I'm just gonna charge things... Also, @pionoplayer, we're not afraid, just biding our time. And don't you lay a finger on my legion.
-=Charges
Aberrant Legion War Beasts (16/20)
Town Techn'Size (9/10)
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (17/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (7/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 1/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to eboLag, +1 to Cryptic, +1 to Cyan
Also, recommendation to how alchemy levels work: Lvl. 10 is the max an item can be created at, but combining two level tens will produce a tier 2, level 11-25 super-alchemy, based on how powerful the two are combined.
I am God, and I am King, 1/101 Watch out people, this guy is going to wreck everything!
Resistance Attack 20/30 2/3s of the way!
I pummel my fist heavily into the ground, spiked ground goes straight towards a random Non-AG entity!
Weapon of Ultimate Obliteration V1 3/?
+3 to Sirplop
-=Charges
Aberrant Legion War Beasts (20/20) +3 from Redstone
Town Techn'Size (10/10)
Welp. They're done. Might as well do EVERYTHING.
The Portal grows ever stronger, and new creatures begin to pour out with the Aberrant Legion! Aberrant Shield-Bearer [HP: 3000] [+30 UPT]
These walking mini-towers are organic shield generators, and add a shield to the health of the Aberrant Legion! Shield must be broken before damage can be done to any AL entity. Shield regenerates to an HP based on number of Shield-Bearers. (everyone present adds 100 to total shield) Tortured Golem [HP:7000] [+20 UPT]
These horrific brutes boost the damage of the Aberrant Legion by 25% if they are present!
---------
To keep you from going mad, Jon, you can list the entire Aberrant Legion like so:
Aberrant Legion [AG] - Soldiers HP:1000/1000 x[#] +250 PT | Shield-Bearers HP:3000/3000 x[#] +30 PT | Tortured Golems HP:5000/5000 x[#] +20 PT
---------
Using Genesis and the Techn'Size charge, I lay thousands of tons of dirt, stone, and metal onto the town, expanding it! They also go up in tech level, so now it's like some sort of epic rough sci-fi movie! (Imagine what it's like to live there, with the largest war ever fought happening just below you...)
I promote Cryptic to Governor (because I built the village originally), and the Town becomes a City!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 250 HP:1000 Tortured Golem UPT: 20 HP:5000 Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: War Beasts up from 200 to 250. Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (18/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (8/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 1/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
The two clones I summoned, start traveling back in time by 1 second, creating more and more clones, causing a giant wormhole to appear and suck up all the lava and clones, but the hole gets clogged(like the toilet, if you throw too much stuff in it) and explodes.
Forging... (Unspecified levels due to unfortunate happenings on Jon's end)
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 4/?)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 4/?)
Nightmare Cutlass && Black Diamond, oozing with dark power && Length up, density up, and sharpness up = Terror of the Seas (Level ?: 2/?)
Once all these weapons are done, I should be ready for anything everything can throw at me...
Summons...
The Armada (9/20) (I decided that I want them more powerful... so I did this.)
Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [AG]
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8 HP: 7000 x8 Alignment: AG Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {X}
Entity action already taken this round... Actions...
The underwater excavation continues.(4/20)
The dark clouds are getting closer... as well as the mist. (2/15)
I question the lack of support that the Mythical Repairs upgrade is getting.
You DO know that participants will get a free relic when the upgrade is done, right? I mean, I can participate too, but I already got a relic, so no new relic for me. We all have something to gain from this. The relic, after completion, will act like a normal weapon, ready to be alchemized to your heart's desire.
I take a quick look at @pionoplayer and say: In due time, my friend... in due time...
I slip on the ring to see where it takes me (I have no control at all over it)... it teleports me into the hole the Satanmodder made when piono smashed him through the earth. I went past hell, too. Far past it. Into the mantle.
Pfft, this is nothing. I was in a lava pool earlier. How bad can this be?
It wasn't bad at all. Kinda soothing, actually. I take off the ring to enjoy the magma some more without getting teleported out.
(Hm... perhaps if I...)
I smash a huge Shadowsteel Construction Hammer into the crust above me, causing a minor earthquake. Some lava spurts out. The hammer then melts until it is no more.
Support...
I help... Mythical Repairs (+2) ('Cause that CLEARLY isn't getting enough support.) pionoplayer (+1) (Slowly but surely.)
((Sorry, Jon. But I can't wait until the next update. Perhaps you could just give a general update on the stuff we've done the past two rounds? Maybe it would make it easier. If it really doesn't, then feel free to ignore me and continue doing it the way you are doing it now.))
Piff.
Extra Charge: 2
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (19/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (9/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 3/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Redstone, +1 to Cryptic, +1 to Cyan @DarkSide, the reason for the lack of contribution is because the Mk.II literally JUST finished. It'll take some time to pick up.
Hm. Guess I should follow the words I said just now... "In due time, my conscience... in due time..."
Not gonna do anything this post. Don't want Jon to be flooded with the changes.
1/3
+3 to Alchemizer M. R.
Lennypede (14/15) +3 from @Sirplop
S.C. (4/10) Community Charge - ??? (1/150) (An entity stronger than Aetherodron)
[spoiler name='Mass Fabricator']
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
[/spoiler]
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (4/?)
Phantasm && Tsunami && Pulse Bow = ? (4/?)
Potion of Vitality && Carrot && Apple = ? (4/?)
I fire a VERY CUTE, IRESISTIBLE, ADORABLE BABY TINY BUNNY to the Godmodder. He catches it, he's distracted, and I hit him with The Sliceinator.
Maybe separate the two, to be safe... Do the first posts, then add a divide, then the second ones, and then finish with the state of the battlefield and damage thingies.
Since Aetherderon cant tour the town, or use any coupons, I instead send him a gift basket containing various local delicacies.
I set up a domino chain where each domino is much larger than the last, the final domino is set to fall on the Cosmic monolith, crushing it.
Not knowing what else to do, I do some town business, just a few things here and there to keep the town going strong.
Training center (2/3)
Detectives (18/20)
Hand CANnon (5/11)
+2 to piono +1 to sirplop
Galactic Strike: 66/80
Spiral Nemesis: 50/140
I call upon an orbital bombardment on the Viking Monolith, and I poke the Godmodder a lot in several ways: First, I poke him once, keeping my finger pressing him for a long time. Then, I poke him very quickly (777 times per minute).
