Destroy the Godmodder

Status
Not open for further replies.
Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 7/8)
Blue Energy Crystal && Chlorophyte War Axe && Arkahalis = The Water Chopper (Level 5: 6/6) COMPLETED!

One done... I should also begin creating another weapon...

Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 1/?)


*After using the Water Chopper*
I should probably power this up more...
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 1/?)


Summons...
The Armada (6/12)

"Mythical Repairs" Upgrade:
1/35 (Like the Alchemizer Mk. II, this is a COMMUNITY CHARGE! This upgrade is not a direct upgrade, but more of a sidegrade. It will repair damaged artifacts up to the max level of the Alchemizer. The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak. Will be created as an add-on, so it can be transferred between Alchemizer models. Also, all who participate will get a free artifact of your choice from some scavenged ruins.)

Entities... (Nerf if to powerful. Buff if too weak.)

Amount: 8/8
HP: 7000 x8
Alignment: AG
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {X} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round...

Actions...
I look over to see a STRIFE initiating... my mindsets fight about whether or not to join...

...
YOU IDIOT! You KNOW they have powerful weapons and armor!
And that's why I want to join! I desire to give them a show on skill!
GRRRH... YOU'RE REALLY TRYING MY PATIENCE!!!
Adorable. I love it when y-
SHADDAP IN THERE! I AM NOT DOING ANYTHING IF YOU TWO KEEP UP! I'LL LOSE FOCUS! And besides, I'm FAAAAR from ready to take them on.
Ugh... Fiiine...
Decided against joining. Mind control resistance up!... not that it matters.
I store the broken relic ring away for now. It's too volatile to use in battle.

With the Water Chopper in hand, I... chop the water, pick it up, and throw the (strangely) solid water onto myself to cool off. Yeah.

I begin to charge an attack from the water... (1/10)


Support...

I help...
Alchemizer Mk. II (+3)
(I'm just gonna wait until Mk. II is done before I do mine. K? K. Mine's here still, though.)
 
I return and unleash more bad weather conditions!

44/50 Metallic Blessing
33/33 Storm of Swords! ACTIVATED!

Suddenly, a huge storm of chaotic magic begins gathering above the battlefield. Then, it begins raining swords!

Health: Medium

Alignment: ???

Hallelujah, It's Raining Swords!:The sword storm does not attack naturallly. Every turn, this storm will pick a random allignment. It will inflict medium damage to all entities of that allignment.

Sudden Downpour: After 5 turns, the sword will be able to unleash 1 special from this list.

Sword Hail: Damage done to targets is boosted.

Sword Lightning: Damage becomes single target, but is boosted to critical levels.

Swordnado: Targets are knocked off their feet and cannot act next turn.
 
>2/3

-=Charges
Aberrant Legion War Beasts (14/20)
Town Techn'Size (7/10)

-=Taunting?
Ah, looks like Gladius' tiny brother is angry at the all-powerful god of the worlds... Aetherderon will make sure to give him nightmares.
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Because being immortal does strange things to ya, man! Causes the affected entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 6 rounds at full health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War: The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it, related entities, etc.) Cooldown of 5.
Current AL UPT (Units per Turn): 200
Might: Massive health boost from 100 to 1000.
Will: Aberrant Legion can now attack twice per turn.
Portal Summoning Upgrades: Might & Will boosted spawns from 100 to 200. Charge 1 boosted spawns from 50 to 100.
War Beasts (Incomplete): Will spawn new entities from the portal, and boost AL spawns to 250 UPT.
-=Alchemies
Genesis && Terra Firma == Eternity's Tremor (15/22 - Lvl. 21) -- I'm just gonna keep charging it, because it'll take so long.
Old Mundane Sword && Voidmetal && Spatial Magic == Edge of the Shifting World (5/11 - Lvl. 10)

Community Charge! These charges can only be completed via donations.
Alchemizer: Mk.II: 35/50 -- raises its maximum level to 25.
Alchemizer: Mythical Repairs: 1/35 -- Adds a new setting to the Alchemizer: Artifact Repair. It will be explained below.
Mythical Repairs -- DarkSide
The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak or unbalanced.

