf if to powerful. Buff if too weak.)
((Remember, there are 10 of the SFs now.))
Amount: 10/10
HP: 8,000/8,000 x10
Abilities:
-Evasive II: Has a large chance not to get hit. (40-50%). Cannot damage foes as easily (-10% attack)(Passive)
-Rapid Fire II: Has a chance to hit a dodging foe (20-25%)(Passive)
-Aerial Takedown: Great at taking down airborne foes. +10% evade against them, +10% damage against them.(Passive)
-High Explosive (HE) Bullets II: Deals moderate damage on impact. Ignores armor. May cause fires.
-Armor piercing (AP) Bullets II: Deals high damage on penetration. May not penetrate thick armor, may go straight through thin armor.
-Incendiary (In) Bullets: Low damage, but a very high chance of causing fires.
-Formation: Close {} (High damage, poor defense) Med {X} (Balanced attack and defense) Far {} (High defense, poor attack)

Amount: 4/4
HP: 15,000/15,000x4
Abilities:
-Armored: Reduces projectile damage by 15%, melee damage by 40%, magic damage by 5%, and explosives by -10%. Immune to collateral damage.(Passive)
-Demolition: Excels at destroying buildings, no matter how tough. +20% damage reduction against them. +10% damage against them. Cannot suffer thorns or aftermath damage against them.
-Strafe (Guns) III: Has a nice chance to hit an evasive, grounded target with some of its guns (30-35%)(Passive)
-Bombing Run: Can drop bombs on grounded or seaborne foes/buildings for heavy collateral damage. 3-turn reload. (2/3)
-Missile Barrage: Can fire missiles at any foe/building for moderate-heavy damage. 3-turn reload. (1/3)
-High Explosive (HE) Bullets B3: Because there are so many guns on this plane, it has no trouble dealing damage to any target and causing huge fires.
-Formation: Doesn't matter, they don't suffer collateral damage anyway. They can spread apart (4 low-power attacks) or become close together (1 high-power attack) at will.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 3 turns, one at a time.

-Squads: Attack Squad: Used for attacking foes and enemy buildings. 5xSF, 4xBB. Defense Squad: Used for defending Aetheria. 5xSF (More on the way)

Entity action already taken this round.

Weather...

This "fog", filled with dark energies, devastates both friend and foe. There is no way to remove it, except time.
Weather effects:
-All attacks on anything have a 40% chance of completely missing.
-All attacks do 15% less damage.
-Light weapons will fail to work at all.

Actions...

Something begins manifesting in the dark fog... (3/10)
Defense Planes for Aetheria (2/15)

I watch as piono obliterates the Praetorian, dispensing popcorn for myself.
Hm... I should really try to hone my skills a bit then. After, perhaps we could have a sparring match (AKA Strife).
I begin the harshest warrior training possible within the Darkone ranks. It's literally learning new ways to exploit weaknesses against tough enemies to their fullest. That should enlighten me.


I decide to focus on my training and alchemies this time, so +1 to each alchemy.

Support...
I help...
pionoplayer (+3) (At this rate, the alchemy after NN will definitely be mine. There's a pretty big struggle going on right now for those guns.)
The Airships appear!

I continue the alchemy. (2/5)
Meanwhile, I begin a charge! (1/10)

So... Now We're in space and have a 2 post limit and Jon needs to rest, yeah I get that, college is starting soon plus life ya know?
But I still have a post left this round

so a while back sirplop allowed for Aetheria to survive in space, but since I think it was based on the shield generator I'll do a bit extra just to make sure, I Digistruct some Tech to allow the city to survive in a vacuum (idk if this is actually needed, but just to be safe)
I then have Medusa look into a mirror while she smokes some weed inflicting a stoned x2 combo (get it? it's a pun)
To finish it off I have Aetheria remodeled to look more high-tech and more fitting of a city floating in space, as a bonus the space age materials are a bit sturdier

Age of an Empire (18/25) +1 from sirplop
Continuum Collection (2/5)

{Alchemy}
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (2/??)
Hand CANnon && a can of soda = The Pop Gun (5/12)
+2 to sirplop +1 to the community charge
5,000 damage!

Yes please.
I continue my alchemy and charge. (Alchemy: 3/5 Charge: 2/10)

... the sword storm is dead already?

Well...