-=Charges
Aberrant Legion War Beasts (13/20) +1 from Cryptic
Town Techn'Size (6/10)
-=Actions
Aetherderon calls down a star using Starstrike on the Datastream and Data Compilers, dealing massive damage to the Datastream and destroying the compilers! (Because they're next to eachother.)
After the star has landed, and the compilers are dead, the Aberrant Legion and the Grim Archer swarm the Datastream, now defenseless and severely damaged!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Current UPT (Units per Turn): 200
Might: Massive health boost from 100 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: Might & Will boosted spawns to 200 from 100. Charge 1 boosted spawns from 50 to 100.
War Beasts (Incomplete): Will spawn new entities from the portal, and boost AL spawns to 250 UPT.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (14/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long.
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (4/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer Mk.II: 32/50 -- raises its maximum level to 25.
@Jondanger23, you got Aetherderon's cooldowns screwed up; He can use Starstrike because Dead yet Dreaming is at 5/6, and Starstrike is a 5.
Galactic Strike: 67/80
Spiral Nemesis: 51/140
I shoot at the Godmodder with the LNS... using the mode that resulted from combining the banana launcher and the reality-altering mode.
(Oopsy, forgot about this.) 69! 3/3 I summon MegaMinEr69, for the 3rd time. [10000/10000HP: High Defense] MegaMinEr69 throws TNT at the Weakened Dao Drone!
I throw more Healing Potions at Dring Duo! Brrr.... Dring Duo gives Aetherderon some nectar.
Resistance Attack 12/30
Reign of Arrows 6/7
Shell Hammer is finished! I smash the Cosmic Monolith, sending shells flying twoard N and H entities!
((Sorry, was out of town for a few days. Didn't get to post anything. ANYWAY!)) Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 6/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 5/6)
Almost there...
Summons...
The Armada (5/12)
The Squadron (8/8) (+3 from support, can't be arsed to get names.)
*A small fighter squadron flies onto the field!*
Perfect. Nothing harmed them. We should start on that mythical repairs upgrade. Alright, let's go.
*DarkSide transforms into his creation getup.*
"Mythical Repairs" Upgrade:1/35 (Like the Alchemizer Mk. II, this is a COMMUNITY CHARGE! This upgrade is not a direct upgrade, but more of a sidegrade. It will repair damaged artifacts up to the max level of the Alchemizer. The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak. Will be created as an add-on, so it can be transferred between Alchemizer models.)
Entities... (Nerf if to powerful.)(Don't mind the double spoilers. Something's going on.)
Check the one below.
Amount: 8/8 HP: 7000 x8 Alignment: AG Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) [] | Medium (Balanced attack and defense) [X] | Spread (Low attack, little collateral damage taken) []
I order my Squadron to fire HE shells at the Viking Monolith and everything non-AG near it! Actions...
I slip on the ring to see if it did anything... it quickly created and pulled me into a dimensional rift, and throwing me right behind the Cosmic Monolith, where I quickly began to attack furiously at it. Fearing that it was out of control, I took off the ring before attacking.
Weirdest thing I've felt all day. Weirdest thing? Come on, the 3Dness isn't weird enough for you? 'Cause it's weird to me, and that rift stuff happens all the time. You used it to get on this server ffs. You're awesome, but you're dumb as hell, y'know that? You wouldn't get it. Fine. Thick bastard. (I love these conversations... so funny...) *sips on soda* Support...
I help... Alchemizer Mk. II (+2) Mythical Repairs (+1) (Already added, don't worry.)
((And if I don't post for a while, don't worry, I'll be back eventually. Just an early let-you-know thing.))
>Charges
56 / 80: True Chaos
5 / 5: Lunar Recharge
+2 to Piono
+1 to Ebolag
>Entities
>Abilities:
Slashing Sweep: Flies by two enemies, hitting them for moderate damage with wings.
Dash Dicer: Uses up a Dash token to fly at supersonic speeds, dealing high damage to one target.
Divebomb: Suicides on a target for insane damage. The more dash tokens available, the higher the damage this deals. >Passives:
Dash: Has Dash tokens. When attacked, a Dash Token is used, and it avoids the attack. Restores 1 Dash Token a turn.
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler >Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
As the star smashes into The Datastream, X stares at his screen.
UT: HEY! YOU THERE! GIANT IMMORTAL BEING! UT: (REDACTED DUE TO AMOUNT OF OBSCENITIES) GA: Oh geez, sorry about that. GA: He gets angry pretty easily. GA: ...calm down! UT: (WHOA HE HAS A VAST COLLECTION OF STRANGE INSULTS) GA: Is it bad that I find this kinda funny? UT: (IT'S DIRECTED AT TWO PEOPLE NOW WHOA NEXT TIER) GA: ...yeah, I should probably help him calm down. GA: Please excuse me while I talk to him...
And then, before going AFK for a second, I grab a Gravity Gun, and launch MegaMinEr69 towards the Dring Duo! I then stun them with a quick magical chant, then send the Dao Drone barreling down upon them. The Dao Drone uses Divebomb on both MegaMinEr69 and Dring Duo, exploding in a blaze of highly fatal glory.
If the Datastream isn't dead from that, it'll run Scan on Aetherderon and then use Patch on itself.
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 7/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 6/6) COMPLETED!
One done... I should also begin creating another weapon...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 1/?)
*After using the Water Chopper* I should probably power this up more... The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 1/?)
Summons...
The Armada (6/12) "Mythical Repairs" Upgrade:1/35 (Like the Alchemizer Mk. II, this is a COMMUNITY CHARGE! This upgrade is not a direct upgrade, but more of a sidegrade. It will repair damaged artifacts up to the max level of the Alchemizer. The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak. Will be created as an add-on, so it can be transferred between Alchemizer models. Also, all who participate will get a free artifact of your choice from some scavenged ruins.) Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8 HP: 7000 x8 Alignment: AG Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {X} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round...
Actions...
I look over to see a STRIFE initiating... my mindsets fight about whether or not to join...
... YOU IDIOT! You KNOW they have powerful weapons and armor! And that's why I want to join! I desire to give them a show on skill! GRRRH... YOU'RE REALLY TRYING MY PATIENCE!!! Adorable. I love it when y- SHADDAP IN THERE! I AM NOT DOING ANYTHING IF YOU TWO KEEP UP! I'LL LOSE FOCUS! And besides, I'm FAAAAR from ready to take them on. Ugh... Fiiine... Decided against joining. Mind control resistance up!... not that it matters. I store the broken relic ring away for now. It's too volatile to use in battle.