+3 to Alchemizer Mk.II
@DarkSide, I'll keep track of the Community Charges until SOMEONE *cough* @Jondanger23 *cough* adds it to the round posts.
 
Roaring, I punch a nearby tree with the Guranteed Hit. The Viking Monolith is suddenly hit with the Guranteed Hit instead!

45/50 Metallic Blessing
 
>1/3

Something Terrible: (18/40)
Something Awful: (19/20) (+3 from gladius)

Asteroid Bullets: (2/3)
Lights Out: (2/6)
Blue Fireworks && White Fireworks && Red Fireworks && Celebration = 4th of July (1/?)

Extra charges: 2

+2 to Alchemizer Mk. 2, +1 to gladius
 
((merp, freeze ray should've been dealing heavy damage too... oh well, guess not every summon can be a winner.))

+1 to cryptic, redstone and ebolag. Sorry gladius, but you won by so much, I think the others deserve some consolation.
80/100 for the charge of potential
50/50 for Robopocalypse
11/65 for Hail HYDRA!
Levis Ignis 11/11!
Diluvium 9/11
Superosque 3/11

I rise up into the air, the glow surrounding me flickering between golden yellow and bloody red.
Combat Operandi: Olympus Mons.
I pull out Terra Firma, and then I draw Levis Ignis. Two of the most powerful weapons on the battlefield.
I dive straight towards the ground in a blaze of molten death, and dive into the ground.
The entire ground beneath almost everyone's feet begins glowing a dull, ominous red.
And then my voice can be heard.
And for today's forecast: extremely interesting with a high chance of...
And then everything explodes.
DEATH!!!
Molten lava erupts everywhere (change weather type to volcanic: deal medium fire damage to everything) spraying all of the entities (because screw monoliths!) on the battlefield with liquid rock.
I can be seen up in the sky, burning with the power swinging my weapons around like a madman, spraying everything with the burning death that I am utilizing, turning the battlefield not just into a volcano, but a volcano that is actively trying to kill everything within it.
DIE!!!
50/50 expended!
ERROR: HAPPY MURDER RAMPAGE BUDDIES NOT DETECTED.
SUMMON NEW HAPPY MURDER RAMPAGE BUDDIES? Y/N
CONFIRM
SUMMONING NEW HAPPY MURDER RAMPAGE BUDDIES.

There is a digitizing sound, and in the center of the volcanic blasting of death appears an army of robots.
These are neutrals, and actively working for me.
Since I'm currently in happy murder rampage mode, they'll be attacking everything, but because I'm currently in control of the volcano, they are immune to the passive damage that it is dealing damage to everything.

Breakdown:
Roughly a fifth of the charge should go to each group.
Mecha Fish: Extremely weak, but in large numbers. Deal retaliatory damage upon being destroyed.
Drill Bots: Also extremely weak, in similar numbers to the mecha fish, but slightly stronger due to having no special abilities.
Slingers: Contains swordslingers and gunslingers. Both are in moderate numbers and strength. gunslingers have ability Boomheadshot!
Minibosses: A small number of Defenders and Drill Golems, both are fairly powerful (considering this is an army). Defenders have ability: Mortar and Drill golems have ability: giga drill.
Praetorian: The big boss of the entire group. Has high attack and health, but no special abilities. Is capable of attacking up to three targets in one round.
Abilities:
Boomheadshot!: 3 turn charge, has high chance of missing, but deals massive damage on hit.
Mortar: 2 turn charge, deals damage to three enemies.
Giga Drill: 3 turn charge, deals heavy, armor piercing damage to enemy.