Hmmm...

"HEY AETHERDEHOR WHATEVER! DO YOU ENJOY SEAFOOD?"

Flicking the Creatura Pisces around me, I pull from the depths of space, a huge wrecked star ship. I set a gravitational point on aetherderon and connect the wreck to that point. Instantly the ship begins hurtling towards the beast. I then teleport the entirity of the Dead Sea in around the Aetherderon, wrap the mass around its around it in a huge bubble and begin drowning it. The saltiness also gets into the beasts wounds causing futher pain. And finally, after the ship hits, I toss the beast right towards the sun.

68/200 Metallic Blessing
11/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (13/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (11/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (11/18)
15,000 damage!

Poof.
And @pionoplayer, PG currently has more powerful entities on the board... Best if you go Happy Murder Rampage mode on them.
I think.
>3/3~

-=Charges
Spatial Warp Drives (6/10) +2 from Cryptic
300 (2/300)

-=Actions
I hold a vigil in Aetheria for all the entities that died.
May they live forever.

All I got now is Aetherderon...
Let's do this.

Aetherderon moves around, whipping the wreckage around him, utilizing the gravity and slingshotting it away at escape velocity!
Feather, you also forgot that Aetherderon doesn't breathe.
All this prevents you from tossing him into the sun, and most damage being done to him.

I pull the ship wreckage away afterwards, and send it to Aetheria to be refurbished. (This is now an artifact for the Mythical Repairs when it's done.)

I freeze the Godmodder in place with Everfree!
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (2/26 - Lvl. 25)
Whatevathegunthatpionogavemescalled (Ultimatum) && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (2/26 - Lvl. 25)
Those lost to the Stars && a mundane plasma pistol == The Fallen (1/16 - Lvl. 15) -- For all those who just died. I will give out a copy of this to every N and AG. (Screw you, PG!)

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 32/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.

+1 to Cryptic, +2 to CC Mythical Repairs
Those Lost to The Stars && Laser Pistol = The Fallen (Level 16: 1/17)

...

Ok.

OK.

O-GORILLIAING-K.

You messed with the bull.

I flick the Creatura Pisces and a horde of cows, sheep, bulls, horses and other farm animals are dumped upon Aetherderon. A huge purple portal open above the creature and hundreds of spiky tenticles appear and crash into it. Several mashy spike plates appear out of nowhere and stab, while a group of flying great white sharks with frickin laser beams strapped to their heads launch lasers and bite at the beast.

A wave of liquid washes of aetherderon. A spark is thrown at it. The liquid plastic begins burning.

69/200 Metallic Blessing
12/30 Wyrm Flu

Creatura Pisces && Orb of Luna Magic && Orb of Solar Magic (14/26)
Vision Inferno && MIni Beam Cannon && Magic Stabiliser (12/17)
Sweet, Sweet Victory && Chocalate Star Cannon && Mini Cinnamon Ion Cannon (12/18)

+1 to gladius, +1 to redstonetam, +1 to piono.
Attack failed due to the fog!

>2 / 2

>Charges

13 / 50: Revengeance
13 / 15: Self Improvement
[ALCHEMY: Levis Ignus && Diluvium || Cobalt Gladius = Mistform: LVL 20: 11 / 21]
+1 to Piono
+2 to Redstone

Corruption Rating: 100%
>Abilities
Lash: Attacks with a burning code tendril. Deals 2,000 damage to a target and inflicts GLITCH for 2 turns.
Convulse: Launches out bits of code. Deals 1,000 damage to three random targets.
Prepare: Launches strange blue stones. Inflicts PRIMED on two entities.
>Passives
Adaptation: Corruption Rating drops by 20% each turn. Attacks on this entity will drop the Corruption Rating by 1-5%.
Glitch Warp: Uses all attacks at it's disposal, every turn.
Hatch: Upon hitting 0% Corruption Rating, something deadly appears...
Buildup: Stacks BUILDUP charges every turn this entity lives. When this entity dies, the spawned entity is stronger based on total BUILDUP charges.

STATUS EFFECTS:
Primed: The next hit on this entity deals 1.5x damage. If the next attack on the entity is done by the source of the effect, it deals x2 damage instead.
Glitch: 50% chance to fail doing an action. Failure to act results in taking up to 10% of your Max HP as damage. (Max damage: 10k)

I cover Aetherderon with sticky-bombs, gasoline, jarate and carrot ice-cream. This destructive concoction will cause the next attack to hit Aetherderon to crit, and make the Terror Bunny attack it!
Next attack on Aetherderon will crit!

