Adria
Duke Fishron
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 7/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 6/6) COMPLETED!
One done... I should also begin creating another weapon...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 1/?)
*After using the Water Chopper*
I should probably power this up more...
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 1/?)
Summons...
The Armada (6/12)
"Mythical Repairs" Upgrade: 1/35 (Like the Alchemizer Mk. II, this is a COMMUNITY CHARGE! This upgrade is not a direct upgrade, but more of a sidegrade. It will repair damaged artifacts up to the max level of the Alchemizer. The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak. Will be created as an add-on, so it can be transferred between Alchemizer models. Also, all who participate will get a free artifact of your choice from some scavenged ruins.)
Entities... (Nerf if to powerful. Buff if too weak.)
Entity action already taken this round...
Actions...
I look over to see a STRIFE initiating... my mindsets fight about whether or not to join...
...
YOU IDIOT! You KNOW they have powerful weapons and armor!
And that's why I want to join! I desire to give them a show on skill!
GRRRH... YOU'RE REALLY TRYING MY PATIENCE!!!
Adorable. I love it when y-
SHADDAP IN THERE! I AM NOT DOING ANYTHING IF YOU TWO KEEP UP! I'LL LOSE FOCUS! And besides, I'm FAAAAR from ready to take them on.
Ugh... Fiiine...
Decided against joining. Mind control resistance up!... not that it matters.
I store the broken relic ring away for now. It's too volatile to use in battle.
With the Water Chopper in hand, I... chop the water, pick it up, and throw the (strangely) solid water onto myself to cool off. Yeah.
I begin to charge an attack from the water... (1/10)
Support...
I help...
Alchemizer Mk. II (+3)
(I'm just gonna wait until Mk. II is done before I do mine. K? K. Mine's here still, though.)
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 7/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 6/6) COMPLETED!
One done... I should also begin creating another weapon...
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 1/?)
*After using the Water Chopper*
I should probably power this up more...
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 1/?)
Summons...
The Armada (6/12)
"Mythical Repairs" Upgrade: 1/35 (Like the Alchemizer Mk. II, this is a COMMUNITY CHARGE! This upgrade is not a direct upgrade, but more of a sidegrade. It will repair damaged artifacts up to the max level of the Alchemizer. The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak. Will be created as an add-on, so it can be transferred between Alchemizer models. Also, all who participate will get a free artifact of your choice from some scavenged ruins.)
Entities... (Nerf if to powerful. Buff if too weak.)
Amount: 8/8
HP: 7000 x8
Alignment: AG
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {X} | Spread (Low attack, little collateral damage taken) {}
HP: 7000 x8
Alignment: AG
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {X} | Spread (Low attack, little collateral damage taken) {}
Actions...
I look over to see a STRIFE initiating... my mindsets fight about whether or not to join...
...
YOU IDIOT! You KNOW they have powerful weapons and armor!
And that's why I want to join! I desire to give them a show on skill!
GRRRH... YOU'RE REALLY TRYING MY PATIENCE!!!
Adorable. I love it when y-
SHADDAP IN THERE! I AM NOT DOING ANYTHING IF YOU TWO KEEP UP! I'LL LOSE FOCUS! And besides, I'm FAAAAR from ready to take them on.
Ugh... Fiiine...
Decided against joining. Mind control resistance up!... not that it matters.
I store the broken relic ring away for now. It's too volatile to use in battle.
With the Water Chopper in hand, I... chop the water, pick it up, and throw the (strangely) solid water onto myself to cool off. Yeah.
I begin to charge an attack from the water... (1/10)
Support...
I help...
Alchemizer Mk. II (+3)
(I'm just gonna wait until Mk. II is done before I do mine. K? K. Mine's here still, though.)