With the Water Chopper in hand, I... chop the water, pick it up, and throw the (strangely) solid water onto myself to cool off. Yeah.
I begin to charge an attack from the water... (1/10) Support...
I help... Alchemizer Mk. II (+3)
(I'm just gonna wait until Mk. II is done before I do mine. K? K. Mine's here still, though.)
44/50 Metallic Blessing
33/33 Storm of Swords! ACTIVATED!
Suddenly, a huge storm of chaotic magic begins gathering above the battlefield. Then, it begins raining swords!
Health: Medium
Alignment: ???
Hallelujah, It's Raining Swords!:The sword storm does not attack naturallly. Every turn, this storm will pick a random allignment. It will inflict medium damage to all entities of that allignment.
Sudden Downpour: After 5 turns, the sword will be able to unleash 1 special from this list.
Sword Hail: Damage done to targets is boosted.
Sword Lightning: Damage becomes single target, but is boosted to critical levels.
Swordnado: Targets are knocked off their feet and cannot act next turn.
-=Charges
Aberrant Legion War Beasts (14/20)
Town Techn'Size (7/10)
-=Taunting?
Ah, looks like Gladius' tiny brother is angry at the all-powerful god of the worlds... Aetherderon will make sure to give him nightmares.
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Current AL UPT (Units per Turn): 200
Might: Massive health boost from 100 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts (Incomplete): Will spawn new entities from the portal, and boost AL spawns to 250 UPT.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (15/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long.
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (5/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mk.II: 35/50 -- raises its maximum level to 25.
Alchemizer: Mythical Repairs: 1/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+3 to Alchemizer Mk.II @DarkSide, I'll keep track of the Community Charges until SOMEONE *cough* @Jondanger23 *cough* adds it to the round posts.
((merp, freeze ray should've been dealing heavy damage too... oh well, guess not every summon can be a winner.))
+1 to cryptic, redstone and ebolag. Sorry gladius, but you won by so much, I think the others deserve some consolation.
80/100 for the charge of potential
50/50 for Robopocalypse
11/65 for Hail HYDRA!
Levis Ignis 11/11!
Diluvium 9/11
Superosque 3/11
I rise up into the air, the glow surrounding me flickering between golden yellow and bloody red. Combat Operandi: Olympus Mons.
I pull out Terra Firma, and then I draw Levis Ignis. Two of the most powerful weapons on the battlefield.
I dive straight towards the ground in a blaze of molten death, and dive into the ground.
The entire ground beneath almost everyone's feet begins glowing a dull, ominous red.
And then my voice can be heard. And for today's forecast: extremely interesting with a high chance of...
And then everything explodes. DEATH!!!
Molten lava erupts everywhere (change weather type to volcanic: deal medium fire damage to everything) spraying all of the entities (because screw monoliths!) on the battlefield with liquid rock.
I can be seen up in the sky, burning with the power swinging my weapons around like a madman, spraying everything with the burning death that I am utilizing, turning the battlefield not just into a volcano, but a volcano that is actively trying to kill everything within it. DIE!!!
50/50 expended! ERROR: HAPPY MURDER RAMPAGE BUDDIES NOT DETECTED.
SUMMON NEW HAPPY MURDER RAMPAGE BUDDIES? Y/N
CONFIRM
SUMMONING NEW HAPPY MURDER RAMPAGE BUDDIES.
There is a digitizing sound, and in the center of the volcanic blasting of death appears an army of robots.
These are neutrals, and actively working for me.
Since I'm currently in happy murder rampage mode, they'll be attacking everything, but because I'm currently in control of the volcano, they are immune to the passive damage that it is dealing damage to everything.
Breakdown:
Roughly a fifth of the charge should go to each group.
Mecha Fish: Extremely weak, but in large numbers. Deal retaliatory damage upon being destroyed.
Drill Bots: Also extremely weak, in similar numbers to the mecha fish, but slightly stronger due to having no special abilities.
Slingers: Contains swordslingers and gunslingers. Both are in moderate numbers and strength. gunslingers have ability Boomheadshot!
Minibosses: A small number of Defenders and Drill Golems, both are fairly powerful (considering this is an army). Defenders have ability: Mortar and Drill golems have ability: giga drill.
Praetorian: The big boss of the entire group. Has high attack and health, but no special abilities. Is capable of attacking up to three targets in one round.
Abilities:
Boomheadshot!: 3 turn charge, has high chance of missing, but deals massive damage on hit.
Mortar: 2 turn charge, deals damage to three enemies.
Giga Drill: 3 turn charge, deals heavy, armor piercing damage to enemy.
And hollleeee cow! Gladius blew away the competition on the bidding for levis ignis. He has over twice the amount of the next highest bidder! He's starting out in the lead for the bidding for Diluvium!
I toss a copy of Levis Ignis to Gladius.
Bidding (Levis Ignis)
gladiusAssailant: 34 (+12)
CrypticCataclysm: 14 (+4)
Sirplop: 13
Redstonetam15: 11 (+2)
eboLag.exe: 8 (+2)
DarkSide: 1
Diluvium, the water spear. Comparable in power to the two previously introduced elemental alchemies. This thing is capable of summoning tsunamis on command, even in areas with absolutely no water available at all. It create massive whirlpools, and basically anyone wielding it could give Poseidon a run for his money.
Just so everyone knows, I'll be alchemizing level 20 versions of all my elemental alchemies, but not until I've finished alchemizing the level 10s. No, I will not be making level 25 versions of the items. I have a singular piece of equipment I want to alchemize at that power level, and I'd rather it remained one of the most overpowered pieces of equipment on the field.
I travel back in time to warn everybody of the incoming destruction and most AGs go hide on the floating island, the town is on.
Something Terrible: (20/40)(+1 from piono)
Something Awful: (20/20) COMPLETE!!
Hound is completed and joins the battle.
Hound[AG]: (30000/30000)
Abilities:
Precision Shots: Shoots a few precise bullets, hitting a single target. -25 ammo
Spray: Sprays bullets everywhere, hitting the target and entities around it. -50 ammo
Unload: Fires all bullets available, hitting a lot of stuff. -all available ammo
Reload: Reloads 200 ammo
Current ammo: 200/200 Asteroid Bullets
Missile: Fires a missile, dealing splash damage to entities around the target.
Self-destruct: Self-destucts, dealing massive damage to entities around it.
Asteroid Bullets: (3/3)COMPLETE!!