I am sending out the TPP Streamer 9/200 (This may be extremely powerful if i summoned this)
Making Painis Cupcake 8/85
Establishing Project Storm II 6/300

Attack/Action: I vote the teh_Sandvich

Plans: Vote teh_Sandvich for massive healings for all the AGs, Do not let Aetheria, Aetheriaderon, and Hinawa die because these are important, Be careful of the Black Fog it loses 15% Firepower when attacking with Light attacks being useless, Destroy the Spire Projection first before attacking the Terrors called the Bunny the Granite Golem and Medusa.

+1 to Sirplop, +1 to Redstone, +1 to Feathered

Support me if you want.
Vote added!

1/2
I fire the Gjallarhorn at Aetherderon before the Terror Bunny gets to him.
~~Alchemies~~
Shroomite Windy Gauntlet (11/?) (Gloriously Compensated by based Jon)
10,000 damage!

>2/2

Something Terrible: (40/40)
The Twins have awoken!
Charge: Charges at the target
Lasers: Fires lasers at the target
Abilities(phase 2):
Spray: Fires lasers in quick succession. Some lasers might miss.
Power Shots: Fires powerful and accurate lasers.
Abilities(phase 1):
Charge: Charges at the target.
Cursed Flames: Shoots balls of cursed flames at the target, setting it on fire.
Abilities(phase 2):
Bite: Charges at the target and bites it.
Cursed Flamethrower: Breathes fire on the target, setting it on fire.
Passives(both):
Upon going below 60% HP(24k), transforms and engages phase 2
When one of the twins is killed, then the other one becomes enraged and goes H

Retinazer uses Lasers on Terror Medusa.
Spasmatizm uses Cursed Flames on Terror Medusa

Kamehamehaa: (6/10)(attack)

moar shrapnel: (10/11)
Warp Speed: (8/11)

Mythril Hood && Astronaut's Helmet && Survival System ~~ Loom = The All-in-one Survival Hood

Hmm, light attacks do less damage? Then it means dark attacks do more damage, probably.

I slow down time and dash at the Terror Bunny with Lights Out, inflicting blind and rendering it uncapable of dodging. Then I fire Fourth of July at it, causing massive damage to it and sending confetti flying everywhere, blocking the sight of a lot of stuff.

I then finish off Drakus.
It would've been killed anyways.

+2 to piono, +1 to Mythical Repairs
The Twins appear!
Mythril Hood && Astronaut's Helmet && Survival System ~~ Loom = The All-in-one Survival Hood
The All-In-One Survival Hood: This handy hood lets you breath in space and automatically heals you.
Terrror Bunny blinded! 15,000 damage!
Drakus killed.

Spiral Nemesis: 65/140
I use the increased powers caused by my Popcorn Rush to 360 quickscope the Godmodder using a shotgun (To be precise, a KS-23, which means that I'm using a gun) Of course, I use the ammo it's barrel was originally used for (Read: AA cannon ammo), and a choke to make sure it is more like an anti-materiel rifle than a shotgun.
The Godmodder eats the bullets.

Alightnment: Anti-Godmodder
Dart stands in the middle of a field and does nothing, causing extreme feelings of guilt to the Godmodder.
The Godmodder feels no guilt!

Dart summons the Valkyries!
The Godmodder kills the valkyries!

Spiral Nemesis: 66/140
I somehow find that there IS such as thing as "Enough dakka" by shooting at the Godmodder with a gun that shoots so fast that it would rip reality apart if it shot any faster.
The Godmodder quickly modifies the gun so it shoots one bullet a year!

And now I'm down to only getting +1. Probably because I didn't do much. Using that for alchemies though.
First companion: 15/60
Second companion: 14/70
+1 to GladiusAssailant, +1 to Feathered, +1 to Piono

Clorophyte ingots && Bottled Mist && Spirit Tree Leaf || Knife Mold = Spirit Knife 6/7 +1'd!
Emerald && Lava Charm && Fern from the Emerald Dream = Burning Dream Gem 5/5 DONE'D
The Essence of Water && The Essence of Wind && The Essence of Warmth = Essence of Nibel 5/6

Now, I decide to heal whoever needs it the least, which seems to be the Sword Swarm, looking at the EOTB. Now, I have no idea what the Sword Swarm actually is, and I don't think it's actually a fair assumption to say it is a swarm of swords given how Eggs is not eggs, but rather something from Homestuck. So, I heal it with the power of GENERIC-NESS!

