/null redstoneTam[RT] has changed his chum handle to ultimataCommander[UC] UC: My account got a bit suaqewd up due to the update. UC: Everything should be better now. luckyLapis[LL] has started pesteringultimataCommander[UC] LL: Hey, red. I see you changed your chum handle. LL: So, how's war going? UC: It's crazy. LL: Oh.
(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o<O Enlarger = Pseudo-Spacesword (Level 19 - 2/20) This sword is large and can travel through space, meaning it is highly adaptable and generally isn't a greatsword. It has control over space.
For my reference, of varying levels and in no particular order.
Key
Pages of Reality (collectively Tome '' '')(thought of these before the debate about elemental alchemies).
TNB E40 Tesla - lightning shoulders
Pen 'n' Paper - creation/reality
N1080 Tempest - high recoil gun with high rate of fire
Dancing Swords - sword
Haemorrage/Executioner - blood
Mirror Light (shield)
Eclipse - mirror light counterpart
Witchcraft - finger sleeve
??? - Neon
Charges!
Ezi's Light 6/15
Transistor 18/300
[H BOSS]
300'000hp.
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy a random
Function(), a random Passive() and a random Augument(). Once the Transistor runs out of Functions(), destroy the Transistor.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all Functions() without Auguments().
Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna.
Jaunt(): For the next 3 turns, gain a 55% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 6 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge: The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30'000 damage over 2 turns.
Purge: Deals 10'000.over 3 turns. If the target is not a boss deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail.
Summoned Entities:
Fetch:
25'000/25'000hp
Will Crash enemies hit
Luna:
25'000/25'000hp
Will Flood enemies hit
BadCell:
[H]
25'000/25'000
When killed, summon a Cell and explode, dealing a small amount of damage to an entity and crashing it for one turn.
Cell:
[??]
10'000/10'000
No attack.
When killed, deal 30'000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entities current health).
Spoil of War: Buzzing Transitor Core: Deal high damage to a target and either Purge, Crash, Flood or Cripple the target.
Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'00/250'000 Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.
Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.
Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.
Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.
Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3
Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3
Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.
Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5
Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.
Souls
Because the soul level caps at 8, no more can spawn until these die.
Eternal Soul of the Warlock (Dark/Magic): Level 4 - 66'000/66'000
Eternal Soul of the Storm (Storm/Lightning): Level 4 - 66'000/66'000
Current Soul Level Count: 8 (max. 8)
Actions!
Shadowform is unavailable... 2/3
Lightform is unavailable... 2/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful. I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)
Aayla matches Jon's tune and tempo with the Magickal Flute. And it's better than what she would normally do because she had more time to think about it.
Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.
Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25 but only 3 past the level cap.
Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.
Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.
I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 2/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 1/4 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death/can become Infernal) Current Souls: 23 (+6)
Current Abilities: Soul Collection, Blizzard, Life Drain.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES
Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.
Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.
Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.
Abilities are permanent, but activated ones have a cooldown.
Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.
3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.
5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns
15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 2 after expiry.
20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 2
30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.
65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Soul of Intelligence: Level 1
Lucid Soul of the Pyromancer: Level 3
Charged:
"Nope. That's it. Time to go" - Courier from Skyrim.
Support (if you are supported I will tag you)
3+ @Jondanger23
((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20: 1/21)
The Armored Skeletons begin swaying along to the music, before there is a war between their animating music and your music in one of them and he drops dead!
((Serious effort to break the level cap, you say? Hm... I think doubling the charge times necessary for souls and relics is in order. I'mma change that now. I'd check it out at the bottom of my posts. Should be in the bottom spoiler now, in green.)) Forging... Leinro Fiit (Universe's Bite) (Lv. 25, 21/26)
Suldaan (Doomsday) (Lv. 25 18/26)
Ocean Ravager && Aquilonem Mors && Vita Australi && Holding tank filled with the blood of every species ever = Bloodflow (Lv. 25, 7/26)
Blood, Water, Life, and Death... an interestingly logical combo all in one axe... scythe... thing.
The Physics Breaker && Denito Surrexit && Delta Mechaniza VIII && Arctoae && Bottle of Hyper-Radioactive Waste = THE Plan-Ruining Sphere of Hate (Lv. 25, 2/26)
It is not A plan-ruining sphere of hate, it is THE Plan-Ruining Sphere of Hate. A direct upgrade to the Physics Breaker, an alchemy horrifying enough on its own. Now give it the raw temporal power of Denito, and the protection ability of Mechaniza, and give it the ability to control cold, ice, etc. for a very special ability... no spoilers, sorry.
Summons...
Legendary Support (56/200)
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
All currently in hangar.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads:N/A
Seems all planes are in my hangar, my upgrades continue*. (25/30)
*Note: They're ALL coming back with greater power after this.
Actions...
Orb of Merging (9/30)
ERROR 505: WRITER'S BLOCK
LONGPOST NOT AVAILABLE
DESIRE FOR BATTLE: HIGH
CREATIVITY LEVEL: DECREASED
DIRECTION: NO IDEA
PERSON OR THING TO FIGHT: NO IDEA, JUST ATTACK ANYTHING
THE WAY OF DOING IT: SWING VV AROUND LIKE A MADMAN
YOU REALLY HAVE NO IDEA WHAT YOU'RE DOING ANYMORE, DON'T YOU: NO, NO I DON'T. OR MAYBE THERE'S JUST NO TIME
YOU SHOULD STOP LISTENING TO THAT SONG: I SHOULD, BUT NO
OK, YOUR FUNERAL. RP Stuff and Responses...
Unfortunately, my brain is short-circuiting today; I can't think straight at all.
Items... Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy
These weapons allow me to select what I want them to be whenever I want.
Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Currently holds:
Weapon Forms:
-Cutlass
Elements:
-Darkness
-Void
-Oblivion
Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake
SOON TO BE AVAILABLE:
Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:
Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.
Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. The go-to weapon for offence. Will have:
Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Distortion
-Weather
-Time of Day
-Draconic
Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.
Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.
ALL alchemies:
Ved Vozahnil (Black Nothingness) (Lv. 25)
The Fourth Dimension (Lv. 20) Delta Mechaniza VIII (Lv. 18) Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Denito Surrexit (Lv. 10 PA)
Aquilonem Mors (Lv. 10 PA)
Vita Australi (Lv. 10 PA) Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA) Ring of the Dragoon (Lv. 10)
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise
((Ya know, I just realized something; much of my arsenal is mostly for RP. I hardly use them outside RPing anymore... guess it's from the very little damage I've been getting out of attacks that had a metric gorillaton of effort put into them))
Support...
I help...
(+1) Piono
(+1) GoldenReady
(+1) Cyan
+3 Piono
If you take another step forward... 7/50
you are REALLY not gonna like what happens next. 7/50
NEW Gatekeeper's Scythe && Valhalla 13/26
"Recreate": Spiral Sun Sucker 2/21
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
I mow some Armored Skeletons down with the Gatekeeper's Scythe.