And hollleeee cow! Gladius blew away the competition on the bidding for levis ignis. He has over twice the amount of the next highest bidder! He's starting out in the lead for the bidding for Diluvium!
I toss a copy of Levis Ignis to Gladius.
Bidding (Levis Ignis)
gladiusAssailant: 34 (+12)
CrypticCataclysm: 14 (+4)
Sirplop: 13
Redstonetam15: 11 (+2)
eboLag.exe: 8 (+2)
DarkSide: 1

Bidding (Diluvium)
gladiusAssailant: 20
CrypticCataclysm: 14
Sirplop: 13
Redstonetam15: 11
eboLag.exe: 8
DarkSide: 1

Diluvium, the water spear. Comparable in power to the two previously introduced elemental alchemies. This thing is capable of summoning tsunamis on command, even in areas with absolutely no water available at all. It create massive whirlpools, and basically anyone wielding it could give Poseidon a run for his money.

Just so everyone knows, I'll be alchemizing level 20 versions of all my elemental alchemies, but not until I've finished alchemizing the level 10s. No, I will not be making level 25 versions of the items. I have a singular piece of equipment I want to alchemize at that power level, and I'd rather it remained one of the most overpowered pieces of equipment on the field.
 
>2/3

I travel back in time to warn everybody of the incoming destruction and most AGs go hide on the floating island, the town is on.

Something Terrible: (20/40)(+1 from piono)
Something Awful: (20/20) COMPLETE!!
Hound is completed and joins the battle.

Hound[AG]: (30000/30000)
Abilities:
Precision Shots: Shoots a few precise bullets, hitting a single target. -25 ammo
Spray: Sprays bullets everywhere, hitting the target and entities around it. -50 ammo
Unload: Fires all bullets available, hitting a lot of stuff. -all available ammo
Reload: Reloads 200 ammo
Current ammo: 200/200 Asteroid Bullets
Missile: Fires a missile, dealing splash damage to entities around the target.
Self-destruct: Self-destucts, dealing massive damage to entities around it.

Asteroid Bullets: (3/3)COMPLETE!!
Lights Out: (3/6)
Blue Fireworks && White Fireworks && Red Fireworks && Celebration = 4th of July (2/?)

Extra charges: 2

+3 to piono
 
Training center (3/3) with this new training the townspeople are getting really tough, its now even better defended and every so often it can send out groups of fighters, for now though I have a couple people do some scouting to find out more about the enemy.
Detectives (20/20) +1 from piono, the three great detectives are finally here; Problem Sleuth (PS), Ace :red: (AD) and Pickle Inspector (PI). They start off the show by doing some preparations, PS and I discuss politics and make an agreement that upon their defeat they'll work for the town, PI conjures up some candy armor for them and AD isn't very creative so he just punches some PG's in the face.
The community garden is doing pretty well, I think ill work on that for a bit (1/5)
Hand CANnon (6/11)
+3 to piono
 
Galactic Strike: 68/80
Spiral Nemesis: 52/140
I burn the Viking Monolith with a heavy flamethrower that is hot enough to melt it.
 
1/3
+3 to Alchemizer Mk. 2
Lennypede (8/15) (+1 from @eboLag.exe)
S.C. (1/10)
??? (1/150)
Mass Fabricator (10/10) COMPLETE
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used only ONCE per round.
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (1/?)
Phantasm && Tsunami && Pulse Bow = ? (1/?)
Potion of Vitality && Carrot && Apple = ? (1/?)

I tell the Godmodder that I will attack him with a carrot. He laughs, and, while he's distracted, I shove poison and Krokodil in his mouth.
I also send a message to everyone that is PG and N to join our side (We have the Town AND Aetherodron on our side)
Sorry for missing, my computer broke.
 
I finish refreshing. I get the sudden feeling to impale things, I spot the robots, so I swing my sword a few times, hitting all the robots.
Resistance Attack 16/30 HALFWAY!!!!!
Reign of Arrows is finished! I decide to use it while I can, I shoot a random Monolith with it.
Reign of Arrows + Supah Explodah 9001 + Bullet Hell = Weapon of Ultimate Obliteration V1 1/?
+2 to pionoplayer
+1 to Alchemizer Mk.II
 
2/3
+3 to Alchemizer Mk. 2
Lennypede (9/15)
S.C. (2/10)
Community Charge - ??? (1/150) (An entity stronger than Aetherodron)
[spoiler name="Mass Fabricator"]
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
[/spoiler]
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (2/?)
Phantasm && Tsunami && Pulse Bow = ? (2/?)
Potion of Vitality && Carrot && Apple = ? (2/?)