Inari:
Inari was completely and totally oblivious to the panic of the world she left behind. It was a total coincidence, but she left mere hours before her home Minecraft server started falling to unstoppable corruption. Well, time between these sessions always gets weird because she's been here for a few days in this time, but only a few hours in the MCForum's time. Plus, all of these sessions happening at once would mean that I (Talist) exist in 3 or 4 places at the same time. But anyway, Inari looked down at the pile of granite and pushed some of them to spread them all out. She examined them from various angles and ran her paw down across some of them, feeling the texture of the stones. Then, she placed the eight blocks in a little pyramid structure, realizing she had no good way to actually break blocks.
Burning Dream Gem: Sort of self-explanitory.
The Sword Storm is dead!


I fire the Gjallarhorn at Retinazer.
~~Alchemies~~
Shroomite Windy Gauntlet (12/?)
5,000 damage!



FORE! The Godmodder yells, as he launches a golf ball at a Black Bomber, killing one of them.
Zombie Goku tries to attack Aetherderon, but fails!
The Terror Medusa can't petrify anything in this fog!
Aetheria begins constructing a fog removing machine.
The Spire Projection fires shots at the Shadowblaze, which are blocked, Czars, which misses, and Zombie Goku, who takes 5,000 damage.
The Terror Bunny thrashes around, dealing 1,000 damage to everything except the strange gift, the Godmodder, and the airships, and removing 1 Corruption Rating from the Glitched Mass.
Aetherderon tries to attack something, but fails, and takes 10,000 damage.
The Terror Granite Golem deals 10,000 damage to itself in order to spawn an extra Terror Granite Elemental.
The Dring Duo deals 5,100 damage to the Terror Bunny.
Hinawa heals Aetheria back to full.
The Shadow Fighters heal themselves for 4,000 health.
teh_Sandvich heals Aetherderon for 10,000 health.
The Airships hover there ominously...
The Black Bombers use HE bullets on the Terror Bunny, dealing 8,000 damage.
The Glitched Mass uses Lash on the Terror Bunny, dealing 2,000 damage and inflicting Glitch, Convulse on the Spire Projection, Airship's shields, and a Black Bomber, dealing 1,000 damage to each, and Prepare on Aetheria and the Shadow Fighters.
The Phantom Godbot deals 15,000 damage to Aetherderon.
Czars heals themselves back to full.
The Twins both deal 8,000 damage to the Terror Medusa with lasers and cursed fire.