((Just a note, the Black Bombers and Shadow Fighters are not actually on the battlefield; Jon and Cryptic left them there for stat reference or something. They're coming back very soon though. Also, how the everliving gorilla would fighter planes and bombing planes get into the crypt in the first place, let alone FLY in it!?)) Forging... Leinro Fiit (Universe's Bite) (Lv. 25, 22/26)
Suldaan (Doomsday) (Lv. 25 19/26)
Ocean Ravager && Aquilonem Mors && Vita Australi && Holding tank filled with the blood of every species ever = Bloodflow (Lv. 25, 8/26)
Blood, Water, Life, and Death... an interestingly logical combo all in one axe... scythe... thing.
The Physics Breaker && Denito Surrexit && Delta Mechaniza VIII && Arctoae && Bottle of Hyper-Radioactive Waste = THE Plan-Ruining Sphere of Hate (Lv. 25, 3/26)
It is not A plan-ruining sphere of hate, it is THE Plan-Ruining Sphere of Hate. A direct upgrade to the Physics Breaker, an alchemy horrifying enough on its own. Now give it the raw temporal power of Denito, and the protection ability of Mechaniza, and give it the ability to control cold, ice, etc. for a very special ability... no spoilers, sorry.
Summons...
Legendary Support (57/200)
Entities... (Nerf if to powerful. Buff if too weak.)
(Make sure you read all of their descriptions)
All currently in hangar.
-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). -Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.
-Squads:N/A
Seems all planes are in my hangar, my upgrades continue*. (26/30)
*Note: They're ALL coming back with greater power after this.
Actions...
Orb of Merging (10/30)
I transform into a Flying Shark (Scared yet? Heh) with Ved Vozahnil, and ram into and bite the Green Dragon. I then transform back into Dragon Form.
Clawing, Dracofire-Breathing, Pulsating, Tail-smashing, and a bunch of meteors fall upon the dragon!
RP Stuff and Responses...
Unfortunately, my brain is short-circuiting today; I can't think straight at all.
Items... Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy
These weapons allow me to select what I want them to be whenever I want.
Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Currently holds:
Weapon Forms:
-Cutlass
Elements:
-Darkness
-Void
-Oblivion
Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake
SOON TO BE AVAILABLE:
Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:
Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.
Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. The go-to weapon for offence. Will have:
Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Distortion
-Weather
-Time of Day
-Draconic
Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.
Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.
ALL alchemies:
Ved Vozahnil (Black Nothingness) (Lv. 25)
The Fourth Dimension (Lv. 20) Delta Mechaniza VIII (Lv. 18) Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Denito Surrexit (Lv. 10 PA)
Aquilonem Mors (Lv. 10 PA)
Vita Australi (Lv. 10 PA) Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA) Ring of the Dragoon (Lv. 10)
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise
((Ya know, I just realized something; much of my arsenal is mostly for RP. I hardly use them outside RPing anymore... guess it's from the very little damage I've been getting out of attacks that had a metric gorillaton of effort put into them))
Support...
I help...
(+1) Piono
(+1) GoldenReady
(+1) Cyan
Discussion/Orders:
Tahm Kench uses Abyssal Voyage and Bargain and Aetherderon! (also, crystal, my orders were in my last post. Even if the action and charge increases were nulled, the orders probably should be let through. If you do, he uses Tongue Lash on the Skeleton Mages but still uses Bargain on Aetherderon this round). I would also argue that [H]s can't be ordered, otherwise it's essentially [N].
EDIT: Changed Tidehunter to OST. It's massive.
Alchemy! (2 new)
([Mythic Mad Prophet] || ([Scroll of Banish Zombie] + [Scroll of Banish Daedra] + [Scroll of Banish Dremora Lord])) + Albiit + Denito Surrexit = End Time (Level 25 - 24/26) Oblivion/Void/Time alchemy. Brilliant combo.
(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25: 1/25) The keyboard containing every Original Sound Track ever created.
(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 3/20) This sword can change shape.
For my reference, of varying levels and in no particular order.
Key
Pages of Reality (collectively Tome '' '')(thought of these before the debate about elemental alchemies).
TNB E40 Tesla - lightning shoulders
Pen 'n' Paper - creation/reality
N1080 Tempest - high recoil gun with high rate of fire
Dancing Swords - sword
Haemorrage/Executioner - blood
Mirror Light (shield)
Eclipse - mirror light counterpart
Witchcraft - finger sleeve
??? - Neon
Charges!
Shall we? 7/60
Transistor 19/300
[H BOSS]
300'000hp.
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy a random
Function(), a random Passive() and a random Augument(). Once the Transistor runs out of Functions(), destroy the Transistor.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all Functions() without Auguments().
Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna.
Jaunt(): For the next 3 turns, gain a 55% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 6 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge: The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30'000 damage over 2 turns.
Purge: Deals 10'000.over 3 turns. If the target is not a boss deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail.
Summoned Entities:
Fetch:
25'000/25'000hp
Will Crash enemies hit
Luna:
25'000/25'000hp
Will Flood enemies hit
BadCell:
[H]
25'000/25'000
When killed, summon a Cell and explode, dealing a small amount of damage to an entity and crashing it for one turn.
Cell:
[??]
10'000/10'000
No attack.
When killed, deal 30'000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entities current health).
Spoil of War: Buzzing Transitor Core: Deal high damage to a target and either Purge, Crash, Flood or Cripple the target.
Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'00/250'000 Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.
Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.
Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.
Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.
Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3
Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3
Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.
Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5
Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.
Souls
Because the soul level caps at 8, no more can spawn until these die.
Eternal Soul of the Warlock (Dark/Magic): Level 4 - 66'000/66'000
Eternal Soul of the Storm (Storm/Lightning): Level 4 - 66'000/66'000
Current Soul Level Count: 8 (max. 8)
Actions!
Shadowform is unavailable... 2/3
Lightform is unavailable... 2/3 (I only gain charges when I use the corresponding weapon, as this effect is quite powerful. I would consider Shadowform more powerful since the level of the Jadeblade is lower, and less reliable to use.)
Aayla glares at the Skeleton Mages and uses Ice Barrier (Hand of the Archlich ability, see inventory) on Tahm Kench. She then plays the Magickal Flute to the Mad Dummy boss fight in Undertale theme.
Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.
Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.
Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.
Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.
I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 2/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 1/4 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death/can become Infernal) Current Souls: 23 (forgot to add Rayquaza soul and souls from this turn)
Current Abilities: Soul Collection, Blizzard, Life Drain.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES
Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.
Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.
Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.
Abilities are permanent, but activated ones have a cooldown.
Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.
3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.
5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns
15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5
20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4
30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.
65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Soul of Intelligence: Level 1
Lucid Soul of the Pyromancer: Level 3
Charged:
"Nope. That's it. Time to go" - Courier from Skyrim.
Support (if you are supported I will tag you)
3+ @Jondanger23
He will do as you say.
True, but Piono seems to have taken it upon himself to do their RNG.
Ice Barrier buff added to Tahm Kench!
5,000 damage to an Armored Skeleton, killing it!
-=Charges 300 (35/300)
Szalinthia, Bringer of Light (30/60) +8 from Community Charge (R.I.P.)
-=Actions
What happened to Farty the Clown? I miss him already.
Aetherderon, fed up with being chomped on, annihilates the skeletons (armored, non-armored, and magical) using Starstrike!
I suppose I attempt to crush the Eternal Soul of the Storm with Everfree... Yeah, magic crushing.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (10/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (6/11 - Lvl. 10)
Bass Guitar && Dungeons Stones && Sick Beats == Dungeon Rock (4/6 - Lvl. 5)
Hurray for 4th Alchemies! Hmmm... $Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (1/12 -- Lvl. 13) -- This is gonna be a fun one.