I throw a Healing Syringe at both Aetherodron and Satanmodder.
 
>2 / 3

>Charges
58 / 80: True Chaos (+1 from Ebolag)
1 / 50: Revengeance
LUNAR SWORDPACK READY!
+1 to Piono
+2 to Ebolag

>Entities
The Datastream
>Abilities:
Scan: Runs a quick scan on a target entity, causing it to take +1,000 damage a hit, for three turns.
Augment: Grants a three-turn strength buff to target entity, granting x1.5 damage a hit.
Patch: Creates a 10,000 HP shield around target entity.
>Passives:
Efficiency: Can act twice a round.

Data Compiler
>Abilities:
Rectify: Restores 5,000 HP to the Datastream.
Delete: Fires short-ranged lasers, dealing low damage.

GA: Note to self: Don't attempt to talk to your brother after he's recently made a prototype shock baton.
GA: (it hurts so much)
GA: He's slightly calmer now...
GA: He DOES want to start another charge, though.
GA: Called "Revengeance".
GA: That sounds somewhat worrying.


Anyway, I hire a bunch of players with Invisibility Potions and full Solar Flare Armor to hunt down the Godmodder with Meowmeres! While they're terrible at teamwork and end up nearly killing eachother, the meowing sounds drive the Godmodder mad! I then jump towards him while he's distracted and use the Levis Ignus to forcefully attempt a removal of his head.

GA: Axes are okay I guess.
GA: I'd like to tinker with it. Maybe duplicate it and then make a epic flaming sword?
GA: I'd love that.


I then turn to Redstone.

GA: We can continue our strife now.
GA: Just do note that once you make a move, the Lunar Swordpack's going up.
 
@DarkSide, I'll keep track of the Community Charges until SOMEONE *cough* @Jondanger23 *cough* adds it to the round posts.
You know more about this stuff than I do, so I guess it seems fair.

Forging...
Cutlass && Night's Edge && Horseman's Blade = Nightmare Cutlass (Level 7: 8/8) COMPLETED!
Breaker Blade && Luminite Bar && Blade of Grass && Green Energy Sphere = Spaceleaf Greatsword (Level ?: 2/?)
The Water Chopper && Black Shark Tooth && Legendary Oceanstone = Ocean Ravager (Level ?: 2/?)

Aaaah, my beautiful cutlass is done.

Summons...

The Armada (7/12)

~Incoming Transmission~
"Dark, the virus is becoming more severe. It's taken control of the ships' steering systems as well!"
"Ah carps... well, you need to get off your arse and try to do SOMETHING about it, mate! Don't just sit there!"
"You think I wasn't doing anything while you were doing... whatever you were doing? I've been trying to... wait, I think I found the source of the error!"
"That what you were having trouble with? Eh, guess I can't blame ya. Will it be removed from the ships once it's fixed?"
"Absolutely. But I can't guarantee that this is the right bug..."
"You're pretty incompetent for a debugger, M. Get to it, then."
~Transmission Terminated~


"Mythical Repairs" Upgrade (On hiatus until further notice):
1/35 (Like the Alchemizer Mk. II, this is a COMMUNITY CHARGE! This upgrade is not a direct upgrade, but more of a sidegrade. It will repair damaged artifacts up to the max level of the Alchemizer. The artifacts will have to be found, and the forging time is longer, and you need a non-weapon/accessory item to power it up (up to 3 can be used on one artifact), but the payoff should really be worth it. Perhaps... level + [power-up amount] for charge times. Can change if too weak. Will be created as an add-on, so it can be transferred between Alchemizer models. Also, all who participate will get a free artifact of your choice from some scavenged ruins.)



Entities... (Nerf if to powerful. Buff if too weak.)