The Battlefield:
Glitched Mass [???]: Corruption Rating: 79% (-20% Corruption per turn) (Uses every attack every turn) Buildup: 2
Dark Fog [???] (All attacks have a 40% chance of missing) (All attacks deal 15% less damage) (Light attacks do not work at all)
Strange Gift [???]: HP:10/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Hinawa [AG]: HP:29,000/30,000 Cannot attack, but can heal themself and allies.
City of Aetheria [AG]: HP:150,000/150,000 (+55,000 health a turn) (25,000 damage to everything that attacks it) (Hovering) Fog Removing Machine: 5 turns until done. HP:2,000/10,000 (+2,000 health per turn)
Aetherderon, God of the Worlds [AG BOSS] HP: 391,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII Glitch: II
The Twins [AG]: Retinazer: HP: 14,000/20,000 Spazmatism: HP: 19,000/20,000
teh_Sandvich [P]: HP:3,000/20,000 Respawns: IIII Cannot attack, but can heal themself and allies. Special: Nom Nom Nom: Heals all allies. Votes: IIII
Dring Duo [N]: HP:9,000/10,000
Pyrohydra [N]:Czars: HP:20,000/20,000 Shine Blast: III Heal: III
Zombie Goku [N BOSS]: HP:294,000/300,000 (50% chance to dodge attacks) Kamehameha: III Spirit Bomb: IIIII Syphon: III Energy Blast: II Supercharged: III
Black Bomberx2 [N]: HP:14,000/15,000 Black Bomber: HP:13,000/15,000 Bombing Run: III Missile Barrage: III
Shadow Fighterx9 [N]: HP:10,000/10,000 Shadow Fighter: HP:7,000/10,000 (40% chance to not get hit by attacks) (-10% attack) (20% chance to hit dodging foes) (+10% evasion from attacks from airborn enemies) Primed: II
Phantom Godbot [N]: Leaves in 4 turns.
Airships [V]: Shadowblaze: HP:1,000/7,000 (Takes no damage from magic or ranged attacks, but takes 1.5 as much damage from melee.) Torpedo Missile Launch: IIII Black Inferno: HP:1,000/7,000 (Immune to melee attacks, but takes 1.5 as much damage from ranged and magic.) (Can attack twice in a round) The Flying Roger: HP:2,000/7,000 (2x fire damage) Shields: 9,000/10,000 (+2,000 health per turn) General: (Take no damage from earth-based attacks) Broadside: III
Terror Bunny [PG BOSS] HP:385,900/970,000 Devour: II Blinded: II Primed: II
Spire Projection [PG]: HP:118,000/200,000 (+40,000 health per round) (Can attack three different entities) (Deals massive recoil damage to whatever killed it upon death) Primed:II
Terror Medusa [PG BOSS]: HP:275,000/300,000 Petrify: III
Terror Granite Golem [PG BOSS]: HP:386,000/500,000 (Shielding itself) Granite Apocalypse: IIII Terror Granite Elemental: HP:50,000/50,000 Terror Granite Elementalx2: HP:49,000/50,000 (+1 per turn) (Shielding the Terror Granite Golem)
Godmodder: HP: 53/100
 
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Ugh, really? Bah, fine.
Let's charge some upgrades.
SCP-914 1/...20
Punch Designix 1/20
Picture of Skaia && Bow = The Cosmic Progeny 1/11, unless recipes don't carry over between games.
...Buuut assuming they do, (UU Matter || Scythe) && Neural Interface = Gatekeeper's Scythe 1/11.
One thing for reasons. Nerfing Majyyks && Bat = ?? 1/??
While I'm waiting for idiocy to finish, I run up to Zombie Goku and toss several holy spells into his face.
 
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At Redstone's request I digistruct a graveyard floating on a separate platform from the main city, but attached by a bridge, It is a place of somber beauty.
On another platform there is the Arena of Aetheria or the Aetharena, whichever people prefer, It shall now hold occasional events, especially on the weekends (more info Here)

Now that I think of it, the Citizens would probably enjoy watching arena battles, I've decided to have the events televised for their enjoyment, plus they might learn a thing or two from watching the fighters.
After some research in the city library, I find some various protection runes, These are then carved around the city and will help protect it from danger.
To finish up the post, I use my elemental powers to whip up some pure lightning, Pure electricity is both efficient and Eco-friendly when used as a power source, thus making Aetheria more "Green" and giving it more power.
Age of an Empire (19/25)
Continuum Collection (3/5)

{Alchemy}
Balance && Pure Water && Pure Earth && Pure Fire && Pure Air = Harmony (3/26)
Hand CANnon && a can of soda = The Pop Gun (6/12)
+2 to sirplop +1 to the community charge

If you are interested, the Aetheria Arena is going to have its first event starting this Saturday
More info is given on This page, I hope to see you there
 
I continue my charge and alchemy (4/5 alchemy, 3/10 charge)
In the meantime, I activate the Pineapple Device, targeting Terror Medusa!
 
redstoneTam(RT) began pestering crypticCatyclysm(CC)
RT: Thanks.
RT: You know, it was kinda starting to smell of all the dead stuff.
RT: Again, thanks.
RT: I'll make the thread for the dead.

redstoneTam(RT)ceased pestering crypticCatyclysm(CC)
A am God, and I am King 18/101 (+3 from support)
Jedaffi Reborn summoned! [N] [30000/30000HP: Special Ability: Thorn Wave:
II] Jedaffi Reborn uses his signature attack on the Terror Bunny!(a.k.a Thorn Wave)
Hey, Goddie, have a snack! I fire UBER HAX cheeseburgers at the godmodder!
Dring Duo throws Daybreak at the Terror Granite Elementals!
+3 to pionoplayer. I forgot derp. :(
 
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>1/2

-=Charges
Spatial Warp Drives (10/10) +2 from Cryptic, +1 from Pricey -- COMPLETED
300 (3/300)

-=Summons
I get mechanics from the Aetheria Portal to research and construct a spatial warp drive in Aetheria. It now has the ability to dodge attacks like the Drone with Dodge tokens! (It starts with 1 already, and gains 1 per turn like the Drone did.)