Coming Soon! I think... Probably...
Yeah. Totally. Gonna do it...
MmmHmmm.
The whole "Community Charge" stuff haven't been touched in a while, so I'm just gonna redirect the 8 that were in it... and remove it.
rip in peace.
((@pionoplayer I'll be changing my reward to Ultimatum. @crystalcat The reason that alchemy was level 28 was because it was using TFT's soul arcanery, which allows up to 3 levels of level cap breakage. I'll remove it.))
LIGHTFORM CHARGE: 1/3
Time to think of a plan to take down this gorilla.
It's not gonna be easy, unless I use all my alchemies.
1. Equinox, located on a holster strapped to my waist. Provides most of the fire majjyks needed for this combob.
2. THIS IS INCREDIBLY ZILLY, located on another holster. Provides most of the trickster majjyks needed for this combob.
3. Navitas Nox, strapped to my back for rocket power. (and minor fire power. The major fire power is supplied by Equinox.)
4. Superosque, my armed weapon. I have it make the arrows spin rapidly to create air drills.
5. Mens Potentiam, my hat. Just to kick some psiionic energy into the attack.
I pull on the string, with the dragon in my sight. "Inhale my gorilla enragement child."
The dragon is suddenly impaled with spinning rainbow fire spears. They explode, for laughs. And AoE. Mostly for laugh.
~~Inventory~~ Equinox(Level 25) THIS IS INCREDIBLY ZILLY (Level 25) Gjallarhorn-o'-Plenty (Level 12)
Vi Forti (Level 10)
Jaractet (Level 18)
Mens Potentiam (Level 10)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)
Ghastly Goggles (Level 3)
~~~Souls~~~
Nothing.
~~Boosts~~
+2 to Pionoplayer
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 23/33 Inhale my rage, engorillament child.
~~Alchemies~~ Navitas Nox || Baby Face Blaster && Soda Popper && Vortex Beater && Gjallarhorn-o'-Plenty = Moonbeam (Level 25) (6/26) A pair of dual laser rifles that shoot many homing explosive lasers. It also has Hype and Boost abilities.
Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (6/26) The king of flails.
Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (13/26) (+6 Redstone, +2 Darkside) Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.
RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level ?) (1/?) The king of all chemical dakka.
Alchemies
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (Level 10, 7/11) (The Gatekeeper's Scythe in sword form.)
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 2/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: The Sizer) && SCP-219 = The Resonator (Level 10, 11/11)
The Resonator: A M134 minigun firing SCP-009 and SCP-409 bullets sharpened to the point of piercing anything by the same mechanism as SCP-585 and sized up and down using the same mechanism as SCP-786, in the resonant frequencies of targets as dictated by SCP-219's system.
Laser Machinegun && Influx Waver = ??? (Level ??, 1/?) Charges Project T01-Triskaidekaphobia: 9/50
Project T02-Microspectrophotometry: 9/100 +3 Piono
Action I withdraw Toxicide and the Resonator and levy both simultaneously at Aetherderon. A flurry of super deadly bullets promptly destroys Aetherderon with acid, fire, radiotoxicity, deadly red ice and deadly crystallization.
Spiral Nemesis: 104/140
I begin to charge: 1/5
I throw a lot of small fission grenades at the Skeleton Mages. Then, I use the plasma chainwhip on the armored skeletons.
@The Flaming Toast : I would like to give the charge chain going, yes. but first, would you mind all that much if I used the River King's Thick Skin HP to power the Crystalized Ki? I'll need a lot of HP for the superattacks...Not right now, of course.
HAT CHARGE: 1/5.
OFF CELL: 7/15
39/50 gorilla
+2 TO CYANOGYNIST (4/25), +1 TO PIONO.
Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 3/16) (+1 from Cyanogynist)
PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL 20: 19/21). (+2 FROM DARKSIDE, MUCH APPRECIATED.)
THE GOLDEN CROWN: I'VE DESCRIBED THIS ALREADY, BUT BASICALLY, IT'S A CROWN MADE OUT OF PIKACHU EARS. OR RATHER, CRAFTED TO LOOK LIKE PIKACHU EARS, AND MADE OF SOLID UNOBTANIUM. POWERFUL REALITY MAJJYKS FLOW FROM IT. NOW, AS SAID, THE WEARER CANNOT GIVE BIOLOGICAL EMPOWERMENTS TO THYSELF OR OTHERS, AS PER THE PURPOSE OF THE EMPOWERMENT ELIMINATOR, BUT OTHERWISE THEIR POWERFUL MAJJYKS OVER REALITY ARE INCREDIBLE.
NOW TO EMPOWER THE RELIC, COMPLETE THIS SET, GET MERGING THEM UNDERWAY, AND GET THIS EMBARASSING BIT OVER WITH: PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 1/17)
THE END RESULT SHOULD BE STORED INTO SOME KIND OF MASSIVE BINDER OF PIKACHU LOVE. CAN IT BE SAID THAT I REALLY DO NOT ENJOY THOSE gorillaING ELECTRIC RODENTS LIKE THIS MIGHT APPEAR TO BE? THE CHU WERE APPARENTLY VERY SELF-ABSORBED, AND THIS WAS A REQUIRED ITEM. LET'S JUST LEAVE IT AT THAT.
AND NOW TO USE THAT 4TH ALCHEMITER SLOT.
SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL ?: 1/?)
BLOOD MAJJYKS ARE NOT LOOKED UPON FONDLY FOR GOOD REASON. GIVEN THAT YOU HAVE TO BASICALLY FIND LITERAL OCEANS OF BLOOD AND FIVE TONS OF PRESERVED, STRIPPED FLESH, IT'S UGLY. NORMALLY A LITERALLY BROKEN HEART COULD BE ANYONE'S BROKEN HEART, BUT THE ADDITIONAL MAJJYKAL POTENCY FROM THE HEART OF AN ACTUAL BLOOD MAGE (OR IN THIS CASE BLOOD ARCHMAGE) WAS APPRECIATED. ON TOP OF EVERY OTHER REASONING YOU COULD APPLY TO KILLING A BLOOD ARCHMAGE, INCLUDING THEIR USUAL INSANITY.
ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);
SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);
SHIP PARTS INVENTORY:
Outer Hull (10);
SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.) ---Akron's Core [|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate) Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).
THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).
THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;
---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.
---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.
---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.
SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO. THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT. (P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED. (M) MEANS IT IS IN THE PROCESS OF BEING MADE. (A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM. (U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED. (O) MEANS IT IS OBTAINED IN FULL. IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (O) SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT. SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL. SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE. SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS:
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
ARENA:
Arena Cue:
-Special: The Flaming Toast VERSUS The NonexistentTazz, First Guardian of Minecraftia. PENDING. -AVAILABLE. -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this. *stare at piono*
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis. Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.
...What?
WHAT. THIS IS A REASONABLE SECOND FLOOR.
What?!
WHAT ARE YOU GOING 'WHAT' OVER?...WHAT'S WITH THE HOLE IN THE WALL?
WHAT THE ACTUAL gorilla IS THIS?!