Lights Out: (3/6)
Blue Fireworks && White Fireworks && Red Fireworks && Celebration = 4th of July (2/?)
Training center (3/3) with this new training the townspeople are getting really tough, its now even better defended and every so often it can send out groups of fighters, for now though I have a couple people do some scouting to find out more about the enemy.
Detectives (20/20) +1 from piono, the three great detectives are finally here; Problem Sleuth (PS), Ace (AD) and Pickle Inspector (PI). They start off the show by doing some preparations, PS and I discuss politics and make an agreement that upon their defeat they'll work for the town, PI conjures up some candy armor for them and AD isn't very creative so he just punches some PG's in the face.
The community garden is doing pretty well, I think ill work on that for a bit (1/5)
Hand CANnon (6/11)
+3 to piono
1/3
+3 to Alchemizer Mk. 2
Lennypede (8/15) (+1 from @eboLag.exe)
S.C. (1/10)
??? (1/150)
Mass Fabricator (10/10) COMPLETE
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used only ONCE per round.
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (1/?)
Phantasm && Tsunami && Pulse Bow = ? (1/?)
Potion of Vitality && Carrot && Apple = ? (1/?)
I tell the Godmodder that I will attack him with a carrot. He laughs, and, while he's distracted, I shove poison and Krokodil in his mouth.
I also send a message to everyone that is PG and N to join our side (We have the Town AND Aetherodron on our side)
Sorry for missing, my computer broke.
I finish refreshing. I get the sudden feeling to impale things, I spot the robots, so I swing my sword a few times, hitting all the robots.
Resistance Attack 16/30 HALFWAY!!!!!
Reign of Arrows is finished! I decide to use it while I can, I shoot a random Monolith with it.
Reign of Arrows + Supah Explodah 9001 + Bullet Hell = Weapon of Ultimate Obliteration V1 1/?
+2 to pionoplayer
+1 to Alchemizer Mk.II
2/3
+3 to Alchemizer Mk. 2
Lennypede (9/15)
S.C. (2/10) Community Charge - ??? (1/150) (An entity stronger than Aetherodron)
[spoiler name="Mass Fabricator"]
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
[/spoiler]
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (2/?)
Phantasm && Tsunami && Pulse Bow = ? (2/?)
Potion of Vitality && Carrot && Apple = ? (2/?)
I throw a Healing Syringe at both Aetherodron and Satanmodder.
>Charges
58 / 80: True Chaos (+1 from Ebolag)
1 / 50: Revengeance
LUNAR SWORDPACK READY!
+1 to Piono
+2 to Ebolag
>Entities
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler >Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
GA: Note to self: Don't attempt to talk to your brother after he's recently made a prototype shock baton. GA: (it hurts so much) GA: He's slightly calmer now... GA: He DOES want to start another charge, though. GA: Called "Revengeance". GA: That sounds somewhat worrying.
Anyway, I hire a bunch of players with Invisibility Potions and full Solar Flare Armor to hunt down the Godmodder with Meowmeres! While they're terrible at teamwork and end up nearly killing eachother, the meowing sounds drive the Godmodder mad! I then jump towards him while he's distracted and use the Levis Ignus to forcefully attempt a removal of his head.
GA: Axes are okay I guess. GA: I'd like to tinker with it. Maybe duplicate it and then make a epic flaming sword? GA: I'd love that.
I then turn to Redstone.
GA: We can continue our strife now. GA: Just do note that once you make a move, the Lunar Swordpack's going up.
You know more about this stuff than I do, so I guess it seems fair.
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 8/8) COMPLETED!
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 2/?)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 2/?)
Aaaah, my beautiful cutlass is done. Summons...
The Armada (7/12)
~Incoming Transmission~ "Dark, the virus is becoming more severe. It's taken control of the ships' steering systems as well!" "Ah carps... well, you need to get off your arse and try to do SOMETHING about it, mate! Don't just sit there!" "You think I wasn't doing anything while you were doing... whatever you were doing? I've been trying to... wait, I think I found the source of the error!" "That what you were having trouble with? Eh, guess I can't blame ya. Will it be removed from the ships once it's fixed?" "Absolutely. But I can't guarantee that this is the right bug..." "You're pretty incompetent for a debugger, M. Get to it, then." ~Transmission Terminated~
"Mythical Repairs" Upgrade (On hiatus until further notice): 1/35 (Like the Alchemizer Mk. II, this is a COMMUNITY CHARGE! This upgrade is not a direct upgrade, but more of a sidegrade. It will repair damaged artifacts up to the max level of the Alchemizer. The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak. Will be created as an add-on, so it can be transferred between Alchemizer models. Also, all who participate will get a free artifact of your choice from some scavenged ruins.)
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8 HP: 7000 x8 Alignment: AG Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {X} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round...
Actions...
My charge attack progresses... slowly but surely... (2/10)
I dual-wield my Nightmare Cutlass and Water Chopper, and proceed to attack anything in my line of sight at this time. What? I have no idea what'll be alive by this time, other than the Godmodder, who I will not attack. "Weaken the opponent first, then strike where it hurts."
I begin to relax a bit, taking a dip in a nearby lava pool that @pionoplayer created with his volcano.
Aaaah, relieving the stress of a day never felt so good. Tell me about it. Tha- NO!!
Support...
I help... Alchemizer Mk. II (+3)
(I'm just gonna wait until Mk. II is done before I do mine. K? K. Mine's here still, though.)
You got the NIGHTMARE CUTLASS! This blade is infused with pure terror, striking fear into the hearts of even the most fearless beings! Doesn't perform too well as a weapon though, so it's main purpose is support.
3/3
+3 to Alchemizer Mk. 2
Lennypede (10/15)
S.C. (3/10) Community Charge - ??? (1/150) (An entity stronger than Aetherodron)
[spoiler name="Mass Fabricator"]
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
[/spoiler]
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (3/?)
Phantasm && Tsunami && Pulse Bow = ? (3/?)
Potion of Vitality && Carrot && Apple = ? (3/?)
I fire a VERY CUTE, IRESISTIBLE, ADORABLE BABY TINY BUNNY to the Godmodder. He catches it, he's distracted, and I hit him with The Sliceinator.
A malicious grin appears in my face. Like that's gonna stop me. I self-destruct with my parts flying, I then reform. See? I then get my gun and fire the absolute out of it at gladius, and the godmodder too, whoops.