-=Actions
Aetherderon uses Polyp Swarm against the Terror Bunny, Terror Medusa, and the Terror Granite Elementals!

Aetheria uses the Beholder's Eye to laser the Terror Bunny!

I've been thinkin' that we might need a spoiler for Aetheria pretty soon... Getting to be a looong list o' things...
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (3/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (3/26 - Lvl. 25)
Those lost to the Stars && a mundane plasma pistol == The Fallen (2/16 - Lvl. 15) -- I will give out a copy of this to every N and AG. (Screw you, PG!)
Cloth Bag && SPAAA...AAACE ~~ Loom == Bag of Holding (1/6 Lvl. 6) -- Not charging this right now... Just a reminder.

Community Charge! These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 35/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below. -- COMPLETED!!!
Entity: ???: 7/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.

+1 to Cryptic, +2 to CC Mythical Repairs
 
Hey guys, I'll just tell everyone now. The next charge will NOT be evil. The Angel of Death is going to be a 90 post charge AG summon. Possibly a boss if jondanger lets me make it one.

97/100 for the charge of potential
49/90 for Angel of Death
Navitas Nox 9/11
Arctoae 6/11
Arcum Aereum 3/11

Zombie Goku uses energy blasts and splits it between aetherderon and anyone that attacks him.
Yes, that's while supercharged.

I decide to wait to use Rapture and instead, begin spewing mach 2 arrows at the granite golem with Superosque

Bidding (Navitas Nox)
Redstonetam15: 39
DarkSide: 38 (+3)
GoldenReady: 26
Sirplop: 13
gladiusAssailant: 13 (+1)
AerialAce: 9
eboLag.exe: 10 (+2)
CrypticCataclysm: 7
The Flaming Toast: 6
TalistL: 3 (+1)
Raichu Sonic: 1
FeatheredDragon: 2 (+1)
 
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17/30 WEAPON OF MYTH AND LEGEND, +1 FROM PIONO;
10/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
10/50 gorilla
S.D.M.G && LAST PRISM = BOOM, EVERYWHERE SHOT: 10/10
BANG. DONE.
DISTORTION MAJJYKS && INFINITE 3DS SUPPLY && RAILGUN = THE FOURTH DIMENSION, 7/21
(SCOURGE OF THE CORRUPTOR && OPTIC STAFF) || STARDUST ARMOR SET = ???, 1/?. WHAT I AM AIMING FOR HERE IS FOR SOMEONE ELSE. IN ANY CASE, MY KNOWLEDGE ABOUT ALCHEMIZATION TELLS ME THAT THIS SHOULD ROUGHLY EQUATE TO A SPEAR/STAFF THAT SOMEHOW CREATES SIX MINIATURE STARDUST GUARDIANS UPON IMPACT, AS WELL AS GIVING YOU THE ABILITY TO HAVE MORE SUMMONS UP AT ONCE.
DAYBREAK && SOLAR ERUPTION && PHANTASM && VORTEX BEATER && STAR CELL STAFF && STARDUST DRAGON STAFF && NEBULA BLAZE && NEBULA ARCANUM = ???, 1/?. ALL EIGHT WEAPON SETS FROM THE CELESTIAL PILLARS. I WONDER WHAT THEY COMBINE INTO.
+2 TO PIONO. +1 TO REDSTONE.


I VIOLENTLY ACCOST ONE OF THE TERROR PG MOBS AVAILABLE WITH AN INCREDIBLE, DEATHLY NOISE THAT CAUSES THEIR EARDRUMS, OR EARDRUM-EQUIVALENTS, AS WELL AS THE MAJORITY OF THEIR PHYSICAL STRUCTURE IN GENERAL, TO BE HORRIBLY RENT BY EXACTLY HOW AWFUL IT SOUNDS. AND ALSO, MAYBE BECAUSE I'M TESTING THE 'BOOM EVERYTHING SHOT' THING ON THEIR BODIES AT THE SAME TIME.
 