I'VE-I'VE-I'VE GONE IN A MASSIVE CIRCLE?!
HAHAHAHAHAHAHAH. IT APPEARS THE VOID HAS GIVEN YOU A ROYAL SLIP AND LED YOU BACK TO SQUARE ONE. HOW DID YOU EVEN GET IN THIS-
I JUST-I just, found myself in a pocket in the ground after coming out of some ruins, dug out forwards, found this crypt, which was ABANDONED at the time, and then dug straight up back in the original hole. OK, not straight up, but like, in a very makeshift mineshaft-y way. I then caught a ship outta' here...Then I caught Mr. Guardian's ship...The goldenrod guy-or was he bronze? ...He must've re-purposed this crypt. I mean, I can TELL that's the hole I made, but this place is like, big enough for aircraft. It wasn't before.
WELL, GOOD TO KNOW, SUE.
I AM NOT A SUE!!!
GOOD LUCK PROVING IT. EVERYTHING HERE HAS ENOUGH POWER TO JUST IGNORE THE, UH... 'SUEREN SONG' AND I'M FAIRLY SURE AETHERIA IS IMMUNIZED, SO YOU MIGHT AS WELL BE AN ARCH-SUE EVEN.
I would have to be the first Arch-Sue in, like...I don't even know how long? I don't care, you're practically making stuff up to insult me! I do not have a Sueren Song!
OH, HUSH NOW, YOU SUE.
uuuuuuuuuuuuuuugh!
<Fredbear...You made that term up on the spot, right?>
<YES. ALSO, STOP TELEPATHING ME I HATE THAT-> <Fredbear, she said it like it was familiar to her...Hrm...>
<OH WHAT IS IT?>
<...She says DarkSide's been dead for a carpton of years...She says Black Dragonkin aren't a unique species...She states your made-up phase like it was factually what that effect was actually called...She said she'd be the first in what is probably also a carpton of years...And I get a bad mojo around her. Like, a really bad mojo.>
<ARE YOU INSISTING UPON SOMETHING?>
<...I can't quite think of what that means->
<YOU ARE SAYING THAT TO gorilla WITH ME AND YOU KNOW IT. SHE'S CLEARLY GOT A MASSIVE CASE OF TEMPORAL VOID DISPLACEMENT, AND COMES, RELATIVELY TO US, MILLIONS OF YEARS IN THE FUTURE. WHICH MEANS I JUST INVENTED A SCIENTIFIC PHRASE.>
<Well, that assumes you didn't get lucky, or she didn't just decide to agree with it...But that didn't sound like mere agreement. Of course, that doens't rule out that you came to the same conclusion someone did earlier->
<DON'T MAKE ME LOSE MY GLORY ON THAT MUCH, WATER HORSE. NOW, DO YOU THINK SHE ACTUALLY IS A SUE?>
I AM NOT A GORILLAING SUE!!!
<Despite the extreme denial, I think she's telling the truth. Or at least, it hasn't developed...I've heard of cases like that. Cyanogynist is gonna throw a fit if that happens.>
Arch-Sue my butt. I'm not sure everyone here is totally immune to the Sueren Song, but ya'd think someone would notice at this point. Or go crazy and worship me like some kind of goddess. I think either would have been a tell, but neither happened...Hrmph. I could go back through the ruins to home...But no, not without all'a my stuff back!
IN ANY CASE...Hey, heyheyheyhey! I can FEEEEEEEEEEEEEEL IT! IT'S CHARGED UP AGAIN! OH YEAH!
...The Green Dragon is a MINIBOSS, not a BOSS! I can OBLITERATE IT! YEeeeeeeeeeeeeeeeeeeesssssssssssssss
...Err, if I can use Obliterate on the Green Dragon, I immediately use Obliterate on it. A CONSUME as used by Akron did 30,000 damage, and as used by me, once, 40,000, so that's a minimum of 210,000 to 280,000 damage (up to GM discertion) in a single strike of extreme...Err, extremely generic doom thingy-ness. Uh, look, It's really just that plain-lookin'-Oh, wait, OOOOOOOOOOOOOOOOOOH!!! Is that his-
HOLY gorillaIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT! That blew my mind! Figuratively!
Wow, wow, OK! OK! I think, after the extreme strike of generic doom-thingy-ness, that the guy promptly started to get ripped apart by his own skeleton, and then started bulging up with weird purple-blue warts until he really stopped looking like a dragon and more like a ball of weird puss with eyeballs on it, and then exploded into this huge golden-blue fireball. Like, it was amazameing!
"AMAZAMEING." SUCH GRAMMAR. MUCH MATURITY.
Shut up! The point is, it was awesome.
...
If I CAN'T Obliterate the Green Dragon and do that to him for whatever reason I'll use Singularity instead. RNG nailed a 4 on my end, but obviously GM choice on the matter, though it is an RNG bit. In any case, I target the Green Dragon with one blast, nail the Red/Blue Crystals with the other two ones that are definitely there, and use any excess (including blasts that would have been used on the now-nonexistent Red/Blue crystals) to target the lowest-HP'd PG Entities. That's technically just a load of Consumes, which means a load of weird eldritch mouths everywhere eating all the targets. Omn nom nom nom nom. Tasty.
I then, uh, fling a fireball at the Green Dragon afterwards. For luck...A couple a fireballs, actually. For luck.
And an Anvil.
...And a couple of live grenades...
...And a few terrible pieces of sculptury...Jeez, 500 pounds...
...Oh, let's add some unstable particle accelerators...
...And a rock...
...And a gelotin monster...
...And maybe-yeah, the King Slime...AND the corpse of Skeletron Prime...
...OK, yeah, that's that. all of that throwing of stuff at the Green Dragon is done. For luck.
SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL 10: 1/11)
250,000 damage to the Green Dragon! Crystal whistles. He should somehow copy that Spoil, he thinks.
Spiral Nemesis: 106(140
Charged Beam: 2/5
I ask the wights why they are fighting, and keep arguing with them until I convince them that it's pointless to fight for the Godmodder because the game doesn't end until he is dead.
It appears that the Godmodder has mind-controlled them into fighting for him! Nevertheless, your arguing manages to convince one - which promptly explodes as the Godmodder's mind control safeguards activate.
-=Charges 300 (36/300)
Szalinthia, Bringer of Light (31/60)
-=Actions
None. For now...
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (11/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (7/11 - Lvl. 10)
Bass Guitar && Dungeons Stones && Sick Beats == Dungeon Rock (5/6 - Lvl. 5) $Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (2/12 -- Lvl. 13) -- This is gonna be a fun one.
Coming Soon! I think... Probably...
Yeah. Totally. Gonna do it...
MmmHmmm.
((Moonbeam is changed to Hand of the Vengeful Monkey.))
LIGHTFORM CHARGE: 2/3
I repair the Creator's armor with Vi Forti.
I then activate my Reinforced Obsidian Boots' Skate Mode and skewer the [PG] entities (not including the green dragon) with Equinox and THIS IS INCREDIBLY ZILLY.
----
>Mardek: Examine Equinox.
It's sharp and it's awesme and it's a sword. End of story.
>Mardek: Examine THIS IS INCREDIBLY ZILLY.