Hound[AG]: (30000/30000)
Abilities:
Precision Shots: Shoots a few precise bullets, hitting a single target. -25 ammo
Spray: Sprays bullets everywhere, hitting the target and entities around it. -50 ammo
Unload: Fires all bullets available, hitting a lot of stuff. -all available ammo Cooldown: 0/3 turns
Reload: Reloads 200 ammo
Current ammo: 150/200 Asteroid Bullets
Missile: Fires a missile, dealing splash damage to entities around the target. Cooldown: 0/2 turns
Self-destruct: Self-destucts, dealing massive damage to entities around it.
Lights Out: (4/6)
Blue Fireworks && White Fireworks && Red Fireworks && Celebration = 4th of July (3/?)
Extra charges: 4
Could you not? We have a lunatic doombringer destroying everything and you're fighting each other? Really? Hound uses Spray on Monoliths.
I use the Titanium armor's ability to create shadow clones, preparing for an oncoming fight.
-=Charges
Aberrant Legion War Beasts (15/20)
Town Techn'Size (8/10)
-=Actions
I use Genesis to deflect the lava from the volcano off of the Aberrant Legion, and throw it onto the Cosmic Monolith! Aetherderon is so thick-skinned that the lava only does half damage!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Current AL UPT (Units per Turn): 200
Might: Massive health boost from 100 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts (Incomplete): Will spawn new entities from the portal, and boost AL spawns to 250 UPT.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (16/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (6/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations. EDIT: Sorry, Cyan. I was a bit swarmed by the amount of STRIFE posts there were.
Alchemizer: Mk.II: 50/50 -- raises its maximum level to 25. (We generated 15 charge in between my postings. Wow.) -- COMPLETED! yay
Alchemizer: Mythical Repairs: 1/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
>Charges
59 / 80: True Chaos
2 / 50: Revengeance
LUNAR SWORDPACK READY!
+1 to Piono
+1 to Ebolag
+1 to Community Charge: Mythical Repair
>Entities
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler >Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
I fall over, and begin to sleep.
...
...
...
REVIEWING CLONING PROTOCOL
1. Akin to the spawning structure of other games, one must identify themselves as an Alpha.
2. Due to lack of power, I must be cloned via spawning totem. She will build it.
3. Due to lack of power, the cloning process will divide my traits between beings.
4. Clone should be blue, because of that one trope I read.
5. Keep using this assimilated voice to remain... hidden.
I launch one of Gladius's swords towards the Grim Archer. That'll be fun.
Ya know, I kinda miss that mecha I built a while back, in its memory I have a couple statues built, one goes in the town park, the others are shot at the remaining monoliths, or the godmodder if they are dead.
The town is already pretty great, but what if it buffed the AG side? Using this thought I begin constructing a beacon in the town to buff any AG's nearby (1/10)
Gardening (2/5)
Hand CANnon (6/11)
+3 to piono
Cyan, you may have an AG boss, but I have the elemental alchemies, and two spoils of war.
I think I'm fine.
+1 to cryptic, ebolag and redstone.
81/100 for the charge of potential
28/65 for Hail HYDRA!
Diluvium 10/11
Superosque 4/11
staff AND essence of plant titan = Vi Naturae 1/11
Welp, my dad's kicking me off the computer.
I continue randomly smashing things with lava.
And then I turn my eye on the AG town and god of worlds. Heh.
((That's... actually really unfortunate, Jon. It's like a server rollback, where that awesome thing you just built... everyone loves it... you've spent a lot of time on it... and then it was rolled back by something unexpected. It sucks. Trust me... I know. ANYWAY, I guess this is a new round (Or is it?), so...))
Forging... (Unspecified levels due to unfortunate happenings on Jon's end )
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 3/?)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 3/?)
(Nnnngh... I doubt the cutlass is gonna cut it here... needs something... powerful to amplify it... ...Idea!) Nightmare Cutlass && Black Diamond, oozing with dark power && Length up, density up, and sharpness up = Final Terror of the Seas (Level ?: 1/?) Summons...
The Armada (8/12)
*DarkSide shudders at the thought of his ships turning against him...* May the RNGoddess be in my favor...
Entities... (Nerf if to powerful. Buff if too weak.)
Amount:
8/8 HP: 7000 x8 Alignment: AG Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {X}
I command my squadron to defend the town, and to spread out in order to spot potential attackers. Actions...
My charge attack changes into an item excavation underwater! (3/20)
Realizing the error of my ways, I give an Ancient Blade to @gladiusAssailant and an Ancient Projectile Launcher to @Redstonetam15 as an apology for the rude interruption I caused during their strife.
You should be able to power those up once the Mythical Repairs upgrade is done. But I think they can still be used like that, just they might be out of control before upgrading. Don't ask where I got those relics from.
Dark clouds form in the sky... you cannot see past the approaching... mist? Is that what that is above the ocean? Either way, it's approaching. (1/15)
In a few days time, the forecast calls for... something. Dunno what. But wou- SHADDAP!
I then commence to attack the Godmodder from below. Yes, I said below. Like, below the earth. In hell, even. I then jab straight into his foot from below with my NC. Support...
I help... gladiusAssailant (+2), as a sincere apology for the (really, very rude) interruption of the 1v1 Strife. And for attacking her first. Redstone (+1), to apologize for my rude interventions.
I wake up from my unconsciousness. Ugh... I then jump up. Guys, you need to get out before you're gonna all die. All my entities leave! I fire at the Viking Monolith!
Resistance Attack 19/30
Weapon of Ultimate Obliteration V1 2/?
Dude, we should just do it here, honestly, there are, in fact, people who like to reread these threads, and having to find the material scattered about the site because some of the stuff got taken to other threads is an absolute headache.
And jondanger, I feel sorry for you. Nothing ruins your work ethic like losing an entire update. It sucks. It's hard, and nobody understands.
Also, is nobody gonna fight me?
Really?
Am I REALLY so scary that you guys won't even gang up on me?
I'm doing something wrong...
82/100 for the charge of potential
29/65 for Hail HYDRA!
Diluvium 11/11!
Superosque 5/11
staff AND essence of plant titan = Vi Naturae 2/11
I look across the battlefield. 4 entities dominate it currently, and all are AG.
I decide to write up my hit-list, in order from most urgent to kill to most recently summoned.
Satanmodder
Abberant Legion
Aetherderon
The Town (yes, this does mean that my super charge is going to wear off before I get around to killing the Town)
I nod, deciding that the farce that is the Satanmodder has gone on long enough.