Amount: 8/8
HP: 7000 x8
Alignment: AG
Abilities:
-Rapid Fire (Passive): Has a small chance to hit dodging foes. (Like, 5-10% chance)
-Evasive (Passive): Has a nice chance to evade attacks (20-30%), except when in the hangar for upgrades (5-10%).
-Armor Piercing (AP) bullets: Has a chance to ricochet or go straight through armor (doing nothing), but will cause a nice bit of damage if it successfully penetrates. Can bounce around inside armor. Depends on armor thickness, angle, all that fun stuff.
-High Explosive (HE) bullets: Ignores armor, but has a far lower damage value than AP. Can also cause fires (DMG/round).
-Repairs: Can be repaired if they get destroyed. Two charges/plane.
-Formation: Close (high attack, vulnerable to collateral damage) {} | Medium (Balanced attack and defense) {X} | Spread (Low attack, little collateral damage taken) {}
Entity action already taken this round...

Actions...
My charge attack progresses... slowly but surely... (2/10)
I dual-wield my Nightmare Cutlass and Water Chopper, and proceed to attack anything in my line of sight at this time. What? I have no idea what'll be alive by this time, other than the Godmodder, who I will not attack. "Weaken the opponent first, then strike where it hurts."

I begin to relax a bit, taking a dip in a nearby lava pool that @pionoplayer created with his volcano.

Aaaah, relieving the stress of a day never felt so good.
Tell me about it.
Tha-
NO!!


Support...
I help...
Alchemizer Mk. II (+3)
(I'm just gonna wait until Mk. II is done before I do mine. K? K. Mine's here still, though.)
 
[STRIFE!] I turn to gladius, dual wielding Light and Nights. I shortened them for dual wielding. I lunge towards her, using my custom fire tabi to dash, set her on fire, and hit her a lot of times.
 
[STRIFEPOST]

I equip the ImmersionGear.

As Redstone charges me, I trigger the Lunar Swordpack. From the sheer burst of energy being released, Redstone is launched across the battlefield before he can so much as lay a finger on me. I'm then back in my cobalt Valkyrie Armor.

GA: YOU ASKed FOR IT
GA: ACTivating ATTack SCHema (2 -> COBALT PRISON)


My eight gladii posistion themselves around Redstone, and suddenly rush in from all angles. Redstone is caught in a torrent of whirling blades, and suddenly, he's on the ground, nailed to it by four blades. I then jump up above, and while he's stuck on the flat earth, bombard him with four swords of my own, each one piercing his armor. I then keep him nailed to the ground while I prepare for my next attack...
 
3/3
+3 to Alchemizer Mk. 2
Lennypede (10/15)
S.C. (3/10)
Community Charge - ??? (1/150) (An entity stronger than Aetherodron)
[spoiler name="Mass Fabricator"]
The Mass Fabricator will make a copy of any item that is lvl 5 & below, but it can be used by someone only ONCE per round. Can be used only by AG.
[/spoiler]
Lunar Portal Staff && Rainbow Crystal Staff && Stardust Dragon Staff = ? (3/?)
Phantasm && Tsunami && Pulse Bow = ? (3/?)
Potion of Vitality && Carrot && Apple = ? (3/?)
I fire a VERY CUTE, IRESISTIBLE, ADORABLE BABY TINY BUNNY to the Godmodder. He catches it, he's distracted, and I hit him with The Sliceinator.
 
[STRIFEPOST]

GA: *pffft.mp3*
GA: I'M THE ONE CONtrolling THE BLAdes HERe. A ROAr WON't SCAre ME.
GA: BESides, WE FIXed THAt LASt PATch.


Redstone fails to scare the blades away, and is still stuck to the ground. Despite this, he manages to fire a Nyan Cat Missile at me. Maybe it's magic or something. I simply sidestep the missile, and then instruct four of the blades (not the ones pinning you to the ground) to go and grab the Nyan Cat Missile. They jab themselves into the missile, and by proper manipulation, manage to turn it around and slam it into you. You are caught in a giant, rainbow cat explosion.
 
A malicious grin appears in my face. Like that's gonna stop me. I self-destruct with my parts flying, I then reform. See? I then get my gun and fire the absolute :red: out of it at gladius, and the godmodder too, whoops.
 
Status
Not open for further replies.
Back
Top Bottom