A one man band of Trickster weapons of legend. Good thing you weren't HIGH enough to include the Spiral Sucker. Also a good thing it's max level, or else you would have tried to put it in there.
~~Inventory~~ Equinox(Level 25) THIS IS INCREDIBLY ZILLY (Level 25) Gjallarhorn-o'-Plenty (Level 12)
Vi Forti (Level 10)
Jaractet (Level 18)
Mens Potentiam (Level 10)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)
Ghastly Goggles (Level 3)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Pionoplayer
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 24/33 Inhale my rage, engorillament child.
~~Alchemies~~ (Arm Cannon || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Oblivion Titan Essence && Death Titan Essence && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (7/26) A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY. Based on the Temple of the Vengeful Monkey from Bloons Monkey City.
Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (7/26) its spiky and its awesome and its a flail end of story
Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (19/26) (+3 Redstone, +2 Tazz) Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.
RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level ?) (2/?) The king of all chemical dakka.
Alchemies
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (Level 10, 8/11) (The Gatekeeper's Scythe in sword form.)
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 3/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = ??? (Level 12, 1/13)
Laser Machinegun && Influx Waver = ??? (Level ??, 2/?) Charges Project T01-Triskaidekaphobia: 10/50
Project T02-Microspectrophotometry: 10/100 +3 Piono
Action I toss ILLUMINATI BOMBS at The Creator and prove that the Creator is Illuminati!
1) The Creator. 2) Creator has 7 letters. 3) Seven. 4) Seven has five letters. 5) Five. 6) Five has four letters. 7) Four also has four letters. 8) 4 + 4 = 8. 9) Eight. 10) Eight rhymes with XOR gate. 11) An XOR gate has two inputs and one output. 12) 2 + 1 = 3. 13) Three. 14) What has three sides? That's right, the half triangular colon. 15) A half triangular colon is used in the International Phonetic Alphabet to indicate a slightly-longer-than-normal vowel. 16) International Phonetic Alphabet abbreviates to IPA. 17) IPA also abbreviates India pale ale. 18) India. 19) India is the most populous member state of the Commonwealth of Nations. 20) State. 21) There are states in the United States of America. 22) United States. 23) United LOLs of ROFLica. 24) The United LOLs of ROFLica is located on Earth 2. 25) Earth. 26) The symbol for earth is an upside-down triangle with a line through it. 27) Nabla is also an upside-down triangle. 28) Nabla is encoded at decimal code point 8711. 29) 8 + 7 + 1 + 1 = 17. 30) Seventeen is one less than eighteen. 31) Eighteen. 32) 1 + 8 = 9. 33) The animated movie 9 was released in 2009. 34) 20 + 09 = 29. 35) 29 is the atomic number of copper. 36) Copper is used to make wires. 37) Wire rhymes with electric fire. 38) Fire. 39) The symbol for fire is a triangle. 40) What else is a triangle? That's right, a dorito. 41) MLG noscopers rek scrubs with Mountain Dew and Doritos. 42) Mountain Dew. 43) Mountain. 44) The I Ching trigram for mountain is encoded at U+2636. 45) The Unicode character MOUNTAIN is encoded at decimal code point 9968. 46) 2636 + 9968 = 12604. 47) The ZIP code 12604 in the United States is located in Poughkeepsie. 48) Poughkeepsie has 12 letters. 49) Letters has 7 letters. 50) 12 + 7 = 19. 51) 19 is 9 + 10. 52) 9 + 10. 53) An overused and unfunny meme. 54) Overused and unfunny meme rhymes with laser beam. 55) Laser. 56) Shoop da Whoop. 57) Shoop da Whoop is also an overused meme. 58) Coincidence? 59) WAIT! Coincidence has 11 letters. 60) 11 is 1 + 1 if you take + as concatenation. 61) Thus, one times two is eleven. 62) One plus two is three. 63) What has three sides? A coin - it has heads, tails and edge. 64) Edge. 65) A dodecahedron has 30 edges. 66) Dodecahedrons have 12 faces. 67) 12 + 30 = 42. 68) 42 x 10 = 420. 69) 420. 70) Wait. Did you see that? 71) "69) 420". 72) This means the Creator is intrinsically linked with the hordes of Call of Duty fanboys who laugh at the number 69 and worship the number 420! 73) All we have to do now is prove the CoD fanboys are Illuminati! 74) Call of Duty. 75) The first Call of Duty game was released in 2003. 76) The Unicode codepoint at decimal 2003 is NKO LETTER BA. 77) Letter. 78) Mail. 79) Email. 80) Email addresses contain at signs. 81) At. 82) At is the chemical symbol for astatine. 83) Astatine has an atomic number of 85. 84) 8 + 5 = 13. 85) One-three. 86) What has one eye and three sides? 87) Bill Cipher from Gravity Falls. 88) Bill Cipher resembles the Eye of Providence. 89) Eye. 90) I. 91) I is the ninth letter of the basic modern Latin alphabet. 92) Alphabet. 93) Writing. 94) Sutton SignWriting. 95) Sutton SignWriting is encoded in the Supplementary Multilingual Plane, which abbreviates to SMP. 96) SMP also stands for Slow-Moving Proteinase. 97) Slow-moving proteinase is also known as cathepsin e. 98) e. 99) e is a mathematical constant. 100) Mathematical. 101) Mathematica. 102) Wolfram Language. 103) Wolfram is another name for tungsten. 104) Tungsten has an atomic number of 74. 105) 7 x 4 = 28. 106) 2 + 8 = 10. 107) 1 + 0 = 1. 108) The Illuminati triangle has one eye. 109) But that's not enough evidence. 110) Wait up. 7 - 4 = 3. 111) The Illuminati triangle has three sides. 112) The Creator is Illuminati confirmed.
Upon my proving that the Creator is Illuminati, the ILLUMINATI BOMBS explode, blowing the Creator sky-high.
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 1/13)
OPERATIVE 234853648112 HAS BEEN COMPROMISED. KILLSWITCH ENGAGED. The ILLUMINATI BOMBS tossed at the Creator, as well as several precision-killswitch bombs hidden in the Creator, go boom, dealing 50,000 damage!
I'm back! Sorry for missing so much, homework reared its ugly head.
Also, CRYSTAL! I explicitly said WHEN I summoned the Creator and Destroyer that they couldn't attack each other OR their summons! And you completely ignored that! WHY. WHY WOULD THEY ATTACK EACH OTHER!?!? EVER!?!?! Were it not for the fact that they're attacks didn't deal that much to each other I'd be flipping the heck out right now.
+1 to insert, cyan and W32
271/500 for the charge of potential
95/150 for The Saviors
Distortion Mirror = Disparem 9/11
Creation Pickaxe = Potentias Eius 7/11
Oblivion Rod = Finem 1/11
I heal The Creator as much as I can with Vita Australi because people are being stupid and tactical failures. As usual...
Last time's reward: Right, my apologies, darkside, you won Maleficis Est last time I posted, but I forgot to make note of it, sorry. Anyways, you now have the magic alchemy.
Also, PEOPLE! Stop blowing up The Creator and Destroyer! Seriously! Those things will be more damage for us if we redirect their attacks instead! But now I have to HEAL them instead of trying to redirect their attacks because you guys keep FORGETTING that!