He's been around for over half the thread, and he wasn't even charged for very long.
Not to mention the fact that he's been utterly useless since then.
At this point, he's become like one of those puns that just drags on and on forever, which you expect to have a great punchline, but then ends up turning out to just be a really, really, REALLY lame pun.
Its time to pull that punchline.
The Satanmodder finds himself sinking into the ground, and I fly up over to him on the power of my super charge. Hello there!
Its time for you to die.
I drive Terra Firma straight down, sending the Satanmodder straight through molten rock.
Levis ignis adds to the blow, adding a fire enchantment to his skin so that all the ground he passes through becomes molten as he nears it, further damaging him, but causing him to not lose as much speed as he passes through it.
After about five minutes of this he finally passes all the way through the planet, with all the severe scorch marks thereof, and passes out the other side.
The Traveling merchant watches in confusion as the Satanmodder bursts up out of the ground in front of him at high speeds and launches up, up away into the atmosphere, and off into the depths of space, never to be seen again.
Well, since I didn't give anyone time to add more to the bidding, it looks like gladius gets Diluvium as well.
Bidding (Diluvium)
gladiusAssailant: 22. winner!
CrypticCataclysm: 20
eboLag.exe: 14
Sirplop: 13
Redstonetam15: 13
DarkSide: 1
However, he only has 2 in the bidding now, thanks to cryptic being only 2 points behind him.
If the order doesn't change, cryptic is going to be getting a sweet air bow. (yes, it is overpowered. It is not as useless as it might sound.)
Bidding (Superosque)
CrypticCataclysm: 20
eboLag.exe: 14
Sirplop: 13
Redstonetam15: 13
gladiusAssailant: 2
DarkSide: 1
Superosque: An air bow. No, this is not archery's answer to the air guitar. This is air magic's answer to Terra Firma. The bow is imbued with powerful air magics, capable of whipping up ridiculous storms with each arrow. Want an example? In DTG2, I pulled off an F6 tornado in the middle of the Massive Battle of Armies. The scale only goes up to F5. And F5s can be up to a mile across. Yeah. This is a fun weapon.
I'm just gonna charge things... Also, @pionoplayer, we're not afraid, just biding our time. And don't you lay a finger on my legion.
-=Charges
Aberrant Legion War Beasts (16/20)
Town Techn'Size (9/10)
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (17/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (7/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 1/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to eboLag, +1 to Cryptic, +1 to Cyan
Also, recommendation to how alchemy levels work: Lvl. 10 is the max an item can be created at, but combining two level tens will produce a tier 2, level 11-25 super-alchemy, based on how powerful the two are combined.
I am God, and I am King, 1/101 Watch out people, this guy is going to wreck everything!
Resistance Attack 20/30 2/3s of the way!
I pummel my fist heavily into the ground, spiked ground goes straight towards a random Non-AG entity!
Weapon of Ultimate Obliteration V1 3/?
+3 to Sirplop
-=Charges
Aberrant Legion War Beasts (20/20) +3 from Redstone
Town Techn'Size (10/10)
Welp. They're done. Might as well do EVERYTHING.
The Portal grows ever stronger, and new creatures begin to pour out with the Aberrant Legion! Aberrant Shield-Bearer [HP: 3000] [+30 UPT]
These walking mini-towers are organic shield generators, and add a shield to the health of the Aberrant Legion! Shield must be broken before damage can be done to any AL entity. Shield regenerates to an HP based on number of Shield-Bearers. (everyone present adds 100 to total shield) Tortured Golem [HP:7000] [+20 UPT]
These horrific brutes boost the damage of the Aberrant Legion by 25% if they are present!
---------
To keep you from going mad, Jon, you can list the entire Aberrant Legion like so:
Aberrant Legion [AG] - Soldiers HP:1000/1000 x[#] +250 PT | Shield-Bearers HP:3000/3000 x[#] +30 PT | Tortured Golems HP:5000/5000 x[#] +20 PT
---------
Using Genesis and the Techn'Size charge, I lay thousands of tons of dirt, stone, and metal onto the town, expanding it! They also go up in tech level, so now it's like some sort of epic rough sci-fi movie! (Imagine what it's like to live there, with the largest war ever fought happening just below you...)
I promote Cryptic to Governor (because I built the village originally), and the Town becomes a City!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 250 HP:1000 Tortured Golem UPT: 20 HP:5000 Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: War Beasts up from 200 to 250. Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (18/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (8/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 1/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
The two clones I summoned, start traveling back in time by 1 second, creating more and more clones, causing a giant wormhole to appear and suck up all the lava and clones, but the hole gets clogged(like the toilet, if you throw too much stuff in it) and explodes.
Forging... (Unspecified levels due to unfortunate happenings on Jon's end)
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 4/?)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 4/?)
Nightmare Cutlass && Black Diamond, oozing with dark power && Length up, density up, and sharpness up = Terror of the Seas (Level ?: 2/?)
Once all these weapons are done, I should be ready for anything everything can throw at me...
Summons...
The Armada (9/20) (I decided that I want them more powerful... so I did this.)
Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [AG]
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8 HP: 7000 x8 Alignment: AG Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {X}
Entity action already taken this round... Actions...
The underwater excavation continues.(4/20)
The dark clouds are getting closer... as well as the mist. (2/15)
I question the lack of support that the Mythical Repairs upgrade is getting.
You DO know that participants will get a free relic when the upgrade is done, right? I mean, I can participate too, but I already got a relic, so no new relic for me. We all have something to gain from this. The relic, after completion, will act like a normal weapon, ready to be alchemized to your heart's desire.
I take a quick look at @pionoplayer and say: In due time, my friend... in due time...
I slip on the ring to see where it takes me (I have no control at all over it)... it teleports me into the hole the Satanmodder made when piono smashed him through the earth. I went past hell, too. Far past it. Into the mantle.
Pfft, this is nothing. I was in a lava pool earlier. How bad can this be?
It wasn't bad at all. Kinda soothing, actually. I take off the ring to enjoy the magma some more without getting teleported out.
(Hm... perhaps if I...)
I smash a huge Shadowsteel Construction Hammer into the crust above me, causing a minor earthquake. Some lava spurts out. The hammer then melts until it is no more.
Support...
I help... Mythical Repairs (+2) ('Cause that CLEARLY isn't getting enough support.) pionoplayer (+1) (Slowly but surely.)