+3 to pionoplayer
I am God, and I am King, 19/101 +1 from support
Turtle Attack! 1/3
The Other Land 9/15
Snuper Rifl + Dorito and Mountian Dew Magazine + Airhorn = BOOM! Headshot! 1/?
Dakka + More Dakka + Even More Dakka = King of All Dakka 1/?


Assuming that the Turkey Gun? is finished, I shoot severed ears at the Godmodder, he freaks out so much, he accidentally fries himself. If it doesn't work or the Turkey Gun? isn't finished, I go all dakka on the Terror Bunny.
 
can we use spoilers? in the mc forums we couldnt because there were appartently issues with them but i trust the terrariaforums to have no issues with them. Spoilers ould help massively in organizing my posts and units (i like complicated units. :p I can keep track of their stats and such if that would be too much work for you).

═══════════════════════════════════════【ALCHEMY】═════════════════════════════════════
(Recreate: The Painchimer) && (Recreate: The Silencer) = ??? (Lvl 20 4/21)
(Recreate: The Low Blow) && (Recreate: The Noisemaker) = ??? (lvl 20 4/21)
Recreate: Dysimphony (lvl 10 5/11) (+1)
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUMMON/CRAFT】═══════════════════════════════════
Deathstar core (Tier 1) 1/60
HP: current: ??? max: ??? base: ??? (+33% base hp per tier past 1) ((GM please fill in the values as apporiate, its supposed to be weaker than averange for 60 charges))
A massive core for a deathstar, hosting basic means of generating energy, storing energy and the headquarters of a deathstar. The brain and heart if you so will.
Generates 1 (+1 per tier past 1) energy per turn, stores up to 5 (+3 per tier past 1) energy.
Allows players to use their charge(s) to instead supply the deathstar with energy at a 2 -> 1 conversion rate.
Restores 30% of its total base HP each turn. current regeneration factor: ???
The entire deathstar explodes violently, heavily damaging anything in vicinity, if the core of it dies.
The core has the lowest pirioty for incoming attacks, being only damaged when neither buildings or shields are alive, and has the highest pirioty of repairs, being the first thing to be repaired, before shields.

Useless on its own, combined with a hull it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Deathstar hull (Tier 1) 1/60
HP: Hulls have no HP (and can consequently not be attacked), instead they add bonus HP to the core. ( +??? per tier) ((Fill in please: Its supposed to be just averange for 60 charges))
The hull of a deathstar comes close to a small planets size, providing space to build buildings and shields on.
Building slots: available: 10 maximum: 10 (+3 per tier past 1)
Buildings have medium pirioty for incoming damage, being only damaged when no shields are alive, and have around low pirioty (depending on the building) for repairs, being repaired after the core and the shield.
Shields have the highest pirioty for incoming damage, perventing anything else from being damaged before they fall, and medium pirioty for repairs, being repaired before buildings but after the core.

Useless on its own, combined with a core it makes a deathstar.
─────────────────────────────────────────────────────────────────────────────────────
Railgun Mk1 1/30
HP: current: ??? max: ???
Internal energy storage 0/1
A massive railgun which fires bullets by magnetically accerlating them. Slow firing rate but powerful and accurate.
Deathstar building.
As long the railgun holds minimum 1 energy in its internal storage it can automatically parry incoming missle (or similar) attacks by shooting the missles to make them explode prematurely, but doing so expends 1 energy from its internal storage.
Railgun fire (Strong, accurate) III
═════════════════════════════════════════════════════════════════════════════════════

═══════════════════════════════════════【ATTACK】══════════════════════════════════════
Granger lectures everyone on the mechanics of her invention: "Basically, a Deathstar has 3 layers, like a onion. You remove the outer layers first, then the inner ones. Its purpose is first and foremost to protect the things on its hull but it can hold massive firepower aswell, given the correct upgrades for that." This causes confusion and headaces among the dumber listeners.
═════════════════════════════════════════════════════════════════════════════════════

═════════════════════════════════════【SUPPORT/MISC】════════════════════════════════════
+1 to @FeatheredDragon +1 to the first AG post after this one +1 to the second PG post after this one.
═════════════════════════════════════════════════════════════════════════════════════
 
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