Both Godcats leave their machines because that ability has finished charging. And now they're about to lay down the hurt on everything if somebody doesn't redirect their attacks. You guys are on your own on this one, I'm going to be trying to keep them from BLOWING UP.
Hostiles are inherently resistant to mental control or attempts to influence them. Strong enough attempts, and they can even lash out at their supposed allies, or even different aspects of themselves, once the control is lifted and their true nature once again shines through. And do you really expect me to exactly remember what you said eight pages ago, when I wasn't GM and didn't need to pay attention to entity stats? If you'd wanted the Creator and Destroyer to be visibly allied, you should have given them a quality or passive to say so. Nevertheless, I'll give you a bit of a refund. 5 Crystals of each kind appear in a puff of mollification!
15,000 HP to the Creator!
@pionoplayer : Piono, we've kind of come upon a silent agreement: Now, the Creator and Destroyer ARE useful, BUT, we can't actually summon any supporting AGs to aid our bigger hitters, as most of their attacks are multi-hit, PLUS, what happens outside of the Crypt? PLUS command over a Hostile is a ludicrous thought to begin with (and even if that continues, ONE of them slashing at our side is bad enough). Henceforth, we will not kill them, BUT they aren't allowed to hit over 300,000 HP, then we ignore you to attack them even more to bring them to an acceptable level of HP where we can swiftly kill one once we leave-but not under 200,000 HP. An acceptable range, where it can't be one-shot with ease, but it could be killed in a turn with player intervention. We're thinking of the LONG game here, beyond the Crypt. PLANNING SEVEN STEPS AHEAD.
Plus, let's step back for a moment: The Crypt of the Necrodancer has magic music that works on anything undead to command them and make them dance (the latter kind of being a side effect but, details), and the Godmodder is empowering it so at least one aspect of it (the dancing bit) is slightly working on us-who are supposed to be completely invincible. I want this to SLOWLY sink in. They technically have a tiny grip on us despite us not being dead. I want you to realize what that means for our DEFINITELY not invincible entities, doubly so what that oculd imply for the Hostiles, a type of entity that, by nature, is pretty much impossible to control. Throw in the Curse of Repetetiveness (AKA that thing that will eventually make redirection impossible) and you realize we have to keep them...Controlled in more manners than just actions. Not dead, but certainly weaker than max HP. Your interests do conflict with ours in the end.
Also, I think you missed it: I gave @W32Coravint all of my Bid Points recently. He should basically have a truckload, while I should have 3-4. Double-Also, the 4-alchemies thing that Cyanogynist was charging went through while you were away.
@The Flaming Toast : I think everyone's jumping the bandwagon on AG bosses ever since Aetheredon, and all things considered, the River King's charge is 40 if I recall, while Aetheredon's was roughly 100. I think. (again, going off of Aetheredon)...And we shouldn't just be throwing that title around for every powerful entity we get. That's just dumb. Also, do note: Every AG boss is pretty much only opposed by Piono, so we're effectively giving him spoils by doing that when we really don't need to.
Everyone AG : OK, short term thing from me, but I would like to finish off the gorilla charge, as that's an AG entity, something we have a low supply of at the moment. It WILL require...Investment to make sure we get the full payout, but it has a few preservation techniques, and if we are successful, those payouts are huge. It's NOT a boss, mind, but that probably makes it better in the long run for the above outlined reasons of not giving Piono a truckload of spoils. I'll redirect all +1s to it, so just +1 me a few times, MKay? Anything else is just appreciated.
@Cyanogynist: It's more accurate to say that the Scribe took a leaf from Mr. Coravint's book, as Coravint's done that before. Granted, not one nearly that brilliant.
HAT CHARGE: 2/5.
OFF CELL: 8/15
41/50 gorilla (+1 FROM CYANOGYNIST)
+2 TO CYANOGYNIST (6/25), +1 TO PIONO.
Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 4/16)
SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL ?: 2/?)
ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);
SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);
SHIP PARTS INVENTORY:
Outer Hull (10);
SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).
THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).
THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;
---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.
---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.
---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.
SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO. THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT. (P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED. (M) MEANS IT IS IN THE PROCESS OF BEING MADE. (A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM. (U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED. (O) MEANS IT IS OBTAINED IN FULL. IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.
EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.
BASE (O) SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT. SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL. SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE. SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).
ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.
I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...
GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)
OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)
INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)
ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS:
-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)
-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)
-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)
-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)
-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)
-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)
-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)
-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)
-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)
-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)
DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)
THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)
COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)
COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)
WEAPONS (note that those numbers are the LEAST I want)
-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)
-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)
-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)
-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)
-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)
-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)
-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)
-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)
-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.
ARENA:
Arena Cue:
-Special: The Flaming Toast VERSUS The NonexistentTazz, First Guardian of Minecraftia. PENDING. -AVAILABLE. -AVAILABLE.
ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).
There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?
The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this. *stare at piono*
ALCHEMIES:
Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis. Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.
N/A
I AM BEREFT OF TIME AFTER THE NOT-ELF'S OVERDRAMATIC USAGE OF HER RIDICULOUS OVERPOWERED CORE SO I USE MEDUSA'S HEAD ON THE GREEN DRAGON, IF I CAN. IT MIGHT BE IMMUNE TO PETRIFY, BUT IT'S NOT GONNA BE IMMUNE TO A LOAD OF LASER BEAMS SO THE DAMAGE SHOULD BE REAL.
COME ON YOU DRACONIC DUMBgorilla, TURN TO STONE AND DON'T ATTACK US, YOU PIECE OF BULLgorilla! AN ALLY DRAWS NEAR, AND SOON SHALL BE HERE, AND I MUST NOT HAVE YOU gorillaHEADS ONE-SHOTTING HIM OR SOMETHING.
Ooh. Ideas.
You use the Medusa Head, dealing 75,000 damage to the Green Dragon and petrifying it for two turns! I'll assume this renders it unable to attack.
+3 Piono
If you take another step forward... 8/50
you are REALLY not gonna like what happens next. 8/50
NEW Gatekeeper's Scythe && Valhalla 15/26
"Recreate": Spiral Sun Sucker 3/21
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
It's super effective! 2 Blue Crystals killed due to ice's fire weakness.
The Strange Gift and Souls just sit there.
Aetherderon rains down hell on the PG's with Starstrike! The Armored Skeletons and Skeleton Mages are utterly annihilated, along with the regular Skeletons! Following this, Tahm Kench uses Abyssal Voyage and Bargain on Aetherderon, healing it for 20,000 HP and immunizing both it and Tahm Kench himself from damage for one turn! His Thick Skin health is consumed to heal himself for 18,000 HP!
The Neutrals disappear in a puff of logic after DarkSide's shocking revelation that they were NEVER REALLY THERE AT ALL! The damage they did last turn remains, though. And, as to the other thing, I have no idea how they multiplied. I just copied them from Cryptic.
The PG's, seeing no target other than the Hostiles due to the entire AG side being immune to damage, gang up on the Destroyer for a total of 45,000 damage!
The Creator and Destroyer exit their machines and begin to charge some ultrapowerful attacks! Better prepare... They also summon another Crystal each before they leave. The Crystals gang up on the Golems and lay a dual-element smackdown on one, destroying it!