((Sorry, Jon. But I can't wait until the next update. Perhaps you could just give a general update on the stuff we've done the past two rounds? Maybe it would make it easier. If it really doesn't, then feel free to ignore me and continue doing it the way you are doing it now.))
Piff.
Extra Charge: 2
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (19/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (9/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 3/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Redstone, +1 to Cryptic, +1 to Cyan @DarkSide, the reason for the lack of contribution is because the Mk.II literally JUST finished. It'll take some time to pick up.
1/3
+3 to Alchemizer M. R.
Lennypede (14/15) +3 from @Sirplop
S.C. (4/10) Community Charge - ??? (1/150) (An entity stronger than Aetherodron)
[spoiler name='Mass Fabricator']
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
[/spoiler]
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (4/?)
Phantasm && Tsunami && Pulse Bow = ? (4/?)
Potion of Vitality && Carrot && Apple = ? (4/?)
I fire a VERY CUTE, IRESISTIBLE, ADORABLE BABY TINY BUNNY to the Godmodder. He catches it, he's distracted, and I hit him with The Sliceinator.
The Godmodder unveils two new entities, the Tax Collector and the Tuna Salad! The Tax Collector will give every non-PG entity a Fear effect until the Tax Collector dies, and the Tuna Salad will heal the Tax Collector to full health every turn! They can also do weak attacks.
Everyone is too afraid to do anything!
The Battlefield:
Sword Storm [???]: HP:30000/30000 Sudden Downpour: IIIII
Volcano [???] HP: ????/??? Controlled by pionoplayer.
City [AG]: HP: 70000/70000 (+15000 health a turn) (20000 damage to everything that attacks it) (Hovering) Shields: 17000/25000 (+10000 HP per turn)
Aberrant Legion [AG]: Soldiers: HP:1000/1000 (+200 per turn) Scanned: III Tortured Golemsx20: HP:7000/7000 (+20 per turn) Shieldbearerx30: HP:3000/3000 (+30 per turn) Shield: 3000/3000 Aetherderon, God of the Worlds [AG BOSS]: HP:540000/600000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIII
Grim Archer [AG]: HP:25000/30000
Lunar Monsterx50 [AG]: HP:1/1 (+200 per turn)
Red [AG]: HP:???/???
Cyber Legionx25 [AG]: HP:1000/1000 (Guarding the Town)
Shadow Fighter Squadronx8 [AG]: HP:4000/4000
Hound [AG]: HP:30000/30000 Ammo: 200/200 Asteroid Bullets
Detectives [AG]: PS: 15000/15000 AD: 15000/15000 PI: 15000/15000
teh_Sandvich [P]: HP:20000/20000 Respawns: IIII Cannot attack, but can heal themself and allies. Special: Nom Nom Nom: Heals all allies. Votes: IIII
Dao Drone [N]: HP:15000/40000 Dash Tokens: 0
The Datastream [N]: HP:69000/75000
Data Compilerx2 [N]: HP:11000/20000
Robot Army [N]: Mechafishx9499:HP:1/1 (Deals 1 damage to whatever killed it upon death) Drill Botx10000: HP:2/2 Swordslingersx1000 HP:10/10 Gunslingersx1000 HP:5/5 Boom, Headshot: III Defendersx5 HP:10000/10000 Mortar: II Drill Golemx3: HP:15000/15000 Giga Drill: III Praetorian: HP:50000/50000
Ancient Monolith [H]: HP:20000/40000 Vaporize: III
Cosmic Monolith [H]: HP:6000/50000 Doom: IIII
Tax Collector [PG]: HP: 50000/50000 (Casts a Fear effect on every non-PG entity until it dies) (+50000 health per turn)
Tuna Salad [PG]: HP:25000/25000 (Healing the Tax Collector)
Godmodder: HP: 54/100
Oh, looks like nobody's attacked me yet.
I think I'm going to go ahead and antagonize everyone into ganging up on me so that I stop hogging the spotlight once the update finishes.
Just so everyone knows, Hail HYDRA is not going to be aimed at you guys unless there are literally no PGs on the field, as that's what triggers my happy murder rampage mode. It isn't fun if everything is AG.
+3 to darkside
83/100 for the charge of potential
31/65 for Hail HYDRA!
Superosque 7/11
staff AND essence of plant titan = Vi Naturae 4/11
Bleck... I went to try and find the post where I tried to alchemize Rapture, but I couldn't find it. So, the basic idea of it was: earth sword && fire sword && water sword && air sword && plant sword && ice sword && lightning sword && energy sword && space sword && time sword && light sword && dark sword && void sword = Rapture 1/26
As everyone else is distracted by various things, no one seems to notice the enormous wall of lava being built up by me. Heh.
-=Charges
Extra Charge: 4 -- I NEED IDEAS. TO THE GOOGLE.
-=Actions
I eat the tuna salad! I also use Genesis to prevent the Godmodder or anyone else from stopping me before they realize my intentions.
Afterwards, the Aberrant Legion attack the Tax Collector!
Aetherderon looks back to the Datastream, snarls, and uses Starstrike against it. He then questions why he didn't just step on the dinky little machine, and then proceeds to do so.
I pull the Godmodder's beard, even if he doesn't have one!
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Soldier UPT (Units per Turn): 200 HP:1000 Tortured Golem UPT: 20 HP:5000 | Boosts damage by 25% Shield-Bearer UPT: 30 HP:3000 Shield-Value: 100 per Shield-Bearer
----Upgrades
Might: Health boost from 500 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts: New entities spawn from the portal.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (20/22 - Lvl. 21)
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (10/11 - Lvl. 10)
Community Charge!These charges can only be completed via donations.
Alchemizer: Mythical Repairs: 6/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Entity: ???: 1/150 -- And entity more powerful than the God of the Worlds.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.
+1 to Redstone, +1 to Cryptic, +1 to Cyan
@pionoplayer, wait till the end of my third post. You'll be very happy. @Jondanger23, the Aberrant Legion Soldiers don't have a unit count.
Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 5/11)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 5/11)
Nightmare Cutlass && Black Diamond && Stat buffs = Final Terror (Level 20: 3/21)
Once all these weapons are done, I should be ready for anything everything can throw at me... especially that Final Terror... that looks very promising.
Summons...
The Armada (10/20)
Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8 HP: 4000 x8 Alignment: Following DarkSide Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {} | Spread (Low attack, little collateral damage taken) {X}
The Tax Collector makes the planes flee in terror... even though he cannot tax them when they're way up in the sky. Actions...