All entity charges advance by one.
The Crypt (of the Necrodancer): Zone Two
Strange Gift [???]: HP:9/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Eternal Soul of the Warlock (Dark/Magic) [???]: HP: 66,000/66,000
Eternal Soul of the Storm (Storm/Lightning) [???]: HP: 36,000/66,000
Tahm Kench [AG] HP: 232,000/250,000 Ice Barrier: 2 turns left
Aetherderon, God of the Worlds [AG BOSS] HP: 165,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII
Golems [PG] HP: 50,000/50,000 (x4.)
Wights [PG] HP: 20,000/20,000 (x7.) 25% dodge chance.
Green Dragon [PG] HP: 75,000/500,000 Miniboss - must be defeated to proceed to the boss. Petrified for 2 more turns.
The Creator [H BOSS]: HP: 245,000/400,000 Judgement Blast: III Divine Rage: IIIIII Godcat's spirit has exited!
Blue Crystals [H]: HP: 10,000/10,000 (x5.)
The Destroyer [H BOSS]: HP: 300,000/400,000 Nightmare: III Unholy Wrath: IIIIII Godcat's spirit has exited!
Red Crystals [H]: HP: 10,000/10,000 (x7.)
I RETURN!
Waking up peacefully in bed, I realize that there are people fighting.
I start alchemizing!
Portal gun:: Vortex cannon = wormhole gun 1/?
I throw a bubble shield at the ground below me and shield myself.
Hey cobalt! Welcome back. @GoldenReady: Okay, fine. @Crystal: Oh, okay. Thanks. I wasn't expecting the puff of mollification, but I'm fine with that. Thanks dude.
272/500 for the charge of potential
97/150 for The Saviors
Disparem complete!
Creation Pickaxe = Potentias Eius 9/11
Oblivion Rod = Finem 3/11
Erm... considering the fact that we have the two godcats unleashing their death attacks, I try to mind control dark godcat into hitting the green dragon and the golems, because if it hits anything else, it's gonna be bad for us. (seriously this was a terrible time for the uber attacks to go off. I really hoping that doesn't hit one of our AG bosses.)
Battle actions:
Light Godcat uses Hurricane. Twice. Yes, they can use the same attack twice when they do their two attacks in super God Cat form. Hurricane deals immense wind damage to all groups (other than the crystals of course). Errm... wait, there's only one type of entity that qualifies as a group currently, as the Golems missed the cut-off by one member. The wights take immense wind damage. Twice. That... was surprisingly unhelpful.
Dark Godcat uses Oblivion... Twice. I think random.org is broken again... Anyways, tazz just used that. Two random entities other than the Hostiles instantly die (because as far as I can see, nothing's got enough health to survive that). If that random attack lands on the golems or the wights, all individuals are instantly obliterated.
Note to everyone:
Guys, anyone and everyone interested in the over-arching plot of the DTG-verse should check into the thread "The Multiversal Plotline" in the DTG forum. Some decisions need to be made about where things are going since a lot of stuff is going to be going on in the background.
I am God, I am King, 62/101
Darkian Commander 10/10 Summoned! (25000/25000 HP (H))
Redstone realizes something. OHGODWHYDIDISUMMONTHECOMMANDER
IFORGOTTHATTHEDARKIANSHATEME!
Redstone promptly gets blasted with Dark Energy, and then signs a truce with the commander.
Redstone gets up, and attacks anything on the PG side.
If nothing's alive on that side, I give the Creator some cat food to heal.
The Darkian Commander uses Dark Energy to heal the Destroyer!
New Charge.
Meteor STRIKE! 1/2
I sure do love the sound of a plan coming together, and that sounded exactly like that. PG entities are almost definitely dead bar some clutch dodges on part of the Wights's part (it IS theoretically possible they could get RNG'd to hit the Wights AND they dodge every time, in which case those two cats are dead meat, but I highly doubt the levels of epic fail will reach such atrocious heights), and the AGs didn't have to suffer through that as they're still invulnerable until the round is over. On top of that, the boss will reveal himself shortly thereafter, meaning we just have to sit back and just keep support up on the Darkian Commander so he isn't ruthlessly AOE'd down, and he's just support. Given the theme, we're either expecting King Konga, Deep Blues, or Coral Riff at this point (and whoever doesn't show up now has a chance to show up later), all of which the Creator/Destroyer are reasonably good against with their mass AOE (King Konga is invulnerable until his 2 conga lines of Zombies, 8 members apiece if I recall, are dead; Deep Blues is chess-themed and has a lot of flunkies; Coral Riff has six tentacles that need to get good before the Octoboss is targetable).
AGs, just keep the Darkian commander able to fight, if at all possible. And if NOT possible, well, it was just a 10-post summon and not a major support.
Also, @pionoplayer , you missed the part where I gave my bid points to W32Coravint. Again. Like, all of them, except about 4-5 at this point. Is that just not possible to do? That's twice now you've missed that.
Discussion/Orders: @pionoplayer No need to worry about our [AG] bosses. I got this.
@literallyeveryonesummoning[H]s, We got enough [PG]s and [H]s as it is, just leave it alone. [N]s might be better?
Tahm Kench uses Devour (Ally) and Bargain (An Acquired Taste stacks still apply to allied entities, but the bonus damage doesn't) on Aetherderon.
Alchemy!
([Mythic Mad Prophet] || ([Scroll of Banish Zombie] + [Scroll of Banish Daedra] + [Scroll of Banish Dremora Lord])) + Albiit + Denito Surrexit = End Time (Level 25 - 26/26) (+1 from sirplop) DONE! Oblivion/Void/Time alchemy. Brilliant combo.
Soul Charge: (only applies to me because I get them for free): Soul of Intellect (Level 1) 1/2
(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 15/26) (+1 from sirplop)(+3 from Jon) The keyboard containing every Original Sound Track ever created.
(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 4/20) This sword can change shape.
(Funneled Transistor charge into True Power; we have enough hostile bosses.)
Handsome Gambler 1/10
Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'00/250'000 Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.
Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.
Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.
Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.
Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3
Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3
Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.
Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5
Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.
Souls
Because the soul level caps at 8, no more can spawn until these die.
Eternal Soul of the Warlock (Dark/Magic): Level 4 - 66'000/66'000
Eternal Soul of the Storm (Storm/Lightning): Level 4 - 36'000/66'000
Current Soul Level Count: 8 (max. 8)
Actions!
Aayla uses Hand of the Archlich to absorb the essence of the Blue Crystals, then condenses that into a icy blast at the Red Crystals.
Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.
Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.
Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.
Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.
I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death/can become Infernal) Current Souls: 25
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES
Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.
Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.
Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.
Abilities are permanent, but activated ones have a cooldown.
Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.
3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.
5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns
15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5
20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4
30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.
65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Soul of Intelligence: Level 1
Lucid Soul of the Pyromancer: Level 3
Charged:
"Nope. That's it. Time to go" - Courier from Skyrim.
Piono, update your bids. This is getting embarassing.
+3 Piono
If you take another step forward... 8/50
you are REALLY not gonna like what happens next. 8/50
NEW Gatekeeper's Scythe && Valhalla 15/26
"Recreate": Spiral Sun Sucker 3/21
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
I pull out a Gold Dagger, prepare to throw it, use a Gold spell, and toss it straight through the Golems, killing them.
-=Charges 300 (37/300)
Szalinthia, Bringer of Light (32/60)
-=Actions
POLYP SWAAAAARM
Aetherderon's polyps attack the Wights, Golems, and the Soul of the Eternal Storm!
I falcon-punch the Soul of the Eternal Storm with an adamantine fist using Everfree!
I also attempt to assist Piono in redirecting attacks... A lot...
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able. Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (12/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (8/11 - Lvl. 10)
Bass Guitar && Dungeons Stones && Sick Beats == Dungeon Rock (6/6 - Lvl. 5) -- COMPLETED $Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (3/12 -- Lvl. 13)
Coming Soon! I think... Probably...
Yeah. Totally. Gonna do it...
MmmHmmm.
I got this.
((@crystalcat You seem have to forgotten The Unreal's level.))
LIGHTFORM CHARGE: 3/3 (ACTIVE)
COMBAT OPERANDI - ROSE'S ARMORY
1. I slash the Green Dragon (new boss if the GD is already dead) with the Axes of Ages, one slash for each axe.
2. I put gravitational motion sensors on the Heretic's Anguish, and spin around, hitting the GD/new boss with the flails.
3. I simply fire the Quartzite Trio (whatever it's called) at the GD/new boss at point blank.
4. A bunch of guys equipped with the Armor of the Fallen shoot the GD/new boss with the copies of Superosque I gave them, creating a pink tornado in the Crypt.
~~Inventory~~ Equinox(Level 25) THIS IS INCREDIBLY ZILLY (Level 25) Gjallarhorn-o'-Plenty (Level 12)
Vi Forti (Level 10)
Jaractet (Level 18)
Mens Potentiam (Level 10)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)
Ghastly Goggles (Level 3)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+1 to Pionoplayer
+1 to Redstonetam
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 25/33 Inhale my rage, engorillament child.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all Functions() without Auguments().
Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 6 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail.
Summoned Entities:
[AG]
Fetch:
25'000/25'000hp
Will Crash enemies hit.
Luna:
[AG]
25'000/25'000hp
Will Flood enemies hit.
BadCell:
[AG]
10'000/10'000
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: Deal high damage to a target and either Purge, Crash, Flood or Cripple the target. Cooldown of 5 turns.
~~Alchemies~~ ((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (8/26) A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY. Based on the Temple of the Vengeful Monkey from Bloons Monkey City.
Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (8/26) its spiky and its awesome and its a flail end of story
Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (23/26) (+1 Piono, +2 Tazz) Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.
RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level ?) (3/?) The king of all chemical dakka.
Player Response @Cyanogynist Actually, in DTG2 on the Minecraft Forums, I created an alchemy that enabled me to attack with Illuminati proofs, making me the original Illuminati ranteur.
Alchemies
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (Level 10, 9/11) (The Gatekeeper's Scythe in sword form.)
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 4/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 2/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 3/11)
Discussion/Orders: Survey: Would you use the Soul Arcanery more often if there were specific effects: Chain attacks, explodes, etc. rather than elements?
Piono, on the discussion thread, there are some form and name suggestions I made a while back.
@DarkSide Does finding relics take up an alchemy spot or a 'other' charge spot.
Tahm Kench uses Devour (Ally) and Bargain (An Acquired Taste stacks and associated heal still apply to allied entities, but the bonus damage doesn't) on Aetherderon.
Alchemy!
Soul Charge: (only applies to me because I get them for free): Soul of Intellect (Level 1) 2/2 Done! I can now use the Soul of Intellect.
Soul of Intellect $$ (Musty Tome || Reality Essence) && Hourglass Leading to Nowhere && Concave Mirror && 4th Track in Knight EP by g.O.O.L && Ayanad Library Bookmark && Ekko's Goggles && Liquid Regret && Distorted irpsmaDe = (4th Track in Knight EP by g.O.O.L) (Level ?? - 1/??)
(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity && Knight EP && Closer EP && Space Cadet LP) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 16/26) The keyboard containing every Original Sound Track ever created.
(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 5/20) This sword can change shape, and looks cool as hell while doing it. Also one of my most ill-defined alchemies.
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'000 max hp Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.
Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.
Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.
Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.
Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3
Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3
Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.
Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5
Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.
Souls
Because the soul level caps at 8, no more can spawn until these die.
Eternal Soul of the Warlock (Dark/Magic): Level 4 - 66'000/66'000
Eternal Soul of the Storm (Storm/Lightning): Level 4 - 36'000/66'000
Current Soul Level Count: 8 (max. 8)
Actions!
Aayla (with Calan mysteriously missing) creates a massive glacier above the crypt using Hand of the Archlich, then melts it using the Divine Godblade, creating a healing rain to restore the hp all non-[PG] entities!
Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.
Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.
Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.
Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.
I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4 Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 25
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES
Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.
Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.
Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.
Abilities are permanent, but activated ones have a cooldown.
Soul Transfer ((R: x) means it requires a ritual to complete)
0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.
3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.
5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns
15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5
20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4
30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.
40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.
65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Lucid Soul of the Pyromancer: Level 3
((@The Flaming Toast Of course I would! @crystalcat After the Crypt, I want something like the Homestuck Invasion in this session!))
LIGHTFORM CHARGE: 1/3
I thank Mr. Skeltal for good bones and calcium, healing the Destroyer, which is clearly made of bones.
~~Inventory~~ Equinox(Level 25) THIS IS INCREDIBLY ZILLY (Level 25) Gjallarhorn-o'-Plenty (Level 12)
Vi Forti (Level 10)
Jaractet (Level 18)
Mens Potentiam (Level 10)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)
Ghastly Goggles (Level 3)
~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Pionoplayer
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 26/33 Inhale my rage, engorillament child.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all Functions() without Auguments().
Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.
Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 6 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.
Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.
Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail.
Summoned Entities:
[AG]
Fetch:
25'000/25'000hp
Will Crash enemies hit.
Luna:
[AG]
25'000/25'000hp
Will Flood enemies hit.
BadCell:
[AG]
10'000/10'000
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).
Spoil of War: Buzzing Transitor Core: Deal high damage to a target and either Purge, Crash, Flood or Cripple the target. Cooldown of 5 turns.
~~Alchemies~~ ((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (9/26) A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY. Based on the Temple of the Vengeful Monkey from Bloons Monkey City.
Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (9/26) its spiky and its awesome and its a flail end of story
Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (24/26) Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.
RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level ?) (4/?) The king of all chemical dakka.
Death Stick (Level 25: 26/26) (+1 from Cyan) Finished! As promised, I will give you a copy of this weapon.
Suddenly, a Death Stick Appearifies right next to him.
Cyberius Crescendo (Level 20: 11/21)
Ultimata Dertoxus (Level 25: 17/26)
+3 to Piono
I am God, I am King, 63/101
Meteor STRIKE! 2/2 Finished! I Meteor STRIKE! the Crypt, doing damage to all enemies on the battlefield.
I slap something with the Death Stick.
Spiral Nemesis: 107/140
Charged Beam: 3/5
I play an horrible remix of the angry german kid video. Then, I teleport into the floor the Godmodder is in, and I disctract him while a 20000000-ton mecha with literally over 9000 barrels comes out of a collumn that is impossibily thin and attacks him.
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