The underwater excavation continues.(8/20) (@pionoplayer helped tremendously in the excavation. +3)
The dark clouds are getting closer... as well as the mist. (3/15)
Noting the Tax Collector and Tuna Salad (I really don't get the reference, lol), I point my Terror Cutlass at the Tuna Salad to scare it off. If it does not run in terror, I slash at it with the Water Chopper. If it does run, I pick up the Ancient Monolith and throw it at the salad, and jab them both with every blade in my arsenal. Let's say... 10 in total.
(Replace Tuna Salad with Tax Collector if @Sirplop 's hunger defeated the salad.)
Taxing innocents... pathetic. I'll make sure you die first, then!
*Also, it seems like a conversation is going on in DarkSide's head...* *Massive yawn* This is starting to get extremely one-sided. *Yawn* I actually have to agree. But I don't want to go on the enemy's side. There is... *Colossal yawn* ... a neutral option y- THEN DO IT!! Done.
Out of extreme boredom of the one-sidedness, yet continuing hatred for the Godmodder, I defect to the Neutral alignment, no ifs, ands, buts, or diplomatic standings can change my position. However, I desire to remain friendly with the Town/City of Aetheria ((That a good name for a town/city?)), so I refuse in any way, shape, or form to harm the town/city in any way. *Alignment change: [N]. All of DarkSide's entities went with him!*
I also want to go on a rampage for some reason...
Support...
I help... Mythical Repairs (+2) (Soon... soon...) pionoplayer (+1) (Slowly but surely.)
I am God, and I am King, 2/101
Oh Crap 4/17
Resistance Attack 22/30
I provide the City with a few Excavators to build an underground sector. I then call my good old buddies, my entities. I get four gems, and form them into the Hero's Gladius. I give it to Sirplop!
Dring Duo fires on the Tax Collector!
Drakus rains boulders on the Datastream!
MegaMinEr69 shoots his bow at the Dao Drone!
If the Tuna salad is still alive then I take it to the slums of the city, I throw it into an alley where it is soon found by the poorest people in the city, they devour it and are no longer hungry. If the tuna salad is dead I instead take the tax collector and throw him in the alley where his money is taken and he is brutally attacked.
If I would be too scared to do this my intense love for the city gives me the strength ( plus I'm in politics, so I'm pretty used to scary old guys wanting money)
I also feel that Aetheria would be a good name for the city, but I'll give the founder sirplop the last call.
PI is probably too frightened to do anything, PS continues to train me in pulchritude and AD doesn't really understand taxes so attempts to eat the tuna and punch the tax collector.
Beacon (4/10) +2 from sirplop
Garden (4/5) +1 from sirplop
Hand CANnon (7/11)
Actually, ya know what, I need a sword: Terra Blade && 50 souls of night && 50 souls of light == Balance (1/??)
+1 to sirplop, +2 to piono ( sorry guys I really need that bow, I have big plans)
>Charges
62 / 80: True Chaos (+2, Darkside)
3 / 50: Revengeance
+1 to Piono
+1 to Ebolag
+1 to Community Charge: Mythical Repair
>Entities
The Datastream >Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity. >Passives:
Efficiency: Can act twice a round.
Data Compiler >Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.
I...
GA: Hero's... GA: Gladius? GA: I NEED THAT. GA: IT'S LIKE GA: IT'S LIKE IT WAS MADE FOR ME
I then proceed to fantasize about the Hero's Gladius, and while in a starstruck state, end up accidentally impaling several members of the Aberrant Legion with Diluvium.
I then: Levis Ignus && Diluvium || Cobalt Gladius = ???
...if I get to choose what I create, then I create [Mistbrand: Level 16: 1 / 17]
GA: Hey, Piono, wanna help me with my True Chaos charge? It'll help with your hitlist...
Forging...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level 10: 6/11)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level 10: 6/11)
Nightmare Cutlass && Black Diamond && Stat buffs = Final Terror (Level 20: 4/21)
Hoo boy, that alchemy's gonna take a while. It'll be well worth it though.
Summons...
The Armada (11/20)
Once the countdown is done, It'll be time for the Random Number Goddess(es) to make a call. Out of a dice roll of 100...
-Less than 25: M. fails to pinpoint and put an end to the virus, meaning that the ships will become hostile. They cannot be reverted afterwards. [H]
-Between 25 and 85: M. pinpoints a bug and fixes it, but it's not the right one. It, however, stops the power increase of the virus. The virus can still spread to mechanical entities, however. Current power depends on how small the number is, 25 being strong, 85 being weak.[V]
-Greater than 85: M. succeeds in finding and eliminating the virus, eradicating it and sending a virus report to the antivirus software. The ships return to normal. [Follows DarkSide]
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8 HP: 4000 x8 Alignment: Following DarkSide Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {X} | Spread (Low attack, little collateral damage taken) {}
I manage to convince my planes that they do not have to fear anything, as they are out of the Tax Collector's reach.
I then order them to space out moderately, and strafe the Tax Collector from all angles. With HE shells. Yeah. Lotsa boom. Actions...
The underwater excavation continues.(9/20)
The dark clouds are getting closer... as well as the mist. (4/15)
I notice Redstone forming the Hero's Gladius. After a very quick scan, I create blueprints for it. I find the materials for two copies and create them (I also happen to be a master smithy.); one for myself, and one for @gladiusAssailant since she desires it so much. (Well, Redstone made that thing immediately, so why can't I?)
Here. Pour vous. ([French]For you.) Nice blueprints, Dark. Sneaky too. Thanks, Peaceful. (I need every blade I can get.)
(Sometimes I think I'm too nice...)
I get bored of just standing around doing nothing, and I fly into a rampage! My lust for blood got the best of me at long last. I tear through the entire Robot Army, Aberrant Legion, and the remaining monoliths with every weapon at my disposal... GAAAAAAHAHAHAHAAAAAAA!!!! FRESH BLOOD ON MY BLADE ONCE AGAIN! RAAAAAGH!!!
...and my lack of control over my own body causes me to ram straight through a mountain, causing extreme pain to myself. The rage subsides... Oooow... carp... can't... move... must... control... body... better... The rampage caused slight damage to my own troops. Not enough to kill/destroy them, but still some damage from panic attacks. Pain... Medic...
Support...
I help... Mythical Repairs (+1) (Soon... soon...) pionoplayer (+1) (Next weapon after that bow will be MINE!) gladiusAssailant (+1) (Yep, definitely too nice.)
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